View Full Version : Term III - Designated Player Pool
ravensfire Sep 30, 2005, 10:01 AM Link to Term I thread (http://forums.civfanatics.com/showthread.php?t=125798)
Link to Term II thread (http://forums.civfanatics.com/showpost.php?p=3041950&postcount=1)
DP's - if you switch around, please post it here so everyone will know.
Citizens - if you've got a comment or question for the DP's - post it!
Current Game Session sequence:
UP: Civgeneral
ON DECK: TimBentley
BENCH:
Ginger Ale
Ravensfire
DaveShack
Provolution
Chieftess
The DP pool and order:
TimBentley
Ginger Ale
Ravensfire
DaveShack
Provolution
Chieftess
CivGeneral
Constitution:
Article L. Game Sessions
All irreversible game actions must be made by a Designated Player during a game session using instructions posted in a game session instruction thread.
A special session to accomplish a specific, short goal may be held by the President if there is significant public support. These special sessions do not count as a regular game session.
Article M. Playing the Save
Commission of any game action, by any person other than the Designated Player while carrying out their duties, which is not instantly reversible without reloading the save, is strictly forbidden.
Code of Laws:
Section L.1 Game Sessions
All irreversible game actions must progress during a game session, while reversible game actions (i.e. build queues) that adhere to legal instructions can be prepared offline. During each session, the designated player must provide a log of their actions in sufficient detail to replicate their actions.
A Game Session Instruction Thread must be created at least 2 days before the chat by the Designated Player for that session. Should a thread not be created in a timely manner, the President may create one. Game Sessions must be at least 3 days apart, no more than 7 days apart. The initial post should contain the date and time of the game session, a link to the save to be used for that session, and if the game session will be on-line or off-line. If the game session is off-line, a citizen may post a confirmation poll for that session. If the confirmation poll fails, the DP must reschedule the game session as an on-line session.
All official instructions must be posted in the current game session instruction thread. Instructions must be clear and defined. Officials must post their instructions at least one hour before the scheduled start of the game session. However, officials may make changes to their instructions up to an hour before the chat, so long as those changes are clearly noted. Officials that do not post instructions for a game session are considered to have given the DP complete control over their area for that game session.
The game session may last for as long as there are relevant instructions, until a posted instruction says to hold the session or when the DP decides to end the session. Once a game session is over, the DP must post a summary of that session, a detailed log of their actions, and a save in the instruction thread and in the summary thread.
If the DP for a session does not show up, or is unable to continue, a substitute DP can be chosen for that session. This substitute is chosen from the President, the Minister of Foreign Affairs, the Minister of Defense and the Minister of Trade and Technology, in that order.]
ravensfire Sep 30, 2005, 10:02 AM Helpful tips for new DP's!
Scheduling your Game Session
Make it convienient for you, but try to find a time to allow others to participate
No earlier than 3 days after the previous session, no later than 7 days
If you can't make it, please pass or switch
To schedule the session, post an Instruction thread in the main forum
Instruction Thread
First and foremost - this is how leaders tell you what they want done. Challenge any vague or undecipherable instruction
Include in the intial post the date and time (preferrable in both local time and GMT time), a link to the save, a link to the previous game session and the format (on-line vs off-line)
Remember - these are the instructions you must follow. Agree with them, disagree with them, you must follow the instructions posted by a leader for their area.
Playing the save
Be on time! Other people will be there, respect them by being on time
You can start a bit early with some "pre-turn" actions - anything that can be reversed (build queues, slider settings, unit movement along rails, etc)
(BOTH) Once you complete all actions for that first turn, save the game and post it in the instruction thread prior to pressing the button
(ON-LINE)Allow interested parties to go through the save and make sure you didn't miss anything.
(BOTH) While playing each turn, take detailed notes about what you did and the state of the game. Include unit movement, sightings of opposing forces, builds that complete, etc Be detailed enough that someone else could use your notes and generally recreate your actions.
(ON-LINE)For an on-line session, those notes should be typed in the IRC channel as the game progresses
(ON-LINE)At the end of each turn, post a summary of the game-state. Include the turn number, the year, treasury, slider settings, tech being researched and the time to get that tech. Give a 5 second count-down before pressing the button.
