View Full Version : I want free movement with railroad.


witheygull
Nov 02, 2005, 07:19 PM
This is my first time posting here, so be gentle. Can anyone tell me how to change the railroad improvement so that it gives free movement like previous versions of the game? Any help is appreciated.

kandalf
Nov 02, 2005, 07:49 PM
It is probably buried somewhere in the xml files, but I can't seem to find it right now. I
lll post if I find it.

Edit: It's in misc\civ4routeinfos

<Civ4RouteInfos xmlns="x-schema:CIV4MiscSchema.xml">
<RouteInfos>
<fZBias>3</fZBias>
<RouteInfo>
<Type>ROUTE_ROAD</Type>
<Description>TXT_KEY_ROUTE_ROAD</Description>
<iValue>1</iValue>
<iMovement>30</iMovement>
<iFlatMovement>30</iFlatMovement>
<BonusType>NONE</BonusType>
<Yields/>
<TechMovementChanges>
<TechMovementChange>
<PrereqTech>TECH_ENGINEERING</PrereqTech>
<iMovementChange>-10</iMovementChange>
</TechMovementChange>
</TechMovementChanges>
<Button>Art/Interface/Buttons/Builds/BuildRoad.dds</Button>
</RouteInfo>
<RouteInfo>
<Type>ROUTE_RAILROAD</Type>
<Description>TXT_KEY_ROUTE_RAILROAD</Description>
<iValue>2</iValue>
<iMovement>20</iMovement>
<iFlatMovement>6</iFlatMovement>
<BonusType>BONUS_COAL</BonusType>
<Yields/>
<TechMovementChanges/>
<Button>Art/Interface/Buttons/Builds/BuildRailroad.dds</Button>
</RouteInfo>
</RouteInfos>
</Civ4RouteInfos>


not exactly sure what to change.

Maybe imovement to 0. Fool around with it.

Armed_Maniac
Nov 02, 2005, 08:02 PM
This is my first time posting here, so be gentle. Can anyone tell me how to change the railroad improvement so that it gives free movement like previous versions of the game? Any help is appreciated.

Cool, it's not 0 anymore!!! Finally, people won't go from southern Chili to northen Canada in 0 turns!!!

Sorry you dont like it :king:

witheygull
Nov 02, 2005, 11:40 PM
Many thanks, kandalf. I tried changing imovement to 0, then iflatmovement to 0, and then both to 0. None of the three options gives me the completely free movement I would have liked, but they all greatly improve the movement rate for units using railroad.

zyphyr
Nov 03, 2005, 12:10 AM
Cool, it's not 0 anymore!!! Finally, people won't go from southern Chili to northen Canada in 0 turns!!!

Sorry you dont like it :king:


Yeah, southern Chile to Canada on a train should take several years...

kandalf
Nov 03, 2005, 07:03 AM
Maybe it's -1?

Paasky
Nov 03, 2005, 07:09 AM
Just put 999999999999, should be enough ;)

WildWeazel
Nov 03, 2005, 09:40 AM
I don't know, the AI might run out of moves. ;)

CyberTyrant
Nov 03, 2005, 09:50 AM
I'm glad this was changed for Civ4. Unlimited movement on railroads was/is lame. That's just my opinion though. :D

trogdorix
Nov 03, 2005, 10:43 AM
considering thenumber of years taken up by each turn, it would be more realistic to have a infinate move via rail

Paasky
Nov 03, 2005, 10:52 AM
I don't know, the AI might run out of moves. ;)
Screw the AI :lol: It's time to give the humans something too! (something else than brains)

WildWeazel
Nov 03, 2005, 11:07 AM
I agree. I have some ideas for a human-player-only mod. It's just so much more fun when you can do all the sneaky stuff that the AI would never figure out. :D

Spatzimaus
Nov 03, 2005, 01:04 PM
Well, what I'm planning as part of my future mod is to have one tech (Monopole Magnets) that upgrades your railroads to maglev trains, removing the 10-tile restriction. I wouldn't remove this limit from the core game, though, or you'll be back to the Civ3 method of laying down tracks as you attack, and never use ships unless you have to.