View Full Version : eo2: Flailing Around in the Dark (or, war for fun and profit)


eotinb
Nov 04, 2005, 11:12 PM
Given the unexpected popularity of eo1, I've decided she should have a sister. Thus, eo2 is born! This game is for SG newbies.

Civ: To be determined, but I'm leaning towards one of the Khan clan
Difficulty: Prince (probably)
Victory: Warmongering is fun! Conquest is the goal.
Map: Pangea -- we'll get to amphibious landings and big navies some other time.
All other settings standard (standard size, medium sea level, temperate climate, normal barbs, normal speed)
Acceptable players: Anyone who has played in one or fewer SGs. If you're not sure but think you'd like to try this SG thing, please join this one. This will be my fifth (none completed yet) and second to lead. A couple of people have already expressed interest, so the roster could fill up fast. If you don't already have the game installed and working you get lowest priority.
Other rules: Don't cheat or use known exploits. Be nice to each other. That goes for lurkers too -- friendly advice and criticism is invited, but don't make us feel any stupider than we already do. Don't automate workers or city production, but feel free to fool around with having the governors manage worked tiles.
Roster size: No more than 6.

Roster closed
eotinb
The Caltrop
Axle
nagash_wa
Double Stack
Truronian

Giga watt
Nov 04, 2005, 11:16 PM
If your up for it I have alot of free time now adays and could join

eotinb
Nov 04, 2005, 11:22 PM
Giga, I'd rather save the spot for someone who isn't already in an SG, but I'll certainly take you if this is slow to fill up.

Giga watt
Nov 04, 2005, 11:54 PM
Ok, if no one shows Ill join

Lord Genghis
Nov 05, 2005, 12:21 AM
Map: Pangea -- we'll get to amphibious landings and big navies some other time.

Not to mention we are probably going to have enough of these in eo1! haha

Anyone that has been looking at these Succession Games, I thoroughly recommend you give it a go.

I have just joined my first two and am having a ball.

Axle
Nov 05, 2005, 12:48 AM
Hi,

I'm in. Thank you so much for organizing this so fast.

I hope I won't be too much of a burden since aside from being new to SG, I'm not a very experienced Civ player.

nagash_wa
Nov 05, 2005, 01:04 AM
Yep I'm in :)

Double Stack
Nov 05, 2005, 01:12 AM
I would like to join in too. Will be quite fun!

eotinb
Nov 05, 2005, 01:40 AM
While we are waiting for our last, any input on leader? I was thinking Genghis Khan (exp/agg). I haven't really played with the expansionist trait much, so I for one would have a lot to learn about it. Aggressive is obviously helpful for a conquest victory. I realize that the Mongolian UU doesn't get the Combat I bonus from aggressive, but I see the keshiks more as scouts/pillagers/lone unit pickoff/general vanguard duty of our early army, rather than its backbone. I realize Rome is a very viable conquest selection, and I'm not totally opposed to playing JC, but he's got a bit of a flavor-of-the-month vibe in my mind as the subject of the first CIV Game of the Month.

Axle
Nov 05, 2005, 02:16 AM
In my opinion Japan also looks like a good option: their UU is pretty good if you do have iron, and organized can be a good help in a conquest situation: makes it easier to support your (hopefully) evergrowing empire. As of between the two khans, I don't really know. I usually go for creative civs, so I'm fine playing gengis khan for a change.

Japan would be my first choice, but Genghis Khan is really fine too.

nagash_wa
Nov 05, 2005, 06:52 AM
Well, I've only played a couple of games, so don't really know enough to comment. True noob I am, so feel free to flame me when I kill us :)

Ancient Japan is pretty cool, but so is Mongolia, so I'm a fence sitter :)

Truronian
Nov 05, 2005, 07:30 AM
I wouldn't mind joining. I'm a succesion game noob, and can win on Noble (never tried Prince). Also not much of a warmongerer, so this should be a learning experience.

