ChrTh
Apr 04, 2006, 04:10 PM
Well, I can honestly say that I'll miss your games, Lee...on the plus side, I'm thinking about picking up GalCiv2 sometime soon...maybe we need a GC2 SG forum? :groucho:
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View Full Version : LK Planning Thread ChrTh Apr 04, 2006, 04:10 PM Well, I can honestly say that I'll miss your games, Lee...on the plus side, I'm thinking about picking up GalCiv2 sometime soon...maybe we need a GC2 SG forum? :groucho: ThERat Apr 04, 2006, 10:17 PM LK, you are just one of the many C3C SG fanatics that can't seem to get into the Civ4 addiction mode. I can sense that almost every single SG mate I played with in C3C is having the same trouble for one reason or another. It's a real pity, since the game had huge potential. Maybe we are all just burned out. On the other side, I have to say that recently Greebley started another SG in C3C and I am immensely enjoying that. C3C has something x-tra, that Civ4 doesn't. LKendter Apr 05, 2006, 05:10 AM On the other side, I have to say that recently Greebley started another SG in C3C and I am immensely enjoying that. C3C has something x-tra, that Civ4 doesn't. The word is simplicity - once you understand the game it is easy to pass off to the next player in Civ3 and keep the flow going. Civ3 usually would only have a few questions over builds. Civ3 can play turn by turn with minimal long-term planning. Civ4 OTOH *needs* a long term plan, and there just isn't a good way to keep it going at this time in SGs. To make matters worse that auto-logger abomination has caught on. At the very time we need more communication, a weaker system comes into play. A new format of mandatory reporting system needs to be designed, and I have no energy to develop it right now. Methos Apr 05, 2006, 08:12 AM In all honesty LK I can understand what you’re saying. I enjoy playing Civ4, but find that most SG’s seem to have trouble with finding a direction. In truth I now look for games that have a defined goal pre-game. I’ve only started two of my own games, but both of them have had, or do have, a defined goal for that game. You’ve already made your decision, but I do suggest that if you ever get to the point you wish to play another game plan out your victory condition and any other objectives in the first post. This should remove most of what you are not happy with. Good luck LK and hopefully you come back after a while. I’ve enjoyed the few games I’ve played with you. Speaker Apr 05, 2006, 10:13 AM Farewell LK. It was a great run! Personally, I only played one, LK38. It was my second SG. Thyrwyn Apr 05, 2006, 12:49 PM Sorry to see you go. Till Apr 05, 2006, 01:03 PM Sorry to hear about it, LKendter! You are a true legend here. I can see where you are comming from, though. Greebley Apr 05, 2006, 01:25 PM I agree with you Lee. I have had issues with these things myself and have considered quitting or greatly reducing my games. I also find it more frustrating trying to make good reports - the pause is so huge switching back and forth. I have tried using the Alt-E in the logger but that only works occasionally and I lose my notes. Also, there are so many more details that make a difference while overall strategies seem less influential. I wonder if things will improve as people gain a better understanding of the game. In any case, I have enjoyed your games. Maybe we will see you when an expansion come out? Good luck to you. :salute: LKendter Apr 05, 2006, 06:25 PM You’ve already made your decision, but I do suggest that if you ever get to the point you wish to play another game plan out your victory condition and any other objectives in the first post. This should remove most of what you are not happy with. How to win the game isn't the problem. The problem is Civ4 diversity and how to play the game. One person prefers heavy GP push, another early war, another quick religion (like myself), another cautious expansion keeping a good science rate, another rapid expansion down to low science hoping to catch up, etc. Everyone one of these is a valid strategy. However, you can't have player 1 push religion, player 2 military, player 3 rapid expansion, player 4 heavy GP, and player 5 something you didn't plan on. If is better to grab techs early in trade, or late in the game? The list goes on and on. In order for Civ4 SGs to work all players must be on the same plan. How can that be accomplished? There is difference between Civ3 and Civ4 for me. Civ3 was thrown in the trash from such severe burnout. I still plan to explore Civ4, but the difference is via solo play. To bring SGs back to life for me requires a new way to organizes SGs. I have zero desire to work on that. LKendter Apr 05, 2006, 06:42 PM I also find it more frustrating trying to make good reports - the pause is so huge switching back and forth. I have tried using the Alt-E in the logger but that only works occasionally and I lose my notes. I suffered the same problem until I learned to play in windowed mode. LKendter Apr 05, 2006, 06:47 PM Another major problem for me is the removal of abandon city. Without it, it is very easy to get totally hosed cities on the map and no way to recover. You grab a city and realize it was an economic killer, yet you can't do a thing. Zhahz Apr 05, 2006, 06:58 PM As a lurker I have noticed that many SGs feature players who seem to take the game in a different direction with every turn set. I can see how this would be frustrating as a participant because it's often frustrating just to read about it. Perhaps a solution would be to reduce the number of players. The infamous hydra game by Sirian and Sulla featured only 2 players and it managed to be a good read, informative, and seemed to be entertaining to them too. Maybe just going with 2-3 players would help alleviate the deviations/distractions while still providing the SG oomph. A lot of SGs seem to involve a lot of swaps, skips, and delays too - which is frustrating as a reader. :P Perhaps a lower number of players would help smooth the pace of the game/thread as well. Greebley Apr 05, 2006, 08:01 PM I suffered the same problem until I learned to play in windowed mode. Don't you run into the problem that you can't scroll the window by moving to the edges? Or is there a solution for that? A lot of SGs seem to involve a lot of swaps, skips, and delays too - which is frustrating as a reader. :P Perhaps a lower number of players would help smooth the pace of the game/thread as well. This happens when there are a lot of new players - some who do not realize the time commitment. It will likely be less of an issue as time goes on (and then probably get worse again when there is an expansion pack). The net result of new ppl interested in the game is worth it in the long run though. Atlas Apr 05, 2006, 08:22 PM Don't you run into the problem that you can't scroll the window by moving to the edges? Or is there a solution for that? I get rid of that by clicking the maximize. DementedAvenger Apr 05, 2006, 09:27 PM I think there is an edgescrolling =0 or =1 in an XML file somewhere. I just click the left and right mouse buttons down at the same time and hold to scroll, or use the arrow keys. Kylearan Apr 06, 2006, 12:56 AM Hi, Don't you run into the problem that you can't scroll the window by moving to the edges? Or is there a solution for that? There's the following entry in the .ini file: ; Allow Mouse Scrolling in Windowed mode MouseScrolling = 0 Set it to 1. :) Regarding the subject of SG play, I must say I enjoy that you have to communicate and act as a team more. I enjoyed the first half of LotR22 exactly for that reason: We had differences about how to play, and discussed. You end up having to play the game differently than you normally would in some areas, but that's exactly what I like about SGs, to get to see different playstyles. But that works only with a team of players who are willing 1) to voice their opinion and plans and not just post "got it" and play, and 2) to accept that they sometimes get voted down and have to play differently. That makes finding a good team harder. -Kylearan Rowain deWolf Apr 06, 2006, 02:58 AM Sad to see you go Lee :sad: Ironic that the same thing(one clear path to victory) that made Civ3 so boring in the end(for me) is the thing that made it good for SG. And that what makes CIV so interesting(many different equal good ways to play) hurts it in the SG because it demands a lot more communication as usually happens. Zavior May 05, 2006, 05:53 PM Sad to see you go, your games were always worth lurking. Sirian May 05, 2006, 06:43 PM Now that the patch is out, how are things going? Lee? Have you started any of the open RB events? :) - Sirian LKendter May 06, 2006, 09:27 AM Now that the patch is out, how are things going? Lee? Not sure what you are looking for with this question. It is so generic I don't know what type of answer to give. Have you started any of the open RB events? :) Made decent progress on gems trading. Hope I can finish next week. Sirian May 06, 2006, 02:36 PM I was wondering if you were playing Civ4 post-patch. You are, at least one Epic, so that answered the question. Thanks. :) - Sirian LKendter May 08, 2006, 05:04 AM I have no intentions to even consider restarting the series until after June 30 when my current work assignment ends. That assumes I don't get lucky and the client realizes that can't finish things by the end of year if the kick out contractors then. They really need help at least a couple more months of contractors. However, I want to throw out my first thought on fixing SGs. Would you play an SG with the rule below? I really feel that in Civ4 having a player declare the wrong war can destroy the team goals. The rule is a bit extreme, but I don't know what else to do to prevent a player from going rogue. 