View Full Version : Gigantic Map Option
low Nov 01, 2005, 11:09 AM File is no longer available.
I have removed it for a few reasons. First of all, Sirian has shown us a better and more efficient way to create bigger world sizes by editing the Python files located in the Public Maps folder. Also, I would suggest waiting for a patch to fix the several issues most of us are having with running these larger maps, not to mention the problems with random map generation.
kittenOFchaos Nov 01, 2005, 04:36 PM 36 masochists have downloaded it already...I find the huge map to be just that!
There can't be enough hours in the day to do a domination victory on a gigantic map...there can't.
SoCalian Nov 01, 2005, 05:04 PM well, maybe not in one day.
MerakSpielman Nov 01, 2005, 11:01 PM This is a nice mod, and I have installed it.
However, it is going to quickly become very inconvenient for every mod to require replacing the existing file - it will be hard to have more than one mod operating at a time.
Is it possible to just post the code, and instructions for pasting it into the file? It's a bit more work on the user's part, but would make it possible to install more than one such modification.
AsnoT Nov 01, 2005, 11:54 PM 36 masochists have downloaded it already...I find the huge map to be just that!
There can't be enough hours in the day to do a domination victory on a gigantic map...there can't.
what kind of a civ player ARE you if you assume a game SHOULD be finished in under a week? ;)
this is exactly what i expect a game to be: epic.
the notion that has been propagated by take2 that you can play a game of civ in your LUNCHBREAK is obscene at best :crazyeye:
so, thanks for this map option :D
[Gandalf] Nov 02, 2005, 01:50 AM Maybe something like a "mod-switcher" would be a good idea. It came really handy when someone made one for Homeworld 2, and from what I can see it would be really useful in Civ 4.
Great mod btw, it's on my list of things to try out. I like longer games, and this will extend that indefinately :D.
davebkan Nov 02, 2005, 06:48 AM I confirm that the changes work!!!
HOWEVER :eek: It took an eternity to load and eventually crashed and closed after about 10 turns.
It also consumed my total RAM (1G) and about 250M of virtual RAM --- first application I have ever had running that has taken 100%RAM:)
I may try it again with all the settings minimized but really appreciate the effort put into it as it has given me yet more insite into the XML files that were changed -- I have only played with Units and Civinfo so far.
Thanks Dave
snarko Nov 02, 2005, 07:20 AM Don't tell people to overwrite the original files. Tell them to put the mod in customassets instead. That way there is no risk of losing the originals. The only problem comes if you want to use more then one mod changing the same file(s)... but that's a problem either way.
Uty Nov 02, 2005, 07:41 AM If you're ever worried about losing the originals, well, don't delete them. For example if you need to replace a file called "CivX.py" you could rename it "CivX.py.original" ... then when you want to revert back to the original, it's easy.
Naginata Nov 02, 2005, 07:55 AM Someone should write a mod manager program, we develop a standard file format for the changes, and then you fire up the program, select the changes you want, and it modifies your xml appropriately.
It would be handy for "mods that aren't really mods", so to speak, like this one.
low Nov 02, 2005, 12:37 PM For those interested, I've edited the first post of the other thread explaining exactly how to edit map sizes if you wish to do so on your own.
http://forums.civfanatics.com/showthread.php?t=134418
There's no reason to really make this a "mod" as it alters no original lines of code. So, it shouldn't be a problem if nobody wants to use it. Just don't select the option when starting a game.
But I do agree, it's going to get a little confusing and problematic when people start releasing a bunch of other edits and additions to files you already have that are edited. :crazyeye:
Dave, I've never had this big map crash on me, but I have hit a few jerky/slow spots. And to think, people want even bigger maps. :lol: :eek:
davebkan Nov 02, 2005, 01:10 PM Several times it took a long time to follow a command -- like "go to" and the "waiting for other Civs" was maybe 30 seconds to a minute.
The time it crashed it "hung" in the "waiting for other Civs" mode for several minutes then just "closed" to desk-top.
I have a P4, 2.8GHz, 1G 800MegHz RAM and a GF4Ti4200 video card
The video card is a few "generations" old but I have had no issues with the "Huge" maps -- I suspect there maybe a memory leak which is exagerated by the map size ---- PURE GUESS:confused:
If there is anything you would like me to experiment with let me know!
