Heroes
Oct 29, 2005, 09:26 PM
In Civ3 we need to drop science slider in the last turn before knowing a tech lest wasting beakers. Is this still true in Civ4?
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View Full Version : The turn before discovering a tech? Heroes Oct 29, 2005, 09:26 PM In Civ3 we need to drop science slider in the last turn before knowing a tech lest wasting beakers. Is this still true in Civ4? gravix Oct 29, 2005, 09:27 PM No, extra carries over to the next tech... Gargantutron Oct 29, 2005, 09:31 PM yep it carries over. thank you firaxis! that really is something that reduces micromanagement. :) (same for hammers btw) ainwood Oct 29, 2005, 10:39 PM yep it carries over. thank you firaxis! that really is something that reduces micromanagement. :) (same for hammers btw) And if you change techs & production builds without finishing them, the research / hammers aren't lost. Hammers do decay over time I think, to prevent the case where you (say) build 10 different units to within one turn of completion then queue them to be finished-off one-a-turn for 10 turns. Raziaar Oct 29, 2005, 11:24 PM Oh damn! It carries over? I didnt know that! I just kept lowering it! Well, at least I get more gold that way... but damn, I didnt know! :-/ fightcancer Oct 30, 2005, 03:31 AM I've been wondering about this. thanks for the Q&A. azurefx Oct 30, 2005, 09:05 AM Research decays too, but only by a tiny amount. Know from the Future Tech I had 0% research on - out of 6,000 beakers, it decayed 3 beakers a turn. |
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