View Full Version : Math08: As promised (OCC, Space)


Mathias
Oct 27, 2005, 06:33 PM
Obviously I have no idea if this will work, but we're gonna try it anyway.

I probably won't get this started until Sunday at the earliest. I need some time to explore the game and develop some kind of strategy.

Difficulty: Noble
Map size: Small
Civ: Uh...

Methos
Oct 27, 2005, 08:55 PM
As you already knew, I'm in.

Giga watt
Oct 27, 2005, 09:22 PM
Ive wanted to try a civ4 succession game, I have only done one or two OOCs in Civ 3, but if your ok with it, Id like to join :)

Krikkitone
Oct 27, 2005, 09:39 PM
Traits that might be good
Expansive- bigger city
Philosophical more GP from this City
Industrial (you'll need wonders)
Financial (Cash boost may be needed)

Maybe Trait
Spiritual (Quick Govs are nice)

Non Traits
Aggressive,
Cultural (You already have a Palace to begin with),
Organized (maintenance is low already)


Desirable Techs...Mysticism..Early Religion

Possibly Spain (Fishing+Mysticism, Expansive+Spiritual)...more Pop
or Arabia (Wheel+Mysticsim, Philosophical+Spiritual)... more GPP

Methos
Oct 29, 2005, 07:32 AM
Well, figured I'd give OCC [noble] a shot. Made it up to the Medieval period before Japan declared on me. I didn't have any good units so was destroyed rather quickly. I had something like 3 or 4 thousand culture and never had to let up off of research [max all the way]. Was three holy cities [Hinduism, Judaeism, and Christianity].

Definitely need to keep up in military strength.

One thing I was a little worried about was culture flipping. I'm guessing since I checked the OCC option that cities will not flip to you. Another thing I did have some trouble getting my production up.

Any news or ideas Mathias? I know you thought about starting on Sunday but figured we should discuss anything that we have learned until then.

Mathias
Oct 29, 2005, 08:26 AM
I feel that the strongest trait for this may be Financial. More commerce equals more science, and that is definitely a top priority.

Expansive: Indeed nice for the health bonus, and an early granary for faster growth is another plus.

Industrious: Which wonders do we want/need and how much will they affect our game?

Philosophical: As with the Industrious trait, I'm unsure how important the benefits will be.

Spiritual: Not a bad trait to have, but I think each of the above would have a greater impact.

Aggressive, Creative, and Organized: Not what we're looking for.

Our choice of leaders, then, looks like this:
China (Agriculture and Mining)
-Qin Shi Huang (Financial and Industrious)
England (Fishing and Mining)
-Elizabeth (Financial and Philosophical)
-Victoria (Expansive and Financial)
Germany (Hunting and Mining)
-Bismark (Expansive and Industrious)
Russia (Hunting and Mining)
-Peter (Expansive and Philosophical)

My choice would be either Victoria or Qin Shi Huang

Methos
Oct 29, 2005, 08:31 AM
The one nice thing about Philosophical is that it doubles our great person points, and that is a good thing.

I'm just now trying out Expansive so don't know yet how good it is. According to its description it looks like a good choice.

Don't know enough about the wonders to make a decision here. I guess we need to look and see if the trait is worth it. Can't remember, but does this trait grant the fast worker?

Edit: I think I'll give Victoria a try. Those traits look like an interesting combination.

Mathias
Oct 29, 2005, 09:46 AM
Fast worker is Indian UU.

Methos
Oct 30, 2005, 11:47 AM
IMO I think Industrious/Financial would be our best bets.

I’m come to really like financial and agree that it’s a must for this game.

Industrious would be handy for the 50% off wonders. Many of the wonders have great benefits, especially with great people production.

Spiritual is useless for us, as anarchy only lasts one turn and we probably won’t be switching that much anyway. Cheap temples are nice but not for only one city.

Philosophical could be nice as it’d help us on great people. I’m still unsure on the best ways to use great people.

I haven’t had much luck with the Expansion trait so still don’t see it as being that effective.

I believe my vote would be for Qin Shi Huang of China (Ind/Fin).

Oh yeah, whoever we end up going with I would suggest our first couple of tech choices be Mysticism and Polytheism [believe those are the techs] so we can get Hinduism. Seems like the AI always goes for Buddhism, so it’s typically a shoe-in. Religion is too strong a factor in this game to not grab one of the early ones. Plus it seriously helps on happiness.

Mathias
Oct 30, 2005, 01:25 PM
I have come to similar conclusion, so Qin Shi Huang it is.

I agree on the need for an early religion as well. I'll add that we should play on Pangaea. In one of my games I had only on rival on the continent, and religious differences made diplomacy practically impossible.

Also, I'd like to confirm sign-ups before we get started.

Talamane
Oct 30, 2005, 01:56 PM
The first Civ4 game i played, i went for space. There are lots of parts to build (4 casings instead of one, 3 thrusters instead of one). The launch movie is gone, instead i got a brief movie of a traveller being ejected from his stasis pod and looking out of the window onto a new world.

Good luck!

Giga watt
Oct 30, 2005, 05:24 PM
We should try to get as many religions as we can, so that we get money for all the cities

Methos
Oct 30, 2005, 07:43 PM
We should try to get as many religions as we can, so that we get money for all the cities

I typically go for all the religions just so no one else gets them, but only spread one. With a little work it isn't too hard to get everyone to convert to your religion. Little work=lots of missionairies.;)

Haven't yet made it all the way to space yet. Keep starting new games. How many pieces are we looking at? Off to check.

Methos
Nov 01, 2005, 03:22 PM
Looks like we have...

Mathias
Methos
Giga Watt

Looks like we're a couple players short, unless you want to kick this off anyway. I believe there are still a bunch of people who either don't have the game or are having trouble getting it to run correctly.

Mathias
Nov 02, 2005, 03:36 PM
I haven't had much time to experiment since the weekend, so I don't mind waiting a little longer to get this started. As for founding multiple religions, as I understand it, income from shrines is not dependent upon state religion. Multiple shrines will generate more income because a city with multiple religions will be counted for each shrine. Of course, with only one city, we won't be able to constantly build missionaries.

BotlGnomz
Nov 02, 2005, 03:59 PM
I'll do it.
I got Civ 4 working this morning and have since played my first game on Prince and won.
I'd recommend us dialing back the difficulty setting to Warlord, however.
I agree with the selection of Qin Shi Huang.
What world settings shall we use? Archipelago seems advantageous to our playstyle.

Giga watt
Nov 02, 2005, 04:59 PM
4 might be enough

BotlGnomz
Nov 02, 2005, 08:34 PM
I'd be willing to do it with four. Turns go by quickly in OCC.
Just as a note, I ran a preliminary OCC with the same parameters as what we will be doing, and here are my thoughts:
We cannot stay friends with everyone. Or rather, we can try, but it will screw us to no end. We will have to *****slap somebody at some point during the game, if only perhaps to cripple them and get tech for peace. How we go about doing that is another issue.
On a related note, beware runaway AIs. They happen, even on Prince. Even on Warlord.
Our tech priorities in the early game are to collar one or two religions, get worker techs, and start trading with AI as soon as humanly possible. Beeline to Alphabet. Then we can go back and pick up the Ancient techs we missed.
CULTURE CULTURE CULTURE!
GREAT LEADERS! PACIFISM WILL BE OUR FRIEND!
Pray for a good die roll with resources. I had great Ancient Age resources (Iron, Stone, a deer, and sheep), but I had literally NOTHING ELSE. It SUCKED.
Also, I think there might be an issue with National Wonders. The game was allowing me to build more than two in my city. Wasn't sure if the effects stacked or not. Anyone know anything about this?

Mathias
Nov 04, 2005, 07:09 PM
Lets try this:

4000 (0)
Build Beijing between two rivers. We have corn, stone, and silk.

3960 (1)
Hut = Experience

3920 (2)
Promote Woodsman I & II

3880 (3)
Meet Catherine

3800 (5)
Mysticism >> Polytheism

3640 (9)
Meet Montezuma

3560 (11)
Warrior defends against a panther. Down to 1.5 strength.

3520 (12)
Warrior >> Warrior
Hut = 80 gold

3440 (14)
Polytheism (we have founded Hinduism) >> Masonry
Revolt to convert to Hinduism

3320 (17)
Attack and kill another panther. Warrior remains at 1.7 strength, having healed only one turn since first encounter.

3280 (18)
Warrior >> Worker

3200 (20)
Meet Julius Caesar

I have queued research. Masonry and The Wheel are obvious. Monotheism for Judaism and Organized Religion. Then shortest route to Code of Laws for Confucianism and Caste System.

Stonehenge should be obvious choice after worker is complete. Probably best to farm the corn before quarrying the stone, but I think either order is fine.

Catherine is to the northwest, Montezuma to the southwest, and Julius Caesar to the east.

