View Full Version : Who-2 Keith goes to the Moon.


Whomp
Oct 31, 2005, 08:15 AM
Here's for the other six laggards for game 2.
I'd like to start random civ and map in this game. Standard climate.
Let's send our leader Keith to the moon! Someone roll a start if this gets rolling this weekend. I will be out of town till Monday.
Noble or +1?
Roster closed
Whomperoni
Jive Talkin' Trumpeteer-- on deck
Eldar waiting for the propah English version Who-2
The Grumpy Old Monk wrong purchase and video card issues Who-2
Daghie waiting for a special delivery next week :mischief:..Who-2
'Lil Grasshoppah Own waiting :( then Who-2 :D

Any other thoughts?

Look here's my Keith Moon drum left intact with no holes kicked in.

http://www.civfanatics.net/uploads9/orchestore1_1844_608376.gif

Formula51
Oct 31, 2005, 09:24 PM
Hum-ho, I think I'll join in on this merry band, after missing the SS Idiot for Who-1. :D

Whomp
Oct 31, 2005, 10:52 PM
Formula do you have the game? If so then it's Who-1 for you!

doronron
Nov 02, 2005, 08:11 AM
I'm new to SGs, but I've got the game and it runs great. Can I join?

Whomp
Nov 02, 2005, 08:25 AM
Hey doronron. This is actually filled but is awaiting delivery of the game for a bunch of players. This one will consist of the players who don't play in Who-1. Definitely join a SG though. They're great.

doronron
Nov 02, 2005, 09:13 AM
Oh well, Guess I'll go looking for another SG, then...

soul_warrior
Nov 02, 2005, 09:43 AM
one pina colada coming soon,
reserving for myself the post of Crazed Jive Talker.

the :ninja: report that they are having trouble getting thier job (:sniper: ) done, due to a crowd of fellow :ninja: waiting thier turn at the local dealership.

ETA early next week.

this is my "younger" self (on the left, doing the honourable thing and protecting my boss from a rear flank attack!! :D)
http://i10.photobucket.com/albums/a113/soul_warrior/13th-trooper-balavlava.jpg
and a group picture i had taken just as we left the Academy to begin our talking over the world.
in true idiotic fashion, was too lazy to note who was in, but ill fix that soon.
http://i10.photobucket.com/albums/a113/soul_warrior/who2_band4000bc.jpg

Lullaby
Nov 02, 2005, 12:55 PM
Cuckoo to you.

Checking in as substitutional player.

IroquoisPlisken
Nov 02, 2005, 06:10 PM
I'm not sure if I should post here or in Who-1...

Technically, I could play, but it will be more difficult with black terrain and floating eyes for leaders.

I'm not sure when I'll be able to get a graphics card. If you don't mind if I play with a constant solar eclipse, I'm all ready.

Whomp
Nov 02, 2005, 10:02 PM
It's up to you IP. You've got dibs.

Lullaby
Nov 03, 2005, 02:09 AM
The game seems to suffer from heavy graphic card compatibility problems with both ATI and nvidia cards. I switched cards from Radeon 9600 to GForce FX5200 after I couldn't get the game running even with the Radeon fix. With the GForce the game is awfully slow and crashes at the start when some kind of demo runs. I have to push esc fast enough to avoid crashing.

Today I'm going to get myself a new nvidia card. I had lots of trouble with the Radeon with several games crashing, including Max Payne 2 and The Fall.

Lullaby

soul_warrior
Nov 03, 2005, 02:41 AM
since i have the fx5800, i hope i wont *:worship: the RNG* have problems.
i have my best :ninja: on the case ;)

eldar
Nov 03, 2005, 03:08 PM
My game arrives tomorrow!*

However I've been told in another thread that my GeForce Ti 4800 SE is a load of rubbish, so I may have to get something new on Saturday.

* Okay, it was dispatched today; but I expect it to arrive tomorrow.

Bede
Nov 03, 2005, 05:09 PM
Got card, no got game, will probably have game at end of next week. November 11 or 12. Coming by yak from Mongolia.

Lullaby
Nov 04, 2005, 02:04 AM
New GraCa, nvidia 6600 something, game runs fast now, but the demo at tha startup still crashes. Not a big deal, I just have to hit esc when it starts.

What struck me is that the AI seems to settle *very* aggressively towards the opponents. I'm not sure what the strongest approach to the opening game is: going for the founding of religions, going for copper/iron detection, going for hunting/scouts or going for terrain improvements.

I'm using Washington who seems to be the optimal choice for a commerce based approach, which will only pay in the long run. Maybe a stronger starter, something like creative/expansionist, would be interesting as a different approach.

eldar
Nov 04, 2005, 05:02 AM
Got game! I got game!

Own
Nov 04, 2005, 03:06 PM
I got the game too! I installed it succesfully but when I start a new game, it just freezes, Crtl alt delete does nothing, I have to restart the evil way :( . Thunderfalls cache fix isn't working either, has I have no cache folder :confused: .

IroquoisPlisken
Nov 04, 2005, 03:09 PM
Good news. I may be getting a new graphics card (looking at the nVidia 6600GT or 6800) this weekend or next week. :)

I think I'll try it with black terrain for now, though. Put me at the end of the roster, so I have a pretty good idea of what our terrain looks like when my turn comes, though.

Own
Nov 04, 2005, 03:14 PM
New update, I finally managed to launch a game before it crashing, and the screen turned blue, with an error in some crazy code that means god knows what. This isn't good, right? My computer may not be qualified :cry: . At least this makes playing my civ3 SG rounds easier :) .

eldar
Nov 05, 2005, 07:49 AM
I'm up and running. Ran through a game at Noble to a space win, as the Romans. Got a captured Barb city up to #5 in the Top Cities list :crazyeye: And Rome was way ahead of the competition. (750+ beakers per turn.)

Own
Nov 06, 2005, 03:15 PM
Own has a bad case of bubonic map. Will get a graphics card ASAP.

Btw, shouldn't we start this off?

eldar
Nov 06, 2005, 04:32 PM
Have we got a save?

Whomp
Nov 06, 2005, 08:17 PM
Sorry just got back in town.

OK here's the picture and a save. We are Qin Shi Huang. We are industrious and financial. We start out with agriculture and mining. Our UU is the crossbow which I liked using in my first game.
Prince
Continents, temperate, standard map.

Eldar do you want to start us? If not I'll play it tomorrow.

http://www.civfanatics.net/uploads10/Keithmoon.JPG

soul_warrior
Nov 06, 2005, 11:52 PM
looks nice.
still basically MIA, but hopefully will be back in the swing o' things by the weekend.

eldar
Nov 07, 2005, 12:46 AM
Yuck, that's a horrible starting spot. Or can you build workshops on flood plains?

Lullaby
Nov 07, 2005, 04:22 AM
I'm here if I'm needed.

Lullaby
Nov 07, 2005, 04:26 AM
We can move 1 tile before settling without any loss. 1 SE seems acceptable. We could also move eastward to were the warrior is standing right now and get the sheep and crabs in. The western hill also seems to have some sheep on it.

eldar
Nov 07, 2005, 05:28 AM
Settling 1 tile away from the coast is a big no-no though. If we move that way, we might as well go all the way.

The flood plains do offer a quick worker and settler, though. We start with agriculture so get farms right away, so we can take off, concentrating on a specialist farm there. Second city we can make a production powerhouse. Coastal cities and cottages on unfarmable land will eventually make the financial trait pay off.

So my very early plan would be:
- Settle in place, start a worker immediately.
- Research bronze working to allow chops.
- Use the worker to chop a quick warrior (or even two with the overspill - gotta love that :D )

Bede
Nov 07, 2005, 07:48 AM
Whichever way you go I would go for the gold. Kommerce is still King!!

Whomp
Nov 07, 2005, 07:58 AM
The only thing I'd consider is using the chops for settlers and handbuild the warriors. Switch the work before the chop is done to settler.

The floodplains, IIRC, can only farm but those hills will eventually come into play big time for production.

eldar
Nov 07, 2005, 12:21 PM
Got the save, getting going now.

Whomp
Nov 07, 2005, 12:45 PM
Lullaby let's move you over to Who-1. Then we will have two teams of 7.

Eldar Moon--Up and at 'em
Whomp Moon On deck
Maine Moon Pliskenator--in the hole
Daghie Moon-- should have IV in hand this week!
Keith Jive Talkin' Trumpeteer-- over the weekend.
The Grumpy Old Monk Moon--late week
'Lil Grasshoppah Own the Moon--graphics issues?

eldar
Nov 07, 2005, 01:01 PM
>>> The Save <<< (http://www.civfanatics.net/uploads10/Who-2_BC_3200.Civ4SavedGame)

Good news: (plenty of nice resources, including Horsies!).
Bad news: with all those FPs, Beijing was on the health limit at size 1. Yep, our city is unhealthy at size 2 :eek: . I had reasons for settling there though: read on....

0 4000 Well, turning on the resource locator gives us piggies on the hill NW/W, and gold SW/W. I am so settling in place. Research Animal Husbandry first, I guess. Very unhealthy here though - we're already at 5/5 health. It's probably a good plan to keep the local forests, and chop the ones outside the 21. Rename the warriors Whomp's Whompers and send them SE as it's the only place to go where they'll reveal more terrain.

2 3920 We have horses.

4 3840 Pop a hut, maps :sad:

8 3680 Beijing has grown and is already unhelathy!

11 3560 AH arrives. Start on Wheel.

12 3520 Warrior->Worker. Warrior fortifies.

14 3440 Buddhism has been founded.

17 3320 Lions appear S of Beijing.

19 3240 Wheel->Pottery (granary for +health).

Screenie, with notes attached (cool feature, the tactical layer, or whatever it's called):
http://www.civfanatics.net/uploads10/Who-2_3200BC.JPG

Whomp
Nov 07, 2005, 01:14 PM
It seems Beijing is a disease ridden cestpool. I like the looks of the southern note attached factory (dot) and it looks like we'll need it soon! So I'd think pottery to BW for chops asap. Got it unless Pliskenator can grab it soon.

IroquoisPlisken
Nov 07, 2005, 02:15 PM
You can take it Whomp. I'd actually prefer to be one or two spots farther back, if that's alright, that way I have a good idea of what our surrounding area looks like (I'm playing with black terrain, don't forget).

Whomp
Nov 07, 2005, 02:19 PM
OK I will take it then so I can clear some fog for ya. :D

Whomp
Nov 07, 2005, 06:20 PM
Pre-turn: Truly a filthy mess in the capital.
1 3160-- Warrior continues north

2 3120--

3 3080-- Pop a hut and....

http://www.civfanatics.net/uploads10/who2_wiriting.JPG

:banana: !! Decide to riisk it and send the city warrior south for another hut.

4 3040--

5 3000-- Move other warrior on top of hut south and he gains experience.

6 2960-- Our southern warrior gets a double woodsman promotion to woodsman II.
(30% jungle/forest defense and 2 moves on that terrain.). Turn down science to get pottery in 2 and 2 gold pieces

7 2920-- Our worker finishes and start a lib for a turn since we'll want to research hard and will switch to gran next. Southern warrior gains even more experience.

8 2880-- Pottery comes in and start on BW so we can chop a settler. Move build to a granary and start on the pigs. Warrior gets combat I but moves next to some lions. I hope with 30% defense will help.

9 2840-- Warrior gets attacked and defends. Send him to Beijing to heal. Our northern warrior is getting blocked by bears
which are nastier than lions for sure.

10 2800--Move west to avoid bears up north and move home with our power warrior.

Summary
Not too much. I think once we finish the granary, the pig pasture and get a few chops in we'll be in biz. We need some fishing techs since there are plenty around. The pasture will improve health a bit and give us an extra shield in two. I've maxed growth till then. That Chicago Bear up north should be avoided. It may make sense to bring him home and let the experienced warrior head south with his woodsman II and combat I strength. I think the north is a dead end for now.