BTW, my votes is with Gengis. Expansive seems to be a more useful trait than Creative when warmmongering is concerned

eotinb
Nov 05, 2005, 08:22 AM
Roster now full. Sorry to anyone I missed this time around. Never despair, though, as the future always holds hope (feel free to replace with your own banal uplifting sentiment).

As for civ, I like the suggestion of Japan, and my only reluctance is a personal one -- I'm in another SG (MM7 (http://forums.civfanatics.com/showthread.php?t=132535)) where we're playing Japan. Since everyone also likes Genghis, I'll go ahead and roll us up a start later today. I think 30 turns for the first person, 20 for the rest of the first round, and eventually 10 after that is working OK over in eo1, so I'll continue that unless someone has a serious suggestion.

And rather than reposting my list of things to think about before we begin, I'll just refer everyone to post #7 (http://forums.civfanatics.com/showpost.php?p=3242360&postcount=7) over in eo1.

Double Stack
Nov 05, 2005, 01:10 PM
We have quite a few Civs that are aggressive that are not mention. While I support the idea of being Mongols, remember that these leaders are agressive as well.

Montezuma of the Aztecs
Napoleon of the French
Alexander of the Greeks
Huayna Capac of the Incan
Tokugawa of the Japanese
Mongolian leaders (OF COURSE!)

So we got a lot that many don't try out.

The Caltrop
Nov 05, 2005, 02:39 PM
to Eo: I Finally got the game! Hurrah. :D

eotinb
Nov 05, 2005, 08:36 PM
Our start, in all its uncropped glory. Discuss.
I'll play the first 30 tomorrow after everyone's had a chance to talk.
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot001.jpg

The Caltrop
Nov 05, 2005, 08:40 PM
Maybe move your settler to contact the sea square?

Double Stack
Nov 05, 2005, 09:54 PM
The move to the West is a great idea but we lose a turn doing so...

eotinb
Nov 05, 2005, 10:01 PM
I agree, bit of a tough call. I'll at least move the scout first and verify it's not a lake.

nagash_wa
Nov 05, 2005, 11:55 PM
Yep moving to the west would be good, but one turn :(

Truronian
Nov 06, 2005, 01:18 AM
I vote we just stay in place, maybe try and get city two on the coast. One turn can be a lot in Civ4.

pindicator
Nov 06, 2005, 01:20 AM
I think the turn is worth losing to give the city access to the sea. It held true for Civ3 and I think still holds true here.

Unless, that is, you want to grab an early religion. Then one turn may make or break that goal.

eotinb
Nov 06, 2005, 01:26 AM
Another thing to keep in mind is that this is a pangea map, so navies won't be as important. It'd still be nice to build a lighthouse, a harbor, and potentially one of the coastal wonders, but it seems likely that we will find ourselves in the position of pushing inland rather than building along the coast.

And pindicator raises an important point -- do we want to go for a religion? The main conquest-specific advantage I see is the ability to spy on our neighbors. Of course the shrine income is also nice, if we ever get a Great Prophet.

Truronian
Nov 06, 2005, 01:37 AM
I think we should go for one of the later religions, probably Christianity. On Prince the first few religions will likely fall to the AI spirituals and their enhanced science. Christianity could be useful to seal of a flank with freindship until later in the game (nothing like backstabbing civs that love you) if we can spread it there, and the free missionary is quite useful. Another useful thing about Christianity is it unlocks at the same time as theology, the ultimate war time religious civic.

I still vote we settle in place, we'll also get to that corn slightly quicker.