First round of turnsets 15 turns each. Second and subsequent turnsets 10 turns each. We'll run with 4, open for 5th until end of 2nd turnset.

Methos
Nov 05, 2005, 06:19 AM
Got it, and playing.

Methos
Nov 05, 2005, 06:55 AM
3200 (0)
3160 (1): Woody II sits and heals.
3120 (2): Masonry>The Wheel. Northern warrior spots pigs.
3080 (3): Woody II healed up, continues on.
3000 (5): We meet Ghengis Khan. Buddhism has been founded in a distant land. Northern warrior spots a goody hut and is adjacent to some bears.
2960 (6): The bear attacks and amazingly we win! We gain 2 xp. Problem is we are now at 0.8 strength and lions have appeared south of us. I promote him to Woodsman I and move him into the forest for the defense bonus. Catherine converts to Buddhism. Beijin's border expands.
2920 (7): The Wheel>Monotheism. The lions ignore us so I sit and heal.
2880 (8):
2840 (9): Beijin Worker>Stonehenge. Worker moves to corn and begins farm.
2800 (10): Northern warrior fully healed. Pops goody hut and gets 31 gold. Woody II takes what appears to be a small penninsula only to find it opens up into a larger landmass.
2720 (12): Woody II is attacked by panthers and defeats them. Is currently healing. Norhtern warrior decides to take out a pack of lions and is also successful.
2680 (13): Northern warrior rests.
2640 (14): Worker finishes farm and begins road to connect the corn. Woody II is fully healed so continues on.
2600 (15): Woody II comes across more panthers. Combat calc shows a 2.0 vs. 1.3 so I give it a shot, and fail. Woody II is lost.

-The worker just finished the road so the corn is connected, giving us +1 health. Next turn move him to the stone and start the quarry.
-Now our only warrior is currently healing in the north. He'll be a while.

One suggestions, rename the leader Math08 that way the game automatically saves all games as Math08-year. Makes things a little easier.

Here's the save (http://www.civfanatics.net/uploads10/Math08_BC-2600.Civ4SavedGame).

Stuck_as_a_Mac
Nov 05, 2005, 07:26 AM
Hey... there room for one more in this game?

I just picked it up a few days ago and have been having some fun with Ghandi. Could I jump in at the tail end of the rotation and join you guys? It's been a while (read: a year or so) since I did some SGs, but cIV has rejuvinated me and brought me out of the 3 doldrums. Now I see this and it looks good.

So, room for one more?

SaaM
who is off to tour Columbia now as we speak

Mathias
Nov 05, 2005, 08:28 AM
Attacked a panther and lost? That's lame.

Roster
Played:
Mathias
Methos

Up/On Deck
Giga watt
Krikkitone (?)
BotlGnomz
Stuck_as_a_Mac

Turn order is not set yet. Giga watt is up, but if anyone else want to jump on it first, go right ahead.

I thought about renaming our leader, but couldn't figure out how.

Methos
Nov 05, 2005, 09:28 AM
I thought about renaming our leader, but couldn't figure out how.

LK stated [in his planning thread] that Alt-D allowed you to rename the leader.

Mathias
Nov 05, 2005, 09:44 AM
Hey, it's even on the keyboard layout that came with the game! Well, next player please rename our leader.

Stuck_as_a_Mac
Nov 05, 2005, 04:06 PM
Preturn: Switch name to Math08 for ease of use. That one HAS to be there for the SG community.
T1: It tells us we've connected the corn. Yeah. We know that. Send workers to stone.
T2: Monotheism comes in. We've got HinJew working for us. We should take our pick of religion as a team. I personally think we should export the Jew part of HinJew (well.. thats just me because of me being Jewish). I set revolt to Organized religion as it'll help us in the OCC. Start work on quary. Start research on Priesthood as its enqueued.
T3: zzz
T4: zz
T5: z
T6: Worker arrives wherever it's supposed to be.
T7: Research Priesthood. Start on Writing, as it's enqueued. Due in 10
T8: Workers finish quary. Begin road on quary. Saving at this point as I have the stupid movie bug.
T9: As expected, my system crashed as the wonder movie loaded. I do hope they fix that sometime soon. Anyway, we got the wonder. (2nd time it crashes to desktop. Joy. Both bugs in one go.) I start work on a Jewish temple, which can be vetoed.
T10: Freaking wonder bug. Now it's slowed the game down to a not funny pace, taking the rest of my system with it. The sooner they patch this the better. I send the worker back into the capitol as I don't know what we want next with it.

We're in a good shape! Let's keep going!

Heres the Save! (http://www.civfanatics.net/uploads10/Math08_BC-2200.Civ4SavedGame)

Talamane
Nov 05, 2005, 07:12 PM
You can turn off the movies:

; Set to 1 for no in-game movies
NoMovies = 0

Just set NoMovies to 1. I was thinking about doing this, because some of the time, they choke.

Mathias
Nov 06, 2005, 08:41 AM
Our religion is Hinduism. Since all religions are identical, and converting requires anarchy, we would need reason to change.

Temples are for happiness, which we don't need yet. We should be building the Pyramids.

We haven't revolted to Organized religion yet. With no immediate benefits, we should not revolt until we have completed the Pyramids. We might even want to wait for Code of Laws so we can change three civics at once.

Worker can mine the hill and begin farming flood plains.

yoshi74
Nov 06, 2005, 09:58 AM
The 25% build bonus from organized religions applies to wonders also. So switching ASAP is never wrong. Quite likely you save more than the turn you lose in anarchy.

BotlGnomz
Nov 06, 2005, 12:04 PM
I have it.
I'll play 20 because Stuck didn't fill out his 15 for the first round.
We need a more set roster.

Methos
Nov 06, 2005, 12:20 PM
We need a more set roster.

Mathias typically has the first round of turns set the roster. As in the order we have all grabbed it will be our roster from now on.

In other words...

Roster:
Mathias
Methos
Stuck_as_a_Mac- Just Played
BotlGnomz- Has it

GigaWat and Krikkitone will be decided on as they pick it up.

BotlGnomz
Nov 06, 2005, 01:33 PM
Turn 0: Flip through the screens to get oriented. Micro Beijing to grow faster and have the Temple in the same amount of time. Revolt to Organized Religion, because we haven't yet.
Turn 1: Worker starts a road to the hill tile in the SE.
Turn 2: Warrior fights the lions and wins, but takes damage.
Turn 3: Promote to Woodsman 2, move into a forest, and fortify until healed (it will take 1 turn).
Turn 4: Worker finishes road and starts mine.
Turn 5: Warrior starts going SW, past Russia.
Turn 6: Notice that the name change didn't stick and correct that. Weird.
Turn 7: Forest grows near Beijing.
Turn 8: We get Writing, and nothing appears to be queued, so I decide to detour to Pottery and Bronze Working for needed infrastructure before Code of Laws. Temple finishes and I start the Oracle. Sign Open Borders with Rome and Mongols, because Russia is Buddhist and doesn't like us and Montezuma is just a big mean poopyhead and won't sign it either. Worker roads to a plains tile that will eventually get a cottage, on its way passing through a flood plains that will get a farm right after this.
Turn 9-11: zzzz
Turn 12: Start farming the flood plains.
Turn 13: Pottery comes in and I start BW.
Turn 14: Oracle finishes, I grab Alphabet rather than CoL, because in my previous OCC I discovered that free techs don't get us religions (balance, I suppose). Start library in Beijing. Borders expand, bringing in a gold tile on a hill in the NW, which I plan to grab for the :). Trade Writing and Poly to Montezuma for Fishing, Hunting, and Animal Husbandry. Mysticism and Pottery goes to JC for Bronze Working. Detour to Archery, because I want us to have the possibility of more than cardboard cutouts on defense in the >20 turns it will take to get Code of Laws.
Turn 15: Remember that hill I mined? There's copper under it. I win at life. SPEARS! AXES! WOOO!
Turn 16: JC wants Poly for Archery. I talk him down to Masonry, which is an even trade. Start Code of Laws. We're down Meditation and Sailing to various people, but not both to anyone, and we're up at least two techs to everyone. Sign Open Borders with Monty.
Turn 17: Mongols demand Writing.
KHAAAAAAAAAAAAAAAAN!
I cave. We can't fight him, it's a worthless tech now, and it helps our relationship. Micro Beijing once the farm on the FP finishes. Start a road to the gold.
Turn 18: zzzzzz
Turn 19: Forest grows near Beijing.
Turn 20: Library finishes, start Granary. Save and screenshot.