5) War may not be declared without a team consensus. Declaring war without this nulls your moves and is considered your resignation from the game. Jabah May 08, 2006, 07:04 AM I find this rule OK in theory, but it might slow SG a bit as you will have to stop your turn to explain why you want to declare right now in case of (good) opportunity, which in fact is good for discussion. It is good also in the fact that it push discussion before playing while setting the condition for war declaration (ex Someone put a city next to us, should we declare on raze if it is lightly defended and/or the civ is leader/backward...). I would say, if there are people you haven't played with a lots in the SG, it could be good. If everyone is (your) regular SG player, and you know their play style, just set some limits at the beginning and trust them :) Jabah ChrTh May 08, 2006, 08:44 AM Might be too extreme -- I mean, how long do you wait until everyone chimes in? I see it as slowing the game down too much. You might just want to drop "Just Win" and try for more concrete variant rules to sorta "force" the team to do certain things. Focusing on a Diplomatic win keeps warfare down and encourages discussion (I'm really proud of how we did in CTIV-7), for example ... Just don't go overboard (like I did in my Health game) or you may spend more time cleaning up after variant rules violations than it's worth. Strauss May 08, 2006, 11:05 AM A good rule LKendter. Big decisions should always be discussed with the rest of the team. I'm only hosting my first SG right now, but we're already having some discussion about the placement of our second city after another civ took our spot. I'm quite happy with this and I hope we can keep it up like that through the rest of the game. Although this doesn't have to be done with every single city, the first few cities are crucial; therefore they should be discussed, just like war declarations or other big decisions. Although of course not all players have to agree on it, just a majority. This doesn't have to slow down the game much as most people visit these forums or their SG at least once a day and can then give their opinion. ·Imhotep· May 08, 2006, 12:02 PM If I would be a part of an upcoming LK SG, I would accept that rule. After all, the team captain decides the frameset of the game. But I have a suggestion: If you are more of a builder type of player - as I am too, playing Gandhi most of the time - you may want to try out the Always Peace / Always War Variant you can set in the Custom Game screen. Maybe a peaceful Archipelago or Continents with a nice landmass for your own is all what you desire... ·Imhotep· Tatran May 08, 2006, 12:19 PM you may want to try out the Always Peace / Always War Variant you can set in the Custom Game screen. I don't know if it's a bug,but I've tried this option at least 25 times, maybe more,and I always did get always peace as a result. Atlas May 08, 2006, 12:53 PM I find that rule acceptable, in fact generally that is how I think SGs should be played. -Atlas Methos May 08, 2006, 01:38 PM I'd agree to it LK. At first I didn't like the ultimatum about being forced out of the game if the player fails to comply, but than I realized that without it players may simply ignore the rule. I've seen many games where players (myself included) forget the variant rules so please continue as you did in Civ3 by listing your rules in each of your posts. Conroe May 08, 2006, 03:54 PM I really feel that in Civ4 having a player declare the wrong war can destroy the team goals.Declared the "wrong war"? :eek: As in the team agreed to attack civ A and the player attacked civ B instead? Or did the player accidently do the ALT-click on a civ name and start a war accidently? As for your rule, it would not be a factor in my decision to play an LK game. I would accept it. Having said that, though, I do think it is sad that a rule like this should be necessary. Basically, it is saying that teammates are required to talk to each other. This should be a no-brainer, not requiring a rule. pholkhero May 08, 2006, 05:38 PM I think (and I may be wrong) that "wrong war" may be that it's an ill-conceived and, more importantly, wasn't planned out beforehand by the group. LKendter May 08, 2006, 06:51 PM Basically, it is saying that teammates are required to talk to each other. This should be a no-brainer, not requiring a rule. Well this has been a real problem in SGs, and not just the LK series. I have been reading a lot of games with questions of things such as why build a library / market in a low commerce city. Maybe it is the difference between Civ3 and Civ4, but it doesn't feel like team planing is happening. LKendter May 08, 2006, 06:56 PM Declared the "wrong war"? :eek: As in the team agreed to attack civ A and the player attacked civ B instead? Or did the player accidently do the ALT-click on a civ name and start a war accidently? Player A & B feel a civ is a lock for a diplomatic vote. Player C sees them as weak, declares war, and destroys any hope for a diplomatic win. If you are going for a space race, then declaring war could LOSE your tech edge as you suffer from WW. War comes with a much higher cost IMHO in Civ4. The new diplomatic model with the penalty for declare war on a friend could drop you from friendly and cause you to hit the WFYABTA limit. There are a lot more examples, but I hope you get my idea. The "wrong war" is because it *hurts* you, more then helps. Greebley May 09, 2006, 01:27 PM I have no intentions to even consider restarting the series until after June 30 when my current work assignment ends. That assumes I don't get lucky and the client realizes that can't finish things by the end of year if the kick out contractors then. They really need help at least a couple more months of contractors. However, I want to throw out my first thought on fixing SGs. Would you play an SG with the rule below? I really feel that in Civ4 having a player declare the wrong war can destroy the team goals. The rule is a bit extreme, but I don't know what else to do to prevent a player from going rogue. 5) War may not be declared without a team consensus. Declaring war without this nulls your moves and is considered your resignation from the game. One problem I ran into was thinking there was consensus for a war, but find players didn't want me to declare war specifically on my turn, but would have rather built some more infrastructure or troops first, i.e. a team can discuss needing to fight a certain AI, but timing can also matter even if everyone agrees a war will be needed. Another possibility is that if a player wants to declare war, he states his intent to do so ahead of time and pausing the game if a war opportunity occurs mid-turn. He gives the team an opportunity to respond, and if there is a disagreement, to discuss it. microbe May 09, 2006, 01:53 PM War or not, big decisions should always be discussed. I think it's the case in CIV3, and no difference in CIV4. I don't see it as a new requirement. Actually, CIV4 is kinda better. If you refuse a demand, it doesn't cause an immediate war (but the AI might still declare a few turns later). Whomp May 09, 2006, 02:28 PM I'm on board with you LK. I have completely avoided civ4 SG's unless I've been asked to join and it's a group I know. To me, C3C works better in a SG environment. On the other hand, I find Civ4 to be quite robust as a MP game (pitboss) and have found that to be the most enjoyable aspect of this new game. Have you ever considered any games like this? LKendter May 14, 2006, 08:39 AM I still don't anticipate any possible games before July. The current job overtime is killing my free time. However, I have another idea for house rules, and want to hear people's opinions. I have toned down the war penalty. The following tactics are PROHIBITED: There are no exploits that I am aware of at this time. Standard LK house rules: 1) Automation of any kind is strongly discouraged until the game is known better. 2) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place. 3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. 4) Don't edit your game results into a got it post. There is no notification of new activity. I have had SGs stalled waiting for a person to move, when the already did. 5) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. 6) War shouldn't be declared without a team consensus. 7) If you disagree with a dot map plan, comment *before* playing you turn. 8) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected war pretty much insures you will go on this list. ChrTh May 14, 2006, 09:14 AM Looks good. I would add: 9) Autologgers are NOT substitutes for write-ups. If you want to include an autologger output in your post, please put it in a Spoilers tag. Rex Tyrannus May 14, 2006, 09:23 AM My $0.02 (though I never played in an LK game) is that these should be standard SG rules, not just LK rules. I'd personally soften the go-to rule. I use go-to a lot within my turns, but sometimes lose count, sending a unit on a four turn go-to when I only have three turns left. I agree about ChrTh's #9, too. Essential in my book. Lastly, I'd add some provision for accident. Something akin to a three-strikes-you're-out rule. Some players (myself included) aren't as precise as you might always want. These players can still add much to an SG. But this is your series. Your rules. LKendter May 14, 2006, 09:30 AM Looks good. I would add: 9) Autologgers are NOT substitutes for write-ups. If you want to include an autologger output in your post, please put it in a Spoilers tag. Well I want things in a different order, but I suggest you read the new rule #5. I still don't anticipate any possible games before July. The current job overtime is killing my free time. However, I have another idea for house rules, and want to hear people's opinions. I have toned down the war penalty. The following tactics are PROHIBITED: There are no exploits that I am aware of at this time. Standard LK house rules: 1) Automation of any kind is strongly discouraged until the game is known better. 2) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place. 3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. 