Double Stack
Nov 06, 2005, 02:25 AM
Also we want to start getting a few cities fast, so we can gain momentum. If we do it right, an early war will put out AIs fast before their cities gain defensive bonus. If we do it too late, we have to try and get the catapults which may delay our conquest while we researching for it(construction).

eotinb
Nov 06, 2005, 08:25 AM
4000BC (1): Scout reveals that it is in fact the coast, not a lake. I decide to send settler NE to flood plain to make room for a coastal city south of current location. Settling reveals horses south and stone and cows north, all outside of current radius (corn and wine still in the radius though). Start work on Ag and warrior.
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot002.jpg
3960BC (2): ...
3920BC (3): ...
3880BC (4): See some tundra, we must be near the southern end of the world.
3840BC (5): Spot whales and gold. I've never actually hooked up whales before.
3800BC (6): Find some maggots, I mean sheep.
3760BC (7): Meet Mansu, our first victim is very close.
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot003.jpg
3720BC (8): ...
3680BC (ST): Fred shows up from the NW. Agriculture -> Mining.
3680BC (9): Somebody founds Buddhism.
3640BC (10): ...
3600BC (11): A village gives our scout experience.
3560BC (12): I promote scout to Woodsman II -- now he can move fast in clear land and trees, and should help defending against animals.
3520BC (ST): Meet Izzy, coming form the west.
3520BC (13): Karakorum: warrior -> worker.
3480BC (ST): Meet HC, who is the founder of Buddhism, in the NE (past Mali).
3480BC (14): ...
3440BC (15): Meet Tok east of Mali.
3400BC (ST): Mining -> BW (perhaps an axe rush on Mansu is in order...)
3400BC (16): ...
3360BC (17): Scouted as much of Timbuktu as I can.
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot004.jpg
3320BC (18): Have yet to see an animal or barbarian.
3280BC (19): ...
3240BC (20): I spoke too soon.
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot005.jpg
3200BC (ST): We survive panther attack.
3200BC (21): Send scout to wooded hill to heal next turn. Safer there.
3160BC (22): Scout heals.
3120BC (23): ...
3080BC (24): ...
3040BC (25): Karakorum: worker -> barracks. Scout back in action.
3000BC (26): Find Japan.
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot006.jpg
2960BC (27): ...
2920BC (28): ...
2880BC (ST): BW -> Archery.
2880BC (29): No coppper anywhere in sight. :(
2840BC (30): Hinduism is founded somewhere.

Summary: I've indicated two possible city locations to our south. There will be a little overlap, but they should be pretty good cities and close isn't such a bad thing when our victims counterattack. In the wide-angle screenshot in the next post, you can also see just how close Mali is. Too bad about the copper, as an axe rush is out of the question. If one of the next players is feeling ambitious, an archer rush is a possibility (or chariot/horse archer once we get those horses hooked up), just keep in mind that Mali has skirmishers and don't try it without overwhelming force.

The save. (http://www.civfanatics.net/uploads10/eo2_BC-2840.Civ4SavedGame)

eotinb
Nov 06, 2005, 08:26 AM
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot007.jpg

Roster check:
eotinb (just played)
The Caltrop (up)
Axle (patiently waiting)
nagash_wa
Double Stack
Truronian

Truronian
Nov 06, 2005, 02:20 PM
I think we should get a city in two tiles up from the cows on the left incase we need access to that sea later on. Your two sites are safe early bets as they will require less defense.

The Caltrop
Nov 06, 2005, 10:54 PM
Blast! This computer program is not co-operating!!

Drop me from the game, Eo... I'll lurk, I guess, maybe join one of your future games when I get the bloody thing to work right. Sorry for wasting your time. :(

nagash_wa
Nov 06, 2005, 11:21 PM
guess Axle is up then :(

eotinb
Nov 07, 2005, 04:43 AM
@Caltrop: Sorry about your problems.

Roster check:
eotinb (just played)
Axle (up)
nagash_wa (next)
Double Stack
Truronian

Axle
Nov 07, 2005, 12:24 PM
Got it. Will try to post my thoughts later tonight and to play tomorrow. Right now, I'm off to a dinner. (Yes, I'm living on GMT +1, which explains a slight timing difference).

Axle
Nov 07, 2005, 06:28 PM
Ok, I'm clearly to tired to play tonight, but I still do a quick sketch of my thoughts. I'll play my turn as soon as possible tomorrow, feel free to do any remarks in the meantime:

- I really like the spot you marked south-east: gold and whales are nice, and it's a good strategic position to counter Mali, so I guess I'll go for that one first. I probably postpone the settler 'til the barracks is finished, since this will coincide with growth.

