View Full Version : Term 3 - The Augean Stables


Furiey
Oct 01, 2005, 08:24 AM
Wecome to The Augean Stables, the third city of Fanatikos!

And yes we do have stables in the middle of the city, so bring your own shovel and take home something for the roses!

We've done it!

http://www.civfanatics.net/uploads10/DG7_AD0560_KT.jpg

Our first Crusader will be fully trained in 3 turns.

Current Queue: Cathedral > Knight

Furiey
Oct 01, 2005, 08:28 AM
The Augean Stables as of 560 AD.

http://www.civfanatics.net/uploads10/DG7_AD0560_AugeanStables.jpg

Furiey
Oct 01, 2005, 08:29 AM
City Details 560 AD

http://www.civfanatics.net/uploads10/DG7_AD0560_AugeanStablesDetails.jpg

Furiey
Oct 02, 2005, 07:08 AM
As of 150BC we are size 6 and working 2 uniproved tiles - we need workers!
We are on a river so do not need an Aqueduct to grow.

The people also want to build the Knights Templar, although we need to learn about Chivalry for that.

This term will therefore be about getting The Augean Stables ready to build, then building the Knights Templar.

So how do we get ready to build the Knights Templar?

We need more shields and that means tile improvements and a bigger population. A bigger population will also help Fanatikos as a whole as we get increased unit support at size 7.

To support a bigger population we need more happiness, so we need a Temple and later a Cathedral.

We also need to pay for all this and contribute to Fanatikos and that means a Market.

Plus being one of only 2 town with a Barracks we need to produce some troops.

Immediate plans to do this:

Change Trebuchet to Temple (you don't need a Barracks to build Trebuchets) then build a Horseman. By this time we will be at size 7.

Irrigate and road the Sugar on the plains (I would request some Workers but there is no Presidential Thread yet)

Mine and Road the Gold hills.

Following this there would be a Market which would also help with happiness if we get more luxuries. More land tile improvements would also be required to the grassland, another hill and a forest chop to speed the Market. We may or may not depending on how we gain techs need to build a Cathedral before we start pre-building for the Knights Templar.

Sorry about the briefness of this - real life problems.

Furiey
Oct 02, 2005, 07:49 AM
Build queue

Change to Temple (9) -> Horseman (5) -> Market

Worker Actions

request 1 preferrably 2 Workers for urgent tile improvements. I have assumed in my plans that they will become available on turn 3 when they have finished roading and mining the hill by Olympus (now they're there they might as well finish).

1st Worker:
Irrigate the Sugar 2NW of the city (4 turns)
road the Sugar 2NW of the city (3 turns)
join second Worker on the hill and continue mining (5 turns)

2nd Worker
road the gold hill 2SE or the city (6 turns)
mine the gold hill 2SE of the city (8 turns) this Worker should be joined by the first Worker a few turns after it starts mining.

City Tile Micromanagement

The above tasks are not likely to be complete by the end of the session, therefore no adjustments should be necessary. If the mining is completed, move the citizen from the forest to the newly mined gold hill.

With the above plans the city will be size 7 on turn 15. The next citizen will need to go on the forest

In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder.

NB: All directions are using the following compass:
http://www.civfanatics.net/uploads7/compass_small.jpg

Donovan Zoi
Oct 02, 2005, 08:36 AM
Regarding your worker requests, I would speak with Governor DaveShack of Styx.

Your governor to the southwest has plans to gut out his farms in preference to mines, and has no intention of building a Granary that would allow a two-turn worker cycle.

Plus, the city of Olympus could reach Size 10-12 right now if we were smart, so workers should really be joined there first.

Furiey
Oct 03, 2005, 03:06 PM
As Augean Stables desperately needs improvements and no workers have yet been allocated from elsewhere, I have devised a plan to produce a Worker to start improvements immediately. This Worker can then be joined back to the city to boost growth when the city is over pop 7. The plan

Build queue

Change to Worker (1) -> Horseman (6) -> Temple (6 with part rush) -> Market (12)
Please rename the worker built on turn 1 to Worker: Augean Stables

Worker Actions

Worker: Augean Stables
turn 1: goto Sugar 2NW of city (1 turn)
turn 2: irrigate Sugar (4 turns)
turn 6: road Sugar (3 turns)
turn 9: goto gold hill (2 turns)
turn 11: mine gold hill (12 turns or 6 with another Worker)

