View Full Version : Canada Mod - Deluxe Edition


Pages : 1 2 [3] 4

Wyz_sub10
Dec 07, 2006, 03:55 PM
This mod totally screws up when I load it and im stuck pressing 'close' on small error windows for 5 minutes, I put it into the MODS folder but I don't know what im doing wrong!!!

I must ad that I copied the folder to the MODS folder, it was the only way.

Make sure you're using the right version. There are two downloads - 'Vanilla' is the regular Civ version, no Warlords, and requires version 1.61.

There is a separate Warlords version.

What's happening is that you are closing a gazillion XML error messages, caused by something (or many things) out of place, creating a chain of errors. The version is the most likely culprit.

Reprisal
Dec 12, 2006, 10:03 AM
I just started out a game with Jean, and I'm quite happy with the results so far (though I did try it out at Warlord, since I'm only really a Noble-level player).

I'm particularly happy with the use of Charismatic in some of the leaders, since it seems more akin to the historical military aspects of the Canadian experience. Though we're not exactly the most militant of nations, Canadians have proven themselves as able as others to fight on a regiment-by-regiment basis.

It still feels strange to adopt Slavery as a Civic under Jean, though...

phoenix_sprite
Dec 13, 2006, 09:24 AM
Make sure you're using the right version. There are two downloads - 'Vanilla' is the regular Civ version, no Warlords, and requires version 1.61.

There is a separate Warlords version.

What's happening is that you are closing a gazillion XML error messages, caused by something (or many things) out of place, creating a chain of errors. The version is the most likely culprit.

I downloaded the warlord version in my warlord folder, Ill try again with vanilla in a couple a weeks (my computer is getting fixed), I have 1.61

Red Dog
Dec 14, 2006, 03:08 AM
I like this MOD alot, it's really in detail, but, what about the Atlantic Regiments? This may seem like a petty note to bring up, but important none the less. It seems like in this mod the only people who fight for Canada are Quebekers, Square heads, and Westerners... thanks from all Atlantic Canadian warriors...

Wyz_sub10
Dec 14, 2006, 03:55 PM
I like this MOD alot, it's really in detail, but, what about the Atlantic Regiments? This may seem like a petty note to bring up, but important none the less. It seems like in this mod the only people who fight for Canada are Quebekers, Square heads, and Westerners... thanks from all Atlantic Canadian warriors...

I have about...4 or 5?...Atlantic regiments in the list. Just so you know, most are listed in order (1st regiment, 2nd regiment, etc.)

North Novas, Black Watch and Royal Highlanders are 3 Atlantic regs in the list. I'll have to double-check on others. If you have any suggestions, let me know.

futurehermit
Dec 15, 2006, 04:18 PM
Help! I can't seem to get it to work. Being a Canadian and a Civ4 fan I feel it's my duty to get this mod to work for me :p

I downloaded the warlords file (I have patched warlords). I didn't get a zipped folder, I just got a file called Canada_Mod_DeluxeWar.7z

What should I do with it and/or did something go wrong in the sense that I should have a zipped folder?

Thx in adv!

Wyz_sub10
Dec 16, 2006, 01:36 PM
Help! I can't seem to get it to work. Being a Canadian and a Civ4 fan I feel it's my duty to get this mod to work for me :p

I downloaded the warlords file (I have patched warlords). I didn't get a zipped folder, I just got a file called Canada_Mod_DeluxeWar.7z

7z is a zipped folder. You can open it either with WinRAR or 7-Zip.

futurehermit
Dec 17, 2006, 10:09 AM
7z is a zipped folder. You can open it either with WinRAR or 7-Zip.

Got it! Thanks!!! Great work btw :)

futurehermit
Dec 17, 2006, 04:50 PM
Ha! Started my first game with Trudeau. SOOO sweet, lol! Nothing like seeing Ottawa, Toronto, Calgary, etc. (Is Regina on the list? If so how many cities do I need to build to get it? It's my hometown :p ).

Great job on this mod. I thought about this kind of a mod for a long time (could never do it myself). What do you think about John-A.-Mac getting a bonus to building railroads? I always thought that would be a cool, historically-accurate bonus :D

Straen
Dec 17, 2006, 11:29 PM
Hi...I'm seriously impressed with this mod. I've always been disappointed that Sid Meier never bothered to include us in his games, despite the Americans always getting to play (Yanks in 4000BC? I don't think so.)

Anyhow, I want to use the 2.0 version of the mod, but I can't get over how unprofessional the included soundpack is. I mean, the music is pretty good, but the unit responses are kinda lame. Some of 'em are funny, but most of them are off-the-shelf Canadian references that everyone's heard a million times, and they just don't fit in with the rest of the feeling of the game. It just doesn't do justice to our Canadian military to have them sound like an old rerun of Air Farce. I mean, I'm trying to be a Canadian warlord, here. If my troops started acting like Bob and Doug McKenzie, I'd have them out digging latrines 'till morning. (How's *that* for a Canadian reference, eh? Google it if you have to :p)

So is there some way of ripping the sound back out and switching it for, say, the British civ sounds? At least they have discipline.

Wyz_sub10
Dec 18, 2006, 12:26 AM
Ha! Started my first game with Trudeau. SOOO sweet, lol! Nothing like seeing Ottawa, Toronto, Calgary, etc. (Is Regina on the list? If so how many cities do I need to build to get it? It's my hometown :p ).

Great job on this mod. I thought about this kind of a mod for a long time (could never do it myself). What do you think about John-A.-Mac getting a bonus to building railroads? I always thought that would be a cool, historically-accurate bonus :D

There are several cities from Saskatchewan in the mix. Regina is the 11th city built. Saskatoon is 14th. Prince Albert, Moose Jaw and The Battlefords also get built (but are pretty far down the line).

For leaders, you can assign specific bonuses like that, but MacDonald is Expansive and Organized - the former is a direct tie to the railroad, while the latter is a nod to Confederation.

Wyz_sub10
Dec 18, 2006, 12:30 AM
Hi...I'm seriously impressed with this mod. I've always been disappointed that Sid Meier never bothered to include us in his games, despite the Americans always getting to play (Yanks in 4000BC? I don't think so.)

Thanks!

Anyhow, I want to use the 2.0 version of the mod, but I can't get over how unprofessional the included soundpack is. I mean, the music is pretty good, but the unit responses are kinda lame. Some of 'em are funny, but most of them are off-the-shelf Canadian references that everyone's heard a million times, and they just don't fit in with the rest of the feeling of the game. It just doesn't do justice to our Canadian military to have them sound like an old rerun of Air Farce. I mean, I'm trying to be a Canadian warlord, here. If my troops started acting like Bob and Doug McKenzie, I'd have them out digging latrines 'till morning. (How's *that* for a Canadian reference, eh? Google it if you have to :p)

The sound pack was done by purplexus and he has his tongue firmly planted in cheek for this. Personally, I think it's a wink and a nudge to our sense of humour and the fact that, unlike some cultures, we can have a laugh at ourselves.

But others have expressed similar feelings and I do understand where you are coming from.

So is there some way of ripping the sound back out and switching it for, say, the British civ sounds? At least they have discipline.

The easy way to do it is to edit the "CivilizationInfos" XML. Just change:

<CivilizationSelectionSound>AS3D_CANADA_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_CANADA_ORDER</CivilizationActionSound>

Replace 'CANADA' with 'ENGLAND'.

An alternate approach - and the one I would suggest, because purplexus did work hard on this, after all - would be to go through the sound files (the actual audio files) and simply delete the ones you don't like, rename the remainder accordingly (001, 002,...)

Straen
Dec 18, 2006, 03:14 AM
Wow, quick response, early in the morning, too. Thanks Wyz!

futurehermit
Dec 19, 2006, 07:11 AM
There are several cities from Saskatchewan in the mix. Regina is the 11th city built. Saskatoon is 14th. Prince Albert, Moose Jaw and The Battlefords also get built (but are pretty far down the line).