Notes for the next leader: I realized that I forgot to revolt to Slavery. It's not a game breaker (we don't want to whip this city often, considering how good at production it is), but I think it will help relations with our fellow leaders who *are* in Slavery. After the Granary, I recommend a Hindu Temple, as it *is* our state religion, and then another Worker to help connect our resources and get us in a trading network with the other civs. We're on a river with Cathy, so don't bother connecting to her. Great Prophet should come in during the next cycle or the one after: BUILD A SHRINE UNLESS HE OFFERS A RELIGION TECH!

Stuck_as_a_Mac
Nov 06, 2005, 01:44 PM
Niiiice. Finding some copper is always a good thing.
I love the new tech tree style. It allows for things to be so much moer interesting. And I agree with the Prophet idea.

Truronian
Nov 06, 2005, 02:07 PM
because in my previous OCC I discovered that free techs don't get us religions (balance, I suppose).

The Oracle religion thing has always worked when i have done it. Is the not working unique to OCCs?

BotlGnomz
Nov 06, 2005, 03:09 PM
What I meant was that it doesn't found the religion when you're the first to it. You need to research it the hardcore way.
Does that tally with your experience?
Also, reading the LK thread made me realize why the leadername changed. I loaded the file with "Open" when I downloaded it. Open up Civ and load it from there, and the leadername will stay constant.

Mathias
Nov 06, 2005, 03:13 PM
PYRAMIDS!!! :mad:

What's the point in making comments here if they are ignored?

BotlGnomz
Nov 06, 2005, 03:55 PM
I think we needed to focus on infrastructure at the moment. We're growing very fast, and we can't waste time futzing around with specialists to control growth while we get happiness, ergo my completion of the Temple and move to hook up the Gold before cottages are built.
That said, I withdraw my recommendation for a Temple after the Granary. Let's go get us some big pointy things.

Methos
Nov 06, 2005, 08:03 PM
I think we needed to focus on infrastructure at the moment. We're growing very fast, and we can't waste time futzing around with specialists to control growth while we get happiness, ergo my completion of the Temple and move to hook up the Gold before cottages are built.
That said, I withdraw my recommendation for a Temple after the Granary. Let's go get us some big pointy things.

People need to read the posts before they play rather than just start playing and making their own decisions. Recall this is a team game, not a solo game.

BotlGnomz
Nov 06, 2005, 08:18 PM
I did read the posts. I merely thought that it could wait.
Sorry if I'm not coming off as a team player. This is my first SG and I'm learning as I go. It's just that I've done several OCCs in Civ4 and the Pyramids really aren't as useful IMO as they are with a >1 city civ. Getting the tech boost from the Oracle and seizing a tech that would have taken us more than 20 turns to research ourselves provides more of a boost than a nine turn head start on the Pyramids. And a Granary will allow us to grow faster and thus work more tiles as we grab the pyramids.

Bezhukov
Nov 07, 2005, 01:00 AM
The one good thing about the Pyramids is that they generate Great Engineer points, which help land future wonders. For a OCC, the super specialist option of the Great Prophet really pays dividends too, so perhaps Oracle is the way to go.

BotlGnomz
Nov 07, 2005, 04:52 AM
Well, I wouldn't go so far as to say the *one* good thing :lol: .
You do bring up a good point. In the OCCs I've done, nearly all of my GL have been Great Prophets. This is good for the shrines and getting tech, but after the Renaissance popping a prophet means either a specialist or a sigh as you put him to sleep so you can maybe get a Golden Age later on. We will need to use our specialists such that our Great Leaders actually do something for us.
But having Shrines is sexy :D :D :D

Bezhukov
Nov 07, 2005, 11:00 AM
Super specialists have proportionally more impact the earlier you get them in the game. Two extra base shields could increase your productive output by 20%, and the six extra coins per turn could pay the bills for home defense by itself. To get the same income from a shrine, you'd have to build 6 missionaries, and find six cities for them to hit, and you'll probably have better things to do than build missionaries...

Mathias
Nov 07, 2005, 03:12 PM
I did read the posts. I merely thought that it could wait.
Sorry if I'm not coming off as a team player. This is my first SG and I'm learning as I go. It's just that I've done several OCCs in Civ4 and the Pyramids really aren't as useful IMO as they are with a >1 city civ. Getting the tech boost from the Oracle and seizing a tech that would have taken us more than 20 turns to research ourselves provides more of a boost than a nine turn head start on the Pyramids. And a Granary will allow us to grow faster and thus work more tiles as we grab the pyramids.

You may be right, I honestly don't know. The point is that you didn't put forth that argument before playing.

I'm not sure what you were counting when you said nine-turn head start. You played 20 turns, and could have started the Pyramids on turn zero.

Giga watt is up, and has until this time tomorrow to post a 'got it'. Krikkitone hasn't confirmed a sign-up, so he'll be removed from the roster.

BotlGnomz
Nov 07, 2005, 03:57 PM
I meant the nine turns I spent building the Oracle.
I was away all weekend, which is why I didn't post in response to your comments.

MinionJoe
Nov 08, 2005, 03:14 PM
I don't see the point in getting upset when other players in an SG don't do what you tell them.

If you don't want other players interjecting their own play style, then solo play is the way to go.

Just my two bits... :)

BotlGnomz
Nov 09, 2005, 01:09 PM
Seeing as neither of those two players has done anything, I vote we skip them and return to the head of the roster.
That puts you up, Mathias, and Methos on deck.

Methos
Nov 09, 2005, 02:43 PM
I agree...

Mathias
Nov 09, 2005, 05:11 PM
I intended to play yesterday, but RL got in the way. Can't play tonight either, but I will be able to play tomorrow. That's just as well, I doubt Methos would get to it before Friday. (Methos, add Math06 to the list of SGs in which it is your turn to play)

Methos
Nov 09, 2005, 05:19 PM
(Methos, add Math06 to the list of SGs in which it is your turn to play)

Interesting how all of them seem to always fall at once.:D

Mathias
Nov 10, 2005, 04:43 PM
Real exciting turnset here.

1280 (0)
Polytheism to Cathy for Meditation

1200 (2)
IT: Monte demands Meditation

1160 (3)
IT: Granary >> Worker

1040 (6)
IT: Moses is born (sleep for now)

1000 (7)
IT: Worker >> Pyramids

950 (9)
IT: Gold is connected

925 (10)
Wake Moses and save

After saving, I ordered Moses to discover Theology to get a definite answer on game mechanics. Christianity was not founded. Getting the tech this way could be beneficial, reducing the total number of religions. Then again, Christianity might still be founded by the first to discover the technology through research. Not sure about that one. Anyway, I believe a shrine is our best choice, as it will help to spread our religion.

Cathy built a city at our border, and now has an additional -2 attitude due to close borders. That's her own damned fault. If she doesn't get over it, we'll eventually have to remove the offending settlement.

Code of Laws in 7 turns, Pyramids in 9. Worker left active because I'm not sure if we want to do more farming or start building cottages. In my mind, the more specialists we can use, the better. They'll generate GP points, and we'll have greater influence over the type of great person we get.

Our turnsets are obviously not aligned with the turn numbers. That bothers me a bit, even though it probably shouldn't. It seems that BotlGnomz actually played 23 turns. I'm not sure what I to do about it though.

Renata
Nov 10, 2005, 04:56 PM
The religion would be founded next turn. Someone reported the same thing in the bug reports forum the other day, then a few posts later came back to say, "Whoops! My bad. I just had to press 'end turn'."

Xarathas
Nov 10, 2005, 05:10 PM
Lurker's Comment: Yup, regardless of how you get the free tech(GP, Oracle), it's always 1 turn after that you get the religion. I'm guessing this is because the game's "check for religion" is placed before "completion of building", both of which is at the beginning of a turn.

BotlGnomz
Nov 10, 2005, 05:14 PM
I am 99% sure I played only 20 turns. The year numbers in Civ4 are whacked.
And sorry for my misunderstanding about free religion techs ><.

Mathias
Nov 10, 2005, 06:33 PM
I am 100% sure that you played 23 turns. The turns have been 40 years each from 4000 BC up to 1000 BC. You played from 2200 BC to 1280 BC, 920 years divided by 40 is 23 turns. No big deal.

As for the Prophet, I still think Shrine is best at this point.

Stuck_as_a_Mac
Nov 10, 2005, 06:37 PM
Prophet seems like our best bet here. We're exporting Hinduism, right?

Whos next?

Methos
Nov 10, 2005, 07:03 PM
Whos next?

Me, and...
Got it

Edit: Screwed up the quote.

Methos
Nov 10, 2005, 08:29 PM
925 BC: Worker begins a cottage on a flood plains. Wake Moses and have him build the Kashi Vishwanath (+1 gold, +4 culture)

875 BC: Due to unhealthiness we are at -1 food.

775 BC: Code of Laws>Metal Casting. We are the founders of Confucianism. Since I’m not for sure what to do with our Confucian missionary he’s currently asleep.

700 BC: The Pyramids are finished, and work is begun on a Hindu missionary.

675 BC: Montezuma comes calling and wants to trade Sailing for our Monotheism. So as not to disrupt our good faith in him I agree. We lost around 22 beakers on the deal but are now a little closer to getting Calendar (plantations).

Notes:
-We are now at -2 food due to unhealthiness. We may want to head towards Calendar so we are able to build plantations.
-I went with Metal Casting as I didn’t recall any specific plans on our tech path. MC will allow us to build the Forge (+1 unhappy, +25% hammers). The +1 unhappy person will be countered as a forge also grants +1 happy since we have gold hooked up.
-I started a Hindu missionary as each city with Hinduism causes us to make 1 gpt. In one game I played (on a small or duel map) I was up to +16 gpt due to this.
-We might want to consider spreading Confucianism as well since we already have a missionary. If we get another prophet we can build their special temple and make money of that religion as well.
-I’ve also built three cottages, though only two of them are being worked right now. One becomes a hamlet in four turns. All three were built on floodplains so we still have extra food for that tile. I suggest continuing to use those tiles to increase our gpt.
-Mathematics is something we’ll definitely want as it allows us to build an aqueduct (+2 health). So we should consider that soon.
-Catherine is willing to trade her cow, so we may want to consider that for the additional health. As I recall we are able to trade our gold, copper, or stone. I suggest we consider which one of those three we don’t need for a while and see if she’s willing to trade. Once we can build an aqueduct the deal could be ended.
-Now that Pyramids is complete we should discuss our government civic. Right now I’ve thinking Representation may be the best. If we start using specialists it will definitely help pump up our gp’s. Universal Suffrage will be nice once our cottages become towns, since it grants +1 hammers to all towns.

I might have missed something…:D

Here's the save (http://www.civfanatics.net/uploads10/Math08_BC-0675.Civ4SavedGame).

Roster:
Mathias
Methos- Just Played
Stuck_as_a_Mac- Up
BotlGnomz- On Deck
GigaWatt- ???

Stuck_as_a_Mac
Nov 10, 2005, 08:43 PM
Alrighty. Got it. But, I won't have it until tomorrow morning/afternoon.

Lemme see if I got this straight: Switch to representation (which I do for my OCCs, with a combo of either pacifism or organized religion depending on what I need at the time) thanks to our friend the Pyramids.

Keep researching Metal Casting for teh sake of the Forge, which can help us majorly in the long run. Then calendar for foods sake.

I'll keep creating missionaries to send out to convert. Any barb reports as of yet?

SaaM

Mathias
Nov 10, 2005, 11:26 PM
Representation and Caste System. If we can have 4 or 5 of one type of specialist, it will help us with Great People. I'm not really sure how effective that is, but it is something to keep in mind.

We need to keep our Confucian missionary at home while we spread Hinduism, preferably to Montezuma first. We don't want another rival with religious differences.

If we trade for cow, we should probably trade our stone.

Stuck_as_a_Mac
Nov 11, 2005, 09:50 AM
Preturn: Everything looks good. Especially when you've tweaked things since your last go round and the game doesnt crash anymore.
I set civics for Representation and Caste System, per Maths suggestion. 1 turn for revolt.

T1: We adopt our civis. Woody2 is still searching down south.
T2: More lookin' round.
T3: We get our missionary. Start work on another. Send the Missionary down to Technochocolate.
T4: Caesar demands Polytheism. I reject it, nothing bad, just the -1 multiplier. I love how we can see these now and it lets us know exactly what's going on.
T5: Another missionary comes out. I pause for a moment. We could do the Parthenon in 14, but I think right now we should focus on exporting Hinduism. So, I start work on a Hindu Monestary. This new Missionary goes to Caesar to try to undo that -1.
T6: Cathy demands Monotheism. I give her this one as shes already -6 and I don't feel like adding anything to this fire.
T7: Rex Gloria, Rex Gloria. Hinduism spreads in Technochocolate. Monastery finishes, start work on another Missionary.
T8: Montys a Hindu now. Meat consumption in Technochocolate decreases 100%. Missionary reaches Rome. Domine Bovine, Romes Hindu too.
T9: Caesars Hindi too. I'm sending this last missionary I just built to look for KHHHAAAN. Start work on an axeman just for some added military strength.
T10: I'm gonna do 15 so I can get the missionary down to KHHAAAN. (note: by sheer luck and religious choice, I might have to do some roleplaying on this. Anyone want to start a Flying Spahgetti Monster style thing with cows?)
T11: Axemans done. I start work on the Parthenon as I personally feel this could be a big help to us. Vetoable, but as of now, I like it.
T12: On Most powerful, we're "The Puny"...
T13:
T14: Metal Casting comes in. Start work on Math to get Calendar.
T15: Monty declared on Cathy. Ought to be interesting. Lacyr-moo-sa. KHHAAAN takes Hinduism too.

3 enemy capitols now contain our religion. Thats pretty good. If we finish the Pathenon, we can manually spread it to every city when we're done.

Also- sorry if I made any worker faux paus. Still trying to get used to the new system.

Heres the SAVE (http://www.civfanatics.net/uploads10/Math08_BC-0275.Civ4SavedGame)

SaaM

BotlGnomz
Nov 11, 2005, 02:01 PM
I got it.
Will play later today.

BotlGnomz
Nov 11, 2005, 06:27 PM
I actually finished playing earlier today, but my internet went kerflooey ><. As such, I don't have time for a lengthy report.
Executive Summary:
Picked up Monarchy from Cathy in an even trade.
Researched Mathematics and started on Calendar.
Workers did worker things.
Warrior did his exploring thing.
Got a Great Prophet who did his researchTheologyforfreesothatwecanfoundyetanotherr eligioninBeijing thing.
Signed Open Borders with Cathy so we can do our conversion thing.
Cathy and Monty each did their trytodragChinaintotheirwar thing. I said no.
Finished the Parthenon and started a Forge. We should build an aqueduct afterwards, build some Missionaries, try to convert Cathy, then build the Gardens.
Bought Iron Working off of Khan for three Ancient Age techs (Priesthood, Meditation, and something else totalling 288 Beakers. We overpaid, but only a bit, and everybody else wanted a lot more).
We don't have Iron :(.
Beijing is bigger.
We're in the Medieval times.

All in all, a quiet 11 turns (I played to 1 AD to try to even things out).

Mathias
Nov 12, 2005, 01:09 PM
Got it, playing now.

Mathias
Nov 12, 2005, 02:46 PM
Not much going on. We completed research on Calendar, and, after studying the tech tree a bit, I chose Philosophy. That seems to be a good choice, but I really don't know. We need to develop a tech plan.

The forge was completed, and work on the planned aqueduct got underway. Our workers cleared a forest and built a plantation, and work on the aqueduct was completed ahead of schedule. We are now constructing the Hanging Gardens, and our workers are building a road to Rome.

I sent our warrior out to investigate war-torn Russia. Montezuma has pretty much destroyed all of Catherine's roads. Our other warrior is now returning from Aztec lands, and is eager to explore the eastern areas of our world.

One other thing to note, Christianity has spread to the Mongolian city of Beshbalik.

Stuck_as_a_Mac
Nov 12, 2005, 03:35 PM
May I suggest something?
I'm glad to see you went for Philo. I had an idea. We've so far scored every religion thats come up to bat except for Hinduism. Now we're headed for Taoism, leaving only Islam unclaimed.

I propose we take Islam as well. Run the board with the religions and export whichever we choose.

Anyone else have that idea?

Methos
Nov 12, 2005, 06:24 PM
Sounds like a good plan to me. As we pop great prophets we start sending out missionaries to rake in the gold. The more religions a town has the less chance the missionary is successful, so aim for the non-faithful first. Either way, we could manage to make some major cash.

Edit: Oh yeah, got it.

Methos
Nov 13, 2005, 03:21 AM
275 AD (1): Catherine and Montezuma sign peace with each other.

325 AD (3): Catherine closes her borders to us. This can’t be good.

350 AD (4): Hanging Gardens>Hindu Missionary

375 AD (5): Philosophy>Currency. We have founded Taoism and its missionary decides to rest.

400 AD (6): Hindu Missionary>Hindu Missionary. The Great Prophet Ananda is born. For now he rests.

475 AD (9): The Great Xi Ling Shi is born to the Mongols. Our missionary has spread Hinduism to Teotihuacán.

500 AD (10): Hinduism naturally spreads to Yaroslavl’.

Notes:
-We have one Hindu missionary just outside of Tlatelolco, next turn attempt to convert the city. Another missionary is in our southwestern borders. My plan with him was to send him to Texcoco. If we can convert as many of Montezuma’s cities as possible he should convert to Hinduism. Edit: Just noticed everyone except Catherine follow Hinduism. Oh well, this will definitely keep Montezuma on our good side.
-I’d like to note that currently we are at +7 gpt. I’d also like to point out that income from the Kashi Vishwanath is +7 gpt. In other words, spreading religion is definitely worth it.
-Ananda (great prophet) is resting in Beijing. I suggest building one of the other special religious wonders so we can spread that religion too. Another option for him is to rush Divine Right. That will allow us to build the Spiral Minerate which grants +1 to all Hindu buildings. In truth I don’t believe it’s really worth it but figured I’d mention it. We could also save him to start a GA (would need one more GP).
-Currency is done in one turn. I suggest going with Civil Service afterwards for the Bureaucracy civic. That will give us +50% hammers and commerce.
-Remember that Catherine closed her borders to us. I’m a little worried she may be planning an attack. Defense may be wise.

