View Full Version : MM7: Slicing Samuri


Mark1031
Oct 24, 2005, 01:16 PM
Slicing Samuri, Japan: Primary focus on war. Japan Aggressive & Organized; starts with Fishing & The Wheel. Looks good for early expansion and Samuri sounds quite powerful and comes at a nice time for war.


Level: Probably Noble +1 (Monarch equivalent) unless it proves too hard in pre game testing (I really hope it does;) ).
Civilization: Japan
Map Type: Continents
Size: Standard
Other: Goal to test out everything but especially combat.

Start : well I should have it tomorrow from EB and I suppose a start on the 26th would work.

Players: six

Mark1031
madviking
Formula51
Meteor Punch
grahamiam
eotinb

madviking
Oct 24, 2005, 01:20 PM
I'll join. :)

Formula51
Oct 25, 2005, 07:17 AM
Could I join?

MeteorPunch
Oct 26, 2005, 11:52 AM
Got my game and would like to go to war. I imagine many of these early SGs will be embarassing to look back on as the blind lead the blind but also fun and unforgetable. Let's just have fun.

Bigfoot
Oct 26, 2005, 12:30 PM
Good luck guys. I don't have my copy yet because I am a skinflint and went for the free delivery option at Amazon. So for now I guess I will just lurk and learn. This sort of reminds me of when I played Civ III the first time: I confidently tried my first game at Monarch proceeded to get my *ss kicked. :lol: You seem to have a strong cadre of players here, so I have little doubt that you are more than up to the task.

Mark1031
Oct 26, 2005, 05:49 PM
OK I have the game running. Do you all have the game working? If so I will begin tonight. Could use some more players with the game installed and running. We will try Prince.

MeteorPunch
Oct 26, 2005, 11:18 PM
I'm ready to go.

MeteorPunch
Oct 27, 2005, 12:49 AM
Japanese Samurai (Melee Unit. Replaces the Standard Maceman):
8 Strength, 1 Move, 46 Hammers
The Samurai requires Civil Service, Machinery, and the Iron Resource. It's special abilities are: 2 First Strikes; +50% vs. Melee Units. The unit may is may be upgraded to the Rifleman or Grenadier depending on your choice.

The only bonus this unit gets is the aforementioned un-improveable-by-promotions first strikes. Bleh. But at least the animation is pretty cool.

Posted this info from here (http://forums.civfanatics.com/showthread.php?t=132780)

seems like a Samurai is not that powerful, but we will see...:cool:

grahamiam
Oct 27, 2005, 08:03 AM
i'll sign up. my copy ran for 3.5 hrs last night without a hitch! but the barbs really put the hammer on me so i need to refocus my warmonger skills :hammer:

eotinb
Oct 27, 2005, 09:17 AM
I'd like to join. Got Civ4 installed and running with only one odd graphical glitch so far. My SP games (one quickly aborted and another in progress and doing OK) have both been with Spiritual leaders -- allows me to test out religion by getting one of the early ones and play around with the civics with no pesky anarchy -- so I'd like to explore a more militaristic route.

Mark1031
Oct 27, 2005, 04:50 PM
4000BC: Well we start with rice and clams on a coast river. That is good (I think). Found in place and warrior finds nearby cow. Good. Start research on Myst for a religion and culture. Not sure if that is a good idea but I found on this level that I can often get an early religion.

http://www.civfanatics.net/uploads10/our_start.JPG

3800: Hut gives 3 gold.

3640: Hut gives 101 gold also find horses dyes and ivory relatively nearby.

3480: There is a nice choke

3400: Meet Mongols and the Incans near the choke.

3360: We get Buddism. Start research on Agri.

3280: 3rd warrior in start worker.

3200: Beat lion. Agri in -> mining.

Well I'm not sure if I did things well. I had to go out and buy a new computer to play the damn game as my laptops were just horribly slow and buggy. Oh well we needed a desktop. In my minimal testing I found I could often get and it was nice to have stonehinge. I would get a worker out and then adopt our state religion. Becareful to build enough military as I've found barbs to be much more dangerious in this game.

http://www.civfanatics.net/uploads10/mm7-3000BC0000.JPG

Mark1031
Oct 27, 2005, 04:52 PM
Mad viking is up
Formula51 on deck

Please check in and let us know if you are having trouble with the game. I certainly did but nothing a new computer couldn't solve.

Coffee
Oct 27, 2005, 05:08 PM
I had to go out and buy a new computer to play the damn game
:lol: with 10 characters.

madviking
Oct 27, 2005, 05:49 PM
Uh, guys, I might not Civ4 until tommorow... :sad:
I hope I get it...

Mark1031
Oct 27, 2005, 06:22 PM
Let's say whoever has it working can grab it. Just give a got it.

Formula51
Oct 27, 2005, 08:19 PM
Thats quite an expensive game for you Mark. Worth it though.

I'm going to ask for a move farther back, as I won't get the game until tomorrow.

MeteorPunch
Oct 28, 2005, 12:06 AM
I can play now.

Is there such a thing as discussing an overall strategy? :lol: I'm towards the end of the middle ages now in my single player game so I'm getting a feel for it.

I think we should try to get one of the early religions, if not, then one of the later ones (Christian or Islam).

Mark1031
Oct 28, 2005, 01:13 AM
We got Buddism. Havent converted yet.

MeteorPunch
Oct 28, 2005, 01:26 AM
We got Buddism. Havent converted yet.That was fast. I'll play tonight. 10 turns?

MeteorPunch
Oct 28, 2005, 02:25 AM
Looks good.

3000
2960
2920
2880 build our first worker, start on work boat. Need to grow another pop before starting on a settler.
2840 discover mining, start on hunting.
2800
2760
2720
2680
2640 discover hunting, start on animal husbandry (this is so we can get the cow nearby for health, also some horses)
2600 build work boat.

I haven't moved the worker or the work boat this last turn, leaving it for the next person. Also there is zero shields towards our next built, so that can be changed. I think we should build a settler next and chop some forest. Forest chopping is very powerful in this game and we are surrounded by forest. :D

Here's our little chokepoint. Some kind of animal (puma?) has emerged. Hopefully it eats the Incan scout. :lol:
http://www.civfanatics.net/uploads10/MP_mm7_01.JPG

Some dotmap ideas for the next cities.
http://www.civfanatics.net/uploads10/MP_mm7_02.JPG

bed_head7
Oct 28, 2005, 03:11 AM
Since a lot of us don't have much to look at (ie don't have game) lots of pics of stuff that was usually considered not worth posting in a Civ3 game might be appreciated here. You can't go wrong following Sirian's example in most respects, and the Cuban Isolationist game is packed with pictures.

Thanks!

eotinb
Oct 28, 2005, 05:30 AM
Since the order is all out of whack due to who does and does not have the game, I'll go ahead and get it. And great idea on extra screenies, bed_head7. In the same vein, I think a litle more explanation of what we are doing and why would be good -- things that may seem obvious to some of you from your SP games may come as a nice surprise to me, etc. and it will be nice for any lurkers or team members who don't have the game yet.

As for future cities, I'd like to push east and claim the choke ASAP, especially since the east part of our penninsula is pretty resource rich. With the way borders work in civ4, we shouldn't have much competition backfilling.

Edit: Something I want to ask the rest of the team about -- what's everyone's evaluation of the cost/benefit of putting roads everywhere a la civ3? Obviously the lack of a commerce bonus makes roads less of a priority, as does the fact that workers have 2 moves. In my two SP games I have tried both extremes -- roads just connecting cities and roads everywhere. Min-roads works pretty well but you need to be conscious of rivers (no surprise there) and I think that in some cases it may make sense to have a road running alongside both banks of a river. Max-roads is nice if you fight a defensive war against the AI, since you can attack from inside a city and then retreat back to its protection with 1-move units. But I also found that max-roads can get a little visually confusing and I have moved onto a tile I mistakenly thought was roaded more than once (although I'm sure that will change once I get used to the new graphics).

MeteorPunch
Oct 28, 2005, 05:45 AM
Pushing east sounds good. There is a "distance from capital" fee, but it is not bad.

Long term: We have horses and elephants. We need to build cities, research, yada, yada, and start churning out some chariots and horse archers. Right now I think chariots are much better because they cost half as much, but are almost as strong. Although it seems I heard somewhere that there are hidden strength modifiers which make things more powerful than they seem or something like that. :crazyeye:

Chariot - 4 Str, 2 Move, 25 shields
Horse Archer - 6 Str, 2 Move, 50 shields

That's my (probably wrong) opinion, but really I think we are just winging it. :ar15:

regoarrarr
Oct 28, 2005, 07:37 AM
One thing I noticed in my SP game is that you can't use units to block chokes! Multiple units can occupy the same square. The only way that you can block chokes is with cultural borders (and even then you can't have open borders or they can just walk on in)

How did you get the screenshots to save in-game?

MeteorPunch
Oct 28, 2005, 07:46 AM
How did you get the screenshots to save in-game?
The PrintScreen button on the keyboard. Civ 4 creates a screenshots directory in C:/Documents and Settings/yourname/My Games/Civ4/screenshots

These can be .tga, .jpg(by default), and .bmp

I can't find where to edit the quality though.

Roads: I don't know the answer to this. I'm using about the same amount of workers as Civ 3 and roading everywhere out of habit, but it's definitely not necessary.

grahamiam
Oct 28, 2005, 08:04 AM
roading is fine if we don't have the worker improvement tech yet. it'll help the settler get to where he has to go faster and help the worker come back to the resource square faster to improve it later. however, roading all over the place isn't necessary.

eotinb
Oct 28, 2005, 08:20 AM
Enjoy.

Pre-turn: Not sure why two settlers are in the queue, although I agree that one makes sense at this point. By the way, thanks for leaving so many pre-turn decisions for the next player, it's nice to have options. Since we don't have Bronze Working, we can't chop yet. Even though it won't finish in time to help with this settler, I swich to it because we will need it before Animal Husbandry (and shouldn't lose progress towards that in the meantime) -- also it's nice to know where the copper is. After reading RB1, I decide to this would be an excellent opportunity to play with the city governors. I tell the mayor of Kyoto to emphasize food, since that will be the fastest way to finish this settler. I'm curious though if the gov is smart enough to know that food=shields (hammers, whatever) when building a worker or settler. Start farming flood plain and burn work boat harvesting clams (gov switches to clams tile from 3 hammer forested plains hill -- good for him). Settler now in 10 and BW in 11.

2600IT: Meet the Little Corporal (but don't tell him I called him that).
2560
2520: Reach north coast of landmass and turn east, hoping to skirt just past Incan city.
2520IT: Panthers attack and we win. Wanted to win on offense rather than defense to get more XP but they wouldn't come out of their corner.
2480: Pantera (I renamed the units to make it easier to keep track -- feel free to change back or rename) is down to 1.2/2 so I tell him to heal (5 turns).
2440: Turns out there's nowhere to go in the east, so Woody heads back west.
2400
2360
2320: Kyoto Improver starts roading. Note that this will extend our trade network to the next river over. If we settle our next city along that river, it will be connected to Kyoto for purposes of resources, etc. (although a road would still be nice for troop movements).
2280
2240
2200: Lots of decisions for next taker: finished BW, settler in Kyoto, and worker finished roading.