For leaders, you can assign specific bonuses like that, but MacDonald is Expansive and Organized - the former is a direct tie to the railroad, while the latter is a nod to Confederation.

Very nice. I'm off to build 11 cities :p Thanks!

Sisiutil
Dec 24, 2006, 01:13 PM
I tried out this mod ages ago on Vanilla, then got wrapped up with the ALC games and forgot about it. I just tried out the Warlords version and I'm very impressed with the attention to detail. This is a fun mod for any Canucklehead. The unit sounds crack me up; the first time I clicked on my Scout and heard "Laird t'underin' Jaysus", I was in stitches! :lol: (My parents were maritimers, so it was particularly relevant.) Hearing the Great White North "battle cry" also makes me giggle. I'm thinking of swapping some sound files around so I hear "COOOOO-LOO-COO-COO-COO-COO-COO-COO!" when I declare war. :goodjob:

I have a suggestion/comment/question. I find that the combination of somewhat lame starting techs and late UU/UB put Canada at a bit of a disadvantage. Given its importance to our history and economy, I don't see why Canada shouldn't start with the more potent Mining tech instead of Fishing. (I kind of like the Hunting starting tech for Scouts, or as I like to think of them, "Coureurs de Bois" :D Hmmm, early game UU? No other civ has a unique Scout, do they? +1 movement point? And/or starts with Woodsman I? Makes other civs' Scouts slower after meeting them because it trades them firewater for furs? Give it some thought, Wyz_sub10!)

Here's the question part: if Wyz_sub10 doesn't want to make change to the mod's opening techs, which I can understand, perhaps someone can tell me where and how in the XML I could do so myself?

Wyz_sub10
Dec 24, 2006, 04:08 PM
I tried out this mod ages ago on Vanilla, then got wrapped up with the ALC games and forgot about it. I just tried out the Warlords version and I'm very impressed with the attention to detail. This is a fun mod for any Canucklehead. The unit sounds crack me up; the first time I clicked on my Scout and heard "Laird t'underin' Jaysus", I was in stitches! :lol: (My parents were maritimers, so it was particularly relevant.) Hearing the Great White North "battle cry" also makes me giggle. I'm thinking of swapping some sound files around so I hear "COOOOO-LOO-COO-COO-COO-COO-COO-COO!" when I declare war. :goodjob:

Thanks! Glad you like it. purplexus did the unit sounds and music for Canada.

I have a suggestion/comment/question. I find that the combination of somewhat lame starting techs and late UU/UB put Canada at a bit of a disadvantage. Given its importance to our history and economy, I don't see why Canada shouldn't start with the more potent Mining tech instead of Fishing.

Well, to be true to history - or at least in the ballpark - I think Hunting and Fishing are the ways to go. Yes, Mining might be more advantageous, but Hunting and Fishing really built the country. Hunting is a direct link to the days of the Fur Trade, which is how this country was settled and grown in its infancy, and Fishing has been the staple of the early peoples from coast to coast and northward.

(I kind of like the Hunting starting tech for Scouts, or as I like to think of them, "Coureurs de Bois" :D Hmmm, early game UU? No other civ has a unique Scout, do they? +1 movement point? And/or starts with Woodsman I? Makes other civs' Scouts slower after meeting them because it trades them firewater for furs? Give it some thought, Wyz_sub10!)

As for the UU, it's not nearly as late as the Germans' or Americans', and it's a lot more powerful than some of the early UUs. And in terms of applicability, Canada has never been (and may never be) as powerful and relevant as it was during World War I, when Canadians advanced at Vimy Ridge and made decisive gains for the Allies.

Having said that, my Civ III version of Canada did have the Voyageurs as the Unique Unit. It replaced the Settler and had some simple combat ability. It's as good a choice as any, but after getting input from across the board way back when I started this, Canada Corps seemed the way to go.

Here's the question part: if Wyz_sub10 doesn't want to make change to the mod's opening techs, which I can understand, perhaps someone can tell me where and how in the XML I could do so myself?

Go to the XML folder of the Mods/Canada Mod folder. Find 'Civilizations'. Open 'Civ4CivilizationInfos.xml' and find the entry for Canada. You can see the starting techs there. Just change TECH_HUNTING to TECH_MINING.

Sisiutil
Dec 24, 2006, 04:42 PM
Well, to be true to history - or at least in the ballpark - I think Hunting and Fishing are the ways to go. Yes, Mining might be more advantageous, but Hunting and Fishing really built the country. Hunting is a direct link to the days of the Fur Trade, which is how this country was settled and grown in its infancy, and Fishing has been the staple of the early peoples from coast to coast and northward.

Go to the XML folder of the Mods/Canada Mod folder. Find 'Civilizations'. Open 'Civ4CivilizationInfos.xml' and find the entry for Canada. You can see the starting techs there. Just change TECH_HUNTING to TECH_MINING.
Yes, I thought you were going for historical accuracy there. This country was initially settled for those two purposes, wasn't it? Fish and fur. And now they're both endangered, or close to it! :sad:

Thanks nevertheless for the info on how to change it. We'll see if I can resist the temptation. :mischief: I may not. The one big advantage of starting with Hunting and a Scout, of course, is the ability to get to more tribal villages. With luck, at least one or more will pop for one of the more "powerful" early techs.

(A random thought: upon reflection, the only sound missing is one of Foster Hewitt shouting, "He shoots, he SCORES!")

Thanks again for all the hard work you and others have put into this mod!

Anofalye
Dec 25, 2006, 12:04 AM
The corps work fine.

UU ideas should you want other (eh, merely ideas thrown like that)

- CF-18, they could have higher interception values, our pilots are supposedly the best.
- Gunship (don't recall the name), could have a carrying capacity of 1 infantry/marines.
- "Frienship", give any military unit a +1 happy factor when inside an allied city, Canadians units where usually welcome and making the locals extremely happy in WW2, a lot more than anyone would have expected.


Buildings could be:
- Reform centers (dunno the right name) (replaces prison, since we believe in rehabilating peoples), might grant an additional +1 happiness
- Public Universities, increase the cultural value or the happiness, as they are more accessible to the masses
- Public hospitals/pharmacy, increase the happiness as well as the health
- Lumber industry (replace factories), they work like factory but they grant a diplomatic bonus toward the peoples sharing an open border with you, and a trade increase +1.

Possible National wonder, a weaker version of the 3 Gorges Damn.

Possible special powers for uniques scenarios: Other factions might be unable to refuse peace, other nations might react more if you are attacked by a 3rd party. If you share a comon war against an enemy as an ally, the allie may suffer less war unhappiness.

Teasing for the fun of it:
- Submarines should take 10% damage per turn.
- Peace Treaty could be done and accepted without you having a word to say. You might be unable to declare war, unless a defensive pact or similar situation allow it.


Anyway, Merry X-mas and GN.

Sisiutil
Dec 25, 2006, 12:57 PM
Just a couple of things I've noticed, having played through a whole game with this wonderful mod:


The game elements appear to be Warlords pre-patch: Heroic Epic requires a Level 5 unit, Military Academies only provide a +25% production boost, and so on. I didn't try a CS slingshot, but looking back, it was probably possible. Anyway, when you get a chance, you may want to update the mod to incorporate the changes in the patch, which make the game more balanced, IMHO.
Maybe it's just me, but there was something wrong with one of the sound files, methinks. Specifically, sometimes when a spy became the active unit, this loud, god-awful screech of static would play for several seconds. I play with headphones on, and the first time it happened, I yanked them off and threw them across the room! Then I fell to the floor, curled into a fetal ball, and whimpered like a beaten puppy for several minutes. It helped.

thefais
Dec 25, 2006, 06:56 PM
Another thought on a national wonder... The Canadian Pacific railroad. Available with Railroad (obviously).

Not sure on cost (coal for half cost)
Reduces maintenance for all connected cities on continent.
OR
+1 domestic trade routes

futurehermit
Dec 26, 2006, 10:49 AM
Hey guys, just wanted to say thks for providing the info on changing the starting techs.

