View Full Version : MadV2.1- Warmongering 101


madviking
Nov 05, 2005, 10:08 AM
Settings:
Prince
Greeks
Islands, some small islands
random opponants, standard map
random climatology

Special Stuff-
No city flipping
Aggressive AI
Raging Barbs

Roster:
Madviking
pindicator
TC216
Own
parachute4u
Rik M

Start:
http://www.civfanatics.net/uploads10/Civ4ScreenShot0011.JPG

save (http://www.civfanatics.net/uploads10/MadV2_BC-4000.Civ4SavedGame)

madviking
Nov 05, 2005, 02:18 PM
Umm.......

pindicator
Nov 05, 2005, 11:19 PM
A madviking SG with open slots? :eek:

Sign me up please!!!!

TC216
Nov 06, 2005, 12:18 PM
Sure, why not.

madviking
Nov 06, 2005, 12:50 PM
welcome, pindicator and TC216! :)

Any thoughts on the start?

pindicator
Nov 06, 2005, 02:24 PM
Oh, why not take a stab at sounding like I know something :D

The two choices I see at settling are either in place or between the wheat and the cattle, where the scout currently is. I'm leaning towards settling in place. Most of the games I've played early health has not been a problem; however, early happiness has. So I'm thinking we want to give the wheat to our second city to spread the growth around a bit.

Lighthouse + Lakes makes for a great commerce tile (+3f,+2c and we got 2 of em!) and we already start with Fishing so we can work those right away if we want. But I think the Lighthouse requires Sailing, so they're just 2f,2c for now.

The trees are all on the wrong tiles. If you notice, the trees are on grassland and the plains are empty. I wish they could be swapped easily, but I would lay off chopping trees and hope they spread to the plains on their own.

Which tech do we go for first? Sailing is tempting because we are playing an island map. Mining could be worthwhile to head towards Bronze Working and chopping trees. I generally don't like going for a worker tech right off the bat because I don't make them until I've had a couple warriors/scouts out (but I'm thinking I should change that strat).

Since we're playing islands and aggressive civs, I think we need to focus on the bottom part of the tech tree. Keeping our units up to date and eventually getting Caravels for contacts. If we are alone on the island, focus on research; if we are not, well... it's not titled "warmongering" for nothin'! :devil:

Own
Nov 06, 2005, 02:39 PM
Ooh, looks fun, but I'm in a lot, but since it's warmongering, it should be quick, right :) ?

Oh what the heck, count me in, can't miss out on this.

pindicator
Nov 06, 2005, 11:10 PM
I just thought... (amazing, i know!)

If we get the chance we should grab Stonehenge. It's a very cheap wonder and Greece is Philosophical, so we will be sure to get a few Great People (usually prophets I think) just from Stonehenge alone.

parachute4u
Nov 07, 2005, 03:20 AM
If there is still a slot open, I'd like to sign up. I like the Greeks, the theme and I do especially like the start.
Settling between the cattle and wheat, right next to the hills will be very good for military expansion.

I'd say, research farming, horsing, mining, axing in no particular order and chop those trees down in the south. Size 4 Athen can be a very productice city, cranking out bronze time troops at a very good ratio if it has a farm a pasture and two mines...

Rik Meleet
Nov 07, 2005, 09:20 AM
If there is still room I'd like to play.

madviking
Nov 07, 2005, 10:27 AM
SAVE (http://www.civfanatics.net/uploads10/MadV2_BC-3000.Civ4SavedGame)

Nothing very much happened... I founded Athens in place, started on a scout, the first scout popped the hut in the south and explored the west. finding gems, gold and wines (good). The second scout popped another hut to the east. It got up to a woody 2 promo.

Here some screenies
http://www.civfanatics.net/uploads10/Civ4ScreenShot0017.JPG
http://www.civfanatics.net/uploads10/Civ4ScreenShot0018.JPG

parachute4u
Nov 07, 2005, 12:15 PM
Sure sign of alien activity, those crosses on the ground...
...Guess, we'll need a ship too...!

-- Seriously, that's SIX(7) cities on that tiny island... How to fund the conquest?

madviking
Nov 07, 2005, 12:23 PM
ships...

-------------------
One more tidbit-
Only Domination and Conquest victories on. (and duh, time)

Rik Meleet
Nov 07, 2005, 12:53 PM
What about this dotmap ?

http://www.civfanatics.net/uploads10/Dotmap2.JPG

Own
Nov 07, 2005, 01:05 PM
I heard Shillen say it's better to go for good spots, not rings. There's no corruption, so rings aren't needed.

Seems no other AI is on our landmass to destroy :( .

pindicator
Nov 07, 2005, 08:17 PM
I agree with the dotmap except for a few minor changes. I'd move the blue dot west one tile or the green dot south one tile to lessen the city overlap. And I'd vote a no on the pink-rimmed dot.