Anyone know the hotkey for renaming units?

A note on floodplains: A city surrounded by floodplains will get unhealthy very quickly so we should consider not building farms on floodplains right away in order to control our growth. These babies are lethal deathtraps. In the later game, these cities will make great Great Person generators when health can be controlled.

http://www.civfanatics.net/uploads10/who2_sat.JPG

Daghdha
Nov 08, 2005, 09:45 AM
Package has arrived, awaiting installation. DrumBum preparing for the big roll.

IroquoisPlisken
Nov 08, 2005, 02:21 PM
Yeah, looks like I won't be exploring north much. Bears and panthers are almost impossible to sea with black terrain.

I can take this tomorrow if no one else wants it.

soul_warrior
Nov 08, 2005, 02:46 PM
tiny update.
ETA is the 12th :banana: :bounce:

Whomp
Nov 09, 2005, 08:26 AM
One very cool feature I've learned on screenshots. In your ini file if you change it to "AllowScreenShots = 0" to 1" then you can print screens and not leave the game.

soul_warrior
Nov 09, 2005, 08:36 AM
One very cool feature I've learned on screenshots. In your ini file if you change it to "AllowScreenShots = 0" to 1" then you can print screens and not leave the game.
or maybe just use a screenshot taking applic?
im using what seems to be a quite idiot proof prog.:confused:
which is like being top bull-fighter in Alaska :crazyeye:

eldar
Nov 09, 2005, 09:56 AM
If you press Print Screen during the game (...and this has always worked for me!), look in My Documents/My Games/"Civ4"/ScreenShots.

Your screenies will be there, in .jpg format, ready for editing.

Now I've seen a shot of someone having a pop-up to name the screenshot, I've not yet worked out how to do this :confused:

Bede
Nov 10, 2005, 03:45 PM
Another tiny, and disappointing, update. I won't be explosive (C-4) till Saturday next week. That's the 19th, baby! Keep on keeping on. I will be back.

Own
Nov 10, 2005, 06:50 PM
News update, now waiting for the patch, instead of card. Methinks it's a patch problem, since it turns out my graphics card already is qualified to work.

Whomp
Nov 11, 2005, 08:13 AM
:bump: Updated status of Sir Moon.
Eldar--
Whomp--
Pliskenator--UP and at 'em?
Soul Jive -- Should be ready 11/12.whoever gets the game running first is on deck
Daghieboy-- Should be back from John Prine 11/12.whoever gets the game running first is on deck

The Grumpy Old Monk--On the DL till the 19th.
'Lil Grasshoppah-- On injured reserve till patch.

IroquoisPlisken
Nov 11, 2005, 08:41 AM
Yep, playing now.

EDIT: Wait, where's the save?

Whomp
Nov 11, 2005, 08:57 AM
:blush: Uhh...:smoke: Mr. Brilliant. I will go home for lunch and post it.

Whomp
Nov 11, 2005, 10:37 AM
Here you go IP....

IroquoisPlisken
Nov 11, 2005, 10:44 AM
Thanks Whomp! I'll have this done by tomorrow.

IroquoisPlisken
Nov 11, 2005, 11:11 AM
...or today...

Pre-turn – Nothing to do.

2760 (1) – Send northern warrior…north. Have the ones at home heal. Worker finishes pasture.

2720 (2) – Whomp’s Whompers head farther north and see a bear, but he’s a few tiles away. Start road.

2680 (3) – Beijing grows to size 3.

2640 (4) – I slow the growth at Beijing from 4 turns to 10 turns, increasing the granary from 26 to 13 turns left.

2600 (5) - :sleep:

2560 (6) – Pigs are connected.

2520 (7) – Start a cottage.

2480 (8) – “Hinduism is founded in a distant land.”

2440 (9) – Some wolves appear to the east of Beijing.

IBT – BW comes in…I decide to start on Mathematics (due in 22 turns) for an Aqueduct, but it can be changed.

2400 (10) – I’ll also leave it up to the next person to decide if we want to bother revolting to Slavery or not. I’ve only played as Spiritual civs so far, so I haven’t had any reason not to, but I don’t think being able to pop rush is worth a turn of anarchy.

I won't bother posting a screenshot for obvious reasons.

eldar
Nov 11, 2005, 04:34 PM
Being able to pop-rush will be worth a turn of anarchy if we're sneak-attacked. Plus with the health issues in Beijing, being able to pop-rush may actually be to our benefit.

IroquoisPlisken
Nov 12, 2005, 06:52 AM
*smacks head* Hmm, didn't even think of that. We're going to have a lot of extra pop just begging to be whipped.

Whomp
Nov 12, 2005, 08:21 AM
Eldar--
Whomp--
Pliskenator--Just played. We can :whipped: now.

and the race is on for who is up. SW or Daghie?

Soul Jive -- Should be ready 11/12. Whoever gets the game running first is on deck
Daghieboy-- Should be back from John Prine 11/12.whoever gets the game running first is on deck

The Grumpy Old Monk--On the DL till the 19th.
'Lil Grasshoppah-- On injured reserve till patch

Whomp
Nov 13, 2005, 10:23 AM
I think Daghie is out of town. SW how's it looking?

soul_warrior
Nov 13, 2005, 11:40 AM
:mad: gripe: :sniper:
still havent got it.
they keep promising they'll get it, and i pass through the shop every bleetin' day, to no effect.
atleast they promised i'll be they first to get a copy. i guess asking them everyday for the last 20 or so does have its merits :confused:

Whomp
Nov 13, 2005, 01:41 PM
Eldar do you want to grab it?

eldar
Nov 13, 2005, 05:08 PM
Will do - tomorrow.

eldar
Nov 14, 2005, 02:31 PM
Save attached, pic also attached as civfanatics.net seems to be dead.

Dull set of turns. Main highlights:
- Gave up on maths (too long!), and granary (no benefit whatsoever w/o corn/rice/wheat, except faster growth when we're already unhealthy).
- Started on fishing (for nearby fish/clams)->IW (as we have no copper) instead.
- Built warrior, started settler, the worker's started chopping to assist.

See pic for suggested settler spots (tight-ish build beause our little landmass is, well, like that). I'd go for the marble/clams site first, then fish/game, then sheep. We need to get hold of the health resources asap.

Whomp
Nov 15, 2005, 09:33 AM
Got it and will hit it tonight.

Daghdha
Nov 15, 2005, 03:39 PM
Prine was excellent and the Black Gold of Ireland was good as always http://civfanatics.net/uploads10/pint.gif
I'll watch out for my turn, but beware, I have not yet done the tutorial on cIV so a brief todo would be nice. Looking fwd to taking part in this.
http://civfanatics.net/uploads10/finalsig.gif

Whomp
Nov 15, 2005, 05:14 PM
Pre-turn: Nada mucho
1960 Find the frozen tundra and two furs.

1920 Barbs appear from the SE outside of our borders. Another fur on tundra.

1880 Move settler out with a warrior to the river tile near the clams and will get the marble on expansion. Start another settler.

1840 Send the warriors out to do their thing and the worker to a river hill.

1800 Our warrior is attacked on a hill forest (+75% defense) and the barb doesn’t stand a chance. Shanghai is established and a work boat starts.

1760 zzz

1720 Iron working comes in and we have 4 of them. One right by Beijing. Find some marble to the south on tundra. OCP spot for sure.

1680 zzz

1640 zzz

1600 Masonry comes in and start on math. Math can lead to Hanging Gardens, music and a few other techs that we could benefit from since we are alone. Feel free to change. Worker starts on iron hill near Beijing.

Whomp
Nov 15, 2005, 05:17 PM
Eldar--
Whomp-- Out of town Friday to Sunday so skip if my turn comes up.
Pliskenator--UP.
Daghieboy--On deck :dance:


The Grumpy Old Monk--Almost there!

Soul Jive -- On the getting the run around list.
'Lil Grasshoppah-- On injured reserve till patch

Bede
Nov 15, 2005, 05:51 PM
The game is in town, now I have to make arrangments to pick it up. Could be playing as early as Thursday, keep you posted.

IroquoisPlisken
Nov 16, 2005, 11:06 AM
I can't play until tomorrow afternoon, so Dagh can take it first if he wants.

Daghdha
Nov 17, 2005, 02:34 PM
K, I've got it. Not much to go on when it comes to what to do but I'll try not to mess it up too bad :D .

Bede
Nov 17, 2005, 06:25 PM
:wavey:

Update umpteeleveneth - should be equipped to play Saturday so if it fits in the rotation i'll pick up after Daghie

Whomp
Nov 17, 2005, 06:36 PM
Yay Bede!!

Daghdha
Nov 18, 2005, 11:26 AM
OK, I took a look at the save and have to admit I don't get it...at all. We have a mine, unroaded, this early. This means cIV is a completely different game and I have to do the tutorial before going into this or I will screw it up badly. Consider my slot vacant and Daghie on the boot camp. Sorry lads, but I'll be back.

eldar
Nov 18, 2005, 12:37 PM
Roads <> commerce in this game. Cottages = commerce. Roads are for movement and connecting resources and trade networks (kinda makes sense...). The lack of road on that hill was due to me discovering a tech that allowed the worker to do something more important than building a road on a tile that didn't need one (yeah, I know... a tile not needing a road... wow... difficult concept to get round!!)

IroquoisPlisken
Nov 18, 2005, 01:40 PM
In my games, once I've run out of things for workers to do, I just road everywhere anyway...

I guess I'll take it now, then, if Dagh doesn't want to.

Bede
Nov 18, 2005, 05:24 PM
I will indeed be ready to play as soon as IP finishes.

C-4 came up and loaded just fine, all terrain visible, animations working, sound OK.

IroquoisPlisken
Nov 18, 2005, 05:43 PM
Great news, Bede. Wish I could get rid of my perpetual darkness. :(

Didn't get to it tonight, but I'll play first thing tomorrow morning.

IroquoisPlisken
Nov 19, 2005, 09:28 AM
Pre-turn – Nothing to do, really.

1560 (1) – Start mine on iron.

1520 (2) - :sleep:

1480 (3) - :sleep:

1440 (4) – Settler is created in Beijing. Send it over to get the clams and sheep. Change production from Granary to worker.

1400 (5) - :sleep:

1360 (6) – Found Guangzhou. Whomp’s Whompers finds a barbarian in the south…Start Guangzhou on another warrior just in case.

IBT – Whomp’s Whompers dies defending. :( Judaism is founded in a distant land. The iron is hooked up.

1320 (7) – Lower Sci to 90%, was at –1 gpt. Math is still due in 4.

1280 (8) - :sleep:

1240 (9) - :sleep:

1200 (10) – Worker is built. Send him to start roading and improving towards Guangzhou. Start Beijing on an Axeman, due in 3, so we can explore north farther and take out the panthers and bears.

Next turn Math comes in, I suggest we start on Sailing so we can get a galley up. They’re not nearly as useful as in Civ 3, though, since suiciding is impossible now. Still, one could help.

Science can also be turned back up now, or next turn.

soul_warrior
Nov 19, 2005, 10:29 AM
ok guys, im not evading.
[civ4] is IN DA HOUSE!!!!

but we have a tiny, weeny problem here....

http://i10.photobucket.com/albums/a113/soul_warrior/error_civ4__202.jpg

any idea?
checked that i have the DirectX9c (auto installed with cIV)
and my vid card should be upto par (a radeon sapphire 9600) which checks out at that site.

working on fixing it.

and also did my tutorial on a friends PC.

IroquoisPlisken
Nov 19, 2005, 10:42 AM
http://www.2kgames.com/civ4/support_ati.htm

Try out that fix. I think it's a pretty common problem.

soul_warrior
Nov 19, 2005, 11:44 AM
IroP, you've just been granted a field comission as Lt. Senior Grade.
:hatsoff:

we are now officially in.
it started up, so now i can start a small solo game.

those no roads, build cottages thing really does take getting used to.