I agree with Sisiutil that the combination of poor starting techs (the worst pair imo) and late game UU and UB leads to a very weak start for Canada. While this makes fine historical sense (I agree fishing + hunting makes the most sense) it makes it hard to play, especially on really high skill levels.

I've changed it to Ag + The Wheel in my version. I think one could still make a case for these techs since Agriculture was essential when the Canadian West was settled and connecting the provinces with routes (mostly the railway, but it's cuz Canada came on the scene late) was essential for uniting the nation.

Anyways, like I said, not as historically good as fishing + hunting, but still plausible and makes for a much stronger opening to compensate for late UU and UB :D

EDIT: P.S., Is it just as easy to change the starting leader traits? If so, could you provide that info as well. Thanks! :D Great mod :D

Wyz_sub10
Dec 26, 2006, 01:54 PM
I agree with Sisiutil that the combination of poor starting techs (the worst pair imo) and late game UU and UB leads to a very weak start for Canada. While this makes fine historical sense (I agree fishing + hunting makes the most sense) it makes it hard to play, especially on really high skill levels.

Yeah, but other Civs fare the same. Look at the starting techs and UU era for the US or Germany. Look at how weak the Aztec UU is. You're always going to have some differences in balance. Egypt is a great civ to start with, but in a longer game, the Amercians are solid.

If every civ had the same "arc", it'd be boring, no? ;)

EDIT: P.S., Is it just as easy to change the starting leader traits? If so, could you provide that info as well. Thanks! :D Great mod :D

Yup. Just go to LeaderheadInfos.xml and find Trudeau et al. The traits are listed there. Just change TRAIT_X to TRAIT_Y.

Wyz_sub10
Dec 26, 2006, 01:56 PM
- Public hospitals/pharmacy, increase the happiness as well as the health]/quote]

Hmmm...Socialized Medicine wonder? Or maybe Universal Healthcare?

[quote]Teasing for the fun of it:
- Submarines should take 10% damage per turn.

:D

UU - Sea King. Randomly crashes every few turns.

futurehermit
Dec 26, 2006, 02:38 PM
Yeah, but other Civs fare the same. Look at the starting techs and UU era for the US or Germany. Look at how weak the Aztec UU is. You're always going to have some differences in balance. Egypt is a great civ to start with, but in a longer game, the Amercians are solid.

If every civ had the same "arc", it'd be boring, no? ;)



Yup. Just go to LeaderheadInfos.xml and find Trudeau et al. The traits are listed there. Just change TRAIT_X to TRAIT_Y.

Thanks!!

I agree if every civ had the same arc, it'd be boring. It's just that on higher levels it's do-or-die pretty early :p

Wyz_sub10
Dec 26, 2006, 02:53 PM
The game elements appear to be Warlords pre-patch: Heroic Epic requires a Level 5 unit, Military Academies only provide a +25% production boost, and so on. I didn't try a CS slingshot, but looking back, it was probably possible. Anyway, when you get a chance, you may want to update the mod to incorporate the changes in the patch, which make the game more balanced, IMHO.

Haven't looked at the details to 2.08 (in fact, haven't even downloaded the patch yet). I'll try to do that over the holidays. *crosses fingers*

Maybe it's just me, but there was something wrong with one of the sound files, methinks. Specifically, sometimes when a spy became the active unit, this loud, god-awful screech of static would play for several seconds. I play with headphones on, and the first time it happened, I yanked them off and threw them across the room! Then I fell to the floor, curled into a fetal ball, and whimpered like a beaten puppy for several minutes. It helped.[/LIST]

:sad: That's...unfortunate. I'll have to take a look. Not sure because I haven't heard of any sound problems before but maybe the 2.08 patch had something to do with it.

Wyz_sub10
Dec 26, 2006, 02:54 PM
Another thought on a national wonder... The Canadian Pacific railroad. Available with Railroad (obviously).

Not sure on cost (coal for half cost)
Reduces maintenance for all connected cities on continent.
OR
+1 domestic trade routes

I like this idea. Not sure how to implement it, or to represent it graphically on-screen. But I'll give it some thought, thanks.

Sisiutil
Dec 26, 2006, 05:18 PM
I'm not sure if anyone's done this before, but I created an icon for the mod. Not a great one, but hey, it's the holidays, and I had some spare time. It's attached and looks like this:

http://i72.photobucket.com/albums/i193/sisiutil/Misc/CivCanadaIcon.jpg

In case you're wondering, you get the mod to run from an icon by modifying the shortcut's command line as follows:

"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Civ4Warlords.exe" mod= mods\Canada Mod

That way you avoid having to waste time loading the game twice. :D

snafusmith
Dec 29, 2006, 04:34 AM
Don't know if any of the main folks running this great mod noticed, but I made a Canada-specific version of the Leopard 1 Main Battle Tank (The C2 version). It will be found in the latest version of the Modern Warfare Mod (http://forums.civfanatics.com/showthread.php?t=192679), or I can send the main compiler the files if you want to wait for the newest version. PM me if you're interested.

http://img223.imageshack.us/img223/7290/leopard1a3jb2.th.jpg (http://img223.imageshack.us/my.php?image=leopard1a3jb2.jpg)

Italicus
Dec 29, 2006, 11:52 AM
Snafus help me with the Ariete please...

futurehermit
Dec 30, 2006, 11:08 AM
Howdy,

Is this mod not compatible with the warlords patch or something?

In my game I noticed two things the patch changed:

1) Kublai and Qui faces are different

2) Can lightbulb CS with a GP

Any way this could be fixed??

Thx

Wyz_sub10
Dec 30, 2006, 11:43 AM
Howdy,

Is this mod not compatible with the warlords patch or something?

In my game I noticed two things the patch changed:

1) Kublai and Qui faces are different

2) Can lightbulb CS with a GP

Any way this could be fixed??

Thx

Those changes are due to 2.08. They have nothing to do with the mod.

futurehermit
Dec 30, 2006, 12:24 PM
I know, but I have both the patch and the mod installed. What I am asking is if it is possible to get the patch to work with the mod or not???

thx

Drtad
Dec 30, 2006, 06:07 PM
It will work with the patch, but it won't have any of the changes like the Qin/Kublai fix.

Sisiutil
Dec 30, 2006, 07:31 PM
I know, but I have both the patch and the mod installed. What I am asking is if it is possible to get the patch to work with the mod or not???

thx
Wyz_sub10 is the expert and can correct me if I'm wrong here, but I've noticed the same thing and I'm guessing that many of these settings are in XML files, and that when you load the mod, you're using IT'S versions of those files, which Wyz_sub10 has not had time to adjust to match the settings in the patch.

I'm tempted to go into the files and adjust them myself, but there are a LOT of subtle changes and I don't think I'd catch them all. And I'm no XML expert, so I'd probably just really muck things up. So I'll probably just wait until Wyz_sub10 has time to adjust the mod. In the meantime, I'm enjoying being able to do a CS slingshot once again, for as long as it lasts! :D (Frankly, given Canada's top-heavy federal bureaucracy, I think it's appropriate to run that civic for most of the game...)

futurehermit
Jan 01, 2007, 07:42 AM
rofl! yeah, i lightbulbed cs with a gp and i was like "dang, now i can see why they patched that"

ROFL!!!

Wyz_sub10
Jan 02, 2007, 10:50 AM
I'm not sure if anyone's done this before, but I created an icon for the mod. Not a great one, but hey, it's the holidays, and I had some spare time. It's attached and looks like this:

http://i72.photobucket.com/albums/i193/sisiutil/Misc/CivCanadaIcon.jpg

In case you're wondering, you get the mod to run from an icon by modifying the shortcut's command line as follows:

"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Civ4Warlords.exe" mod= mods\Canada Mod

That way you avoid having to waste time loading the game twice. :D

D'oh! I've been meaning to thank you for this....THANKS! :D

I may need to integrate this into a new splash screen.

cheers!