Summary: I picked Animal Husbandry again but I would only keep that if the next person plans to settle near those cows SE of Kyoto. Any further away and we should have time before we get in place, settle, and make another worker (or move the one we have to the horses, which is the only other pasture-needing resource close by). Otherwise I think sailing makes sense for exploratory purposes (galleys could reach the landmass to the NE, the landmass or masses S, and get past the impassable mountain choke near Pantera's current location), to spread Buddhism along the coasts, and a lighthouse will boost the food production of the clams. I left Kyoto producing the second settler in the queue, but that too can be changed (although until our copper is hooked up or we research Sailing or Archery, I can't see anything that makes more sense). Images follow.

grahamiam
Oct 28, 2005, 08:27 AM
to keep a little sanity, let's go with this order :)

Mark1031 -> on deck
madviking (waiting for CIV)
Formula51 (waiting for CIV)
Meteor Punch
eotinb -> just played
grahamiam -> up

got it! will play and post tonight

eotinb
Oct 28, 2005, 08:28 AM
2520: Go East, young man.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-eotinb_screenshot01.jpg

2440: Scratch that, back the other way. The zoom is a little too far out to see it clearly, but if you look closely, you will notice the Incan borders.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-eotinb_screenshot02.jpg

This mountain effectively separates the land on either side, kinda odd.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-eotinb_screenshot03.jpg

Copper near Kyoto.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-eotinb_screenshot04.jpg

The known world.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-eotinb_screenshot05.jpg

grahamiam
Oct 28, 2005, 08:30 AM
question: we wanna convert to budism? or do we already have Kyoto as the holy city for budism? sorry, not sure how religion works yet :)

MeteorPunch
Oct 28, 2005, 08:42 AM
question: we wanna convert to budism? or do we already have Kyoto as the holy city for budism? sorry, not sure how religion works yet :)I think we need to convert by the time we get our second city. Once we connect them with roads, I think it will spread.

eotinb
Oct 28, 2005, 08:43 AM
Kyoto is the holy city for Buddhism, but we have no state religion (which is what I think you mean by conversion). Switching to Buddhism will require 1 turn of anarchy and will give us an extra happy person in Kyoto (you can check that in the religion advisor page -- F7). There are other benefits of having a state religion that some of the civics open up.

Edit: Was writing my reply while MeteorPunch wrote his. It will spread on its own via the trade network regardless of if it is our state religion. As far as I can tell, the only advantage at this point is the happiness bonus, which we don't need quite yet.

grahamiam
Oct 28, 2005, 09:01 AM
ok, so no conversion yet. well, it's very fitting to be Japanese and buddist :)

eotinb
Oct 28, 2005, 01:02 PM
Been thinking a bit more about conversion. An additional reason to not have a state religion is relations with other civs. I don't recall if anyone we have contact with has a SR yet. But I think we will want to convert for the happiness bonus if no other reason, and perhaps it's best to do it early -- the larger we grow the more hammers/gold/food we lose during anarchy. And the closest luxuries I see are a bit further down the tech tree (dyes) or across the sea (gems?).

Mark1031
Oct 28, 2005, 01:18 PM
I would do it early after the settler. We should then get missionaries (I think we need mono and some building) to spread it to the heathans so they will convert. This will give us good relations until we are ready to strike and I think it is easier to keep cities if they share your religion. Also 1 extra happy and hammer (I think) for having state religion.

Formula51
Oct 28, 2005, 02:11 PM
On CP: We should probably build right in the middle of the 4 resources on our peninsula. Resources are much more important than before. Religion: I agree we should convert early, just not now. Roads: all we need to focus on is connecting our cities, but terrain improvements (when they are available) are much more important.

Mark, we need a temple or buddhist equivalent to get missionaries, or a certain civic (can't remember which).

grahamiam
Oct 28, 2005, 03:32 PM
we can place it near the bananas and effectively seal off our little landmass. that will get us horses,elephants, and that purple stuff. 2nd city can backfill near the cows (copper will fall into Kyoto's SOI soon enough)

grahamiam
Oct 28, 2005, 03:34 PM
hmm, eotinb, where's the save?

bed_head7
Oct 28, 2005, 04:16 PM
So I guess you were lying when you said you "got it" then weren't you?

madviking
Oct 28, 2005, 05:21 PM
OK, mine works fine...

madviking
Oct 28, 2005, 07:05 PM
Uhh, got it.

grahamiam
Oct 28, 2005, 07:08 PM
Uhh, got it.
where's the save? that's what I was waiting for when I called a got it earlier

Sirian
Oct 28, 2005, 07:10 PM
Nice looking continent! :thumbsup:

Balastulin
Oct 28, 2005, 07:51 PM
Nice looking continent! :thumbsup:

Agree with Sirian here. By it's size and it's orientation, it's starting to look like... well... look like Japan!

eotinb
Oct 28, 2005, 08:38 PM
Crap! So sorry about the missing save. :blush:

But now I see I'm having some problems with the upload. Let's see if this works:
save (http://www.civfanatics.net/uploads10/mm7_BC-2200.zip)

Edit: Not working. Trying to figure this out ASAP.

Edit2: Should work now. Problem with valid extensions, so I just zipped it.

PS - I'm really sorry. I feel like a true bonehead. I shouldn't be too surprised though, as I'm the guy who sends out emails missing the attachments that were the only reason to send the email in the first place.

You need a monastary to create missionaries that spread the religion of that specific monastary (you can build a monastary [and temple and cathedral] for each religion present in a city). But it will also spread on its own via the trade network and hastened by other factors, including the presence of the appropriate shrine in the holy city, which can be built by a Great Prophet. Need Meditation (which we have, it's the Buddhism tech) to build monastaries and they give a slight (+10%) boost to beakers in the city in which they are built.

Formula51 is right that the Organized Religion civic allows any city with the state religion to build a missionary. It also gives a 25% boost to produciton in each city with the state religion. Requires Monotheism (which is also the Judaism tech).

I'm starting to sound like the manual. :crazyeye:

grahamiam
Oct 28, 2005, 09:13 PM
ok, i'm posting a got it now as I don't think MV actually got it in the last 10 mins

grahamiam
Oct 28, 2005, 09:54 PM
Preflight check: move the settler out to the resources. Move the worker back towards the copper so we can get that hooked up.
Go for Sailing as suggested.
Switch settler to rax (we’ll need it sooner or later and we have tons of food so those hills can me mined and worked)

T1: 2160BC move settler

T2: 2120BC ditto. Pantera is coming back to garrison the new town

T3: 20805BC worker finishes roading hill, moves to the next one

T4: 2040BC worker roads 2nd hill. Found Osaka -> scout

T5: 2000BC Pantera (warrior) moves into Osaka

IBT: Bede states that we are “mm7 the puny”

T6: 1960BC Woody the warrior finds the brown borders (due N of us)

T7: 1920BC

IBT: Sailing -> Animal Husband

T8: 1880BC Interesting, the game tells me that Osaka and Kyoto are now connected. Must be via the coastal waters
http://img.photobucket.com/albums/v645/grahamiam/mm7-1880BC.jpg
Yikes: MM to get a rax in 1T instead of 2

T9: 1840BC rax -> galley

T10: 1800BC Workers have finished mining the copper, now i set the worker to road it to connect it to the cities.

We can probably go for a worker in Osaka soon to connect the dyes and give us a little more happiness as we have 1 useless citizen in Kyoto right now :blush:

http://img.photobucket.com/albums/v645/grahamiam/mm7-1800BC.jpg

Sullla
Oct 28, 2005, 10:46 PM
Sailing enables coastal trade. That's why your two cities became connected as soon as you finished research on Sailing. Oh, and isn't drawing on the map fun? :)

eotinb
Oct 29, 2005, 12:39 AM
Can't activate dyes until we can build plantations (ditto for bananas). I'd say address the happiness problem in Kyoto by switching to Buddhism as our State Religion. After that, we might think about a temple (which would require Priesthood). Also, you can tell the city gov to set "No Growth" in a city which organizes tiles worked to maximize output while (you guessed it) breaking even on food. Might make sense as long as we are unhappy or at the threshold of being unhappy.

Edit: Ivory, on the other hand, is a lux that we can access with Hunting (which if we don't already have we can get pretty cheap). I'd say the next city needs to capture the horses and elephants.

@grahamiam and/or Sulla: How does one draw on the map?

@Sulla: Is it fun to watch the rest of us stumble around in the dark with all of your hard-earned wisdom (or at least experience :))?

madviking
Oct 29, 2005, 06:45 AM
OK, i got it, now.

grahamiam
Oct 29, 2005, 07:52 AM
we can build a quick Oblisk in Osaka to expand it's borders for the ivory. perhaps do that before building a worker there? sorry about not revolting, I knew I was forgetting something :)

@eotinb: to draw on the map, zoom out (perhaps all the way or close to it) till the leftmost button over the minimap appears (the one with 4 orange blocks). click on it to draw or write. The only thing that's not quite right with it is that the fog makes it dark or unreadable, so I had to move the text S 1T so we could see the text.

Mark1031
Oct 29, 2005, 11:04 AM
we can build a quick Oblisk in Osaka to expand it's borders for the ivory. perhaps do that before building a worker there? sorry about not revolting, I knew I was forgetting something :)
.

Build stonehinge. I am addicted to that wonder. oblisk in every city.

Formula51
Oct 29, 2005, 12:36 PM
Well, I think we should avoid Civ3 style wonder addiction, but damn, I also love stonehenge. :)

I should be getting my game by next week at the latest.

IIRC, you can name continents/islands also.

Gram, I think a worker is a better idea, as it will allow us to get some more hammers to build the obelisk faster. Plus, we really don't need the ivory inside our borders until we can hook it up to a city.

Corbeau
Oct 29, 2005, 03:12 PM
[lurk-semiOT post] - In SMAC I regularly used the ability to name tiles (landmarks) to remind myself where I wanted to place cities. I would think that you could create ingame dotmaps for succession games in the same way, and they'll be impossible for the next player to miss.

eotinb
Oct 30, 2005, 03:35 PM
Gram, I think a worker is a better idea, as it will allow us to get some more hammers to build the obelisk faster. Plus, we really don't need the ivory inside our borders until we can hook it up to a city.
Given the happiness situation in Osaka, the faster we hook up luxes, the better. If our only concern is hooking up the ivory (and I'm not suggesting that it should be), it actually makes more sense to build the obelisk before the worker since it takes some time for an obelisk to grow a city's borders. Of course, building Stonehenge changes that calculation.

madviking
Oct 30, 2005, 04:00 PM
http://www.civfanatics.net/uploads10/Civ4ScreenShot00021.JPG
http://www.civfanatics.net/uploads10/Civ4ScreenShot00031.JPG
save (http://www.civfanatics.net/uploads10/mm7_BC-1200.Civ4SavedGame)
Nothing eventful... (except for lsoing the scout :blush: )

Mark1031
Oct 30, 2005, 09:12 PM
Mark1031 -> on deck
Meteor Punch
eotinb
grahamiam
madviking -> just played
Formula51 (waiting for CIV)-> up

OK we should get the lux up. We might want to push out past the choke but I would have to look at the map more closely. We are secure for getting the near by cities but they should be place carefully and on fresh water if at all possible. It is as good as an aquaduct.

