View Full Version : Unit: Spec Ops Team
MazterJo Jan 05, 2002, 10:55 PM Here is the Spec Ops Team I used in my Ultimod Pack. They contain their Civilopedia graphic and you can choose not to use them. All you have to do is:
Create a SpecOps Team Folder in your art/units folder.
Unzip the SpecOpsTeam.zip into the folder.
Move the .pcx files to art/civilopedia/units folder
(if you want to have them in yur civilopedia but you must change the respective civilopedia and pediaicons text in the text folder)
Here is the SpecOpsTeam.zip
Removed after 125 downloads after correcting the invalid .flc error
MazterJo Jan 05, 2002, 10:58 PM Here is an animation of the team doing an airdrop. :king:
Rulerofdaerf Jan 05, 2002, 11:20 PM isn't this one of the ctp's paratroopers?
:egypt: :scan: :crazyeyes :rolleyes:
MazterJo Jan 06, 2002, 01:05 AM You bet. They are black paratroopers. It would be pretty lame to use the white colour as a Special Ops Uniform so i changed it to black.
MrNapoleon Jan 06, 2002, 07:27 AM MazterJo you did great work ! It seems that you have a talent in designing units......so go on with it !
;-)
RULE THE SERVER GUARDIANS !
http://www.guardiansclan.de
Moeniir Jan 06, 2002, 08:49 PM Has anyone gotten this unit to work correctly in game? I've opened the "Drop" and "Run" FLCs using FLICster, and they do not apear to be Civ3UnitFlcs. They appear to be standard Flcs created with Animation Shop directly and saved... The creator field in the header is 0 (which should crash the game, or it did pre-patch), the entire Custom header (the FlicAnimHeader structure) is empty as well, and the files show the telltale 6 frames per change that AS causes when the delay is set to 6 (the default).
This is a great looking unit, but I'd suggest re-building it using the latest FLICster, v1.0.0, available in the Utility Files forum. If you need any help, just post.
HTH,
MazterJo Jan 07, 2002, 05:18 AM Your right. This animation was done in Animation Shop only but it works fine in my game. How is FLICster used? I heard it's for splitting the .FLCs and since i did not do any splitting, I did not tink i mite need it. Well I'm gonna go back to the drawing board and try it again. Thanx for the info.
Moeniir Jan 07, 2002, 08:19 AM There's been quite a bit published in the forums about the need for a tool (such as FLICster) - the short version is that the Civ3 Unit animations use a custom version of the FLC format (which I refer to as Civ3UnitFlc, to differentiate from a standard FLC), which puts all 8 directional animations into one file, and includes a special header which AS destroys. The original FLICster solved this by turning a Civ3UnitFLC into a set of 8 standard FLCs, one for each direction. After these were edited (via AS or similar) it re-merged them and added back the special header. The latest version is much more sophisticated, and lets you skip AS altogether and export an animation to a PCX file as a storyboard (and other layouts).
At any rate, you should have noticed in AS that the last direction (west) always has fewer frames than the others... this is due to the custom FLC format and the way Ring Frames are counted. I won't go into it all here, but the info is available in the forums if you care and I haven't bored you to death yet :D
Prior attempts to use directly-edited FLCs in game have resulted in mostly crashes. Mebbe the patched version is more forgiving. At any rate, I'll try to test your unit in game myself, and see what I find.
damunzy Jan 07, 2002, 06:37 PM Not to be a prick, because the unit looks great, but real, current US Paratroopers don't land with their feet spread wide. A current US Paratrooper would do what is called a PLF, a Parachute Landing Fall. The PLF is where the paratrooper arranges his/her body so that it strikes in a way to minimize impact to one particular area of the body. The paratrooper would hit feet, calf, thigh, pull-up muscle, all on one side of the body inorder to spread out the shock of impact. Now this type of landing wasn't the original way design of the US Paratroopers. Some of the originals had the paratrooper landing like the animation above and soome even had them rolling forward (as weird as that may sound).
Also, I don't know what the standard is for other countries. This is the standard for the USA.
MazterJo Jan 09, 2002, 02:19 AM Yeah, Thanx Moenirr. You're right my unit crashes on most games. I got yur FLICster and I'm working on it.
Thanx PaleHorse, guess we all learn sumthin evridae. Well currently i'm still working on the unit and after i'm done. I'll give it a shot.
Moeniir Jan 09, 2002, 03:56 AM For those who missed it, MazterJo has published a new version of the paratrooper which doesn't crash a t the top of this thread. Factual questions aside, this is a sweet looking unit! Here's the drop sequence again, with shadows:
MazterJo Jan 09, 2002, 04:04 AM FLICster is a MUST tool for anyone who wants to create animations or modify them. It is an extremely useful and easy to use tool with a simple and appeling interface and layout. Take it from me. Get it from the Utility Section of this site.
