View Full Version : (10/2/2005)New Unit: Samurai Flintlockman(Thankyou Utahjazz)


Sword_Of_Geddon
Oct 02, 2005, 03:05 AM
Filling the gap at last between the Oda Arquebusier and the Menjii Rifleman is my first working poser unit...enjoy!

Update: I've reuploaded the unit. It now works in game totally.... :)

Supa
Oct 02, 2005, 04:21 AM
Good job, SoG

bhiita
Oct 02, 2005, 05:27 AM
much improved from the turk :goodjob: getting much better

Steph
Oct 02, 2005, 05:39 AM
He's likely to go direct into Steph's mod 2, he is!

la_dav
Oct 02, 2005, 06:40 AM
http://www.civfanatics.net/uploads10/SFRun.gif


:D I like him walk Appearance De, some are dispirited or drink drunk appearance. Your produce is very rapid to have taste very much! Good unit! :goodjob:

Spacer One
Oct 02, 2005, 07:59 AM
Very nice SoG...excellent animation, very fluid...you say this is your first poser unit?..WoW...

TopGun
Oct 02, 2005, 09:06 AM
Wow, Geddon... I'm impressed! :goodjob:

odintheking
Oct 02, 2005, 11:33 AM
Awesome! The death is kinda funny, though. He looks like an angel ascending into heaven, then falling back down, :lol:

RedAlert
Oct 02, 2005, 12:31 PM
That death is really unique. All the animations are, actually. I especially like the victory.

Great unit, Sword_of_Geddon! :thumbsup:

Hrafnkell
Oct 02, 2005, 01:01 PM
Very well done and a much needed unit.

Sword_Of_Geddon
Oct 02, 2005, 02:35 PM
OdintheKing: I was going for the anime-ish slow motion death thing, but I can see I got something else entirely..lol

Redalert: Thankyou Red... :) You must have flicster to be able to see the animations... :)

Thankyou Bhiita and La_dav and you to Topgun, Spacer One, Supa and Hrafnkell. Your appreciation of my work means alot to me.

RedAlert
Oct 02, 2005, 02:57 PM
Well, to tell the truth I only have Jasc Animation Shop :mischief:
It does the trick, but I would like to get flicster or something eventually, if only just to experiment.

Sword_Of_Geddon
Oct 02, 2005, 03:48 PM
flicster is free.... :)

odintheking
Oct 02, 2005, 03:49 PM
I like Civ3 flc better. It can show your unit in front of land/sea or any color.

Sword_Of_Geddon
Oct 02, 2005, 03:51 PM
I know, I have both though. Civ3flic is good for previewing, flicster is good for making the flics. :)

Ekmek
Oct 02, 2005, 03:55 PM
sword of geddon excellent job. you are quickly proving to be a top notch unit maker...you take requests?

Sword_Of_Geddon
Oct 02, 2005, 04:04 PM
Yes of coarse. If its in my cabilities(since i get only free stuff for poser). What do you have in mind?

Ogedei_the_Mad
Oct 02, 2005, 04:51 PM
That's an interesting walk animation. Has a nice arrogant swagger. It's as if he really means business. ;)

Sword_Of_Geddon
Oct 02, 2005, 05:23 PM
Glad you approve Ogedai.. :)

Plotinus
Oct 03, 2005, 01:52 AM
Excellent stuff for one of your first units. The walk is fabulous. The death is a lot of fun too.

Two points that I'd make - I think you should animate the "default" stance if possible. If you look at the Firaxis units you'll notice that they all sway very slightly as they stand, just to add a bit of interest. And I'm not convinced by the "attack" animation, which seems to involve waving his gun at the enemy rather than firing. It might be better to have the gun move less and put in a flash or cloud of smoke or something like that - if you can, as I understand things like that are tricky. The Firelancer by Dom Pedro has the most awesome effect of this kind that I've seen!

But those niggles aside, I think this is one of the best "first units" I've seen here... You'll be getting plenty of requests, I'm sure!

Amesjustin
Oct 03, 2005, 01:55 AM
I gotta say I am VERY impressed - can't wait for your sequel. :)

aaglo
Oct 03, 2005, 03:47 AM
While the model of the unit looks good, I'm not so sure about the animations:
- default animation is not animated :) and it has a blue shadow
- why does the run animation have the unit take 8 steps (instead of normal 2)? this is not only pointless, but also a waste of bytes. And it's not a run (it's walking)
- fortify does not end to the attack-animation -stance (which it should do)
- attack animation looks like he's waving a fishing rod :lol:
- victory does not start from attack-stance, nor it doesn't end on default-stance
- what the heck is the story behind that death animation? IMO it looks a bit silly. Besides... 55 frames for human death animation is not a good idea - it's just a waste of time and bytes (again).