Here’s the save (http://www.civfanatics.net/uploads10/Math08_AD-0500.Civ4SavedGame).

Methos
Nov 13, 2005, 03:30 AM
Whoops, forgot this...

Roster:
Mathias
Methos- Just Played
Stuck_as_a_Mac- Up
BotlGnomz- On Deck

Mathias
Nov 13, 2005, 08:06 AM
I think another shrine is indeed a good idea. Confucianism is already beginning to spread, as is Christianity. Religion advisor shows them at 9% and 8% respectively, so either is fine. Edit: We can send all of our missionaries out. Hinduism is strong, and we can keep pushing it to keep it that way.

As for Saam's suggestion of founding Islam as well, I don't see why not. Imagine having 6 shrines late in the game, with every city on the map having 2 or 3 religions...

Stuck_as_a_Mac
Nov 13, 2005, 09:13 AM
I'm up. I'll play it later and I'll get it out by midafternoon. I see you want us to grab bureaucy next, but I'm gonna have to go for Divine Right. I'll use the prophet to grab some other religious shrine (which one does F7 say has the most?) and work to grab Divine Right.

6 Shrines. Cities with 2-3 religions. Imagine the gold..

SaaM

Methos
Nov 13, 2005, 10:54 AM
I see you want us to grab bureaucy next, but I'm gonna have to go for Divine Right.

IMO going for Bureaucracy first would be our best option. The +50% increase in commerce adds to our research, meaning those expensive techs (like Divine Right) won't take as long. Also the +50% hammers will definitely help put out all those missionaries.

Off-hand, other than the Spiral Minerate, I don't recall what all Divine Right grants. Is it that much more beneficial than heading towards bureaucracy?

6 Shrines. Cities with 2-3 religions. Imagine the gold..

Definitely looking forward to that.

Stuck_as_a_Mac
Nov 13, 2005, 11:44 AM
Preturn: Things look good.
T1: Research currency. As I said earlier, I intend to start work on Divine Right (in 16). Missionary arrives in Talctalo, which some how got some Confucianism. Weird. It gets Cowed.
T2:
T3: Caesar demands Poly. I give it to him.
T4: Khaaann trades us HBR and 100g for CoL. I accept. Cumae gets some Holy Cow, as does Texcoco. I call upon Ananada to give us the Kong Miao, as somehow Confucianism is spreading itself. It nets us 3 more gpt and we know which religion to start work on next.
T5: I start on a Confucian temple.
T6:
T7: Beijings borders expands. Temples done, start work on the (VETOABLE) Angor Wat. Still havent mastered these damn worker controls (Im guilty of automating in my own games, so forgive me here if I screw anything up)
T8:
T9: We got Russias rice. Yay.
T10: Thats all. Accidentally hit enter to begin next turn, so for the next player, you're already on T1.

Angkor Wat due in in 5, Divine Right in 3. After we grab that, hit beuarocracy next. And work the spread of Confucianism.

Heres the SAVE (http://www.civfanatics.net/uploads10/Math08_AD-0760.Civ4SavedGame)

SaaM

Mathias
Nov 13, 2005, 01:08 PM
As we are not using Priests, Angor Wat does nothing for us besides the culture and GP(prophet) points. Please delay the completion while we build more important things, like barracks and city defense. More temples and a market for happiness. Possibly other things that become available with new technologies.

We can again trade for Cathy's extra cow. She wants 12 gpt for it. I'm not sure if that's worth it or not. Alternatively, we could trade our stone for her cow and 2 gpt. I don't want to trade any other resource.

We also have a tech trade available. Montezuma is willing to sell/trade Literature. He wants 390 gold or Code of Laws. We might want to hold off on this one.

BotlGnomz
Nov 13, 2005, 08:20 PM
Wow, that was fast.
I got it. Will try to play tomorrow, but I'm minorly feasting (up in this and my SG). I think I have enough time for both though.

Maksim
Nov 14, 2005, 03:58 AM
Have you guys considered rushing to get Great Library ASAP? Two free scientists is a lot of research in OCC, and with Representation they will generate even more.

Stuck_as_a_Mac
Nov 15, 2005, 04:18 PM
:bump: any progress yet, BotlGnomz?

Talamane
Nov 15, 2005, 10:30 PM
lurker's comment:
@maksim

Civ4(TGL) = Civ3(Colossus) Different effects, but similar objectives. It would appear that TGL is a must for OCC in Civ4 like Colossus was in Civ3 for OCC.

BotlGnomz
Nov 16, 2005, 02:23 PM
Sorry, stuff came up. I have the turns here.

760 (1): Workers begin a move to hook up our dyes. Do the cow deal with Cathy, but with Open Borders thrown in, and the Lit deal with Monty. Beijing switches to Barracks.
780 (2): Workers arrive at Dyes, begin Plantation.
820 (4): Barracks done, begin Taoist Monastery.
840 (5): We now are the capital of six religions as Islam comes in. Take that, RB1! Begin Construction and put the missionary to sleep. Chop finishes off Monastery, so I start another (I believe Christian). Workers finishing off the chop and village begin a road towards a pig in our northeast.
880 (7): We get a Great Prophet. I insta-discover Civil Service because BEAURAUCRACY AND FREE RELIGION ARE THE BEST CIVICS FOR US EVER AND CIVIL SERVICE GIVES US ONE OF THEM. Start the revolution.
Aside: Resist! Revolt! REVOLUTION COUNTER REVOLUTION COUNTER COUNTER REVOLUTION!
920 (9) Construction comes in. Music has already been discovered, so I set our sights on Machinery. Christian Monastery finishes, begin a Market.

Notes for the next leader: We want the Great Library as soon as possible. Civil Service means that at our current size, we have it in ten. We are due to grow a bit before the Market finishes. If anyone has any Marble to trade, GET IT. When we get Representation, those two Scientists will be more than pulling their nonexistant weight.

Mathias
Nov 16, 2005, 05:45 PM
Got it. I'll squeeze it in tonight, if I have time.

Mathias
Nov 17, 2005, 04:26 PM
940 (0)
Wake missionaries and send them out to do their thing.
IT: Cathy demands Metal Casting. Whatever, it can't be worth refusing.
Caesar offers Feudalism for Civil Service. Not quite an even trade, but we accept.

960 (1)
Taoism in Novgorod

980 (2)
Confucianism in Tenochtitlan
IT: A Chinese revolt in Yaroslavl! It can't flip, but I guess they can try.

1000 (3)
Islam in New Sarai
IT: Machinery >> Paper
Market >> Great Library

1010 (4)
Christianity in Antium

1030 (6)
IT: Paper >> Education (should be obvious)

1040 (7)
IT: Cathy completes Great Library
Aside: If I had switched to Great Library in 940 AD, delaying the construction of our market, we would have missed it by one turn instead of five.

1050 (8)
Switch production to complete Angkor Wat
IT: Lost hammers converted to 169 gold

1090 (12)
IT: Angkor Wat >> Great Library? (As though it was still queued.)

1100 (13)
Save and end turn. Pop-up tells us we cannot build Great Library. Meh, be sure to set production to something we can build. National Epic or missionaries or something.

BotlGnomz
Nov 17, 2005, 06:05 PM
Nuts on missing the Great Library =/.
I take the blame. I wanted the commerce from a Market. I'm sorry.
But let's not be discouraged now :hammer::hammer::hammer:

Methos
Nov 17, 2005, 08:55 PM
Got it....

Methos
Nov 19, 2005, 03:21 PM
http://www.civfanatics.net/uploads10/Math08_1200.JPG

Printing Press is done in one, I believe. It’ll grant +1 commerce to our villages and towns.

We have a couple workers sleeping as I got bored just building roads.

One definite thing we need to realize is only two national wonders are allowed in any one city. I built National Epic which means we can only build one more.

St. Peter was born (Great Prophet) and is currently sleeping. I was thinking of using him to build another shrine. Why not, we’re already making 16 gpt between the two shrines we already have.

Here's the save (http://www.civfanatics.net/uploads10/Math08_AD-1200.Civ4SavedGame).

