View Full Version : Final solution to corruption-by-distance
Dreifels Jan 05, 2002, 06:25 PM My solution to the corruption-by-distance-problem for huge maps, as all other will not work so that far away setteling and development of new cities is really possible.
Read the explanation attached. Too much for posting it.
http://civ3-stuff.cjb.net/
Dreifels Jan 10, 2002, 06:21 PM Version 1.1 is out.
I made some more balance fine tuning.
able to download here: http://civ3-stuff.cjb.net/
ms1809 Jan 14, 2002, 05:43 PM I played using your mod this weekend. Three different games at regent level. Those games were the best Civ III experience I have had yet. The larger requirements for the Settler worked perfectly. The AI Civs no longer spread over the globe like weeds. And Corruption (the games other huge flaw) was well in check.
Well done. Top marks.
Dreifels Jan 27, 2002, 06:49 PM I made a 2nd mod with more fixes well balanced.
Now not only the corruption problem is fixed, but also the problem of extrensive setteling by AI on stupid places all over the world in huge maps and more. Check it out.
see http://civ3-stuff.cjb.net/
Troyens Jan 28, 2002, 11:46 AM Too bad all these many problems were not solved by Firaxis BEFORE marketing the game.
So now AI settlers won't start towns in tundra and desert??
They won't wander through your territory heading for a tiny patch of land just outside your borders to settle on, and thus encroach on, your improvements and colonies??
Bjorn Bjornson Jan 28, 2002, 01:47 PM yeah i HATE that.
ill be sitting there on my own little continent for 4000 years. then suddenly some moron just learning seafaring decides to plant a little town on my continent IN THE SINGLE TILE THAT IS NOT IN MY CULTURE ZONE! ARGH!
its also annoying, with several civs, that a huge map is pretty much completely colonized BEFORE the exploration techs are even discovered :rolleyes:
Dreifels Jan 29, 2002, 11:15 AM Originally posted by Troyens
Too bad all these many problems were not solved by Firaxis BEFORE marketing the game.
commercial reasons. They would need 6 month more, and Christmas a big sales time is. So they published it unfinished and untested.
So now AI settlers won't start towns in tundra and desert??
With my package 2.0 you don't have these problems any more.
They won't wander through your territory heading for a tiny patch of land just outside your borders to settle on, and thus encroach on, your improvements and colonies?? [/B]
They still do and try it, but restricted and not so stupid as before.
IceBlaZe Jan 29, 2002, 11:31 AM With no real relation to the mod:
The words 'Final solution' raise bad associations to my head ;)
Dreifels Jan 29, 2002, 11:34 AM Originally posted by IceBlaZe
With no real relation to the mod:
The words 'Final solution' raise bad associations to my head ;)
oh, yes, agree. Just when you point it I see it, too. (Such happens if a non English writes English without thinking ;-))
Sorry.
cluberti Jan 31, 2002, 03:59 AM I've created an installation executable that incorporates all of the zip files located on the site into one easily installed package. Just double-click and go. One caveat, however, is that you must have installed the game to it's desired location (C:\Program Files\Infogrames Interactive\Civilization III), or the upgrade won't work. You can, however, just copy the resultant directory structure created by the installer into wherever you've installed your copy of Civ3, and the files in question will be overwritten as a workaround. The installer does NOT make a backup of your current files, so do so BEFORE installing this patch. It weighs in at just over 3MB, so be prepped for a bit of d/l time on slow connections. As always, thanks and hats off to all who made this patch a possibility!!!!!!!!
cluberti Jan 31, 2002, 04:14 AM The file is located at http://cluberti0.tripod.com. Sorry for the delay, but tripod generally stinks with speed, and the upload took longer than I thought it would.
Dreifels Jan 31, 2002, 10:56 AM Originally posted by cluberti
The file is located at http://cluberti0.tripod.com. Sorry for the delay, but tripod generally stinks with speed, and the upload took longer than I thought it would.
Here, Tripod doesn't accept uploading files bigger than 2.5 mb, that also a reason was why I split all.
(And general, I don't like installations by executable files, or downloads of exe files. A file that I download must be in a compressed, not executable format like zip, ace, rar, txt, that I can expand and scan for virus and see what there is in, without risk of activation mistake.
So, I normal refuse all offers to downlaod an executable file, same as I delete automatic on email server all emails with attachments being not a plain txt format or a not automatic executable compressed file.)
macaskil Jan 31, 2002, 11:16 AM So an AI civ comes along and plants a city on your continent univited?
Have you heard of Gibraltar and Hong Kong? Or Guantanamo?
Dreifels Jan 31, 2002, 11:41 AM Originally posted by macaskil
So an AI civ comes along and plants a city on your continent univited?
Have you heard of Gibraltar and Hong Kong? Or Guantanamo?
the history was different, and, as you know, no of they were able to expand by culture to the surrounding area belonging to an other culture/nationality, but at last all are given back (will be given back) to the other.