Dave
Randall_Flagg Nov 02, 2005, 02:16 PM hey in the chat we wondering if a 500 x 500 for 2000 x 2000 square map is possible?
low Nov 02, 2005, 03:54 PM If there is anything you would like me to experiment with let me know!
I don't know davebkan. I haven't experienced those types of problems. Maybe you could try something a tad smaller and see what happens.
hey in the chat we wondering if a 500 x 500 for 2000 x 2000 square map is possible?
:lol: I highly doubt it.
davebkan Nov 02, 2005, 06:57 PM I have cut the graphics back to medium and the Huge map size certainly seems smoother.
Dave
Jeppson Nov 05, 2005, 11:13 AM When Im using this mod and play a terra map with temperate climat their are no mountains or hills
ejdacanay Nov 05, 2005, 11:14 AM lol, it took me 32 minutes and 49 seconds to load the map, wil lit take this long to open up a savE?
warpstorm Nov 05, 2005, 11:25 AM It'll take longer because you'll need to add in the units and terrain improvements.
low Nov 05, 2005, 11:54 AM lol, it took me 32 minutes and 49 seconds to load the map, wil lit take this long to open up a savE?
:eek:
You may want to consider running a smaller map. :lol:
The most I've had to wait was probably around 5-7 minutes. This map is definately a resource hog, especially if you're playing on continents or pangaea maps. I have to restart my system before I continue a save game to clear out RAM so it doesn't get jerky and slow.
Jeppson, I don't know what could be causing that. I haven't tried any Terra maps yet. Does this happen every time?
Tabris Nov 05, 2005, 01:22 PM Terra map should be even bigger than other map styles, maybe it's something about that.
Commander Bello Nov 05, 2005, 01:56 PM Very good job, low!:goodjob:
Playing gigantic maps now with great fun! Creation takes considerably, yet not untolerable more time, and after retiring (I've lost my third city to Barbs for three times in a row... :lol: ) it took almost 50 sec to move to the next screen of the retiring sequence (yes, I keep track on all my miserable efforts :scan: )
Ingame I faced the following "problems": turn on grid display may take up to 15 secs.
ALT-TABbin could cause up to 35 secs to get screen display back, so I did it just once to check memory consumption which resulted in Civ4 using up to 663 MB at that time. Overall memory consumption was 1.09 GB (IE, Taskmanager, Explorer in background).
As far as I see it, all this is not your fault but caused by bad programming, since in the case of the retiring the engince shouldn't have any things to do anymore and in the case of the grid it should display grids only at visible squares.
Ah, btw:
P4 2.6 GHz
1.5 GB RAM
ATI Radeon Sapphire 9600 (256 MB)
Soundblaster Audigy 2ZS
ejdacanay Nov 05, 2005, 04:36 PM :eek:
You may want to consider running a smaller map. :lol:
The most I've had to wait was probably around 5-7 minutes. This map is definately a resource hog, especially if you're playing on continents or pangaea maps. I have to restart my system before I continue a save game to clear out RAM so it doesn't get jerky and slow.
Jeppson, I don't know what could be causing that. I haven't tried any Terra maps yet. Does this happen every time?
actullay my comp is pretty good, dont know y its so slow
here is my comp specs:
AMD Athlon(tm) XP 2700+
XP Media Edition
2.17 GHz
1 Gig RAM
Radeon 9800 Pro 128MB
80 GB Hard Drive
Plumbean Nov 06, 2005, 04:13 AM :goodjob:
love mega maps
low Nov 06, 2005, 07:00 AM actullay my comp is pretty good, dont know y its so slow
here is my comp specs:
AMD Athlon(tm) XP 2700+
XP Media Edition
2.17 GHz
1 Gig RAM
Radeon 9800 Pro 128MB
80 GB Hard Drive
:confused: My only suggestions would be to make sure you're not running any background programs and do a reboot right before you start playing.
jpinard Nov 06, 2005, 07:25 PM As I mentioned in the other thread, I've discovered running larger map sizes messes up many of the map options. To test this, bring up a large Pangea map and check out the entire world... now load up your Gigantic map and look at it again.
To get this to work properly, I believe we're going to have to mess with the random map generator scripts :(
low Nov 06, 2005, 07:54 PM Good. I've replied to you in the other thread. I'm looking into it right now.
