View Full Version : If you could create your own city improvements... what would you do


civchu
Sep 28, 2005, 10:31 AM
mine is red light district...

adds +3 to culture

Wilhelm Kaleva
Sep 28, 2005, 10:36 AM
The Arsenal +25% defense
WTC +trade

weakciv
Sep 28, 2005, 10:39 AM
Gaming Industry +ALL

The End Is Nigh
Sep 28, 2005, 10:39 AM
The Pub (increased happiness). I bet it does after a few pints. :crazyeye:

UnitQ
Sep 28, 2005, 08:35 PM
Crack house :D
{adds production, decreas helth :lol: }

Albow
Sep 28, 2005, 09:07 PM
I'd love to see some building get effected by Civic choice, so in a police state, Printing Press would decrease war weariness, but under Freedom of Speech, would decrease maintenance or somesuch (less coruption)

Aussie_Lurker
Sep 28, 2005, 11:07 PM
Well, not sure if it can be done, but it would be great if you could 'Build' a Heroin/Cocaine Industry 'National Wonder' (if you have access to Poppies and/or Cocoa plants), which produces an 'Opiates' luxury-that you can trade to other nations-to kind of simulate the trade in drugs. Even better, you could have an 'Alkoloid' resource-or some such-which allows you to build a 'Pharmaceutical Industry' which produces 'Medicines' which you can trade to other nations. You could even have embargoes on nations involved in these trades-and the like-as being an effort to 'stamp out' the drug trade.
You could even have such a system interacting with the civics settings. At least, I hope so ;)!

Yours,
Aussie_Lurker.

Nyvin
Sep 28, 2005, 11:14 PM
I'd make some building that puts luxories into effect. Like you could have the resource in the city's squares and roads connecting it, but you also need a city improvement in the city to actually 'process' the luxory (maybe strategic resource too) This way it isn't just "See resource, connect by roads, done" There actually would be a process of getting the resource into action.

This wouldn't be anything that difficult to add, it's just something like a 'winery' or 'Silk shop' or something. It'd be more realistic and it'd make the places you have the resources more valuable since you actually 'worked' to get the resource.

I would've like to be able to mod this in Civ 3, but there really isn't any way to do what I'm talking about.

And btw, I would totally redo the whole 'colony' thing, make it different somehow. Maybe like a place that could generate military units inside a foreign countries borders. Right now the colony function is very underrated, basically just getting the resources that are basically just out of the way for cities until you can get the border to include it.

stickciv
Sep 28, 2005, 11:41 PM
First off, enough with the crack stuff guys!! Second is that i would create a Silicon Valley Boom wonder- increases production twofold and adds 3 to happiness

Albow
Sep 29, 2005, 01:03 AM
Actually, opium trade was a very big factor (big issue between china and British empire), and drugs make up billions of dollars industry in current world. Not a good thing, but it does have a huge impact on RL.

Now with health, I could see some type of lux like this that would add happiness (or at least less revolt) but would cause health problems and production issues ... remeber: a line a day keeps the blues away (and before someoen goes ape, that's a quote)

Gr3yL3gion
Sep 29, 2005, 01:26 AM
Viagra- doubles the population growth.

Polietileno
Sep 29, 2005, 02:02 AM
Civilization Series:

+4 Happyness
-100% Production
+1 Health
15 Culture/Turn

Commander Bello
Sep 29, 2005, 02:25 AM
Housing: Allows city growth beyond a size of 3
Cult site: Happiness +1, culture +1
Trading post: (depends on how trades will work)
Warehouse: (depends on how trades will work)

... and a lot of others...

taillesskangaru
Sep 29, 2005, 03:18 AM
Supermarkets: eliminate starvation
Amusement Park: + culture/happiness
City Park: better environment
Storage thingys (warehouse, pits): +hammers
Commercial district/skyscrapers/office buildings: +hammers

More to come

Shynji
Sep 29, 2005, 04:02 AM
For Terrain Improvements, I'd say:

Wind Turbine Field - built on mountains late game. +1 Health to a city for each WTF in its radius. :)

Daming of Rivers to flood a chosen tile to form a lake - +2 Health, +2 Happiness, but you permanantly lose a workable square. Only possible if you own the territory of course. That would be one hell of a tactic, seige and then create a moat.

Grey Fox
Sep 29, 2005, 04:36 AM
Pottery - Requires fresh water within city limits, produces Pottery Luxary resource. -1 Health
Jewelry - Requires Gems within city limits (make gems strategic, not luxary), creates Jewelry Luxary resource.
Steel Foundry/Factory - Requires Iron (within city limits?), produces Steel strategic resource, +25% Production, -1 Health
War Factory - Requires civilization to be in war or mobilization, increases production on military units in wartime. (+25-50%) -1 Happiness -1 Health

etc

civchu
Sep 29, 2005, 06:35 AM
Pottery - Requires fresh water within city limits, produces Pottery Luxary resource. -1 Health
Jewelry - Requires Gems within city limits (make gems strategic, not luxary), creates Jewelry Luxary resource.
Steel Foundry/Factory - Requires Iron (within city limits?), produces Steel strategic resource, +25% Production, -1 Health
War Factory - Requires civilization to be in war or mobilization, increases production on military units in wartime. (+25-50%) -1 Happiness -1 Health

etc

nice .......this is what sid and his boys should have done........instead of just churning out #$#@$ improvements

Aussie_Lurker
Sep 29, 2005, 07:10 AM
What do you mean Civchu? I think the fact that certain Wonders generate Luxuries (Hollywood produces films, Broadway produces Drama and Rock and Roll produces Music) which you can trade is going to pave the way for a massive expansion of the trade system in the game-by allowing players to build 'specialised industries', in much the way as Grey Fox has indicated.

Yours,
Aussie_Lurker.