Basket Case
Nov 05, 2005, 11:48 PM
I've just one my first cultural victory ever. On noble and I only built the minimum number of cities required (three). I never conquered any other cities either.
And there was no need for a complex strategy at all. I focused on Artist specialists for the culture boost and (more import) to create lots of Great Artists. I made all of them super specialists because if you get them early in the game you can squeeze much more culture out of them that way. At the end I had 2-3 super artists + 3-4 ordinary artists in my cities. Only the last two Great Artists were used to culture bomb my 2nd and my 3rd city because their culture ratings were a little lower than the one of my capitol (of course). However they reached "legendary" status only a few turns after the capitol had reached it.
I didn't care much about wonders only build a few of them. Religious buildings really helped I think. I founded three religions and every city had two high-end religious buildings in it (holy shrine + that other thing).
I finished in 1997 however I basically stopped playing 30 turns earlier. At one point it was clear that I could reach culture victory by going 100% culture well before any AI could reach any victory condition. So I switched to 100% culture with all my cities producing culture too. Then I pressed the return key about thirty times and VICTORY!
Good the lowest rating (Dan Quale :mad:), though. The Hall of Fame rating is screwed up IMO. It totally favours aggressive early warmongers. I good the highest rating (Augustus Caesar) when I reached domination victory in th 18th century playing Mongols. My strategy for that game was even more simple minded. I build exactly two cities - the second city only because the first one didn't have access to horses - than I started building mongol riders and basically never stopped! I just stomped all the poor AI civs. Screw "combined arms" - hords of mongol riders can defeat everything! The only "strategy" I used was choosing aggressive civics (theocracy and that other +2 XP thing) and giving all my riders the +25% against melee units upgrade which made fighting spearmen a little easier. But basically all I did was overrunning them with large stacks of riders.
I think it is fair to say that Civilization is not exactly challenging on standard difficulty. I couldn't even get myself to finish a space race victory because when I built the apollo program the AI had just discovered industrialization :lol:
And there was no need for a complex strategy at all. I focused on Artist specialists for the culture boost and (more import) to create lots of Great Artists. I made all of them super specialists because if you get them early in the game you can squeeze much more culture out of them that way. At the end I had 2-3 super artists + 3-4 ordinary artists in my cities. Only the last two Great Artists were used to culture bomb my 2nd and my 3rd city because their culture ratings were a little lower than the one of my capitol (of course). However they reached "legendary" status only a few turns after the capitol had reached it.
I didn't care much about wonders only build a few of them. Religious buildings really helped I think. I founded three religions and every city had two high-end religious buildings in it (holy shrine + that other thing).
I finished in 1997 however I basically stopped playing 30 turns earlier. At one point it was clear that I could reach culture victory by going 100% culture well before any AI could reach any victory condition. So I switched to 100% culture with all my cities producing culture too. Then I pressed the return key about thirty times and VICTORY!
Good the lowest rating (Dan Quale :mad:), though. The Hall of Fame rating is screwed up IMO. It totally favours aggressive early warmongers. I good the highest rating (Augustus Caesar) when I reached domination victory in th 18th century playing Mongols. My strategy for that game was even more simple minded. I build exactly two cities - the second city only because the first one didn't have access to horses - than I started building mongol riders and basically never stopped! I just stomped all the poor AI civs. Screw "combined arms" - hords of mongol riders can defeat everything! The only "strategy" I used was choosing aggressive civics (theocracy and that other +2 XP thing) and giving all my riders the +25% against melee units upgrade which made fighting spearmen a little easier. But basically all I did was overrunning them with large stacks of riders.
I think it is fair to say that Civilization is not exactly challenging on standard difficulty. I couldn't even get myself to finish a space race victory because when I built the apollo program the AI had just discovered industrialization :lol: