View Full Version : FinMod
Uluk Nov 05, 2005, 08:43 PM Hello all,
I have made a mod which adds the finns as a playable civilization. I made this because I noticed that I often started a new game with the germans renamed to finns. And since civ4 is supposed to be rather easy to mod I decided to give it a go. So here it is. Feel free to comment and make suggestions. If you find any bugs or other things which need fixing reply to this thread (preferred method) or drop me an e-mail (address is in the readme).
Latest release: v1.11 (15/3/2006)
Download the mod from this page (http://users.jyu.fi/~vesavola/finmod.html) (678kb)
Link to the readme (http://users.jyu.fi/~vesavola/finmod/readme.txt)
Link to the changelog (http://users.jyu.fi/~vesavola/finmod/changelog.txt)
Some screenshots can be found here (http://users.jyu.fi/~vesavola/finmod/pics)
What's new in v1.11:
Fixed a v1.1 compatibility issue with previously saved games
What's new in v1.1:
Support for patch 1.52
Unique Kekkonen AI (kudos to Mr. Will) (somewhat untested, comments and criticism are very welcome)
Three finnish Great Persons added (artists Jean Sibelius and Alvar Aalto, scientist A.I. Virtanen)
Various minor fixes
What's new in v1.0:
Three new flags to choose from:
National flag
http://users.jyu.fi/~vesavola/finmod/pics/ingame_nationalflag_cropped.jpg
State flag
http://users.jyu.fi/~vesavola/finmod/pics/ingame_stateflag_cropped.jpg
Coat of arms
http://users.jyu.fi/~vesavola/finmod/pics/ingame_coatofarms_cropped.jpg
Better civilopedia entries for the civilization and the leaders
Updated graphics
Starting techs are now Hunting & Fishing instead of Hunting & Pottery
Mannerheim's favourite civic is now Nationhood instead of Representation
Now the english use dark red as their primary colour to avoid the border problem
See the readme & changelog for more information.
Cheers,
Uluk
Greek Plunder Nov 05, 2005, 09:49 PM Looks great! But, I think you should add a little bit of info in the civilopedia about each leader, and add the link at the end. Nobody wants to have to alt+tab out to read about them, then go back into the game.
Tunch Khan Nov 06, 2005, 01:26 AM Very good job Uluk, and welcome to the world of modding. ;)
ogmoir Nov 06, 2005, 02:55 AM Wow, this is great. :D Have to give it a try.
Uluk Nov 06, 2005, 04:43 AM Thanks for the friendly comments. :)
@Greek Plunder: You are right about that. Those links are as basically nothing more than placeholders atm. I'll make them better, no question about that.
I might add another UU later. I think that the legendary hakkapeliitta horsemen deserve to be added into this. And maybe one more leader. Keep making comments, folks.
Cheers,
Uluk
loler Nov 06, 2005, 05:14 AM Finland isn't really a civilization. Mostly slaves for the Swedish empire at its height, an agrarian culture.
gerryandersson Nov 06, 2005, 05:26 AM Finland isn't really a civilization. Mostly slaves for the Swedish empire at its height, an agrarian culture.
When Sweden lost Finnland to Russia, it was not like losing a distant "slave colony" it was like if USA had lost Florida or Texas. (But the finns were "under" swedish rule, no question)
Cool Mod Uluk, great work.
Uluk Nov 06, 2005, 05:58 AM Finland isn't really a civilization. Mostly slaves for the Swedish empire at its height, an agrarian culture.
Please discuss the mod, not the country. Comments like that often lead to country bashing threads. :( Thank you.
Bernhardt Nov 06, 2005, 07:22 AM Jolly job, Uluk! Thanks!
loler Nov 06, 2005, 08:20 AM When Sweden lost Finnland to Russia, it was not like losing a distant "slave colony" it was like if USA had lost Florida or Texas. (But the finns were "under" swedish rule, no question)
Cool Mod Uluk, great work.
Finland was under a colonial Swedish rule as basically a slave colony, Sweden tried to keep Finland in it's grasp well into the 1950's. I found this: http://www.suomalaisuudenliitto.fi/history.htm
Crayton Nov 06, 2005, 10:07 AM I'm Swedish and I like your FinMod alot.
I'm no modder, but if somebody wants to make a Sweden mod, go ahead.
civaddict098 Nov 06, 2005, 10:40 AM nice, i like the UU
Red Door Nov 06, 2005, 10:51 AM Looks Awesome.:goodjob: :goodjob:
Mr. Will Nov 06, 2005, 11:02 AM If you need any help in finishing this mod off, just let me know. I'm trying to get enough experience to d one of my own, and I'm finding out that learning BASIC a couple years ago is doing wonders for how quickly I'm learning Python. If anyone could point me in the right direction as for modifying the diplomacy I'll be glad to hop in and see if I can help.
I don't mind working with Civilopedia entries either, but I'll leave that to a history buff.
Loppan Torkel Nov 06, 2005, 11:21 AM Great job on your mod!
@loler: If you want to educate us on finnish/swedish history - at least try not to link to a site that is biased to the point of stupidity. The author of this site does nothing but taking swings at Sweden.
loler Nov 06, 2005, 01:52 PM Great job on your mod!
@loler: If you want to educate us on finnish/swedish history - at least try not to link to a site that is biased to the point of stupidity. The author of this site does nothing but taking swings at Sweden.
Well, you were a bunch of bloodcrazed imperialists and sold a lot of ore and other minerals to Germany in WW2 to protect your own butts. Not much good to be said about swedes...
Leave nationality bashing out of these forums, because they are against the rules. Warned for trolling.
jkp1187 Nov 06, 2005, 02:17 PM Finland isn't really a civilization. Mostly slaves for the Swedish empire at its height, an agrarian culture.
Troll removed. Warned.
Thanks for all the good work on this. We appreciate your efforts. The more civs added the better!
Uluk Nov 06, 2005, 02:39 PM As I said before, leave the country bashing out of this thread. And my dear loler you are doing exactly the opposite. I don't like that. Anyhow, I hope to update the civilopedia entries during the following week.
@Mr. Will: I really haven't looked into the diplomacy thing. It's all copy&paste for now (same as the Bismarck one for both leaders). I'll look into it in the near future and decide what to do with it. Thanks for the offer though, I'll keep it in my mind.
About the suggested swedish mod: I pondered earlier that the hakkapeliitta cavalry unit would be a nice addition into my mod. I took that line of thought a little bit further and now I think that it would make a fine UU for the swedes instead. After all, they existed under their rule only. So, if someone is going to make a swedish mod that could be one option for their UU. And if the one making it is not being put off by using "foreigners", of course. ;)
Here's a wikipedia article about the hakkapeliittas (http://en.wikipedia.org/wiki/Hakkapeliitta)
Cheers,
Uluk
texastarheel Nov 08, 2005, 09:54 AM placed this mod in the mods folder, it will load but it's not there as a selection after it loads?
Wyz_sub10 Nov 08, 2005, 10:06 AM placed this mod in the mods folder, it will load but it's not there as a selection after it loads?
I'm having the same problem with my Canada Mod - loads perfectly from CustomAssets, but not from the Mod directory. I'm working on getting a resolution to that now.
I think there is a caching issue with the ridiculous way Civ4 loads files, but I won't call it a bug until we get more info. For now, we'll assume fault. :)
Uluk Nov 08, 2005, 11:15 AM It's good to know there might be a problem. However, I haven't had any problems loading the mod. As a workaround copying the contents of the FinMod directory to the CustomAssets should work like Wyz_sub10 said in the above post. Hopefully there will be a fix to this soon.
I will add this info to the readme.
Cheers,
Uluk
Uluk Nov 08, 2005, 11:44 AM As an interesting sidenote I found this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=13445). If you look closely, you'll notice that the two mods are pretty similar. Even the UU's are basically the same thing. :lol: I didn't even know that such mod existed, because I didn't play civ3 all that much. And I certainly didn't use any mods with it. Interesting read nevertheless, maybe I'll pick a few things from that thread. :)
I was hoping to get the civilopedia entries updated this week but it seems very unlikely now, because I have an exam on thursday and I will be away from home for the weekend.
Cheers,
Uluk
gerryandersson Nov 09, 2005, 05:38 AM Well, you were a bunch of bloodcrazed imperialists and sold a lot of ore and other minerals to Germany in WW2 to protect your own butts. Not much good to be said about swedes...
Leave nationality bashing out of these forums, because they are against the rules. Warned for trolling.
Whether a country is "bloodcrazed" or not is not so much a comparason of what is today but what was then, Sweden was no worse than any other country that had the ability to expnad (for a time there were even strict rules on how plundering was to be conducted). And if I remember corectly Finnland was allied to Germany during most of WW2. I think that the past is very interesting but it shuld be left in the past.
Well, lets end that discusion (sorry I just had to wright this last part).
When i was playing one smal thing that bugged me was that there is only one Jager in the Jager unit (normaly there are three).