Smidlee Nov 06, 2005, 09:08 PM actullay my comp is pretty good, dont know y its so slow
here is my comp specs:
AMD Athlon(tm) XP 2700+
XP Media Edition
2.17 GHz
1 Gig RAM
Radeon 9800 Pro 128MB
80 GB Hard Drive I got a AMD 64 X2 3800+ and GF7800 gt oc card. It's not the processor since it barely get over 50% nor my graphic card nor my hardrive since it barely running. As others mention the map itself is a hog when it comes to physical ram and doesn't seem to want to share it.
Fenryial Nov 06, 2005, 09:40 PM Likie most are saying it does take a long LONG time to generate a map when it is just 1 point higher than 32x20 for some reason and the map keeps giving me the same EXACT map!
My specs are a AMD fx57, 2gigs ocz ram, BFG7800GTX. I would think that it would take less than a lot of minutes to make a map. When I choose HUGE its fast but if I change it to ANY SIZE larger than 32x20 it takes forever and a day to make. I made a 48x30 and took like 15-20 min and then I tried a 64x40 and it took like 45min then crashed to desktop. And when the others did work it makes the same map :(
Fenryial
doncabron Nov 06, 2005, 11:05 PM hi.. noooooooo! it doesnt work by me! when he start to load the map, you can hear the adviser and he stops at "initializing"... can somebody please help me?? i really need a bigger map... is it couse i am from germany? and i have the german version?? my computer: p4 3.2 GHz, 1 GB ram, 256 MB NIVIDEA geforce 6600, windows xp media center edition,.... please help me!!
AsnoT Nov 07, 2005, 06:13 AM [...]i really need a bigger map... is it couse i am from germany?[...]
yes. has always been a problem with germans. [/joke]
:D
low Nov 07, 2005, 07:20 AM There seems to be a couple of issues with random map generation. I'm just glad to know it's not my mod that's the root of the problem here. For you guys having all these issues, I would suggest waiting until Firaxis releases a patch to fix the map generator and then see what happens.
Fenryial Nov 07, 2005, 08:29 AM Also one thing I noticed when it displayed the high scores at the end. WHen you added a mod for an other map thats large and played a game or two you have those listed in your high scores with the map size next to it. Now I take the mod away and play a huge game, and after I finish the high score list is empty! If I choose all maps that are Huge I can see my game but if I choose ALL SIZES NOTHING is there. I think it cant find the mod I took away and gets confused or something. Anyone else see this?
Fenryial
Fenryial Nov 07, 2005, 08:33 AM And the large games I did make (up to 48x30) worked ok and played ok till end but with no water generation I have just been playing the huge map. When we/Low figures this out I will attempt to play larger maps again. Oh and by the im in San Diego, CA and I LOVE MASSIVE maps :) And no I never been to Germany. I played AOE3 and thier maps are so dang small its stupid. I only played that game to see graphics and after that its on the shelf :( I love when makers of these kind of games let us have GIGANTIC maps.
Fenryial
Ankenaton Nov 09, 2005, 08:57 AM what kind of a civ player ARE you if you assume a game SHOULD be finished in under a week? ;)
this is exactly what i expect a game to be: epic.
the notion that has been propagated by take2 that you can play a game of civ in your LUNCHBREAK is obscene at best :crazyeye:
so, thanks for this map option :D
I definitely agree. I am currently playing two Huge games on the Epic speed level on my laptop and my desktop. Hopefully a two week minimum of fun!
didaskalia7 Nov 21, 2005, 08:29 AM Hey, Just wanted you to know, I think the Gigantic map idea was great.
I was one of the 36 daring people that loaded it into the game.
Then I went in and made it larger 48x30. I havent had any problems yet.
Plus, I play on dynastic time also!
Great job on the map! thanks, I'm playing Canada right now!:goodjob: :crazyeye: :crazyeye:
__________________________________________________ ____________________________________
P4 2.6
1.0 GRam
ATI Radeon 9200
Sound Blaster 5.1
FexFX Dec 02, 2005, 08:48 AM CONFIRMED
Great Plains, Highlands, Hub, Ice Age, Inland Sea, Lakes, Maze, Mirror, Oasis, Pangea, Ring, Team_Battleground, Terra, Tilted Axis, Wheel
DO NOT WORK WITH SIZE CHANGING MODS!
All of these map scripts result in a single land mass without any water, and climate banding, from ice to arid at the edges gradiating to jungle in the very middle.