Wyz_sub10
Jan 02, 2007, 10:56 AM
Wyz_sub10 is the expert and can correct me if I'm wrong here, but I've noticed the same thing and I'm guessing that many of these settings are in XML files, and that when you load the mod, you're using IT'S versions of those files, which Wyz_sub10 has not had time to adjust to match the settings in the patch.

That's correct, thanks. It gets a little hectic trying to keep on top of patches while trying to produce a mod like CIV Gold. But I will try to make the fixes. Not sure I have a ready list for the XML changes that need to be made.

I'm tempted to go into the files and adjust them myself, but there are a LOT of subtle changes and I don't think I'd catch them all. And I'm no XML expert, so I'd probably just really muck things up. So I'll probably just wait until Wyz_sub10 has time to adjust the mod. In the meantime, I'm enjoying being able to do a CS slingshot once again, for as long as it lasts! :D (Frankly, given Canada's top-heavy federal bureaucracy, I think it's appropriate to run that civic for most of the game...)

If you notice some outstanding changes that need to be made, post them and at least I can get started on those.

Sisiutil
Jan 02, 2007, 02:03 PM
That's correct, thanks. It gets a little hectic trying to keep on top of patches while trying to produce a mod like CIV Gold. But I will try to make the fixes. Not sure I have a ready list for the XML changes that need to be made.

If you notice some outstanding changes that need to be made, post them and at least I can get started on those.
There are several, but here are the main ones that stand out for me:


CS Slingshot is no longer possible (Mathematics is a pre-req for Civil Service, and Great Prophets pop for Masonry before the Col/CS track)
Heroic Epic is back to only requiring a Level 4 unit, as in vanilla
Military Academies now provide a +50% military unit production boost, +3 culture, and require Education
Great Wall only gives 1 GPP towards a GE per turn
Quarries give +1 shield with railroads
Creative gets cheap libraries
Organized gets cheap factories
Representation: +3 happy in largest cities


There are also a whole whack of changes to the Vassal system, but I haven't had many vassal states yet...

futurehermit
Jan 02, 2007, 02:17 PM
^^^Yes, those ones are really key! Vassal changes would be nice, but those ones would really be amazing.

rapiduser
Jan 02, 2007, 06:51 PM
hi,

i have uploaded this to rapidshare because at 3DDownloads i have to wait 8 Minutes to download it. And then it is very slow...

http://rapidshare.com/files/9968487/Canada_Mod_DeluxeWar.7z

sorry for my english it´s not my first language

Psyko
Jan 03, 2007, 04:15 PM
Anyones knows why I've more than 200 XML errors when I want to play the canada mod? It's unplayable. :(

Sisiutil
Jan 03, 2007, 04:26 PM
Anyones knows why I've more than 200 XML errors when I want to play the canada mod? It's unplayable. :(
Are you playing the correct version for your version of the game? (Vanilla versus Warlords)

Psyko
Jan 04, 2007, 09:55 PM
Are you playing the correct version for your version of the game? (Vanilla versus Warlords)

Thanks :)

The vanilla mod works so great!

Good job boys! ;)

futurehermit
Jan 11, 2007, 10:22 AM
howdy, just checking in to see if there are any plans on updating the canada mod to include the patch changes?

thks :)

Wyz_sub10
Jan 11, 2007, 11:24 AM
howdy, just checking in to see if there are any plans on updating the canada mod to include the patch changes?

thks :)

Hopefully soon, an with addition of a few other things. January's pretty crazy, though, so we'll see.

futurehermit
Jan 12, 2007, 10:20 AM
ok, great :D

Jonesy10
Jan 16, 2007, 07:35 PM
Just wanted to let you know that I find this mod pack great. I have just been playing Civ IV for a few months, and was delighted to find your mod. Congrats on a job well done!

a4phantom
Jan 18, 2007, 06:36 PM
Laugh all you want, those clubs are the latest in blunt wood technology. Next year we anticipate producing a board with a nail in it.

Don't be modest, the Canadian armed services developed the hockey stick over a century ago. I once complimented a Canadian girl on her country's performance in WWII (I'm Jewish, it's still our big thing), but she turned out to be a pacifist and not impressed.

Wyz_sub10
Jan 23, 2007, 01:11 PM
I think even a pacifist would be proud at what Canada accomplished in WWI and WWII. Sometimes you have to take of arms, even as a final recourse. (and this from someone who is largely anti-war)

a4phantom
Jan 23, 2007, 01:25 PM
I agree, but that's why we're not pacifists. But anyone who scared/killed Nazis is great in my book

futurehermit
Feb 06, 2007, 10:04 AM
Howdy, howdy, just checking in to see if there has been any progress towards upgrading the canada mod to 2.08 warlords? I'm anxious to play some more games with canada, but would prefer to play the patched version! This is especially the case since vassals are such rubbish in unpatched version...(plus I use a lot of specialist-lightbulbing and there have been some important changes there...)

Wyz_sub10
Feb 07, 2007, 03:25 PM
Hey there.

Just back from a much-needed vacation in Mexcio. I haven't done this yet but I'll put it on the list for the weekend.

futurehermit
Feb 08, 2007, 12:16 PM
Great :D :D :D

Badhron
Feb 09, 2007, 05:57 PM
When trying to load the mod I get the following errors147822

147824

147826

147827

147828

Badhron
Feb 09, 2007, 05:58 PM
147829

147830

any Idea how i can fix this?

Wyz_sub10
Feb 09, 2007, 05:59 PM
Badhron,

Make sure:

1) you're using the Warlords version for Warlords, or the regular version for plain CIV IV

2) if using regular version, have the latest patch applied

futurehermit
Feb 22, 2007, 09:04 AM
Hey there.

Just back from a much-needed vacation in Mexcio. I haven't done this yet but I'll put it on the list for the weekend.

so, any progress? :D

HawkFest
Mar 04, 2007, 10:17 PM
Why not mounties as the UU? Or is that just offencive and I don't understand cause I'm an american?
You are so right! Actually, the two main Canadian unique forces were the Mounties and the french canadian Voltigeurs. The later have actually, by themselves, successfully opposed the first US invasion attempt right after they've won their war of independance against England...

Great Mod!!!! And thanks :)

a4phantom
Mar 04, 2007, 10:30 PM
successfully opposed the first US invasion attempt right after they've won their war of independance against England...


And 200 years later you finally have a reason to be happy and not disappointed by that . . . I'm so kidding, don't hurt me.

Wyz_sub10
Mar 04, 2007, 11:38 PM
so, any progress? :D

Damn, really sorry about this. I'm in the processes of preparing CIV Gold for version 4.0 and it's taking a tonne of time.

I've identified some of the changes, though. Can you spare some time to help update the Canada Mod?

Sisiutil
Mar 05, 2007, 12:34 PM
Damn, really sorry about this. I'm in the processes of preparing CIV Gold for version 4.0 and it's taking a tonne of time.
Fit it in when you can. It's kind of fun playing by the old rules for a while yet.

For example, I started a game with the mod on the weekend and remembered that I could still pull off a CS Slingshot in the unpatched mod. So I bee-lined to Priesthood, started building the Oracle to get Code of Laws and, later, a Great Prophet to lightbulb Civil Service...

...then I popped Masonry from a hut. :sad: :lol: Serves me right, I guess...

futurehermit
Mar 06, 2007, 08:33 AM
Damn, really sorry about this. I'm in the processes of preparing CIV Gold for version 4.0 and it's taking a tonne of time.

I've identified some of the changes, though. Can you spare some time to help update the Canada Mod?

I don't really have any tech skills. What would be involved? I'd love to play a game with Canada with the new rules...*shhshs Sisiutil :lol:*

Wyz_sub10
Mar 06, 2007, 12:30 PM
I don't really have any tech skills. What would be involved? I'd love to play a game with Canada with the new rules...*shhshs Sisiutil :lol:*

It would be a matter of reconciling some XML changes between the 2.00 and 2.08 files. It's not at all difficult (maybe just a bit tedious). If you're interested, I can PM you the info.

futurehermit
Mar 07, 2007, 03:26 PM
Yeah, send on the info and I'll take a look at it. No guarantees, but if I think I can do it and have the time, I will.