One other thing that came to mind is wether or not it is possible to make some new sounds to the units (so they speek finnish, not german)
Skari Nov 09, 2005, 06:15 AM Screenies look pretty good. I'll download it when I have enough time. Those leader pics look though a bit stretched. Or is it just the screenshots? Maybe you could do something with it?
Hienoa työtä :P
elite_dannux Nov 09, 2005, 04:15 PM One other thing that came to mind is wether or not it is possible to make some new sounds to the units (so they speek finnish, not german)
yes! it would be really awsome if the finns said "perkkele" or something like that when they get their orders.
Karoliner (Carolines in eng.) would be a good UU for the Swedes.
Uluk Nov 09, 2005, 04:33 PM @gerryandersson: You most likely have that "only show one jaeger" option enabled. :p Here's a few jaegers for you http://www.cc.jyu.fi/~vesavola/finmod/pics/old/ingame_jaegers.JPG. I had that option enabled too because I was trying to reduce the lag while playing (especially annoying in the modern times when there's lots of units around etc.).
@Skari: It's because the actual images are 128x128 (iirc) and yes they do get stretched to fit the area. As a counter to that I guess it would be possible to "anti-stretch" them a bit beforehand to make them look nicer in the game. However, I haven't bothered to do so (at least not yet) and Kekkonen would probably punch me in the face if I'd touch him, anyway. :D
It is possible to make new sounds, but I haven't really looked into that yet. Besides you would need a voice actor who sounds convincing enough for that. ;) Maybe I should hold an audition...
Cheers,
Uluk
gerryandersson Nov 10, 2005, 05:34 AM @gerryandersson: You most likely have that "only show one jaeger" option enabled. :p Here's a few jaegers for you http://www.cc.jyu.fi/~vesavola/finmod/pics/ingame_jaegers.JPG. I had that option enabled too because I was trying to reduce the lag while playing (especially annoying in the modern times when there's lots of units around etc.)
Thanks, I diden't know that:o (I haven´t played long enugh to get jagers in the game, I just loked at the screenies)
And you shuld hold an audition to find a voice actor and make new sounds (if you have the enargy to :) ). Becaus I am Swedish I won´t be mutch help. The only finnish I know/think I know is "pirtä ja voita" (paint and vinn :confused: ), I read it on a cornflakes box or something.
gerryandersson Nov 10, 2005, 10:09 AM Started a second game and I had some "border problems" with England...
Hope you diden´t know ;) and that you can fix it.
Uluk Nov 10, 2005, 01:55 PM Heh, pretty funny. The english use the same primary colour (which is used in the borders). This was an oversight by me, I never realized that the game won't display the borders properly if two civs shared the same primary colour. I should change the colour slightly or switch to blue in the next release to avoid that problem. Thanks for bringing this into my knowledge.
Cheers,
Uluk
MichaelBlondin Nov 10, 2005, 09:12 PM I'm working on a MOD and I am not able to put a .dds picture for the leader. I had no problems adding the flag. But when I select my leader, it is displaying a purple square. I saw that you have done well adding leaders pictures, could you help me ?
Kissamies Nov 11, 2005, 06:38 AM Lovely! I certainly know which civilization I'm going to play as next, the ol' UKK is going to barrel through those puny opposing civs. You might consider making Mannerheim's favorite civic Nationhood to mirror the times he represents. Otherwise it's much as I have suggested on certain hypothetical discussions, so I can't complain.
Cpt. Nopants Nov 11, 2005, 07:33 AM Good mod, I've been waiting for this (okay, finns have never been a big player in historical events, but I saw someone wanting a swiss mod so this can't be that bad).
Lovely! I certainly know which civilization I'm going to play as next, the ol' UKK is going to barrel through those puny opposing civs. You might consider making Mannerheim's favorite civic Nationhood to mirror the times he represents. Otherwise it's much as I have suggested on certain hypothetical discussions, so I can't complain.
What?! You're playing Kekkonen all wrong! You have to agree to every demand and ultimatum every civ make. If it's possible, Kekkonen should have options to go to sauna with other civilization leaders (trade proposals):crazyeye:
I think the game misses a wonder, which really would suit for Kekkonen.
Finlandization http://en.wikipedia.org/wiki/Finlandization
It should enable a civilization to trade with all the civs without damaging the individual relationships.:mischief: The building could be Sibelius Monument.
Oh yeah, those earlier weblinks given about Sweden and Finland relations (suomalaisuuden liitto or something) on the webpage is like quoting neo-nazis on immigration issues.
Kissamies Nov 11, 2005, 08:48 AM Heh, I am well aware that that's how he should roleplayed, but I want to step out of Paasikivi-Kekkonen line. If I have a huge and powerful empire, let them placate me and be all neutral, hehe.
Falkonite Nov 12, 2005, 08:50 AM Oikein hienoa työtä, Uluk.
A small National Wonder could be Kekkonen's regular hunting trips to Russia.
Wilhelm Kaleva Nov 12, 2005, 04:03 PM Juu oikein hienolta näyttää. :b:
As for Kekkonen...he is a bit controversial to our head of state. I dont know if he was anything more than a traitor or semi dictator, but I guess we dont have any better atm..
Uluk Nov 13, 2005, 01:35 PM I'm working on a MOD and I am not able to put a .dds picture for the leader. I had no problems adding the flag. But when I select my leader, it is displaying a purple square. I saw that you have done well adding leaders pictures, could you help me ?
What program do you use? I converted the original .bmp's to .dds files with the DDS converter and had no problems whatsoever. The leader pics are 256x256. I hope you get those pics working.
On the other hand, I have had difficulty trying to make a proper flag. I never seem to get that alpha channel right for those. The converter says there's no alpha channel present when eg. gimp says there is one! If someone wants to help me a bit here I'll appreciate it greatly. I have the flags made, but I haven't been able to get those working ingame.
You might consider making Mannerheim's favorite civic Nationhood to mirror the times he represents.
Sounds like a good idea, I'll apply this change into the next release.
Cheers,
Uluk
tdb Nov 14, 2005, 04:41 AM I suggest you replace the scandinavian letters with their non-umlaut equivalents in the text keys. i.e. TXT_KEY_CITY_JYVÄSKYLÄ -> TXT_KEY_CITY_JYVASKYLA. The key itself isn't actually shown anywhere so it doesn't affect anything on screen during a game. However, my modswitcher (http://forums.civfanatics.com/showthread.php?t=140188) (or rather, the XML lib I'm using) freaks out since that file is missing an encoding field from the XML header and the lib assumes utf8.
Uluk Nov 14, 2005, 07:27 AM Well, if that's the case I would merely add the missing encoding field. Good point, anyway. I noticed there are many files present which do not have the encoding set.
Capehill Nov 14, 2005, 07:52 AM Really cool :)
What about great people? Jean Sibelius, Mika Waltari?
National wonders: Korvatunturi, Eurovision Victory
Can you replace temple with Sauna? ;)
tdb Nov 14, 2005, 09:06 AM Yes, many of the game's original files do not have encoding set. However, they do not contain any non-ASCII characters either. Thus, it's perfectly fine to omit the encoding, since any sensible default encoding (latin1, utf8, ascii) treat those characters identically.
Uluk Nov 15, 2005, 02:55 AM Ok, to avoid the border problem found by gerryandersson I have decided to change the english primary colour to red. Of course, this leads to another problem: the japs also have red as their primary colour so I have to make them distinguishable from each other. I have made a dark red colour which fulfills the criteria, now all I have to do is to decide whether it would look better as the english colour or as the japanese colour. What do you think? Samples below (ignore the flags).
http://www.cc.jyu.fi/~vesavola/finmod/pics/test/ingame_darkred_vs_red_1.jpg
http://www.cc.jyu.fi/~vesavola/finmod/pics/test/ingame_darkred_vs_red_2.jpg
Also, in the next release the finns will have three flags to choose from:
national flag
state flag
coat of arms
More on that later.
Cheers,
Uluk
gerryandersson Nov 16, 2005, 12:41 PM I prefer the borders in the first screeni, it is more similar to the red in the english flag.
Uluk Nov 16, 2005, 02:49 PM Ok, I decided to do just the opposite. :) Here are some screenshots of the new english colours: pic 1 (http://www.cc.jyu.fi/~vesavola/finmod/pics/ingame_new_english_colour_1.jpg), pic 2 (http://www.cc.jyu.fi/~vesavola/finmod/pics/ingame_new_english_colour_2.jpg)
Updated version of the mod is available. Please see the first post for the changes and the download.
Cheers,
Uluk
Riskitekijä Nov 17, 2005, 09:34 AM Great work Uluk!! :cool:
Had to register just to congratulate you on what it seems a very decent looking mod. Still have to try it out myself as soon as I have time to spend some hours playing again.
Not sure about your solution conserning the border colors, though... changing another civ's color just to incorporate Finland's white doesn't make sense imo. What about blue, light enough to be distinguishable from France?
Oh, and I also took a quick look at one of the XML files there, containing the city names etc. I guess in the game cities are founded in the order they're listed in that file? Which isn't the historically correct order, that is. We definitely should start with Turku, and leave it for the player to make the right city the capital. ;)
More comments later on, keep up the good work!
