View Full Version : Term 3 - City of Civatonia - Production Powerhouse


Ginger_Ale
Sep 29, 2005, 06:13 PM
Previous Term Threads
Term 2 (http://forums.civfanatics.com/showthread.php?t=127530)
Term 1 (http://forums.civfanatics.com/showthread.php?t=125560)

Governor: Ginger_Ale
Deputy: Chieftess


Thread Hierarchy
150 BC Instructions
150 BC Discussion
150 BC Screenshot
30 AD Instructions
30 AD Screenshot
290 AD Instructions

Chieftess
Sep 30, 2005, 05:14 PM
Congrats Ginger_Ale. We make a great team together! :D

Looks like we've got a little barb problem, but they may be going for the center of the civ..

Ginger_Ale
Oct 01, 2005, 06:49 AM
Tenative Instructions for 150 BC

City of Civatonia - 150 BC

Build queue

Swordsman -> Horseman -> Swordsman

Worker Actions

Mine BG S of Civatonia.
Road BG S of Civatonia.
Mine BG SSW of Civatonia.
Road BG SSW of Civatonia.

City Tile Micromanagement

On Turn 1, when the Swordsman is completed, move the laborer from the horses to the unmined BG S of Civatonia for 3-turn swords/horses.

If we get a mined BG, for 11-shields per turn, on the 3rd turn of the cycle, move the laborer from the mined BG to the horses for extra commerce, unless the BG is roaded already.

----------

Comments welcome as always.

Ginger_Ale
Oct 01, 2005, 06:58 AM
150 BC Screenshot

http://img67.imageshack.us/img67/4849/dg7bc150civatonia0qo.th.jpg (http://img67.imageshack.us/my.php?image=dg7bc150civatonia0qo.jpg)

Ranger99
Oct 01, 2005, 10:46 AM
Governor,

Civatonia is a HUGE production powerhouse. I might ask that you change the build queue to put maybe a Horseman or Two in their, at the moment or Military lacks mibility, which is needed since we are not very well roaded yet. I feel that our Swordsman Supply is enough at the moment, (8 Swordsman) and we only have 3 Horseman, our Offenisve Mobility severly lacks, and mobility is important.

EDIT: Governor Ginger_Ale, you can continue on your normal Build Queue of Swordsman as Governor Furiey of the Augean Stables has offered to produce a nice Corp. Of Horseman for the Army Of Fanatiko's. Thank you for your time Governor.

--Minister of Defense:Ranger99

vikingruler
Oct 01, 2005, 05:07 PM
I agree with the Minister. Perhaps, a horse following the next sword, but if an attack on Berlin would occur, the best way to take Berlin before Rome, is to position forces near the city. Also, the war would begin next TC due to the fact the barbs will attack soon, and if they attack Hiedelburg, that opens of the war window. Additonally, there is the risk that Rome will attack Germany after the barb strike.

Ranger99
Oct 02, 2005, 09:00 AM
Ahh Governor, Sorry to do this again to you, but the need for another Horseman is a little too great at the moment. I'd like to see a Horseman produced form Civatonia either First or after the First Swordsman, our Window Of Oppurtunity is a small one, and the Augean Stables isn't set-up for the quick production of a Horseman just yet.

Thanks for your help.

--Minsiter of Defense:Ranger99

Ginger_Ale
Oct 02, 2005, 09:02 AM
It has been changed accordingly, slotted 2nd.

Ranger99
Oct 02, 2005, 09:13 AM
Thank you very much Governor, We needed the extra mobility.

--Minster of Defense:Ranger99

Chieftess
Oct 02, 2005, 03:34 PM
Personally, I don't like using horsemen, especially with barbs running around right now. (2 vs 1 = attacking horsie usually wins). Once we get these horses cleared out, I'd like to keep building our swords.

Ginger_Ale
Oct 02, 2005, 03:43 PM
They are good to station them in our cities and pick off units with low HPs / low defense ... after the one horse, I would continue to mass-produce swords.

After the barbarian threat is gone and the war is over/about to be declared (ie; we have a sizeable force), I would build an aqueduct, so at size 7-8 we can get 15 spt for 2 turn swords (and later 20 spt for 2 turn MDIs / 4 turn Knights).

Necessary improvements in order of priority:
Aqueduct
Marketplace
Cathedral
University (well, I put this last since it comes later than the rest)

Once we get those 3 / 4, I would just pound out military units.


Should I make it say Horseman* (* if barbarians are gone, build swordsmen) ?

Ranger99
Oct 02, 2005, 03:50 PM
Probably not, Unlike many players probably I like the mobility of the horseman, and they are good for stopping re-inforecements, gathering intelligence and safe-guarding offensive units.

