View Full Version : WARNING: AI that had me fooled... (details inside)


CivAlby
Oct 28, 2005, 10:18 AM
From a game I played last night, I've learned the lesson in a hard way...

I played on noble setting and my civ has 6 cities on a small map.

I began my conquest against the Mongolians while keeping peace with other nations. I've successfully conquered two cities from them (pop 2 & 5) due to the success of the army I sent against them. (bunch of axeman with city raiding promo and archers)

As I sent my army deep into enemy territory to pillage gold and destroy their infrastructure, the sneak England declared war on me. (Mongolia is to the SW of my nation, England is on my east). Without further delay, I negotiated peace with the mongols and quickly withdrew my army back into my home territory.

At this time, Isabella (england) sent a few horse chariots in rampage mode to pillage the infrastructure near a few of my major cities. My stacked army was busy chasing down every single one of them to stop them from the rampage.

Isabella moved a few of her chariot towards the western cities that I just conquered from Mongols. As I sent my armies chasing after them, I got the first big surprise of the conflict....

A huge English infantry army appeared out of nowhere in the eastern border city of my nation (one closest to them) and began sieging. I had only two archers defending that city (it has city wall improvement). But the overwhelming force slowing ripped through the defense while my army was still rushing back to save the city. One turn away from reaching the city, the defense was overrun.

I thought to myself, it's ok, I will take it back next turn with my superior army... Guess what... THEY RAZED the city down into ruins...

I was left in shock and had to save and quit the game as I needed sleep...

That was a damn nice move the AI just pulled off me... certainly one I would have expected more from a human than a computer.

Afterthoughts

- AI managed to exhaust my army by sending a few single unit charious rampaging across various areas within my territory

- Just before the siege, they moved the chariots that was visible to me towards the west (made me think they were going after those recently acquired cities that are still weak in defense). Then out of the fog, the real strike comes hitting right on one of the big cities near the eastern border. The AI has successfully fooled me into moving my army towards the west a few turns before they expose the real threat.

- Instead of keeping a town they will probably lose in the next few turns, the razed the large city to make sure I won't be able to reconquer it and will lose all the benefits from it once and for all.

Lots of lessons to be leared from this encounter... And I am damn excited to play against an AI that had me fooled and beat me fair and square.

Bravo to the AI programmers in Firaxis!

Please provide any similar experience or feedbacks if possible so we can share them

Zhahz
Oct 28, 2005, 12:06 PM
I'm glad the AI does this kind of thing even though I don't want it to happen to me! I used to do terrorist/pillage attacks all the time in Civ3 to weaken annoying AIs that I didn't want to conquer (at the time).

In my current game one AI negotiated open borders with me. I'd been refusing but since I was about to attack my strongest ally (only other civ on my continent) I thought I should start cultivating a new "best friend." However, I failed to notice her caravel containing a missionary right off the coast of one of my cities. So the AI was smart enough to negotiate open borders and have a missionary waiting, and now I have an inferior religion tainting my capital. Fortunately my religion is strong and I'm about to shift to free religion after my war so I'll actually benefit from it (aside from her having LOS into my capital).

Kinmanng
Oct 28, 2005, 05:35 PM
I was saying how the AI in Civ 4 is impressive in the other thread. In my game (on Noble level), I was at war with Germany for only like 8-10 turns, but their systematic, intentional pillaging during those turns left my country totally devastated economically. Now I need at least 30-40 turns to rebuild.

Krikkitone
Oct 28, 2005, 05:50 PM
I'm glad the AI does this kind of thing even though I don't want it to happen to me! I used to do terrorist/pillage attacks all the time in Civ3 to weaken annoying AIs that I didn't want to conquer (at the time).

In my current game one AI negotiated open borders with me. I'd been refusing but since I was about to attack my strongest ally (only other civ on my continent) I thought I should start cultivating a new "best friend." However, I failed to notice her caravel containing a missionary right off the coast of one of my cities. So the AI was smart enough to negotiate open borders and have a missionary waiting, and now I have an inferior religion tainting my capital. Fortunately my religion is strong and I'm about to shift to free religion after my war so I'll actually benefit from it (aside from her having LOS into my capital).

Actually the Caravel doesn't need open borders (although I think the missionary does)

Lord_Iggy
Oct 28, 2005, 07:22 PM
Cool. I'll have to check this out once Civ4 arrives where I live.