-O
Uluk Nov 17, 2005, 11:57 AM Not sure about your solution conserning the border colors, though... changing another civ's color just to incorporate Finland's white doesn't make sense imo. What about blue, light enough to be distinguishable from France?
Thanks for the feedback. :) Now, when it comes to border colours I have to disagree here. I tried the blue colour and didn't like it that much. I do realize that the easiest solution would have been just to make the finnish borders blue. However, remember that in addition to the french, the americans use blue too, whereas no civ used dark red. Also, imho the english look better with the new red as their primary colour.
Additionally, if someone ever decides to incorporate all these new civs into a one big mod he's going to curse the sheer number of civs with some sort of blue as their primary. If people really insist, I might make an optional colour scheme for the finns in the next release. In the meantime, you can change the colours yourself if you really want to have "the blues". ;)
Oh, and I also took a quick look at one of the XML files there, containing the city names etc. I guess in the game cities are founded in the order they're listed in that file? Which isn't the historically correct order, that is. We definitely should start with Turku, and leave it for the player to make the right city the capital. ;)
Yeah, I know Turku was historically before Helsinki. The list was taken from wikipedia (with minor changes). And it was the biggest cities list not the oldest cities list. It's not a big deal, anyway. If you want to have Turku as the capital (at least for a while) just change it when the game asks for the name of your first city.
Cheers,
Uluk
Wolfwood Nov 18, 2005, 12:03 AM Finland isn't really a civilization. Mostly slaves for the Swedish empire at its height, an agrarian culture.
Since Finns are of very different stock of people than Swedes or even Russians, I susptect they could be their own civilization. But perhaps I would rather make a Fenno-Ugrainian culture, which would sweep all the people of the same basic stock: Southern Finnish (not including the Sami people - Laplandians), Estonian, Ukrainian. And I believe there are some of the same root stock still living somewhere in the Ural mountains...
But, even being a Finn, I'd consider the might that Sweden once had more worthy of a Civ than Finland.
Uluk Nov 19, 2005, 06:06 PM Expect a minor update tomorrow. If I have time I'll try to throw a few finnish Great Persons into the mix. Too bad GPs aren't civ-specific... Also at some point we will have unique AI for both of the leaders and maybe another UU.
Thanks for all the comments so far, keep them coming folks!
There's a small error in the readme.txt. It says that the cache directory is...\%username%\My Documents\My Games\Sid Meier's Civilization 4\cacheThis is incorrect. It's actually...\%username%\Application Data\My Games\Sid Meier's Civilization 4\cacheIf you are having problems with the mod try clearing the cache and try again.
Cheers,
Uluk
AKauhanen Nov 21, 2005, 12:54 AM Finnish (not including the Sami people - Laplandians), Estonian, Ukrainian. And I believe there are some of the same root stock still living somewhere in the Ural mountains...You mean Hungarians (Not Ukrainians ;) ).
Elsewhere Nov 22, 2005, 06:02 AM Great mod. Now all we need is new audio for the Finnish units.. I'd volunteer but I hate my own voice.
"joojoo", "perkele", "hakkaa päälle pohjan poika!", "menossa ollaan", "kunhan tässä keritään..", "ihan kohta"...
JujZe Nov 22, 2005, 06:16 AM heh, this is funny.
Kissamies Nov 22, 2005, 03:26 PM "joojoo", "perkele", "hakkaa päälle pohjan poika!", "menossa ollaan", "kunhan tässä keritään..", "ihan kohta"...
Don't forget "mee ite", "emmä jaksa"...
One thing that could be added is music for leaderheads. I already added a horribly low bitrate Jääkärimarssi (had no good instrumental one handy) for Mannerheim so it seems perfectly doable. If proper music can be found, this feature can add surprisingly much, you can also hear it when zoomed close to cities.
Uluk Nov 22, 2005, 05:41 PM ;)
Yeah, finding some good finnish music should not be a problem. There are several good options available. I'll look into that.
Zatyyr Nov 23, 2005, 03:56 AM I didn't know, that our ancestors had tomahawks... Please, work more on this one.
Falkonite Nov 23, 2005, 11:09 AM The jaeger could have it's own unique sound: "Mis sie tarviit oikee hyvää miestä? Täs siul on sellanen." (Rokka)
More good quotes: http://fi.wikiquote.org/wiki/Tuntematon_sotilas
JujZe Nov 23, 2005, 01:58 PM lol, i really want hear that "Kattoka poja! Mää ole lentokone" in game X)
Uluk Dec 01, 2005, 08:12 AM Ok, FinMod development has been a bit inactive lately. I'll try to make a new version when I have time. The next version will accommodate the required changes caused by the latest patch.
Cheers,
Uluk
ultrix Dec 02, 2005, 07:17 PM Lookin' good... BTW I could volunteer in making that voice acting (in theory).
Here's a list for potential "Unknown Soldier" quotes that could fit in the Jägersprache: http://fi.wikiquote.org/wiki/Tuntematon_sotilas
"Myö ei olla tääl kuolemas, vaan tappamas." :D
And the diplomacy music for Kekkonen could be "Finlandia" (composed by J. Sibelius), why not for Mannerheim as well. Jääkärinmarssi is ok too :)
Kissamies Dec 03, 2005, 03:27 AM Well, to keep the style consistent with other unit select/command sounds, the clips would need to be pretty short. I believe this is why some of them seem to be spoken very quickly. This makes sense, because it's easier to grow bored and start get annoyed by long clips, they get in the way more.
As for music, Finlandia indeed rules, but there is a couple points against using it: 1. It's a long piece and large file size. Of course, you can cut it to comfortable size by taking only the "hymn" part, but don't know if the end result would be satisfactory. 2. It's too cool as gameplay music to be used as "mere" leaderhead music. If Finlandia were to be included, it should be used as background music, IMO. Well, as long as the national anthem is not used, there must be better choises than that.
pasisti Dec 04, 2005, 01:42 AM The mod seems great! I'm just a newbie to civilizations, so I'll download this when I've got a little more into the game. :)
Cheers :goodjob:
Kahkonen Dec 06, 2005, 06:20 AM Great mod! I have translated menus, units, buildings and some other stuff in Finnish. If you want those texts in your mod, please contact me.
http://koti.mbnet.fi/kahoset/
Wolfwood Dec 11, 2005, 01:05 AM You mean Hungarians (Not Ukrainians ;) ).
Ugh... Thanks... I wonder where my brain was at the time... :crazyeye:
You_will_perish Dec 28, 2005, 03:06 AM Woohoo! I buy the game and I instantly find a Finnish mod! :D Very nice work.
Hakkaa päälle pohjan poika!
Optimizer Dec 28, 2005, 10:00 PM I think that the Jaeger should have the same combat strength as Infantry, but Guerrilla I+II and Woodsman I+II. Their greatest advantage was their mobility.
Uluk Dec 29, 2005, 04:48 AM Thanks for the comments.
@Optimizer: That's why the unit gains a free Woodsman I promotion. It's a clear incentive to spend the first promotion the unit recieves on Woodsman II. On the other hand, having four free promotions to start with is too much imho. It's still infantry and does not move much faster than any other foot infantry. Winter is an exception, of course.
Whether the +2 strength vs. vanillla Infantry is justified is of course debatable. I think it is, but feel free to disagree. Remember that you can always change that in your copy of FinMod.
Cheers,
Uluk
Uluk Dec 29, 2005, 04:56 AM Grr, double post.
Kissamies Dec 29, 2005, 11:24 AM Yeah, the free Woods I is a pretty nice promotion exactly because it paves the way for II and its movement bonus. Normally I wouldn't consider blowing away 2 promotions for that, except maybe for scouts, but having it just 1 promotion away is a nice incentive. +2 strenght is pretty reasonable if you ask me. Some UUs get more proportianally.
My original idea (before I had even played Civ 4) how Jääkäri would have been was regular infantry +Drill I and non-promotion +25% forest defense, like the one Jaguar gets in jungles. I think this mod's implementation is better.
BEAT!! Dec 30, 2005, 03:33 AM damn..
cant wait to get civ4 :p
Arakorn-eir Jan 01, 2006, 08:02 AM Great mod, Uluk!
I'm quite new here, just made my first post, but I downloaded your mod yesterday.
I'm playing with Kekkonen ATM.
(Yes, I'm from Finland, Helsingistä)
One thing though, I think you should make the state flag the default flag...
You_will_perish Jan 01, 2006, 02:28 PM You could add the president's flag as an option if you want to (it's a nice-looking flag).
P.S. Here's a pic.
Arakorn-eir Jan 04, 2006, 10:06 AM Meh, I think that three flags is enough.
Anyways I now changed to the state flag, as I think it looks nicer in a game like this. :)
Korpisoldier Jan 05, 2006, 01:29 AM I've downloaded it! Cant wait to get playing!
Oi maamme Suomi synnyinmaa......