4) Don't edit your game results into a got it post. There is no notification of new activity. I have had SGs stalled waiting for a person to move, when the already did. 5) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture. 6) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. 7) War shouldn't be declared without a team consensus. 8) If you disagree with a dot map plan, comment *before* playing you turn. 9) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected war pretty much insures you will go on this list. LKendter May 14, 2006, 09:33 AM I'd personally soften the go-to rule. I use go-to a lot within my turns, but sometimes lose count, sending a unit on a four turn go-to when I only have three turns left. I won't crucify someone over a stray unit moving in turn 1. My real issue I have already gotten a game with whole stacks on 10 turns go to with no clue why. jeejeep May 14, 2006, 10:05 AM I definitely agree with those rules. I would rather play a SG with them than without them, as the key to SG's is good communication in general, not just knowing exactly what every city is building. Methos May 14, 2006, 12:21 PM One suggestion I have is on fortified/resting units. I've seen several SG's where someone has fortified/sentried/rested a unit outside of a city that was forgotten about for several turn sets. I'd suggest amending your ruleset by adding a clause stating that those units must be noted. Next to cities is no big deal as they can be seen. But a unit outside of your territory across the globe is easily forgotten. Findng one of your own galleys when you're getting ready to build destroyers sucks! Rex Tyrannus May 14, 2006, 02:15 PM One suggestion I have is on fortified/resting units. I've seen several SG's where someone has fortified/sentried/rested a unit outside of a city that was forgotten about for several turn sets. I'd suggest amending your ruleset by adding a clause stating that those units must be noted. Next to cities is no big deal as they can be seen. But a unit outside of your territory across the globe is easily forgotten. Findng one of your own galleys when you're getting ready to build destroyers sucks! Check out The Sun Never Sets on the British Empire. We had an Explorer in Alaska for (probably) 600 years. Zalson May 15, 2006, 12:14 AM What? I look down to see that LK thread has like 50 billion new posts! Woohoo! LK's back in business! I can try to get in... on... one... Oh. Nevermind then. :) j/k Those rules seem, well, good. I would definitely use then... I would also add something about: 10. Please notify of Use of Avoid Growth. But then again, that'd prolli fall under Rule 1. Automation. Maksim May 16, 2006, 05:02 AM 3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. OTOH, I feel that it is a good idea to go through my fortified unit stacks at the end of my turnset, and un-fortify them so that the next player can familiarise himself with the forces at their disposal. So there might be a number of units effectively unmoved at the end of my turn. Quite a few of them the next player will fortify straight away, but the important thing is they are aware of their existence. Greebley May 18, 2006, 10:01 AM For your case Maksim, I hit space for the unit. In Civ4 it means the next player can move them if he really wants, but doesn't have to on the Preturn. They come up with movement next turn for the player to decide what to do with them. The reason this is an advantage is that it is very hard to move units as a group when some have movement and some do not. It is better to start moving them all when you know you have movement left. LKendter Sep 18, 2006, 08:29 AM The following tactics are PROHIBITED: There are no exploits that I am aware of at this time. Standard LK house rules: 1) Automation of any kind is strongly discouraged until the game is known better. 2) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place. 3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move. 4) Don't edit your game results into a got it post. There is no notification of new activity. I have had SGs stalled waiting for a person to move, when the already did. 5) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture. 6) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. 7) War shouldn't be declared without a team consensus. 8) If you disagree with a dot map plan, comment *before* playing you turn. 9) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected war pretty much insures you will go on this list. Personal attacks against other players guarantee a ban from the LK series. I realize rule 9 is a bit harsh, but I can tell too much infighting will put the LK series back on hold. LKendter Sep 18, 2006, 08:42 AM LK121 start up Monarchy, map = fantasy realm with crazy resource appearance, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Open slot (prefer someone who call always play on the weekends) Open slot Open slot Open slot LK122 start up Monarchy, map = inland sea, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Open slot (prefer someone who call always play on the weekends) Open slot Open slot Open slot Sign up requirements - previous experience at monarchy is preferred. You can't sign up for both games at this time. I want to open up the range of players for the series restart. The LK series is back on a limited basis. The maximum will be just 2 games. For the moment my goal is simply get every civ one play in the series. There are just 4 or 5 left never played. This is still the base game. I haven't bought Warlords, and I have no interest at this time. Now are any of my old Civ3 buddies such as ThERaT or Greebley still around? With this long idle time, I suspect I am below the curve on difficulty level. ThERat Sep 18, 2006, 08:57 AM :goodjob: hey you're back in business...well, look at my signature and I will wait for another round of LK games to start..maybe on emperor. In the acid and mutineer series we have beaten the AI pretty much in every way expect on deity (which is for crazy folks only anyway) Dicorion Sep 18, 2006, 08:59 AM LK121 start up Monarchy, map = fantasy realm with crazy resource appearance, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Open slot (prefer someone who call always play on the weekends) Open slot Open slot Open slot If you don´t mind not perfect english I wish I could take part in LK121. Never tried fantasy realm before, so it´ll be my first game, same as my first SG here on CivFan :mischief: I have more wins than loses on monarch, with two succesfull emperor games (just for your information :king: ). LKendter Sep 18, 2006, 09:06 AM LK121 start up Monarchy, map = fantasy realm with crazy resource appearance, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Open slot (prefer someone who call always play on the weekends) Open slot Open slot Dicorion (can I put you in slot #2, good all weekends?) LK122 start up Monarchy, map = inland sea, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Open slot (prefer someone who call always play on the weekends) Open slot Open slot Open slot Strauss Sep 18, 2006, 10:30 AM I would like to sign up for LK122. I have experience on Monarch, and can play during weekends. LKendter Sep 18, 2006, 10:47 AM LK121 start up Monarchy, map = fantasy realm with crazy resource appearance, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Open slot (prefer someone who call always play on the weekends) Open slot Open slot Dicorion (can I put you in slot #2, good all weekends?) LK122 start up Monarchy, map = inland sea, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Strauss Open slot Open slot Open slot Jabah Sep 18, 2006, 12:11 PM LK121 start up Monarchy, map = fantasy realm with crazy resource appearance, speed = epic, civ = not played in LK series, just win baby. I have never tried this setting, so if you accept me, I'ld like to be back in a SG again (was probably out of SG as long as you). I usually can play during WE, but not the next one :D . I have no pb with a relaxing monarch game (I can still lose some if I try hard, see Adventure11 at RB (http://www.realmsbeyond.net/forums/showthread.php?t=1439) Jabah LKendter Sep 18, 2006, 12:13 PM LK121 start up Monarchy, map = fantasy realm with crazy resource appearance, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Jabah Open slot Open slot Dicorion LK122 start up Monarchy, map = inland sea, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Strauss Open slot Open slot Open slot Tatran Sep 18, 2006, 01:35 PM If you play LK121 with a Toroidal or Cylindrical World Wrap. Sign me up. I don't like flat, if you know what I mean. :D Dicorion Sep 18, 2006, 02:08 PM Signed up: LKendter Open slot (prefer someone who call always play on the weekends) Open slot Open slot Dicorion (can I put you in slot #2, good all weekends?) Hello sorry for not posting earlier. Well I think that i am free for playing, say 70% of weekends, so if it is good enough i can play second :goodjob: But it looks like Jabah takes it anyway :lol: I like to be last in order, because you can take away all the mess i do in my turnset :crazyeye: And of course thx for signing me in :) LKendter Sep 18, 2006, 02:24 PM If you play LK121 with a Toroidal or Cylindrical World Wrap. Sign me up. I don't like flat, if you know what I mean. :D I am at work, so I can't look at Civ4 right now. What to you mean by world wrap option? Is this part of the setup for fantasy realm? Tatran Sep 18, 2006, 02:35 PM Sorry, the World Wrap isn't available in Civ4 vanilla. So the world map will be flat. Well, sign me up. You can ,of course, buy Warlords. It has enough improved features not mentioned in reviews/previews. LKendter Sep 18, 2006, 02:39 PM LK121 start up Monarchy, map = fantasy realm with crazy resource appearance, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Jabah Tatran Open slot Dicorion LK122 start up Monarchy, map = inland sea, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Strauss Open slot Open slot Open slo Robo Kai Sep 18, 2006, 06:38 PM Lurker's comment Don't worry, Fantasy