Formula51 if you have the game working is up. If not let us know or I'll take it in 24 hrs.

Formula51
Oct 31, 2005, 09:21 PM
Sorry, I still can't get my hands on it. (damn EB games, screwing up my preorder!) :(

grahamiam
Nov 02, 2005, 07:01 AM
Mark, do you know you're up?

Mark1031
Nov 02, 2005, 09:33 AM
1160: Switch Kyoto to worker we need some. Send settler to FP spot. Bring galley home for transport duty. Looks like some nice stuff around us. I see another rice, sugar and gems on nearby lands.

1080: Osaka Scout->Archer, Scout back to Osaka for Island exploration duty.

1000: Kyoto worker->worker build cottage on river. We need the $$$.

975: Priesthood in -> Monarchy

950:-775: Not much. Start exploring the other lands with scout. Start hooking up ivory and building cottages. I would try to expand out to the surrounding Islands as they look like they may have nice stuff. Dont forget military


Mark1031 -> just played
Meteor Punch-> up
eotinb -> on deck
grahamiam
madviking
Formula51 (waiting for CIV)

MeteorPunch
Nov 02, 2005, 12:26 PM
Got it. I started playing it and the date was 2230BC. :crazyeye: This of course contradicts the filename and everything else. Upon further inspection, the game was using a custom gamespeed that I installed in the custom assets folder (why it was using this, I have no idea - my other games don't do this). So I think I just have to move the files I made everytime I play and it will work.

MeteorPunch
Nov 02, 2005, 01:10 PM
I removed the file and the game worked.


625 Meet the Germans. Found the city of Edo.

575 Enter the Classical Era with the discovery of Monarchy. Start on Writing (which already has some beakers put towards it).

525 Discover Writing. Start on Iron Working. Meet England. Trade for Open Borders with all 5 known Civs.

I love writing on the map. :D
http://www.civfanatics.net/uploads10/MP_MM7_03.gif

eotinb
Nov 02, 2005, 01:49 PM
Got it. Will probably play in the next few hours.

eotinb
Nov 02, 2005, 04:49 PM
Pre-turn: Nothing looks amiss. Not sure why MP wants to cram a city into the western edge of our penninsula -- in any case, I don't see why a city here should be a priority. I do find a spot I prefer on an island SW of us. A city here can grab two luxes we don't have and has some clams to help with growth.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot006.jpg

1. 475BC: There are barbs afoot in our territory, I send the Tokyo garrison to help out in case they decide to go a-pillaging.

450ST: Never mind the help, barbs get mowed down by Osaka's arrows.

2. 450BC: Osaka finishes barracks, starts lighthouse as it will need the help growing. I send our galley back to pick up the settler and escort for our new island town.

3. 425BC: Tokyo finishes archer, starts temple as it will need more happy faces to keep growing.

400ST: Libby and the Khan have seen the light.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot008.jpg

4. 400BC: zzz.

5. 375BC: Kyoto finishes settler, starts axe to have a more active barb defense. MM Kyoto to prevent growth, as there aren't any more extra happy faces. Between this situation and our new co-religionists, I think it's time to switch our state religion.

350ST: IW -> Alphabet, so we can trade techs and build up relations with our Buddhist neighbors.

6. 350BC: Osaka finishes lighthouse, starts galley -- we're Japan, we need a navy. Nearest iron is just past the choke.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot010.jpg

7. 325BC: Buddhism spreads to Edo. I notice Woody asleep near Mongolia, so I wake him and start looking around.

8. 300BC: Unload settler pair on island.

9. 275BC: Kyopto finishes axe, starts on library. Lots of coin there to multiply. I decide this is as good a time as any to switch state religion.

10. 250BC: We are now Buddhist. Satsuma founded, starts on obelisk to grab resources. Redo the MM in Kyoto to promote growth again. It will still probably need a temple, but I leave it on library for now.

Summary: Iron would be nice, but since we have copper, it's not crucial. Even though this is an aggressive game, it'd still be nice to have decent relations with at least some of our neighbors -- and from what we know now (almost nothing) the two other Buddhists are as good as anybody.

Few more pictures:

I love that barbs have their own towns now.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot007.jpg

Who the hell is this guy anyway?
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot009.jpg

The save. (http://www.civfanatics.net/uploads10/mm7_BC-0250.zip)

Formula51
Nov 02, 2005, 07:17 PM
Excellent, now that they are buddist already, we get plenty of free gold, letting us expand more. :)

BTW, I got Civ4, but slot me in after a few more players. (need to practice)

eotinb
Nov 02, 2005, 08:05 PM
I don't think we have the Buddhist shrine yet, actually. Need a Great Prophet. For which we'd need either a wonder or a temple to make priests. Something to think about over the next few turns.

grahamiam
Nov 02, 2005, 08:16 PM
looks like I'm up. I got it but won't play till tomorrow night so we can ponder our next move.

grahamiam
Nov 03, 2005, 08:33 PM
Preflight check: Looks fine. I’d like to settle near the iron, just to have it as well as a secure path to the larger part of our landmass.

IBT:
T1: 225BC MM Osaka to prevent growth and maximize hammers (we’re at our max happiness @ 7), Lib in 8T

T2: 200BC

IBT:
T3: 175BC

IBT:

T4: 150BC Meet the Mali, they have 2 sheep but we have nothing to sell. Sign open border treaty with them
http://img.photobucket.com/albums/v645/grahamiam/mm7-150BC.jpg

T5: 125BC Osaka galley -> granary; Load Pantara warrior onto the boat and head out to scout to the E

T6: 100BC Alpha -> Math (on the way to markets); Edo granary -> Monastary

T7: 75BC Napolean asks us to end deals with Elizabeth, but I refuse
Trades:
Sell Monarchy to Elizabeth for Masonry and Poly
Mali: Sell Monarchy for Math

Research set to Currency

IBT:

T8: 50BC Capitol Lib -> Axe

T9: 25BC Satsuma Oblisk -> fishing boat

T10: 0AD Nada

T11: 25AD: Sorry, I hit enter: Kyoto Axe -> Temple

I think, after Currency, we can research Construction and then start building Axeman and War Elephants to start dividing and conquering our continent. Since they’re the Mongols, we should also have spears for cover. Or maybe we are waiting for Samurai's?

http://img.photobucket.com/albums/v645/grahamiam/mm7-25AD.jpg

Mark1031
Nov 04, 2005, 11:28 AM
Got it. I think we want vassalage before we start our military build up (it comes with Feudalism. Given our aggressive trait we will get 2 upgrades with rax for melee units out of the gate. With feud I would swap to Vassalage+Serfdom and then start the buildup. This will also give extra unit support. Looks like we could use some infra at the moment and to work on growth a bit.

romeothemonk
Nov 04, 2005, 01:43 PM
Who the hell is this guy anyway?

Lord McCauley was a member of the English House of Lords. He was a learned man, who was most famous for a speech in which he outlined England's rule of India. Speech was in 1835. He was also a poet and general layabout (Common thing amongst nobility). He wrote a good deal, especially regarding territorial management and India in particular.
Hope that helps.

gunnerxtr
Nov 04, 2005, 02:33 PM
I think he was asking who the unknown civilization was...... i thought same thing at first though. :)

eotinb
Nov 04, 2005, 03:34 PM
What I should have said is: "Who the hell does Lord McCauley think he is, anyway, calling us mediocre?"

Mark1031
Nov 04, 2005, 11:14 PM
25AD –100AD: Not much exploring a bit more.

125 AD: Khan completes the Parthenon. Tokyo Temple ->Rax. Also start a priest in the city so we can build our shrine.

150AD: Khan founds Christianity. This will be leading to a bad turn of relations.

175AD: Currency->Monotheism in 2 turns. I’m hoping to be able to trade for theology with Khan.

200AD: Napoleon want Currency for free. Since we already have bad relations I say no. We need to convert the Incans to our religion so we have another friend.

225: Monotheism->Construction. Khan wont part with Theology as we don’t have enough to trade. Currency to Mansa for Calander+40gp. I didn’t revolt but we may want to.

250: Khan finds Jesus. Our relations are about to turn sour.

275AD: Dyes on line

300: Khan demands we break with England. Since they are the only Buddhist friends we have left I say no.

Well we have the best economy but our army is not ready. I revolted now as organized religion and hereditary rule gets us a lot (should have done it as soon as mono came in but I wasn’t thinking). We can revolt again to vassalage and theocracy for major war action as they are the best for that. Wait to get both theology and Feudalism for this. We are strong in research and can get there soon. Organized religion gets us faster building builds and missionaries without monastery. We should try to spread it to the Incans to cultivate a friend on Khans boarder. We can probably take out New Sari without much problem which will give us iron. It is a very nice town.

http://www.civfanatics.net/uploads10/mm7power.JPG

http://www.civfanatics.net/uploads10/mm7B.JPG


BTW can anyone tell me how to get rid of the file name pop up in the screen shot.

eotinb
Nov 04, 2005, 11:18 PM
As I have never seen that popup, I couldn't say, but perhaps it's something in the .ini file. I'd suggest changing things in there randomly and see if that helps. :rolleyes:

Edit: Who's next? I'm all confused about the roster, as I thought this was supposed to be madviking's turn.

madviking
Nov 05, 2005, 10:26 AM
Roster on front page:
Mark1031- just played
madviking- got it
Formula51- on deck ?
Meteor Punch
grahamiam
eotinb

Formula51
Nov 06, 2005, 10:03 AM
Roster is fine with me.

Are we going to raze + replace that mongol city?

As well, how do you get the grid?

eotinb
Nov 06, 2005, 10:25 AM
Ctrl+T or the 2nd button from the left on top of the minimap.

Formula51
Nov 06, 2005, 11:05 AM
Oooh, thanks. :)

madviking
Nov 06, 2005, 03:38 PM
SAVE (http://www.civfanatics.net/uploads10/mm7_AD-0500.Civ4SavedGame)
http://www.civfanatics.net/uploads10/Civ4ScreenShot0015.JPG
rather uneventful :coffee:

MeteorPunch
Nov 07, 2005, 07:49 AM
That event log is awesome! Now lazy people like Madv and myself don't have to keep notes of what we did. :mischief: :lol:

eotinb
Nov 07, 2005, 01:39 PM
There was a suggestion in the GOTM forum for an ambitious Python programmer to beef up the log for purposes of GOTM, SGs, etc. Hoping someone takes up the challenge. :bounce:

Formula51
Nov 07, 2005, 02:14 PM
That would be xtra nice. I got it, as long as it is ok to play on thursday. (I'm pretty busy)

Mark1031
Nov 07, 2005, 04:38 PM
If Meteor Punch has time before Thurs maybe you could swap. Also I will be away from the 10th –the 16th. Since the game does not work on my laptop please skip me if I’m up in that time. I will be able to peak in on progress.

