View Full Version : Sid Leader Mod


eagle32a
Nov 01, 2005, 08:14 PM
Here is a simple Mod that replaces America with the Firaxian Empire and also replaces FDR with the one and only Sid Meier. I just used the graphics from the tutorial and the awesome map from Rhye, so it's a pretty simple edit. I just like to help out where I can. :blush:

White Elk
Nov 02, 2005, 03:59 AM
Nice!! They deserve this honor by creating such an excellent game.
I'd like to add the Firaxians as a regular civ in random games.

NinjaCool
Nov 02, 2005, 04:02 AM
All hail the Firaxian Empire :goodjob:

dalek master
Nov 02, 2005, 11:39 AM
what's the UU, Pirates!?

killaer
Nov 02, 2005, 08:40 PM
Cool mod man!! Haha Fairaxian HQ XD
All you need now is to give em a few special abilities, a few new units and buildings and this mod would be el coolio :D

Arturus
Nov 02, 2005, 08:45 PM
Brilliant idea! You had better have made Sid Creative. :P

RabidMonkeyMan
Nov 03, 2005, 07:20 PM
couldnt you have just added the Firaxian Empire rather thne replace it with america?

just a thaught

cythochrome
Nov 04, 2005, 10:47 AM
Their UU is way to strong: the RAM nuke. :lol:

White Elk
Nov 04, 2005, 01:28 PM
I agree RabidMonkeyMan, a complete Firaxian civ would be great!

And civs for CivFanatics, Apolyton, Evolution Games (CDG), etc would be cool to. Then we could have an epic style ISDG complete with personalized civs. I think it would be a blast!!

The Firaxian Pirate would be a great UU! Not a ship but an amphibious foot unit. And perhaps its unique ability is that it's creation allows the building of the Pirate Ship. A ship with limited movement, but which has the stealth ability of a submarine and can transport two Pirates. ?? And of course the Pirate would be resource dependent on Rum. :lol:
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http://img467.imageshack.us/img467/2391/civ69np.gif > [c3c]

j45kilo10
Nov 04, 2005, 07:18 PM
that would be too awesome... I like that idea...

Emp. Killyouall
Nov 04, 2005, 07:49 PM
We could have Civfanatic UU be DGer's, replacing diplomats, or the Modder, replacing worker :D

Robo Magic Man
Nov 16, 2005, 03:11 PM
I might have just loaded the mod wrong, but when I try to play it, it won't let me start a new game, only load. I put the sid earth folder in the mod folder, but something is still wrong. Can someone help?

Magma
Nov 20, 2005, 03:57 AM
Sounds funny, too bad I dont have Civ 4 yet :(

Samuelson
Sep 18, 2006, 01:54 PM
Awesome mod I'm downloading immidiately when will the next version come out?

Darkkender
Sep 18, 2006, 03:35 PM
Awesome mod I'm downloading immidiately when will the next version come out?

So does your power of "Necromancy" come with returning the original modder to the thread since he posted the mod almost a year ago and never replied to any of the posts in the thread?:confused:

Samuelson
Sep 18, 2006, 05:58 PM
So does your power of "Necromancy" come with returning the original modder to the thread since he posted the mod almost a year ago and never replied to any of the posts in the thread?:confused:
Why, yes it does.

Pegasos
Sep 25, 2006, 10:10 AM
I love also the idea of unique nuke. I tested sum modding at the weekend and tried to make nuke a range (so you couldn´t shoot anywhere). I modified it bad and instead of having a nuke that maximum firing distance is 5 tiles I had a nuke which effective area is 5! :lol: That kind of "super nuke" would be just great for Firaxis... Maybe it´s only tech requirement should be "Knowledge of games", which is the free tech of Firaxis (of course unable for other civs to research). That way Firaxis would get at the start of every game super nukes making it completely unable to beat. :crazyeye: Or was this mod meant to be balanced? :p

Bungholio
Sep 25, 2006, 03:59 PM
any screen shots?