2nd Worker (assumed to become available on turn 3 when it has finished roading and mining the hill by Olympus)
turn 3: goto gold hill (2 turns)
turn 5: road the gold hill 2SE or the city (6 turns)
turn 11: mine the gold hill 2SE of the city (6 turns with other Worker)

City Tile Micromanagement

turn 0: leave as is
turn 1-5: the city will drop to size 5, citizens to work 2 mined grassland, an irrigated plains, the sugar and the unimproved grassland to give +2 fpt and 5spt
turn 6-8: the sugar should be irrigated so the city will now be at +3fpt.
turn 9: the city should grow to size 6 again - the new citizen should go on a forest, if not put it there.
when the gold hill is mined, move a citizen from the forest to the hill.

Rushes
turn 8: Part rush the Temple by rushing a sword then switching back to the Temple. There should be 5 shields in stored, rushing 25 shields to 30 shields for a cost of 100 gold, switching back to the Temple will then give 5 turns at 6spt to complete it.

With the above plans the city will be size 7 on turn 17, only 2 turns later than the earlier plans and with a citizen to join back speeding growth.

Furiey
Oct 04, 2005, 03:17 PM
I have posted the instructions for the coming chat (http://forums.civfanatics.com/showthread.php?p=3137478). As there is still no indication of whether any Workers will become available I have continued with the plan of producing one from the city, and have given instruction for 1 or 2 assigned Workers. I have also received no indication as to whether our Worker will be able to rejoin the city after working hard to improve our lands.

ravensfire
Oct 04, 2005, 04:01 PM
Governor Furiey,

I am provisionally allocating 2 workers to Augean Stables for the upcoming turn chat. They should complete their current task in 1 turn, and will then be available to you.

My apologies for the delay.

-- Ravensfire, President of Fanatikos

Furiey
Oct 05, 2005, 04:01 PM
The Workers have done wonders - our Sugar is irrigated so we are growing and work has started on the gold hill. Another Worker has commenced taking irrigation to the unimproved grassland. Watch the city grow now!

We produced a Horseman one turn later than planned, but we now have started a Temple, due in 9 turns if we build it the slow way.

Unless the lux slider is raised we will have happiness problems if we grow, infact our choice of tiles is already limited by our need for happiness. We have shields in the box and are ready to part rush the Temple to 30 shields (costing 96 gold) which will allow us to continue to grow. We need to get ready to start the Knights Templar soon, so the Market and possible the Cathedral will need building quickly, so unless another Horseman is needed now, getting on with the Market straight after the Temple may be preferrable.

First posts in the thread are now updated with the 30 AD information.

ravensfire
Oct 06, 2005, 11:51 AM
Governor Ginger_Ale,

I would like your thoughts on the benefit of merging 1 or 2 workers into your city during the upcoming game session. What would the impact on production be? What would the impact on happiness, under a 20% and 30% entertainment rate?

Also, plan on having at least 1 and perhaps 2 workers assigned to improvements. I want to make sure that when Augean Stables starts on the Knights Templar that the city is well-prepared!

Thanks!
-- Ravensfire, President of Fanatikos

Furiey
Oct 06, 2005, 04:48 PM
President Ravensfire,

I welcome the news that you are considering allocating Workers to The Augean Stables, both for joining and improving the land. The Augean Stables is currently shield poor, and although it has 3 hills and 2 mountains in its influence these are all currently unmined. When I first took on the role of Governor, I spent a lot of time analysing options to get the city in a state to build the Knights Templar. What quickly became apparent was that improving the land quickly was key to improving the city. For that very reason I produce a Worker from the slowest growing city in Fanatikos to start the improvement process. My intention with this Worker, as I posted in the Presidental Thread, was to join him back to city to replace the lost population when the city growth had slowed after it reached pop 7. This is still the case. It will take time and Workers to improve the 3 hills, one mountain and irrigate the 2 grassland tiles that will enable these high shield tiles to be used. Again my analysis shows that just adding population will slow production in the long run. I would therefore wish to keep if possible all 3 Workers (the 1 built here and the 2 assigned) improving the city and delay joining more workers until later. I am currently considering plans that would join a worker back in approximately 25 turns time, leaving 2 Workers to complete the improvements to the Gold mountain.