:worship: the SID. :ninja: all the unfaithful!!!!

i think ill be able to grab it tomorrow (i will need a few more hours with it)

Bede
Nov 19, 2005, 05:44 PM
In the meantime Bede will move it along.

eldar
Nov 19, 2005, 07:07 PM
w00t, we have a Grumpy Monk and da jive talkin' eejut ready to roll :D :crazyeye: :hammer:

Bede
Nov 19, 2005, 09:09 PM
There are certainly lots of choices......clams and fish to resolve some health issues and furs to keep us warm and silver to adorn the ladies. And no competition for them, either. Still need some roads, I notice, to spread the pork around and the fish when we catch them,

We learn Maths in 1160, so I dial up the tech tree and try to figure where to go from here...IP suggested Sailing so galleys it is.... due in 4 at -1. Then start the worker at Shanghai lumberjacking for the fishing boat

In 1080 get an Axeman out of Beijing and segue to a settler. Axel starts south. The lumber goes into the fishing boat at Shangai so it will hit the launching ramp right on time.

Sailing comes in in 950BC, just as the sword is done in Shanghai and it can start its galley. I set the shamans to investigating hunting because there are deer for health and furs for happiness in the tundra region and we could use the camps. The Shanghai Swordsmen head off to the northern peninsula for some wild beast hunting.

When Hunting is learned start on Mysticism because it is cheap and allows for cheap culture (obelisks)

The global view is an interesting tool.

http://i15.photobucket.com/albums/a371/doconor/Who02/Civ4ScreenShot0000.jpg

http://i15.photobucket.com/albums/a371/doconor/Who02/Civ4ScreenShot0002.jpg

http://i15.photobucket.com/albums/a371/doconor/Who02/Civ4ScreenShot0003.jpg

http://i15.photobucket.com/albums/a371/doconor/Who02/Civ4ScreenShot00004.jpg

http://i15.photobucket.com/albums/a371/doconor/Who02/Civ4ScreenShot00005.jpg

http://i15.photobucket.com/albums/a371/doconor/Who02/Civ4ScreenShot00006.jpg

http://i15.photobucket.com/albums/a371/doconor/Who02/Civ4ScreenShot00007.jpg

The swords made it through without even getting sharp points on their blunted weapons.

One worker is improving the plains at Shanghai with hamlets and such and the other is cutting the forest on the coast for the fishing boat. Sonething to keep in mind is that if you wnat resource benefits shared around the realm there needs to be trade route (road or river) connecting the towns. So the clamming town in the east will need a road to the river connecting Beijing and Shanghai. Query: are food resources cumulative bonuses or singular like luxuries? If that's the case then a settler out of Shanghai to fish the northern peninsula is important.

I ended in 850BC (it's divisible by ten and the victory screen tells me there are 349 turns left to go and I began with 360 left, so I think that works out)

Over to SW, in good time for Sunday morning!

soul_warrior
Nov 19, 2005, 10:20 PM
off to work, will take it tonight.

IroquoisPlisken
Nov 20, 2005, 07:44 AM
Glad the fix worked, SW. I actually have no idea what Failed to Initialize Renderer means, but I've heard of other people having that problem.

Bede, I think that those signs and stuff on the strategy layer disappear after you leave the game...so...yeah...

Query: are food resources cumulative bonuses or singular like luxuries? If that's the case then a settler out of Shanghai to fish the northern peninsula is important.
I believe they are like luxuries and don't accumulate. However, when we meet other civs, they are always more than happy to trade extra food resources.

eldar
Nov 20, 2005, 08:19 AM
You have one of any resource, any extra are just trading surplus; just like Civ3. Certain buildings double their effectiveness:
Harbour: Fish, Clam, Crabs;
Granary: Wheat, Corn, Rice;
Grocer & Supermarket do the rest; I can't remember which does which though.

soul_warrior
Nov 20, 2005, 11:41 AM
well, here goes nothing.

enter.
1- beijing settler > lib. settler goes down river.

2- MYST is in. no soup for us. go for POLY and :worship: also up sci to 100 (small loss)

3- build NANJING > galley, fishing boat emerges and i try to explore some. pasture sheep near Guangdzu.

4- nada

5- POLY in. still no go. try for MONO in 4. fishboat goes back to clams.

6- clam fishery opens. cottage after pasture.
barbs arrive from the south.

7- our first galley is ready :woohoo:
shanghai wants culture, instead its ordered to build galley 2.
Guangdzu workboat > rax,
barbs arrive at the gates of shanghai. i have a lonely warrior. :worship:

8- praying pays. MONO doesNOT :cry: go for alpha.
Beijing lib > sword.

9- nada

10- chop some in prep for a cottage, destroy a barb warrior.

alpha in 6, -5gpt, 93 in bag.

http://i10.photobucket.com/albums/a113/soul_warrior/who2__206.jpg

its still all very confusing, but i guess ill learn.

IroquoisPlisken
Nov 20, 2005, 11:48 AM
I take it you were trying to found a religion, soul? Next time, click on those praying hands in the top right to see which religions have already been founded. ;)

I'm not sure if we need so many galleys, either. Remember that there are NO suicide galleys anymore, so we really only need to send out one in each direction.

soul_warrior
Nov 20, 2005, 11:53 AM
ahem....
will now go shamefully into the closet with the manual and RTFM.

well, i guess 3 galleys will come in handy soon, us being stranded... alone... in the dark...

i just hope the city palcement is OK.
the advisor said it was a dandy place... :D

eldar
Nov 20, 2005, 12:31 PM
Alpha's a good run though... we need it for Maths, then Compass, then Optics (i.e. Caravels). That's probably as good beeline as any right now

Whomp
Nov 21, 2005, 12:41 PM
Bede all resources including food resources are now tradeable so many fishes can lead to many trades. Let's get 'em hooked.
Our roster:
Eldar-- UP
Whomp-- on deck
Pliskenator--
The Grumpy Old Monk-- looks like an old pro already.
Soul Jive -- Buildin' us a few boats. :D

Daghieboy--Will let us know when he's out of boot camp though we're all learning here....
'Lil Grasshoppah-- On injured reserve till patch

eldar
Nov 21, 2005, 06:00 PM
Ooh, my go? T'morrow, folks.

eldar
Nov 22, 2005, 02:56 PM
Beijing, we have a problem:
http://www.civfanatics.net/uploads10/Who-2_400BC.JPG

Dem's da reason we shouldn't be sending out unescorted settlers. There weren't any units anywhere near when this guy popped up.

Obelisks are for cheap border expansion. Stick with 'em where they're being put up.

Once Beijing has its Aqueduct, start getting some swords out to go get Nanjing back from the Barbs (that Axe will be tough to shift, with its +50% vs. melee units).

Research path has been set towards Optics. Keep it that way - we don't currently need more cities, or extra resources (nobody to sell to, and we won't be able to trade 'til Astronomy).

IroquoisPlisken
Nov 24, 2005, 09:21 AM
:bump:

Whomp, you know you're up?

And how many people have upgraded to 1.09? Would it mess things up if some people don't upgrade?

Own
Nov 24, 2005, 10:10 AM
Own is happy:) . When i figure how to play and all, I can play a round.

Own
Nov 24, 2005, 10:21 AM
Own is sad:(. Patch doesn't work :cry: . Now I need to spend dollars on GHX card.

eldar
Nov 24, 2005, 10:26 AM
I upgraded to 1.09 this morning. No mention in it that save games will fall over... but there can be no harm in everyone patching, can there?

IroquoisPlisken
Nov 24, 2005, 11:34 AM
Yep, my saves work, as well. I was mainly wondering what would happen with the new costs for different things, like some of the techs. What if someone with the patch played, and started a tech, then the other person with the patch played. Would the tech cost change?

btw, the patch fixed my leaderhead problem! I can finally see Mao's smiling face. Still got black terrain, though. :(

Own
Nov 24, 2005, 11:42 AM
Yeah, fixed my leader problem. but the black terrain remains!

soul_warrior
Nov 24, 2005, 11:45 AM
patching up now.
works fine prior to "upgrade".
lets see what happens next.

Whomp
Nov 25, 2005, 08:10 AM
OK sorry everyone. Thanksgiving stuff. I have half a day today so I will hit it today.

Whomp
Nov 26, 2005, 08:39 AM
Pre-turn: Headed to optics and build some swords.
375 -- Nanjing taken by the nasty barbs.

350 -- Aqueduct finishes in Beijing and we start a sword. Guangzhou finishes an obliesk and starts rax.

250 --Hmm...these odds aren't so swift so I wait to see if their axeman on #6 (sorry about the number pad...Holly's nephew was playing the game and I t forgot to take them off) will attack after I move that northern sword on the FP to our gold hill. We need reinforcements anyhow since we will likely lose at least 1 sword on an attack of the city so I want 3 there.

http://www.civfanatics.net/uploads10/Civ4ScreenShot0021.JPG

225 The axeman attacks our sword and he is severely injured but hangs on. He gets promoted to 30% city attack. Heal him for 2 turns.
I start the Hanging Gardens in Beijing.

175 Lib finishes in whiny Shanghai and starts a rax. A chop/cottage will accelerate this.

150 -- Everyone is in place. Bang the drum! Boomboomboomboom...boomboomboomboom...AHHHH!!!! ATTACK!!!

http://www.civfanatics.net/uploads10/Civ4ScreenShot0024.JPG

First swordsman loses but his valiant effort leaves this.

http://www.civfanatics.net/uploads10/Civ4ScreenShot0025.JPG

The second wins and we have Nanjing back in our hands and 16g pieces.

Summary
Not sure if the Hanging Gardens are the best idea but worst case we get gold out of the deal and max out research. We're quarrying the marble so we can consider some marble wonders. Our citizens whine too much. Somehow we need to give them life's luxuries at some point. In the meantime, let them work the mines. Now I know where that saying comes from "well gotta get back to the mines". It's because they grew too fast. :D

eldar
Nov 26, 2005, 02:21 PM
HG is a good idea. Anything that gives extra health is good. Esp as it doesn't expire.

IroquoisPlisken
Nov 26, 2005, 03:56 PM
Alright, my turn. And just in time, too...:mischief: ...because I finally got a new video card! Works great, too. Little slow, but I've only got 512 MB RAM, so it's to be expected. Certainly better than it was, though. I finally got to finish my first game I started but couldn't finish because it kept CTDing.
It turns out the next turn I would win by Diplomatic. :)

I'll play tomorrow.

IroquoisPlisken
Nov 27, 2005, 03:22 PM
Uh...where's the save? :confused: Did you forget, Whomp, or am I not seeing it? (both of which have happened before ;) )

Whomp
Nov 27, 2005, 07:30 PM
Ah sheez... sorry IP I've got some serious mental issues....:scan:

IroquoisPlisken
Nov 28, 2005, 01:04 PM
Pre-turn – I decide to keep Hanging Gardens. I notice a galley heading clockwise around the continent, but it seems like it will be blocked by glaciers. Some ice is still covered in Fog, though, so I’ll keep it moving that way on the off-chance that there is a path.

2 cities have angry citizens. The only happiness resources we haven’t hooked up yet are silver and furs, both pretty far south.

125 (1) – Just moving units.

100 (2) – Guangzhou’s borders expand. Find some more barbs to the south by Nanjing. There is no way the galley can pass through the ice, so I send him back the other way.

IBT – The barb archer attacks our axeman and dies.
Compass comes in, automatically start on metal casting.

75 (3) – Axeman heals for 3 turns. Metal Casting is due in 18 turns (had to turn down science to 80%)…there are cheaper techs, but other than Currency (16 turns), none would help nearly as much as MC, so I decide just to keep at it.

50 (4) – Since we have no state religion and probably won’t for some time, I switch out of Organized Religion since it’s costing us 3 gpt, and we get 1 turn of anarchy.

