View Full Version : New Roads !!
patgarr Nov 02, 2005, 01:25 PM I post a new file with modified roads... those are less brown and smaller than the original ones.
enjoy...
replace this file into :
(multi language version)
D:\CIV4\Assets\Art\terrain\routes\roads
use PakBuild.exe to unpack the Art0.FPK file
Greek Plunder Nov 02, 2005, 02:00 PM Screenshot?
patgarr Nov 02, 2005, 04:17 PM yep sorry... screenshot here
Ghost Nov 02, 2005, 09:52 PM no offence but i liked the original ones better
sgrig Nov 03, 2005, 01:53 AM To be honest, I don't see much of a difference!
Niessuh Nov 03, 2005, 04:14 AM It seems very good for me. Great work :b:
patgarr Nov 03, 2005, 04:53 AM Srig....there are difference...maybe your file installation failed ? i think that screenshot is not perfect ... but in game, the map board is more lighter and the building and units are now visible... the old roads was too dark and bold for me... not balanced with the gfx..
now i can watch all units and the earth view show city and others structure better than before...
i will look to update those roads with another texture.. light and maybe more realistic... i would like modify the schema too...but it s a bit difficult... there are too many circular road i think...
cya
patgarr Nov 03, 2005, 12:15 PM hi, new version of light roads (original size) :
patgarr Nov 03, 2005, 12:47 PM And a small size version...
tofof Nov 03, 2005, 12:47 PM Great, the newest one you just posted looks truly paved and is unobtrusive yet easy to see. I think you achieved a great balance.
SadBloke Nov 03, 2005, 02:33 PM It looks great, I like it - and I agree with you're points on the originals.
leonel Nov 03, 2005, 04:19 PM now those latest roads look good! Nice contrast
Ya know I wonder if there's a way to have the roads update their look when the civilization territory it's in goes through the ages. So if a Civ is at the Ancient age, it would just be a dirty path. But when a Civ goes to the Modern and Future age, the roads turn into tarmac highways with the yellow stripes etc etc.
MSTK Nov 03, 2005, 05:01 PM They look really good zoomed-in, but from a top-down view they seem a bit bright.
MeteorPunch Nov 03, 2005, 06:08 PM I like the light roads. Thanks for your work.
Elhoim Nov 03, 2005, 07:14 PM Ya know I wonder if there's a way to have the roads update their look when the civilization territory it's in goes through the ages. So if a Civ is at the Ancient age, it would just be a dirty path. But when a Civ goes to the Modern and Future age, the roads turn into tarmac highways with the yellow stripes etc etc.
I agree...
protista Nov 05, 2005, 07:19 AM We really liked your original light brown roads.
We do not understand about the mentioned Packbuild.exe file.
Where is this file located?
How is the extracted zipfile (road) processed by Packbuild.
We guess our question would be, could you please post a step by step procedure for replacing your road graphic for the original?
Thanks in advance for any assistance in doing this. We are newbies to modding.
patgarr Nov 05, 2005, 07:31 AM Unpacking the Art Pack File:
1. Download the PakBuild.zip file
2. Run the EXE and select the Unpak option
3. Go to your Civ4 directory (default is C:\Program Files\Sid Meier's Civilization 4\) and open up the Assets Directory. Click on the Art0.FPK file and select Open. C:\Program Files\Sid Meier's Civilization 4\Assets\Art0.FPK
4. Browse to your Civ4 folder and click on Assets and click Ok
5. Once the unpack finishes, click on the Art0.FPK and press Ctrl-X (or select Edit and then Cut).
6. Move up one directory level so that you are not in the Assets folder and press Ctrl-V (or select Edit and then Paste).
The reason this step is important is that if you do not move the FPK file from the Assets directory it will still find the file and the game will not be modified.
7. Run the game.
patgarr Nov 05, 2005, 07:32 AM download the .exe from
http://forums.civfanatics.com/showthread.php?t=136023
cya
protista Nov 05, 2005, 09:36 AM Thank you so very much!!! We really appreciated the information, as we were lost when it comes to FPK files/data!
TheeLord Nov 05, 2005, 11:38 AM Looks nice, Im gonna try to install em now.
TheeLord Nov 05, 2005, 11:46 AM Now how hard would it be for you to retexture the farms to be a whole square field and get rid of the stupid farm buildings (silos) on them...?
ritterpa Nov 06, 2005, 11:38 PM I like the way they look, but with that color are they hard to tell apart from railroads when you're zoomed out?