Since we are all learning Civ4 still as we go, I am hoping you can explain the rational behind your build choices. It seems that after researching Wheel and Animal Husbandry you would want to build a worker before a settler (and in most cases, I think this is what you want to do anyway). If we aren't going to build the worker until later, we could have picked up another tech, possibly going for an early religion or possibly picking up sailing to compliment our fishing.

Honestly, though, I can't think of any one thing I would have obviously picked in place of what you did, so don't think I'm berating your choices.

Rik Meleet
Nov 08, 2005, 05:39 AM
Blue dot west = ok. I places all dots in such a way to be coastal, but have a lot of land tiles to work on, while getting access to all resources. If blue is moved 1 west, this is still the case.

I think Yellow dot should be a priority, as it brings in Marble. Perhaps not the top priority.

madviking
Nov 08, 2005, 07:14 AM
I think thats not marble, I think thats gems... =\

parachute4u
Nov 08, 2005, 08:15 AM
Pretty sure it's marble. It is needed for oracle wonder afaik

Stonehenge, Pyramids, The Parthenon, all use stone. Damn, can't think of any decent early wonder, that uses marble right now.
Talking about gems and marble: Only professional warriors to use gem/stone weapons have been the Aztecs, I think. Don't know if we want to pursue their glorious path in history, though.

With all those dots and crosses on the island, are we going to settle, before building some barracks, or will Sparta be a center of troops and swordsmithes right from the start...?

edit:
We have 5 different types of food, we can reach. Red blue yellow and white are each hooking up one (yellow is interchangeable with top right blue(fish). Blue is my favourite one, cause it got cattle for production, clam for food and gold for commerce... -- What else could you possibly need?
Top right blue has 2 food resources, could be a nice place to build the settlers for the other spots, as soon as it got its first border expansion.

edit: Parthenon indeed uses marble not stone.:blush:

pindicator
Nov 08, 2005, 01:07 PM
Oh, forgot to post last night a "got it" but I'll play my 10 tonight.

Own
Nov 08, 2005, 01:13 PM
Something I've never been able to figure out, is what is the maximum city radius in Civ4? Makes a big difference in how you place your cities.

TC216
Nov 08, 2005, 04:44 PM
I like the bluye dot city where it is. It's coastal and has gold, cows and clams. If you move it one to the west, it loses the gold. Keep blue where it is and move green south one or east one. On Sulla's walkthrough website (http://civ4info.com/Sullla/civ4_walk_1.html), it calls settling one tile from the coast a big mistake.

Rik Meleet
Nov 08, 2005, 05:28 PM
Green is coastal. :)

TC216
Nov 08, 2005, 05:38 PM
Oh, now I see it. I must be blind.

pindicator
Nov 08, 2005, 08:48 PM
I took twenty turns because they were twenty boring turns. I hit enter a lot.
I also screwed up the profile name. Does it change the profile name to your personal one when you open the game from teh save file? I tried to create a MadV2 profile and change it back, but had no luck.

Here are the highlights. No, these aren't highlights. This is literally everything that happened.

2) 2920BC - Learn Misticism. I go the route of boats and click Sailing.

9) 2640BC - Settler finishes; train worker. Settler and our woodsman II scout (best defender against animals we have) head towards the purplish dot. Is that dot mauve? I want to say mauve.

11) 2560BC- Found Sparta on the Mauve dot. Set to Obelisk so we can get a culture expansion and pick up the wheat and fish. Trying to figure which is best, and end up deciding to work the forested hill (+0food, +3hammers) first. It gets the Obelisk up in 8 turns; after which I will switch back to the only 2 food tile. Sparta's cultural growth then comes up right before it needs to grow to size two. I'm usually wary of halting growth, but in this case I think its best.

13) 2480BC - Learn Sailing. I decide on Masonry next. My reasoning is it gives more options open for the next turnset. We can try for a run at Judaism (unlikely). Also keep an eye on The Great Lighthouse. With +2 trade for coastal cities, we may want to build this.

19) 2240BC - Obelisk finishes in Sparta. Warrior is next, as an animal just popped up south of Athens. I put Sparta back on the +2 food, +1 hammer tile so it will grow one turn after its border expands now.

I think we should build The Great Lighthouse. There is no double-production resource for it, so we should be at least competitive. I think Athens should grow at least one more pop before we go for another settler. Also, Sparta could possibly be set for a worker boat instead of the current warrior; this will allow the fish to be worked earlier. The current warrior build only has one turn of production under its belt anyway.

pindicator
Nov 10, 2005, 07:17 AM
You got this TC?