MeteorPunch
Nov 07, 2005, 08:53 PM
I'll get it tomorrow.

MeteorPunch
Nov 08, 2005, 12:51 PM
500
520
540
560 discover Metal Casting, start on Literature. Trade Polytheism and Alphabet to Inca for Code of Laws.
580
600
620 discover Literature, start on Civil Service. Trade Alphabet to Mongolia for Horseback Riding.
640 Buddhist monk converts New Sarai.
660
680 Buddhist monk converts Machu Picchu.
700 Kagoshima founded.

- Kagoshima needs a defender.
- After the Forges finish, we may be able to start a military buildup.

Satellite view of Japan
http://www.civfanatics.net/uploads10/MP_MM7_04.gif

Mark1031
Nov 08, 2005, 01:54 PM
OK Formula up. I'm not sure we need forges in every city. I understand the attraction and habit but unless it is a shield rich city that can build it in a reasonable time I don't see the need. I would take New Sari ASAP and then hunker down for peace while we prep for real war. We need Hedit Rule, Theocracy, Vassalege (i.e. Feudalism) for civics and we need construction if we don't have it for lots of cats.

Formula51
Nov 09, 2005, 06:23 PM
I agree. I, however, think that we will need forges in most, if not all cities.

Oh yeah, I got it.

Formula51
Nov 11, 2005, 09:19 PM
Sorry I took so long, but here it is. I don't think we are ready even for a small war, we need a few more axes and cats.

Preflight: Osaka > cat, due to already unhealthy conditions. Kago > archer (too small to build forge)

(1) 720: Inca moves archer near Kyoto, they demand HBR. I say no, they don't declare. Buddhism spreads in England, Mongols get a GP.

(2) 740: Mongols get their GA! :eek:

(3) 760: nada

(4) 780: nada

(5) 800: Osaka cat > cat. I give the cat Barrage I.

(6) 820: Discover Civil Service. Start on Machinery. Revolt to Bueracracy(sp?) since our capital is pretty formidable already.

(7) 840: Holy ****!! :crazyeye: I find Kyoto can do colussus in 5T!! Queue that up behind settler.

(8) 860: Kyoto settler > Colussus. Edo forge > rax.

(9) 880: Load settler onto galley.

(10) 900: Tokyo forge > worker. We need more windmills around tokyo, not cottages. ;)

D'oh, I forgot about defenders for Kago. :crazyeye: As well, we don't need so many damn towns, unless we are planning on Univ. Suff.

MeteorPunch
Nov 11, 2005, 09:26 PM
Since Marks gone for awhile, here's the roster:

Mark1031
madviking
Formula51 - just played
Meteor Punch - played before Formula51
grahamiam - up
eotinb - on deck

grahamiam
Nov 12, 2005, 04:47 PM
thanks MP, didn't realize I was up :) got it.

grahamiam
Nov 13, 2005, 08:35 PM
Preflight check: We have 3 axes, 1 cat, and a bunch of archers (5). We are not ready to attack anything yet.

Switch Tokyo from Worker to Axeman. We need more units if we want that town, and there’s a worker down by Osaka that has just finished a road to New Sahiri that can come back.

We can sell Lit and Civil Service to Inca for Fued and 20g, but I hold off for now as we don’t need to revolt yet.

T1: 920AD Edo rax -> elephant; Ok, I’m irritated as there’s a gally N of and I don’t know where we want him to go! Therefore, I send him to the gems/dyes area to our E. There’s fish there and we can get extra lux’s for trading.

T2: 940AD Kubla Khan finishes GLib

T3: 960AD Kyoto Colossus -> Elephant; Osaka Cat -> Cat

T4: 980AD Machinary -> Engineering (pikes will make sort work of the Keshiks); Sell Sugar to the Mali for Wheat (Osaka is unhealthy)

T5: 1000AD Kyoto Elephant -> Elephant; Tokyo Axe -> Spear
Buy Fued from Inca for Civil Service and 60g

T6: 1010AD nada

T7: 1020AD Kyoto Elephant -> Elephant

T8: 1030AD Osaka Cat -> Cat

T9: 1040AD Kyoto Elephant -> Spear; Satsuma Forge -> Lib
Bizmark has a GA.

IBT: Napolean offers 350g for Lit, take it

T10: 1050AD Tokyo spear -> market
Galley with settler sees barbs near the landing zone, so I move an Archer nearby so it can load onto the galley next turn. Imho, new town should be located on the hill N of the gems.
Also, we have a large chunk of gold and could probably either do massive negative research or upgrade a few archer. I’ll leave that for the team to decide.
2 more elephants, a spear, and a cat should be able to join the invasion force in the next few turns. We should have no problem taking New Sarai. Note: I have not given the newly built units promotions as I'll leave that up to the next player to decide (figured it will fit your attack style better)

http://img.photobucket.com/albums/v645/grahamiam/mm7-1050AD.jpg

Formula51
Nov 13, 2005, 08:46 PM
Watch out, the Mongols are a strong civ, it may take more than that to take them on, even for one city.

grahamiam
Nov 13, 2005, 08:50 PM
there's 2 archers and 1 axeman in New Sahari. We should be able to take it. Pikes (once Eng is done) should do well vs the Keshiks. We have to start somewhere and this is the logical place. Otherwise, we're looking a naval invasions and we have to rethink everything. Also, we will get iron = Samarai with this town, so it could go very well for us.

Formula51
Nov 13, 2005, 08:55 PM
Indeed it would go well, but I was thinking about the reluctance of the AI to make peace immediately which could hurt us, as GK is big.

eotinb
Nov 13, 2005, 09:37 PM
I've got it. New Sarai will soon be ours.

eotinb
Nov 14, 2005, 01:49 PM
1050AD (0): Notice Samarqand SW of Satsuma (our island town). Just something to be aware of in the upcoming battle.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot011.jpg
Turn research down to 90% for less negative cash flow, still finishing Engineering in 2 (I want some cash on hand for upgrades). Kublai's got a galley with a settler/archer pair on our coast NW of Kyoto. I cancel Open Borders, hoping to send him back to his home waters. Unfortunately it only pushes him one tile to the west, but a settlement south of England is going to be tricky for him pretty soon, I think. I change builds to have greater military emphasis, including a couple of galleys -- I want the flexibility to attack across the bay, to take Samarqand, or just to defend from a counterattack from the sea.

1060AD (ST): Mansu comes asking after the clams we just stopped trading to KK, offering silk -- I accept.

1060AD (1): Kyoto: spear->galley. Osaka: cat->horse archer (for pillaging raids/general mobility). I send our advance units across the Mongolian border, triggering this war! I put a couple of workers near Satsuma to sleep. Nothing for them to do at the moment, but I didn't want to move them back to the mainland yet as they could be needed to repair some pillaging or to improve Samarqand after we take it.

1070AD (2): Engineering comes in and I start on Theology (for Theocracy, of course). Can't upgrade spears to pikes until we get iron. I am leaving a few spears back home to deal with any mounted units KK might send at us. Kyoto: galley->longbow. I think I know that this means:
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot012.jpg

1080AD (3): Nara founded on grahamiam's proposed spot, starts on lighthouse. Advance moves into position outside New Sarai.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot013.jpg

1090 (ST): Barb warrior near Nara attacks and loses to our archer. Mansu comes proposing Compass for Civil Service -- as the latter is worth about twice as many beakers as the former, I turn him down.

1090 (4): Kyoto:longbow->longbow. I'm fortifying these defenders without using their promotions -- City Garrison seems most likely, but perhaps Drill may be useful if they are used in an active defense. Just don't forget about the promotion. Imhotep (Great Engineer) born in Tokyo -- the only wonder we can build at the moment is the Hagia Sophia (workers improve 50% faster), which isn't spectacular but is nice in that it produces Great Engineer points. Since there is nothing spectacular on the horizon, I decide to build it in Tokyo, where we are already pulling in GE points with our regular engineer specialists. Begin shelling of New Sarai -- down from 50% to 27%, so should be ready for first wave of assault in 1 or 2 turns (one more to finish wearing down defenses and maybe another to send in some suicide cats). Our galley pillages some nets outside Old Sarai.

1100AD (5): Kyoto:longbow->missionary. Osaka:horse archer->missionary. I want to sneak in a couple before our civic swap in 2 turns. Edo:temple->cat. Satsuma:galley->galley. Tokyo:Hagia Sophia->resume galley. I pillage some nets outside New Sarai -- this is probably not smart as we should take it before the lack of food hurts much, but I wanted the cash. Our cats finish reducing the defense of New Sarai, and odds are in favor for our elephants, but I think I'll wait and soften them up a bit more with some collateral damage.

1110AD (6): Tokyo has WLTK day. I promote a cat to City Raider I and send it in, hoping the promotion will increase it's odds of survival (by the way, a keshik just showed up in New Sarai -- too bad we have elephants on hand). Cat gets wiped out, and doesn't even do that much collateral damage (probably because I didn't take Barrage).
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot014.jpg
Second and third cat also die, but do much better.
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot015.jpg
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot016.jpg
I save the fourth cat for the next city. At this point, it's just mopping up. We get a worker for our troubles.

1120AD (7): Theology->Guilds. Kyoto:missionary->elephant. Osaka:missionary->cat. Tokyo:galley->cat. Use missionary to spread Buddhism in Kagoshima. Promote axe to Medic to help heal the elephants. Send two healed elephants north with cat, spear, and horse archer (not stacked up yet).

1130AD (8): Edo cat->cat. Trying to build things that won't be obsolete in a few turns when we finally get iron. Kyoto has WLTK day. Continue moving towards Turfan. KK gets a Great Engineer.

1140AD (9): A Mongolain galley came swooping down out of the fog in the IT, but inspection reveals it to be empty. KK uses his Engineer to complete Notre Dame -- thanks! Pilage some nets outside Karakorum. Last two elephants finish healing and head north to join raiding party. One axe left to defend New Sarai for now, but I started an archer cascade to help out. Pillage a farm outside Turfan.

1150 (ST): A keshik takes out our pillaging horse archer.

1150AD (10): Kyoto:longbow->longbow. Osaka:cat->cat. Edo:cat->elephant. Satsuma:galley->resumes library. I left some moves on the galley by Tokyo and the elephant there. I planned to load another cat on the galley next turn and then head for Turfan, but if the next guy would rather load up the elephant now and go, feel free.

Summary: Workers loaded on galley, ready to improve around Nara. Galley set to sentry duty east of Satsuma. Two more galleys headed for ferry duty on the north coast of our main penninsula. First wave nearing Turfan. Missionary ready to convert New Sarai once it comes out of rebellion. Think that's about it.

eotinb
Nov 17, 2005, 03:24 PM
Hello? Hello... hello.......

madviking
Nov 17, 2005, 03:31 PM
since, marks gone, i guess i can take it.