Mobility units always have a place in my book. Besides we need another Horseman if we choose to raid Eastern Germany, which would help smooth over our Swrodsman Pull-out and prevent any reinforcemetns from upsetting our siege.

--Minister of Defense:Ranger99

Ginger_Ale
Oct 05, 2005, 03:36 PM
Tenative Instructions for 30 AD

City of Civatonia - 30 AD

Build queue

Swordsman -> Horseman -> Swordsman

Worker Actions

Mine BG S of Civatonia.
Road BG S of Civatonia.
Mine BG SSW of Civatonia.
Road BG SSW of Civatonia.

City Tile Micromanagement

If we get a mined BG, for 11-shields per turn, on the 3rd turn of the cycle, move the laborer from the mined BG to the horses for extra commerce, unless the BG is roaded already.

-------

Comments welcome - I'll be the DP for this session, wish me luck. :)

Not much to change from the last time. I am thinking once the German war is over, we should focus on infrastructure: aqueduct, marketplace, (cathedral), university as well.

Ginger_Ale
Oct 05, 2005, 03:53 PM
30 AD Screenshot

http://img171.imageshack.us/img171/8821/dg7ad30civatonia6pg.th.jpg (http://img171.imageshack.us/my.php?image=dg7ad30civatonia6pg.jpg)

vikingruler
Oct 05, 2005, 05:49 PM
I haven't seen the save yet, but if Civatonia doesn't have any strong defenses, I suggest building a few hoplites. Maybe 3 for the cities garrison.

Ginger_Ale
Oct 05, 2005, 05:58 PM
3? Sorry, that would cost way too much GPT. 4 gpt just for those units alone - we need all the $$$ we can get. Right now our military budget should be spent on offensive units.

Ranger99
Oct 05, 2005, 06:32 PM
Governor,

I recommend mass producing Swordsman as they'll easily pick off the Army Of german Archers in Heidelburg. hopites aren't mobile enough, Swordsman are our best bet right now.

--Minister of Defense:Ranger99

Gerikes
Oct 05, 2005, 06:51 PM
Governor,

I recommend mass producing Swordsman as they'll easily pick off the Army Of german Archers in Heidelburg. hopites aren't mobile enough, Swordsman are our best bet right now.

--Minister of Defense:Ranger99

While Swordmen would be more offensively productive units, we have currently lost a lot of Hoplites to those barbarians. If the German invasion goes through, we'd be sending two Hoplites to Berlin, leaving only three to defend all of our cities Edit: Four counting the Hoplite from Priapos. I'd like to see a few Hoplites built around Fanatikos if we plan to invade Berlin.

Ranger99
Oct 05, 2005, 06:57 PM
That's too true Gerikes, but Im faced with a dilema at the moent, their is a big German Archer Army to our south at Heidelburg, and Hoplites can't really attack them they'd have to attack US...That means placing them in high Priority spots, such as City's but then they're free to pillage...If we build Swordman then we can attack them but have no back-up defense, If that's the case maybe a split between the two alternating every build??

--Minister of Defense:Ranger99

Ranger99
Oct 05, 2005, 06:59 PM
Sorry double post....

Gerikes
Oct 05, 2005, 07:49 PM
That's too true Gerikes, but Im faced with a dilema at the moent, their is a big German Archer Army to our south at Heidelburg, and Hoplites can't really attack them they'd have to attack US...That means placing them in high Priority spots, such as City's but then they're free to pillage...If we build Swordman then we can attack them but have no back-up defense, If that's the case maybe a split between the two alternating every build??

--Minister of Defense:Ranger99

You have a point. With three Hoplites currently, and the fourth (although merely a regular) most likely to pop out of Priapos, you'll probably be able to juggle the defenses between the city. I'll continue this discussion on the Defense Ministry thread, where the conversation seems to be leading itself to. But I think we're getting carried away here, let's continue the conversation back at the Ministery of Defense.

ravensfire
Oct 06, 2005, 10:49 AM
Governor Ginger_Ale,

I would like your thoughts on the benefit of merging 1 or 2 workers into your city during the upcoming game session. What would the impact on production be? What would the impact on happiness, under a 20% and 30% entertainment rate?

Thanks!
-- Ravensfire, President of Fanatikos

Ginger_Ale
Oct 06, 2005, 02:43 PM
Esteemed President Ravensfire,

I feel while the benefits of merging (a) worker(s) would be immense, I feel they have other duties to do at this time. We first would need the BGs S and SSW of the city mined - otherwise, a population growth is useless. We would just be working unimproved tiles. Once those tiles and maybe a grassland irrigated are done, we can consider it.

We would also need an aqueduct at this time to merge workers, and unless we rush it and add it to the build queue, I don't see how we will rush workers in this upcoming turnchat.

ravensfire
Oct 06, 2005, 03:07 PM
You are, of course, correct. Such is the penalty for my posting at work without access to the game.