(BOTH)Every 5 turns, save the game before pressing enter and post the save in the instruction thread
(ON-LINE)Each time you post a save, allow citizens attending the chat to peruse the save before continuing
Ending the Game Session
(BOTH)The game session is ended when an instruction says so, there are no relevant instructions or when you decide to end the session
(BOTH)If you run into an unusual situation, or one where a discussion is warranted, consider ending the session
(BOTH)At the end of the session, save the game and post it in the instruction thread
(BOTH)Also, post your game notes in the instruction thread. For an on-line session, this should be the chat log. If you do not have one, ask someone there to post theirs
(BOTH)Post a summary of the game session, noting all major events, in the instruction thread
(BOTH)Be prepated for some critisicm of your actions - there are a number of highly skilled players here! Learn from their comments, and be a better Civ player!
Saving the Game
You'll be saving the game at various points throughout the game session. The list of points is copied from above, and the format explained here. First, save the game before pressing enter on the first turn. This is called the zero-turn save.
Second, save the game every 5 turns.
Finally, save the game at the conclusion of the turn.
The Save Game name should be in a specific format - DG7_<YEAR>_<TURN> Year should be the full year - BC3500, not 3500
Turn is the turn count you've played - TURN5
Do not use spaces in the file name, use underscores (_)
Additions, deletions and comments? Let me know!
ravensfire Sep 30, 2005, 10:03 AM Term 3, Game Session ## Session NUMBER ## ## GAME DATE ##
This will be an ## FORMAT ## session.
The Designated Player is: ## DP NAME ##
Start Date/Time: ## GAME SESSION DATE ##
GMT: ## GAME SESSION DATE IN GMT ##
Relevant Links:
Current Save (## LINK TO SAVE ##)
Previous Turnchat Thread (## LINK TO PREVIOUS GAME SESSION ##)
Please use the "title" part of your instruction post to state your office title.
Instruction Checklist:
President - No instructions posted
Minister of Defense - No instructions posted
Minister of Foreign Affairs - No instructions posted
Minister of Trade and Technology - No instructions posted
Governor of Olympus - No instructions posted
Governor of Civatonia - No instructions posted
Governor of Styx - No instructions posted
Governor of Augean Stables - No instructions posted
Governor of Priapos - No instructions posted
Expatriate Governor - No instructions posted
Only elected officials may post in this thread!
DaveShack Sep 30, 2005, 01:37 PM Just a FYI, when posting a template quoted, folks can't use the quote button within the post to get your text formatted. Instead just post the template outside quotes and then we can press quote on your post, cut & paste the text, and cancel the quote. :D
ravensfire Sep 30, 2005, 01:39 PM An excellent point!
Changes made.
-- Ravensfire
Ginger_Ale Sep 30, 2005, 05:08 PM Just to clear up a point for a newbie: I can do build queues off-line before the on-line session to save time, since they are reversible, correct?
Furiey Sep 30, 2005, 06:21 PM These are the scripts used for end of turn reports etc. Instructions follow:
NB: They are for mIRC.
Unzip the files in the attached zip file into your custom folder. (i.e., ..mirc\custom\)
Put the following into your alias textbox in mIRC (the /a icon)
/demostart { /load -a custom\aliases_demogame.dll
/load -rs custom\script_demogame.dll
/TCLoader
}
/demoend {
/TCUnloader nnscript
;DSPro
}
type /demostart to start the script. When you right click in the chatroom window, you'll see a menu. There's also a menu when you right click in the userlist.
edit: thanks to CT for first sending me these scripts over a year and a half ago in DG4 when I first had to DP - doesn't time fly!
Ginger_Ale Sep 30, 2005, 08:53 PM With TimBentley having his TC Tuesday, the best day for me to have mine would be a Friday, I think, allowing the minimum 3 days for discussion. Just giving a tenative date...probably from 7pm (ending around 9pm).
ravensfire Sep 30, 2005, 11:15 PM Just to clear up a point for a newbie: I can do build queues off-line before the on-line session to save time, since they are reversible, correct?
Correct!
-- Ravensfire
Ginger_Ale Oct 03, 2005, 02:39 PM One more: since TimBentley's is Tuesday, 10 pm EDT, is Friday, 7 pm EDT too short? Technically it is 69 hours away, not the required 72, but it still is 3 days...
ravensfire Oct 03, 2005, 02:57 PM One more: since TimBentley's is Tuesday, 10 pm EDT, is Friday, 7 pm EDT too short? Technically it is 69 hours away, not the required 72, but it still is 3 days...
It is too short (I got caught with that last term!). You'll need the full 72 hours.