I am also aware that our defences are low right now so am considering how best to fit a Hoplite or Horseman in after the Market. But if other cities could supply these troops it would allow a prebuild for the Knights Templar to start on turn 17 if started immediately after the Market, or turn 35 if a Cathedral is also built. I apologise for the lack of detail surrounding this, but real life is getting in the way of Civ at the moment and my spreadsheets have got rather messy with all the options.

Just joining Workers would do little to help production, the land needs improving first. The plans I am making at the moment needs all 3 Workers to get the tiles improved as the city needs them even at +2fpt!

Governor Ginger_Ale

Cyc
Oct 06, 2005, 05:28 PM
Governor Ginger_Ale, my how you've changed....

I'm impressed with you attention to detail, as always. Your planning seems sound. I agree that workers would be bette used working than building pop. I do think holding off on the Cathedral is the way to go. Let's get that Wonder started. ;)

Furiey
Oct 06, 2005, 06:54 PM
Hi Cyc!

My disguise was convincing then?

Furiey did a twirl to show off her outfit, the bits of straw from the stables flying from her hair did not add to the image.

ravensfire
Oct 06, 2005, 08:58 PM
Excellent!

This is exactly the discussion and planning I want to provoke! Your plan looks good, and will hopefully provoke more talk.

Thanks!
-- Ravensfire, President of Fanatikos

Furiey
Oct 07, 2005, 02:33 PM
We can build the Knights Templar on Turn 47!

After much messing about with workers and labourer placements, here's the best option I found.

The plan involves the use of all 3 Workers currently working to improve The Augean Stables, with 1 being joined back after the improvements are made.

It also assumes that the lux rate is set so that specialists are not needed.

The Knights Templar is started directly after the Market is complete.

An additional short rush of 3 shields (12 gold) will also be needed to build the Market without taking 1 turn longer and wasting a lot of shields.

It does not take into account a Golden Age

Apologies about the large pic.

Furiey
Oct 07, 2005, 03:42 PM
Build queue

Temple (5 with short rush on turn 0) -> Market (12 with short rush on turn 9) -> Prebuild for Knights Templar

Please note the short rushes!

Worker Actions

Worker 1 (Currently SE of City)
turn 1: goto gold hill and mine (6 turns)
turn 7: go N to the grassland Forest E of the city and chop
turn 9: irrigate
turn 11: move SE to hill ESE of the city (next to the gold hill) and road
turn 14: mine (6 turns)

2nd Worker currently mining gold hill
turn 1: leave mining
turn 7: go N to the grassland Forest E of the city and chop
turn 9: irrigate
turn 11: move SE to hill ESE of the city (next to the gold hill) and road
turn 14: mine (6 turns)

3rd Worker (currently roading the plains W of the city)
goto the Plains W of the city
irrigate (4 turns)
road (6 turns)
move S to the plains 2SW
irrigate (4 turns)
road (6 turns)

In case of war, the DP may interrupt the Workers and get them to safety if it is necessary to do so.

City Tile Micromanagement

turn 0: leave as they are
turn 7: when the gold hill is mined, move the citizen on the forest to the gold hill
turn 10: the city should grow to size 7 and the new citizen should have been put on the forest. Move the new citizen to an irrigated plains.

In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. In the event that the MM does not work as planned the DP may use their best to complete the builds as quickly and efficiently as possible while maintaining +2fpt

Rushes
turn 0: Short rush the Temple by rushing a Sword (or something else worth 30 shields) then switching back to the Temple. There are 6 shields stored, rushing 24 shields to 30 shields for a cost of 96 gold, switching back to the Temple will then give 5 turns at 6spt to complete it.
turn 9: Short rush the Market by rushing a Hoplite (or anything worth 20 shields) then switching back to the Market. There should be 17 shields stored after the forest chop, leaving a rush of only 3 shields costing 12 gold.

Worker Joins
None.

NB: All directions are using the following compass:
http://www.civfanatics.net/uploads7/compass_small.jpg

Cyc
Oct 07, 2005, 06:38 PM
Thanks, Ravensfire!

Hi Cyc!
My disguise was convincing then?
Hi, Furiey! :)
Not convincing at all. I saw through it immediately.