Mark1031
Nov 17, 2005, 04:11 PM
I'm back but you can take it an I will get it after you for the weekend.

Mark1031
Nov 20, 2005, 08:18 PM
If MV doesn't post in a few hours I will take it.

madviking
Nov 21, 2005, 04:28 PM
Ok, yeah, I need a skip

Mark1031
Nov 21, 2005, 11:05 PM
1150: I notice that Kahn is pretty well defended and that city Turfan gives us nithing and it will take many turns to get troops ready to take it. OTOH Machu Pichu has wines and is weakly defended. I will take peace with Kahn when I can and switch to Huayna who is not very friendly with us anyway.

http://www.civfanatics.net/uploads10/710000.JPG

1160: Tear up some fishing nets

1170: Move troops. Take peace with Kahn for nothing through a misclick.

1180:zzz

1190: Kyoto WE->lighthouse. Edo WE-> Harbor. Kagoshima->lighthouse. We have enough of an army so back to infra.

1200: Guilds->paper for PP and Edu. Osaka cat-> forge

1210: Cancel open boarders with Huayna and declare.

1220: Moving on Machu Pichu

1230: Bombard Machu Pichu from 65% to 26%. No counter.

1240: Paper-> printing press. Paper to our friend Liz for optics straight up. And on the war front 3 more bombards reduce city defenses to 0. Send in 2 suicide cats and we are able to take the city defended by 2 LBs, 1 maceman, and 1 spear losing 1 WE in the process.

http://www.civfanatics.net/uploads10/machu0000.JPG


1250: Consolidate and heal.

I would press the war on the Incans. We would need some more cats but we can also take them down or out almost with what we have for actual troops. Or we could stop and consolidate at some point. Kahn will be a tougher nut but I’m hoping our friend Liz can be eventually made friendly enough to declare on him. This would be nice as he would be sandwiched.

Mark1031
Nov 21, 2005, 11:07 PM
Mark1031- Just played (out till the 28th)
madviking-Skip
Formula51-UP
Meteor Punch - On Deck
grahamiam
eotinb

grahamiam
Nov 22, 2005, 06:31 AM
nice :hammer: mark!

fyi: I will be out of town Thursday and Friday, so feel free to skip or swap if I'm up, eotinb :)

MeteorPunch
Nov 24, 2005, 03:37 AM
I've got it..

MeteorPunch
Nov 24, 2005, 04:34 AM
played an extra turn somehow.

1250 Trade with Mansa for Banking.
1260 I'm really confused. Why do we have a galley with a warrior and catapult on board...in English territory?
1270
1280
1290 Islam founded...somewhere. Open Borders with Napoleon.
1300
1310 capture Huamanga. Lost 2 catapults. Make peace with Inca for all I can get.
http://www.civfanatics.net/uploads10/MP_MM7_05.jpg
1320
1330 Start on Replacable Parts.
1340
1350
1360 Kublai declares war on Elizabeth! falling right into our (Marks) plans...the AI sucks at killing each other, but at least they'll start hating each other before we ally England vs. Mongolia.

- Next player: redeclare war on the Inca when the peace treaty expires (1410, I think).
- our military production isn't so great for quickly conquering at the moment. For that we need a decent number of city attackers (Samurai would be best, but we have mostly elephants) and catapults.
Important: I played in version 1.09, I assume everyone is going to be upgrading.

eotinb
Nov 24, 2005, 09:07 AM
I think the troop galley in English waters was on its way to Mongolia, but got pushed to England when peace broke out.

Any issues switching to 1.09? I haven't tried opening an old save.

grahamiam
Nov 27, 2005, 08:13 AM
looks like i'm up. got it.

grahamiam
Nov 27, 2005, 08:59 PM
scroll around, all looks fine. bump up research to get RP in 7T vs 8T, but lose about 13gpt
MM Nara for growth

Turn 197 (1370 AD)
Huamanga begins: Library
Huamanga begins: Taoist Monastery
The resistance in Huamanga ends, set to Taoist Monastery to get some quick culture. City is starving
chop the forest next to New Sarai to aid finishing the Grocer
Not much to do. All cities are still building the old stuff :)
Osaka grows: 11
Osaka finishes: Samurai
Tokyo grows: 10
Kagoshima grows: 6
Nara grows: 3

Turn 198 (1380 AD)
Osaka begins: Samurai
I upgrade a promoted warrior to a pike for 160g
Turn down research, RP still due in 5T @ +7gpt
Kyoto finishes: Knight
Machu Picchu's borders expand

Turn 199 (1390 AD)
Kyoto begins: Knight
Satsuma grows: 12
Satsuma finishes: Grocer

Turn 200 (1400 AD)
Tech learned: Divine Right
Satsuma begins: Courthouse
There were 2 trades on the IBT:
1st: England offers Divine Right and 20g for PP
2nd: Mongols cancel Open Borders agreement
Upgrade 2 Axeman to Samurai's.
verify that our peace deal can be canceled in 1T. Also note that the Mongal are tight with Capac, so we do risk getting involved in a 2 front war.
Tokyo's borders expand
Machu Picchu finishes: Granary

Turn 201 (1410 AD)
Machu Picchu begins: Barracks
I move a Samurai and Elephant out of Machu Picchu. Our largest force is going to go for Corihu, and then swing N.
Kyoto finishes: Knight

Turn 202 (1420 AD)
Kyoto begins: Knight
DoW on the Inca
Samurai promoted: Cover
Catapult promoted: Barrage I
Catapult promoted: Barrage I
Catapult promoted: Barrage I
Our attack force heading for Corihuayrachina
Knight promoted: Flanking I
Tech learned: Replaceable Parts
Tokyo finishes: Knight
New Sarai finishes: Grocer

Turn 203 (1430 AD)
Research begun: Gunpowder
Research begun: Rifling
Tokyo begins: Samurai
New Sarai begins: Work Boat
Ok, after RP, I go for Rifling, which requires Gunpowder 1st. Guns in 7T, Rifling 13T after that.
No counters from the Inca
Samurai promoted: City Raider I
Pick up 30g pillaging a tile with a knight
Osaka finishes: Samurai
Edo grows: 10
Huamanga finishes: Taoist Monastery

Turn 204 (1440 AD)
Osaka begins: Samurai
Huamanga begins: Library
Galley defeats: Incan Galley.
Cori has some LB's, a chariot, and a spear. Should be pretty easy with this force :hammer:
Sink a galley that had a horse archer and a chariot
Samurai promoted: Combat II
Kyoto finishes: Knight
Satsuma grows: 13
New Sarai finishes: Work Boat
Machu Picchu finishes: Barracks

Turn 205 (1450 AD)
Kyoto begins: Knight
New Sarai begins: Market
Machu Picchu begins: Buddhist Monastery
Inca's borders expand, and a chariot moves up, but nothing else.
Ok, looks like Cori now has a cat, which puts the stack in jeapordy. Our cats drop the defences down to 34%, but I decide to send in the units anyways, as we should be able to take this important town and keep the front to our N from now on.
Samurai loses to: Incan Longbowman.
Samurai loses to: Incan Longbowman.
Samurai defeats: Incan Longbowman.
Knight defeats: Incan Spearman.
War Elephant defeats: Incan Longbowman.
War Elephant defeats: Incan Catapult.
We capture the town, costing us 2 Samurai's, but now we can focus our strength in 1 direction.
Taoism has spread: Corihuayrachina
Galley promoted: Drill I
Knight promoted: Combat I
Knight defeats: Incan Chariot.
Satsuma finishes: Courthouse
Kagoshima finishes: Forge

Turn 206 (1460 AD)
Satsuma begins: Pikeman
Kagoshima begins: Library
Whoops, sorry, I hit enter by accident. Builds in Kagoshima and Satsuma can be switched.

Looks like we're not going to get much resistance from the Inca. Suggest we roll over them while building up for the bigger showdown with the Mongols. We could use a few more courts, especially in our far-flung towns.

http://img.photobucket.com/albums/v645/grahamiam/MM7-1450AD.jpg



Crap, can't upload the save. Will try again later (or tomorrow morning)

eotinb
Nov 28, 2005, 05:42 AM
I believe I am next. Unless someone tells me otherwise, I'll get the save when grahamiam posts it.

grahamiam
Nov 28, 2005, 06:06 AM
and here it is :)

CFC was definitely a little wacky for me last night. couldn't even post a report in MM8!

eotinb
Nov 28, 2005, 10:50 AM
Since no one said otherwise, I've got it. Should have time to play either late tonight or during the day tomorrow (not that this game is on any kind of breakneck pace :))

eotinb
Nov 29, 2005, 12:07 PM
The save (http://www.civfanatics.net/uploads10/mm7_AD-1530.Civ4SavedGame)


Turn 206 (1460 AD)
Satsuma begins: Harbor -- switch to Harbor since it's at max healthiness and doesn't have a barracks (was building pikeman)
Knight promoted: Sentry -- I like having at least one unit with sentry as a scout

Turn 207 (1470 AD)
Knight pillages a hamlet for 11g
Pillage a village for 19g and then the hamlet it becomes for another 21g
Upgrade archer in New Sarai to LB, since there is an Incan Horse Archer about
MM Kyoto to get above 30hpt threshhold -- knights in 3 turns
Since Osaka is at max health, I MM to 0 growth for more hammers and gold
Great Engineer coming in a couple of turns -- Versailles would be a nice thing to get with him
I hire a scientist in Edo, as it is quite wealthy and there is no need to hurry for the Grocer
Kyoto finishes: Knight

Turn 208 (1480 AD)
Kyoto begins: Knight
Knight promoted: Combat I
Couple of Incan HA's invade our territory -- not a threat to do anything but pillage, but I see no reason to allow even that
Knight defeats (10.00/10): Incan Horse Archer outside New Sarai
Spearman defeats (2.08/4): Incan Horse Archer outside Huamanga
Promote spear to pike after killing HA
11g from cottage
Our troops are amassed outside Cuzco
8g from cottage
Osaka finishes: Samurai
Zhang Heng (Great Engineer) born in Tokyo

Turn 209 (1490 AD)
Osaka begins: Courthouse -- thought I'd sneak this in to improve finances
Vicky wants us to go to war with KK, but I turn her down. I do trade her cows for 5gpt
Knight defeats (4.40/10): Incan Catapult -- Incan cat does collateral damage to our stack outside Cuzco (6 units) and retreats
Planning to build Versailles in New Sarai -- but maybe an Incan city would be better...
Cats take Cuzco's defense from 85% to 34%
5g from farm
Tech learned: Gunpowder
Knight loses to: Incan Horse Archer (2.94/6)