But this not the point is here, I think. The point is that the AI in original settings settles at a lot at stupid places without resources or way to expand *only* as the human player is nearby. "build as much cities as possible" instead "build as much cities on optimal places as you find" is a bad setting for the AI and it drops the fun to play.
cluberti Jan 31, 2002, 02:59 PM No problems with people not wanting to d/l or accept .exe files. I just do it for myself (I hate keeping track of multiple .zip files), and I post it in case anybody else out there would benefit from it like myself. Again, thanks to all for the modpacks. They work fine and the game is a lot more fun (it's probably the way firaxis SHOULD have made the game in the first place, but I digress).
Erutirn Feb 08, 2002, 08:47 AM Originally posted by macaskil
So an AI civ comes along and plants a city on your continent univited?
Have you heard of Gibraltar and Hong Kong? Or Guantanamo?
Indeed, I think most of us have heard of all of those... but none of those were a country coming along and planting a city, they were acquired through treatries and by force. Also, who really cares about it? :) It is a prison, very bad example where Gibraltar and Hong Kong were good. If you wanted to rip on American Imperialism, you should have used Puerto Rico (Sorry if I misspell that) or the Panama Canal Zone or something.
Anyway, is there an issue with non-Germans downloading it? I followed the link and clicked to download the 2.0 mod and got some sort of page popped up with no links or buttons that looked like I could d/l if I clicked them, so I can only assume it was some sort of 'error, page not found' or whatever page... only I can't read German, so... I'm not really sure.
Troyens Feb 10, 2002, 01:08 AM Originally posted by macaskil
So an AI civ comes along and plants a city on your continent univited?
Have you heard of Gibraltar and Hong Kong? Or Guantanamo?
:rolleyes: Another "historian" speaks. :lol:
All three cases were the results of WARS - not wandering settlers or Culture Flipping nonsense.
Here's one link so you can educate yourself: http://serendipity.magnet.ch/wod/hongkong.html
Guantamo was also partially a deal cut with Cuba (totally dependent on the U.S.) immediately after the war with Spain.
No wandering settlers; no Culture Flipping crap. WAR.
Joe R. Golowka Feb 15, 2002, 11:08 AM Originally posted by macaskil
So an AI civ comes along and plants a city on your continent univited?
Have you heard of Gibraltar and Hong Kong? Or Guantanamo?
Or the European colonies in North America. The English just come and plop down a city right next to the Iriquois.
Mushpuppy Mar 01, 2002, 11:21 PM Originally posted by Troyens
Too bad all these many problems were not solved by Firaxis BEFORE marketing the game.
Why SHOULD they have done the work? You guys are doing it for them! Plus under the Bern Convention they own the copyright to the derivative works you're creating. Pretty sweet deal for them: game development for free plus the bonus of viral marketing.
...Uh, which isn't to suggest that you stop making the game better. Hehehe.
CWRJ Mar 01, 2002, 11:29 PM Thank you very much for making this mod! :)
I'm new to using edited Civ3-files -- can you tell me what I would need to do in my situation?
I like to play on a certain .bic which is the full-Earth map. If your file is also a .bic file, then how will I be able to play on this map and use your new settings? Also, I am in the middle of a game, and would like to not have to start over -- instead, just have my far-cities be allright, after applying you changes.
What can I do?
Thank you very much!! :) Sorry if I am asking a bad questions. :)
:egypt: :king:
roalan Mar 02, 2002, 04:09 PM My question is: When the computerbuilt many cities before this Mod they only ad a couple of units defending,they were easy to capture. Now with less cities I wouls assume they would be defended by 4-6 units and much harder to take. Does anyone agree? I am not sure that less is better,doing a seige may not be fun?
Zouave Mar 02, 2002, 07:19 PM Originally posted by Mushpuppy
Why SHOULD they have done the work? You guys are doing it for them! Plus under the Bern Convention they own the copyright to the derivative works you're creating. Pretty sweet deal for them: game development for free plus the bonus of viral marketing.
...Uh, which isn't to suggest that you stop making the game better. Hehehe.
Exactly. We all paid almost fifty dollars for the honor of being beta playtesters for Firaxis which rushed this underdeveloped game to market for Christmas sales.
Thanks for nothing, Firaxis. :mad:
BTW, the links to those mods on that site (http://civ3-stuff.cjb.net/) don't work when I just tried them.
gebanks Mar 07, 2002, 04:04 PM Does your corruption fixing patch also fix corruption for the AI players, or only the human player?
Calbee Mar 13, 2002, 01:25 AM I downloaded your mod and did the replacement of files, but I could not buil your said five palaces!! Now I am in age of 1800AD with Printing Express, Education and Industrialization, But the city build list still only show "Palace", no your said palace. What did I do wrong. Please help me. I play using random map on huge map, 12 civs.
miltonfriedman Mar 13, 2002, 02:01 PM Does this only works on huge maps?
miltonfriedman Mar 15, 2002, 11:40 PM here is another problem:
It seems that you have increased the effectiveness of irrigation by quite a bit, and thus, workers tend to irrigate instead of mining.
This could prove to be problematic as I tend to automate my workers had my empire blossomed. This is espeically a problem when I am playing on a huge map with many cities.