Wow, my turns weren't that boring that they scared everyone off were they? :lol:

Rik Meleet
Nov 10, 2005, 10:03 AM
When I am up, please send me a PM. I will be checking this thread often, but I might miss it if not PM-ed.

TC216
Nov 10, 2005, 05:33 PM
Oh, I got it.

TC216
Nov 10, 2005, 07:03 PM
I kinda had to play this quick. I don't have much time tonight, and I'm not sure if I will have Internet access this weekend.

This kinda sucks, this is a warmongling game, but there is no one in sight. At least we don't need to focus on military right away.

IBT: Discovered Masonery. Looks like I spoke too soon. Two barbs appear on the map, one to the north and one to the west. This kinda scares me into researching archery.
Athens: Worker to Warrior. Pesky barbs, forcing us to build military!

1. Worker starts a pasture on the cows.

IBT: Barbs come closer

2. Nothing

IBT: Barbs are within two tiles of Athens with the warrior due in two.

3. Nothing.

IBT: Barbs surround Athens from the north and the south.

4. Worker is forced to retreat into Athens

IBT: The warrior kills both barbs defending. I guess I got worried for nothing. I got overran by barbs in another game of mine.
Athens Warrior to Settler. Though about a lighthouse or Stonehenge, but I want to have 2 other cities set up before trying for a wonder.

5. Warrior fortifies, send worker to finish pasture. I love how improvments don't lose the work you put into them if you have to suspend a project.

IBT: Sparta Warrior to Barracks. I though about a galley, but since we can’t trade anything and don’t have any offensive unit, I decided to hold off.

6. Warrior fortifies in Sparta. Worker completes Pasture. Hmm, what to have him to do? We can’t grow plants or dig holes yet, so I have him build a road.

IBT: Archery -> Agricultural. Can’t have our people starve! Plus, we can hook up the Wheat. Some strange voo-doo called Judaism has been founded in a far away land.

7. Nothing

8. Worker completes road. Well, might as well let him connect our cities.

9. Worker starts on a road. Sparta expands.

10. Nada

My thoughts: After agricultural comes up, we should get our Phlaxas online as soon as possible. As for Athens, we can either try for a wonder after the settler, go galleys, or barracks/offensive units.

madviking
Nov 11, 2005, 03:27 PM
Madviking
pindicator
TC216- just played
Own- UP >_> skipped
parachute4u- UP
Rik M- on deck

Own
Nov 11, 2005, 03:46 PM
Own- UP

Not until the patch ;) . I can jump in front of somebody when I'm ready to play.

parachute4u
Nov 12, 2005, 01:31 AM
got it . XXXXX

parachute

parachute4u
Nov 12, 2005, 03:15 AM
1800 BC To sum it up :cry: , we have 3! warriors and 2! scouts and we are on a tiny! island. :sad:

I order sparta to build us a galley (was on barracks), change athens (settler) to build a work boat for sparta (finished in 6, city will grow in 5) because Sparta has better food and wants to use corn AND fish ASAP and hit enter.

1760 MM Sparta from forest to sea -> agriculture in 2. We don't know mining (5 turns) and we we have 12 turns for Bronze working. We cannot farm, we cannot mine, we cannot chop trees. Worker tells me to road the wheat, which I promptly do.

1720 Worker finishes road, and starts a farm on wheat all by himself. His brother just finished his studies in agriculture and is now interested in how to build a mine

1680, 1640, 1600 nothing

1560 (turn7) work boat finishes

1520, 1480, 1440, 1400, 1360, 1320 nothing much: worker starts building roads towards the wheat south of Athens (I couldn't do anything about it), Warrior is getting towards next city spot, work boats starts fishing, and the research starts on bronze working

1280 Settler finishes! As it is turn 14 I will save (http://www.civfanatics.net/uploads10/MadV2_BC-1280.Civ4SavedGame) the game here and leave it to the next player to found our 3rd city. There's a warrior in the south who guards my favoured spot. The worker is building a wheat farm (not a road) for the city that is to be founded on that spot. The settler hasn't moved yet though. So if you want to have some precious marble or some pygmy pony, go for it!

In Sparta the galley is about to finish. There is a barracks still in the queue, but I don't think it has very high priority without bronze/iron and/or anyone to fight on this island...;)

Have fun!

parachute

Rik Meleet
Nov 12, 2005, 08:50 AM
IHT: Check everything. Looks ok, but I am puzzled why we need galleys. As Athens hasn't put in any work yet, I switch it to a worker. Send the settler to the Green spot, where our warrior is waiting for him.

2 - 1200BC: Galley finishes in Sparta. Continue back on the barracks. It starts a "round the island" tour with a scout loaded.