Sisiutil
Mar 26, 2007, 09:55 PM
As long as you're working on the next revision (or so I fervently hope), here's something I just noticed. It's minor, but has to do with the "flavour" of the mod, which I value very highly.

Michelle Jean's music isn't right. It sounds like she has Germany's music for her intro screen and when you zoom in on any of the cities. Someone else's, at any rate.

Like I said, minor, but part of the flavour. The other leaders have that wonderful mix of Cirque du Soleil, Loreena McKennit, BNL, HNIK, Bruce Cockburn, etc. Jean should as well! I rather like her because she's the only Canadian leader in the mod with a unique trait combination, one not found in the base game, and one that very much lends itself to a specialist economy, in my opinion. Probably my favourite of the bunch.

purplexus
Mar 27, 2007, 12:45 AM
The Music was my doing? did you find an error that I'm unaware of???

I do believe that all leaders of canada should have the same music.

OH WAIT!!!

i didn't do the music coding for Jean she wasn't available at that time.
let me whip this one off real fast

Not sure if WYZ needs this file complete for his new CIV gold 4.0 or not

might be able to kill 2 birds with one stone.

:king:

purplexus
Mar 27, 2007, 01:14 AM
Okay I thought about how long it would take for me to create the music fix for Jean and here you go done already

Wyz now ya gotta update the download file yet ONCE AGAIN!

LOL

what you don't have enough to do already?

purplexus
Mar 27, 2007, 01:16 AM
Place in your program files/Firaxis games/ Civ 4/ warlords / mods folder and let it overwrite these 3 files

purplexus
Mar 27, 2007, 01:20 AM
Like I said, minor, but part of the flavour. The other leaders have that wonderful mix of Cirque du Soleil, Loreena McKennit, BNL, HNIK, Bruce Cockburn, etc. Jean should as well!

How did you recognize all of the above artists? Taking only little bits and snippits from some unpopular songs no doubt didn't think many would recognize all of this.

Sisiutil
Mar 27, 2007, 11:29 AM
How did you recognize all of the above artists? Taking only little bits and snippits from some unpopular songs no doubt didn't think many would recognize all of this.
Most of the tunes I recognized -- the snippets from McKennit, Cockburn, Barenaked Ladies, and of, course, the Hockey Night in Canada and W5 themes are all quite distinctive to a well-bred Canuck of a certain age. ;) As for the others--well, out of curiousity, I loaded the sound files into WinAmp and looked at the tags. :cool:

purplexus
Mar 27, 2007, 06:38 PM
Some of the music is not canadian though I felt it really fit well such as the theme from W5... is actually Supertramp which are british (I think) and then there were the snippets from Deep forest (which again not canadian) for the ancient peace and war time music I had to use this because of the early tribal sounding music they provided.

Sisiutil
Mar 27, 2007, 09:02 PM
Some of the music is not canadian though I felt it really fit well such as the theme from W5... is actually Supertramp which are british (I think) and then there were the snippets from Deep forest (which again not canadian) for the ancient peace and war time music I had to use this because of the early tribal sounding music they provided.
Well, Canada is largely a nation of immigrants, and a cultural mosaic, so including a "multi-cultural" flavour in the mod makes sense to me. And the music works. I've said it before but you may have missed it in this long, winding thread: stellar job with the sound pack, my friend. It's a constant delight. :goodjob:

Wyz_sub10
Mar 28, 2007, 10:32 AM
purplexus' music pack adds a lot of atmosphere to the mod, which is exactly what the mod required!

smokey t bones
Apr 01, 2007, 11:20 PM
oh, my god!!! i am so excited to discover the canadian mod!!! i have been playing the canadians by using the custom game feature.

that's all i wanted to say.

smokey t bones, ph.d. (in partyology!)

CivSURFER
Apr 02, 2007, 01:19 AM
Excellent mod!
If my buddy Trudeau had a suit and a rose in his lapel it would look pretty close to the guy who ruined Canada! Looking forward to the update to v2.08. Lots of Flavour in this mod! Go Canucks!

Sisiutil
Apr 02, 2007, 01:28 AM
Excellent mod!
If my buddy Trudeau had a suit and a rose in his lapel it would look pretty close to the guy who ruined Canada! Looking forward to the update to v2.08. Lots of Flavour in this mod! Go Canucks!
You live in Alberta but you're cheering for the Canucks?

Okay, I don't follow hockey any more--are the Oilers and the Flames that pathetic this year? (Er, both teams still exist and play in Alberta, don't they? :blush: I really don't follow hockey anymore!)

Franks
Apr 02, 2007, 05:27 PM
Michaelle Jean ... LMAO

Good mod in general tho!

Oh and by the way it's Voltigeurs de Québec, not Voltigeurs Canadiens Français ;)
http://en.wikipedia.org/wiki/Les_Voltigeurs_de_Qu%C3%A9bec

Franks
Apr 02, 2007, 06:01 PM
Okay, I don't follow hockey any more--are the Oilers and the Flames that pathetic this year? (Er, both teams still exist and play in Alberta, don't they? :blush: I really don't follow hockey anymore!)

Calgary is doing so so ... they are almost equal to Montreal Canadians which means they are not even sure to make the series. Edmonton won't make the series. This is a bad year for Canadian hockey, can't wait for olympic hockey! :king:

Edit: Actually it's not that bad, Ottawa and Vancouver are doing pretty well.

Wyz_sub10
Apr 04, 2007, 10:54 AM
oh, my god!!! i am so excited to discover the canadian mod!!! i have been playing the canadians by using the custom game feature.

that's all i wanted to say.

smokey t bones, ph.d. (in partyology!)

Many thanks! :D

Excellent mod!
If my buddy Trudeau had a suit and a rose in his lapel it would look pretty close to the guy who ruined Canada! Looking forward to the update to v2.08. Lots of Flavour in this mod! Go Canucks!

Thanks again! I'll see if I can "buff up" Trudeau. I've learned a little more about editing since I did this, but I don't know if it'll be enough to make a huge difference. Also, I plan on adding a couple more flavour units to the next release.

Michaelle Jean ... LMAO. Good mod in general tho!

Thanks! I added Jean for a couple of reasons - I wanted to try re-skinning a female leader and give her darker sakin (I was pretty happy with how it turned out), and I had a cool picture of Rideau Hall I wanted to use. :)

Oh and by the way it's Voltigeurs de Québec, not Voltigeurs Canadiens Français

Hmmm, I thought these were two separate regiments and that I included both? I'll double-check. Thanks for the info.


Big apology to everyone on the delay for 2.08. CIV Gold is a mammoth undertaking right now and I want to put that to bed first.

futurehermit
Apr 06, 2007, 09:39 AM
Trudeau ruined Canada? Aren't you talking about Mulroney... :whistle:

Sisiutil
Apr 06, 2007, 01:46 PM
Big apology to everyone on the delay for 2.08. CIV Gold is a mammoth undertaking right now and I want to put that to bed first.
Did you recently change your sig, or am I just noticing how many mods you've had a hand in? :eek: Impressive!

Does Civ Gold include this full Canada mod as the Canadian civ, or just a sub-set of its features?

Wyz_sub10
Apr 06, 2007, 05:26 PM
Did you recently change your sig, or am I just noticing how many mods you've had a hand in? :eek: Impressive!

:) Thanks! No, that's been my sig for quite some time, and that's only a few of the months I've worked on. CIV Gold, alone, adds 80+ civs and counting, each is a sort of mini-mod on its own (which is why version 4.0 has been so long in development).

Does Civ Gold include this full Canada mod as the Canadian civ, or just a sub-set of its features?