:goodjob: :goodjob: :goodjob: :goodjob: :goodjob: For Moenirr
Plutarck Jan 09, 2002, 08:35 AM Great work, MazterJo! :goodjob:
I'll rave on the wonders of FLICster late, but just wanted to let you (MazterJo) know that I've included this animation in my optional unit animation add-on pack for the LWC mod (for my Special Ops Team unit).
My sig has the link for the thread :)
mumphry Jan 09, 2002, 04:41 PM yeah, master joe, this seems like a cool unit. But unfortunately i've been unable to use it. I did everything you said to do at the top of the page, but maybe you forgot to make a tech advance that let's you build the spec ops teams? I'm not sure what's wrong but i know i can't build it. Also, what are it's A/D/M stats?
MazterJo Jan 10, 2002, 08:39 AM hey mumphry.. you must have downloaded the old version of the file.. try downloading the new version as the old version causes the game to crash.. There is a text file called SpecOpsTeam.txt that has the updated instructions on where to store the files.. But make sure you change your civilopedia.txt and pediaicons.txt files in the text folder..
MazterJo Jan 10, 2002, 08:49 AM Here are the stats are used in my mod for the Spec Ops Team...
Icon = 5
Preequisite = Refining (This makes oil appear on the map)
Required Resourses = Rubber and Oil
Attack: 12 Defence: 2 Operational Range: 8
(Spec Ops are Highly Offensive units and the reason why they have pathetic defence is that they are not meant for defense. They airdrop and the op range is the distance)
Flagged!
Use all terrain as road (since they are highly trained troops they should move easily in jungles as thru mountains)
Radar (they gather intelligence, so they should have the advantage in sight)
Amphibious Unit (they can move thru coasts too)
well these are what i used, you can always use your own values.
MazterJo Jan 11, 2002, 05:32 AM I'm glad you all liked my work. But dont it would have looked good if not for the feedback. I jus back to skool and I have way less time on my hands. I'm trying to complete my mod pack the ultimod pack which is not doing too good because there are a lot of bugs in it. I do not recommend downloading it even until i re-create it.
I kinda tot of makin another type of submarine which will be similar to the USS Cheyenne, a Los Angeles Type Nuclear Submarine(SSN). But it'll take a while since i'm in skool.
Thanks for the rating. :king:
Toecutter Jan 21, 2002, 12:44 PM Good as a fantasy spec op soldier, but if you want to create a more realistic one, paint the chute white or olive green. No army parachutes are ever painted black. Also change the the uniform to camouflage pattern instead of "anti-terror" black.
HOOAH Jan 25, 2002, 08:21 PM Hey man great unit. ::goodjob: I have a great interest in special ops, so thanks. Since you did such a great job, do you think you could make a U.S. unique unit like the spec ops unit. Perhaps call it Green Beret. And since Green Berets are skilled at taking on enemy forces larger than their own unit, maybe the Green Beret can have the ability to spread the damage over a number of stacked enemy units, instead of the foremost unit. What do you think? :nuke:
MazterJo Jan 26, 2002, 09:00 AM That's a pretty good idea. It won't b difficult making the green beret but how do yu get them to inflict damage on multiple stacked units. The only way that i can tink off to do dat is to increase the bombard rate of fire so that it can bombard multiple times. Anyone else with a better solution?
s3d Jan 29, 2002, 02:30 AM the only way to do it with current editor is to give it movement 2 or 3 + blitz
HOOAH Jan 30, 2002, 07:35 AM I was thinking they should get 2 movement anyway, because: 1) they're highly trained, and highly mobile; 2) they just rock. And terrain type doesn't cost them movement points, kinda like the Aztec warriors.
HOOAH Jan 30, 2002, 07:43 AM pretty much the specs that you have for your SpecOps team is what i had in mind: airborne, amphibious, good attack points, maybe give them more defensive capabilities(green berets in Vietnam held their camps against strong VC attacks). I guess really the only change would be the graphics. I dont want to tell you how to make your units, but i was thinking either tiger stripe camo, or jungle fatigues(all olive-drab green) and of course their green beret. Maybe add a ruck sack and some web gear. :goodjob:
sgrig Jan 30, 2002, 11:37 AM SpecOps unit in Civ3 doesn't have to represent the US Green Berets, specifically. It is a generic SpecOps unit available to all civs, so the unit graphics do not have to correspond with the uniform of the Green Berets. For example some Russian special units have red berets, while others have blue berets!
HOOAH Jan 30, 2002, 01:47 PM Yeah, I know. Rangers have tan berets( not black anymore:( ), airborne units have their own berets, etc. But I have a thing for Green Berets(they kick a$$)
Kal-el Jan 31, 2002, 01:01 PM Why not make the beret civ specific color? I was thinking of doing this myself but if Masterjo is going to go ahead and do it all the better.