Elucidus Mar 16, 2002, 11:14 AM Question, does the AI utilize your solution? I have been unable to download the file so far, but I am curious as to what exactly you did and if the AI uses it.
monkey hanger Mar 17, 2002, 04:24 AM I also am having trouble building the Palace's, in fact i cant even build the Forbidden Palace either. Yet ive got 90% of all the tech's, and meet all the stated criteria for building them.
Regarding the extra food, it takes some getting used to, but i think its nicely balanced, it makes u produce more forest than the standard game, and its also more of a challenge to get your cities to grow if your building on plains.
I also am pleased at the steps to prevent the AI from settling everywhere. This seems to have been effective, and so far they havnt settled in ridiculous places. In fact about 25% of the land mass is totally unpopulated. Admittedly that land is equatorial jungle, therefore rightly so.
Good effort so far Dreifels
Now if only i could build those palace's. ;)
Shaitan Mar 27, 2002, 07:39 AM quote:
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So now AI settlers won't start towns in tundra and desert??
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Originally posted by Dreifels
With my package 2.0 you don't have these problems any more.
How did you accomplish this one? I'd LOVE to make tundra and desert "off limits" for settling in my mod, just like mountains.
Dinorius R. Apr 06, 2002, 08:30 AM Count me as another convert to your Mod. I like it. I like it a lot. Everything you've done works (I'm using Patch 1.17f) and it's all sensible. Well done.
Several people have asked this and I'm curious too; does the AI get State Palaces (ie. the replicates of the Forbidden Palace) the same as the human player does?
allhailIndia Apr 30, 2002, 03:59 AM Anybody tried it on 1.21f, just to be on the safe side:)
Dinorius R. May 01, 2002, 10:48 PM Yes, I have just finished a full game using 1.21f plus Dreifels mod. It works perfectly.
With the inclusion of a "corruption slider" in the latest patch, some of the reason for using this mod has gone, but I still think it's useful because of the good things he did with terrain graphics, the AI expansion rate and the Wonder screens.
I actually e-mailed Dreifels this week and asked if he was planning any updates on this mod. He said he's not, in fact he got bored with Civ3 and went back to playing Alpha Centauri! What a guy.
- Dinorius Redundicus.
Mushpuppy Jan 13, 2004, 05:51 PM FYI Dreifel's link is long-dead.
Dreifels Jan 13, 2004, 06:01 PM http://galileo.spaceports.com/~dreifels/mod3/index.html
in such case an email would be helpful to wake up a dead link
kettyo Jan 16, 2004, 03:40 PM Originally posted by Dreifels
The point is that the AI in original settings settles at a lot at stupid places without resources or way to expand *only* as the human player is nearby. "build as much cities as possible" instead "build as much cities on optimal places as you find" is a bad setting for the AI and it drops the fun to play.
Not necessarily.
When you plan to build a miltaristic civ you should build as much cities as possible because under militaristic governments: despotism, communism and fascism the more cities you have the more free units you get.
So you even need to get your hands on every unproductive places because of the free units increase.
Even mountainous areas capable to maintain only size 1-2 cities are valuable for this reason.
But when you plan to build an economist civ buliding lots of unproductive cities are not recommended because they could boost overall corruption thus making your chances in the economic race worse.
Stevenpfo Jan 16, 2004, 07:55 PM Dead link on the web site :\
http://galileo.spaceports.com/~dreifels/mod3/Dreifels_mod3v13_for_Civ3v129f.zip
didn't work.
Jonesy10 Jan 17, 2005, 09:04 AM Maybe I am missing something. None of the above links to this file work. Does anyone know where to download this mod? Like everyone else, I am frustrated by the corruption. Please help!
onedreamer Jan 17, 2005, 10:05 AM Maybe you're missing the dates of this thread... the last post before yours was one year ago. I wouldn't be so surprised for a dead link ! :mischief:
MarvinPM Feb 02, 2005, 11:23 AM Jonesy10
A hint: if you use the web-site link (http://civ3.2be.cc/) in Dreifels' signature you can reach the latest version of his mod. ;)
Dick Tater Feb 16, 2005, 09:24 AM With no real relation to the mod:
The words 'Final solution' raise bad associations to my head ;)
*groan*
Could we let this subject rest, finally? This reminds me of the Anti-Defamation league protesting some Japanese trading cards because they had Zen Buddhist manji (an inverted swastika) in their illustrations...
Being gutless, the company appeased them by changing the images. IMO, there is too much real discrimination going on for us to waste energy on non-issues like these.
But to be on topic, I've seen a slightly similar handling of the same corruption issue in the Rise and Rule mod that I'm playing at the moment. IMO, it's a very elegant way to make the game actually playable on Huge maps.
Now, has anyone tried if this works in "extreme" conditions? By this, I mean El Mencey's wonderful 326 x 326 Earth map. As much as I like large maps, excessive AI settlement and the silly corruption rule made it unplayable on Emperor level or higher...
Raider Feb 19, 2005, 04:24 PM I can't download the file. I keep getting the weird log-in page. Help?
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