Furiey did a twirl to show off her outfit, the bits of straw from the stables flying from her hair did not add to the image.
The twirl was perfect, your outfit is delightful, and the bit of straw compliments the color of your hair while adding yet another train of thought to the thrill of seeing you again...

Furiey
Oct 08, 2005, 06:02 AM
My thoughts as well Cyc, you have brought a ray of sunshine into an otherwise dark time. I did wonder about the outfit, after all I'm not exactly the right shape to disguise myself as a teenage boy!

Meanwhile, back at the ranch (or stables as the case may be) the instructions for the coming session have now been posted here (http://forums.civfanatics.com/showthread.php?p=3147119).

Furiey
Oct 08, 2005, 12:35 PM
First posts have been updated for 150 AD.

We now have a Temple and are people are slightly happier than they were. A Market will help a little more as we now have 3 luxuries. Our gold hill will be mined next turn, but we still have 2 more hills and a mountain to mine before we are at peak production for the Knights Templar.

Furiey
Oct 09, 2005, 03:28 PM
I have had a look at some of the options for building the Knights Templar more quickly in The Augean Stables. The current plan for developing the high production tiles and the irrigated grassland to support the population working these tiles holds up, but requires that the 3 Workers currently improving the land continue. A summary of my findings follow.

39 turns for the original schedule to complete the Knights Templar with a part rush of the Market and 1 worker joined to the city when the mountain is mined.

35 turns with the same worker schedule if the Market is rushed to completion on turn 3 following the forest chop (cost 224 gold, time saved 5 turns over a short rush, 9 turns over no rush, 11gpt extra gold earned, 1gpt extra in support, net cost 134 gold).

34 turns if 2 workers are added rather than 1 after the mountain is mined (the shields from adding the third would not reduce the time taken)

33 turns following the original plan of mining the mountain, but if 1 Worker is joined around turn 17 when the city grows to size 8. None of the 3 Workers will need to be joined to the city when the mountains are mined.

32 turns if the mountain is NOT mined, but ALL THREE Workers are joined directly back to the city on completion of the hill mining (1 on turn 15, 2 on turn 23)

All these plans but the last leave the city with zero growth at size 9 giving 16spt (13 after corruption) and assume that the lux slider will be used to support the population without the need for specialist. Now that the Temple is complete, the city should be OK at size 7 at the current lux settings, but will require the lux slider when it grows larger (approx turn 17).

The final plan will put the city at size 11 which will need considerable use of the luxury slider to support.

I therefore propose to rush the market and continue with the mountain mining plan to join 2 Workers at the end. If an extra Worker can be joined around the turn 17 mark that would be an added bonus and would free all 3 Workers at the end.

This assessment has also been posted in the Presidential Thread.

CivGeneral
Oct 10, 2005, 04:06 AM
The Governor of Olympus is planning to build hoplites after it finishes it's barrack. I plan to have the second hoplite (the first one is heading to Styx) to be exported to The Augean Stables as a present from the governor. Its the least I can do after the :smoke: move I made :(.

Furiey
Oct 10, 2005, 01:05 PM
Thank you Governor CivGeneral,

The additional defences will be much appreciated while the people of The Augean Stables are preparing for the Knights Templar and unable to spare the time to build our own defences.

Furiey
Oct 10, 2005, 03:39 PM
Build queue

Market (4 with rush on turn 3) -> Palace (Knights Templar prebuild)
The DP may switch the Palace to the Knights Templar should it become available.

Please note the rush!

Worker Actions

2 Workers (Currently mining gold hill)
turn 0: continue mining
turn 1: go N to the grassland Forest E of the city and chop
turn 3: irrigate
turn 5: move SE to hill ESE of the city (next to the gold hill) and mine (6 turns)
turn 11: road (3 turns)

3rd Worker (currently roading the plains 2SW of the city)
turn 0: road (3 turns)
turn 3: move SE to the Grass SSW of the city
turn 4: irrigate (4 turns)
turn 8: road (3 turns)
turn 11: move N to hill SW of the city
turn 12: mine

In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers (this will delay the Knights Templar build) and get them to safety if it is necessary to do so.