Juriel Nov 07, 2005, 01:16 AM Neat, the screenshots at least make it seem like they would be paved, which would suit both old times and modern...nice work. Going to install them.
patgarr Nov 07, 2005, 01:30 AM hi, no the railroads are really different. i know those road seems to be too light when zoom-out, but try to play with the original dark road... you are not able to see anything ! very unbalanced :( Now i can see my units without glasses :)
About the buildings... i will have a look... but i m not expert in 3d modeling. I think the buildings concept is good in civ4, of course i think the models are too big and not scaled but it doesn t matter....civ4 is like a wargame at least, then, no need to play on a perfect scaled board. maybe be the units could have color circles like civ3, sometimes, when a big war occurs, it s hard to find our units...
sorry for bad english...
cya, and enjoy those roads...
abbamouse Nov 08, 2005, 05:07 PM These look really nice. I worry that they might not stand out enough when I play, but I'll try them and see. I love the screenshot, though.
TheeLord Nov 08, 2005, 10:46 PM They look very good in-game, been using them since he put them out basically and not the least bit dissapointed.. Im using the larger version.
Jeff1787 Nov 09, 2005, 03:13 PM PatGarr....not sure why steps 5 and 6 are necessary. Is this only if I want to add a new unit skin?
patgarr Nov 10, 2005, 05:20 AM yes , the steps 5 & 6 are not usefull.
u can forget it. I just copy/paste the how-to from another post :)
Xanthra Nov 13, 2005, 02:47 PM Thanks patgarr, they look better than the orig, Im going to try them.
Xanthra Nov 13, 2005, 03:09 PM They look better than the orig ones, good work patgarr, thanks for them and the info on putting them ingame.
Edit: thanked you twice, oh well your twice as cool now,lol
agoodfella Nov 13, 2005, 08:28 PM I post a new file with modified roads... those are less brown and smaller than the original ones.
enjoy...
replace this file into :
(multi language version)
D:\CIV4\Assets\Art\terrain\routes\roads
use PakBuild.exe to unpack the Art0.FPK file
sorry for being such an idiot... but can someone post a walk through step-by-step as to how to install this file?
thanks... these look great!!
patgarr Nov 14, 2005, 10:51 AM Unpacking the Art Pack File:
1. Download the PakBuild.zip file from http://forums.civfanatics.com/showthread.php?t=136023
2. Run the EXE and select the Unpak option
3. Go to your Civ4 directory (default is C:\Program Files\Sid Meier's Civilization 4\) and open up the Assets Directory. Click on the Art0.FPK file and select Open. C:\Program Files\Sid Meier's Civilization 4\Assets\Art0.FPK
4. Browse to your Civ4 folder and click on Assets and click Ok
5. Once the unpack finishes, put and replace the Roadprimitive.dds file into \CIV4\Assets\Art\terrain\routes\roads
6. Run the game.
kroym Nov 14, 2005, 12:38 PM I understand about running the executable PakBuild file, but what do we do with the roadprimitive.dds file that is posted? Is this the same procedure for all graphics mods?
Thanks!
patgarr Nov 14, 2005, 02:37 PM the unpack gives you access to the assets files to be modified by mods.
You have to unpack only one time. it s the better way to replace .dds file and others.
kroym Nov 14, 2005, 04:57 PM I'm sorry, call me stupid. I still don't understand. I run the exe according to the steps posted and then what? I have the .dds file on my desktop. What do I DO with it? Do I put it in a folder, do I manipulate it somehow? What? :confused:
Also, you mentioned "replacing" dds files. Is there something we need to back up before installing a mod?
Obviously I'm totally lost! :(
Xanthra Nov 14, 2005, 07:47 PM Also, you mentioned "replacing" dds files. Is there something we need to back up before installing a mod?
Obviously I'm totally lost! :([/QUOTE]
Kroym I know how you feel.
After you unpack the ArtO.FPK, you will see a bunch of folders in the Assets folder.
goto the Art folder and open.
now see the folder that says Terrain, open it.
You will then see a folder that says, routes, open it
You will then see another folder that says, roads, open it
Now you can drop the Unzipped mod into this, it will over write the original one (make sure you back up the original roadprimitive.dds file and put it in a safe
place.)
I hope this helps you
Good luck.
:goodjob:
Jeff1787 Nov 14, 2005, 09:48 PM I believe you should use the custom assets folder. That way you never change the original game files.
patgarr Nov 15, 2005, 05:58 AM CustomAssets doesn't work with multiplayer.
BeefontheBone Nov 15, 2005, 06:56 AM Yeah, obviously, otherwise it'd be open to hacks.
kroym Nov 15, 2005, 08:26 AM :goodjob: Thanks! That's so much clearer. I didn't want to do anything (especially with such a new game) without knowing exactly what to do.
Kroym
Nekkerbee Nov 21, 2005, 08:17 PM If I put the unzipped roadprimitive.dds file in CustomAssets\art\Terrain\Routes, do I make a folder called Roads for it?