Arakorn-eir Jan 06, 2006, 04:28 AM Soisaana kultainen...
Hey Uluk, could you get someone to animate the LH:s, or learn it yourself?
Aku Armoton Jan 09, 2006, 01:56 PM ...ei laaksoaa'aa ee'ei kukkulaa...
Uluk, tee uus versio mis jääkäreil on jussipaita =)
Uluk Jan 09, 2006, 07:51 PM @You_will_perish: President's flag? Nah, I really don't feel like adding a flag which is in reality used only by one single person. Besides it isn't very different from the state flag.
@Arakorn-eir: At the moment I really have no time or the inclination to make animated LH's, sorry. If someone wants to do it and even happens to get it right I will, of course, add them. Otherwise, I don't see those upcoming. Besides, I like the pics. Especially the Kekkonen one is pure gold. :cool:
@Aku Armoton: :)
Cheers,
Uluk
Kettu Jan 28, 2006, 06:36 AM Any ideas why the flag shows up all white when playing with Finland? I've tried to change flags, but it doesn't seem to help. When playing with other countries the flags show up fine. I've encountered this problem with FinMod and also with SuperCiv mod..
Uluk Jan 29, 2006, 08:28 AM I have heard about this issue and honestly I don't have any solutions to it. It could be anything from a driver issue, a graphics card issue, a bug in the game or in the mod. It seems to me that only a few people have this problem. Personally I haven't had anything like that happening. If you haven't already, do a search in the forums. Maybe somebody has some more insight to this annoying problem.
Cheers,
Uluk
LauriL Jan 31, 2006, 02:40 AM This is so funny thread! :D If you're doing more finnish related stuff, count me in! :)
Korpisoldier Feb 05, 2006, 02:37 AM I've just won the game! The other civs had no chance against my jaegers.:goodjob:
Kahkonen Feb 05, 2006, 06:04 AM If you're doing more finnish related stuff, count me in! :)
If you want more, please check these:
Civ4 FinMod (this) (http://www.cc.jyu.fi/~vesavola/finmod.html)
Civ3 Conquest FinMod (http://forums.civfanatics.com/showthread.php?t=70855r)
Civ3 FinMod (http://webusers.siba.fi/~paaltio/finmod/) (for regular civ3)
Civ3 FinlandMod (http://koti.mbnet.fi/kahoset/civ3.php) (for regular civ3)
Civ4:n suomennos (http://forums.civfanatics.com/showthread.php?t=157277)
Ukas Feb 12, 2006, 01:49 PM I made a couple of finnish related improvements for Civ3, like Sauna (http://forums.civfanatics.com/showthread.php?s=&threadid=52227) etc. couple years ago...
Kahkonen Feb 14, 2006, 10:54 AM This mod has a Great person name bug (http://forums.civfanatics.com/showthread.php?p=3695205#post3695205). When playing Civ4 with some mods in any other language than English the Great people retain their english names instead of being converted into the local language.
Kissamies Feb 15, 2006, 12:20 PM Look what you did! Now I want Sauna improvement for Civ4 as well.
Falkonite Feb 16, 2006, 01:30 AM Hmm... Sauna for IV, eh? I wouldn't mind that...
Kahkonen Feb 16, 2006, 03:23 AM Health +1
Happiness +1
:goodjob:
Kissamies Feb 16, 2006, 07:27 PM Requires fresh water and birch resource.
+1 Health, and +1 Happines if you have access to stone resource.
You get better löyly with good stones.
Kahkonen Feb 17, 2006, 04:56 AM Requires fresh water and birch resource.
+1 Health, and +1 Happines if you have access to stone resource.
You get better löyly with good stones.
National wonder: löylyn MM-kisat (Löyly World Championship)
Adds sauna to all cities in this continent
No unhealth in this city if you have access to stone resource.
:lol:
Ukas Feb 19, 2006, 09:56 AM Probably for the Finnish civ only, as foreigners often seem to feel sick, too hot or ashamed of all the nakedness when taken to a proper Sauna - try to talk about vigorating effects on body and soul, when person next to you looks as comfy as having an electric cattle prod in his ... :lol:
Besides in the USA sauna is often thought as a place to have orgys - people having Saunas are thought sexually overactive and kinky. In some countries like Sweden saunas are places for gays to meet etc. etc. Only in Finland it's a pure form of family rest and relaxation and health culture.
Yes, I guess I will start to work with building graphics for Civ4 when I know how to do it exactly. But I'll make a Sauna improvement first.
Riksa Feb 23, 2006, 08:41 AM Had to register just for this. =)
Hyvä pojat. This seems like a great idea. I have yet to try it out, but will do so in a minute or two. Here are my two cents.
Someone questioned Kekkonen's being included. I'd say we can still agree that in good or bad, he was most influential and strong as a leader.
I was overjoyed to find out that a game developer actually made use of the great heritage of music the mankind has rather than hiring the janitor to write a tune or two(as many seem to do).
Now about the music, I'd like to make a few comments, because it's somewhat my cup of tea. I wouldn't waste Finlandia as a mere 'leader tune', it should be played in the background in the modern era. Another great work to play during the modern times is Sibelius' Kullervo symphony. Musically, it's WAY more Finnish than Finlandia. And of course the Karelia. And Valse Trieste. Another choice would be to go for Rautavaara for the modern times, for Sibelius is not actually that modern. =)
The national anthem should be forgotten altogether, for it has practically nothing to do with Finland, other than the fact that it was selected as the national anthem. It was composed by the German Pacius in honor of the czar, and is mostly a ripoff from a certain Polish mazurka(perhaps a way of including hidden anti-czarist thought). Plagiarising was the rule in those days.
During the renaissance, one could play a clarinet concerto by Crusell, or perhaps the first Finnish symphony by one of the Lithanders, can't remember which one though. In medieval times, Finland gave birth to the Piae Cantiones, a collection of spiritual songs. There are some great recordings of these. As to the ancient era, I can't really say. You might want to get a recording of a shamanic drum chant. =)
Here. If these don't set up the mood for Finland, nothing does. =)
Anyway, thanks again for making the mod. Much appreciated.
Kahkonen Feb 23, 2006, 09:26 AM Another great work to play during the modern times is Sibelius' Kullervo symphony.
You can copy your mp3's into Assets\Sounds\Soundtrack. I myself changed that annoying UN-theme for better one.
But, if you don't want Finlandia or even Karelia serie for leadermusic, what instead? Maybe Suomen laulu (http://www.sci.fi/~sula/index_paa.htm) ("Kuule kuinka soitto kaikuu! Väinön kanteleesta raikuu! Laulu Suomen on, laulu Suomen on!") or Vala (for Mannerheim) or Savolaisten laulu (for Kekkonen)?
Riksa Feb 23, 2006, 10:09 AM But, if you don't want Finlandia or even Karelia serie for leadermusic, what instead? Maybe Suomen laulu ("Kuule kuinka soitto kaikuu! Väinön kanteleesta raikuu! Laulu Suomen on, laulu Suomen on!") or Vala (for Mannerheim) or Savolaisten laulu (for Kekkonen)?
Well, that's a bit difficult. For Mannerheim, perhaps Kuula's Suojeluskuntien marssi. Now that's WHITE for you. =) Jääkärimarssi would also be good. Vala, in my opinion, can hardly be called music.
And as for Kekkonen, your idea is actually really good. The only problem is that he was from Kajaani, so it should be Nälkämaan laulu. Which is all right, since that particular song is the best of its kind. =)
Kahkonen Feb 23, 2006, 10:55 AM Well, that's a bit difficult. For Mannerheim, perhaps Kuula's Suojeluskuntien marssi. Now that's WHITE for you. =) Jääkärimarssi would also be good. Vala, in my opinion, can hardly be called music.
And as for Kekkonen, your idea is actually really good. The only problem is that he was from Kajaani, so it should be Nälkämaan laulu. Which is all right, since that particular song is the best of its kind. =)
No Kajaani, his birth place was Lepikon torppa (http://fi.wikipedia.org/wiki/Lepikon_torppa), Pielavesi, Northen Savolax, Finland. But for Mannerheim, not Suojeluskuntien marssi and not Jääkärimarssi. Mannerheim was not joined into Suojeluskunnat and he wasn't jääkäri. "Ateenalaisten laulu" could be one choise or "Veteraanin iltahuuto". "Lippulaulu"? "Sillanpään marssilaulu"?
I still prefer Vala (http://fi.wikipedia.org/wiki/Vala_%28laulu%29).
Uluk Feb 23, 2006, 12:05 PM Lots of posts lately here. I'll answer some of it.
Great persons bug: A minor bug really since english is the only language supported by the mod anyway. Expect this to be fixed, though.
About sauna: It's a funny idea, but I won't do it. Too much work for so little gain. Also I'm not sure if it even fits the concept of the game. I'd say something like a spa/health resort would be way better if someone would decide to make something like that.
About music: The bad thing about adding multiple pieces of music is that it will make the mod bigger. I prefer to keep things as tiny as possible. Imho Sibelius is a solid choice if I decide to add some music.