map world wrap is Torodial by default even in Vanilla. LKendter Sep 19, 2006, 06:19 AM LK121 is close. Hopefully we can fill it, so that I can start tonight. slowcar Sep 19, 2006, 05:22 PM i would like to apply to lk121. not really a SG-veteran but you have to start sometime :) feeling well with emperor, sometimes winning on immortal, i hope i can be a good part of the team :) i'll be at my brothers house over the weekend, but with him having a brand new machine running civ i am pretty sure i can play there. gs Slow LKendter Sep 19, 2006, 09:13 PM LK121 start up Monarchy, map = fantasy realm with crazy resource appearance, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Jabah Slowcar Tatran Dicorion I will start this one LK122 start up Monarchy, map = inland sea, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Strauss Open slot Open slot Open slot Still need people badly for LK122 Kanga_DU Sep 19, 2006, 11:29 PM Sign me up for LK122 please. Some monarch (sg only) experience. LKendter Sep 20, 2006, 06:03 AM LK122 start up Monarchy, map = inland sea, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Strauss Kanga Du Open slot Open slot karr1255 Sep 20, 2006, 07:06 AM I would like to sign up for LK122. I'm a monarch player and usually play my turns pretty fast. Ozbenno Sep 20, 2006, 08:01 AM If there's still a spot i'll sign on to LK122, I can beat Monarch most times (struggle with that pesky Emporer though). LKendter Sep 20, 2006, 08:44 AM Signed up: LKendter Strauss Kanga Du karr1255 Ozbenno I will get this one started tonight. karr1255 Sep 20, 2006, 10:07 AM Ah I'm sorry. I noticed that this is vanilla CIV and not warlords :crazyeye:. Please take me out of the roster. LKendter Sep 20, 2006, 10:21 AM Signed up: LKendter Strauss Kanga Du Ozbenno Open slot OK, we are back to needing one player. Remember this is the basic game, not warlords. LKendter Sep 21, 2006, 12:54 AM :confused: Not sure why this is taking so long to fill. I still need one more player. I wonder if players have advanced beyond my current comfort level? Strauss Sep 21, 2006, 09:16 AM I wonder if players have advanced beyond my current comfort level? I don't think so, most SG's are Monarch-level. ruff_hi Sep 21, 2006, 10:22 AM hello ... what have we here then? An interesting little game, what? Oh, need another warm body ... hmmn ... I think I can do that! Sign me up. LKendter Sep 21, 2006, 10:28 AM LK122 start up Monarchy, map = inland sea, speed = epic, civ = not played in LK series, just win baby. Signed up: LKendter Strauss Kanga Du Ozbenno ruff hi I will get this one started tonight. LKendter Sep 28, 2006, 06:28 PM I just had another incident of worker automation in LK122. It is clear I need to revise the house rules to specifically PROHIT WORKER AUTOMATION. The following tactics are PROHIBITED: There are no exploits that I am aware of at this time. Standard LK house rules: 1) Worker automation is prohibited. 2) Automation of any kind is strongly discouraged until the game is known better. 3) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place. 4) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move. 5) Don't edit your game results into a got it post. There is no notification of new activity. I have had SGs stalled waiting for a person to move, when the already did. 6) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture. 7) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. 8) War shouldn't be declared without a team consensus. 9) If you disagree with a dot map plan, comment *before* playing you turn. 10) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected war pretty much insures you will go on this list. Personal attacks against other players guarantee a ban from the LK series. I realize rule 10 is a bit harsh, but I can tell too much infighting will put the LK series back on hold. ruff_hi Sep 28, 2006, 10:00 PM Clarification - auto workers are banned or auto workers at the end of the round are banned? You can un-auto worker by selection one, holding down the alt key and clicking cancel orders - that cancels orders for all workers LKendter Sep 29, 2006, 06:04 AM Clarification - auto workers are banned or auto workers at the end of the round are banned? You can un-auto worker by selection one, holding down the alt key and clicking cancel orders - that cancels orders for all workers auto workers are banned LKendter Nov 01, 2006, 05:33 PM It turns out there are only 2 civs left not played in the LK series. I have decided to clear Japan out of the list. LK123 start up Monarchy, highlands script on small world, civ = Japan, goal = domination Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. 2) This is the original game, NOT warlords Bede Nov 01, 2006, 08:14 PM Though not one of your stalwarts, I would appreciate another opportunity in the LK Series. LKendter Nov 01, 2006, 08:47 PM It turns out there are only 2 civs left not played in the LK series. I have decided to clear Japan out of the list. LK123 start up Monarchy, highlands script on small world, civ = Japan, goal = domination Signed up: LKendter Bede (Are you available most weekends?) Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. 2) This is the original game, NOT warlords Conroe Nov 01, 2006, 10:20 PM LK, I would like to sign up. Bede Nov 01, 2006, 11:58 PM @Lee, Saturday afternoons and most Sundays. sooooo Nov 02, 2006, 01:44 AM Hi, I would like to join. I've not played an LK game, but it's pretty amazing that this is game 123 :). I have experience at Monarch level as required. remconius Nov 02, 2006, 02:05 AM I would also like to sign up, Monarchy not a problem. LKendter Nov 02, 2006, 06:02 AM It turns out there are only 2 civs left not played in the LK series. I have decided to clear Japan out of the list. LK123 start up Monarchy, highlands script on small world, civ = Japan, goal = domination Signed up: LKendter Bede Conroe sooooo remconius Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. 2) This is the original game, NOT warlords I will start this one tonight. LKendter Nov 02, 2006, 11:50 PM The game has begun... http://forums.civfanatics.com/showthread.php?t=191544 LKendter Nov 12, 2006, 05:08 PM It is time to finish the only civ not played in the LK series for Civ4 - Persia Map=Great Plains, standard size, epic speed, level=monarchy. Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. 2) This is the original game, NOT warlords Strauss Nov 13, 2006, 02:19 AM I would like to sign up again. LKendter Nov 13, 2006, 02:37 PM It is time to finish the only civ not played in the LK series for Civ4 - Persia Map=Great Plains, standard size, epic speed, level=monarchy. Signed up: LKendter Strauss Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. 2) This is the original game, NOT warlords LKendter Nov 14, 2006, 06:07 AM Still looking for another 3 players... LKendter Nov 14, 2006, 07:39 PM :bump: 10 characters.... Sweetacshon Nov 14, 2006, 11:17 PM Well, I seem to satisfy both reqs, so sign me up, LK. LKendter Nov 15, 2006, 06:06 AM It is time to finish the only civ not played in the LK series for Civ4 - Persia Map=Great Plains, standard size, epic speed, level=monarchy. Signed up: LKendter Strauss Sweetacshon Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. 2) This is the original game, NOT warlords DarthCycle Nov 15, 2006, 04:01 PM I'll give it a try, I satisfy both requirements. Sign-me up please. Any special rules I sould be aware of, apart from non-automated workers? Do you guys prefer warmonger style or builder style? Are we aiming for a specific victory condition? LKendter Nov 15, 2006, 05:12 PM I'll give it a try, I satisfy both requirements. Sign-me up please. Any special rules I sould be aware of, apart from non-automated workers? Do you guys prefer warmonger style or builder style? Are we aiming for a specific victory condition? See the LK house rules below. This one doesn't have a target victory yet. Once the games is going we can figure out what makes the most sense. Some like LK123 are preset - Japan and conquest with cheap courts and civics seems a perfect match. I am not sure what plays Persia the best. The following tactics are PROHIBITED: There are no exploits that I am aware of at this time. Standard LK house rules: 1) Worker automation is prohibited. 2) Automation of any kind is strongly discouraged until the game is known better. 3) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place. 4) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move. 5) Don't edit your game results into a got it post. There is no notification of new activity. I have had SGs stalled waiting for a person to move, when the already did. 6) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture. 7) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. 8) War shouldn't be declared without a team consensus. 9) If you disagree with a dot map plan, comment *before* playing you turn. 10) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected war pretty much insures you will go on this list. Personal attacks against other players guarantee a ban from the LK series. I realize rule 10 is a bit harsh, but I can tell too much infighting will put the LK series back on hold. LKendter Nov 15, 2006, 05:12 PM It is time to finish the only civ not played in the LK series for Civ4 - Persia Map=Great Plains, standard size, epic speed, level=monarchy. Signed up: LKendter Strauss (Does playing over a weekend create a problem? Weekends are often bad for me) Sweetacshon DarthCycle Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. 