Turn 210 (1500 AD)
Trade dyes to Napoleon for 3gpt
Pikeman promoted: Combat II
Pikeman defeats (5.16/6): Incan Horse Archer -- revenge is ours! (for the knight from last turn)
LB from Huamanga sent to cover pike since a mace is nearby
3 cats reduce Cuzco to 0% defense. Fourth sent in as fodder
Catapult loses to: Incan Longbowman (4.56/6)
Knight promoted: Combat II
Promote knight to CombatII and send in against LB in Cuzco
Knight defeats (1.00/10): Incan Maceman
Make that a mace -- anyway we win
I think I'll wait to soften up some more with cats before I send in the rest
3g from farm
5g from farm
New Sarai begins: Versailles
Kyoto finishes: Knight
Machu Picchu finishes: Buddhist Monastery
Samurai defeats (6.96/8): Incan Catapult -- another minor collateral damage attack
Suicide cat results not great:
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot017.jpg
Knight vs maceman:
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot018.jpg
Victory:
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot019.jpg
Turn 211 (1505 AD)
Kyoto begins: Courthouse
Machu Picchu begins: Samurai
Samurai promoted: Shock
Samurai loses to: Incan Maceman (0.40/8)
Samurai promoted: Shock
Samurai defeats (7.36/8): Incan Maceman
Those Samurai were taking down the mace guarding the Incan iron source outside Tiwanaku
I'm not sure we have enough to take Cuzco but reinforcements could take a while -- guess I'll pillage for now
Osaka finishes: Courthouse

Turn 212 (1510 AD)
Osaka begins: Musketman
Corihuayrachina comes online and begins: Barracks
Bismark comes asking to trade deer for ivory. I tell him only if he throws in 2gpt, which he does
6g from farm
Shelling of Tiwanaku begins
Pillage Incan iron mine for 18g
8g from windwill
7g from fishing boats
Kyoto finishes: Courthouse
Kyoto begins: Longbowman
Tokyo finishes: Samurai
Satsuma finishes: Harbor
Kagoshima finishes: Library
Galley guarding a water resource outside Satsuma loses to: Incan Caravel (1.98/3)
Guess Liz would have left us holding the bag:
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot020.jpg

Turn 213 (1515 AD)
Tokyo begins: Knight
Satsuma begins: Caravel
Kagoshima begins: Caravel
Need better aquatic defense
HC is not willing to give us a tech for peace -- if so, I would take one
Pikeman defeats (5.16/6): Incan Horse Archer
23g from village
WW is starting to rear its head
Edo finishes: Grocer
Nara finishes: Granary

Turn 214 (1520 AD)
Edo begins: Caravel
Nara begins: Buddhist Monastery
7g from hamlet then 5g from cottage
35g from village
14g from hamlet
Kyoto finishes: Longbowman
Kyoto begins: Knight
New Sarai finishes: Versailles
Samurai defeats (5.92/8): Incan Catapult -- more collateral damage, nothing major

Turn 215 (1525 AD)
1g from farm
Pikeman defeats (3.66/6): Incan Horse Archer -- pillaging HA dead
5g from farm
11g from cottage
25g from town
Versailles comes in -- helps with finances (+21gpt at 70% science)
Nara grows: 5
Corihuayrachina finishes: Barracks

Turn 216 (1530 AD)
Corihuayrachina begins: Musketman
Catapult promoted: Barrage I -- retreats
Catapult promoted: Barrage I
Catapult loses to: Incan Longbowman (3.60/6)
11g from village
Knight promoted: Combat I
Knight defeats (10.00/10): Incan Spearman
13g from hamlet
Knight promoted: Combat I
Knight defeats (7.20/10): Incan Longbowman
Samurai promoted: City Raider I
Samurai defeats (8.00/8): Incan Longbowman
Samurai promoted: City Raider I
Samurai defeats (8.00/8): Incan Longbowman
Captured Tiwanaku (Huayna Capac)
5g from pasture
The battle of Tiwanaku:
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot021.jpg
After collateral damage dealt:
http://i13.photobucket.com/albums/a288/eotinb/mm7/mm7-shot022.jpg


Summary: I did a lot of pillaging and took Tiwanaku. Used a Great Engineer to hurry Versailles in New Sarai. Now might be a good time to ask for peace. I didn't check what HC was willing to give this last turn, but even some gold would be worth it for a bit of a break. HC did manage to pillage a few tiles near our mutual border, but I think he won't be doing much more of that since he is losing his cities and his resources -- only the boats are a threat now, which is why I started some Caravels.

grahamiam
Nov 29, 2005, 12:51 PM
nice :hammer:

i vote that we take the last Incan city, then start getting ready for the Mongols. No mercy :nya:

eotinb
Nov 29, 2005, 01:10 PM
FWIW, there are two Incan cities left.

grahamiam
Nov 29, 2005, 01:53 PM
well, I'm still for taking him out :) lets us focus on the Mongols next.

However, you are recommending peace, any particular reason(s)? Sorry, but didn't see any real indication in your write-up that stated that we needed peace. WW becoming a problem? too many towns atm? Can we just rebuild a few more units and then regroup for the final 2 towns within 10 turns?

Mark1031
Nov 29, 2005, 02:20 PM
I have it...

eotinb
Nov 29, 2005, 02:38 PM
My thinking on peace was that our offensive is running out of gas. Cuzco is heavily defended and reinforcements are still far away. In 10 turns we could be poised to take both remining Incan cities and we might as well get something out of HC while we wait. But if Mark can take both cities with what I left him, I'd be as happy as everyone else.

Mark1031
Nov 30, 2005, 10:00 AM
Well I screwed up the autologger and I don’t feel like pouring through the details of the in game log.

Key Tech Trades: 1535: RP+220gp->Mansu for Nationalism. RP->Liz for Edu +200gp.
1540: Nationalism -> Khan for Astronomy. 1555: Gunpowder->Mansu for Econ. 1590: Chemistry->Mansu for Constitution. Also picked up corporation in there somewhere. We are now working on steam heading for assembly line (Infantry:D ).

Key Military: We take Olantamanbu first without difficulty, it had only 3 defenders used only 1 suicide cat as we were short on them. Healed and brought up some reinforcements to take out Cuzco by 1585. It had like 7 LBs and 2 cats. It did not use the cats to weaken our stacks which I kept on 2 tiles. It did require 2 rounds of attaching with everything we had and 3 suicide cats. We lost maybe 3 troops besides the cats in the whole affair. One thing that irritates me in this game is that it is almost impossible to pound techs out of the AI. We were crushing the Incans and they would never part with philo to stop the attack. This is just stupid on their part. Anyway by the time we make peace he has nothing to give and still won’t part with philo.

Government Change: After the war I revolt to Representation, caste system, and free market.

Thoughts: I think we are in a good government for awhile and next player should optimize cities and hire some specialists. I would take a breather for some infra and head for infantry and cannon. We can pump rifles and upgrade. I whored around some of our military techs to gets us some econ techs but we should probably keep techs to ourselves at least with our own continent. Khan is up next then Liz. If opportunities present themselves Mansu is a good trading partner on the other continent and small but a lead researcher who is willing to trade.

BTW I played to 1600 to even things out.

PS: We should have a GA comming up with the completion of the Taj.

PPS: On another note it might be a good idea not to pillage tiles in cities that we plan to keep. Esp towns which take a while to build up.

http://www.civfanatics.net/uploads10/incan_demise.JPG

Mark1031
Nov 30, 2005, 10:07 AM
Mark1031
madviking-> UP
Formula51-> On Deck
Meteor Punch
grahamiam
eotinb

grahamiam
Nov 30, 2005, 11:00 AM
nice work Mark! I take it the Inca have a settlement somewhere else. Too bad the fall of Cuzco didn't kill him. Hopefully, the new towns don't flip.

Mark1031
Nov 30, 2005, 11:40 AM
Yes I don't I havent looked for it but there is no worry about flips without cultural boarders it can't happen, I think. However it does affect happiness and we should knock him out at our earliest convienence.

Mark1031
Dec 01, 2005, 10:52 AM
Mark1031
madviking-???
Formula51-UP
Meteor Punch-On Deck
grahamiam
eotinb

Haven't heard from MV so lets move on. If he checks in we can slot him in.

MeteorPunch
Dec 01, 2005, 11:17 AM
Formula51 hasn't been on CFC in a week. I'll play tomorrow, allowing a chance that he or MadV get it before then.

madviking
Dec 01, 2005, 02:31 PM
Oh, I ahven't been her ein a long time... :blush:
I'll try to play soon...

madviking
Dec 01, 2005, 03:03 PM
save (http://www.civfanatics.net/uploads10/mm7_AD-1650.Civ4SavedGame)
It was just worker actions and building stuff.
We lost the Taj Mahal >.<

MeteorPunch
Dec 02, 2005, 01:03 PM
looks like I'm up.

MeteorPunch
Dec 04, 2005, 01:13 PM
okay, I was switching to a new version of eotinb's autolog and forgot to edit and create a new destination for my log to be kept...so it's gone. I'll expain the details.

At the beginning of my turns, all cities are set to infrastructure, mainly science buildings. I personally don't think this is best because we have a tech lead on all civs except Mansa Musa, so we need to crank out military (especially catapults, as we are about out) and mass a new force to take down the Mongols.

- Most science building have finished building, and in the end could be very beneficial if we build mostly military from here out.
- I built the Heroic Epic in our capital (probably the most important military building).
- About half our major cities are building factories and will need coal plants.
- We are researching Steel, so will soon be able to build cannons (we can build infantry now, btw).
- When should we attack? I'm thinking could start at 10-20 cannons and 10 infantry (+some other units).

grahamiam
Dec 05, 2005, 11:03 AM
looks like the roster is as follows :)

Mark1031
madviking-???
Formula51
Meteor Punch
grahamiam ->UP
eotinb ->On Deck

will play and post tonight, if I'm feeling ok.