- From a research point of view, how does animal husbandry-> equitation sounds ?
- We need to do some scouting north west. Maybe a Keshik could do it, once we grab the horse ?

I think I'll be a bit too early for the rush, but there would be some value in taking Mali as early as possible I think. I would rather wait for the horses, but I might be wrong.

Also, sorry for my english, it's not my native language. :/

madviking
Nov 07, 2005, 07:45 PM
I'll go a city on the lake with the piggies, corn and fish to the NE. You don't want to waste time fillling in the go for the good stuff. YOu also might want to think about getting those dyes NW of Mali.

[/rant]

nagash_wa
Nov 07, 2005, 08:04 PM
It's a fair hike for our first settler to go to the piggies/corn/fish.. well, not so far after looking at it. I was stupidly counting from the left town sign :)

Truronian
Nov 08, 2005, 01:02 AM
I've come up witha a potential dotmap. Blue and Yellow should be our first priorities, and probably also red (we need to find whats up there).

Axle
Nov 08, 2005, 07:37 AM
2840 BC: I get the game. Nothing much to say, I'll let Karakorum grow 1 and finish its barracks before setting it to settler.
(1) 2800 BC I move the scout around Kyoto
(2)2760 BC : I send the worker to grab tthe corn. The scout discovers a hut in the NE
2720 BC : The hut gives us gold. There is a lion next to it. Hope the scout will get away ok (it should, with woodsman and all)
IT: The scout kills the lion. (Woodsman rulez !)
2680 BC : Scout to rest.
(5)2640 BC: Another Lion pops next to the scout. We're done with archery, I go for animal husbandry
2600 BC : We're done with the barracks, Karakorum is now a proud 4-citizens metropolis :) I go for settler.
IT: And here goes another lion.
2560 BC : Scout has to rest
2520BC: nothing
2480 BC
(10) 2440 BC
2400 BC : Karakorum now has corn. I go and grab the horse.
2360BC The scout is almost fully healed, I continue investigating the japanese borders.
2320BC: Japan has horses, here is how kyoto looks.
http://pix.nofrag.com/a5/f8/294dc61045779fe383eee1dc69c9t.jpg (http://pix.nofrag.com/a5/f8/294dc61045779fe383eee1dc69c9.html)

2280 BC: Animal husbarndry > Horseback riding.
(15)2240 BC
2200BC
2160BC New settler. I send it to the blue spot with the warrior. Start production of a archer in Karakorum.
2120BC
2080BC Worker starts a route to future city site.
(20) 2040BC Mali founded a second city north east of the first one.
http://pix.nofrag.com/b7/1b/fe7b3d5edb5ca80879eb671f1746t.jpg (http://pix.nofrag.com/b7/1b/fe7b3d5edb5ca80879eb671f1746.html)

Afterthought: Maybe it's worth switching research to fishing, to get a work boat on the fish of our second city. and come back to horseback riding after that.
I should have sent the worker to build the road way earlier, We're losing too much time for the warrior to move to the new spot with the settler. My bad.
I decided to found a city in the northeast because event though the two cities in the south are very good, grabbing terrain to Mali as soon as possible could be important.
We need to investigate our northwest in some way. Sending the scout there will take too much time, so maybe send the archer, I don't know.

The Save (http://forums.civfanatics.com/attachment.php?attachmentid=103074&stc=1&d=1131460571)

eotinb
Nov 08, 2005, 09:18 AM
Roster check:
eotinb
Axle (just played)
nagash_wa (up)
Double Stack (next)
Truronian

A keshik would be a good unit to send NE, once we finish HBR. I feel like we might get trapped where we are. If that looks to happen, I'd like to get settlements in place to seal off one direction and exxpand through aggression the other way. I think two cities could defend the NW pretty easily while we consume Mali then Japan.

nagash_wa
Nov 08, 2005, 06:16 PM
Got It. Once I get home from work anyways... will try to play tonight, but might have to wait until tomorrow night. I'm Australia, so it's currently morning here.

