Ex Mudder
Sep 28, 2005, 08:41 PM
I've been chatting with Aks K about forges and engineers, and I think we figured something out.
Check out this http://www.gamespot.com/pc/strategy/civilizationiv/screens.html?page=150
screenshot.
Size 14 cities with only 13 circles worked, and 2 specialists. If you add up the worked tiles, you get 16 hammers, yet the top says total output is 20 hammers. One of the circles has small icons for hammers and food, and there is a rocker bar next to the blacksmith icon (engineer specialist).
What Aks K figured out - and what finally dawned on me a while after he tried to explain it - is that this is a screenshot of the player actually selecting which worked tile will be sacrificed to make the engineer, which is why the icons in that circle are small. That is the pop that will be removed, and the rocker bar is there so you can move through available choices.
This also means that an engineer produces 4 hammers. 16 on map, 20 total. The player is giving up a 2 hammer tile for a 4 hammer engineer.
Building a forge allows you to recruit 1 engineer. So 1 sickness + 1 population removed from working the map = 4 hammers.
That's a worthwhile investment :)
Forges norally cost 60 hammers (like a Granary). They also add +1 happiness for Gems, Gold, and Silver. (from Aks K's movie analysis here: http://forums.civfanatics.com/showthread.php?t=129742
The lovely part is that forges are half price for industrious civs, so those 4 hammers equal 6 hammers for wonder production, plus adding great people points and the odds of producing a great engineer.
What do you think? I'm thinking of playing Expansionist Industrious, myself (Bismarck).
Check out this http://www.gamespot.com/pc/strategy/civilizationiv/screens.html?page=150
screenshot.
Size 14 cities with only 13 circles worked, and 2 specialists. If you add up the worked tiles, you get 16 hammers, yet the top says total output is 20 hammers. One of the circles has small icons for hammers and food, and there is a rocker bar next to the blacksmith icon (engineer specialist).
What Aks K figured out - and what finally dawned on me a while after he tried to explain it - is that this is a screenshot of the player actually selecting which worked tile will be sacrificed to make the engineer, which is why the icons in that circle are small. That is the pop that will be removed, and the rocker bar is there so you can move through available choices.
This also means that an engineer produces 4 hammers. 16 on map, 20 total. The player is giving up a 2 hammer tile for a 4 hammer engineer.
Building a forge allows you to recruit 1 engineer. So 1 sickness + 1 population removed from working the map = 4 hammers.
That's a worthwhile investment :)
Forges norally cost 60 hammers (like a Granary). They also add +1 happiness for Gems, Gold, and Silver. (from Aks K's movie analysis here: http://forums.civfanatics.com/showthread.php?t=129742
The lovely part is that forges are half price for industrious civs, so those 4 hammers equal 6 hammers for wonder production, plus adding great people points and the odds of producing a great engineer.
What do you think? I'm thinking of playing Expansionist Industrious, myself (Bismarck).