City Tile Micromanagement

turn 0: leave as they are (the gold hill will be mined next turn)
turn 4: the city will grow, put the new citizen on an irrigated plains (if not already there)
turn 5: move a citizen from an irrigated plains to a newly irrigated grass
turn 8: move a citizen from an irrigated plains to a newly irrigated grass (both irrigated grass should be used)
turn 12: move a citizen from a mined grass to the newly mined hill.

In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. In the event that the MM does not work as planned the DP may use their best to complete the builds as quickly and efficiently as possible while maintaining +2fpt

Rushes
As soon as the forest is chopped (turn 3): Rush Market – estimated cost 224gold

Worker Joins
None before the city reaches size 7. Any additional citizens joined citizens should work the best available tile producing 2 food to avoid changing the city growth pattern.

NB: All directions are using the following compass:
http://www.civfanatics.net/uploads7/compass_small.jpg

ravensfire
Oct 11, 2005, 09:35 AM
Governor,

As a reminder, we have a fairly good-sized treasury, and expect to make over 50 gold per turn for a bit.

If there are projects in your city that make sense to be rushed with extra labor, please post the request in the budget thread (http://forums.civfanatics.com/showthread.php?t=130822). This would be in addition to your current (and prioritized) request.

Thanks!
-- Ravensfire, President of Fanatikos

Furiey
Oct 11, 2005, 01:12 PM
Thank you Mr President, however the next item on the list is the prebuild for the Knights Templar and unfortunately we can't rush that!

You may wish to consider reserving some of the gold we make now to cover the time in the future when we will need to luxury slider to keep our growing cities happy. The Augean Stables will not be able to build a Cathedral until after it completes the Knights Templar and will need the luxury slider to keep the population productive after size 7. We may also have to up research, possibly also running negative if Chivalry has not been researched in time.

Furiey
Oct 14, 2005, 12:10 PM
RIOT!

The City is Burning!

Disaster has struck, we have lost our incense supply from Rome, and the people are not happy.
The people are rioting in the streets and are refusing to continue building the foundations of what will be the Knights Templar.
The stable boys are refusing to do the mucking out and the city is starting to pong. :ack:

We did manage to complete our Marketplace before this disaster, much good it does us at the moment though.

Current Queue: Palace prebuild for Knights Templar (work stopped due to the riot)

This has delayed the Knights Templar, but at least our Workers have continued with their tasks. We now have 2 irrigated grasslands to speed our growth, the gold hill is mined and a second hill will be mined in a couple of turns.

This riot must stop! :hammer:

Furiey
Oct 15, 2005, 05:10 PM
We have lost a turn towards the Knights Templar. It is now due in 26 turns.

101078

Proposed Instructions follow in the next post. Comments as always welcome.

Furiey
Oct 15, 2005, 05:12 PM
Build queue

Palace (Knights Templar prebuild)
The DP may switch the Palace to the Knights Templar should it become available. If someone should build the Knights Templar before we do, the DP may switch to other Wonders if available and taking into account the wishes in the Wonders poll and likelihood of building the Wonder. If no Wonders are available, select the Palace. The DP should not switch to something that wastes shields or actually build the Palace. If in doubt, stop the chat.

Worker Actions (turn numbers for guidance only)

2 Workers (Currently mining hill ESE of City)
turn 0: leave mining (3 turns)
turn 3: road (3 turns)
turn 6: 1st Worker only move 2NW to plains NE of the city,
2nd Worker move to join other Worker on hill SW of the city (see instructions under 3rd Worker)

1st Worker (on Plains)
turn 7: road (3 turns)
turn 10: move to gold Mountain
turn 11: mine (lots of turns)

3rd Worker (currently roading the plains 2SW of the city)
turn 0: road (2 turns)
turn 2: move N to hill SW of the city
turn 3: mine (8 turns, will be joined by second Worker)
turn 6: 2nd Worker from other group joins this Worker on the hill
turn 7 2nd Worker also mines (4 turns)
turn 11: both Workers road (3 turns)
turn 14: join 1st Worker on gold Mountain and mine (lots of turns)

In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers (this will delay the Knights Templar build) and get them to safety if it is necessary to do so.

City Tile Micromanagement

General Principles: use the 2 irrigated grass, Sugar and improved high shield tiles as they become available with irrigated plains/mined grass making up the remaining tiles until the city grows. After that MM for production using irrigated plains/mined grass rather than irrigated grass to keep the city at max shield and zero growth.