2) This is the original game, NOT warlords LKendter Nov 16, 2006, 07:52 AM :bump: Stupid 10 characters rule DarthCycle Nov 16, 2006, 08:27 AM Ok no problem with the rules. Since we are only missing one player, I recommend you create the thread for the game, with the rules we'll be using, the game setting (speed, size, ...) and the screenshot of our starting location. We can start exchanging ideas and this will create some visibility on the game, and help toward finding our player :) sanabas Nov 16, 2006, 08:56 AM I don't meet the requirements yet, having only upgraded my computer earlier this week, so I've only just started playing civ4. Haven't started a non-cheesy game above noble yet, but I should qualify as beating monarch within a week or two. I would like to sign up if you'll have me. LKendter Nov 16, 2006, 09:44 PM I don't meet the requirements yet, having only upgraded my computer earlier this week, so I've only just started playing civ4. Haven't started a non-cheesy game above noble yet, but I should qualify as beating monarch within a week or two. I would like to sign up if you'll have me. Well be glad I recognize you from the Civ3 days and that IIRC you played in the LK series before... Warning: While I have chilled out some, I still will blast major weed. LKendter Nov 16, 2006, 10:30 PM The game has started... http://forums.civfanatics.com/showthread.php?t=193116 LKendter Dec 17, 2006, 02:35 PM A revised set to clarify the war rule. The following tactics are PROHIBITED: There are no exploits that I am aware of at this time. Standard LK house rules: 1) Worker automation is prohibited. 2) Automation of any kind is strongly discouraged until the game is known better. 3) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place. 4) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move. 5) Don't edit your game results into a got it post. There is no notification of new activity. I have had SGs stalled waiting thinking I was waiting for a person to move, when they already did. 6) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture. 7) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. 8) Major wars shouldn't be declared without a team consensus. Clear phony wars gain diplomatic favors are ok. The phony war when you declare on an AI on another continent or a last place civ. A war of opportunity to grab one or two cities from an AI getting trashed is OK. Going after the #1 civ unplanned what I want to stop. 9) If you disagree with a dot map plan, comment *before* playing you turn. 10) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected major war is a high risk that you will go on this list. Excessive personal attacks against other players guarantee a ban from the LK series. I realize rule 10 is a bit harsh, but I can tell too much infighting will put the LK series back on hold. LKendter Jan 02, 2007, 09:40 PM LK125 start up The LK series goes warlords. I will stick with monarchy, as I understand it is a level up vs. the base game. Monarchy, oasis script on standard world, civ = oasis, goal = Just win baby Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. Bede Jan 02, 2007, 10:58 PM I'll sign up for a Warlords game. Notched a Warlords Monarch win, cultural :crazyeyes: Not familiar with the oasis civ, though :) Speedster Jan 03, 2007, 02:46 AM Hi. My very first post here at civfanatics. I use the nick Bulwark pretty much elsewhere (incl realmsbeyond) however, that nick was already taken here... I just bought my copy of Warlords, so I have not yet mustered Monarch difficulty. Furthermore, I have never participated in any SG's, however, I have lurked many.. In other words, I may need some help with practical administration. If the above drawbacks are not big enough, I would love to kick of my SG career in LK 125. pigswill Jan 03, 2007, 04:46 AM Could I join in. Playing at Warlords 2.08 monarch with mixed success. Swiss Pauli Jan 03, 2007, 05:21 AM I'm up for this later this week. Lots of Monarch wins, but little experience of Oasis (aside from Temple of Doom SG). LKendter Jan 03, 2007, 06:09 AM Furthermore, I have never participated in any SG's, however, I have lurked many. In other words, I may need some help with practical administration. If the above drawbacks are not big enough, I would love to kick of my SG career in LK 125. Sorry, but that is pushing my signup requirements too much. Lots of Monarch wins, but little experience of Oasis (aside from Temple of Doom SG). I have no clue either. I am still trying to get through all of the map types. Signed up: LKendter Bede (Is playing on weekend a problem?) I often have problems with that time frame. Pigswill Swiss Pauli Open slot pigswill Jan 03, 2007, 06:40 AM I guess we'll be playing one of the new civs. I assume we'll be playing 2.08 which is significantly tougher than vanilla monarch imho. Haven't tried an oasis map either so that'll be interesting. Do you play standard settings (i.e. normal barbs, tech-trading, vassals)? GreyFox Jan 03, 2007, 08:10 AM Like to sign up, never played in the famed LK series SG before ... Conroe Jan 03, 2007, 08:17 AM Haven't tried an oasis map either so that'll be interesting. Since a couple of you haven't tried the oasis map, you might want to check out Sirian's map guide (http://www.civfanatics.com/civ4/reference/map_scripts_guide.php#oasis) and read his comments. Having just finished up an oasis game, I found it to be a very enjoyable map. Makes for an interesting game when all of your strategic resources are just outside of your borders. ;) Assuming the map is the same between vanilla and Warlords, I think you'll have fun with this one. LKendter Jan 03, 2007, 08:23 AM I guess we'll be playing one of the new civs. I assume we'll be playing 2.08 which is significantly tougher than vanilla monarch IMHO. Haven't tried an oasis map either so that'll be interesting. Do you play standard settings (i.e. normal barbs, tech-trading, and vassals)? Oops - I already picked Carthage, but forget to list in the opening. Yes, we will be playing with the latest patch (2.08). I was already planning on going from monarch to emperor with the original game, but I feel going Warlords accomplishes the same thing. I will be keeping typical settings for know. After awhile I will make a decision about future games being no vassals. I have been reading a lot of negative comments about the vassal system. LKendter Jan 03, 2007, 08:25 AM Like to sign up, never played in the famed LK series SG before ... Signed up: LKendter Bede (Is playing on weekend a problem?) I often have problems with that time frame. Pigswill Swiss Pauli GreyFox I will start this one tonight. LKendter Jan 03, 2007, 11:38 PM The game is started. http://forums.civfanatics.com/showthread.php?t=199913 LKendter Jan 14, 2007, 10:49 PM LK126start up Monarchy, ice age script (narrow continents) on standard world, civ = Celtic, goal = Just win baby Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. Swiss Pauli Jan 15, 2007, 12:17 AM I'd like to play this one: I enjoy the map and the Civ. vra379971 Jan 15, 2007, 12:27 AM Meh. sIGN ME UP. LKendter Jan 15, 2007, 06:03 AM LK126start up Monarchy, ice age script (narrow continents) on standard world, civ = Celtic, goal = Just win baby Signed up: LKendter Swiss Pauli vra379971 Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. Sweetacshon Jan 15, 2007, 09:50 PM Sign me up. (I shouldn't be away on holidays so much for this one, LK ;)) LKendter Jan 15, 2007, 10:02 PM LK126start up Monarchy, ice age script (narrow continents) on standard world, civ = Celtic, goal = Just win baby Signed up: LKendter Swiss Pauli vra379971 Sweetacshon Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. angeleyes Jan 16, 2007, 10:26 AM Sign me up please. LKendter Jan 16, 2007, 11:07 AM LK126start up Monarchy, ice age script (narrow continents) on standard world, civ = Celtic, goal = Just win baby Signed up: LKendter Swiss Pauli vra379971 Sweetacshon Asperger I will get this one started tonight. LKendter Jan 16, 2007, 09:44 PM The game has started: http://forums.civfanatics.com/showthread.php?t=202449 LKendter Feb 10, 2007, 02:45 PM LK127 start up Monarchy, map=hub on standard world (2 plots wide), civ = Vikings, goal = Just win baby I still haven't played all the map scripts. I just found another one to try. I want to play all the new leaders, and I haven't played the Vikings yet. Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. LKendter Feb 11, 2007, 08:54 AM :bump: :bump: GreyFox Feb 12, 2007, 02:06 AM If you are starting 127 after 125 finishes, I will take one slot. LKendter Feb 12, 2007, 06:04 AM If you are starting 127 after 125 finishes, I will take one slot. Actually, I was trying to start it now. There really isn't much left to 125. Unless Saladin declares war we are in coast mode. Plus the first round or two should be very quiet... LK127 start up Monarchy, map=hub on standard world (2 plots wide), civ = Vikings, goal = Just win baby I still haven't played all the map scripts. I just found another one to try. I want to play all the new leaders, and I haven't played the Vikings yet. Signed up: LKendter GreyFox ?? Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. Swiss Pauli Feb 12, 2007, 07:44 AM Given I'm skipping SGOTM4 and there's nothing on at RB, I think I can squeeze this one into the schedule. Ragnar could be fun on this sort of map. GreyFox Feb 12, 2007, 07:48 AM OK, but place me last. This week is bad for me. LKendter Feb 12, 2007, 08:14 AM LK127 start up Monarchy, map=hub on standard world (2 plots wide), civ = Vikings, goal = Just win baby I still haven't played all the map scripts. I just found another one to try. I want to play all the new leaders, and I haven't played the Vikings yet. Signed up: LKendter Swiss Pauli Open slot Open slot GreyFox Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. LKendter Feb 13, 2007, 06:01 AM :bump: Still looking for two players... pigswill Feb 13, 2007, 01:28 PM If you can cope with my poor play and laggard response I'd like to sign up (played monarch, looking likely to win monarch in LK125!) LKendter Feb 13, 2007, 01:48 PM LK127 start up Monarchy, map=hub on standard world (2 plots wide), civ = Vikings, goal = Just win baby I still haven't played all the map scripts. I just found another one to try. I want to play all the new leaders, and I haven't played the Vikings yet. Signed up: LKendter Swiss Pauli pigswill Open slot GreyFox Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. One more and this starts! Kodii Feb 13, 2007, 09:57 PM I'd like to participate in one of the famed LK series if thats okay with you. I'd be nice to get used to gameplay under the leadership and rules of Lee before the next SGOTM. :) LKendter Feb 13, 2007, 11:08 PM Signed up: LKendter Swiss Pauli pigswill Kodii GreyFox I will start this one tomorrow. I really don't think you want be starting the game right before bedtime... LKendter Feb 14, 2007, 09:41 PM The game has started. http://forums.civfanatics.com/showthread.php?t=207492 Cosmichail Feb 16, 2007, 06:42 PM I am a big Ragnar fan and play him all the time. His ability to build fast ships is great and the financial even better. If there are any further openings I would like to participate. I really don't think you want be starting the game right before bedtime... Tell me about it that's a recipe for not getting any sleep....... Cosmichail Feb 19, 2007, 10:16 AM I'll take that as a no since I haven't heard anything and have been thinking starting my own SG with Ragnar so I think I'll do that instead. Good luck LKendter Feb 19, 2007, 10:40 AM I'll take that as a no since I haven't heard anything and have been thinking starting my own SG with Ragnar so I think I'll do that instead. Good luck Having just started LK127 it will be a bit before my next SG. It won't be Ragnar since I just used him in LK127. LKendter Mar 12, 2007, 08:11 PM LK128 start up - What the? Who the? Monarchy, map=fractal, civ = Korea, goal = Just win baby Random personalities will be used. Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and preferably win at monarchy. Tatran Mar 12, 2007, 08:43 PM I'd like to give random personalities a second try. Bede Mar 12, 2007, 08:55 PM Korea and random personalities sound like fun times. Sign me up LKendter Mar 12, 2007, 09:17 PM Signed up: LKendter Tatran Bede Open slot Open slot Swiss Pauli Mar 13, 2007, 02:40 AM Wang's always good fun, so sign me up. angeleyes Mar 13, 2007, 04:41 AM Never tried random personalities, sign me up please! LKendter Mar 13, 2007, 06:13 AM Signed up: LKendter Tatran Bede Swiss Pauli angleeyes I will start this one tonight. LKendter Mar 13, 2007, 09:53 PM The game has started: http://forums.civfanatics.com/showthread.php?t=211771 sooooo Mar 14, 2007, 06:50 PM Wow I guess you finally finished all the map scripts :). Which was your favourite? Least favourite? LKendter Mar 14, 2007, 07:48 PM Wow I guess you finally finished all the map scripts :). Which was your favourite? Least favourite? To be honest I still don't know if I tried all the map scripts. Fractal is a first for me. I just wanted something a bit different. So far I am not impressed with hub. pigswill Mar 20, 2007, 04:33 AM Hub is kind of interesting as it allows all the AIs to grow peacefully (except for barbs). It would be fun and challenging to go for something like domination on a hub map. LKendter Mar 26, 2007, 08:37 PM LK129 start up - Prince, map=Pangaea, civ = Zulu, goal = Just win baby Always war This may be my only time for AW with Civ4. I really don't know at this point. I will have to see how it plays out in an SG format. Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and a military win at monarchy. This is going to be much tougher then your typical prince game. This is not a newbie first attempt at prince game. killercane Mar 26, 2007, 08:45 PM I'll sign up for 129. LKendter Mar 26, 2007, 08:48 PM LK129 start up - Prince, map=Pangaea, civ = Zulu, goal = Just win baby Always war This may be my only time for AW with Civ4. I really don't know at this point. I will have to see how it plays out in an SG format. Signed up: LKendter killercane Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and a military win at monarchy. This is going to be much tougher then your typical prince game. This is not a newbie first attempt at prince game. LKendter Mar 27, 2007, 03:15 PM :bump: Still looking for 4 more players. pigswill Mar 27, 2007, 03:33 PM Won domination at Monarch. Never tried always war and won (played Golden General 2 SG; we lost convincingly). But what the heck, if you'll have me. LKendter Mar 27, 2007, 03:47 PM LK129 start up - Prince, map=Pangaea, civ = Zulu, goal = Just win baby Always war This may be my only time for AW with Civ4. I really don't know at this point. I will have to see how it plays out in an SG format. Signed up: LKendter killercane Pigswill Open slot Open slot Requirements to sign up: 1) Experience at monarchy and a military win at monarchy. This is going to be much tougher then your typical prince game. This is not a newbie first attempt at prince game. Kodii Mar 27, 2007, 05:55 PM I've also won Domination at Monarch, but my military skill is definitely not spectacular. This game will most likely improve my gameplay and I will join if you take me. :) Admiral Kutzov Mar 27, 2007, 06:54 PM If you get really desperate, I'll play. I've never done AW on any level, though I have won domination on monarch. You'll need to type slowly and use small words. just to see if i'm in the same ballpark, you'll build the UU and go out and grab some workers. somewhere in there the UB will get built. SE economy? :hammer: the brain figuring out how to keep up on the techs. FYI, I don't whip enough. LKendter Mar 27, 2007, 07:58 PM LK129 start up - Prince, map=Pangaea, civ = Zulu, goal = Just win baby Always war This may be my only time for AW with Civ4. I really don't know at this point. I will have to see how it plays out in an SG format. Signed up: LKendter killercane Pigswill Kodi Open slot Requirements to sign up: 1) Experience at monarchy and a military win at monarchy. This is going to be much tougher then your typical prince game. This is not a newbie first attempt at prince game. LKendter Mar 27, 2007, 08:00 PM If you get really desperate, I'll play. Your comments make it sound like you aren't that confident on playing this variant. I will wait and see if someone more confindent applies. I have you on "standby". frankcor Mar 28, 2007, 09:57 AM Please add me to the roster. I need to get better at winning on Monarch and there's no better way to learn than by playing with others trying to do the same. LKendter Mar 28, 2007, 12:07 PM Please add me to the roster. I need to get better at winning on Monarch and there's no better way to learn than by playing with others trying to do the same. Have you won at Monarchy militarily? Your comments aren't clear on that point. killercane Mar 28, 2007, 12:12 PM Do you have a map for this here puppy Lee? We can get started on some discussion in the meantime while waiting for another. Pregame discussion may be more important for this variant than just jumping right into it. LKendter Mar 28, 2007, 12:16 PM I haven't rolled a thing. I tend not to roll until I have the crew set. Of course, that may be very soon if frankcor confirms Monarchy win. pigswill Mar 28, 2007, 01:28 PM I agree with Killercane that pre-game discussion is likely to be helpful; having a screenshot of starting position would be useful though not essential. It probably would be an idea to have a game thread so we don't clutter up the series discussion thread. frankcor Mar 28, 2007, 02:33 PM Sorry I wasn't clear. I have won exactly 1 domination victory on Monarch level. In fact it is my only Monarch victory in a single-player game. It was on a small map though and I'd have no problem sitting this one out if you would prefer someone with more established credentials. I am very good at Civ warfare and I've improved my city micro-management skills a great deal. What I suck at is waging war and micromanaging lots of cities at the same time and I realize that's why I've yet to win a domination victory on a large map. I'll knock out 2 or 3 other civs using axes, swords and macemen then suddenly realize the remaining civs all have bombers and tanks because my researching has almost stagnated. That's not much of a problem for me in an SG game where micro-management happens every time I start a turnset. ;) LKendter Mar 28, 2007, 02:56 PM LK129 start up - Prince, map=Pangaea, civ = Zulu, goal = Just win baby Always war This may be my only time for AW with Civ4. I really don't know at this point. I will have to see how it plays out in an SG format. Signed up: LKendter killercane Pigswill Kodi Frankcor I will get this one started tonight. This one is scary when it appears I am the strongest AW player. I have played AW twice. frankcor Mar 28, 2007, 03:15 PM Always War is scary even on Prince level. I've played several SG AWs on Prince and not all were successful. Check out my signature line for the Cultural AW -- we played it twice, winning the 2nd time by first crushing the AI Civs in the first half, then sitting back building culture in the 2nd half. Would anyone object to turning off tech-trading? All War doesn't mean the AIs are at war with each other, doncha know? Your heading says: Prince, map=Pangaea, civ = Zulu, goal = Just win baby You mean Monarch, right? LKendter Mar 28, 2007, 03:28 PM Your heading says: Prince, map=Pangaea, civ = Zulu, goal = Just win baby You mean Monarch, right? No, I really mean prince. AW prince is harder then a typical monarchy game. I wanted to avoid getting a bunch of marginal prince level players, and the is why the requirement for monarch win. Admiral Kutzov Mar 28, 2007, 06:29 PM Your comments make it sound like you aren't that confident on playing this variant. I will wait and see if someone more confindent applies. I have you on "standby". looking forward to lurking. interested to see what you do with the opening :salute: pigswill Mar 28, 2007, 06:58 PM In my limited experience warlords prince is tougher than vanilla prince but not quite as tough as vanilla monarch. Still always war is likely to be fun and challenging enough at prince level. LKendter Mar 29, 2007, 06:08 AM I didn't start it yet, but I at least opened up the thread: http://forums.civfanatics.com/showthread.php?t=214224 LKendter Apr 23, 2007, 10:20 PM LK130 start up - Monarchy, map=balanced, civ = Ottomans, goal = just win baby. Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and a military win at monarchy. lukep Apr 24, 2007, 06:12 PM LK130 start up - Monarchy, map=balanced, civ = Ottomans, goal = just win baby. Requirements to sign up: 1) Experience at monarchy and a military win at monarchy. Please sign me up. would be my first SG, but my best score is with Memhed ;) what are the map size and game speed ? oh btw, i'm on a mac, but as long as no mod is used, that should be fine. LKendter Apr 24, 2007, 07:20 PM what are the map size and game speed ? Map size = Standard Game speed = Epic LKendter Apr 24, 2007, 07:20 PM Signed up: LKendter lukep Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and a military win at monarchy. Cosmichail Apr 24, 2007, 10:07 PM Lee I would like to join one of your SG's as well only I am oop from April 28th to May 2nd but after that can devote my usual speed to the game. Have won at monarch warlords (backdoor diplomacy SGOTM03) and won at Emperor/Immortal in vanilla. Only the immortal started us with the internet so it was way too easy in the end. I like Mehmed too he's got great traits and his UB/UU is pretty good too. Haven't played him much and this would be a great opportunity in a team effort to see how powerful this civ is. LKendter Apr 24, 2007, 10:13 PM Signed up: LKendter lukep Cosmichail (skip Apr 28 to May 2) Open slot Open slot LKendter Apr 25, 2007, 04:04 PM :bump: Still looking for 2 players Admiral Kutzov Apr 25, 2007, 08:41 PM sign me up. I can handle turkish UU and UB. usually play continents, fractal or ice age with rocky. what's different about balanced? LKendter Apr 25, 2007, 08:56 PM Signed up: LKendter lukep Cosmichail (skip Apr 28 to May 2) Admiral Kutzov Open slot GreyFox Apr 26, 2007, 07:19 AM I will pick up the last slot, Lee, if you may. LKendter Apr 26, 2007, 07:29 AM Signed up: LKendter lukep Cosmichail (skip Apr 28 to May 2) Admiral Kutzov GreyFox I will start this one tonight. LKendter May 28, 2007, 09:58 AM LK131 start up - Monarchy, map=balance, civ = random, speed=epic, map size = tiny, goal = just win baby. I want to try a tiny map at least once. Now it may ONLY be once, but we shall see. Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and a preferably a win at monarchy. frankcor May 28, 2007, 12:11 PM Sign me up, LK. We just completed LK129 and I can certainly understand if you'd prefer some fresh faces, however. I've never played a tiny map before, so either way, I'll be reading to see how it unfolds. LKendter May 28, 2007, 12:13 PM Signed up: LKendter frankcor Open slot Open slot Open slot LKendter May 29, 2007, 11:03 AM :bump: Still looking for 3 more players. LKendter May 30, 2007, 05:55 AM LK131 - going once... Aoxomoxoa May 30, 2007, 09:29 AM I'd like to give it a go! Aoxo LKendter May 30, 2007, 09:38 AM LK131 start up - Monarchy, map=balance, civ = random, speed=epic, map size = tiny, goal = just win baby. I want to try a tiny map at least once. Now it may ONLY be once, but we shall see. Requirements to sign up: 1) Experience at monarchy and a preferably a win at monarchy. Signed up: LKendter Frankcor Aoxomoxoa Open slot Open slot LKendter May 31, 2007, 06:00 AM Going once... LKendter May 31, 2007, 09:47 AM I am also looking to start LK132. The current LK131 idea seems to be going nowhere as 3 days should be enough time to start a game. LK131 is going twice and will be cancelled if another player doesn't appear within 24 hours of this post. I am going to open up this thread to player suggestions for what they would like to see, and if one sounds reasonable I will offer it. In other words, don't ask for a deity game since I haven't even tried emperor yet. Swiss Pauli May 31, 2007, 09:57 AM Hi Lee - just a quick note from me to say that I've had to cut back on CIV per se, owing to other commitments (which show no sign of abating), so I don't think I'll be signing up for one of your - highly enjoyable - SGs til July. sunrise089 May 31, 2007, 10:54 AM Hey LK (sorry, not a sign-up) is the procedure to simply retire a number if the game doesn't get off the group? I sort of figured you would simply change the game settings around. Does this mean my assumption that there have been 130 LK games is actually over-optimistic? LKendter May 31, 2007, 11:59 AM Hey LK (sorry, not a sign-up) is the procedure to simply retire a number if the game doesn't get off the group? I sort of figured you would simply change the game settings around. Does this mean my assumption that there have been 130 LK games is actually over-optimistic? There has been no gap that I am aware of. If LK131 fails to start with plan A, I simply start the game with plan B. lukep May 31, 2007, 12:51 PM the tiny map is a bit unnatractive without a special goal. I would play most things on monarch, normal or epic speed, perhaps with a non standard map. Other settings can be attractive with a goal, but finding a non-arbitrary one not already done start to be tough. pigswill May 31, 2007, 01:04 PM Have you thought about going up to emperor? LKendter May 31, 2007, 01:22 PM Have you thought about going up to emperor? Some, but I really don't like the comments I have been hearing that you need to do an early axe rush to win at emperor and above. I hated fight early and often from Civ3, and really don't want to be forced into the same with Civ4. sooooo May 31, 2007, 02:31 PM Some, but I really don't like the comments I have been hearing that you need to do an early axe rush to win at emperor and above. This is 100% not true. Plenty of strategies at that level. You're easily good enough to take on emperor, and I've noticed you've won your last gazillion games at monarch. Take the plunge! /not a sign up, but will hopefully have time for a LK game later in the summer. sunrise089 May 31, 2007, 03:12 PM Sooooo, While it may not be 100% true, I've found that at my level it's VERY difficult to keep up with the AIs above Monarch on Warlords without some sort of early war. If I play well I can keep up at Monarch level, but about that it seems really advantageous to take over an AI early. berserks01 May 31, 2007, 03:34 PM Same here, at my level if I don't do an early war I would never keep up with the AI on Monarch. I guess I'd need to see/be a part of a game where you don't need to do that and still win in order to learn. sooooo May 31, 2007, 04:18 PM Well it depends on your level of play. Every time you go up a level, it seems that the "only way to win" is early rushes. Used to be the same for many players I'm sure for prince, then monarch, then emporer, then immortal etc. Then you get used to it, get a bit better at tech trading, diplomacy, build a few less wonders than before. Soon enough you can win on the level above by waiting for construction before starting your first war. Eventually you'll be getting diplomatic victories with a few rennaissance wars only. If you step up a level, sure, you'll lose some games. But getting out of your "comfort level" will make you a better player much quicker than winning every monarch game you play. Tatran May 31, 2007, 05:01 PM You're easily good enough to take on emperor, and I've noticed you've won your last gazillion games at monarch. All these games were at standard map size and without raging barbarians. You won't be hindered in the beginning by the barbs and the AI empires are relative small. Would you go to war if 1) an AI has 37 cities (large continents map - Augustus Caesar) or 2) it's 325 BC and one of your neighbors has already 6 cities + his UU (Mao Zedong - huge continents) ? LKendter May 31, 2007, 05:13 PM Well I am glad to see there is still interest in some sort of SGs. Now I need to figure out what to offer... Kodii May 31, 2007, 05:17 PM As usual, I show interest in joining. I just thought that after four SGs together, you'd might feel a bit sick of having me there. :lol: Admiral Kutzov May 31, 2007, 07:08 PM Here's a plagarized idea from Civ3. You may own as many cities as you have great wonders + 1. You don't have to build the wonders, just own them. Vassals' wonders would either not count or count as half a wonder. sunrise089 May 31, 2007, 10:40 PM LK - one thought: why make the LK series 100% Warlords? Surely you have both disks. Since you run so many SGs, wouldn't it be nice to have access to the players that don't prefer or have Warlords? LKendter Jun 01, 2007, 06:05 AM LK - one thought: why make the LK series 100% Warlords? Surely you have both disks. Since you run so many SGs, wouldn't it be nice to have access to the players that don't prefer or have Warlords? I really hope it doesn't come down to that. I think the interface in Warlords for things such as large army stacks if far better. I really hated dealing with a 20+ unit stack in vanilla. LKendter Jun 01, 2007, 07:35 AM The tiny map idea for LK131 is officially closed. Working on a new idea to get LK131 started. LKendter Jun 02, 2007, 02:47 PM LK131 / LK132 start up - The first two ideas below to get enough players will be the next LK series game. ==================================== Emperor, map=balanced, civ=random*, map size = standard, goal = just win baby, always peace option = YES. ==================================== Religious wacko Isabella Monarchy, map=random, civ=random*, map size = standard, goal = just win baby Variant rules: 1) We must emphasize getting great prophets whenever a shrine is possible including a new religion is close to being founded. 2) The only great wonders we may build are those that generate prophet points. No limit applies to small wonders. The Temple of Artemis is not allowed even though it gives a free priest, as the prophet points are evil great merchant points. NOTE: This rule expires if we manage to get all 7 shrines. 3) We must always choice the most direct path to a new religion with 3 exceptions: 3A) Pottery is allowed to speed up researching newer religions 3B) Bronze working is allowed to whip the populace to build temples to the gods. 3C) We may detour for a wonder tech if it gives great prophet points. 