Expect a small update in the near future.
Cheers,
Uluk
Kahkonen Feb 23, 2006, 12:34 PM Great persons bug: A minor bug really since english is the only language supported by the mod anyway. Expect this to be fixed, though.
Fixed and translated in FinMod Finnish Translation (http://koti.mbnet.fi/kahoset/civ4.php).
Uluk Feb 23, 2006, 05:34 PM Ok, long overdue but here it is, a new version! I'd especially like to have some feedback on the new Kekkonen AI. Here's a quote from Mr. Will who was kind enough to do it.
Basically, he's hard to anger but also hard to impress. This pretty much forces his neutrality. In the couple of test runs I played with him, nobody was on any better terms than cautious with him, and I don't recall seeing him in any real wars.
What's new in v1.1:
Support for patch 1.52
Unique Kekkonen AI (kudos to Mr. Will) (somewhat untested, comments and criticism are very welcome)
Three finnish Great Persons added (artists Jean Sibelius and Alvar Aalto, scientist A.I. Virtanen)
Various minor fixes
Kahkonen Feb 23, 2006, 05:51 PM Three finnish Great Persons added (artists Jean Sibelius and Alvar Aalto, scientist A.I. Virtanen)
[/LIST]
Hey! That's it! You can sure find more Finnish Great Persons of all types of them. Let's list:
Artists:
Jean Sibelius
Alvar Aalto
Akseli Gallen-Kallela
Helene Schjerfbeck
Scientists:
A.I. Virtanen
Linus Torvalds
Johan Gadolin
Prophets:
Lars Levi Laestadius (actually Swedish)
Paavo Ruotsalainen
Fredrik Gabriel Hedberg
Abraham Achrenius
Engineers:
Are architecs artists or engineers?
If engineers: Uno Ullberg, Eliel Saarinen (and Aalto)
Merchants:
?
Uluk Feb 23, 2006, 06:03 PM Heh, I just threw in a few just for fun really. I might add a few of each type later on. Suggestions are of course always welcome. :) Too bad there's a shortage of notable finnish prophets, engineers and merchants. And when I mean notable I mean notable on international scale. On the other hand there are a great deal of people who could be classified as great artists. Adding Jorma Ollila as a great merchant crossed my mind though. :p And maybe Elias Lönnrot and Arvo Ylppö as great scientists.
Cheers,
Uluk
Kahkonen Mar 02, 2006, 11:46 AM Fixed my FinMod Finnish Translation. It now supports Uluk's new version 1.1. You can download it from the second link below.
SkippyT Mar 03, 2006, 05:29 PM I just wanna say I like your country and it's the only country of the Scandinavians that I haven't gone to. One day... But it's so hard to talk to you! You're all like: ...I don't know. You're UU should either be a man talking Finnish and by that overwhelming his enemy, or a ski guy like you used in WWII. I haven't tried this Mod out but I will ... Hally dally doo neighbour, and I also like the sauna idea, and you should add some famous Finnish artists for glassmaking, cos when I think of Finland, I think of beautiful glass. And by the way..someone said here that other countries didn't liked saunas or something like it. Well, Iceland loves saunas and.. I love Finland..still you're kinda weird. Not like the people but just like the music.. The rasmus, Beats and styles... and your Eurovision songs are all so "diffrent" ;) Thank you
Pegasos Mar 03, 2006, 10:37 PM I am Finn by myself and I just want to tell that I´m very surprised about that someone has even got an idea of making Finn Civilization. Thankyou thankyou
:worship: :worship: :worship: :worship: :worship:
Kahkonen Mar 13, 2006, 09:15 AM Hey Uluk
You changed the place of jaeger in files and that changed my units to others (jaegars to SAM infantry, for example). I had to change the file CIV4UnitInfos.xml back. I wanted to say that if someone has same problem.
Uluk Mar 13, 2006, 12:50 PM Hmm, interesting... You mean the units changed to others when you loaded a previously saved game? I reckon this doesn't happen with new games, or does it? The reason why I moved it to another place (to the end of the file) is probably because I wanted it to be found more easily. Maybe that was a bad idea after all... :)
It probably doesn't affect any fresh installs of the mod, anyway. But I'll update the file tomorrow when I have more time on my hands. In the meantime do what Kahkonen has done, or manually cut&paste the jaeger <UnitInfo> bit after the infantry <UnitInfo> in the above mentioned file.
Cheers,
Uluk
Kahkonen Mar 13, 2006, 01:08 PM Hmm, interesting... You mean the units changed to others when you loaded a previously saved game? I reckon this doesn't happen with new games, or does it?
Exactly so. When I loaded my game, there was a Transport next to my Frigate :eek:
In all new games, however, it was ok. Not a very bad problem when I can allways play my game to finish with old file and then start new games with new file.
Uluk Mar 14, 2006, 03:53 PM Ok, thanks for the confirmation. So it was exactly as I thought. I'll update the mod now, so that it won't screw up any saved games anymore. Thanks for the bug report, Kahkonen.
[Edit] Uploaded the new version.
Cheers,
Uluk
Kahkonen Mar 19, 2006, 04:08 AM Civ4 Warlords expansion (http://forums.civfanatics.com/showthread.php?p=3828519#post3828519) have this feature:
Unique Buildings: Each civilization will have a new unique building as well as their unique unit.
I.e. sauna for Finnish. :-)
Uluk Mar 20, 2006, 04:51 AM Hmm, an unique building? Nice. Well, let's see what happens when the expansion comes out. I think sauna would be great as an unique building for the finns. A natural choice, of course.
Previously my opinion was that it would not be a good thing to have, because every single civ could build it. Hence, I suggested something more generalized, like a spa or a health resort. Now, it seems the expansion is forcing me to change my mind :)
If and when the expansion comes out I most likely will convert FinMod to it (not 100% guaranteed though). However, I probably won't have the necessary skills to make such addon for my mod. So, if there's anyone willing to contribute by making a sauna addon once the expansion is out, I'd be mighty grateful.
Cheers,
Uluk
Kasperr Apr 10, 2006, 03:56 PM HIenoa työtä! Great job!
SkippyT Apr 23, 2006, 11:40 AM Unique wonder:
Lordi. Requires Hit Musicals. Double production speed if civilization has Paganism.
Kahkonen Apr 23, 2006, 06:59 PM FinMod 1.11 has patch 1.61 compatibility issues:
Problem: Error messages about Mao Zedong, Three gorges dam and forbidden palace.
Reason: They changed Mao's, Three Gorges Dam's and Forbidden Palace's tags in XML-files.
Solution: So you have to change some lines in your FinMod files this way:
CIV4UnitInfos.xml
Line 1526
<PrereqTech>TECH_COMMUNISM</PrereqTech>
to
<PrereqTech>TECH_UTOPIA</PrereqTech>
CIV4CivilizationInfos.xml
2270
<BuildingClassType>BUILDINGCLASS_FORBIDDEN_PALACE</BuildingClassType>
to
<BuildingClassType>BUILDINGCLASS_GREAT_PALACE</BuildingClassType>
2530
<BuildingClassType>BUILDINGCLASS_THREEGORGESDAM</BuildingClassType>
to
<BuildingClassType>BUILDINGCLASS_GREAT_DAM</BuildingClassType>
442
<LeaderName>LEADER_MAO_ZEDONG</LeaderName>
to
<LeaderName>LEADER_CHINESE_LEADER</LeaderName>
CIV4ArtDefines_Leaderhead.xml
170
<Type>ART_DEF_LEADER_MAO_ZEDONG</Type>
to
<Type>ART_DEF_LEADER_CHINESE_LEADER</Type>
CIV4LeaderHeadInfos.xml
from 9308 - 9311
all
MAO_ZEDONG's
to
CHINESE_LEADER
Kahkonen Apr 24, 2006, 03:36 AM Further, there are many many minor fixes like <iAttackOddsChangeRand>16 to 20. But if you do those MAO_ and UTOPIA_ changes, you can play FinMod with 1.61.
AndyTerry Apr 24, 2006, 05:42 AM Uluk
Hello. Do you agree for including you civ into Scandinavia Mod (Scandinavian civs + map)
Kahkonen Apr 25, 2006, 03:45 AM From my civ4 translations home page (see signature) you can now download FinMod translation which corrects those 1.61-caused bugs.
Uluk May 02, 2006, 02:22 PM I'll update the mod shortly (probably during this week). I knew that I probably will have to update the mod after the new patch came out. What I don't get is why Firaxis has changed the tags. Really, really stupid...
@AndyTerry: Sure, why not. Do what you wish. Scandinavian civilizations package makes sense to me.
Cheers,
Uluk
Wyz_sub10 May 02, 2006, 09:20 PM I'll update the mod shortly (probably during this week). I knew that I probably will have to update the mod after the new patch came out. What I don't get is why Firaxis has changed the tags. Really, really stupid...