25 BC (5) – We are back under control…that was quick. And we now make 3 gpt instead of breaking even.

1 AD (6) – A warrior returns to Guangzhou, making the citizens happy again.

25 AD (7) – A barb appears by Guangzhou. I send the warrior from Beijing to help so we don’t have the same problem as Nanjing. Then I realize it’s an axeman (!) so I send a sword from Nanjing to help. I also decide to rush an axeman in Shanghai for 2 pop (although, since one is an angry citizen, it’s really only costing 1 pop…). Unhappiness will last for 10 turns, so I set the city to grow in 13.

IBT – The Parthenon is built in a faraway land…

50 (8) – :sleep:

75 (9) - :sleep:

IBT – The axeman takes no damage killing one of our warriors. The axeman I rushed won’t arrive for another turn, so we will have to retake Guangzhou.
An archer barb appears south of Beijing.

100 (10) – Well, Guanzhou is almost certainly going to be captured. Sorry. :( An axeman is right next to the city. He has a promotion I haven’t used yet. Next person can either choose Combat I (if he’s attacked this turn, he’ll have a better chance of surviving), or City Raider I to retake the city. A sword is also coming to help. He also has an unused promotion.

Metal Casting is due in 10, and the Hanging Gardens will finish in 4.

Bede
Nov 28, 2005, 05:43 PM
The Monk has it. Looks like luxuries and barb killing are the order of the day.

Bede
Nov 29, 2005, 05:29 PM
Bede played whack a barb (http://www.civfanatics.net/uploads10/Who02_Bede_AD-0375.Civ4SavedGame)

Turn 119 (100 AD)
Going to take it on the chin from barbarian axe wielders
at Guangzhou and there is nothing I can do about it
Shanghai begins: Axeman
Guangzhou finishes: Library but we lose it to the barbarians along with the the rest of the buildings
Nanjing grows: 2
Warrior loses to: Barbarian Axeman (3.60/5) and there goes Guangzhou
http://i15.photobucket.com/albums/a371/doconor/Who02/1.jpg

Turn 120 (125 AD)
Beijing begins: Settler
Axeman promoted: City Raider I
Axeman defeats (4.25/5): Barbarian Axeman
Guangzhou's borders expand
Guangzhou begins: Lighthouse
Guangzhou is easily recaptured but there is a barbarian to the south demanding my attention

Turn 121 (150 AD)
Axeman promoted: Woodsman I
Swordsman promoted: Woodsman I

Turn 122 (175 AD)
Beijing finishes: The Hanging Gardens

Turn 123 (200 AD)
Shanghai finishes: Axeman who heads to the north and meets a barbarian
Guangzhou grows: 6

Turn 124 (225 AD)
Axeman promoted: Woodsman I
Shanghai begins: Settler
for southern city locations
Swordsman defeats (5.28/6): Barbarian Archer

Turn 125 (250 AD)
Guangzhou begins: Worker
Axeman defeats (1.25/5): Barbarian Axeman in the woods north of Shanghai

Turn 126 (275 AD)
Axeman promoted: Woodsman II
Christianity founded in a distant land

Turn 127 (300 AD)
Tech learned: Metal Casting

Turn 128 (325 AD)

Turn 129 (350 AD)
Beijing finishes: Settler

Turn 130 (375 AD)
Beijing begins: Worker
Settler is heading south to meet an escort in what appears to be a barbarian free environment, at least for now. There is a sword vectored in to meet him. We really need to get the furs and silver in the inventory to get our people happy!

http://i15.photobucket.com/albums/a371/doconor/Who02/2.jpg

We need at least four more towns: two for access to the silver and marble and furs in the south an two to control the northern peninsula. We could also use another one to exploit the horses. We also need more miilitary even though we are alone. New towns will help suppress the barbarians but they do tend to keep coming.

Christianity was founded somewhere along in there and I think the only religion left is Islam. We may want to make an attempt to go after it for the happiness benefit.

It appears we are well situated to make a space ship effort as we don't have to spend resources for more than a cardboard cutout military. It would be nice to have some mounted forces to track the oppopnent's ships when they show up. IIRC I lost a city to amphibious attack once so a mobile defense force would be just the ticket.

soul_warrior
Nov 30, 2005, 03:14 AM
agreed on more towns.

roster check?

Bede
Nov 30, 2005, 09:11 AM
Mr Warrior is in the hot seat, that be you!, I think.

Whomp
Nov 30, 2005, 09:14 AM
Seems I've been negligent in my roster duties so...

Eldar--
Whomp--
Pliskenator--
The Grumpy Old Monk-- just went and played "pop a barb".
Soul Jive -- Up and at 'em

soul_warrior
Nov 30, 2005, 11:05 AM
well, good to know.
hopefully i will have time to play tonight.

plan - get a town or two. some mobile troops? or just lazy walkabouts.
try for a new holybook.

if i havent posted a save in the next 12 hours, ill need a swap
RL commands that i go to work till friday night (double shifts).

soul_warrior
Nov 30, 2005, 02:26 PM
1 - 400ad - barbs to the east. move some units.

2 - 425ad - start a chop in prep for a new town.

3 - 450ad - kill a barb archer, defending with a sword. almost lose it.
XIAN is built and set for forge.

4 - 475ad - Nanjing defends and kills a barb archer. it also completes a lighthouse and starts a settler.
Homer is born faraway.

5 - 500ad - Beijing worker > settler. Shanghai settler > harbor.

6 - 525ad - :sleep:

7 - 540ad - Guangzhu lighthouse > sword.
Chengzu is built (near northern iron) > lighthouse.
sci rate is lowered to 80% to minimize cashflow problems.

8 - 560ad - fogbusting, as i really dont need so much excitement.

9 - 580ad - more fogbusting. a sword goes east to hunt some ear necklaces.
http://i10.photobucket.com/albums/a113/soul_warrior/Civ4ScreenShot0009.jpg

10 - 600ad - Guangdzu wants a library, i put it on queue.

just the world in general
http://i10.photobucket.com/albums/a113/soul_warrior/Civ4ScreenShot0010.jpg
and that silver town i neglected.
http://i10.photobucket.com/albums/a113/soul_warrior/Civ4ScreenShot0011.jpg

Bede
Nov 30, 2005, 09:06 PM
Bro, you missed both the sheep and the marble (useful for those really big buildings).

And if Bigfootze shifts to right on top od the silver I think we will get the benefit without either a mine or a road as long as that spot is on the river bank.

soul_warrior
Nov 30, 2005, 11:53 PM
i realize that now.
i guess i was thinking a minor culture expansion?

and on silver is on water aswell.

IroquoisPlisken
Dec 02, 2005, 04:44 PM
:bump:

Eldar's up, right?

eldar
Dec 02, 2005, 10:47 PM
Nobody posted a roster so I didn't realise....

eldar
Dec 04, 2005, 05:42 AM
800AD. We're alone, apart from the barbarians.... We have Swordsmen with City Raider Promotions?! I'd rather have Axemen - they work far better vs. other Axes, and Swords. Having said that, the Axe I was sending to cover Hangzhou got mugged en route, however the aforementioned City Raider I Sword is there to cover. The Axe being built in Nanjing will get rid of the unhappiness there.

Machinery in. Maybe convert some of those Cottages by Beijing to Watermills.

Hired a couple of Scientists in Shanghai to speed up Optics, and also start growing some GPPs.

Obelisks in favour of other buildings. We still haven't pulled in the Fish (and we have health issues), we need the Furs (hence Hangzhou), and please no more unescorted settlers!

What to research after Optics?

http://www.civfanatics.net/uploads10/Who2-Hangzhou0000.JPG

Whomp
Dec 04, 2005, 09:38 AM
I got it. I'd think we work on some health related techs next or beeline to astro.
Eldar-- Just went
Whomp-- Up and got it
Pliskenator-- On deck
The Grumpy Old Monk--
Soul Jive --

Whomp
Dec 04, 2005, 11:46 AM
Turn 150 (800 AD)
Beijing finishes: Axeman

Turn 151 (820 AD)
Beijing begins: Obelisk
Shanghai finishes: Axeman

Turn 152 (840 AD)
Shanghai begins: Axeman
Axeman promoted: Combat I
Xian grows: 3

Turn 153 (860 AD)

Turn 154 (880 AD)
Beijing finishes: Obelisk
Guangzhou finishes: Aqueduct

Turn 155 (900 AD)
Beijing begins: Axeman
Guangzhou begins: Library
Nanjing finishes: Axeman
Xian finishes: Obelisk

Turn 156 (920 AD)
Xian begins: Worker
Tech learned: Optics

Turn 157 (940 AD)
Research begun: Drama
Shanghai finishes: Axeman
Nanjing finishes: Settler

Turn 158 (960 AD)
Shanghai begins: Caravel
Nanjing begins: Caravel
Axeman defeats (2.60/5): Barbarian Axeman

Turn 159 (980 AD)
Nanjing's borders expand
Chengdu grows: 3
Chengdu finishes: Obelisk

Turn 160 (1000 AD)

Since we're building obliesks we can't start calendar since they'll obsolete. I tried drama just in case we can beat everyone to it there's a great artist and a lux slider. I wasn't sure which spot gets the settler. On the silver or NW of the silver? I had to wait for some units to appear since our axeman fought off that barb that way we're not running naked into barbs. I started some watermills on FP's near Beijing. The mapmaker didn't give us much lux so let's get those furs hooked up.

To the next player I fortified the Axeman and let the barb attack so unfortify him and let him heal

http://www.civfanatics.net/uploads10/Civ4ScreenShot00014.JPG

eldar
Dec 04, 2005, 11:56 AM
Great Artist comes with Music; the AIs seem to go for that a lot, so I wouldn't bother. The Lux slider is something I've never used, except to finish of Culture wins. I think the Obelisk in Beijing was a bit of overkill though.... though admittedly Calendar is of no use to us because we have no resources that need plantations and it's fairly obvious where we are on the map.

Whomp
Dec 04, 2005, 12:16 PM
If we want to change drama as Eldar suggests that's fine. I would not go calendar though since the obliesks are just finishing. Stupid me on the Beijing one. Duh.

IroquoisPlisken
Dec 04, 2005, 12:27 PM
Got it. I'll play today or tomorrow.

If I can meet some other AIs finally on my turns, the tech situation will change quite a bit, so debating on what to go for after Drama (or whatever's after that) may not matter.

IroquoisPlisken
Dec 06, 2005, 04:27 PM
"today or tomorrow" was a typo. It should have said Thursday... :mischief:

Bede can take it first, if he wants, though.

Bede
Dec 06, 2005, 04:44 PM
Bede has it.

Bede
Dec 06, 2005, 06:11 PM
Can you believe it, a Bede log without screenies, what is this world coming to?

Turn 160 (1000 AD)
Guangzhou begins: Settler
Beijing finishes: Axeman
Heron (Great Engineer) born in Beijing

Turn 161 (1010 AD)
Beijing begins: Settler
Beijing begins: Axeman
Heron (GE) appears and the only real thing to do with him is learn Construction, keep him around instead.
Axeman promoted: Woodsman I
Taoism founded in a distant land

Turn 162 (1020 AD)
Wandering with the sowrds and axes

Turn 163 (1030 AD)
Tianjin founded, silver town
Tianjin begins: Library
Got the beaver hooked up then used the whip to balance the population at Ghanghzou
Placed the silver town just wrong. The river dumps into the ice pack and has no outlet to the sea, hence no trade route
Guangzhou finishes: Settler
Xian finishes: Worker

Turn 164 (1040 AD)
Xian begins: Granary
Tech learned: Drama
Swordsman defeats (6.00/6): Barbarian Warrior

Turn 165 (1050 AD)
Research begun: Meditation
Research begun: Priesthood
Research begun: Theology
Research begun: Construction
Research begun: Construction
Research begun: Engineering
Nanjing finishes: Caravel
Xian's borders expand

Turn 166 (1060 AD)
Nanjing begins: Theatre
Beijing begins: Theatre
Guangzhou finishes: Library

Turn 167 (1070 AD)
Guangzhou begins: Theatre
Macau founded
Macau begins: Lighthouse
Shanghai finishes: Caravel
Chengdu finishes: Lighthouse

Turn 168 (1080 AD)
Shanghai begins: Lighthouse
Chengdu begins: Worker

Turn 169 (1090 AD)
Contact made: Persian Empire
Meet Persia to the west. Much trading can be done

The theaters are for happpiness and put the Globe somewhere that promises to grow like Topsy.