Finarfin Nov 25, 2005, 01:08 PM Unpacking the Art Pack File:
1. Download the PakBuild.zip file from http://forums.civfanatics.com/showthread.php?t=136023
2. Run the EXE and select the Unpak option
3. Go to your Civ4 directory (default is C:\Program Files\Sid Meier's Civilization 4\) and open up the Assets Directory. Click on the Art0.FPK file and select Open. C:\Program Files\Sid Meier's Civilization 4\Assets\Art0.FPK
4. Browse to your Civ4 folder and click on Assets and click Ok
5. Once the unpack finishes, put and replace the Roadprimitive.dds file into \CIV4\Assets\Art\terrain\routes\roads
6. Run the game.
My Assets folder doesn't have an Art0.FPK. The only FPK files I have are Assets0, Assets1, Assets2, and Assets3. How do I get the Art file?
EDIT: I see that I have an Art0 file in an Assets subfolder of the CustomAssets folder in the "My Games" directory tree. Can I use this file?
EDIT2: Actually, that Art0.FPK I see is a folder, not a file. I have no Art0.FPK file on my system.
patgarr Nov 27, 2005, 04:25 PM hi, the 1.09 pack have changed the Art0.FPK to 4 new single pack Assets0, 1 to 4.
just unpack those files as usual into the assets folder.
then replace the roadprimitive.dds in roads.
patgarr Nov 27, 2005, 04:30 PM If I put the unzipped roadprimitive.dds file in CustomAssets\art\Terrain\Routes, do I make a folder called Roads for it?
Put the files into Assets/art/roads folder found in your Civ4 install. (not mydocuments).
Abaddon Nov 30, 2005, 06:48 AM Very nice work :goodjob:
Fireb Dec 07, 2005, 08:13 AM Nice work.
Do you mind if use/modify it, then include it in my modpack?
Shqype Dec 07, 2005, 09:58 AM I replaced them with the original roads and think they are much better! They are very clean.
patgarr Dec 08, 2005, 02:16 PM Nice work.
Do you mind if use/modify it, then include it in my modpack?
Of course, no problem, do what you want with ! but post your version... could be nice :!)
eatomhoch Dec 08, 2005, 09:02 PM Roads of a different color are nice and all but I'm hoping someone does something about how retarded and curvy they are. IMHO they look like crap so do the rails... What I'd give for a nice civ2 style straighline road / rail...
Finarfin Dec 09, 2005, 09:33 AM In some cases it doesn't even show two diagonally positioned squares are connected by roads, even when they both have roads and you get the road bonus for moving in that direction. I don't like that. I want the graphics to match what's going on in the game.
eatomhoch Dec 09, 2005, 05:38 PM In some cases it doesn't even show two diagonally positioned squares are connected by roads, even when they both have roads and you get the road bonus for moving in that direction. I don't like that. I want the graphics to match what's going on in the game.
Yeah, I agree, its confusing and if you do have an unroaded square it often looks like there are roads in the square.
patgarr Dec 13, 2005, 01:39 AM Note i have changed the texture ONLY, not the road drawing system, these are still original.
Samuelson Apr 01, 2006, 03:36 PM You should have it be the normal roads to start (maybe you could make them thinner, but keep them brown) then once you get the tech that allow for +1 movement on roads they turn into your roads.
Paasky Apr 02, 2006, 01:18 AM I think I'll use these to replace Railroads in my Napoleonic Scenario, they'll be "Paved Roads" and units can move 5 squares on them (3 on "Dirt Roads")
patgarr Apr 07, 2006, 11:32 AM You should have it be the normal roads to start (maybe you could make them thinner, but keep them brown) then once you get the tech that allow for +1 movement on roads they turn into your roads.
Yes, good idea. but i need to code a mod for that.
I have skills in programming but i don't know how to do with the civ API.
If somes of you write me the object name to code, it will be easy to do it by myselF. i think it s a great idea to change the road cycle with age.
++
Pat.
Agent 009 Apr 22, 2006, 07:26 PM Yes, good idea. but i need to code a mod for that.
I have skills in programming but i don't know how to do with the civ API.
If somes of you write me the object name to code, it will be easy to do it by myselF. i think it s a great idea to change the road cycle with age.
++
Pat.
This is also something I was interested in doing for my mod... however, I am not a programmer so I was force to try adding a 3rd route type. Suffice it to say Civ 4 doesn't allow that. I wanted to have dirt roads in ancient to medival eras, Cobblestone roads from Renaissance to industrial eras, and highways from modern and on.
It's too bad that the cobblestone roads didn't work, (kept crashing the game) :p
So if anyone was planning on making a mod with changing roads through the eras, I'm certainly interested. :D
Slavic Sioux Jun 13, 2006, 07:37 AM Is there a way that these roads will not replcace the origanal and will be an upgrade of the regular road kind of like how the railroad is an upgrade of a regualar road if so could I use these for my mod???
Mr. Hyperbole Jul 13, 2006, 06:54 PM Good evening, all
I hate to bump old threads, but I was hoping someone could help me.