Consider the questions, then, for the future, and what would be needed.

-- Ravensfire, President of Fanatikos

ravensfire
Oct 08, 2005, 04:13 PM
Governor,

Reviewing our current situation, my aides have informed me that further growth in Civantonia will require more fresh water. This additional supply can only be provided through a system of Aqueducts. While I don't plan on merging workers back into Civantonia soon, especially without the land improvements you have scheduled, this is holding back the growth of Civantonia. I have no problems with shifting our luxury rate a notch or two higher to maintain peace in our cities until the needed infrastructure is built.

Our treasury is at a historical high, assisting in the completion of an aqueduct soon could be to Fanatikos' benefit. Regardless, if you do have any projects that could use some speeding up, do not hesitate!

-- Ravensfire, President of Fanatikos

Ginger_Ale
Oct 08, 2005, 04:54 PM
Now that our German war is close to completion, at least for now, infrastructure improvements will be given priority.

I will look into ways for rushing it.

Donovan Zoi
Oct 08, 2005, 08:37 PM
Governor Ginger Ale,

Could you please tell me why we are sitting at 30% science rate? I realize that the President didn't provide instructions, but with the off chance that other nation's are likely reseaching Monotheism why did we choose a middle of the road option?

If we were at 0%, we would have at least made a commitment to allow one of the other nations to research for us. If we neared 90 to 100%, we could have gotten Monotheism in a mere 6 to 8 turns. Sitting at 30%, we have made a half hearted attempt at research ---one which will be a unnecessary waste of resources if we end up getting this tech from the Great Library.

Respectfully,

Donovan Zoi
Vice President

ravensfire
Oct 11, 2005, 08:38 AM
Governor,

As a reminder, we have a fairly good-sized treasury, and expect to make over 50 gold per turn for a bit.

If there are projects in your city that make sense to be rushed with extra labor, please post the request in the budget thread (http://forums.civfanatics.com/showthread.php?t=130822).

Thanks!
-- Ravensfire, President of Fanatikos

Ginger_Ale
Oct 11, 2005, 01:53 PM
Of course ravensfire, I expect to put build queues up tonight and post in the budget thread.

ravensfire
Oct 11, 2005, 08:32 PM
Governor Ginger_Ale,

I would ask you to reconsider your request to rush build an Aqueduct, and build the Aqueduct soley from the efforts of Civantonia citizens. Right now, the harvest from the farms around Civantonia barely keeps up with the needs of the city. There is little extra food for growth. The warehouses of Civantonia are also empty, so it will take time to grow. I've got workers on their way to your fair city, to improve the land and farms around it. This will drastically help the food situation in Civantonia.

My office estimates that the Aqueduct will take 10 turns to complete. This will give the workers enough time to build up the surrounding land, and for the stores of food to build up to the point they are needed.

We'll also be able, sometime after that, to relocate, permanently, several work crews to your city.

Thanks,
-- Ravensfire, President of Fanatikos

Ginger_Ale
Oct 16, 2005, 09:11 AM
City of Civatonia - 290 AD

Build queue

Marketplace (14) -> Temple

Worker Actions

Worker W of Civatonia: Move S to the river grassland. Irrigate (4) then road (3). Then mine iron mountain.
Worker S of Civatonia: Keep mining tile (1) then road (3), then mine hill and road it.
Worker SSW of Civatonia: Finish mine (5) then road tile (3), then chop forest SSE of Civatonia (4).

City Tile Micromanagement

Turn 0: Move the entertainer to the river grass 2SW of Civatonia.
When irrigation 2SW is completed: Keep the city at +3 fpt by working the irrigated grass and other grassland.
When we grow to size 6: Work the grassland: 2SW, S, W, WNW, WSW, and E.

Goal: Maximize production while maintaining 3fpt once we have irrigated the grassland 2SW.


Why is my city at size 5? I did not order a worker, last I checked.

ravensfire
Oct 16, 2005, 09:29 AM
Why is my city at size 5? I did not order a worker, last I checked.

Governor, this was mentioned in my summary review.

Your city was running with no food reserves, so when the city rioted, it was not capable of supporting the population, and dropped. My apologies for the issue.

I have, however, ordered part of the workforce to move to Civantonia, to aid the recovery of your city.

-- Ravensfire, President of Fanatikos

Ginger_Ale
Oct 16, 2005, 09:33 AM
Ok, thanks for letting me know. I should use those summaries more often...

I have ordered up one of the workers to irrigate some grassland to make up for the loss.

ravensfire
Oct 20, 2005, 11:19 AM
Governor,

As a reminder, since a Moderator has not updated the title, there is a game session scheduled for this Friday (October 21st) at 1900 GMT, or 2 pm Central time.

-- Ravensfire, President of Fanatikos