Methos
Nov 19, 2005, 04:13 PM
Figured I'd try something new and posted a turnlog using the one from the game, modified by eotinb. Not for sure I like it as you have to read it from the bottom up. Still, it makes it easier to keep track of during the game.

Methos
Nov 19, 2005, 04:49 PM
Out of curiosity I made a list of all the possible national wonders we could build.

Hermitage
Heroic Epic
Mt. Rushmore
Scottland Yard
West Point

Edit: Mathias informed me that the prerequisites for the National Wonders don't follow the same rules with an OCC game. So ignore this post as it is incorrect.

Mathias
Nov 19, 2005, 07:33 PM
I seem to recall someone saying the were able to build more than two national wonders in their OCC city...

BotlGnomz
Nov 19, 2005, 08:19 PM
It gave me the option to build them, but it seems that the oldest one got knocked down or some such.
Hermitage and Heroic Epic seem to be the only ones worthwhile in an OCC.

Stuck_as_a_Mac
Nov 20, 2005, 09:40 AM
Got it. Will play later today.

As to St. Pete: fair to assume to just F7 it and do the 3rd most populist religion?

Stuck_as_a_Mac
Nov 20, 2005, 11:35 AM
Load'er Up!

T1: As stated, St. Pete's gonna be another shrine. The Prophet F7 declares that everything else is pretty much a tie. So, being me, I decide that we must build the Temple of Solomon. We gain 5gpt from Ol'Sol. We discover Printing Press. Start on Liberalism.
T2:
T3: End Uni, start work aJewish Missionary, followed by some more of our Hindu guys. I want tabs on as much of Rome as possible.
T4: Kathy cancels our deals. Ehh.. shes down to 2 cities. Keep Hindu missionarys up, cue up another. I throw Judaism in Cumae.
T5: Cathy trades Optics and 50g for Paper. I accept. We grab Liberalism 1st, so I take Nationalism with it. Start work on the Hermitage. Pisae gets Hindued.
T6:
T7: Woody comes marching home. I resist making various jokes.Neapolis gets Hindued.
T8: We get a Great Engineer. I'm holding him as we could do many things with him, but I'll let the team decide.
T9: Guilds come in. I start Banking as a path to Economics so we can get the free Great Merchant.
T10: Think I may have gone over on number of turns. I blame MXC. This is either T10 or T13. Either way, I'm done and Guy LeDouche is the one who distracted me.

Heres the SAVE (http://www.civfanatics.net/uploads10/Math08_AD-1330.Civ4SavedGame)

SaaM

BotlGnomz
Nov 20, 2005, 12:02 PM
I guess it's to me.
Lo tengo.
To eho.
I have it.

Mathias
Nov 20, 2005, 12:58 PM
Out of curiosity I made a list of all the possible national wonders we could build.

Hermitage
Heroic Epic
Mt. Rushmore
Scottland Yard
West Point

If you looked in the manual, and eliminated those that require 6 of some building, then you have overlooked the fact that such requirement is for a normal game on a standard map. On a small map, only 5 buildings are needed. In our case, with OCC rules, we need only one. See civilopedia.

Oxford University and Ironworks would be my choices.

Methos
Nov 20, 2005, 01:31 PM
In our case, with OCC rules, we need only one.

I used the CivFanatics information on National Wonders so didn't realize the mistake I made. Very interesting. In that case ignore that post as it doesn't pertain to this game. My mistake.

BotlGnomz
Nov 20, 2005, 02:06 PM
I played to 1500 AD just to even stuff out.
Discovered Banking, Economics, and Astronomy.
Built all possible Monasteries to squeeze in as many beakers as possible before Scientific Method.
Built a Bank.
Finished the Hermitage, which I now regret; if it is true that the oldest National Wonder is destroyed, then we have to decide between keeping National Epic or building Oxford.
Used Imhotep to build the Taj Mahal and went through our Golden Age.
Merged the Great Merchant from economics in as a super specialist.
Merged the Great Prophet we popped as a super specialist as well; this late in the game, a Shrine seems pretty awful.
Traded Divine Right for Engineering from Caesar.
Revolted to Free Religion and Free Market. Our capital is now uberly happy.
We are currently building an Observatory and researching Replaceable Parts.

Thoughts: Once RP comes in, Lumbermill our remaining forests. Without Organized Religion anymore, we need all the shields we can get.
Should we farm our currently towned Flood Plains so that we can grow faster? I think it's wise.
People are up Drama and/or Music on us. One person is up Gunpowder.
After Replaceable Parts, what should we get? Should we beeline to Physics?

Stuck_as_a_Mac
Nov 20, 2005, 03:10 PM
I think now we should set down a path to make sure we're ahead of the AI for the space race, as we've got a bit of a build ahead of us.

I agree with the lumbermills, and wonder if we should put out any workshops or waterwheels. If we get any engineers as great people, i think we might want to stockpile them for later.

SaaM

BotlGnomz
Nov 20, 2005, 03:57 PM
I think we should start playing more turns. There really isn't much to do besides pick techs, pick city improvements, and pick what to do with Individuals of Awesomeness (AKA Great People).

Mathias
Nov 21, 2005, 04:46 PM
I agree. We'll begin playing 15 to 20 turns each. As for tech path, I think we should go for Assembly Line before Physics.

Got it.

Mathias
Nov 22, 2005, 03:24 PM
Bad news, guys.

1500 (0)
Trade gold to Caesar for cow.

1505 (1)
IT: Replaceable Parts >> Constitution

1510 (2)
IT: Observatory >> Oxford University

1530 (6)
Notice cow near Novgorod is in our territory.

1535 (7)
IT: Constitution >> Corporation

1540 (8)
IT: Oxford University >> Grocer

1545 (9)
IT: Caesar declares WAR!!
Cathy offers open borders, we accept.

It is now 1550 AD. Caesar has four strong units heading our way, and we have no allies. Expect most of our territory to be pillaged.

As for the national wonder thing, it appears that we are receiving the benefits from all three.

Methos
Nov 22, 2005, 03:39 PM
Got it.

War! Crap, this is what ended my solo OCC game. I'll check things out and see if any friends can be made. One thing in my solo game the offending army did nothing but pillage before finally destroying me.

BotlGnomz
Nov 22, 2005, 04:08 PM
Uh oh.
Caesar, you are a dick. :thumbdown
Well, let us eat, drink, and be merry. For tomorrow...
:suicide: :suicide: :suicide:
We shall DIE!

Stuck_as_a_Mac
Nov 22, 2005, 04:30 PM
drat.

well, gentlemen. if we fail at this, what say you that we try again?

Merzbow
Nov 23, 2005, 12:32 PM
Good game guys. Hope you pull it off. I'm surprised though that it seems you haven't put much attention into a good standing military... would think it's absolutely necessary in OCC to fight off pillagers.

Methos
Nov 23, 2005, 03:00 PM
Hope you all don't mind if I wait and play this tomorrow morning. I've got a little time right now but don't feel like rushing it. I'll either play tonight when I get home or if its too late I'll play in the morning.

If for some reason I can't manage it tomorrow morning I'll let everyone know. At that point a swap might be in order as family takes precedence. [At least that's what my wife says::D ]

Methos
Nov 24, 2005, 05:21 AM
:mad: Okay, having a little trouble with my autolog as I forgot to ajust settings on the mod after installing the newest version. I'll get back to you with my log once I get things readjusted.

-I upgraded our musketman to infantry (strength 20). We can upgrade our other units to either infantry or grenadiers.
-We should go for Biology next as all farms gain +1 food (or +3 food in our case). Once the factory is finished (11 turns) we'll gain -1 happiness and if we build Ironworks thats another -2 happiness. In other words Biology will negate the negatives.
-Do we want to have the Universal Suffrage civic? It does grant +1 hammers to all towns. I believe we currently have seven of them but we still have many villages that are still growing.

I wasn't paying attention and played 16 turns, my bad. I had planned on stopping at 15.

Here's the save (http://www.civfanatics.net/uploads10/Math08_AD-1630.Civ4SavedGame).

Methos
Nov 24, 2005, 05:33 AM
I don’t believe I’ll be able to recover my log so here’s what I remember.

Starting off I upgraded every unit we had to Macemen. I meant to upgrade one to a spear but must have mis-clicked. Realizing our units were inferior I traded 66 gpt to Genghis Khan for his Iron. Immediately began working on our unique unit (sorry, can’t remember how to spell it).

The following turn Catherine and Genghis agreed to peace and Genghis was now willing to discuss joining in our foray versus Julius Caesar. We had to give him Divine Right and Philosophy but I felt it was worth it. Without him I believe we would have lost the war.
Took a few techs off the beaten path as I felt we needed better military. At the end of my last turn we learned the tech that allows us to build Infantry.