I set the research to get to Hagia Sophia (faster workers that I have no clue how to use). But then you can use Heron to build it in a hurry, or keep himn around and maybe start a GA sometime.

Persia owns a rach list as long as your arm. We are up Alphabet and one other I forget. He has little money however so I am not sure I would be in a hurry to give up Alphabet quite yet.

IroquoisPlisken
Dec 08, 2005, 02:43 PM
Research begun: Meditation
Research begun: Priesthood
Research begun: Theology
Research begun: Construction
Research begun: Construction
Research begun: Engineering
Nanjing finishes: Caravel
Did you set the technology to Engineering, but we need all those other techs first, or was there some weird...malfunction? :confused:

I'll play this tomorrow. I might wait to trade until we meet someone else. Does it seem like we'll be meeting others soon?

Bede
Dec 08, 2005, 06:26 PM
The only malfunction was in my decision making process. I kept fiddling around to find the path I really wanted.

IroquoisPlisken
Dec 09, 2005, 09:47 AM
Snow days ROCK! ;)

Pre-turn – I decide to wait a few more turns to try to find someone else to trade with before I make any deals with Cyrus.

1100 (1) – Chengdu’s borders expand, and a barb appears by Macau.

We meet Bismarck of Germany! He his Hindu, which is the largest religion (27%). He has all the same techs as Cyrus, except he does not have Meditation and does have HBR. We are up Machinery, Compass, and Alpha on him.

Mono to Cyrus for Meditation and 40 gold.
Machinery and Compass to Cyrus for Monarchy, Priesthood, Currency, Archery and Construction (everything he has, except Calendar (obsoletes Obelisks) and HBR (won’t trade).
We are still up Alpha on both of them.
Start on Engineering due in 21 turns…

IBT – The barb archer dies attacking our Axeman.
Bismarck offers Calendar for Alpha and 30 gold. I decline.

1110 (2) – Meet Mansa Musa, the founder of Christianity. He’s up Feud, Theo, HBR, and Calendar and down Alpha and Optics.

IBT – Mansa Musa offers the same trade that Bismarck did last turn, and I decline again.

1120 (3) – Not much, for once.

1130 (4) – Guangzhou theatre->harbor. Huangzhou Obelisk->lighthouse. Nanjing theatre->lib.
Damn, I just realized some cities are still on avoid growth when they don’t need to be anymore…

IBT – The Colossus is built in a far-away land. We pass Cyrus in score!

1140 (5) – Cyrus has discovered Alpha, so I trade it to Bismarck for HBR and 20 gold. Mansa has nothing to offer, though (except Calendar, but he also wants 70 gold), so I don’t give it to him yet.

Damnit! I accidentally pressed Ctrl-W instead of Ctrl-S and entered World Builder! :mad: Will that do anything bad? :blush:

I’m going to stop here anyway, since these turns are taking a long time. It takes about 15 seconds to switch back and forth between the game and Word.

Um, just keep exploring. All the AIs seem to be on the OTHER continent, so the next person may meet them all before the end of their turns.

I suppose we could gift Mansa Musa Alpha to make him like us more. I don’t want to, but it may be better than letting an AI get something from him.

Whomp
Dec 09, 2005, 11:03 AM
Nice work IP!!
For those of you who don't have this you may want to think about loading this program. Talk about a time saver for anyone who SG's!! Autologger (http://forums.civfanatics.com/showthread.php?t=141164)

IroquoisPlisken
Dec 10, 2005, 02:05 PM
Is that what you and Bede have been using the past couple turns? I'll probably get it. Switching back and forth between Word and the game takes longer and longer as the game goes on.

Eldar - On deck
Whomp -
Pliskenator - Just went
The Grumpy Old Monk -
Soul Jive - UP!

soul_warrior
Dec 11, 2005, 05:13 AM
we have it.

soul_warrior
Dec 11, 2005, 06:06 AM
ok. shorter turn-set than usual.

0= up sci a notch, saving 3 turns, losing 3 gpt.

1= bismark want to open the borders. not yet.
beijing theatre > axeman.
meet SALADIN (a buddhist) wants alpha+hbr+compass for feud and 10g. ok.

2= meet ROOSVELT. we open borders since no other deal is possible (he is up Lit, CoL, Theo, Music, Phil, Calender to our DRAMA)
Bismark demands DRAMA. nope. we open borders.
Beijing Axe > settler. Xian gran > cho-ko-no

3= ~~~~

4= CYrus gets FEUD for Lit and 10g (only one without it)
Chengdho worker > lib.

5= we're in 4th place now (Cyrus and Saladin are trailing us by a nose)

6= ~~~~

7= Ptolmey is born in shaghai. moves to beijing.
and comes the million dollar question.
i find there yet another great person, and we have an engineer and a scientist there.
what up? do we want a golden age?

Whomp
Dec 11, 2005, 09:02 AM
I've never waited to get a GA and they seem mighty short.

I think the question is can an engineer speed up a great wonder and can the scientist help another way?

eldar
Dec 11, 2005, 11:21 AM
Ptolemy is the Engineer... pick a Wonder, and rush it. What's available?
The Scientist we should use for a new tech, or an academy. At least one academy (+50% sci) is a good idea.

IroquoisPlisken
Dec 11, 2005, 12:26 PM
I vote for the academy with the Scientist. For the engineer, what tech is it offering to rush? If it's good, I'd take that, if not, a Wonder. I think Bede mentioned the Hagia Sophia, which increases the speed workers make improvements, but that was a while ago...not sure how helpful that would be now. I think there's probably a better wonder coming up.

eldar
Dec 11, 2005, 12:34 PM
We can rush the Great Library. Let's do that. In fact Great Library+Academy? Yeah, baby!

Go to Saladin, trade Optics+Drama for Theology+Calendar+20g. It's an even deal, do it. Then see if we can leverage Code of Laws from someone, we'll need Courthouses.

Further edit... the Scientist will net us Philosophy, and thus Taoism, and a step on the road to Liberalism. Let's do that instead. The 2 free scientist specialists from the Great Library will net us another Great Scientist soon enough.

soul_warrior
Dec 12, 2005, 12:39 AM
okee, dokee.
will see what can be done later today and finish my set.

soul_warrior
Dec 12, 2005, 01:55 PM
the log continues....

get theo + calender + 20g for optics and drama from saladin.
beijing get the G.Lib.
Mansura gives us CoL + 40g for Lit + Drama

8= bismark starts his GA.
we OTOH, finish the GLib and build the ACademy.
(phil and Taoism are out there already. a pity)

9= bismark demands 130g. nope. he backs off promising to return later. im inclined to believe him.
Beijing finishes its settler, starts on the National Epic.
Shanghai lighthouse > cho ko ni
Guangzhu harbor > forge

10= nada

our empire
http://i10.photobucket.com/albums/a113/soul_warrior/who2_sw_1240_empire.jpg
beijing
http://i10.photobucket.com/albums/a113/soul_warrior/who2_sw_1240_beijing.jpg

eldar
Dec 12, 2005, 01:56 PM
What happened to using the Scientist to rush Philosophy...?

soul_warrior
Dec 12, 2005, 01:58 PM
What happened to using the Scientist to rush Philosophy...?
its out there, as is taoism.
i figured we would be better with an academy.

Whomp
Dec 12, 2005, 02:52 PM
Eldar - UP
Whomp - On deck but I'll be in Eldar's neighborhood from Wed. 14th to Sun. 18th :)
Pliskenator -
The Grumpy Old Monk -
Soul Jive - got us the Lib and an academy :D

eldar
Dec 12, 2005, 02:53 PM
Got it. T'morrow... Didn't spot that Philo was out there; I guess we've not met everyone yet :(

soul_warrior
Dec 12, 2005, 03:09 PM
it was out circa 1120.
it now has a 2% following,

i had to check 3 times to make sure im not wasting a good religion getter....

eldar
Dec 13, 2005, 01:47 PM
Here we go, first SG log with the logger - how easy is this?

Turn 184 (1240 AD)
Nanjing finishes: Library
Tianjin grows: 2

Turn 185 (1250 AD)
Nanjing begins: Settler
Tech learned: Engineering
Xian finishes: Cho-Ko-Nu

Turn 186 (1260 AD)
Research begun: Guilds
Xian begins: Library
Research begun: Divine Right
Contact made: Aztec Empire
Tech learned: Civil Service
Guangzhou's borders expand
Macau finishes: Lighthouse

Turn 187 (1270 AD)
Shandong founded
Macau begins: Library
Shandong begins: Worker
Guangzhou grows: 7
Chengdu finishes: Library
Macau grows: 2

Turn 188 (1280 AD)
Chengdu begins: Courthouse
Beijing finishes: National Epic

Turn 189 (1290 AD)
Beijing begins: Courthouse
Chengdu begins: Work Boat
Nanjing's borders expand

Turn 190 (1300 AD)

Turn 191 (1310 AD)
Shanghai grows: 8
Shanghai finishes: Cho-Ko-Nu
Guangzhou finishes: Forge
Nanjing finishes: Settler
Chengdu grows: 5
Islam founded in a distant land

Turn 192 (1320 AD)
Cho-Ko-Nu promoted: City Garrison I
Shanghai begins: Courthouse
Guangzhou begins: Courthouse
Nanjing begins: Courthouse
Research begun: Guilds
Research begun: Paper
Research begun: Education
Beijing grows: 7
Chengdu finishes: Work Boat
Tianjin finishes: Library

Turn 193 (1330 AD)
Tianjin begins: Courthouse

Turn 194 (1340 AD)

Pic to show where our Settler is going:
http://www.civfanatics.net/uploads10/Who-2_eldar_1340AD0000.JPG

The Western Caravel is going, well, west, to try and get the circumnavigation bonus. We missed out out getting Divine Right and Islam, so I switched straight to Paper->Education. We needs Unis. After that, Astronomy, for (a) overseas trade, (b) Observatories.

Whomp
Dec 13, 2005, 01:53 PM
Builder turns for Eldar and the next player because I need a skip till Sunday. :sad: Tonight is not possible but I will be baaaack! :cool:

IroquoisPlisken
Dec 13, 2005, 02:06 PM
I think it's my turn, then. I'll take it tomorrow.

Do we want to consider a war with someone (probably Cyrus) or are we content on our island by ourselves? And what victory do we want to go for?
I doubt we're anywhere near cultural, I don't know how happy the AIs are with us, so either Conquest/Domination, Space (just got a Space win in a solo game, though), or Score (take too long).

IroquoisPlisken
Dec 17, 2005, 02:15 PM
Sorry for the delay. I was having trouble getting Autologger set up. As you can see, though, I got it working. :)

Turn 194 (1340 AD)
Guangzhou grows: 8
Nanjing grows: 7
We get the circumnavigation bonus. eldar had already done it, just had to hit enter.

Turn 195 (1350 AD)
Xian grows: 5

Turn 196 (1360 AD)
Kaifeng founded
Kaifeng begins: Theatre
Xian finishes: Library

Turn 197 (1370 AD)
Xian begins: Catapult
Xian begins: Aqueduct
An Aztec caravel with a Buddhist Missionary appears by Guangzhou.
Tech learned: Paper
Beijing grows: 8
Al-Khwarizmi (Great Scientist) born in Beijing
Chengdu grows: 6
Tianjin's borders expand
Monty demands Maps from us. I decide to give in...but realize my mistake right after, since he can't reach us anyway, I don't think...