It includes only those features common to all other civs - 2 leaders (MacDonald and Trudeau), 1 unique unit (Canada Corps), and the unique building (microwave station).

The additional 3 leaders, RCMP flavour unit and 2 wonders are unique to the Canada Mod - Deluxe.

purplexus
Apr 11, 2007, 05:28 PM
Might I add though.... to WyzSub's last comment... We are working on it so that if someone were wanting to take a particular Civilization and just plunk it into Civ Gold it should be available just like that. There are 2 things that have to occur first. 1. You need to have the basic building blocks in order for the game to seek out different area to find the files. and 2... The Civilizations has to be recoded in a way that the Civ is set up to be plug and playable. After I am done with CIV GOLD 4.0 and setting it up that way... I'll come over to this mod and Make it also Plug and playable. After all Canada is such a awesome dominating culture defined country. THAT IT SHOULD BE THE FIRST PLUG AND PLAYABLE CIV. :) by the way Calgary case you're wonderin.

Sisiutil
May 07, 2007, 06:15 PM
Any progress on updating this wonderful mod to bring it in line with the 2.08 patch's rule changes? :please:

purplexus
May 11, 2007, 09:49 PM
What are the Changes to the 2.08 patch?

Sisiutil
May 13, 2007, 11:24 AM
What are the Changes to the 2.08 patch?

There were a number of rule changes--futurehermit and I brought them up earlier in this thread--that were incorporated into the Warlords 2.08 patch that haven't been included in the mod yet. These include things like the reinstatement of only requiring a level 4 unit to build Heroic Epic, quarries giving +1 hammer with railroads, the Creative trait getting libraries as another one of its cheap buildings, some very significant improvements to the vassal system, and so on. I'd really like to see these changes incorporated into the mod so that play is consistent with regular Warlords.

There's a list of all the changes made in the patch HERE (http://forums.civfanatics.com/downloads.php?do=file&id=3344).

GeneralMatt
May 18, 2007, 11:15 PM
Probably WAY to late and all but just thought I would throw this out there..

About the UU, I like the idea about the Canada Corps as the UU, but getting fresh recruits (Which healing in Civ 4 entails and hence the promotion march), was not really our strong point (Conscription anyone?). Maybe they should get a bonus when attacking instead? I am pretty sure I saw it in there. That would represent Vimy/Passchendale, and our 100 days where we we are offensive. Or maybe a bonus attacking Machine guns?

Note I downloaded this a long time ago, but all we got up here is Dial up, and I do not tend to DL much big stuff.. Saying that so you know my opinion might not be great based on I haven't played the mod in a year or more.

Wyz_sub10
May 31, 2007, 11:26 AM
The OP has been updated with some news.

PimpyMicPimp
Jun 14, 2007, 04:56 PM
Any chance for a Tommy Douglas leader? :P

Wyz_sub10
Jun 15, 2007, 04:05 PM
Any chance for a Tommy Douglas leader? :P

Remind me when BTS comes out. There will be some new LHs to work with.

PimpyMicPimp
Jun 15, 2007, 08:29 PM
Remind me when BTS comes out. There will be some new LHs to work with.

:D Thanky, I sure will :)

futurehermit
Jun 17, 2007, 01:20 PM
Hey Wyz_sub10, I was first wondering if your post-BtS overhaul will include all of the Warlord 2.08 changes as well as all the new BtS material? In short, will it be compatible with the game proper post-release?

Also, is it possible to use the Canadian leaders without the wonders and stuff? Sorta like you have it in Civ Gold, but can I just have the Canadian leaders without all the bazillion other ones from Gold???

Finally, do you think I will be able to change the leader traits to the 3 remaining combinations that won't be in BtS?

What I'm hoping to do post-BtS if you have the mod all up-to-date is to permanently play with Canadian leaders in and thus will always have Canada and all the trait combinations will be in the game. I think that would be the most amazing thing ever :lol: But I don't want the wonders in, I just want to play it as the regular game :) (The wonders are cool, don't get me wrong!)

I guess my last question is whether or not it is possible (if all of the above pans out) to permanently install the mod so I don't have to load it every time I play.

Thanks!!! :)

GeneralMatt
Jun 17, 2007, 11:23 PM
Any chance for a Tommy Douglas leader? :P

Yeah, he would be cool. :p Gotta love him..

..(The wonders are cool, don't get me wrong!)..

Thanks!!! :)

Mentioning wonders, that reminds me, I love the soundpack (You know, in a round about way, HNiC wonder, HNiC music etc..)

They only thing I wonder, is this: I figure the only people that would appreciate the HNIC Music would be us Canadians, and what Canadian in there right mind would be at war with Canada in the modern age. :lol: The only way I heard it was listening through the sound files. :p

Anyways, I have never got my hands on the HNIC music, so I had that (And a few other of the cool tunes) as the Music in Civ 4 for a few days. Add to that it was the last week in the Stanley Cup finals, :p It was real fun.

Anyways, one thing.

OP has updates? :p Sorry, what is OP?

Sisiutil
Jul 02, 2007, 01:49 PM
I just played a Canada Mod game (playing as Pearson) to a domination win on the weekend and found a very effective way to maximize the use of the Canada Corps and thought I'd share.

(Yes, the irony of conquering the world while wearing the persona of the man who practically invented peacekeeping was not lost on me.)

Once I got Assembly Line I then teched to Flight and Radio, bypassing Industrialism for a while--in most other games it's my next tech. Bombers and the Canada Corps make a very effective combination. I was able to leave slow-moving Cannon and Artillery behind and rely on the Bombers (or, for coastal cities, Destroyers) to remove cultural defenses and perform collateral damage. The automatic March promotion meant I could even keep injured units on the go.

The war against the Incans was progressing steadily but slowly, then Bombers showed up and boom! The last 4 cities fell within as many turns. :goodjob:

My only complaint? I built so many Canada Corps that the mod ran out of those wonderfully colourful division names!

Wyz_sub10
Jul 03, 2007, 03:27 AM
Sorry for the late response.

Hey Wyz_sub10, I was first wondering if your post-BtS overhaul will include all of the Warlord 2.08 changes as well as all the new BtS material? In short, will it be compatible with the game proper post-release?

We're bringing all the CIV Gold civs up to 2.08 as we speak, which will include Canada. So it may get there pre-BTS, after all.

It'a hard to say how the BTS changes will affect Canada at this point.

Also, is it possible to use the Canadian leaders without the wonders and stuff? Sorta like you have it in Civ Gold, but can I just have the Canadian leaders without all the bazillion other ones from Gold???

Hmmm....yes. Are you just looking to get rid of the CN Tower, Oil Sands and HNIC wonders?

Finally, do you think I will be able to change the leader traits to the 3 remaining combinations that won't be in BtS?

Sure, all you need to do is edit the file CIVLeaderheadInfos.xml. Find the Canadian leaders and edit their traits accordingly.

guess my last question is whether or not it is possible (if all of the above pans out) to permanently install the mod so I don't have to load it every time I play.

Thanks!!! :)

When we finally get the plug-n-play version of Canada done, it will be available without wonders.

Wyz_sub10
Jul 03, 2007, 03:33 AM
My only complaint? I built so many Canada Corps that the mod ran out of those wonderfully colourful division names!

Adding names is pretty simple in this version. Just go to the Units XML and you can add names there.

Here's a site with Canadian regiment info:

http://www.canadiansoldiers.com/mediawiki-1.5.5/index.php?title=Category:Infantry_Regiments

There is a section for WWI era regiments (which is what this is based on) but there are sections for WWII and modern as well.

futurehermit
Jul 04, 2007, 09:01 AM
Sorry for the late response.

We're bringing all the CIV Gold civs up to 2.08 as we speak, which will include Canada. So it may get there pre-BTS, after all.

It'a hard to say how the BTS changes will affect Canada at this point.

Hmmm....yes. Are you just looking to get rid of the CN Tower, Oil Sands and HNIC wonders?

Sure, all you need to do is edit the file CIVLeaderheadInfos.xml. Find the Canadian leaders and edit their traits accordingly.