Altough this unit looks promising, I think that it would become quite good with a little thought on what the civ3-units are about ;)

tjedge1
Oct 03, 2005, 06:15 AM
Good job Sword. ;) I might snatch this one for later use also.

Sword_Of_Geddon
Oct 03, 2005, 09:15 AM
While the model of the unit looks good, I'm not so sure about the animations:
- default animation is not animated :) and it has a blue shadow
- why does the run animation have the unit take 8 steps (instead of normal 2)? this is not only pointless, but also a waste of bytes. And it's not a run (it's walking)
- fortify does not end to the attack-animation -stance (which it should do)
- attack animation looks like he's waving a fishing rod :lol:
- victory does not start from attack-stance, nor it doesn't end on default-stance
- what the heck is the story behind that death animation? IMO it looks a bit silly. Besides... 55 frames for human death animation is not a good idea - it's just a waste of time and bytes (again).

Altough this unit looks promising, I think that it would become quite good with a little thought on what the civ3-units are about ;)

I've tried to fix most of those things with my new unit I'm working on Aaglo. The problem with rifles is that I have no idea yet how to get it to look nice when he fires it. Maybe I overcompensated for recoil too...

Steph
Oct 03, 2005, 09:34 AM
You could try to study the animation converted from American Conquest frame by frame, the firing animation is quite good

Sword_Of_Geddon
Oct 03, 2005, 09:49 AM
I will do that I think. If I can get the animation right once I may be able to save it and apply it for all rifle armed units. Thanks for the tip Steph.

Steph
Oct 03, 2005, 09:55 AM
I will do that I think. If I can get the animation right once I may be able to save it and apply it for all rifle armed units. Thanks for the tip Steph.
That's how the mod for Cossack, or the mod I'm converting for my Napoleonic scenario, work.
The guy spent a lot of time to have a model and an animation that works real nice.
And then, he just changed the clothes, and produced many different unit with accurate uniform, but all with the same animation.
I think it works quite nice.

Sword_Of_Geddon
Oct 03, 2005, 10:01 AM
They would probably all be attacking the same way anyway actually I think. You need some things for civs not covered by your conversions Steph?

Steph
Oct 03, 2005, 10:02 AM
Expect your email to be flooded in the coming days :D

Sword_Of_Geddon
Oct 03, 2005, 10:42 AM
I'll do my best lol... :)

Sword_Of_Geddon
Oct 04, 2005, 12:07 AM
I'm making a new run and death animation for this guy. Had I known that the long animation would have frooze civ3...

Sorry for those of you who have downloaded and attempted to use him so far. I should have the new animations up in a couple of minutes.

Steph
Oct 04, 2005, 01:49 AM
I'm not sure a long animation freezes the game. The units I have converted from American Conquest and Cossacks sometimes have a lot of frames, but I never noticed it freezes anything.

Sword_Of_Geddon
Oct 04, 2005, 05:00 PM
I figured on retrospec that it was the default flic I didn't use poser to create..... :( So I made a flic and uploaded it. How stupid can I get? :blush:

Sword_Of_Geddon
Oct 04, 2005, 06:24 PM
I have reloaded the unit again for the final time. Now it works perfectly. Looks great in game too... :)

Steph
Oct 06, 2005, 01:36 AM
Time for more criticism:
-Run: General movement is better. However, the gun is going right through the leg! It should be painful. It can be clearly seen in the S animation. Suggestion: change the angle of the gun, it should be parallel to the leg, and not at 45° as it is now. This way, the gun will not collide with the body.
-Attack : the recoil of the gun is not good. Suggestion; have the gun raise only a little, but have it go backward, and turn the upper body sligthly to follow the recoilg of the gun. The upper body should turn slightly to the right. Download animation from American conquest, and study the attck frame by frame to see what I mean
-Death: it's better, but not perfect. There's no way it could happen to a real man. If it and collapsing that way, you should have the body move backward at the same time. Try to imagine he's hit in the belly, and push backward while having to bent forward. Two solutions: 1) move the whole body backward at the same time as it bends (ie the force of the impact will explain why he "flies" with the feet not touching the ground. 2) do not have it move, but then the feet must remain in contact with the ground while the guy just collapse, bending forward.
- Default : nothing special to say
- Fortify : once again, not consistent with the attack. Last frame of fortify = first frame of attack. So you should have him raise his gun and shoulder it instead
- Victory: just make sure the animation starts and ends in the same way.

Sword_Of_Geddon
Oct 06, 2005, 09:23 PM
I agree with your cretiques Steph. I will try and update this guy again before I move on to unit number #3 :)