So now a question. I think I already know the answer, but just wanted to check. The Great Scientist can research Education. Do we use Al-Khwarizmi on that (we'd probably have around 5 turns of research instead of 14), or do we build another Academy instead (Guangzhou is making 18 beakers now)? I think we should get Edu and trade it around (there's Music and Divine Right available). Those people with Music and DR already had Paper, so they're probably researching Education, too.

eldar
Dec 18, 2005, 03:08 AM
Music and DR aren't required techs - and don't give anything useful, except by first discovery, so using Edu to get them is pointless. However - we need Edu for the Unis. So use the Scientist on that.

Bede
Dec 18, 2005, 06:35 AM
I am rather partial to the longer term benefits of an Academy in a strong beaker town myself. Education will come along nicely as we need it. I am slowly learning the benefits of true specialization in this game.

IroquoisPlisken
Dec 18, 2005, 04:43 PM
I chose to build an Academy mainly because of the fact that that we still have over 200 turns left in this game, and even if we make just 8 or 9 extra beakers per turn from the Academy, we will still get more overall than with the 1600 beakers put towards Education.

And it seems that most of my entries I made manully didn't show up in the log, so I'll have to write down some stuff from memory...

Turn 198 (1380 AD)
Guangzhou finishes: Academy
Shanghai grows: 9

Turn 199 (1390 AD)
Beijing finishes: Courthouse
Buddhist Miss. moves to Beijing.

Turn 200 (1400 AD)
Beijing begins: Market
Macau grows: 3
Buddhism has spread: Shanghai
I decide not to adopt Buddhism.

Turn 201 (1410 AD)
Around this point Herodotus placed us second in the largest nations list.

Turn 202 (1420 AD)
Nanjing grows: 8
Xian grows: 6
Shandong finishes: Worker

Turn 203 (1430 AD)
Shandong begins: Lighthouse
Tech learned: Music
Beijing grows: 9
Shanghai finishes: Courthouse
Guangzhou grows: 9
Nanjing finishes: Courthouse
Chengdu grows: 7
Chengdu finishes: Courthouse
Hangzhou finishes: Lighthouse
Trade Sheep to Roosevelt for Cows around this turn.

Turn 204 (1440 AD)
Shanghai begins: Theatre
Nanjing begins: Barracks
Chengdu begins: Harbor
Hangzhou begins: Courthouse
Roosevelt asks us to cancel all deals with Monty, and since that was just an Open Borders agreement, I agree. Monty's not too happy about it, but Roosevelt's our greatest ally and I'd rather make him more of a friend than keeping a deal with Monty, who hasn't exactly been the nicest neighbor...

Turn 205 (1450 AD)
8 turns left for Education.

Whomp
Dec 20, 2005, 07:03 PM
With the jumbling of the lineup I think we need a roster check.
Eldar - up
Whomp - On deck
Pliskenator -
The Grumpy Old Monk -
Soul Jive -

eldar
Dec 20, 2005, 07:50 PM
Ah. My go. Oops. Nearly... 3am. :beer: tomorrow. Thursday is... someone might work it out ;) Friday-Tuesday, down at my folks for festivities (Vanilla Civ3 + Warcraft 3 on the Powerbook being my only entertainment... :cry: )

eldar
Dec 22, 2005, 02:57 PM
Hmm. I was about to play. There is no save.....

IroquoisPlisken
Dec 22, 2005, 04:06 PM
Uh...sorry, eldar...:blush:

Whomp
Dec 22, 2005, 04:31 PM
Dood...you're soooo...whompish. :D

eldar
Dec 23, 2005, 04:55 AM
Dang. I didn't get an email notification of the post... so I haven't played :( I won't be able to play now 'til the 27th/28th so consider me skipped 'til then.

Also I am now on 1.52, I presume everyone else will be sooner rather than later?

IroquoisPlisken
Dec 23, 2005, 07:56 AM
Dood...you're soooo...whompish. :D
Heh, I was thinking the exact same thing.

I'll be on 1.52 probably before my next turn.

soul_warrior
Dec 23, 2005, 07:57 AM
Also I am now on 1.52, I presume everyone else will be sooner rather than later?
another patch?
i just cant seem to keep up.
maybe ill install it next week.

Whomp
Dec 23, 2005, 07:59 AM
SW I think it will prompt you patch it when you load the game.

Whomp
Dec 26, 2005, 06:51 PM
Oops. I got it then but it seems we passed up Bede somehow or was it IP stepped in front of me? I'm so confused...

Here' the roster I think..

Eldar -
Whomp - UP
Pliskenator - just went
The Grumpy Old Monk - On deck
Soul Jive -

Whomp
Dec 26, 2005, 08:49 PM
----------------------------New entries----------------------------
Turn 205 (1450 AD)
Hangzhou grows: 3

Turn 206 (1460 AD)
Beijing finishes: Market
Xian finishes: Aqueduct
Bismarck finishes the Spiral Minaret

Turn 207 (1470 AD)
Beijing begins: Cho-Ko-Nu
Xian begins: Courthouse
Shanghai's borders expand
Guangzhou finishes: Courthouse

Turn 208 (1480 AD)
Guangzhou begins: Market
Shanghai finishes: Theatre
Nanjing finishes: Barracks

Turn 209 (1490 AD)
Shanghai begins: Horse Archer
Nanjing begins: Harbor
Beijing finishes: Cho-Ko-Nu
Xian grows: 7

Turn 210 (1500 AD)
Beijing begins: Barracks
Chengdu finishes: Harbor

Turn 211 (1505 AD)
Chengdu begins: Barracks
Shanghai grows: 10
Chengdu grows: 8

Turn 212 (1510 AD)
Beijing finishes: Barracks
Al-Khwarizmi (Great Scientist) born in Beijing
Chengdu's borders expand
Kaifeng finishes: Theatre

Turn 213 (1515 AD)
Beijing begins: Horse Archer
Kaifeng begins: Work Boat
Hangzhou begins: Work Boat
Tech learned: Education
Shanghai finishes: Horse Archer
Hangzhou grows: 4
Shandong grows: 2

Turn 214 (1520 AD)

Shanghai begins: Work Boat
Research begun: Guilds
Beijing finishes: Horse Archer
Xian grows: 8
Tianjin grows: 3

Turn 215 (1525 AD)
Beijing begins: University
Summary
I forgot to wake the great scientist one turn earlier. I woke him and had him discover printing press, a expensive tech so we may have some trading opportunities coming up. We're very weak militarily but it seems Monte and Saladin are the only ones we could have a problem with. BTW what's up with Monte? He won't even talk. Anger management issues.

The picture I took was a little big to post so here it is in attachment form.

Bede
Dec 26, 2005, 09:07 PM
I see it and will sort it out tomorrow,

IroquoisPlisken
Dec 27, 2005, 08:14 AM
I took it before you, Whomp, since you had left for a week. We're back on track, now.

Monty is mad because our best friend, Roosevelt, asked us to cancel all deals with him (just Open Borders). Monty was already annoyed with us, iirc, so I figured having one great ally and one enemy was better than having an annoyed and a cautious.

Bede
Dec 28, 2005, 05:57 AM
The Scientist did not generate enough beakers to finish Printing so I have to change research to PP and run full bore to get it in four turns.

1525 AD
Shanghai begins: Market
Nanjing begins: Work Boat
Chengdu finishes: Barracks

Research begun: Printing Press
Chengdu begins: Forge
Guangzhou grows: 10
Xian's borders expand
Hangzhou grows: 5
Shandong finishes: Lighthouse
Kaifeng's borders expand

1530 AD
Shandong begins: Forge
Xian finishes: Courthouse
Macau finishes: Library
Kaifeng grows: 2
Islam has spread: Kaifeng

1535 AD
Xian begins: Barracks
Macau begins: Courthouse
Kaifeng begins: Islamic Monastery
Kaifeng begins: Work Boat
Tech learned: Printing Press
Nanjing finishes: Work Boat

1540 AD
Research begun: Banking

The trading round starts here and nets us Groceries and Guns. We lack certain food bonuses and can't trade for them so Grocers won't be much help

http://i15.photobucket.com/albums/a371/doconor/Who02/3.jpg

Tech learned: Guilds
Tech learned: Gunpowder
Nanjing finishes: Harbor
Chengdu finishes: Forge

1545 AD
Chengdu begins: Musketman
Chengdu begins: Work Boat
Beijing grows: 10

1550 AD
Research begun: Banking
Xian finishes: Barracks
Chengdu finishes: Work Boat
Hangzhou grows: 6
Tianjin finishes: Courthouse
Macau grows: 4

1555 AD
Xian begins: Musketman
Chengdu begins: Musketman
Tianjin begins: Forge
Tech learned: Banking

Beijing has gotten unhappy and unhealthy so I apply the whip to finish the Unversity.

Beijing finishes: University
Shanghai finishes: Buddhist Monastery
Guangzhou finishes: Market
Macau's borders expand

Frankie learns Liberalism and plants San Francisco in the tundra and off the coast (so no access to the sea for the furs he is poaching).

http://i15.photobucket.com/albums/a371/doconor/Who02/4.jpg

1560 AD
Guangzhou begins: Barracks
Beijing begins: Cho-Ko-Nu
Beijing finishes: Cho-Ko-Nu
Hangzhou finishes: Work Boat
Kaifeng grows: 3

1565 AD
Cho-Ko-Nu promoted: Combat I
Beijing begins: Forge

And another trading round (Printing to Persia) finally gets us to Astronomy

Tech learned: Astronomy

And we begin on Parts

Research begun: Replaceable Parts
Guangzhou grows: 11
Xian grows: 9

(1570 AD)

And so to bed in 1575

Can't tell what direction I took here other than to get us into the thick of the tech race and get some infrastructure and a couple of garrison troops built. There is another Scientist due soon. And there are dyes coming from Persia so we can build more theatres for the happy effect if needed.

Whomp
Dec 28, 2005, 07:47 AM
Good work Bede. I tried to stagnate growth too but rushing the citizen was a great idea.

We needed to get back in the tech game. Astro gives us the opportunity to trade freely. Weird thing about astro is all the AI seem to convert to mercantilism about the same time. Maybe we can get some war activity going with Monty to get everyone out of their civics.

Eldar -
Whomp -
Pliskenator -
The Grumpy Old Monk - Got us to parity
Soul Jive - UP

soul_warrior
Dec 28, 2005, 08:09 AM
i have it.
play tonight.

soul_warrior
Dec 28, 2005, 02:12 PM
----------------------------New entries----------------------------
Turn 225 (1575 AD)
Beijing finishes: Forge
Nanjing grows: 9
Nanjing finishes: Forge
Xian finishes: Musketman
Kaifeng finishes: Work Boat

Turn 226 (1580 AD)
Beijing begins: Observatory
Xian begins: Observatory
Kaifeng begins: Barracks
Kaifeng begins: Work Boat
Musketman promoted: City Garrison I
Shanghai grows: 11
Confucianism has spread: Nanjing
Chengdu finishes: Musketman
Hangzhou grows: 7

Turn 227 (1585 AD)
Chengdu begins: Market

Turn 228 (1590 AD)
Guangzhou finishes: Barracks
Shandong grows: 3

Turn 229 (1595 AD)
Guangzhou begins: Observatory
Musketman promoted: City Garrison I
Al-Razi (Great Scientist) born in Beijing
---waited a bit and hoped to get Sci Meth. no luck, but cut research time to 5 turns.
Shandong finishes: Forge
Kaifeng grows: 4

Turn 230 (1600 AD)
Shandong begins: Market
Tech learned: Replaceable Parts
Kaifeng finishes: Work Boat

Turn 231 (1605 AD)
Research begun: Rifling
Kaifeng begins: Lighthouse
Research begun: Scientific Method
REP PARTS get us these and a few bob (300 or so)
Tech learned: Economics
Tech learned: Divine Right
Beijing finishes: Observatory
Shanghai finishes: Market

Turn 232 (1610 AD)
Beijing begins: Bank
Shanghai finishes: Work Boat
Xian grows: 10
Xian finishes: Observatory
Tianjin finishes: Forge

Turn 233 (1615 AD)
Shanghai begins: Observatory
Xian begins: University
Tianjin begins: Market
Nanjing finishes: Market
Chengdu finishes: Market

Turn 234 (1620 AD)
Nanjing begins: Observatory
Chengdu begins: Musketman

the science scene as of now is this.
i think were holding up nicely.
spent most builds on observatories and such.
http://i10.photobucket.com/albums/a113/soul_warrior/who2_1620_sci.jpg

IroquoisPlisken
Dec 31, 2005, 08:05 AM
:bump:

Eldar - UP
Whomp - on deck
Pliskenator -
The Grumpy Old Monk -
Soul Jive - increased our knowledge

eldar
Dec 31, 2005, 09:12 AM
Ahh. Tomorrow possibly. Today, :beer:

Whomp
Dec 31, 2005, 09:16 AM
I think we are pretty relaxed with a New year upon us. Happy New Year all!! Don't do anything I would. :D

eldar
Jan 01, 2006, 01:16 PM
Zzzz. Ignore the date on the save file; it is actually the 1670 save.