When we finally get the plug-n-play version of Canada done, it will be available without wonders.

Basically, what I want in a nutshell is to add Canada (permanently if possible) to BtS. I would like it to be compatible with everything so it's just like another civ in the game. Thus I don't want the new wonders in. Actually, just like you have it in Gold would be great, except I would like the three leaders so that I can add the three remaining trait combinations so that all trait combinations are represented.

If you can help me get that to pan out you would be my hero for life :lol: :goodjob:

derrick13
Jul 05, 2007, 02:31 PM
hey guys, sorry i didn't read the whole 30 pages. loved the mod (being from vancouver myself) and i had an idea for a change. give the canadians no unique building, but a unique improvement, ski lift! put the first part on a hill, and have a feature (just like road to function) and click on an ajacient mountain. give it, plus 3 gold or something. just an idea, thought i might be uniquly canadian.

purplexus
Jul 06, 2007, 02:00 AM
Basically, what I want in a nutshell is to add Canada (permanently if possible) to BtS. I would like it to be compatible with everything so it's just like another civ in the game. Thus I don't want the new wonders in. Actually, just like you have it in Gold would be great, except I would like the three leaders so that I can add the three remaining trait combinations so that all trait combinations are represented.

If you can help me get that to pan out you would be my hero for life :lol: :goodjob:

Beyond The Sword WILL have a plug and play feature built right into the game itself... SO WHAT DOES THAT MEAN?

If you would like to add Canada to your game permanently... You will just have to drop the Canada Plug and Play mod into your Modules folder and it will be there every single time you play the game!!! :)
How cool is that?

Modular loading will be the new norm for mod creators soon and with that all mod makers will be creating civs and such in the same way.

CIV GOLD 4.0 will have 80+ new civs all designed in this aspect and will allow you to include all of the civs.... remove the original civs.... or what ever combination as you see fit.

CIV GOLD 4.0 will be the biggest breakthrough yet. if we only could get it finished soon now ;P

futurehermit
Jul 09, 2007, 11:01 AM
SWEET! That sounds great :D

I have a question: Can you just take one civ, say Canada from the CivGold modpack, or do you have to take them all? Because I like how CivGold has the civs just like the real game, but I only want to add Canada :D

I really would like to have 3 leaders though because I'd like to have all trait combinations represented in the game.

The fact that I can make Canada a permanent part of the game though is huge :D :D :D

ShredZ
Jul 11, 2007, 04:56 PM
Just a lil shout-out from Vancouver, cant wait to play Canada plug-n-play style in BTS!!! Keep up the good work :D

:cheers:

Wyz_sub10
Jul 17, 2007, 01:47 AM
WTF?

So my Canada Mod - Warlords version has a two-star rating? Seriously, anyone want to explain what's so bad about the mod that warrants giving me that?

reverendhero
Jul 18, 2007, 07:45 PM
love ya canadians!!

GeneralMatt
Jul 18, 2007, 09:23 PM
WTF?

So my Canada Mod - Warlords version has a two-star rating? Seriously, anyone want to explain what's so bad about the mod that warrants giving me that?

That is sad.. I don't think I have voted yet, I will go give it a A+. :)

Wyz_sub10
Jul 19, 2007, 12:41 PM
Sorry...I sounded a bit pissy there.

CivForrest
Jul 28, 2007, 08:07 PM
Is there a compatable Canada mod for BTS?

futurehermit
Jul 29, 2007, 12:05 PM
I didn't vote, but I would give it 5 stars (and higher than that if the rating was higher) :D

Don't get bummed out, the mod is stellar :D

I'm anxiously awaiting the BtS version. I have drool all over my keyboard just thinking about it.

Do you need more incentive, cuz I can bring it :D

Wyz_sub10
Jul 30, 2007, 05:10 PM
Is there a compatable Canada mod for BTS?

I haven't picked up my copy of BTS yet, and we have a baby due in about a week. :)

So it may be hard to get to it too soon, but I promise there will be one.

Sisiutil
Jul 30, 2007, 06:07 PM
I haven't picked up my copy of BTS yet, and we have a baby due in about a week. :)

So it may be hard to get to it too soon, but I promise there will be one.

Wow--you actually stopped playing Civ long enough to have a baby!

There's hope for the rest of us! ;) :D

Congratulations, by the way. :cowboy: (Only smilie I could find with a cigar.)

MacGyverInSpace
Aug 02, 2007, 11:46 AM
Can't wait for a CC rush in BtS.

strategyonly
Aug 02, 2007, 11:56 AM
When are you planning, if ever to get this to BtS, have had a few requests for BtS ??

Wyz_sub10
Aug 02, 2007, 12:30 PM
I'll try to pick it up this week/weekend. But time is damn tight right now. The biggest thing will be knowing what needs to be done ahead of time, then it might be a fairly easy process.

DWOLF
Aug 02, 2007, 07:02 PM
Hey Wyz...since your going to be busy this upcoming weeks, I could "Upgrade" this mod to be compatible to BTS...:)

Wyz_sub10
Aug 02, 2007, 07:46 PM
Hey Wyz...since your going to be busy this upcoming weeks, I could "Upgrade" this mod to be compatible to BTS...:)

If you want to take a cut at it, that would be awesome. I'll PM you my email and we can chat.

Cheers.

futurehermit
Aug 03, 2007, 09:34 AM
sweet guys can't wait :D

Joebasalt13
Aug 05, 2007, 06:27 PM
I can't wait till this is BTS compatible...please hurry.

purplexus
Aug 06, 2007, 10:03 AM
WHOA!!!!!

Wyz... This mod was already done and is up to BtS standards already. Find in on the Repository. Sorry figured you check the repository more often. Been done for a couple weeks already :(

purplexus
Aug 06, 2007, 10:06 AM
For those not familiar with Modules. Please check out this forum

http://forums.civfanatics.com/forumdisplay.php?f=255

It is the Plug and play forum which will teach you how to use Modules.
What Modules allow you to do on your own is mix and match other modules all into a huge mod of your own.

So if you like Canada and you also like 4 other civilizations and want them all into one mod. You just gotta drag them into your modules folder and viola!!! they work.

purplexus
Aug 06, 2007, 10:09 AM
Don't forget to Download the Audio files from the Plug and play forum or you will lose the beautiful soundpack

purplexus
Aug 06, 2007, 06:32 PM
The new Canada BTS mod is found here.

You need this program to download it.
http://prdownloads.sourceforge.net/tortoisesvn/TortoiseSVN-1.4.4.9706-win32-svn-1.4.4.msi?download

Once you have downloaded Subversion go into the BtS Library/Custom Civilizations directory and you will find the Canada Mod.

Go to the plug and Play Forum to get further Directions on how to use it.

Follow this link for the PnP Forum
http://forums.civfanatics.com/forumdisplay.php?f=255

Hopefully Wyz will update his thread shortly as to not make it this complicated. Although it is already completed there is nothing I can do to change the thread to download BtS for now.

You'll all have to do it this way for now As Wyz and his Wife are expecting and have now already just given birth already.

By the way Wyz Congratz! I still can't believe your wife even let you go near her let alone get her pregnant! J/K

purplexus
Aug 06, 2007, 06:35 PM
The latest Canada Mod is Modular. Meaning it is a module in which can be combined with other Modules. If you have any other requests for Modular Civ visit the PnP forum and make a request to get me started on the latest Module.

futurehermit
Aug 06, 2007, 08:12 PM
Dude, you can't tease me like this! :lol:

I'm a tech dummy. I need the hand-holding version of how to install this!!! :D

Thnks! Also, congrats to Wyz :)

purplexus
Aug 06, 2007, 08:25 PM
Yikes second reply to this... Let me see... how to dumb this down... been a while since I installed this myself. Will reply shortly.. Its unfortunate I can't just post 30 MB somewhere somehow.

futurehermit
Aug 06, 2007, 08:31 PM
You're my hero :worship: :cheers:

purplexus
Aug 06, 2007, 10:07 PM
Okay I reupdated the link in which to Install Subversion (the program required to download the Canada Mod) please try the new link. Next you have to right click on your desktop and you should see an icon the says TortoiseSVN Mouse over this icon and select the EXPORT icon
The URL to export from is

https://civ4ccp.svn.sourceforge.net/svnroot/civ4ccp/Beyond The Sword Library/

This should start your download.

