View Full Version : Forges and Specialists


Ex Mudder
Sep 28, 2005, 08:41 PM
I've been chatting with Aks K about forges and engineers, and I think we figured something out.

Check out this http://www.gamespot.com/pc/strategy/civilizationiv/screens.html?page=150
screenshot.

Size 14 cities with only 13 circles worked, and 2 specialists. If you add up the worked tiles, you get 16 hammers, yet the top says total output is 20 hammers. One of the circles has small icons for hammers and food, and there is a rocker bar next to the blacksmith icon (engineer specialist).

What Aks K figured out - and what finally dawned on me a while after he tried to explain it - is that this is a screenshot of the player actually selecting which worked tile will be sacrificed to make the engineer, which is why the icons in that circle are small. That is the pop that will be removed, and the rocker bar is there so you can move through available choices.

This also means that an engineer produces 4 hammers. 16 on map, 20 total. The player is giving up a 2 hammer tile for a 4 hammer engineer.

Building a forge allows you to recruit 1 engineer. So 1 sickness + 1 population removed from working the map = 4 hammers.

That's a worthwhile investment :)

Forges norally cost 60 hammers (like a Granary). They also add +1 happiness for Gems, Gold, and Silver. (from Aks K's movie analysis here: http://forums.civfanatics.com/showthread.php?t=129742

The lovely part is that forges are half price for industrious civs, so those 4 hammers equal 6 hammers for wonder production, plus adding great people points and the odds of producing a great engineer.

What do you think? I'm thinking of playing Expansionist Industrious, myself (Bismarck).

kitsquad
Sep 28, 2005, 09:29 PM
wow, maybe u and Aks K should team up to solve cases. A la Hardy boys. :-)

playshogi
Sep 28, 2005, 10:12 PM
Building a forge allows you to recruit 1 engineer. So 1 sickness + 1 population removed from working the map = 4 hammers.



If forge is -1 health doesn't that mean you increase unhealthiness when you build it and don't you still have to feed your engineer?
I can see your point though.
I think philosophical + pacifism will be very strong-- 200% birth rate and IIRC, with 3 (I think) great people you can rush any wonder.

Krikkitone
Sep 29, 2005, 01:26 AM
No I think only Great Engineers can Rush (almost) any Wonder

Aks K
Sep 29, 2005, 07:09 AM
wow, maybe u and Aks K should team up to solve cases. A la Hardy boys. :-)Hehe, thank you.

consider the techs:
from movie #11+16:
Chemistry:
Workshop +1 hammer,
can train Grenardier, Frigate,
Leads to Scientifict Method, electricity, Steam Power, Steel.

And from movie #11:
Electricity: Windmill: +1 gold, Watermill: +2 happiness,
can construct Bunker, ?? ?? (cannot read this), Broadway,
Leads to Fission, Industrialism, Radio, Refrigation.

Techs adds bonus to improvements! and tile improvements! This means that the engineer in question will produce a maximum of 4 hammers because there could be other techs that enhance forge hammer production. Or there might be techs that enhance engineer hammer production meaning that the base hammer production by the engineer might be lower than 4.

Building a forge allows you to recruit 1 engineer. So 1 sickness + 1 population removed from working the map = 4 hammers. Yes, but I am not sure that 1 sickness is removed - I would rather expect the specialists to add 2 sickness instead of a base 1. Simply because they live in the city. Although I dont think they would add or remove sickness couse this leads to more micromanagement.
But I am still impressed that you found this anormaly in the screenshot. I just glanced the screenshots through and obviously paying little attention to details.

Aks K

kolpo
Sep 29, 2005, 08:04 AM
If engineer specialists produce indeed 4 hammers, shall "the caste system" be a good civic, because it allows unlimited specilists(you still have to feed them off course). You could combine this with state property, so you produce more food and can convert even more citizens in engineer specialists. Good for when you need to build an army fast or need to win a very important wonder race :) Thought as soons as a civilization uses emancipation would you need to quickly destroy them or face a very unhappy civilization. The civics appear to allow more option and be more balanced then the civilization3 ones.

Aks K
Oct 03, 2005, 09:37 AM
Have an update to the Forge improvement. It also adds 25% production.

Aks K

knupp715
Oct 03, 2005, 03:50 PM
Detectives EX Mudder and AKS K,
They are all you need, call 1-800-LAW-1333
this is the song from a local lawyer commercial

you guys are good, real good. I would have never figured this out.
Just thought I should add my two cents