View Full Version : Anyone gonna mod an Inquisitor unit?


Big J Money
Nov 02, 2005, 02:54 AM
It would be kinda nice to have a unit who you can use (like a missionary) to instantly attempt to remove all non-state religions from one of your cities. Kind of an anti-missionary. However, it should cause unhappiness; even if it's unsuccessful. Should it rid all, or just one type of religion per try? Should it have the same success rate as missionary work, or be tougher?

=$= Big J Money =$=

TheBladeRoden
Nov 02, 2005, 10:35 AM
sounds interesting

The Great Apple
Nov 02, 2005, 11:04 AM
...and should it kill the followers of the false religion, or convert them?

I think it would be quite a cool idea actually - gives you more control, and is more realistic.

El Bajong
Nov 02, 2005, 11:35 AM
Convert most, kill a few, with a bit of randomness involved.

CdGGambit
Nov 02, 2005, 11:49 AM
And you should be able to do it to civs you have open borders with. Assuming they have the same state-religion as you anyways. :D

Greek Plunder
Nov 02, 2005, 12:07 PM
This sounds like a great idea.

Make it available to ALL Civs. Act the same as a regular Missionary (open borders, etc). It shouldn't kill citizens, but it should remove ONE religion in a city that is NOT your state religion. Your state religion will not be touched.

King Jason
Nov 02, 2005, 12:15 PM
I've been on a modding spree this whole week, I'll take a look around at how the missionaries work and see if it can be worked in reverse.

If you want to play off the "death" of the religious heathens, I'll see if you can have it do this - remove X religion from the city and reduce it's pop by 1.

that'd be pretty nifty, incase I can't get the choice of which religion, I'll see if I can remove all religions. Then you can just send a missionary and inquisitor at the same time. Which makes sense in a way - go into the city and purge it of all belief, and resestablish the one you feel is the right one.

aaaaaand.... if I can't do anything or get tired of searching and move onto something else.... I apologize before hand :king:

I'll post later.

Oh hey... while I'm here, this is completely unrelated... but I won't be able to test anything unless I get this resolved. I accidentally deleted one of my Backup XML files (the original) I meant to delete the altered one as it was bugged and I lost where/what I exactly adjusted. infact I ended up deleting them both mistakingly.

If anyone could get me the CIV4BonusInfo XML that'd be great, either just copy past the whole thing as a spoiler or upload the file... whicher. It's in the terrain section of the XML folder.

I'd greatly appreciate it - it'd save me from having to reinstall for just one file :king:

/silly

Eyemaze
Nov 02, 2005, 12:24 PM
if nobody beats me I will do it when I get home this evening but it is only 11.14am here; I am on PST

Greek Plunder
Nov 02, 2005, 12:37 PM
Eliminating a whole POP point is a bit too powerful, IMO...

El Bajong
Nov 02, 2005, 12:40 PM
I do not agree that it should be possible to purge other foreign cities, even if there are open borders. Killing your own people has not generally been that big a deal in history, in contrast to killing other people (Stalin vs. Hitler)

King Jason
Nov 02, 2005, 01:13 PM
I was able to retrieve my backup - back to the topic at hand.

I do agree that reducing pop is overpowered. I said I would see if it was possible incase he wanted to do so.

I personally am not even going to mod the inquisitor into my game. just gonna see if it can be done.

Dom Pedro II
Nov 02, 2005, 01:32 PM
How is reducing population overpowered? It seems to me that it would be overpowered NOT to have population reduction be a consequence of using this unit. If it didn't reduce population and cause some unhappiness, you could use it at will and eliminate all other religions in your country with ease.

EDIT: In addition, this should cause a massive drop in standing with any countries that have same state religion as the people you're forcably converting within your borders. Maybe it also should give you negative standing towards countries with more "progressive" civics such as Free Religion.

Greek Plunder
Nov 02, 2005, 01:38 PM
How is reducing population overpowered? It seems to me that it would be overpowered NOT to have population reduction be a consequence of using this unit. If it didn't reduce population and cause some unhappiness, you could use it at will and eliminate all other religions in your country with ease.

I was under the impression the unit would only be used on other Civs. But if you're going to use it on yourself, I guess you'd need some sort of penalty. Maybe it would produce unhappy citizens instead of reducing a whole Population point?