4) We must adopt the first religion we found until and keep it until such time that free religion is available. ==================================== The xenophobic people Monarchy, map=random, civ=random*, map size = standard, goal = domination Variant rules: 1) We can't stand other civs. Therefore we must raze all foreign cities. This includes foreign cities with wonders. We are obsessed with keeping the blood of our people pure. I suspect we will have to fight some early wars to win this one. Keeping a good economy will be a real challenge. ==================================== Cultural conquest Prince, map=Pangaea, civ=TPD, map size = standard, goal = cultural conquest All victory types except conquest are disabled. Variant Rules: 1) Cities may not be captured or razed under any circumstances. 2) Our units cannot enter enemy territory without Open Borders. This is a redo variant based on RB29. The only difference is we will do it with Warlords, not vanilla. ==================================== Emperor always peace Signed up: LKendter Open slot Open slot Open slot Open slot Religious wacko Isabella Signed up: LKendter Open slot Open slot Open slot Open slot The xenophobic people Signed up: LKendter Open slot Open slot Open slot Open slot Cultural conquest Signed up: LKendter Open slot Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and a preferably a win at monarchy. * I reserve the right to reroll the Civ to avoid something absurd such as both startups having the same Civ. sunrise089 Jun 02, 2007, 03:03 PM Hey LK, some good idea there (if I didn't already have 3 SGs....) but I wonder about your jump to Emperor. IMHO, the hardest thing about the Emperor jump from Monarch(y) is the pace of AI expansion. An always peace game might actually be harder than the default. Unless you really feel a desire to go for diplo or cultural and can therefore afford a lesser tech pace, you might want to reconsider. Kodii Jun 02, 2007, 03:41 PM If I were to sign up, I would probably have to go with either the first or second variant. We just finished a Conquest game which makes the xenophobic variant less appealing to me and the cultural conquest is also unappealing as I am still participating in RB29. I don't think I missed it, but what difficultly level would wacko Izzy be on? LKendter Jun 02, 2007, 04:01 PM I don't think I missed it, but what difficultly level would wacko Izzy be on? I fixed the post to show wacko Izzy as Monarchy. Tatran Jun 02, 2007, 07:29 PM I'm still missing the large map and raging barbarians options. My comments on 4 variants : 1) I'm playing with the idea to go Emperor for some time. I've played only 1 game always peace, I think that's enough. I've played also 1 Empror game (vanilla) and lost with 1 turn to go. :mad: A simple Emperor game is good enough for me. 2) I've managed to get all 7 religions in Madrid at Monarch + raging barbs, large map, but I had to abandon the game because Celtia started to vassalize one civ after the other at my continent, Brennus switched to free religion and wasn't friendly anymore. Maybe try to get the world in 1 religion. Civs with other religion need to be vassalized or destroyed. You can't declare war on a civ with the same religion. 3) Looks like an ordinary AW game. I suggest a large map at Prince level. 4) A creative civ is a must and there are only 5 of them. Augustus, Louis or Catherine are the only good leaders. Kublai Khan or Hatshepsut won't help much. LKendter Jun 02, 2007, 07:50 PM I'm still missing the large map and raging barbarians options. My PC doesn't handle large maps very well. Late game with large map forces me to shut down all other apps except word, and it still tends to be slow. Lucky1972 Jun 03, 2007, 09:21 AM I´ve been looking for my first SG for a while, and being lurking all RB29 threads, Cultural conquest does appeal a lot to me. But I don´t know if I qualify: I´ve played only one emperor game on vanilla, won by domination (had a very good start). Have a few wins on monarch vanilla. Only recently I acquired Warlords, played one "get used to it" game on Prince, won easily by domination, and this is the only complete Warlords game I have. Currently playing a crowded Monarch Warlords game (normal map with 9 civs) and its a sure win, but not completed. Sorry for the lenght of the post, but I am concerned about my lack of experience, and wanted to let you know about it. I would also be interested in the other ideas, except the emperor aways peace. LKendter Jun 03, 2007, 11:06 AM Sorry for the lenght of the post, but I am concerned about my lack of experience, and wanted to let you know about it. Sorry, but I agree you haven't played enough to qualify for at least a monarchy win with warlords. LKendter Jun 03, 2007, 11:18 AM It has been almost 24 hours, and the only bite was from someone who doesn't have enough Warlords experience. It is starting to look I am going to have to suspend the LK series due to lack of interest. I never thought I would see the day when I can't get any interest in my SGs. Before I concede the series, I am going to put out the following mini-poll to figure out if I am going the wrong direction. 1) Do you want Warlords game at emperor? Has the interest in playing at monarchy ended? 2) Are you disappointed with Warlords so much, or don't own Warlords, that you will only play vanilla? If the choice is to play with the inferior vanilla or terminate the series I will drop back to vanilla. Let me know if you would if you sign up if either of the above were offered. lukep Jun 03, 2007, 11:20 AM I could do the cultural one RB29 was enlighting LKendter Jun 03, 2007, 11:22 AM Emperor always peace Signed up: LKendter Open slot Open slot Open slot Open slot Religious wacko Isabella Signed up: LKendter Open slot Open slot Open slot Open slot The xenophobic people Signed up: LKendter Open slot Open slot Open slot Open slot Cultural conquest Signed up: LKendter Lukep Open slot Open slot Open slot Requirements to sign up: 1) Experience at monarchy and a preferably a win at monarchy. Swiss Pauli Jun 03, 2007, 11:53 AM Hi Lee - I'd like to get on the cultural conquest game, if you're oK with the fact that I'll be OOP from 20 June to 3 July inclusive. I can make time to play my turns promptly until I head off. Aside from that, I'm not sure that AP on emperor is a good idea: aside from the risk of an early AI crush if you're unlucky with military resources, war will generally benefit the human. With AP, the AI will tend to nab all the best city spots, with little chance of liberating them. I'd be up for a regular Emperor game next month. sunrise089 Jun 03, 2007, 11:57 AM I don't think you should end the series LK! I think there are a few factors: some folks don't have Warlords. Others have played Monarch a lot. Others are burned out, but will be back for BTS. Most of all though, there seems to be a lot of SGs running right now and not a lot of new players. Maybe trying to run only one new game for now might be a good idea? I know when BTS comes out you won't have any problems finding players. Anyways, so I can contribute something constructive, I'll sign up for any of the games if that means the series isn't canceled. The only one I'd prefer not to play is the RB29 based game. LKendter Jun 03, 2007, 12:16 PM I don't think you should end the series LK! ... I know when BTS comes out you won't have any problems finding players. I changed the word to suspend. I would try again when BTS comes out. Anyways, so I can contribute something constructive, I'll sign up for any of the games if that means the series isn't canceled. With the correction to the word suspend (pending BTS) are you still signing up? Tatran Jun 03, 2007, 12:27 PM I've followed some of the cultural conquest SGs, so I would sign up for this variant. The others need some fine tuning. LKendter Jun 03, 2007, 12:33 PM Emperor always peace Signed up: LKendter Open slot Open slot Open slot Open slot Religious wacko Isabella Signed up: LKendter Open slot Open slot Open slot Open slot The xenophobic people Signed up: LKendter Open slot Open slot Open slot Open slot Cultural conquest Signed up: LKendter Lukep Swiss Pauli Tatran Open slot Requirements to sign up: 1) Experience at monarchy and a preferably a win at monarchy. sunrise089 Jun 03, 2007, 12:38 PM With the correction to the word suspend (pending BTS) are you still signing up? Possibly. I'm not sure if I need to though. It looks like you have two signups for your cultural game - Swiss (RB29 not enough for you?) and Tatran, plus yourself and Lukep makes it look like you only lack one more player for that game. I don't know if you are going to try to start two new games or only one. LKendter Jun 03, 2007, 12:51 PM I don't know if you are going to try to start two new games or only one. With the difficulty getting a game started at this point I am only going to try for one, and make that one the last one before BTS. sunrise089 Jun 03, 2007, 12:57 PM With the difficulty getting a game started at this point I am only going to try for one, and make that one the last one before BTS. Ok, then I assume it's going to be the cultural game. Since that's the one I have the least interest in playing (in spite of having the opportunity to play with Swiss again) why don't I say you can use me if you need to have one more to start the game, but if another person wants to sign up before you start, then I'm more than willing to give up my spot. Lucky1972 Jun 03, 2007, 04:24 PM Sorry, but I agree you haven't played enough to qualify for at least a monarchy win with warlords. OK, Thanks. I´ll keep lurking. Kodii Jun 03, 2007, 05:12 PM I have generally put myself in a position where I play every other game, to space things out and to ensure Lee doesn't get too sick of me. I am disappointed to hear that after LK131, the series will most likely move on to BtS. I would participate in LK131, but I'm in enough cultural games and I wouldn't want to deny sunrise the chance to play. I'll back into the shadows as a lurker until I get the chance to purchase BtS. Good luck! :) |