Anyways, my plan
- Hook up those horses.
- Grab that whale resource.
- Scout NW a bit.
- Found a city at either Yellow or Red. (or at least start a settler)
- Improve some of the other land around our new town.

nagash_wa
Nov 10, 2005, 04:41 AM
I've played a few turns, founded 2nd city. Noticed that our 2nd city was getting 0 culture, hence isn't expanding, so decided to stop and ask for advice. (Noob remember) :(

Is it because there is that largish city next to us ? Will it help once the road is hooked up ?

http://www.ilmslive.com.au/e02/nocult.jpg

eotinb
Nov 10, 2005, 09:02 AM
A city needs one of a few things to expand. A religion, a creative leader, or a building that produces culture (music notes). The cheapest culture building is an obelisk, and that would be the way to go.

nagash_wa
Nov 10, 2005, 10:17 AM
Okay. It's 1am now, so I have to go to bed.. then work. Sigh. Sorry my turn is taking so long :(

From memory can't build an Obelisk atm, prolly don't have the tech.

Double Stack
Nov 10, 2005, 05:40 PM
What the status on the game?

nagash_wa
Nov 10, 2005, 06:05 PM
I've played some turns, playing the rest this evening (it's 9am atm). Then I'll be done!

nagash_wa
Nov 11, 2005, 03:43 AM
2040BC: Switched to Fishing. (was end of turn already.. so turn 0)

2000BC: Archer -> Archer (city growing in two turns). Archer grabs First Strike. Not much else, Barbarian is kinda in the way… sent the archer in a NW direction to scout a little since I can’t see any Barbs in direct vicinity.

http://www.ilmslive.com.au/e02/civbarbs.jpg

1960BC: Our warriors took out the barbs! Worker set to start building a road to blue dot. Main city is a little unhappy, I’ll wait for the Archer to finish so they are happy again.

1920BC: Beshbalik founded at Blue dot, starts on Archer. Warrior set to heal in city.

http://www.ilmslive.com.au/e02/civcity.jpg

1880BC: Fishing -> Mysticism (only 5 turns, need some culture in 2nd city)

1840BC: Archer -> Settler. Archer grabs City Garrison I. People are happy again now they have military 

1800BC:: Nothing much interesting. Barbs near our scouting Archer. Found Caesar in North.

1760BC: Archer takes out Barb and is set to heal.

1720BC: Nothing interesting.

1680BC: Mysticism -> Horseback Riding

1640BC: Started Obelisk in 2nd city. Found some copper to the NW.

http://www.ilmslive.com.au/e02/civcopper.jpg

1600BC: Nothing interesting. Roads finished to the 2nd city though.

1560BC: Nothing interesting.

1480BC: Scout runs away from a barb.

1440BC: Found out we are pretty much blocked in to the NW. Settler popping out in a couple turns, so he’s going to try and block the NE a bit.

1400BC: Nothing interesting.

1360BC: Settler -> Stonehenge. I doubt we’ll get it but what the hey, can’t think of anything else really useful at the moment.

1320BC: Settler makes his way towards Yellow dot. There is whales there too, by the way.

1280BC: Nothing interesting, settler almost there. Archer from West is on his way.

1240BC: Settler arrives, settle next turn. Start the new road.

1200BC: City founded on Yellow dot. Successfully blocked out the NE with our 2 tiny cities 

http://www.ilmslive.com.au/e02/civfinal.jpg

That’s my 20. Phew. Sure I made lots of poor choices, but what the hey. I got there.

eotinb
Nov 11, 2005, 05:39 AM
Need to post a link to the save...

nagash_wa
Nov 11, 2005, 06:15 PM
O yer, that might help hey lol. Sorry.

103458

Double Stack
Nov 11, 2005, 07:18 PM
Got the save. Thanks for posting it. :)

nagash_wa
Nov 11, 2005, 07:52 PM
My next turn should be much quicker. I've just been doing 14 hour shifts @ work all week.