For sale in China, most likely.
pason May 17, 2006, 04:48 AM Uluk
Hello. Do you agree for including you civ into Scandinavia Mod (Scandinavian civs + map)
Finland isn't a part of Scandinavia. Maybe it is best bundled in a Nordic or fantasy package.
Kahkonen May 17, 2006, 04:58 AM Finland isn't a part of Scandinavia. Maybe it is best bundled in a Nordic or fantasy package.
Or Fennoscandia (http://en.wikipedia.org/wiki/Fennoscandia) pack.
AndyTerry May 17, 2006, 05:10 AM Well, not only scandi civs will be included. Sweden, Norway, Suomi, Denmark, Iceland.
Uluk May 18, 2006, 07:48 AM Finland isn't a part of Scandinavia. Maybe it is best bundled in a Nordic or fantasy package.
Well, if someone today mentions Scandinavia I would assume Finland and even Iceland are included. Even though the countries don't lie on the Scandinavian peninsula.
Sorry for not updating the mod yet. I haven't touched Civ4 for a while now. Maybe after the ice hockey world championship tournament is over. :p
Cheers,
Uluk
Kahkonen May 18, 2006, 02:28 PM Sorry for not updating the mod yet. I haven't touched Civ4 for a while now.
All 1.61-compatible errors fixed in FinMod translation into Finnish, which you can download from my page. Only for Finns :p
Kissamies May 18, 2006, 06:53 PM Well, if someone today mentions Scandinavia I would assume Finland and even Iceland are included. Even though the countries don't lie on the Scandinavian peninsula.
Indeed. Technically Finland isn't part of Scandinavia, but thinking that Nordic = Scandinavian is not a big mistake. Nothing to worry about.
Ruhtinas May 28, 2006, 12:37 PM Hey! Where I can get this awesome mod because download page doesn't work anymore?
Kahkonen May 28, 2006, 01:55 PM Hey! Where I can get this awesome mod because download page doesn't work anymore?
From Mbnet if you have an account:
http://xfiles.mbnet.fi/apaja/kopioi/211494016/91212/007/135/FINMOD.ZIP
Uluk May 29, 2006, 02:42 PM Due to my ISP rearranging the www-side of things at the moment, the mod is temporarily unavailable. If it takes too long, I'll upload it temporarily to a mirror site. Sorry for the inconvenience.
Cheers,
Uluk
tdb Jun 18, 2006, 02:08 PM Since the page at Jyväskylä University still doesn't work and not everyone has an MBnet account, I decided to mirror this:
http://tdb.fi/~tdb/finmod_1.11.zip
Shqype Jun 18, 2006, 05:27 PM Thanks, now we can add it in CIV Gold 2.0 :)
tdb Jun 21, 2006, 01:51 PM I know this mod is not 1.61 compliant, but there are also some things that are likely to go unnoticed when making it compliant. Namely, somewhere between 1.09 and 1.61 certain properties have changed, especially in the leaderheads. It would be nice to get the unintended changes eliminated from this mod (by taking the new values from 1.61) and the values for Mannerheim and Kekkonen adjusted accordingly.
Maybe the following files will be helpful in this undertaking:
http://tdb.fi/~tdb/FinMod.Civ4Mod.gz - Civ4Modder file for the mod, with the extra changes eliminated (not sure if it's fully compatible with 0.3.1...)
http://tdb.fi/~tdb/finmod_report.txt - Mod report generated by Civ4Modder
The format of the latter file might be a bit counterintuitive, since values deeper in the structure are reported first, but I'm sure you'll catch on to it easily enough.
Uluk Jun 23, 2006, 06:18 AM Good post. I didn't know that. Thanks. And thanks for the mirror too. :)
I have always tried to include any changes caused by updates but I'm pretty sure I would have missed that leaderhead part this time around... I'll surely refer to that post of yours if and when I manage to pull off another update. Meanwhile, enjoy the midsummer. :)
[EDIT: The FinMod files are now once again available. I moved the files to a different server. This is only a temporary solution so don't be alarmed if they disappear again.]
Cheers,
Uluk
C~G Jul 17, 2006, 12:15 PM I'm from finland and wanted to say this mod gets my approval as well :thumbsup:
kebable Jul 26, 2006, 04:57 AM Hey! That's it! You can sure find more Finnish Great Persons of all types of them. Let's list:
Artists:
Jean Sibelius
Alvar Aalto
Akseli Gallen-Kallela
Helene Schjerfbeck
Scientists:
A.I. Virtanen
Linus Torvalds
Johan Gadolin
Prophets:
Lars Levi Laestadius (actually Swedish)
Paavo Ruotsalainen
Fredrik Gabriel Hedberg
Abraham Achrenius
Engineers:
Are architecs artists or engineers?
If engineers: Uno Ullberg, Eliel Saarinen (and Aalto)
Merchants:
?
My suggestions for Great General/soldier:
Marshal Mannerheim (if not already as a Leader)
General Adolf Ehrnrooth
General Aaro Pajari
Chief Warrant Officer or 'Lentomerstari' Imari Juutilainen ( Lentomerstari is now obsolete Finnish airforce rank)
General Rubel Lagus
Captain Lauri Törni (aka Major Larry A. Thorne)
General Hjalmar Siilasvuo
General Karl Oecsh
Kahkonen Jul 27, 2006, 06:17 AM My suggestions for Great General/soldier:
Marshal Mannerheim (if not already as a Leader)
General Adolf Ehrnrooth
General Aaro Pajari
Chief Warrant Officer or 'Lentomerstari' Imari Juutilainen ( Lentomerstari is now obsolete Finnish airforce rank)
General Rubel Lagus
Captain Lauri Törni (aka Major Larry A. Thorne)
General Hjalmar Siilasvuo
General Karl Oecsh
Mannerheim is the boss already. Törni is only captain, but maybe acceptable because of being so famous. But why only II WW? How about:
Torkkeli Knuutinpoika (Torkel Knutsson)
Knut Posse
Jaakko Ilkka
"Laiska-Jaakko" (Lazy Jacob) Jacob De la Gardie
Georg Magnus Sprengtporten (who fought for and against Finland...)
Paavo Talvela
But special building must be sauna.
Kissamies Jul 27, 2006, 12:30 PM Sauna is a very obvious unique building, but what should it replace? My initial idea would have been replacing aqueduct and producing +2 happiness in addition to health, but the Ottoman hammam has exactly the same effect. Fitting though, as they are kind of similar.
One might also consider some of the new leader traits. Protective could be fitting.
C~G Jul 27, 2006, 01:02 PM Protective could be fitting.I think the protective would be very nice indeed.
Even though the finnish artillery wasn't that impressive in overall it played one of the most important parts in those decivise battles of summer 44'.
Kahkonen Jul 27, 2006, 01:52 PM I think the protective would be very nice indeed.
Even though the finnish artillery wasn't that impressive in overall it played one of the most important parts in those decivise battles of summer 44'.
Thought protective for Mannerheim since I saw it.
kebable Jul 27, 2006, 02:03 PM Sauna is a very obvious unique building, but what should it replace? My initial idea would have been replacing aqueduct and producing +2 happiness in addition to health, but the Ottoman hammam has exactly the same effect. Fitting though, as they are kind of similar.
One might also consider some of the new leader traits. Protective could be fitting.
I was thinking that sauna should be made available to all civs after they make contact to Finns, but the cost should be +20 or even +50% more the buildingcost and bonuses -50% of Finnish-civ built sauna ( representing inefficient/incorrect usage).
Also a Sauna should produce +1 culture for Finns only. :crazyeye:
Kahkonen Jul 27, 2006, 04:06 PM Sauna is a very obvious unique building, but what should it replace? My initial idea would have been replacing aqueduct and producing +2 happiness in addition to health, but the Ottoman hammam has exactly the same effect. Fitting though, as they are kind of similar.
It is +2 health as a base, so how about:
+2 culture
or
+1 culture
+1 happiness
If you want differ.
Or... jääkiekkohalli <> Colosseum:
+1 culture
+1 happiness
:lol:
kebable Jul 27, 2006, 09:49 PM Or... jääkiekkohalli <> Colosseum:
+1 culture
+1 happiness
:lol:
Now this is a good idea !!!
Colosseum is an ancient era building and IMO it does not fit in the culture of any 'modern' civ.
btw, there should be then a new world wonder: The Olympic Games.
+3 to Diplo (or something) to all participating civs against each other, + a few golds every 4 turns or so.. ;)
Kissamies Jul 28, 2006, 06:42 AM +1 happiness and culture was my second idea. Slightly silly maybe, but still pretty reasonable. Another way would be using the ol' löyly stone idea:
Sauna gives +1 extra health in addition to base +2, and extra happiness if you have access to certain resources: +1 for stones and +1 for wine, or perhaps pig for sausages.
jollonen Jul 28, 2006, 03:09 PM How about adding +1 happiness (per tile) if there are snow or lake near in that citys radius where the Sauna is buildt.Why? Because in Finland (some) people go in winter to roll in snow (I know how ridicilous it sounds to someone who doesn't live in Finland or haven't heard of it, but I do speak truth).And people go usually to swim after or before going in to Sauna.