Specific Instructions These specific instructions are for the ideal situation, assuming that we get back the luxuries and we do not use specialists. Follow these specific instruction, but revert to the general ones if things do not go as planned.

If another citizen is joined at any point put it on an irrigated plains and leave it there, and ignore it as far as the specific MM instructions are concerned

turn 0: leave as they are
turn 3: move a citizen from a mined grass to the newly mined hill
turn 8: the city will grow next turn, move a citizen from the irrigated grass to mined grass to get an extra shield but still grow in 1
turn 9: the new citizen should go on an irrigated plains, if not put it there.
Move the citizen on the irrigated grass to irrigated plains.
The city should now be working 2 hills, 2 mined grass, the Sugar and 3 irrigated Plains
turn 11: move a citizen from an irrigated plains to the newly mined hill.


In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. In the event that the MM does not work as planned the DP may do their best to complete the builds following the general instructions

Rushes
None, unfortunately we can’t rush a Wonder

Worker Joins
If a Worker other than the 3 Working is available to be joined please do so. Any additional citizens joined should work the best available tile producing 2 food to avoid changing the city growth pattern.

NB: All directions are using the following compass:
http://www.civfanatics.net/uploads7/compass_small.jpg

Furiey
Oct 17, 2005, 05:09 PM
It's now 360 AD, the riots are over and we're on our way laying the Foundations for the Knights Templar.

Things have not gone completely to plan, we have 2 Workers on the plain and a lone worker on the hill when it should be the other way around, and our 2nd mined mountain is unused. As a result we are now a turn behind in our progress towards the Knights Templar.

But there is also some good news. We have gained 2 additional Workers and these have made an early start on mining the Gold Mountain. This will make up for the lost turn's production and we may even be able to claw back another turn. Best prediction is 18 turns to completion, but that involves joining 2 of the Workers to the city very soon, and leaves no room for mistakes with the city management!

Current Queue: Palace prebuild for Knights Templar (18 with luck and hard work)

A request is going into the President to see if we are able to join those Workers, one of whom was built from our own population!

Detailed plan is given in the following post to avoid scrolling problems.

Furiey
Oct 17, 2005, 05:16 PM
Detailed MM and Worker actions.

101204

ravensfire
Oct 18, 2005, 11:29 AM
Governor Furiey,

Augean Stables is close to embarking on a monumentous project - the construction of the chapterhouse of the Knights Templar! I'm pleased to see all the equipment and materials that has already been brought into the city.

I'd like to re-assign 2 crews from our national workforce to reside in your fine city, and help speed the construction of this wonder. If needed, I can leave a third workcrew to continue working on your lands, but some work may be needed on the city that will build our next project - the Sistine Chapel.

The estimates from my office indicate that we will finish our Code of Chivalry in about 6 turns. Our discussions with the Knights Templar on locating their main chapterhouse in your city have stalled on our lack of such a code. Once we have it finished (some guy keeps trying to bring radioactive monkeys into it), we should be able to start!

Please let me know if this will assist you, or anything else that I can do to help.

Thanks!
-- Ravensfire, President of Fanatikos

Furiey
Oct 18, 2005, 04:21 PM
President Ravensfire,

I am pleased to hear that two of the work crews will soon be joining this fine city, the plan illustrated in the post above yours show that the best time for this will be in 7 turns when they finish mining the hill by the city.

There are however a total of 5 workcrews in the area at the moment, and the plan above needs to keep the other 3 until the gold mountain is mined and preferrably roaded (turn 11 if my estimates are correct). After that all 3 could be released to work on the next project, although in trying to build the Knights Templar as quickly as possible the hill by the city will be left unroaded and these 3 workers could do that very quickly, this would delay the release date by 3 turns but the workers would be 1 turn closer to where they would be going making an effective delay of 2 turns. Alternatively one on its own would take longer but release 2 of the work crews as soon as the mountain is mined and roaded. After that the city will have enough tiles to work, but at a slower pace the river plains could be irrigated and roaded to be used instead of non-river tiles to increase our commerce. One workcrew on their own could do this to increase the income for Fanatikos and improve troop movement across the river towards France,but I would understand if improvements elsewhere were more important.