3 - 1160BC: We see Ice. Found Thermopylae on the green spot. Starts on barracks. I contemplated building a lighthouse, a warrior or even a settler, but chose a barracks. We go to -2 gpt.

4 - 1120BC: Bronze working is learned. Iron working next. We can revolt to Slavery but I don't want to. I see no Copper appearing :(
Sparta will grow soon, gaining an unhappy citizen. Change to more shields and delayed growth. It can produce settlers later.

6 - 1040BC: Athens finishes worker, starts on archer.

7 - 1000BC: Sparta finishes barracks, starts on settler.

9 - 950BC: Enemy spotted. Barbs in the north.
galley meets 1 tile island. Scout sees borders.

11 - 900BC: Archer ready in Athens. He'll go to fight barbs. Barbs have pillaged a farm in the north.
:( Galley can't make contact because there is ocean there.

http://www.civfanatics.net/uploads10/cant_reach.JPG

12 - 875BC: Archer kills barbs.

13 - 850 BC: Archer can be promoted, but I don't do that. It's not clear what would be best. Stonehenge build in a far away land.

14 - 825BC: Thermo builds rax, starts on worker.

15 - 800BC: 2nd archer finishes in Athens. Starts on lighthouse. I'll leave the archer where he is so the next player can decide.

.,<< The save - 800 BC >>,. (http://www.civfanatics.net/uploads10/MadV2_BC-800.Civ4SavedGame)

madviking
Nov 12, 2005, 10:08 AM
Got it....

parachute4u
Nov 12, 2005, 11:40 AM
Settings:
Prince
Greeks

Islands, some small islands
random opponants, standard map
random climatology



We want galleys because we're on an island. Building galleys is like building scouts, I think...

Caravels don't carry troops. And its a long way to go until galleons.
Or am I mistaken?

Rik Meleet
Nov 12, 2005, 12:44 PM
We want galleys because we're on an island. Building galleys is like building scouts, I think...

Caravels don't carry troops. And its a long way to go until galleons.
Or am I mistaken?Caravel 3 3 60 Naval Optics None Cargo space 1 (can transport missionaries, scouts, explorers, spies, great people), can explore rival territory
;)

madviking
Nov 12, 2005, 12:47 PM
galleys carry people i think

parachute4u
Nov 12, 2005, 06:46 PM
Caravel 3 3 60 Naval Optics None Cargo space 1 (can transport missionaries, scouts, explorers, spies, great people), can explore rival territory
;)

I still don't understand... Are we going to carry missionaries or great people?!? :confused:

I wish we had a target, err, contact, btw

pindicator
Nov 13, 2005, 01:24 AM
if anything, explorers and missionaries. But i think the point being made was that we won't be able to transport anything except in galleys until we get to galleons. Caravels will be able to explore more, but not move our war-making troops.

parachute4u
Nov 13, 2005, 02:08 AM
Who's point? :mischief:

pindicator
Nov 14, 2005, 01:23 PM
any progress reports for us, viking? ;)

madviking
Nov 14, 2005, 04:24 PM
my game crashed while playing... =(

pindicator
Nov 14, 2005, 06:38 PM
ouch, that's not a good bit of news :( hope it's a fluke and not a recurring problem

by the way, when is that patch coming out?

Rik Meleet
Nov 17, 2005, 03:54 AM
MadV: will you play before the patch or shall we wait till after the patch ?

madviking
Nov 17, 2005, 02:38 PM
I'll play tonight ,when the patch is supposed to be out.

pindicator
Nov 17, 2005, 05:58 PM
it'll be out tonight? Man, I hope so...

Rik Meleet
Nov 19, 2005, 06:16 AM
Well, with or without patch; I think playing on would be best.

pindicator
Nov 20, 2005, 09:19 PM
I can get to it tomorrow after work if we all think we should get this moving again.

pindicator
Nov 22, 2005, 09:19 PM
great, well I downloaded the "patch" and I don't want to have to uninstall the whole game to fix it... Put me on an indefinite skip and let's hope that they put the bug-free version out soon.

TC216
Nov 23, 2005, 04:32 PM
So... what's going on with the play order? Who can actualy get the game working?

madviking
Nov 25, 2005, 07:24 AM
:bump:
Is everybody up to v1.09?

Rik Meleet
Nov 25, 2005, 10:45 AM
Nope.
My desktop isn't but my laptop is. If required I can just play the turns on my laptop. I won't be the limiting factor in this.

TC216
Nov 26, 2005, 11:44 AM
v1.09 works fine. Plus, it fixed the display tile yield bug for me!

Rik Meleet
Dec 07, 2005, 11:27 AM
Game = dead ??

madviking
Dec 12, 2005, 04:41 PM
Any last words?