Double Stack
Nov 13, 2005, 01:38 PM
Will post turn stuff soon. A bit busy today but will have it by tonight PST.

Double Stack
Nov 14, 2005, 06:29 PM
Turn 0: Checked status and found nothing to be adjusted.

Turn 1: Move the archer to protect Turfan. Built obelisk at Beshbalik and started on the barracks.

Turn 2: Fredrick of the Germans converts to Judasism.

Turn 3: Horseback Riding learned and our wise men start learning how to stack stones for walls.

Turn 4: Just moving scouts and workers around.

Turn 5: Nothing new, just waiting for completion of buildings

Turn 6: Same as before.

Turn 7: Masonary learned and started on Pottery. Start on farm west of Karakorm.

Turn 8: Stonehenge built and Karakorum starts on archer for defense.

Turn 9: Nothing new.

Turn 10: Pottery learned and our wise men want to study writing.

Turn 11: Beshbalik borders expands and barracks built, start on work boat. Karakorum finishes archer, starts on settler.

Turn 12: Worker move to stone resource, archer to a city site location.

Turn 13: Start constructing a quarry.

Turn 14: Archer arrives at city site near Germany

Turn 15: Confucius founded elsewhere.

Turn 16: Learned writing and Isabella ask for Open Borders, we accept and start learning how to sail on water.

Turn 17: Huayna ask for Open Borders as well and we accept. Turfan expands.

Turn 18: Work boat completed in Beshbalik, starts on making Keshiks. German settlers settle on the city site. So I move the archer to second choice location to the south.

Turn 19: Settler built in Karorum and work boat in turfan completes. Drop science to 90 to keep our income in the green.

Turn 20: Huayna ask fish for Gold but decline since we will get gold in our border.

nagash_wa
Nov 15, 2005, 01:46 AM
When are we wanting to start bashing people? :)

Double Stack
Nov 15, 2005, 02:00 AM
When are we wanting to start bashing people? :)

When we get an army to bash them with.

eotinb
Nov 15, 2005, 05:31 AM
Roster check:
eotinb (next)
Axle
nagash_wa
Double Stack (just played)
Truronian (up)

Truronian
Nov 15, 2005, 09:45 AM
Got it. Will play later or possibly tomorrow, depending on time. Am I playing 20 or 10?

eotinb
Nov 15, 2005, 10:06 AM
This is the last 20-turn turnset.

Truronian
Nov 16, 2005, 09:31 AM
Right:

1] Ning-shai founded on tundra -> Barracks
Sailing -> Polytheism (we need to get a religion, as they seem reluctant to spread to us)
2] Karakorum: Archer-> Settler
3] -
4] -
5] Our first Keshik!! Set Sentrying Beshbalik until its needed for greate things :evil:
Beshbalik: Keshik -> Work boat
Science rate: 90% -> 70%
6] Polytheism -> Monotheism
7] Turfan: Granary -> Barracks
8] -
9] Beshbalik: Work boat -> Keshik
10] Oops, the fish tile near Beshbalik was showing up as unworked graphically, so we now have a redundant work boat. Sent to Ning-hsai for later whaling
11] Machevelli informs us we are the least powerful civ in the world :( That will change though :D
Karakorum: Settler -> Library. We need to maintain cultural pressure on Cologne for those resources.
12] -
13] Turfan: Barracks -> One last worker
Gold connected, much rejoicing
Old Sarai founded: -> Archer
14] -
15] Monotheism done -> Iron working
Ning-Hsai: Barracks -> Granary
16] Beshbalik: Keshik -> Lighthouse
17] -
18] Karakorum: Library -> Keshik
19] Our scout is border trapped

I missed a turn somewhere in my log, but datewise my cycle is up. I think now is a good time to start the keshik spam and head maybe to Germany?

eotinb
Nov 16, 2005, 11:08 AM
I've got it. I agree that Fred makes a more appealing first victim than Mansu with his skirmishers.

eotinb
Nov 16, 2005, 07:08 PM
I'm trying something new with my log: screenshots of my (improved) in-game log followed by compelling war photojournalism.