-- Ravensfire, President of Fanatikos
Ginger_Ale Oct 03, 2005, 03:25 PM A tenative time is Saturday, 10am EDT, but I will confirm that later today hopefully.
edit: Saturday it is! Unless something spontaneously unexpected comes up, 10 am it is. I will put up a thread in a day.
Ginger_Ale Oct 05, 2005, 03:59 PM Thread is up.
Time: Saturday, 10 am EDT, 1500 GMT.
ravensfire Oct 10, 2005, 10:00 AM Heads Up message sent to Ravensfire and DaveShack.
Turn Chat summary thread being updated for Term 3
-- Ravensfire
Provolution Oct 14, 2005, 01:32 AM all right people, I am looking at which day I will run it, just in time for Civ4.
I also need to consider what good benchmark could end the chat, effectively number of turns.
ravensfire Oct 14, 2005, 08:39 AM DaveShack's session is Sunday, 10pm Arizona (5 am Monday, GMT). You can run your session anywhere from 3 to 7 days later.
Maximum timeframe depends on how long you have instructions for and whether or not anything unusual crops up. For example, I wanted to go 10 turns last session, but on turn 9, we lost our Luxuries and I had no instructions on replacing them. Time to stop!
-- Ravensfire
TimBentley Oct 17, 2005, 08:48 PM Provolution, you've got Sunday in the title, Saturday in the post, and the 21st is a Friday.
ravensfire Oct 17, 2005, 11:30 PM Provolution, you've got Sunday in the title, Saturday in the post, and the 21st is a Friday.
He's posted a request for a mod to update the title to Friday.
-- Ravensfire
Furiey Oct 21, 2005, 03:15 PM So when is the game session starting? It's now 20:15 GMT, an hour and a quarter later than the scheduled time of 19:00 GMT.
Ginger_Ale Oct 21, 2005, 03:18 PM Not sure...the topic says 1800 CDT (Central US), which means 1900 my time, 2300 GMT. So 0000 for you, Furiey (GMT+1, correct?). I am not quite sure, there are multiple times flying around.
Furiey Oct 21, 2005, 03:29 PM Actually it says 1800 CET which is the usual abbreviation for Central European Time and is actually GMT+1 without Daylight Saving. If this is correct and the GMT is wrong that would make it either 17:00 GMT or 16:00 GMT with Daylight Saving, both of which are long past.
If it was CDT it seems stange that Provo who's London based at the moment would schedule a session for midnight UK time. Yes we are still GMT+1, for just over a week anyway then back to GMT just to confuse everyone.
Furiey Oct 22, 2005, 07:32 AM So, when's the next one?
Does Provo get another chance?
Does it move on to CT?
Does CT want a switch in this currently busy time?
Questions, questions, questions...
ravensfire Oct 22, 2005, 01:35 PM I'm going to assume that was his slot, and that CT is up next.
I am, however, going to request a JR on this.
-- Ravensfire
ravensfire Oct 26, 2005, 10:04 AM Reminder message sent to CG and TimBentley.
-- Ravensfire
Furiey Nov 02, 2005, 01:34 AM There are no Term 4 DP or Presidential threads yet, but it looks l am first DP. I was intending to schedule the next session originally on Thursday but missed the 2 day TCIT rule so was going fo Friday. However I have just found out that Thanksgiving is Thursday, so Saturday would be a better time as I doubt anyone is going to do anything for Friday with a holiday on Thursday. I'll post a TCIT this evening GMT.
Donovan Zoi Nov 02, 2005, 07:26 AM Furiey,
Thanksgiving is, like, three weeks away..... :confused:
I don't see any problem with you holding the session on this Friday. Maybe I missed your point?
DaveShack Nov 02, 2005, 08:06 AM Furiey,
Thanksgiving is, like, three weeks away..... :confused:
I don't see any problem with you holding the session on this Friday. Maybe I missed your point?
However since she lives in England... ;)
ravensfire Nov 02, 2005, 09:40 AM Actually, the really bad part is she asked me about Thanksgiving. I was working on some scheduling around that week, and just made a lovely mental jump into the pit of doom, and said that Thanksgiving was Thursday ...
:blush:
-- Ravensfire
DaveShack Nov 02, 2005, 01:16 PM Oh, I thought England might have a holiday of the same name, but scheduled differently. ;)
Furiey Nov 02, 2005, 01:20 PM Three weeks! Doh!
Nope, no holidays here until Christmas, just lots of fireworks on Guy Fawkes night (5th Nov).
|
|