Getting ahead of myself. The war with JC is going fairly well now. GK is keeping JC busy meaning we only get the occasional pillager in our lands. I’d like to point something out that seems very interesting. JC ended up pillaging improvements even when they are outside of our city radius. He pillaged two tiles both that (at that time) didn’t matter. Hilarious thing is one of the tiles he pillaged used to be in his city radius. This brings me to the conclusion that improving tiles outside of our city radius is a great tactic to keep any enemies unit from pillaging the good tiles.

We do have coal and it is in a tile that once held a mine. Interesting that two turns before that JC pillaged that mine. Are we sure the AI can’t see future resources?

Mathias
Nov 24, 2005, 09:14 AM
We don't want Universal Suffrage. We would lose the +50% hammers and commerce of Bureaucracy.

Also, it seems that Ironworks is bugged. I just completed my solo OCC Space Race this morning, victorious in 1970. Even though I had both Iron and Coal, and the production indicated +100% for resources, I didn't actually get that bonus.

For future reference, this war might have been avoided had we not adopted Free Religion.

Methos
Nov 24, 2005, 09:15 AM
Also, it seems that Ironworks is bugged.

Not anymore it isn't. The new patch 1.09 has fixed that.

Mathias
Nov 24, 2005, 09:17 AM
Will the patch affect this game?

Methos
Nov 24, 2005, 09:24 AM
I believe it will. I can load a pre-patch game and play it with no problem. The saved game states that the previous save is a different version though.

Stuck_as_a_Mac
Nov 24, 2005, 09:55 AM
You think this war may be over changing (or dropping) religions?

That'd be interesting.. and clever, programing wise.

Mathias
Nov 25, 2005, 01:59 PM
Not directly. What I meant was the loss of the positive attitude modifier for having the same religion may have made it more likely for one of our rivals to become hostile.

Mathias
Nov 26, 2005, 11:07 AM
If we get any engineers as great people, i think we might want to stockpile them for later.
Great Engineers cannot hurry spaceship parts.

BotlGnomz
Nov 26, 2005, 12:32 PM
Stuck, how's the game going?

Stuck_as_a_Mac
Nov 26, 2005, 01:13 PM
I'm up?

Oh.. sorry. this slipt my mind with the holidays.

Got it, will play now. (1.09s fine, right?)

SaaM

Krikkitone
Nov 26, 2005, 01:16 PM
We don't want Universal Suffrage. We would lose the +50% hammers and commerce of Bureaucracy.

US is in a different category, so you can have both US and Bureaucreacy (you must be thinking of Free speech)

Stuck_as_a_Mac
Nov 26, 2005, 01:54 PM
15 Turns. Maybe when I'm done I'll get some sort of feeling back in my legs (3 hour football game.. 3 hours of the oboe.. least we won)
T1: Caesar offers Peace for Astronomy. I accept so we can get back to the usual plan.
T2: Weird. Monty just declared war. Monty, with our religion and everything. Declares war. I get Ghengis to make peace with Caesar and declare on Monty, but it costs us alot tech wise. I think it's worth it as it keeps Monty out of our hair.
T3: Sci Meth comes in, start on Physics. We have oil, and Khan just redeclares on Caesar. Ehh.
T4: Monty does some pillaging. I upgrade our units to infantries just incase.
T5: Upgrade some more, prepare to send a group of 3 infantry down to meet the pillagers.
T6: Take care of some of the pillagers
T7: Pillagers go byebye
T8: Physics come in, we get Mr. Newton. I save him for the team to decide what to do with. Factorys done. Start work on biology. We do have uranium.
T9:
T10: More mopping. Its no fun when Monty only has kuuhnigits.
T11: Now Cathy declares war on us. Go figure. Call up Monty, get peace with him. He declares war on Cathy for liberalism. Great artist comes in. Also saved in the city, incase we want different things with the 2. GA? Tech? Acadamey/Great Work?
T12: Lalala. Attacking a bit.
T13: McCauley declares us the most advanced scientifically with Monty as 2nd. Start work on Steel (3 techs away from Apollo)
T14: Loose an infantry attacking Novorgord.
T15: Alright. Thats 15. I may have gone a bit trigger happy w/ Cathy, but she still refuses to talk.

I wanted to make her an unwilling OCC, but fate didnt have that in the cards. Novorgord could be craked with 4-5 Infantry.

NEXT!

Here is the SAVE (http://www.civfanatics.net/uploads10/Math08_AD-1715.Civ4SavedGame)

Methos
Nov 27, 2005, 10:26 AM
Roster:
Mathias
Methos
Stuck_as_a_Mac- Just Played
BotlGnomz- Has it

BoltGnomz, she's yours.

BotlGnomz
Nov 27, 2005, 11:39 AM
Yup, I got it.
I'll try to play and post later today.

BotlGnomz
Nov 28, 2005, 03:10 PM
Highlights:
Played eighteen turns, to 1800 AD.
Used Newton on an Academy.
Killed some outdated units and made peace with Cathy. Brought the workers out to do some railin' of our shield producers.
Discovered Steel, Railroads, and Combustion and we are now working on Electricity (We want Plastics! Yeah!)
Traded gpt for a lux from Cathy and a health from Monty so we can improve relations and grow faster.
Beijing is currently producing Research, as I couldn't see anything better. I'm still not sure about the National Wonder thing; are we sure that the benefits stack?
Oh, and we have a Great Person due in four turns. Roll out the red carpet. Our Great Artist is still sitting around, so bust out the GA if we get a useless Prophet.

Mathias
Nov 29, 2005, 02:42 PM
Is GA really worth it? It only last for 8 turns, so great specialists may have a bigger impact in the long run.

Methos
Nov 29, 2005, 05:34 PM
I guess it depends on how fast we can create great people. Since we're playing an OCC I'm not for sure we would want to use GP's to kick off a GA.

They can always be used as a super specialists.

BotlGnomz
Dec 01, 2005, 02:56 PM
How goes it, sir?

Methos
Dec 01, 2005, 04:58 PM
Roster:
Mathias- Up
Methos
Stuck_as_a_Mac
BotlGnomz- Just Played

Mathias?

If Mathias hasn't taken it by tomorrow I'll grab it up.

Methos
Dec 02, 2005, 03:50 PM
Hey everyone, just letting you all know that from December 4th until December 11th my wife and I will be taking a Carnival cruise in the Caribbean. I will not be able to play my turns during that timeframe. There is internet on the ship so I might check up on the games once or twice but nothing more.

Note: Please skip me as of this post and all days up until December 12th. Our returning flight lands around 10:30 pm on the 11th and we are not expecting to get home until 2 or 3 am on the 12th. So anytime from the 12th on I will be able to resume play. Thanks!

:wavey:

BotlGnomz
Dec 02, 2005, 07:54 PM
If Mathias does not post tonight or tomorrow morning, grab the save and play.
He hasn't been on since November 30th. I hope he's all right.

Methos
Dec 03, 2005, 08:19 AM
If Mathias does not post tonight or tomorrow morning, grab the save and play.


As you'll notice from the post just above the one I quoted I'm out of town until the 12th. So Stuck-as-a-mac should take it. I'm currently at a relatives getting ready to head to the airport. Good luck everyone.

Mathias
Dec 03, 2005, 08:20 AM
I played 15 turns:
Trade Constitution to Cathy for Music, Drama, 160 gold.
Wang Xizhi, our great artist, offers research toward Democracy. We don't need that.
Electricity >> Industrialization
We get an Engineer, rush Ironworks
WX now offers research toward Radio. Sounds good.
Caesar demands 140 gold.
Industrialization >> Plastics
We have no aluminum.

Medicine and Refrigeration are good for health, but I don't think we need them, especially after we have Ecology. Do we want to just go for Rocketry and start building our spaceship?

Keep an eye on trades, get iron as soon as someone is willing to trade it.

Stuck_as_a_Mac
Dec 03, 2005, 03:21 PM
got it.

playing now

Stuck_as_a_Mac
Dec 03, 2005, 03:42 PM
1860 already? Wow.

I'm headed for the Rocketry/Space Ship queue. I start work on a tank or two, for safety reasons.

T3: Tank->Wall Street
T4: Plastics comes in. Start on Artillery
T8: Arty. comes in. Start on Rocketry for the win.
T11: Wall Street completes, jumping our income from 58gpt to 99gpt. Start work on Broadway for own, selfish reasons. (I wanna be a producer...)
T15: My, that was a rather boring set of turns.

Summary: Working on Broadway, due in 6. Rocketry due in 2. Incomes jumped a bit, and the only person with any tech we don't have is Caesar with MilTrad.

Here's the SAVE (http://www.civfanatics.net/uploads10/Math08_AD-1890.Civ4SavedGame)

BotlGnomz
Dec 03, 2005, 04:00 PM
I'll take it.
Is it worth it to go for the Space Elevator?

