View Full Version : Term 4 - City of Styx


DaveShack
Nov 01, 2005, 11:52 PM
Governor: DaveShack
Anyone wanna be a deputy?

DaveShack
Nov 01, 2005, 11:53 PM
City info, if I can find the time and anyone cares. :rolleyes:

DaveShack
Nov 03, 2005, 09:41 AM
Proposed instructions for 560AD

Production: Continue Sistene Chapel. In the unlikely event that someone else finishes it then on the turn we learn it is finished switch to Palace if available, otherwise stop play before ending the turn, for discussion.

Worker actions:

Stop workers building road on forest 2S of Styx, no city can ever work that land and there is no movement advantage to going that way!
Build mines on plains N, cow NNE, plains NE, by most efficient method.


Laborer allocation:
Optimize for shield production please. The laborer on the non-fish coast can be moved to the available improved plains tile (N). We don't need any surplus food until the chapel is done, and only then if more workers are needed.

Furiey
Nov 05, 2005, 07:06 AM
Governor DaveShack

The tiles you have requested to be mined have been mined, plus one other to take the city to maximum spt at zero growth. The last remaining tile in the city area has been roaded but left unimproved for now.

DaveShack
Nov 15, 2005, 09:12 AM
Proposed instructions for next turnset:

MM: Move citizen from fish to plains, shortens Sistene Chapel to 3 turns.
After chapel completes, move citizen back to fish.

Production: Sistene Chapel(3), Barracks(2), Knight(4)