Turn 234 (1620 AD)
Beijing begins: Grocer
Hangzhou begins: Library
Tech learned: Philosophy
Hinduism has spread: Chengdu

Turn 235 (1625 AD)
Tech learned: Scientific Method
Hangzhou grows: 8
Kaifeng grows: 5

Turn 236 (1630 AD)
Research begun: Chemistry
Research begun: Nationalism
Research begun: Constitution
Research begun: Corporation
Beijing finishes: Bank

Turn 237 (1635 AD)
Guangzhou grows: 12

Turn 238 (1640 AD)
Guangzhou's borders expand

Turn 239 (1645 AD)
Tech learned: Nationalism
Xian grows: 11
Chengdu finishes: Musketman

Turn 240 (1650 AD)
Tech learned: Constitution
Musketman promoted: City Garrison I
Chengdu begins: Observatory
Nanjing grows: 10
Xian finishes: University
Macau finishes: Courthouse
Kaifeng grows: 6
Kaifeng finishes: Lighthouse

Turn 241 (1655 AD)
Xian begins: Grocer
Macau begins: Granary
Kaifeng begins: Granary
Hangzhou grows: 9

Turn 242 (1660 AD)
Tech learned: Corporation
Beijing finishes: Grocer
Shanghai grows: 12
Guangzhou finishes: Observatory
Tianjin grows: 4
Shandong grows: 4

Turn 243 (1665 AD)
Research begun: Physics
Guangzhou begins: Grocer
Beijing begins: Granary
Nanjing finishes: Observatory
Kaifeng grows: 7

Turn 244 (1670 AD)
Nanjing begins: Granary

Whomp
Jan 01, 2006, 01:43 PM
Ah lazy day. I got it.

eldar
Jan 01, 2006, 01:49 PM
Umm, spread Confucianism. Should've said that.

Whomp
Jan 01, 2006, 08:36 PM
OK well I set up a defensive pact with America since Monte's caravel was lurking around. I tried to draw him in so we could get a nice little war going overseas but no dice....he decided to leave. Researching physics got us two more techs in trade. I also renegotiated some deals since some civs had excess cash flow. All were renewed for bigger cash. Confucianism was spread around so we get some happiness from that. We are still a little light on health in some cities so I've tried to balance shields and GP points.

There's a great scientist ready for something to do. Rifling may be an option(forgot to check so worth checking before the turns) or we could join him into one of our really scientific cities. Beijing is not it.


Turn 244 (1670 AD)
Beijing finishes: Granary
Shanghai finishes: Observatory
Tianjin's borders expand

Turn 245 (1675 AD)
Beijing begins: Knight
Shanghai begins: Heroic Epic
Xian finishes: Grocer
Kaifeng's borders expand
Kaifeng finishes: Granary

Turn 246 (1680 AD)
Xian begins: Bank
Kaifeng begins: Galleon
Nanjing finishes: Granary

Turn 247 (1685 AD)
Nanjing begins: Confucian Missionary
Beijing finishes: Knight
Chengdu finishes: Observatory
Kaifeng grows: 8

Turn 248 (1690 AD)
Beijing begins: Knight
Chengdu begins: Bank
Hangzhou grows: 10
Macau grows: 5

Turn 249 (1695 AD)
Nanjing finishes: Confucian Missionary
Xian finishes: Bank
Kaifeng grows: 9

Turn 250 (1700 AD)
Nanjing begins: Confucian Missionary
Xian begins: Theatre
Beijing finishes: Knight
Guangzhou finishes: Grocer

Turn 251 (1705 AD)
Beijing begins: Knight
Guangzhou begins: Bank
Confucianism has spread: Xian
Shanghai finishes: Heroic Epic
Xian finishes: Theatre
Tianjin finishes: Market

Turn 252 (1710 AD)
Shanghai begins: Bank
Xian begins: Confucian Missionary
Tianjin begins: Musketman
Tech learned: Physics
Francis Bacon (Great Scientist) born in Beijing
Xian finishes: Confucian Missionary
Hangzhou finishes: Library

Turn 253 (1715 AD)
Research begun: Electricity
Xian begins: Globe Theatre
Tech learned: Military Tradition
Tech learned: Chemistry
Confucianism has spread: Beijing
Hangzhou begins: Market
Nanjing finishes: Confucian Missionary
Chengdu finishes: Bank

Turn 254 (1720 AD)
Nanjing begins: Cavalry
Chengdu begins: University
Confucianism has spread: Hangzhou

eldar
Jan 02, 2006, 04:27 AM
Caravels can only carry non-military units - so there's no need to get paranoid about them. We want to research as fast as we can, so the scientist should go towards Rifling, if we can't trade for it already. Rifling gets us two techs from Rocketry, which is our springboard to the stars!

IroquoisPlisken
Jan 02, 2006, 11:43 AM
Got it. I'll play later today or tomorrow.

Whomp
Jan 05, 2006, 03:34 PM
:bump: Lower half of the 2nd SG page deserves a bump. :D IP?

IroquoisPlisken
Jan 05, 2006, 03:58 PM
Sorry, been busy this week. I'll definitely take it tomorrow afternoon. If Bede can take it before then, go ahead.

Bede
Jan 05, 2006, 07:09 PM
I'll take the swap. Got it. Played tonight


Turn 254 (1720 AD)
Shanghai finishes: Academy
Guangzhou begins: University
Shanghai begins: University

Need to spread the faith a little further to take advantage of the Organized Religion civic
Beijing begins: Confucian Missionary
Nanjing begins: University
Hangzhou begins: University
Comment: Revolt to Representation as it will help both the cost structure and the happiness in our largest towns and boost the research rate
Taoism has spread: Tianjin

Turn 255 (1725 AD)
Kaifeng begins: Market
Beijing begins: Confucian Missionary
Nanjing's borders expand
Shandong finishes: Market
Kaifeng grows: 10

Turn 256 (1730 AD)
Shandong begins: Library
Beijing finishes: Confucian Missionary

Turn 257 (1735 AD)
Confucianism has spread: Shanghai
Beijing begins: Confucian Missionary
Beijing finishes: Confucian Missionary
Nanjing grows: 11

Turn 258 (1740 AD)
Kaifeng begins: Harbor
Kaifeng begins: Aqueduct
Confucianism has spread: Guangzhou
Beijing begins: Confucian Missionary
Hangzhou's borders expand

Turn 259 (1745 AD)
Comment: Liberalism spreads and the big dogs adopt Free Speech and Free Religion.
Beijing finishes: Confucian Missionary
Shanghai grows: 13
Macau finishes: Granary

Turn 260 (1750 AD)
Beijing begins: Confucian Missionary
Macau begins: Caravel
Beijing finishes: Confucian Missionary
Xian finishes: Globe Theatre
Tianjin finishes: Musketman
Shandong grows: 5

Turn 261 (1755 AD)
Confucianism has spread: Chengdu
Beijing begins: Cavalry
Xian begins: Cavalry
Tianjin begins: Grenadier
Beijing begins: Confucian Missionary
Beijing finishes: Confucian Missionary
Guangzhou grows: 13
Kaifeng grows: 8
Kaifeng finishes: Aqueduct

Turn 262 (1760 AD)
Confucianism has spread: Macau
Kaifeng begins: Courthouse
Kaifeng begins: Forge
Beijing finishes: Cavalry
Kaifeng grows: 9

Turn 263 (1765 AD)
Confucianism has spread: Shandong
Comment: Mansa comes calling to offer coal for Uranium, determine theat we don't need no steekin' coal. It gives a 50% boost to the Iron Works and lets you build ironclads and that seems to be the only advantage.
Beijing begins: Cavalry
Tech learned: Electricity
Chengdu finishes: University
Macau's borders expand

Turn 264 (1770 AD)
Research begun: Steel
Chengdu begins: Aqueduct
Chengdu begins: Forbidden Palace
Tech learned: Rifling
Tech learned: Liberalism
Comment: Get Rifling and Liberalism from Mansa for Electricity
Tech learned: Steel
Comment: Get Steel and some chump change from FDR for light bulbs.
Research begun: Artillery
Research begun: Rocketry
Comment: We might want to consider Free Religion and Free Speech but we would want to spread Religions other than Confucianism to get the most benefit.
Shanghai finishes: University
Guangzhou finishes: Bank
Nanjing grows: 12
Chengdu grows: 9
Macau grows: 6
Kaifeng grows: 10

Turn 265 (1775 AD)
Guangzhou begins: Granary
Guangzhou begins: Drydock
Xian finishes: Cavalry
Hangzhou grows: 11

All of the local towns have gotten the Confucian word so we can think about spreading it elsewhere for the added couple of gold per turn per town. Though since we lack the shrine it may not prove really worth it, and so best ot keep the hammers at home in the form of Cavalry. Buying Combustion and then Flight when it comes up would be a good idea so we can put down some oil wells and train Gunships instead of cav.

IroquoisPlisken
Jan 07, 2006, 10:14 AM
Alright, I forgot what the command was to insert a comment, so I'll have to write down trades from memory...

Turn 265 (1775 AD)
Xian finishes: Cavalry
Hangzhou grows: 11

Turn 266 (1780 AD)
Xian begins: Cavalry
Xian begins: Ironworks
Comment: Xian is making around 30 spt, iirc, and only Beijing is larger.
Beijing grows: 9
Beijing finishes: Cavalry
Nanjing finishes: University
Shandong's borders expand

Turn 267 (1785 AD)
Beijing begins: Broadway
Comment: I chose to start Broadway because we need more resources to trade (we have none of the things that Grocers give bonuses too, for example).
Nanjing begins: Bank
Shandong finishes: Library

Turn 268 (1790 AD)
Shandong begins: Theatre
Kaifeng finishes: Forge

Turn 269 (1795 AD)
Kaifeng begins: Courthouse

Turn 270 (1800 AD)
Tech learned: Artillery
Shanghai finishes: Bank
Chengdu finishes: Forbidden Palace
Tianjin finishes: Grenadier

Turn 271 (1802 AD)
Research begun: Rocketry
Shanghai begins: Confucian Missionary
Chengdu begins: Theatre
Tianjin begins: Theatre
Tech learned: Biology
Comment: Uhh...I think I traded Artillery to Cyrus for the tech, 80 gold, and a World Map.
Shanghai finishes: Confucian Missionary
Xian's borders expand

Turn 272 (1804 AD)
Shanghai begins: Aqueduct
Tech learned: Communism
Comment: I traded...something (Biology I think, but looking back, that sounds like a bad deal for us...) to Roosevelt plus some gold and a WM.