Stuck_as_a_Mac
Dec 03, 2005, 04:09 PM
IMO, yes. 1/2 price parts are a good thing in an OCC.

BotlGnomz
Dec 03, 2005, 07:48 PM
I finished this inf. ago, but I was too busy playing (and winning!) my first solo game on Prince.
I played as Isabella and landed Judaism, Hinduism, and Buddhism in my capital. Sound familiar? :lol:

Stuff that happened:
Played 20 turns. We only have 120 turns left :eek:, so we'd better win FAST.
Discovered Rocketry, Radio, and Computers. Research is on Fiber Optics.
Workers are chopping all of the forests outside our city radius.
Make sure Cathy doesn't try to kill us.
Monty extorted an outdated tech and Cathy some Hit Musicals. Or maybe the other way around.
Apollo Program is nearly done.

I don't think we can spare the turns to build the Space Elevator. We need to just buildbuildbuild. Is our factory powered?

Stuck_as_a_Mac
Dec 03, 2005, 08:30 PM
we NEED aluminum. therefore, we need Caesar.

how can we get him to looovvve us.

and dude- this may be 2 player for a few rounds.

microbe
Dec 05, 2005, 03:07 AM
I have played a couple of OCC's, at Noble/Warload level. I lost both due to time limit.

In CIV3 the easiest way of winning OCC is culture. Space is possible on higher levels (Monardy/Emperor) due to trading with more competent AI. In CIV4 it has changed. Culture victory is no longer possible. I've not tried OCC on higher levels but I forsee it will not be that easy due to fewer trading options. More to be tried.

Stuck_as_a_Mac
Dec 05, 2005, 04:40 AM
microbe: youre welcome to join us while we have 1 missing player and 1 player not here.

else, ive got it and will play this afternoon

microbe
Dec 05, 2005, 12:42 PM
Thanks, but due to my slow laptop I've not been able to play the game much (hence trying OCCs as they are faster). I hope I can join any SGs in a month or two if I feel the game is good enough.

Stuck_as_a_Mac
Dec 05, 2005, 01:48 PM
20 turns. Pushing the limit. Lets try to grab some aluminum to double the speed.

Apollo in 9.


T3: I decide that we can undo a town or two in favor of a watermill or two.
T8: Start on satilites. Apollo comes in. Start on Hydro plant, followed by research lab (+50% parts)
T10: We reach the 100 turns left mark. Oy.
T11: Hydro->Lab
T14: Lab-> Cockpit. Cockpit is due in 7 and its a 1000 hammer object. We might be able to make it.
T16: Start work on ecology.
T20: I decide to play 25 for the sake of a part. We get a great prophet. I make him a specialist for the 2 extra hammers.
T21: Cockpits done. Start on 1st casting.
T22: Cathy declares war. Dammit. Sends some obsolete units our way, but they can pillage..
T23: I switch to sufferage for the rush ability. It may help.
T24: Bloody... its not a building. I get Monty to declare on Cathy to get her off our tail. Pray that nothings pillaged.
T25: Nothing happens.

85 turns left. We might be able to make it.

NEXT! (http://www.civfanatics.net/uploads10/Math08_AD-1955.Civ4SavedGame)

SaaM

Stuck_as_a_Mac
Dec 05, 2005, 01:59 PM
edit: just had an idea.
i changed us to universal sufferage, and it cant rush us the parts, but it can rush us soemthing: the elevator.

what if we build it for a turn or two, lower the price, and splurge all that weve got on the wonder? it'll help our part build time.

BotlGnomz
Dec 05, 2005, 02:00 PM
We can use the gold to rush a Tank.

Stuck_as_a_Mac
Dec 05, 2005, 03:12 PM
But a tank wont add 50% to our part building time.

Mathias
Dec 05, 2005, 03:24 PM
I'm here, just didn't check in yesterday. I didn't expect I'd be up again so soon. I probably won't have time to play tonight, so BotlGnomz can play another set if he has time.

BotlGnomz
Dec 06, 2005, 06:35 PM
Last night I played LK 112.
Tonight I played SW9.
And I'm sick.
We'll wait for you, Mathias :p.

Mathias
Dec 07, 2005, 04:31 PM
1955 (0)
Cathy retreats

1957 (2)
First casing complete, begin second

1958 (3)
Get iron from Khan for rice, 35 gpt (+50% hammers from IW)

1961 (6)
Second casing complete, begin third

1964 (9)
Robotics >> Refrigeration (for Genetics)
Third casing complete, begin Space Elevator

1967 (12)
Hurry SE for 7,488 gold
Space Elevator complete, begin fourth casing

1968 (13)
Caesar cancels wheat trade

1969 (14)
Buy clam from Monte for 12 gpt

70 turns to go. All required research should be complete in less than 40 turns. Caesar already has fission, but won't trade it or his extra aluminum. Hopefully our friends will pick it up for us by the time we have genetics.

Our city is currently starving (-1 fpt), but that's not a problem. The health bonus from genetics will counter that in plenty of time.

BotlGnomz
Dec 07, 2005, 04:38 PM
Got it.
Tenchars.

Stuck_as_a_Mac
Dec 07, 2005, 06:10 PM
good call on teh elevator. hopefully, this'll end up our key to winning.

SaaM
who apologises for teh 1 liner.
and the use of teh

Mathias
Dec 07, 2005, 06:49 PM
I don't think the elevator really makes much of a difference. The +50% base hammers is really +12.5 net hammers. That's +21 hammers from 168 without. The three turns we spent building it could have been 504 hammers on SS parts. It will take 24 turns to equalize before we see a return on our investment. In the long run, we'll cut 3, maybe 4 turns off total production time. Of course, one turn could be critical.

BotlGnomz
Dec 08, 2005, 04:00 PM
Turn 360 (1970 AD)
Tech learned: Refrigeration
Beijing finishes: SS Casing

Turn 361 (1971 AD)

Turn 362 (1972 AD)

Turn 363 (1973 AD)

Turn 364 (1974 AD)
Beijing finishes: SS Casing

Turn 365 (1975 AD)

Turn 366 (1976 AD)

Turn 367 (1977 AD)

Turn 368 (1978 AD)

Turn 369 (1979 AD)

Turn 370 (1980 AD)
Beijing finishes: SS Thrusters

Turn 371 (1981 AD)

Turn 372 (1982 AD)
User comment: Cathy wants peace. No.
Tank defeats (10.08/28): Russian Artillery

Turn 373 (1983 AD)
Tech learned: Genetics

Turn 374 (1984 AD)
Research begun: Fission
Beijing finishes: SS Life Support

Turn 375 (1985 AD)

And for some reason, it didn't register the SS Stasis Chamber we are now building.

I gifted Caesar a Musicals at the beginning. I also bought Genghis to declare war on Caesar. We now want to get in bed with Caesar as much as possible. We are no longer his worst enemy. We need him to like us enough to give us Aluminum. I've been deliberately avoiding most of the Aluminum parts so that we have the most possible time to grab it off Caesar.
The end, gentlemen, is in sight.

Stuck_as_a_Mac
Dec 08, 2005, 06:29 PM
will play tomorrow sometime in the afternoon.

Stuck_as_a_Mac
Dec 09, 2005, 05:55 PM
The End Is Nigh

T1: 54 turns left. Going for 25 in this one.
T5: 50
T6: Fission comes in. Start on Fusion, due in 15.
T7: Statis->Thrusters. Artist comes in, make specialist.
T8: Cathy calls for peace, we make 20g off of it.
T9: Cathy wants open borders.
T10: 45
T13: Thrusters->Thrusters.
T15: 40
T19: Thrusters->Docking Bay
T20: 35
T21: Fusion->Composites. Free engineer. Cool. He too becomes a specialist.
T23: Somebody throw a colloseum when the next SS part is done.. we need the happiness.
T25: 30 turns left. 2 more parts (1, since we're building w/ 2 turns left.)

We can win this.

The SAVE (http://www.civfanatics.net/uploads10/Math08_AD-2010.Civ4SavedGame)

Mathias
Dec 09, 2005, 07:18 PM
Lookin good, I'll launch tomorrow morning.

Mathias
Dec 10, 2005, 08:04 AM
3...
2...
1...

BotlGnomz
Dec 10, 2005, 08:51 AM
Gentlemen, it's been a pleasure.

Stuck_as_a_Mac
Dec 10, 2005, 10:29 AM
Blast off.

Are we the first documented OCC Space?

Mathias
Dec 10, 2005, 03:48 PM
Not exactly. See post #105 (http://forums.civfanatics.com/showpost.php?p=3363270&postcount=105) of this thread. I don't know if my solo game counts as being 'documented.'

Methos
Dec 12, 2005, 06:24 AM
Looks like I got back a little too late. Great game guys, this was a blast!:goodjob:

Woohoo!:D