Here is a link for finnish merchants.
http://fi.wikipedia.org/wiki/Luokka:Suomalaiset_liikemiehet
And in english.
http://en.wikipedia.org/wiki/Category:Finnish_businesspeople
I recommend visiting both.
Kissamies Jul 29, 2006, 02:39 AM Hmm, how about normal aqueduct health, +1 :), extra +1 :) for fresh water access, and another extra +1 :) for a resource? Potential +3 happiness, but only +1 is assured.
Kahkonen Jul 29, 2006, 04:59 AM Hmm, how about normal aqueduct health, +1 :), extra +1 :) for fresh water access, and another extra +1 :) for a resource? Potential +3 happiness, but only +1 is assured.
How about culture?
Kissamies Jul 30, 2006, 10:40 AM Sauna is finnish culture, but does it generate culture like theatre? Culture wouldn't be too bad, but I'd rather go with happiness.
C~G Jul 31, 2006, 02:09 PM It shouldn't create culture since other people don't seem to enjoy it that much. The Sauna-fever cannot spread like virus.
;)
Kissamies Aug 02, 2006, 08:39 AM Doesn't really have to be happiness/health/culture bonus at all. Could be something like +25% GP points, or something to do with sisu:
Less War Weariness perhaps, or free Shock or March promotion for units built in the city. Cheaper rush build?
Kahkonen Aug 02, 2006, 08:43 AM Doesn't really have to be happiness/health/culture bonus at all. Could be something like +25% GP points, or something to do with sisu:
Less War Weariness perhaps, or free Shock or March promotion for units built in the city. Cheaper rush build?
Faster chopping in nearby forests :-D If there only were birch forests.
Uluk Aug 03, 2006, 12:26 AM Hello all. Glad to see all the replies. It has been a while since I last checked this thread. I didn't even know that Warlords had been released. :)
Having looked at what the new expansion has to offer (I don't own it yet), I do feel that a civ-specific building would be really nice for us finns too. I don't know how easy it's to implement, though. I presume it would need a new model and textures for it, something I'm not really adept doing. I agree that a sauna would be a natural choice. Although I liked the idea of an ice hockey arena too since it's quite popular here. Still, maybe we should leave that for the canadians. :p
Anyway, regarding the benefits of sauna, I feel that it should produce some added happiness and health. I see no reason why it should produce culture. Granted, some other benefits than health/happiness/culture bonus would be nice to make it truly unique. Like suggested, maybe something to do with being close to forests (for the birch leaves)? Things like reduced war weariness or free unit promotions have quite frankly nothing to do with sauna. And if it by some chance happens to be just like some other civ's building that doesn't really matter, does it (I smell some good old-fashioned copy&paste right there :D)?
Making Mannerheim protective instead of aggressive sounds right. Too bad it wasn't available in the original game. But what does it do?
Anyway, keep the comments/suggestions coming. I'll have to get that expansion before anything can happen.
Cheers, Uluk
Kahkonen Aug 03, 2006, 04:20 AM Making Mannerheim protective instead of aggressive sounds right. Too bad it wasn't available in the original game. But what does it do?
http://www.civfanatics.com/civ4/warlords/#traits
Protective: Archery and Gunpowder units receive Drill I and City Garrison I automatically, Double production speed of Walls and Castle
But how about: Charismatic (+1 happiness per city, -25% XP needed for unit promotions, +1 happiness from Monument, Broadcast Tower)
(traits) (http://civfanatics.com/civ4/info/#Empires)
Kekkonen (now industrious/financial): Why not organized / financial or organized / charismatic?
Mannerheim (now aggressive/industrious): Why not charismatic / industrious or protective / industrious?
Then, we need Väinämöinen (http://en.wikipedia.org/wiki/V%C3%A4in%C3%A4m%C3%B6inen)! He would be Philosophical / Spiritual?
Kissamies Aug 03, 2006, 10:31 AM Not quite sure about Charismatic. It's a neat trait, but not that finnish. Of the new traits, I think we can all agree that Imperialistic is definitely out.
Things like reduced war weariness or free unit promotions have quite frankly nothing to do with sauna.
That's true, they don't. It's more of an attempt to make sisu an unique finnish ability, which building a sauna triggers. Quite far-fetched, I admit. If being same as some other building, hammam's +2 :) would be quite natural for sauna as well. Sauna could also replace granary instead of aqueduct, but it makes less sense.
Perhaps forests could be used so that instead of 0.5 :health: per square, they would give full with sauna. Perhaps 2 :health:/3 forests if 1/1 is too powerful. Alternatively there's always happiness for woods.
Akur Aug 06, 2006, 06:34 PM http://www.civfanatics.com/civ4/warlords/#traits
Protective: Archery and Gunpowder units receive Drill I and City Garrison I automatically, Double production speed of Walls and Castle
But how about: Charismatic (+1 happiness per city, -25% XP needed for unit promotions, +1 happiness from Monument, Broadcast Tower)
(traits) (http://civfanatics.com/civ4/info/#Empires)
Kekkonen (now industrious/financial): Why not organized / financial or organized / charismatic?
Mannerheim (now aggressive/industrious): Why not charismatic / industrious or protective / industrious?
Then, we need Väinämöinen (http://en.wikipedia.org/wiki/V%C3%A4in%C3%A4m%C3%B6inen)! He would be Philosophical / Spiritual?
I think that Kekkonen should be organized/expansive and Mannerheim should be protective/organized.
kebable Aug 06, 2006, 10:19 PM Instead of a large health bonus, make it just +1 AND have a city with a Sauna grow faster, say +20 to +50% to growth-rate?
In the old days, this was 'the' place where women gave birth.
(Hell, my own father was born in a 100+ year old smoke-sauna in 1949! :eek: :cool: Closest hospital then was like ~70km away in Rovaniemi.)
Also, Sauna should be made cheap enough to be the first building a new Civ/city builds... It was in the past, as we finns know, first thing a finnish man would build on his property.
Tying the bonuses to nearby woods and/or stone resource is not a good idea to me.
Kahkonen Aug 07, 2006, 03:53 AM Also, Sauna should be made cheap enough to be the first building a new Civ/city builds... It was in the past, as we finns know, first thing a finnish man would build on his property.
Wolrd wonder:
Löylyn MM-kisat (World Championship in löyly)
Adds free sauna to all cities in same continent
Kissamies Aug 07, 2006, 11:51 AM Granary replacement then. It's cheap, available early, and boosts growth.
Kahkonen Aug 07, 2006, 03:10 PM Granary replacement then. It's cheap, available early, and boosts growth.
No!
"Talo ilman aitan polulla astelevata emäntää on niinkuin pilvinen päivä", ("A house without wife walking in granary path, is like an cloudy day" from Seven brothers) but how can there be wife without granary? Aitta belongs to Finnishness as well as sauna. If sauna was "'the' place where women gave birth", granary was...
Sauna can be available early, too.
kebable Aug 08, 2006, 02:24 AM I remember from my own childhood a building called "sauna-aitta"...
Why not combine the abilities/uses of these two in the game, since both 'Sauna' and 'Aitta' have been in significant position in finnish people's lives in the past..
How about +20 to 50% growth-rate, +1 happiness and health and 1/3 food storage after growth ?
Kahkonen Aug 08, 2006, 03:26 AM I remember from my own childhood a building called "sauna-aitta"...
Why not combine the abilities/uses of these two in the game, since both 'Sauna' and 'Aitta' have been in significant position in finnish people's lives in the past..
How about +20 to 50% growth-rate, +1 happiness and health and 1/3 food storage after growth ?
Interesting idea, but I prefer two distinc buildings. I don't think we need Superbuilding :-)
kebable Aug 08, 2006, 03:49 AM Two unique city improvements? Not good idea, IMO.
Aitta is a good idea, but today hardly nobody anymore knows of/uses one.
:old:
Sauna, on the other hand, is widely known and used around this watery globe.
We just have to compromise on the bonuses&cost to a finn-civ.
Kahkonen Aug 08, 2006, 04:33 AM Two unique city improvements? Not good idea, IMO.
Aitta is a good idea, but today hardly nobody anymore knows of/uses one.
:old:
No, I mean two distinc building: sauna unique, and granary (= aitta in Finnish) as it is now. Sauna should not replace granary, but some other. Aqueduct is good replacement.
kebable Aug 08, 2006, 04:38 AM OuKei! Me understadn wrogn. ;)
tdb Aug 08, 2006, 01:35 PM Great ideas here. Can't wait to get Warlords and a new version of FinMod.
Do the unique buildings of other civs replace something?
Kahkonen Aug 08, 2006, 02:01 PM Do the unique buildings of other civs replace something?
Yes. (http://www.civfanatics.com/civ4/warlords/#uniquebuildings)
Uluk (or whoever who makes sequel), please name it FinMod Warlords or something, and keep original FinMod separate.