King Jason
Nov 02, 2005, 01:41 PM
Yea, It's overpowered in the sense that if you can use it on enemies, you could simply build a bunch of them and keep their pop at lowest possible allowing you to advance more.

Dom Pedro II
Nov 02, 2005, 01:49 PM
Well, you shouldn't be able to use it on enemies. An inquisitor requires the power of the state behind them to effectively persecute... it should not be able to be used on cities that you do not currently control.

Personally, I think that a unit is not a good idea... I'd rather go with a civic that has the effect across the board on your civilization.

Armed_Maniac
Nov 02, 2005, 01:59 PM
I don't know if this will work, but in civ3 i used a deportation technique on newly captured towns... i rushed the production of workers to empty the town, and once the population is down, i sent set my settlers in to populate the city with my citizens... it was easier to keep the city happy and prevent revolts and defection... and if they did defect my citizen remained and sometimes defected back with some help of propaganda...

So what i'm saying is that using missionnaries on your own cities should do the job, if it's possible... nothing like brainwashing your own people...

Dom Pedro II
Nov 02, 2005, 02:03 PM
The problem with using missionaries is that you can only use them once per city... they don't help spread your religion and convert the populations in cities where the faith is already established.

Spatzimaus
Nov 02, 2005, 02:40 PM
I'd go like this:
Inquisitor: Can only be used on one of your own cities. Kills half of the population that doesn't follow your State Religion, and converts the rest. Round all fractions up. For each population killed, the city gains 2 unhappiness for 10 turns.
Let's say a size 9 city starts at (60% state religion, 40% other). 20% are killed (1.8, rounded up to 2 people), so it's now a size 7 city that's 100% religion A and has +4 unhappiness for a while.

(The "offensive" use for it is this: if you've just taken over a new city that's full of heathens, you can send in an inquisitor. He'll kill half the city, but now it'll be full of loyal people who follow your religion. No enemy will be getting shrine income from the old religion, and it should lower the chance of culture flips.)

The rest I think you could handle through new promotions. For instance:
Crusader: +20% strength versus units of a civ whose state religion differs from yours
Possibly add a series of these, like one that gives a bonus when attacking cities whose religion is different.

Dr. Broom
Nov 02, 2005, 09:40 PM
I'd go like this:
Inquisitor: Can only be used on one of your own cities. Kills half of the population that doesn't follow your State Religion, and converts the rest. Round all fractions up. For each population killed, the city gains 2 unhappiness for 10 turns.
Let's say a size 9 city starts at (60% state religion, 40% other). 20% are killed (1.8, rounded up to 2 people), so it's now a size 7 city that's 100% religion A and has +4 unhappiness for a while.

(The "offensive" use for it is this: if you've just taken over a new city that's full of heathens, you can send in an inquisitor. He'll kill half the city, but now it'll be full of loyal people who follow your religion. No enemy will be getting shrine income from the old religion, and it should lower the chance of culture flips.)

The rest I think you could handle through new promotions. For instance:
Crusader: +20% strength versus units of a civ whose state religion differs from yours
Possibly add a series of these, like one that gives a bonus when attacking cities whose religion is different.

Really sounds like a good idea but does anyone have any idea how to mod this in? It seems like it would be difficult because not only would you have to create a new unit and add in its complicated effects but also you would have to make it so that each citizen is assigned a religion rather than it being assigned to a whole city.

Martinus
Nov 03, 2005, 02:58 AM
Sounds like a good idea. This should only be buildable when the player has theocracy as a working civic, and possibly need a city with a cathedral to build. I don't think it should be possible to send it to foreign cities though - after all, no sane ruler would allow foreign inquisitors to kill his own people.

Lord Shadow
Nov 03, 2005, 06:28 AM
The Inquisitor should be able to carry out an inquisition in foreign cities, but only if you're at war with the corresponding ruler. Of course, doing so would be the same as attacking with any other unit (an act of war), and will be killed by the defenders (if any) when they "attack" one of their cities, in normal combat.

Get my point? ;)

Dr. Broom
Nov 03, 2005, 07:49 AM
Inquisitors would rely on backing from religious authorities so you should only be able to use them in foreign lands if they share they same religion as you, they would only do anything if they had other religions in the city anyway so its not like it will become a tool to wipe out much of a city population.