My preferred option would be:

join 2 on turn 7
remaining 3 finish mining and roading the gold hill (turn 11), road the hill by the city.
2 of the 3 are then released (turn 14)
1 if possible remains to slowly improve the higher commerce river tiles

Thank You,

Governor Furiey

ravensfire
Oct 20, 2005, 11:49 AM
Governor Furiey,

My staff is currently taking a vacation day (ie, I'm at work), so I don't have access to all the information I'd normally have. For right now, this looks acceptable, with the understanding that after turn 14, I will be shifting all workers to Styx, to aid in their preperation. Augean Stables has seen quite a bit of development in preperation for the construction of the Knights Templar; other cities also need that focused attention.

I will endeavor to confirm this before the start of the game session.

-- Ravensfire, President of Fanatikos

ravensfire
Oct 20, 2005, 12:02 PM
Governor,

As a reminder, since a Moderator has not updated the title, there is a game session scheduled for this Friday (October 21st) at 1900 GMT, or 2 pm Central time.

-- Ravensfire, President of Fanatikos

Furiey
Oct 20, 2005, 02:09 PM
Thank you Mr President, but I think that you have been spending far too much time in the Chief Justice's wine cellar and have as a result lost a couple of days - Friday is the 21st!

Unfortunately real life has been badly impinging on Civ time this week, but instructions have now been posted in accordance with the plan. These next 18 turns are critical for both The Augean Stables and the whole of Fanatikos as they will determine whether or not we get the Knights Templar.

Instructions for Friday 21st October session:

Build queue

Palace (Knights Templar prebuild), Knight Templar due in 18!
The DP should switch the Palace to the Knights Templar as soon as it becomes available.

If someone should build the Knights Templar before we do, the DP may switch to other Wonders if available or the Palace. If another city is already building a Wonder or using the Palace prebuild, stop the chat. Stop the chat if we are about to build another Wonder or the Palace, a different Wonder could be built or we need to change the research and are unable to in order to have a Wonder to build. If in doubt stop the chat

Worker Actions (turn numbers for guidance only)

2 Workers (on Plains)
turn 0: already moved
turn 1: both road (2)
turn 3: 1 Worker join Worker mining Hill THE OTHER WORKER goto the Mountain. DO NOT IRRIGATE

1 Worker (Currently mining hill SW of City)
turn 0: leave mining (8 turns)
turn 3: another Worker gets to the hill.
turn 4: 2nd Worker mines (2)
turn 6: mine completed, both Workers goto city (DO NOT ROAD)
turn 7: join both Workers to the city (put one on the Forest, another on an irrigated Plains)

2 Worker (on Mountain)
turn 0: already moved
turn 1: mine (9 turns)
turn 3: Worker from Plains reaches the mountain
turn 4: Worker from Plains mines
turn 8: all 3 Workers road (3 turns)
turn 11: all 3 Workers go to unroaded hill and road (3 turns including movement)
turn 14: Workers released back to the national pool, but IF a Worker is allowed to remain, go to roaded plains NE of city and irrigate.

In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers (this will delay the Knights Templar build) and get them to safety if it is necessary to do so. Please then continue the Worker Actions where interrupted.

City Tile Micromanagement

Specific Instructions These specific instructions are for the ideal situation, assuming that we get back the luxuries and we do not use specialists. Follow these specific instruction, but use the general ones as guidelines only if things do not go as planned.

turn 0: move 1 citizen from irrigated grass to the unused mined hill,
move citizen from other irrigated grass to irrigated plains
turn 1: make sure the new citizen is on an irrigated plains (should give +1 food)
turn 2: move a citizen from a 2 commerce irrigated plain to the forest (+0 food)
turn 6: move citizen from forest to newly mined hill
turn 7: join 2 Workers, put one on Forest, one on Irrigated Plains (should give +0 food, 17spt, 14 after corruption)
NOTE THE LUX SLIDER WILL BE NEEDED
turn 8: the city will grow next turn, move a citizen from the irrigated grass to mined grass to get an extra shield but still grow in 1
turn 9: the new citizen should go on an irrigated plains, if not put it there.
Move the citizen on the irrigated grass to irrigated plains.
The city should now be working 2 hills, 2 mined grass, the Sugar and 3 irrigated Plains
turn 11: move a citizen from an irrigated plains to the newly mined hill.