Kissamies Aug 08, 2006, 02:17 PM Sauna could also be simply an aqueduct that is somewhat cheaper to build, but I don't much fancy that idea. Not much uniqueness in it once it's built. Just firing off ideas.
tdb Aug 08, 2006, 03:22 PM It needs additional health bonus at least, since the heat kills of germs. Maybe happiness too, it's a good way to relax. Increased growth rate makes some sense as well.
I'm not sure how much sense the world championship of löyly would make, since sauna is a Finnish unique building.
Kettu Aug 22, 2006, 03:32 AM Is the original Finmod compatible with the Warlords expansion pack? I mean the translated, 1.61 compatible version?
And I would vote for sauna as an unique Finnish building :)
Kahkonen Aug 22, 2006, 06:44 AM Is the original Finmod compatible with the Warlords expansion pack? I mean the translated, 1.61 compatible version?
No. There are some serious changes in files:
CIV4UnitInfos.xml (all units here, also new units eg trireme)
CIV4CivilizationInfos.xml (new civs)
CIV4LeaderHeadInfos.xml (new leaders)
Maybe some minor fixes too.
makke Sep 04, 2006, 05:53 AM Nice mod :) finnish: Ootkos ajatellut että kun tuolla on tekeillä tälläinen modi
http://forums.civfanatics.com/showthread.php?t=181637
Että voisitko lisätä tämän uuden civilizaation siihen :D Olisi tosi siisti homma että olisi Suomi WW2 modissa :) Itse ehdotin modin tekijöille että kääntäisin koko modin suomeksi niin olisi uusi kieli, kun tällä hetkellä on tulossa englanniksi ja puolaksi versio. Mutta olisi kova juttu jos olis Suomi ihan modissa pelattavana :D
Se ww2 modi on tosin tulossa warlordsiin.
Edit: Vai onnistuisiko se mitenkään? Kun tämähän on vanilla civilization IV:seen.
ParkCungHee Sep 04, 2006, 05:25 PM And I would vote for sauna as an unique Finnish building :)
Helped win the winter war :lol:
dies Nov 19, 2006, 03:15 AM Hei pakko saada suomimodi warlordsiin. Sauna on kyl ihan loisto unique building :)
Wyz_sub10 Nov 19, 2006, 09:20 AM Hei pakko saada suomimodi warlordsiin. Sauna on kyl ihan loisto unique building :)
English, please. :)
The CIV Gold version of Finland does, indeed, have Sauna as the UB. It replaces the Coliseum.
Vaarna_Aarne Nov 22, 2006, 07:47 AM Very nice... If you based it on Uncyclopedia...
Tekarit Nov 10, 2007, 08:49 AM I say this in finnish because I don't know how to say it in english:
Elikkä mikä avuksi kun on semmoinen pulma että: Latasin modin ja asensin koneelle, modi näkyy mods kohdassa ja sen voi valita. Peli käynnistyy uudestaan ja ylhäällä lukee FinMod mutta kun otan Single Player ja sieltä Play Now niin siellä ei ole Finnish Empirea. Mikä mättää. Olis kiva saada apua.
Problem: When I go to load mod game says that game must restart. Game startes again and in the upper corner read FinMod. But When I go to Single Player and from there Play now there's no Finnish Empire or anyhing about Finland.
Uluk Nov 11, 2007, 11:58 AM Hi!
Could you tell me the version number you are playing with? / Voisitko kertoa versionumeron millä pelaat?
If your English skills are a bit lacking, let's continue this conversation with PMs. / Jos englannin taitosi ovat hieman puutteelliset, niin jatketaan tätä keskustelua privaviesteillä.
(Roughly a year since the last post :D )
Cheers,
Uluk
zappara Nov 16, 2007, 01:41 AM Just stumbled into this thread. Looks good :)
Any chance of getting this in modular format?
Tekarit Nov 17, 2007, 06:31 AM Ok Uluk, I looked it from options->about this built:
CIV Version: 100
Save Version: 100
Build Version: 0.21.0.1674 (40601)
Game says that there is no updates.
Uluk Nov 17, 2007, 12:06 PM Tekarit: Sent you a PM.
zappara: Mod... what? :eek: I haven't touched this mod (or Civ) for a very long time, so whatever "modular format" is, it's very unlikely. You may of course use this mod in any way you wish (as long as it stays free of charge). Credits and notification of your work is always nice to have, though. :)
Cheers,
Uluk
Tekarit Nov 18, 2007, 04:19 AM Problem solved: I loaded patch 1.61 and then FinMod strarted to work.
Uluk Nov 19, 2007, 10:28 AM Good to hear. Be aware that since the last update was made for v1.52 some of the files contain outdated information. These may include, for example, any changes to the units, like updated unit costs and the like. Nice to hear that it works, though. :)
Cheers,
Uluk
Tekarit Nov 20, 2007, 11:09 AM I updated to v. 1.74 or whatever was the newest and the game is still working with FinMod
UnaBombaH Jan 04, 2008, 02:19 AM Hello all,
I have made a mod which adds the finns as a playable civilization. I made this because I noticed that I often started a new game with the germans renamed to finns. And since civ4 is supposed to be rather easy to mod I decided to give it a go. So here it is. Feel free to comment and make suggestions. If you find any bugs or other things which need fixing reply to this thread (preferred method) or drop me an e-mail (address is in the readme).
Latest release: v1.11 (15/3/2006)
Download the mod from this page (http://people.cc.jyu.fi/~vesavola/finmod.html) (678kb)
Link to the readme (http://people.cc.jyu.fi/~vesavola/finmod/readme.txt)
Link to the changelog (http://people.cc.jyu.fi/~vesavola/finmod/changelog.txt)
Some screenshots can be found here (http://people.cc.jyu.fi/~vesavola/finmod/pics)
What's new in v1.11:
Fixed a v1.1 compatibility issue with previously saved games
What's new in v1.1:
Support for patch 1.52
Unique Kekkonen AI (kudos to Mr. Will) (somewhat untested, comments and criticism are very welcome)
Three finnish Great Persons added (artists Jean Sibelius and Alvar Aalto, scientist A.I. Virtanen)
Various minor fixes
What's new in v1.0:
Three new flags to choose from:
National flag
http://people.cc.jyu.fi/~vesavola/finmod/pics/ingame_nationalflag_cropped.jpg
State flag
http://people.cc.jyu.fi/~vesavola/finmod/pics/ingame_stateflag_cropped.jpg
Coat of arms
http://people.cc.jyu.fi/~vesavola/finmod/pics/ingame_coatofarms_cropped.jpg
Better civilopedia entries for the civilization and the leaders
Updated graphics
Starting techs are now Hunting & Fishing instead of Hunting & Pottery
Mannerheim's favourite civic is now Nationhood instead of Representation
Now the english use dark red as their primary colour to avoid the border problem
See the readme & changelog for more information.
Cheers,
Uluk
I'm so excited! Yet there's small problem: the link doesn't work!! Help!! :sad:
Wyz_sub10 Jan 04, 2008, 03:39 AM UnaBombaH, you can get Finland in CIV Gold and it is mostly faithful to Uluk's excellent civ, as it was the basis for this version.
UnaBombaH Jan 04, 2008, 06:04 AM UnaBombaH, you can get Finland in CIV Gold and it is mostly faithful to Uluk's excellent civ, as it was the basis for this version.
Ok, but still, i would like to have Uluks too.. Could you link them both for me here??
Fin Imperial Jan 06, 2008, 10:10 AM It appears excellent add to Civ, expect the link doesn't work. What about 'Hakkapeliitta' as the Finnish unique unit ja 'sauna' as unique building?
EDIT: Downloading CIV Gold, but what's the Finnish UU?
Wyz_sub10 Jan 06, 2008, 11:37 AM UnaBombH,
I don't think the file is in that location anymore and I do not have it. In any case, it's been a while since he worked on it, so I doubt it would be compatible as the game's been patched several times since.
Fin_Imperial,
In CIV Gold 3.0, the Finnish UB is the sauna.
I should stress that the Finland contained in CIV Gold, *is* Uluk's Finland mod. It has simply been updated for other versions of CIV, and has had the LH animated and UB added.
Uluk Jan 07, 2008, 06:47 PM Hello,
I'm going to bring the mod back online as soon as I'm able. Meanwhile, you probably can find a copy somewhere around the net. However, please note that the mod has not been updated for a very long time and is seriously outdated, like Wyz_sub10 said. Thus, using FinMod will override any changes made to certain XML files by patches later than v1.52 (IIRC). These files include units and civilizations, for example.
Therefore, this mod should be regarded as obsolete. However, installing FinMod will not replace any original CivIV files. So it shouldn't break anything even if one decides to install it anyway. And the mod apparently still works (no guarantees though).
I would advice people to download either Civ Gold or the Finnish translation of Civ IV which also has a translated version of FinMod. Threads for both can be found on this site.
Cheers,
Uluk
Uluk Feb 08, 2008, 07:41 AM The mod is back online once again.
Cheers,
Uluk
Biohilator Mar 09, 2008, 03:50 AM Can I play this on Beyond the Sword?
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