Their Scripts specify map sizes.
I attempted to make my own versions of these maps by simply inserting the new map sizes...however this DID NOT work!
The following map types should work without a problem:
Archipelago, Balanced, Continents, Custom Continents, Islands.
Fenryial Dec 02, 2005, 10:21 AM You have to change each file for the map type. Im not at home. But they are the files with the name of the map type with the extension of py. Use Python to edit them. I have done this with a few and made some very large maps that are of course random and do work. Put the new edited files in your custom directory. But its easy to read and see the map sizes in the file. For instance Pangea (huge) is default 26,16 so I made it 48,30 and the map was much larger.
Fenryial
FexFX Dec 02, 2005, 11:19 AM I tried that...sorta...you say Use Python to edit...
Notepad isn't good enough?
Also It just plain refused to load my versions of the maps...
THO...I didn't try replacing the orginal files...
My Renamed files or just copied files did not load, and gave an error.
dlordmagic Dec 02, 2005, 01:09 PM Made changes to the terra file added my map options to it in two places. One to specify the cells.:
def getGridSize(argsList):
"Enlarge the grids! According to Soren, Earth-type maps are usually huge anyway."
grid_sizes = {
WorldSizeTypes.WORLDSIZE_DUEL: (13,8),
WorldSizeTypes.WORLDSIZE_TINY: (16,10),
WorldSizeTypes.WORLDSIZE_SMALL: (21,13),
WorldSizeTypes.WORLDSIZE_STANDARD: (26,16),
WorldSizeTypes.WORLDSIZE_LARGE: (32,20),
WorldSizeTypes.WORLDSIZE_HUGE: (38,24),
WorldSizeTypes.WORLDSIZE_XHUGE: (40,25),
WorldSizeTypes.WORLDSIZE_GIANT: (48,30)
The second:
# The following grain matrix is specific to Terra.py
sizekey = self.map.getWorldSize()
sizevalues = {
WorldSizeTypes.WORLDSIZE_DUEL: (3,2,1,2),
WorldSizeTypes.WORLDSIZE_TINY: (3,2,1,2),
WorldSizeTypes.WORLDSIZE_SMALL: (4,2,1,2),
WorldSizeTypes.WORLDSIZE_STANDARD:(4,2,1,2),
WorldSizeTypes.WORLDSIZE_LARGE: (4,2,1,2),
WorldSizeTypes.WORLDSIZE_HUGE: (5,2,1,2),
WorldSizeTypes.WORLDSIZE_XHUGE: (5,2,1,2),
WorldSizeTypes.WORLDSIZE_GIANT: (5,2,1,2),
}
Got it to load on Xlarge looks just like the duel size world just much larger.
Took about 30 minutes to load but I was also online at the same time.:cry:
FexFX Dec 02, 2005, 02:05 PM Did you modify the ORIGINAL files?
Or rename the files and drop them in the same folder?
As I said I didn't replace the original files as that's a poor way to mod in my oppinion.
I found the same numbers you did, and made the same modifications, but it would not let me use them...
I figure that if I modified the originals that it would work...but I dont like that solution.
dlordmagic Dec 02, 2005, 02:40 PM [QUOTE=FexFX]Did you modify the ORIGINAL files?
Or rename the files and drop them in the same folder?
As I said I didn't replace the original files as that's a poor way to mod in my oppinion.
I found the same numbers you did, and made the same modifications, but it would not let me use them...
I figure that if I modified the originals that it would work...but I dont like that solution.[/QUOTE
I did a copy and paste of the Terra Map out of the PublicMaps folder and placed it in the Custom Map Folder. Never changed the name of the folder. In short this overrides the original. It changed the location of Terra when I ran the game from the bottom to the top. It just took a long time to load .Most of the load was during Initualization. Didnt try my giant setting yet. This how I test my changes without starting the game and loading a Mod. But I was also online at the same time. No problems except for a virtual memory to low have to resize prompt.:confused:
FexFX Dec 02, 2005, 02:47 PM now wait...did you verify that the larger than HUGE map looked right by opening the worldbuildr to reveal the whole map?
dlordmagic Dec 02, 2005, 08:30 PM Actually I did open the worldbuilder to check. Did that before I tried the duel size terra world. I'll probaly need to change some of the values to get it exact. But as I compared the two they were pretty close . Actually took almost as long to load a huge map at there settings.
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