Mark1031
Dec 05, 2005, 12:51 PM
Sorry but I am out of town and gaming again till Sat. Can Skip or swap when/if I come up.

grahamiam
Dec 05, 2005, 09:43 PM
Turn 250 (1700 AD)
Ok, so since no one has posted a pic in a while, I decided to take a screenie showing our cultural borders (Inca holdings looks Red & Orange)

http://img.photobucket.com/albums/v645/grahamiam/MM7-1700AD.jpg

Not sure if the town of Nagoya was really worth it, but oh well.
While we may be able to build units, all cities are on infrastructure duty. Most building much needed factories.
Nothing to really do, but Pentigon and Oxford Uni are available. Our happiness is very high, most cities are under-populated atm.
Tokyo finishes: Grocer
Nara's borders expand
Corihuayrachina's borders expand
Tiwanaku finishes: Taoist Temple

Turn 251 (1705 AD)
:hmm: seems we're being mocked

http://img.photobucket.com/albums/v645/grahamiam/MM7-1705AD.jpg

Tokyo begins: Factory
Tiwanaku begins: Barracks
I run the Buddist Missionary N to join one of the border towns. The Mongol city of Turfan is a cultural monster
Buy the Mali WM for 190g
Inca have 1 town on the SW border of France. Looks like we'll have to forget about them for now :lol:
I gift fish to England to get her liking us more. I see an alliance vs the Mongols to divid and conquer
However, she is cautious towards us atm.
Kyoto finishes: Factory
Kyoto begins: Settler
Kagoshima finishes: Granary
Nara grows: 10
Ollantaytambo's borders expand
Cuzco grows: 6

Turn 252 (1710 AD)
Kagoshima begins: Harbor
Build a harbor in Kagoshima to get a little more income
Kyoto begins: Infantry
Switch Kyoto from Settler to Infantry. Don't think we need another settler atm
Satsuma's borders expand
New Sarai grows: 16
Tiwanaku grows: 10
Nagoya grows: 2

Turn 253 (1715 AD)
Buddhism has spread: Tiwanaku
Kyoto finishes: Infantry
Kyoto begins: Settler
Tiwanaku finishes: Barracks
Ollantaytambo finishes: Granary
Cuzco's borders expand

Turn 254 (1720 AD)
Tiwanaku begins: Taoist Missionary
Kyoto begins: Coal Plant
Find a Great Scientist in Satsuma? Ok, gonna use him to build an Academy in a high beaker town.
Spend a bunch of gold upgrading our Navy and a few Muskets to Infantry.
Tech learned: Steel
Kyoto grows: 14
Cuzco finishes: Granary

Turn 255 (1725 AD)
Research begun: Biology
Cuzco begins: Work Boat
I choose Biology so we can increase our pop more quickly. We're so under the happiness limit that it seems wasteful not to increase the pop of the cities
Osaka finishes: Factory
Satsuma grows: 16
Huamanga grows: 7
Buddhism has spread: Duisburg (German Empire)

Turn 256 (1730 AD)
Osaka begins: Infantry
Kyoto finishes: Academy
Use the Great Scientist to build an Academy in Kyoto
I can get Physics for Steel, straight up, from the Mali. It also appears that the Mali don't care for the Mongols too much, so I don't think he'll trade it to them.
We are up Chems and Sci Method on Mongols.
Tech learned: Physics
We have Uranium in a forest right next to Tokyo
Osaka's borders expand
Edo finishes: Factory
Corihuayrachina finishes: Forge
Tiwanaku finishes: Taoist Missionary

Turn 257 (1735 AD)
Edo begins: Coal Plant
Corihuayrachina begins: Market
Tiwanaku begins: Cannon
Taoism has spread: Machu Picchu
Corihuayrachina begins: Taoist Temple
Corihuayrachina begins: Market
Kyoto finishes: Coal Plant
Kyoto begins: Settler
Kagoshima finishes: Harbor
New Sarai finishes: Factory
Machu Picchu finishes: Factory
Corihuayrachina grows: 7
Cuzco finishes: Work Boat

Turn 258 (1740 AD)
Kagoshima begins: Cannon
New Sarai begins: Cannon
Machu Picchu begins: Cannon
Cuzco begins: University
Upgrade a pike to a Grenader
Kyoto begins: Ironworks
Start building IW in Kyoto
Nara grows: 11
New Sarai grows: 17
Ollantaytambo finishes: Lighthouse

Turn 259 (1745 AD)
Ollantaytambo begins: Courthouse
I'm bringing a couple of workers back to the core so we can help Osaka grow and maybe mine the Uranium near Tokyo
Tech learned: Biology
Ollantaytambo grows: 7
Nagoya finishes: Granary

Turn 260 (1750 AD)
Research begun: Artillery
Nagoya begins: Library
I MM Huamanga to get the FP next turn. Next player should MM it back after the 1st turn so it continues growing.

http://img.photobucket.com/albums/v645/grahamiam/MM7-1750AD.jpg

Mark1031 ->On Deck (maybe swapped)
madviking -> possibly on-deck
Formula51-???
Meteor Punch
grahamiam
eotinb ->UP

eotinb
Dec 06, 2005, 06:15 AM
I've got it. I want to prepare a landing party to take out Samarqand -- no need to leave that Mongol city behind our front lines once we start the next war.

MeteorPunch
Dec 06, 2005, 11:29 PM
Hey guys, I need to be permenantly skipped until the 18th. I'm gonna focus on what's left of school.

eotinb
Dec 09, 2005, 07:25 AM
The save (http://www.civfanatics.net/uploads10/mm7_AD-1800.Civ4SavedGame)

Summary: Not much going on, just more infrastructure and amassing troops for the Mongolian invasion. Next player should check out the notes at the end of the detailed log.


Turn 260 (1750 AD)
eotinb: Several of our new cities don't share the national faith, so a few missionaries will be in order I think
eotinb: Do a little MM here and there
Huamanga finishes: Forbidden Palace
Cuzco grows: 7

Turn 261 (1755 AD)
eotinb: FP completion increases gpt by 10
Osaka finishes: Infantry
Tokyo grows: 13
Nara finishes: Observatory
New Sarai finishes: Cannon

Turn 262 (1760 AD)
Osaka begins: Buddhist Missionary
Nara begins: Harbor
New Sarai begins: Aqueduct
Machu Picchu finishes: Cannon

Turn 263 (1765 AD)
Machu Picchu begins: Coal Plant
Osaka finishes: Buddhist Missionary
Edo finishes: Coal Plant
Corihuayrachina finishes: Market
Tiwanaku grows: 11
Ollantaytambo grows: 8

Turn 264 (1770 AD)
Osaka begins: Buddhist Missionary
Edo begins: Infantry
Corihuayrachina begins: Granary
New Sarai finishes: Aqueduct
Ollantaytambo finishes: Courthouse
Nagoya grows: 3

Turn 265 (1775 AD)
New Sarai begins: Harbor
Ollantaytambo begins: Barracks
eotinb: I shut off research for a turn since Artillery will still come in (only needs a sliver on the bar) and we have lots of upgrades I think we should make
Tech learned: Artillery
Osaka finishes: Buddhist Missionary
Satsuma finishes: Factory
Kagoshima grows: 10
Nara grows: 12
Machu Picchu grows: 9
Huamanga finishes: Observatory

Turn 266 (1780 AD)
Research begun: Railroad
Osaka begins: Buddhist Missionary
Satsuma begins: University
Huamanga begins: Barracks
eotinb: Science back to 70%
eotinb: Upgrade one cat to arty and one cannon and that's it for our upgrade budget
Buddhism has spread: Huamanga
Tokyo finishes: Factory
Corihuayrachina finishes: Granary
Cuzco grows: 8

Turn 267 (1785 AD)
Corihuayrachina begins: Settler
Corihuayrachina begins: Settler
eotinb: Napoleon comes offering corn for crab, which I accept, as well as selling him cows for 10gpt
Tokyo begins: Infantry
Tokyo begins: Coal Plant
Kyoto grows: 15
Kyoto finishes: Ironworks
Osaka finishes: Buddhist Missionary
New Sarai finishes: Harbor
Huamanga grows: 8
Huamanga finishes: Barracks
Ollantaytambo finishes: Barracks

Turn 268 (1790 AD)
Kyoto begins: Infantry
eotinb: Kyoto is now producing 178 hpt for troops, so I think it's time to crank out a few infantry
Osaka begins: Buddhist Missionary
New Sarai begins: Coal Plant
Huamanga begins: Factory
Ollantaytambo begins: Artillery
Buddhism has spread: Ollantaytambo
Corihuayrachina begins: Factory
Kyoto finishes: Infantry
Osaka finishes: Buddhist Missionary
Edo finishes: Infantry
Machu Picchu finishes: Coal Plant

Turn 269 (1795 AD)
Kyoto begins: Infantry
Osaka begins: Coal Plant
Edo begins: Infantry
Machu Picchu begins: Infantry
Kyoto finishes: Infantry
Tiwanaku finishes: Artillery
Ollantaytambo grows: 9

Turn 270 (1800 AD)
Kyoto begins: Infantry
Tiwanaku begins: Buddhist Temple
eotinb: Needs more happy faces
Buddhism has spread: Corihuayrachina
eotinb: Massing infantry and arty South of Tiwanaku for the Mongolian invasion, with a few infantry on their way there
eotinb: Knight group North of Machu Pichu ready to pillage Mongolia
eotinb: Three worker pairs ready to start railing next turn when RR comes in, two working from Kyoto East and North and one from Machu Picchu South and West
eotinb: And I have one infantry in a galleon off of Nagoya getting ready for invasion of Samarqand -- obviously he will need some help
eotinb: I was saving Oxford for Satsuma since that is our second biggest beaker producer after Kyoto

MeteorPunch
Dec 10, 2005, 03:56 PM
I think I have the school thing in the bag, so I will be able to play.

Mark1031 - up
madviking - on deck
Formula51 - ???
Meteor Punch
grahamiam
eotinb - just played

Mark1031
Dec 13, 2005, 08:47 AM
OK I got it.

eotinb
Dec 13, 2005, 06:58 PM
@The team: I'll be on the road from this Thursday until at least after Christmas and maybe until after the 1st. Please skip me until I announce my return.

Mark1031
Dec 13, 2005, 11:12 PM
Not much to report until 1845. Mostly military builds and some drydocks for Navy. Pick up Drama in 1 turn as we will need to control WW because I get impatient and declare on Khan in 1945. I was anxious for some action but the next player will get most of it as I was mostly moving troops. We should have plenty but will need theaters in some cities to control the WW when it comes.



Turn 270 (1800 AD)
Osaka begins: Artillery
Edo begins: Artillery
Kyoto begins: Artillery
Tech learned: Railroad

Turn 271 (1805 AD)
Research begun: Combustion
Research begun: Flight
Buddhism has spread: Cuzco
Kyoto finishes: Artillery
Edo grows: 14
Kagoshima finishes: Artillery
New Sarai finishes: Coal Plant
Cuzco finishes: University

Turn 272 (1810 AD)
Kyoto begins: University
Kagoshima begins: Frigate
New Sarai begins: Drydock
Cuzco begins: Drydock
Kagoshima begins: Drydock
Kyoto finishes: University
Tokyo finishes: Coal Plant
Kagoshima grows: 11
Machu Picchu finishes: Infantry
Cuzco grows: 9
Nagoya grows: 4

Turn 273 (1815 AD)
Kyoto begins: Artillery
Tokyo begins: Drydock
Machu Picchu begins: Infantry
Kyoto finishes: Artillery
New Sarai finishes: Drydock
Tiwanaku grows: 12

Turn 274 (1820 AD)
Kyoto begins: Artillery
Kyoto begins: Infantry
Kyoto begins: Infantry
Kyoto begins: Artillery
Kyoto begins: Infantry
Kyoto begins: Artillery
New Sarai begins: Frigate
Kyoto finishes: Artillery
Machu Picchu grows: 10
Corihuayrachina grows: 8
Tiwanaku finishes: Buddhist Temple
Ollantaytambo grows: 10

Turn 275 (1825 AD)
Tiwanaku begins: Forge
Tech learned: Combustion
Kyoto finishes: Infantry
Osaka finishes: Coal Plant
Tokyo finishes: Drydock
Edo finishes: Artillery
Nara finishes: Harbor
Cuzco grows: 10

Turn 276 (1830 AD)
Osaka begins: Drydock
Tokyo begins: Granary
Nara begins: Library
Kyoto finishes: Infantry
Kagoshima finishes: Drydock
Machu Picchu finishes: Infantry
Tiwanaku's borders expand
Ollantaytambo's borders expand

Turn 277 (1835 AD)
Kagoshima begins: Destroyer
Machu Picchu begins: Infantry
Infantry promoted: Pinch
Kyoto begins: Drydock
Kyoto begins: Artillery
Research begun: Drama
Tech learned: Drama
Kyoto grows: 16
Kyoto finishes: Artillery
Tokyo finishes: Granary
New Sarai finishes: Destroyer
Corihuayrachina finishes: Factory
Ollantaytambo finishes: Artillery
Cuzco finishes: Drydock
Nagoya grows: 5
Nagoya finishes: Library

Turn 278 (1840 AD)
Research begun: Flight
New Sarai begins: Theatre
Cuzco begins: Infantry
Nagoya begins: Infantry
Tokyo begins: Destroyer
Ollantaytambo begins: Destroyer
Destroyer promoted: Drill I
Kyoto finishes: Infantry
Osaka finishes: Drydock
Edo finishes: Infantry
New Sarai finishes: Theatre
Machu Picchu finishes: Infantry
Cuzco grows: 11

http://www.civfanatics.net/uploads10/sam.JPG

Turn 279 (1845 AD)

I get impatient and Declare on Khan. Troops land at Samargand. We advance on Turfan with an army of 8 arty, 2 cannon, 7 infantry and 5 Knights in 2 army groups.

