View Full Version : Ancient Wonders


Daghdha
Oct 06, 2005, 02:31 PM
There's been some discussion on the possible benefits/losses in building ancient wonders, and especially the Pyramids. I suggest keeping the discussion in the dpt of wonders-thread and have this one for voting only, how it works only anarchy can tell :crazyeye: . This is to be seen as something that can change with the action during ancient age, but still a guideline.

Tubby Rower
Oct 06, 2005, 03:17 PM
I voted for pyramids, SoZ, & Great Lighthouse BUT only with a SGL.

Beorn-eL-Feared
Oct 06, 2005, 04:15 PM
Pyramids, Colossus and SoZ; I'd really like to make it stealthy though - like a full palace prebuild for the Pyramids and SoZ if possible, and in all circumstances, build another wonder for the pre-build.

Sir Bugsy
Oct 06, 2005, 05:19 PM
As I've said before the pyramids would be overpowering for us. If we start building it, it will force the others to consider building it as well.

I also think ToA for the culture and happies, and SoZ would be very smart builds for us.

Let's use a first ring, non-settler factory city for a pre-build.

barbslinger
Oct 06, 2005, 05:49 PM
Let's use a first ring, non-settler factory city for a pre-build. completely agree with bugs on this one. Others have said to build it in a 2nd ringer that is just getting planted. We will lose it then.

Beorn-eL-Feared
Oct 06, 2005, 11:09 PM
This idiotic nomadish bear also approves this stratagem

Sir Bugsy
Oct 06, 2005, 11:11 PM
Also think of it as wonder denial.

Whomp
Oct 07, 2005, 08:56 AM
If we do the pyramids...can we have a back up plan where we do this on the coast so we have a fall back plan on the GLight?

Nikodemus
Oct 07, 2005, 11:13 AM
Could always fall back on the FP too. To me, only Pyramids and perhaps the SoZ make any sense. I'm still not at all eager to build any wonders, but some of them like the ToA are even worse choices than others. :)

I'm not sure what to vote for in the poll though. If I vote for "Pyramids" and "SGL only" I bet people will think I want to build the pyramids.

IroquoisPlisken
Oct 07, 2005, 11:45 AM
The only wonders I'm interested in in the AA are Pyramids, GLight, SoZ, and maybe ToA. GL would allow us to catch up to any ship, since no one is Seafaring.
But, I don't really want to build any wonders without an SGL, unless it's in a city that's not needed for military, workers, or settlers, and I doubt we'll have any cities like that in the first ring.

I'd much rather have 10 Gallics (or however many would be the same as the SoZ) now, then spend the same amount of time building the SoZ, and then get just 1 AC (which is pretty much the same as a GS, except for the extra hitpoint) every 5 turns.

Pentium
Oct 07, 2005, 04:25 PM
I don't think SoZ make much sense because we have GS. Pyramids is my preferred choice, or maybe Light, but only with a SGL.

gmaharriet
Oct 07, 2005, 05:25 PM
I voted SGL only. You guys can make the choice of which one, should we have that opportunity.

Sir Bugsy
Oct 07, 2005, 09:41 PM
Remember, that having a wonder in the hands of a human is much different than having a wonder in the hands of the AI. We need to deny them from the other teams more than we need them ourselves. Although the pyramids would make our population explode. Remember Sullla's law: pop=power.

SoZ = Free GSs every five turns

Pentium
Oct 08, 2005, 04:06 AM
Pyramids would make us grow bigger, but wouldn't they also trigger our GA? IIRC, they're ind/agr/rel, right? Also, we'd have to dedicate a city to it, instead of helping our expansion and later military. 400 shields seems too much to me.

Daghdha
Oct 08, 2005, 04:33 AM
It seem that the discussion will be in here anyway but that's perfectly allright. Many good points are made indeed. When the time comes for a possible wonder town I will summarize this thread and make a propousal on how to deal with it. I have voted for the GLight because I think control of the seas can be a huge factor in :hammer: -times. I think we should build it even without a SGL, but NOT if it puts our defence ability in danger. I'll leave that to be judged by the military experts.

Beorn-eL-Feared
Oct 08, 2005, 08:59 AM
Good point pentium, it would indeed trigger our GA. That's a think-twice-about-it.

Daghdha
Oct 08, 2005, 09:13 AM
I'm living in the idiotic belief that the wonder triggin' of GA is bugged and will not work. I've read it somewhere, always played by it, and AFAIK that's correct...If not then Pyramids are a no-go unless completed in rep/mon

IroquoisPlisken
Oct 08, 2005, 09:23 AM
I know I've had my GA triggered by a Wonder before. Unless it's only bugged in PBEM, it will trigger our GA.

Nikodemus
Oct 08, 2005, 10:31 AM
Uhhuh. I'd choose Pyramids and an early GA over no Pyramids and later GA any time. The effect the Pyramids have on economy and production due to increased growth is much much greater than what would be lost because of a little earlier GA.

soul_warrior
Oct 09, 2005, 05:16 AM
pyramids > GLight > colossus > SoZ >
preferably with a SGL.
colossus wouuld help a lot i think :confused: so maybe a FP prebuild on the coast?

Kickbooti
Oct 10, 2005, 06:11 AM
Does the Colosuss help that much? I almost never build it in SG. I am a huge fan of the Lighthouse - I love fast boats.

The advantage of Pyramids is obvious, but will that much growth make keeping the poplulation happy a burden to war/further expansion? I would like the Pyramids too, I'm just curious.

Whomp
Oct 10, 2005, 09:18 AM
Does the Colosuss help that much? I almost never build it in SG. I am a huge fan of the Lighthouse - I love fast boats.

The advantage of Pyramids is obvious, but will that much growth make keeping the poplulation happy a burden to war/further expansion? I would like the Pyramids too, I'm just curious.
I have only built Colossus in a 20K. The commerce bonus is huge because it lasts so long and its pretty cheap.

As far as the pyramids growth is power in any game. Period. The only part of the population that needs to have more happy that not is in the productive cities (probably first two rings). The corrupt cities will have citizens converted to specialists at some point but especially if they are whining (unhappy). Taxmen or scientists will be used extensively (see Bede's war academy article) as we see fit (fishing villages etc). It is unlikely we will ever use a clown for happiness. That's what the lux slider is for ( Butterball that's the happy face guy on F1 :p ) . Also keep in mind we seem to have plenty of lux in the neighborhood which will make republic very powerful for us. Worst case we can change governments and the others are stuck with the government they're in. This should not be discounted.

Crakie
Oct 10, 2005, 11:41 AM
My take on the current poll results (11 people voted): no AA wonders to be built from scratch, unless we get a SGL. Pyramids has high priority but the GA might be a problem if we're still in despotism or not well developed yet.

Daghdha
Oct 10, 2005, 03:12 PM
@Crackie
Yeah, that's the threadstarters take on it too...

Pentium
Oct 11, 2005, 08:50 AM
I'm quite sure we can time Pyramids after the Republic revolt, as we'll only have a short anarchy.

TNT and D'nuts aren't going to build them for obvious reasons. I dunno for MIA, but they can leave them to us for another favor.

Anyway, how fast can we build them?