View Full Version : 2d Scenario/Map editor


Marla_Singer
Nov 03, 2005, 03:11 AM
I don't know how it is for you but the WorldBuilder from Civ4 is insanely slow on my computer. I guess that comes from the 3D engine... though I may be wrong.

Anyway, if Firaxis really wants their game to become "the most moddable game of all times", I believe they should think about creating an editor, similar to the one of Civ3, which would be in 2D. With only 2 dimensions, there's no need to run a 3D engine which isn't useful when your purpose is simply to build a map and to place cities and units on it.

What do you think ?

Isak
Nov 03, 2005, 03:55 AM
Have you tried The BMPConverter (http://forums.civfanatics.com/showthread.php?t=135740)?

Marla_Singer
Nov 03, 2005, 06:13 AM
Have you tried The BMPConverter (http://forums.civfanatics.com/showthread.php?t=135740)?Yeah indeed. I know this program. However I was thinking about something more advanced, where we could add cities, tile improvements, units... something where we could edit those cities and those units. To put it in a nutshell, something more like the latest versions of Civ3 editors (after Conquests).

Anyway, the utility you've talked about is already great, but well, I'm simply surprised Firaxis haven't thought about doing an editor in a game they want easy to edit. :crazyeye:

ShroudedMist
Nov 03, 2005, 06:35 AM
The game has been out all of what, a week?

Paasky
Nov 03, 2005, 07:24 AM
We're fast ;)

I'd like this too, especially as my PC (800MHz, 384RAM, 64MB Gf4MX) can barely play the medium sized maps with 10 opponents. So If I want to edit the map, I'd rather do it without the nudginess of the civ4 engine.

Isak
Nov 03, 2005, 07:42 AM
Yeah indeed. I know this program. However I was thinking about something more advanced, where we could add cities, tile improvements, units... something where we could edit those cities and those units. To put it in a nutshell, something more like the latest versions of Civ3 editors (after Conquests).

Anyway, the utility you've talked about is already great, but well, I'm simply surprised Firaxis haven't thought about doing an editor in a game they want easy to edit. :crazyeye:
Just because it isn't in, doesn't mean it wasn't thought of. :)

Creating a simple to use, stand-alone 2D editor is a possibility. I'm not much of a programmer, but I think it would not be hard for a good one to make a tool, that simply provides a graphic interface to editing the WBS file. But no matter how well made it is, I don't think it would ever give us the same power as the BMP converter and editing WBS files manually.

But then I never did like HTML editors much, and always prefer to write all my html in a simple text-editor, so maybe I'm biased. :D

WildWeazel
Nov 03, 2005, 09:39 AM
I want to do this, and suggested it in another thread, but I don't have the programming skills yet. Could this be done with just Python?

Stardog13
Nov 03, 2005, 03:01 PM
I've been working on a simple map viewer/editor in C++ and OpenGL. http://forums.civfanatics.com/showthread.php?t=136522