I've been trying to make these the default roads in my epic games(BTW these are great, patgarr :goodjob: ), but so far I just get the Firaxis crap roads. :cry:
This is what I've done so far: I've tried following the instructions left by everyone here, but something just is not working.
(this is the first time I've hosted screenshots...it takes rather a bit of adjustment)
http://img56.imageshack.us/img56/2319/a1et.th.jpg (http://img56.imageshack.us/my.php?image=a1et.jpg)
http://img214.imageshack.us/img214/4117/b4wg.th.jpg (http://img214.imageshack.us/my.php?image=b4wg.jpg)
Running the Pakbuild(I'm running CIV IV 1.61)
http://img138.imageshack.us/img138/9519/c6vz.th.jpg (http://img138.imageshack.us/my.php?image=c6vz.jpg)
http://img138.imageshack.us/img138/4383/d0rs.th.jpg (http://img138.imageshack.us/my.php?image=d0rs.jpg)
http://img148.imageshack.us/img148/5499/e2fb.th.jpg (http://img148.imageshack.us/my.php?image=e2fb.jpg)
Now I did this for "Assets0.fpk" through "Assets3.fpk"
http://img214.imageshack.us/img214/9006/f8be.th.jpg (http://img214.imageshack.us/my.php?image=f8be.jpg)
But I still don't see anything in Civ IV's files to replace this with. I can't find anything that says "primitive roads." What am I missing?
Argh! Civ III was so much easier to mod...all I had to do was rename a file or two...
Mr. Hyperbole Jul 17, 2006, 11:57 AM OK! I GIVE UP! :mad:
It appears as though I'm the only person to have a problem with this. :cry:
I just want to know where would "roadprimitive.dds" be in "firaxis/assets/roads?"
I cannot find it to replace.
Please? Can someone help?
Once again I curse Firaxis for complicating the once-uncomplicated process for modding...
Amra Jul 17, 2006, 04:03 PM OK! I GIVE UP! :mad:
It appears as though I'm the only person to have a problem with this. :cry:
I just want to know where would "roadprimitive.dds" be in "firaxis/assets/roads?"
I cannot find it to replace.
Please? Can someone help?Have you tried placing the roadprimitive.dds file in "My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\Art\terrain\routes" directory? There probably will not be a file there to replace but when starting up, Civ4 will use the files in your CustomAssets folder and it hopefully will work that way.
Give it a try & let me know.
Mr. Hyperbole Jul 17, 2006, 08:11 PM Have you tried placing the roadprimitive.dds file in "My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\Art\terrain\routes" directory? There probably will not be a file there to replace but when starting up, Civ4 will use the files in your CustomAssets folder and it hopefully will work that way.
Give it a try & let me know.
Here's what I've got so far, but still no dice. I'm just left with Firaxis version of roads...
http://img69.imageshack.us/img69/6875/screenady6.th.jpg (http://img69.imageshack.us/my.php?image=screenady6.jpg)
Amra Jul 18, 2006, 05:04 AM Here's what I've got so far, but still no dice. I'm just left with Firaxis version of roads...
http://img69.imageshack.us/img69/6875/screenady6.th.jpg (http://img69.imageshack.us/my.php?image=screenady6.jpg)It looks like you followed patgarr's instructions and put them into the right folder under the game directory. I am using these roads as part of my modpack (see my signature line) and they work well. I don't have them installed to the game directory however but under my modpack folder. I think that patgarr was instructing they be put where you have them so that they would work with multiplayer.
Try putting the "roadprimitive.dds" file in your "My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\Art\terrain\routes\roads" directory and see what happens. I think I mistyped this directory in my previous post, Sorry.
Mr. Hyperbole Jul 18, 2006, 11:39 AM It looks like you followed patgarr's instructions and put them into the right folder under the game directory. I am using these roads as part of my modpack (see my signature line) and they work well. I don't have them installed to the game directory however but under my modpack folder. I think that patgarr was instructing they be put where you have them so that they would work with multiplayer.
Try putting the "roadprimitive.dds" file in your "My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\Art\terrain\routes\roads" directory and see what happens. I think I mistyped this directory in my previous post, Sorry.
:gripe: :hammer2:
:mad:
:rolleyes: You're right. I wasn't paying attention. I'll give it a go when I get home...thanks!
Mr. Hyperbole Jul 20, 2006, 05:32 AM Amra, you were right. Thank you!
I placed the file in the my documents/yadayadayada/roads and now it works fine.
I choose to chalk up the confusion to sleep depravation. The alternative(that I'm dumber than a cracked-out bag of hammers after a week-long meth binge)is simply too painful to consider.
Amra Jul 20, 2006, 05:28 PM No biggie. I'm glad you got it working. I like these roads a lot better than the retail ones. :goodjob:
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