Also, there is a green paratrooper unit available if the balck is not to your liking.
Just saw Black Hawk Down the other night. Man do the Rangers kick @$$, not to mention the Delta Force boys. Those are some crazy mofos.
I think the origianl paratroopers are in more desert fatigues.
HOOAH Jan 31, 2002, 01:49 PM BlackHawk Down was definately a great movie. But I recomend reading the book. I read the book and then saw the movie, and I think it helped to understand a lot of what was going on. Also, it goes into detail about Mike Durants captivity. :nuke:
Minuteman Jan 31, 2002, 10:20 PM I'd really love to add this unit, but I'm having a slight problem getting it to work.
What exactly do I add or change in the civilopedia.txt and pediaicons.txt in order to get this unit to work? Would it be possible for you to upload your .txt files, or even better. include them with the mod so that that they can be copied and pasted by the user?
MazterJo Feb 01, 2002, 10:42 PM Hey guys.. I'm back from my nap.. yeah it's been awhile.. ive been pretty bz lately.. dun even haf time to play civ III dat much anymore.. Yeah i saw Black Hawk Down too.. Great Movie... pretty sad though..
The Civ Colour Beret is a great idea, and it'll be easier if i use the marines as a base instead of the paratrooper then uniform should also contain a bit of the civ colour, could b a lil badge or even mixed with the camo.. but what will that unit be called?
Come on Guys, Great Idea, Now I Need A Name.
Minute Man, you can use the PRTO_Paratrooper instead of a PRTO_SpecOps.. itz easier..
Kal-el Feb 02, 2002, 08:03 PM hows bout 'Ranger'
but hey should be able to paradrop as well.
Xtasi Feb 02, 2002, 11:30 PM how can u edit the units_32.pcx file??
HOOAH Feb 03, 2002, 02:03 PM Hey Master, for the name, go with Green Beret. They are the bast at what they do, guerrilla and small unit warfare. One can see their greatness in their official name: Special Forces. They are so great, that their name has come to be the generic term for all unconventional, highly trained military units. Example: how would you describe the Navy SEALS? As the Navy's Special Forces!
Stereophobia Feb 04, 2002, 11:43 AM How do i get them in-game because just placing them in theyre own folder in units dosent seem to work
MazterJo Feb 11, 2002, 06:47 AM yeah Special Forces will work fine, but dat means there is gonna b a Special Operations Team and Special Forces.. so do i make the Special Forces Paradrop as there alreadi is a Special Operations Team??
Xtasi - open it up wit adobe photoshop and try and fit yur new images in the empty boxes.
Stereophobia - u gotta add them wit the hacked version of the civ dit found in the utility section.. open civ3mod wit it and click rules then units then add...
MummyMan Feb 18, 2002, 08:30 PM Hey, this is my first time at adding a unit to the game, so i'm about as slow as a car without wheels. I did everything you said in the first post except for editing the civilopedia text. I was adding the unit, but i couldn't find the SpecOps icon image. I put the large and small pcx files in the units folder, but no dice. Can you help me?
Bjorn Bjornson Feb 19, 2002, 12:06 AM the icons are stored in the units_32.pcx file; you can just set it to another icon if you dont want to edit the file right now
tippman98x Feb 27, 2002, 06:40 PM ummm i added the unit, made a Spec Ops folder and it just crashes when i click on it in the city screen... ummm why?
MazterJo Apr 22, 2002, 08:31 AM hey guys.. how you guys been? i haven been around fer ages partly because i stopped playing civIII and partly coz ive been xtra busy. I heard there is a new patch to the game and I'm going to check it out. I actually was makin a new civ unit when i left, then i completely stopped so itz like 55% done but still in my computer. I do not think I may make anymore new units, i just simply do not have the time but i hope you all like my units, anyone that wants the units email me at mazterjo@hotmail.com and I will hand over the units to you so you can constantly keep ugrading them and making them look good. I hope firaxis launch a multiplayer patch so we all can play together. I'm out later people. It's time to play CivIII, something I haven't done in a long time.
unscratchedfoot Apr 28, 2002, 04:36 AM This is a nice addition to modern warfare. I had a nasty special forces unofficial war go on for over a hundred years. Best game of civ I ever had. I found the best stats for them was att:16 def:13 move:2 and flagged all terrain, blitz, invisible, hidden nationality with operational range of 8 and airdrop plus all the usual flags with a high price tag of course.
With these stats they operated exactly like the spec ops did in Afganistan by hidding in the mountains while darting in and out to take out units and terrain improvements.
Any chance on a SAS unit anyone?
:egypt:
maples45 Jul 24, 2003, 10:34 AM I keep getting the error message that the game can't find the spec ops fortify.flc It's in the spec ops team directory with the rest of the files, any suggestions?
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