125BC - 100BC:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot008.jpg

100BC - 25BC:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot009.jpg

25BC - 25AD:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot018.jpg

25AD - 75AD:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot019.jpg

25AD (some overlap) - 100AD:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot020.jpg

eotinb
Nov 16, 2005, 07:20 PM
The first attack in our war on Germany:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot010.jpg

Our keshik doesn't take a scratch:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot011.jpg

Timing is off here, but we captured a worker near the Spanish border:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot012.jpg

Three axes near our territory -- axes vs keshiks: not so good odds for them:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot013.jpg

Again, not a scratch:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot014.jpg

Here I am trying to funnel the remaining axes to our cows, rather than let them get a good defense tile (I have a little note to this effect in the log and on the screen):
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot015.jpg

They actually attack our keshik on a wooded hill. First axe dies without doing any damage:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot016.jpg

They get lucky second time, but the last axe is easy prey for our other keshik (revenge not shown):
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot017.jpg

Another axe comes wandering in from Germany, this time going where I want him. The keshik takes him down and heads back to the wooded hill to heal, joined by the sword, getting in position to attack Cologne:
http://i13.photobucket.com/albums/a288/eotinb/eo2/eo1_shot021.jpg

So far, we've killed 4 axes and an archer, and stolen a worker. We also pillaged their copper, so I don't think there will be any more spears or axes. Other pillaging noted in the log. Losses on our side are limited to the one keshik. Fortunately, the AI has so far wasted his axes in pitiful attacks on us -- I'd be much more worried about them holed up in those towns. As it is, the swords should do well attacking the towns and the keshiks can catch strays (or help out once the spears are dead) and finish any remaining pillaging.

The save (http://www.civfanatics.net/uploads10/eo2_AD-0125.Civ4SavedGame)

eotinb
Nov 16, 2005, 07:22 PM
Roster check:
eotinb (just played)
Axle (up)
nagash_wa (next)
Double Stack
Truronian

Double Stack
Nov 17, 2005, 01:43 PM
eotinb, how did you get the log to show more information such as when a town grows and such?

eotinb
Nov 17, 2005, 03:15 PM
Ah! I was hoping someone would ask that. :) I used my improved log mod (http://forums.civfanatics.com/showthread.php?t=141164).

Axle
Nov 18, 2005, 11:37 AM
Got it. Should be able to play tonight :)

Double Stack
Nov 19, 2005, 07:16 PM
What the status on the game Axle? Just wondering if you are going to play the save or will the next person going to have to do that?

Thanks!

Axle
Nov 22, 2005, 05:43 AM
Sorry, I just got back from the worst week-end ever. I might be able to play tonight but can promise, so feel free to skip me. My life should be back in order at the end of the week

eotinb
Nov 22, 2005, 08:18 AM
Axle, we'll go ahead and skip you and give you a chance to recover. nagash_wa -- you're up!

Roster check:
eotinb
Axle (skip to my lou)
nagash_wa (up)
Double Stack (next)
Truronian

Double Stack
Nov 28, 2005, 10:34 PM
Guess this game died...so do I pick it up or do we drop it?

eotinb
Nov 29, 2005, 05:46 AM
Anyone still interested in this game please post in this thread. At this time tomorrow, we'll continue with whomever is left, giving those who didn't post a day or so to get back in before opening up their spots to other interested parties.

Axle
Nov 29, 2005, 06:14 AM
I'm still interested. I'm absolutely sorry about my missing my turn, and I will do everything not to let it happen again. I can play whenever.

Double Stack
Nov 29, 2005, 02:06 PM
I am still interested which is why I asked what going on. In addition I suggest Axle to start since he missed his turn before.

So, go ahead Axle.

eotinb
Nov 29, 2005, 04:25 PM
I agree. Go for it Axle. We'll slot in any others as they express renewed interest.