Turn 273 (1806 AD)
Nanjing finishes: Bank
Chengdu finishes: Theatre
Hangzhou finishes: University
Shandong finishes: Theatre

Turn 274 (1808 AD)
Nanjing begins: Aqueduct
Chengdu begins: Confucian Temple
Shandong begins: Courthouse
Hangzhou begins: Aqueduct
Tech learned: Steam Power
Comment: Artillery to Cyrus for the tech, gold, and a WM.
Confucianism has spread: Tianjin
Shanghai finishes: Aqueduct

Turn 275 (1810 AD)
Shanghai begins: Confucian Missionary

I forgot to check, but I believe we are now at tech parity again.

Only Kaifeng does not have Confucianism.

Guangzhou will get another GPerson in 2 turns, most likely a Scientist (72%). Rocketry is due in 4 turns.

I highly suggest revolting to Freedom of Speech and Religion, but I think we should wait until Broadway finishes in 8 turns (the capital is getting like an extra 75% shields from two Civics). FoS would give us lots of gold (each Town gives an extra +2 gold) and FoR would help our relations with the other civs.

Whomp
Jan 07, 2006, 11:29 AM
Great work IP. How do we get Monty to declare....

I know SW is in full on feast mode so I'd say let Eldar play the save today if he sees this unless SW posts otherwise.

Eldar -
Whomp -
Pliskenator -
The Grumpy Old Monk -
Soul Jive -

eldar
Jan 07, 2006, 12:08 PM
Will Freedom of Religion give us any benefit? I usually avoid it, preferring to stick with Org Rel for the +25% to buildings.

soul_warrior
Jan 08, 2006, 05:34 AM
indeed, full feast mode (sw9, meth01, BO6, and my NES update) all due VERY soon.
switch with me, eldar?

IroquoisPlisken
Jan 08, 2006, 09:26 AM
Will Freedom of Religion give us any benefit? I usually avoid it, preferring to stick with Org Rel for the +25% to buildings.
Normally I stick with OR, too, but in this game, I think we could get a third civ friendly towards us (Mansa Musa, and Cyrus and Roosevelt already are), and it's much cheaper than OR.

But the +25% is great too, but expensive. Not that we really need the money, though. We're running 80% now, and 90% we're at -16 gpt, IIRC.

eldar
Jan 08, 2006, 09:38 AM
Why do we need Civs to be friendly with us - we just want them to trade with us. Sure if we were thinking of a UN win we'd go with Free Religion for the relationship boosts.

Whomp
Jan 08, 2006, 09:47 AM
I think we also want friends to help create a dogpile. We have the advantage isolation and it would be helpful to slow them down so we can focus on our spaceship path.
How likely is it that we go to space? UN seems highly probable VC with all of our friends but space is my preference. What does everyone else think?

soul_warrior
Jan 09, 2006, 02:00 AM
How likely is it that we go to space? UN seems highly probable VC with all of our friends but space is my preference. What does everyone else think?
space. the final frontier. a place where no man has gone before....
but can we do it?
i think were about even on our chances.

Whomp
Jan 10, 2006, 08:22 PM
We seem to have lost track in this game. SW asked for a skip. Eldar can you pick up if SW can't? I will pick up if not.
Eldar -
Whomp -
Pliskenator -
The Grumpy Old Monk -
Soul Jive -

eldar
Jan 11, 2006, 01:12 AM
Okay, I'll see about getting this moving again tonight. For some reason I've been going back to some old RPGs of late (FFX, Torment), not as much Civ as usual....

soul_warrior
Jan 11, 2006, 01:44 AM
i wont have time soon.
busy flat hunting.

eldar
Jan 11, 2006, 12:19 PM
Ah. Problem. I see no save.

IroquoisPlisken
Jan 11, 2006, 06:06 PM
OMG I did it again... :blush:

eldar
Jan 12, 2006, 02:05 AM
Heh. So I started playing a solo game instead. Guess who didn't get to bed until 3.30am....

eldar
Jan 12, 2006, 01:40 PM
Another quiet set. We have Rocketry, but I've not kicked off Apollo yet. We need to get a city up to speed with plenty of :hammer: The IW city will probably be the one, but it needed a health kick before I let the big ol' unhealthy factory finish up.

Turn 275 (1810 AD)
Guangzhou begins: University
Xian begins: Market
Chengdu begins: Grocer
Macau begins: Harbor
User comment: I re-assigned quite a few builds, and stagnated some cities' growth, for health reasons. In particular - the Iron Works would've added +2 unhealthy points to its city, which was already at its health limit. We need to get Oxford Uni built ASAP as well.
Tianjin finishes: Theatre
Macau grows: 7

Turn 276 (1812 AD)
Tianjin begins: Observatory
Johannes Kepler (Great Scientist) born in Guangzhou

Turn 277 (1814 AD)
Shanghai finishes: Confucian Missionary

Turn 278 (1816 AD)
Shanghai begins: Grocer
Nanjing finishes: Academy
Tech learned: Rocketry
Nanjing finishes: Aqueduct
Xian finishes: Market

Turn 279 (1818 AD)
Tech learned: Railroad
Research begun: Refrigeration
Nanjing begins: Oxford University
Nanjing grows: 13
Kaifeng finishes: Courthouse
User Comment: Why does the logger keep losing my notes? Swapped Rockets for Rails with Mansa, and Workers are now getting set to Automate Trade Network (all that's left is to build rails and hook up new resources, really).

Turn 280 (1820 AD)
Confucianism has spread: Kaifeng
Kaifeng begins: Harbor
Beijing finishes: Broadway
Macau finishes: Harbor

Turn 281 (1822 AD)
Beijing begins: Wall Street
User comment: Revolt to Free Speech. +2 coin per Town? Sho' me da money! SHO' ME DA MONEY!!

Turn 282 (1824 AD)
Chengdu grows: 10
Macau finishes: Caravel

Turn 283 (1826 AD)
Macau begins: Observatory
Beijing's borders expand
Shanghai finishes: Grocer
Chengdu finishes: Grocer
Hangzhou finishes: Aqueduct

Turn 284 (1828 AD)
Shanghai begins: SAM Infantry
Hangzhou begins: Harbor
Chengdu begins: Cavalry
Tech learned: Refrigeration
Nanjing grows: 14
Chengdu's borders expand
Shandong's borders expand
Shandong finishes: Courthouse

Turn 285 (1830 AD)
Research begun: Medicine
Shandong begins: Harbor
Beijing begins: Supermarket
Shanghai begins: Supermarket
Guangzhou begins: Supermarket
Nanjing begins: Grocer
Nanjing begins: Supermarket
Xian begins: Supermarket
Xian begins: Supermarket
Tech learned: Combustion
User comment: Hmm, the logger lost my monologue about swapping Refrigeration for Combustion and some coin from FDR. We get +4 health per Supermarket, so I dialled some in right away.
User comment: Medicine next, for Hospitals and yet another health boost. +7 health in two techs. Can't complain.
User comment: Build a windmill on the tundra hill S,SE from Nanjing, and work that hill instead of one of the coast tiles.

eldar
Jan 13, 2006, 06:16 PM
:bump: Anyone there?

Whomp
Jan 13, 2006, 06:37 PM
Sorry everyone. It's me and I will play it tomorrow.

Whomp
Jan 14, 2006, 01:10 PM
----------------------------New entries----------------------------
Turn 285 (1830 AD)
Whomp: Rearrange all our deals. Try to limit happiness and health for Bismarck and Roosevelt but give these to the others. Bismarck gets marble now. Get all the things we had back. Cows, dyes and wines and increase gpt from 30gpt to 44gpt.
Tianjin grows: 5

Turn 286 (1832 AD)

Turn 287 (1834 AD)
Kaifeng's borders expand
Kaifeng finishes: Harbor

Turn 288 (1836 AD)
Kaifeng begins: Observatory
Guangzhou finishes: University
Hangzhou grows: 12

Turn 289 (1838 AD)
Tech learned: Medicine
Beijing finishes: Supermarket
Xian finishes: Supermarket
Tianjin finishes: Observatory
Shandong finishes: Harbor

Turn 290 (1840 AD)
Research begun: Radio
Tianjin begins: Confucian Missionary
Shandong begins: Artillery

Turn 291 (1842 AD)
Tianjin begins: Barracks
Shanghai begins: Drydock
Guangzhou begins: Drydock
Guangzhou finishes: Drydock
Xian grows: 12
Xian finishes: Ironworks
Chengdu finishes: Cavalry
Hangzhou finishes: Harbor

Turn 292 (1844 AD)
Guangzhou begins: Transport
Chengdu begins: Artillery
Hangzhou begins: Barracks
Hangzhou begins: Courthouse
Whomp: Assembly Line is available but the deals don't work since we'd have to give up 4000 beakers to Mansa.
Guangzhou grows: 14
Nanjing finishes: Oxford University

Turn 293 (1846 AD)
Nanjing begins: SAM Infantry
Whomp: Nanking and Hangzhou need to be force fed food every turn. :(

Turn 294 (1848 AD)

Turn 295 (1850 AD)
Shanghai finishes: Drydock
Tianjin finishes: Barracks
Macau finishes: Observatory

Turn 296 (1852 AD)
Tianjin begins: SAM Infantry
Macau begins: Barracks

Summary
I tried keeping food as a focus since we are seriously healthy with environmentalism. Supermarkets aren't necessary and we can focus on more military and get the spaceship ready. Radio will give us the option of heading towards UN build which I think we could have a shot at. I don't know what to do about arranging tiles at Nanking and Hangzhou. They both have deer and sheep but default to coastal tiles. Also workers were automated before I got it and didn't know how to turn that off either. We have oil to connect and I've got two workers on it but the next player should turn off the automation. I'm not sure how though I did take a number of builds out of the queue. I also took one extra turn...oops.

Here's our current state of affairs.

http://www.civfanatics.net/uploads11/keithmoon.JPG

eldar
Jan 14, 2006, 06:30 PM
Re: Worker automation. I set them all to automate to trade routes - they will connect up new resources, and build railroads, which is all there is left to do. Hence the automation.

soul_warrior
Jan 15, 2006, 12:38 AM
Eldar -
Whomp -
Pliskenator - UP NOW
The Grumpy Old Monk - on deck
Soul Jive - wont skip this time

IroquoisPlisken
Jan 15, 2006, 07:42 AM
Got it. Play today.

Whomp
Jan 15, 2006, 09:10 AM
No probs Eldar I just wasn't aware what was happening. I peeled one off to help finish a oil well.

IroquoisPlisken
Jan 16, 2006, 03:47 PM
Turn 296 (1852 AD)
Guangzhou finishes: Transport
Xian grows: 13

Turn 297 (1854 AD)
Shanghai finishes: Supermarket
Chengdu grows: 11

Turn 298 (1856 AD)
Tech learned: Radio
Shanghai grows: 14

Turn 299 (1858 AD)
Research begun: Democracy
Research begun: Mass Media
Tech learned: Assembly Line
Comment: Traded Roosevelt Radio for AL, WM, and 200 gold.
Shanghai finishes: SAM Infantry
Hangzhou grows: 13

Turn 300 (1860 AD)
Shanghai begins: Factory
Tech learned: Democracy
Tech learned: Industrialism
Comment: Traded Mansa Refridgerators, Communism, and Meds for Democracy, Industry, WM, and 10 gold.
Decide not to switch to Emancipation and US just yet. They would cost more, and we're getting a lot of science from Rep. Once we've finished some more Spaceship techs and need the shields from US more than the science, we should switch.
Nanjing finishes: SAM Infantry
Chengdu finishes: Artillery
Hangzhou finishes: Courthouse
Macau finishes: Barracks

Turn 301 (1862 AD)
Comment: Pliny says we are the most advanced nation, followed by Mansa.
Nanjing begins: Factory
Hangzhou begins: Theatre
Macau begins: Bank
Beijing finishes: Wall Street
Shandong finishes: Artillery

Turn 302 (1864 AD)
Beijing begins: Factory
Shandong begins: University
Guangzhou grows: 15
Guangzhou finishes: Supermarket
Chengdu finishes: Confucian Te