In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. This will delay the Knights Templar but not as much as a riot. In the event that the MM does not work as planned the DP may do their best to complete the builds following the general instructions

General Instructions once the city grows, keep at maximum shields and 0 fpt..

Rushes
None, unfortunately we can’t rush a Wonder

Worker Joins
2 Workers joined on turn 7 after mining the hill (see MM)

NB: All directions are using the following compass:
http://www.civfanatics.net/uploads7/compass_small.jpg

ravensfire
Oct 20, 2005, 02:34 PM
Oops! :blush: So it is!

Correcting the mass reminders ...

-- Ravensfire, President of Fanatikos

Furiey
Oct 22, 2005, 08:42 AM
Another 10 turns have passed and it's now 460 AD. With the riots a long distant memory and know we have learnt the secrets of Chivalry, we can finally unveil what we've really been building - the nondescript mock palace becomes the Knights Templar. Our city is set, as long as we keep up production and are not gazumped, the Knights Templar will be complete in only 8 more turns!

We have a good population, but keeping them happy is difficult. If fact the nation of Fanatikos is running a 10% luxury tax just for us! To try and improve this situation as quickly as posible, our next build will have to be a Cathedral. Following that we will do our duty for the nation and start building Knights!

Current Queue: Knights Templar (8) -> Cathedral

President Ravensfire has allowed the city to keep 1 of the 3 Workers when they finish roading the Mountain. This Worker will road the mined but unroaded hill next to the city for an extra 3gpt with the Market. If it is possible to keep the Worker a while longer there are undeveloped river tiles, each one giving an extra gpt to the vaults of Fanatikos. Improving these tiles will be necessary if the city is to grow to size 12, but do not improve the production of the city until then, just the commerce. The President will therefore need to balance the need for greater gpt against the need for increased production elsewhere.

Furiey
Oct 22, 2005, 09:35 AM
Build queue

Knights Templar (8!) -> Cathedral (12) -> Knight (6)

If someone should build the Knights Templar before we do, the DP may switch to other Wonders if available or the Palace. If another city is already building a Wonder or using the Palace prebuild, stop the chat. Stop the chat if we are about to build another Wonder or the Palace, a different Wonder could be built or we need to change the research (rate or tech) and are unable to in order to have a Wonder to build. If in doubt stop the chat

Worker Actions (turn numbers for guidance only)

3 Workers (on Mountains)
turn 0: continue roading
turn 1: 2 Workers released to national pool; 1 Worker moves to hill SW of the city
turn 2: Worker on hill roads (6)
turn 8*: Worker moves to roaded plains NE of the city and irrigates (4)
turn 12: Worker NE to unimproved plains across the river
turn 13: road and then irrigate the plains (7 turns)

*Instructions for turn 8 onwards are if the Worker is allowed to continue at The Augean Stables

In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers and get them to safety if it is necessary to do so. Please then continue the Worker Actions where interrupted.

City Tile Micromanagement

turn 0-11: leave as is
turn 12: move a citizen from a 2 food, 1 shield, 2 commerce tile to the newly irrigated plains for extra commerce.

If the lux is dropped to 0% make the citizen working a Mountain an Entertainer, this should be enough, if not the DP is to do the best they can to prevent riots but maintain production without starvation. If there are additional causes of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder.

Rushes
None, unfortunately we can’t rush a Wonder

Worker Joins
None

NB: All directions are using the following compass:
http://www.civfanatics.net/uploads7/compass_small.jpg

Furiey
Oct 31, 2005, 06:47 PM
Furiey stood looking at the statue in the central courtyard of the stables. It had been erected to commemorate the completion of the Knights Templar, and the red and white paint on the shield was still fresh. It had been close, investigations in France and Rome had shown that they were only 3 or 4 turns away from wonders of their own, but those builds could easily have snatched the Knights Templar away from Fanatikos. The new building itself stood across the other side of the stables, close enough for easy access, but not too close ;). It had taken planning and hard work, but it was ready and training had commenced. Furiey thought of the talk she had heard of a potential war with France, another 3 turns before the first Crusaders were trained. Hmmm. She hoped it would be soon enough.

http://www.civfanatics.net/uploads10/DG7_AD0560_KT.jpg