gakkun
Nov 05, 2005, 05:14 AM
The only advantage of these things I can think of is they can be built on non-flat lands (like hills) where you can't build watermills but that's pretty much it. It only gives 1 gold which the watermill doesn't give but not the extra production that a watermill gives. If built on a hill a mine is infinitely better imo.
so the question is, is there something about the lumbermill (and the fact that it comes so late in the game) that I'm missing out on? Seems quite pointless to me.
DaEezT
Nov 05, 2005, 05:34 AM
Forests give + 0,2 health each and also +1 happiness with environmentalism and the lumber mill doesn't remove the forest.
Romanichine
Nov 05, 2005, 05:34 AM
Lumbermills can only be built on forest squares. They always add +1 prod, another +1 prod with a railroad (that watermills don't get) and +1 gold if near a river.
They're specially good on tundra/forest squares where no other decent improvement is possible but you might want to use them to keep your forest alive for the health bonus (and happiness bonus with Environmentalism).
--
Roman
EricJames
Nov 05, 2005, 07:51 AM
If you reach enviromentalism within your game, there's no reason any of your citys should be unhappy, unless you completely neglected improvements.
Kylearan
Nov 05, 2005, 08:17 AM
Hi,
Forests give + 0,2 health each
Nit: As far as I know, It's +0.4 health per forest.
-Kylearan
DaEezT
Nov 05, 2005, 08:30 AM
Nit: As far as I know, It's +0.4 health per forest.
true :blush:
homegrown
Nov 05, 2005, 10:08 AM
/me hugs all the trees!
Lumbermills turn grass/forests into 2food/2shield.. with rails, it's 2food/3shields.