Osaka begins: Destroyer
Edo begins: Infantry
New Sarai begins: Infantry
Machu Picchu begins: Infantry
Destroyer defeats (30.00/30): Mongolian Work Boat
Tiwanaku begins: Theatre
Kyoto finishes: Artillery
Kagoshima grows: 12
Huamanga's borders expand
Corihuayrachina finishes: Settler

Turn 280 (1850 AD)

Bombard Samargand but hold off attack. Continue advance on Turfan.

Kyoto begins: Infantry
Kyoto begins: Artillery
Kyoto begins: Artillery
Corihuayrachina begins: Machine Gun
Artillery promoted: Combat I
Artillery promoted: City Raider I
Infantry promoted: Pinch
Destroyer defeats (30.00/30): Mongolian Caravel


http://www.civfanatics.net/uploads10/trf.JPG

MeteorPunch
Dec 14, 2005, 01:16 AM
I went ahead and played...needed something to do to pass some time. If MadV shows up he can be next, of course.

1850
1852 capture Samarkand. get a Great Engineer.
1854
1856 capture Turfan (Sistine Chapel). Use the Engineer to help rush the Pentagon.
http://www.civfanatics.net/uploads10/MP_MM7_06.JPG

1858 Flight is discovered, we enter the Modern Era.
1860
1862 Trade Flight to Mansa Musa for Democracy (need for Emancipation), Philosophy, and Music.
1864 Kyoto builds the Pentagon (+2 Exp in all cities).
1866 Karakorum captured (Great Lighthouse, Great Library, Parhenon, Spiral Mineret, Notre Dame...too bad they are mostly expired).
1868 Elizabeth declares on Kublai Khan...now he is sandwiched between us. :p
1870 Ning-hsia captured.

- Mansa has Electricity and Rocketry on us. I wouldn't trade him our factory tech for either. With Rocketry he can start the Apollo. We are getting tanks soon, but it may be hard to achieve domination (easier than conquest) before someone else...but I think it's doable.
- We got some new civics - I really wanted to revolt, but thought maybe it should be a team decision. My vot goes for: Representation->Police State, Beauracracy->Vassalage, Caste System->Emancipation
http://www.civfanatics.net/uploads10/MP_MM7_07.JPG

eotinb
Dec 14, 2005, 07:26 AM
Given the time left, and a desire to go for domination, I'd say MeteorPunch's civic suggestions make sense. In fact, I think we probably won't spend much more time at peace. After Mongolia, rolling on into England makes sense -- after that Germany is closer but it may make more sense to declare on Mali to slow their spaceship production down.

Mark1031
Dec 14, 2005, 12:22 PM
I’m sorry guys but RL issues and holidays mean I have to drop my games. Good luck.

MeteorPunch
Dec 15, 2005, 02:26 AM
I forgot to mention a fourth civic should be changed, Organized Religion->Theocracy. With our new civics (Police State, Vassalage, Emancipation, Free Market, Theocracy) and the Pentagon, units will start with 10 Exp points.

I skipped MV, but he's technically up before me. Are we still playing? We're down to 4 people.

Mark1031 - out
madviking - up?
Formula51 - apparently out?
Meteor Punch - just played.
grahamiam - up?
eotinb

grahamiam
Dec 15, 2005, 06:16 AM
sorry, I'll get to it tonight if Mad Viking doesn't show up. however, being close to the holidays, and all the things that go with it, I may need till Saturday.

eotinb
Dec 15, 2005, 09:08 AM
I'd like to finish, even though I'll be out for a while due to travel.

madviking
Dec 15, 2005, 11:49 AM
gots it...

MeteorPunch
Dec 18, 2005, 04:58 AM
Madv, are you still here? :scan:

grahamiam
Dec 18, 2005, 06:18 AM
i will get it tonight if he doesn't play.

madviking
Dec 18, 2005, 06:33 AM
Sorry, RL is really busy for me... :blush:

grahamiam
Dec 19, 2005, 06:46 PM
apologies, i wasn't feeling well last night. I'm starting tonight and will post tomorrow, sorry for the delay.

grahamiam
Dec 20, 2005, 09:49 PM
Turn 290 (1870 AD)
Preflight: (note, I'm having crash problems, so I have no idea how long I can play :( )
Revolt as recommended (upkeep cost will be the same, btw, at 54gpt)

I've promoted the 4 units on the transport near Karakorum, and then send them to Beshbalik. Not sure how wise that is but I want to get the defenses down by the time our larger stacks arrive.
It takes so long to turn on the grid that I go downstairs and watch TV for a bit. Come back and all is well. Upgrade a couple of rifles/grenaders in the empire to Infantry
Kyoto begins: Artillery
Infantry defeats (14.00/20): Mongolian Catapult

Turn 291 (1872 AD)

Bombard Beshbalik down to 30% defenses. Trying to get more units overthere but I screw up a transport load and somehow use up all the movement points of the units on the transport.

Turn 292 (1874 AD)
Turfan begins: Library
Hey, we have gems near Kyoto :)
Reduce Beshbalik's defenses to 0, should be ready to attack next turn.

Turn 293 (1876 AD)
Napolean is getting very frisky. In the last 2 turns he has canceled open borders and a food trade. I upgrade a Frigate protecting our southern coast to Destroyer for a mere 355g :eek: However, we are really thin down there and if he lands in or near
Kyoto, we will be hurting.
Ok, begin attacking Beshbalik with arty.
Artillery defeats (1.80/18): Mongolian Infantry
Devastating, kills an infantry and wounds everthing else. Do it again
Artillery defeats (15.12/18): Mongolian Rifleman
Artillery loses to: Mongolian Rifleman (1.26/14)
Well, I guess that was either bad RNG or bad promotion on my part, but everything in town is severly weak, so I send in the Infantry
Infantry defeats (20.00/20): Mongolian Longbowman
Infantry defeats (20.00/20): Mongolian Rifleman

Captured Beshbalik (Kublai Khan)
We take the city. I place 2 inf and 1 arty inside for now as it's mostly English knights near the town.
Destroyer defeats (30.00/30): Mongolian Frigate
The Frigate was near Tabriz and just came out last turn. We should take the town next turn.
France is sending 2 galleons with settlers towards the oil S of Turfan. Looks like a bit of a pain for now.
Kyoto finishes: Artillery
Osaka finishes: Artillery
Tokyo finishes: Infantry
Nara grows: 13
Cuzco finishes: Theatre
Nagoya grows: 8

Turn 294 (1878 AD)
Osaka begins: Grocer
Tokyo begins: Infantry
Cuzco begins: Buddhist Temple
Bombard Tabriz down to 18% defenses, then send in the last 2 arty
Artillery loses to: Mongolian Infantry (6.80/20)
Infantry defeats (20.00/20): Mongolian Longbowman
Infantry defeats (20.00/20): Mongolian Infantry
Infantry defeats (20.00/20): Mongolian Grenadier
Christianity has spread: Tabriz
Confucianism has spread: Tabriz
Captured Tabriz (Kublai Khan)
Kyoto finishes: Artillery
Huamanga grows: 9
Huamanga finishes: Factory
Samarqand's borders expand

Turn 295 (1880 AD)
Kyoto begins: Theatre
Huamanga begins: Coal Plant
Artillery promoted: City Raider II
Artillery promoted: City Raider I
Looks like Napolean and Mansa Musa are going for the oil :lol:
I unload our SoD next to Old Sarai.
I kept it all in one stack as all he has are Cats, and I can't see them doing much damage (he's also limited to 1). Another 2 groups are headed N to raze his ice cities
Samarqand begins: Library
Tech learned: Electricity
Kyoto finishes: Theatre
Edo finishes: Artillery
Kagoshima finishes: Transport
Nara finishes: Library
New Sarai finishes: Artillery
Corihuayrachina grows: 10
Ollantaytambo finishes: Destroyer
Turfan's borders expand

Note: we are in very good shape to take the last 2 cities on the main landmass. I'm not sure if the Ice cities are worth the domination points, as the drag on the economy will be pretty bad. I'd rather raze and then go after England, taking her more developed towns and not worrying about defending the northern ice. Now, if that ice had silver, then maybe those towns would be worth it. But they don't have anything we need, and they will cost a lot to maintain, so my vote is to raze.

MeteorPunch
Dec 21, 2005, 01:54 AM
Looks like Graham's game is crashing. Will you continue?

I'd keep the 2 northern Mongol cities (Tiflis and Sanchu) because they give us some land for domination.

grahamiam
Dec 21, 2005, 07:53 AM
Hi, sorry about that log. It was a late night :lol: seems like the end was cutoff :hmm: I will try to edit now, but yes, my game is crashing at a frustratingly high rate :mad: The curious thing is that I was just able to play 10 straight turns on MM8 without issue :hmm:

@MP: I need to get caught up with LoTR17 and Bede's game tonight. If no one takes it by Thursday, I will try to finish my set. But frankly, the crashing is extremely frustrating and I don't know if I want to try this save again. It's ashame as all that fighting was really fun, and we're oh so close to tanks :sad:

eotinb
Dec 22, 2005, 07:54 AM
Nice work, gram. This game will probably be slow going for a while yet. This is not a got it.

eotinb
Dec 29, 2005, 03:19 PM
Well, it's worked out well for me that my only active game has slowed down so much as I have been out of pocket. Happily, I just got a temporary job that should be fun. Sadly, this means I will not have reliable civ access until at least mid-February. If this game is still going and not finished by then, I'll rejoin -- otherwise consider me out.

MeteorPunch
Dec 29, 2005, 08:30 PM
I have to vote to abandon the game if 4 out of 6 can't play. We're in a very winnable position (imo) where it's just a matter of playing the turns out.