Also within the Library is the newest and latest Ireland Civ which is also a Module. You don't have to include it in the Same folder as your canada civ. If you do... it will also be included in your mod... If you don't it won't be included in the mod.

If you'd like... check back periodicly to see if there are any new civs. I'll continue to add them into the library

futurehermit
Aug 06, 2007, 11:25 PM
Ok, sorry, I'm a complete tech noob. I can't get it to work.

Here is what I did:

1) I downloaded Subversion (don't know if it did anything for me, not sure if it got installed or not...couldn't find a .exe file or whatever)

2) I downloaded the TortoiseSVN file. I couldn't find where it said export. Not sure what it did for me if anything.

3) I created a new folder in my mods folder and called it canada mod (it shows up in "load a mod" option in the game)

4) I went to https://civ4ccp.svn.sourceforge.net/...Sword Library/ and saved each item to the canada mod folder

5) I went into the ini file and changed modular loading to 1

I loaded it up in the game but the canadian leaders were unavailable

Further help would ge greatly appreciated :thumbsup: thanks!!

Joebasalt13
Aug 06, 2007, 11:32 PM
Alright, well I finally got the files downloaded, but now I can't get it to work :( I got a folder that I titled Canada, in it there is the Custom Civ folder and Universal Audio folder with a bunch of stuff in each. I placed my Canada folder in the mod section and tried loading it and it doesn't work.

I also edited the ini file as it says in the PnP guide and it doesn't do anything, and it keeps reseting itself.

So could you dumb it down a little more, Think of me as a lab rat :)

*edit* lol futurehermit you ain't alone. Me confused to.

futurehermit
Aug 06, 2007, 11:40 PM
Yeah, think of it like you have to explain it to Homer Simpson...nice and slow with lots of concrete direction and clear statements and repeating yourself and stuff :lol:

futurehermit
Aug 06, 2007, 11:48 PM
Ok, I figured out the whole export-with-tortoise thing. I made a new folder on my desktop. I rightclicked on it and used the tortoise file to export to the url you gave us. It worked great! I have the files in my folder. I moved the folder (I called it Canada Mod) into the Mods folder.

But, now when I load the mod up the canadian civ is still not there :(

Joebasalt13
Aug 06, 2007, 11:51 PM
Congratulations! :goodjob: You are now up to the same point that I am stuck at. :cry:

futurehermit
Aug 06, 2007, 11:55 PM
Yep :lol: I reorganized the files in the mod folder getting rid of ireland and the custom civilizations folder. That left me with just the universal audio folder and the canada mod files. I figured that should do it for sure. But alas to no avail :(

EDIT: Ok, assuming I can get this to work at some point, I also had a couple questions:

1) If I delete Jean and the RCMP files will that cause any problems? I don't want these as I just want three leaders and 1 UU as per the normal game

2) I don't see the canada mod wonders (e.g., Hockey Night in Canada). Are they not in this version? I don't want them so if they are not that is good for me. If they are, is there a way I can disable/delete them?

3) I want to change the remaining three leaders' traits so that they are the three trait combos not in BtS. How do I change the traits? I remember doing it in the Warlords version, but I forget how.

4) If I can get all this to work I would like it if I could perma-install the mod so I don't have to load it every time I want to play. Is there a way to do this?

Thanks!

Joebasalt13
Aug 07, 2007, 12:15 AM
Well obviously I am not the best person to answer but I think I can help until someone who knows what they are talking about comes along.

1. No that shouldn't cause problems

2. ??? Not sure, although I want the wonders in. (so are they purplexus?)

3. Go to the xml file and edit it for example MacDonald_CIV4LeaderHeadInfos is the name of the file you would need to edit for MacDonald, just change the trait name about a quarter way down the page.

4. I would like to know this aswell. :)

purplexus
Aug 07, 2007, 12:30 AM
Yep :lol: I reorganized the files in the mod folder getting rid of ireland and the custom civilizations folder. That left me with just the universal audio folder and the canada mod files. I figured that should do it for sure. But alas to no avail :(

EDIT: Ok, assuming I can get this to work at some point, I also had a couple questions:

1) If I delete Jean and the RCMP(which is not a UU unit and is only a FLAVOUR unit. Basically it has the same stats as the Cavalry does. it just looks like a RCMP) files will that cause any problems? I don't want these as I just want three leaders and 1 UU as per the normal game

2) I don't see the canada mod wonders (e.g., Hockey Night in Canada). Are they not in this version? I don't want them so if they are not that is good for me. If they are, is there a way I can disable/delete them?

3) I want to change the remaining three leaders' traits so that they are the three trait combos not in BtS. How do I change the traits? I remember doing it in the Warlords version, but I forget how.

4) If I can get all this to work I would like it if I could perma-install the mod so I don't have to load it every time I want to play. Is there a way to do this?

Thanks!

Forgive me this is the Civ Gold 4.0 Version converted to Modular BtS form

YOU CAN NOT DELETE THE CUSTOM CIVILIZATIONS FOLDER

In the modular form what happens is that all parts of the Mod are placed within this folder. Including the art and sound files. If you delete the Custom Civilizations folder then all the pathways that point to the art and sounds will be lost and the Game will Be pissed at you.

If For now on you want to add a civ into your own mod... you just have to place the folder within the Custom Civilizations folder.

1.)If you want to get rid of the RCMP (which is not a UU unit and is only a FLAVOUR unit. Basically it has the same stats as the Cavalry does. it just looks like a RCMP) and JEAN then open up the CivilizationInfos.xml file and remove them from the Canada portion of this file.

2.) Since this is the Civ Gold Version of the file. there are no Canada Wonders included here yet. and I say yet because once Wyz gets back hopefully he can correct this blunder I put you guys through.

3.) You want to change the Traits then go into the LeaderheadInfos files within each leaders folder and change them there.

4.)If you want this mod to permanently work you will have to locate your Civilization4.ini file located within your (MY DOCUMENTS/MY GAMES/BEYOND THE SWORD directory)

open this up and you will see a line that says
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = mods\{YOUR MOD FOLDER}

Where {your mod folder} is the place where you unzip the CANADA MOD


I hope this helps at least until Wyz Gets back..

purplexus
Aug 07, 2007, 12:45 AM
AH I See the Civ is not working for you 2

Okay. Here what you need to do.

Within your MODS/{YOUR MOD HERE}/
folder create a ASSETS folder
Create a Modules folder within the assets folder
stick the Custom Civilizations Folder in there
.. so your should have a folder that now says.
MODS/{YOUR MOD HERE}/ASSETS/MODULES/CUSTOM CIVILIZATIONS/CANADA

Now also place the audio Files HERE
MODS/{YOU MOD HERE}/ASSETS/XML/AUDIO

man that repository isn't meant for noobs sorry about that.

purplexus
Aug 07, 2007, 12:50 AM
1) If I delete Jean and the RCMP files will that cause any problems?

What did you do that you want the RCMP to not come to your civ?

Tsk Tsk Tsk.

purplexus
Aug 07, 2007, 12:51 AM
SORRY WYZ... I was just trying to HELP!

Wyz_sub10
Aug 07, 2007, 12:54 AM
WHOA!!!!!

Wyz... This mod was already done and is up to BtS standards already. Find in on the Repository. Sorry figured you check the repository more often. Been done for a couple weeks already :(

Thanks! I actually noticed last night when I updated the repository. Sorry, things are all about baby, parents in town, ridiculous work deadlines.

Bah!

Sisiutil
Aug 07, 2007, 12:54 AM
:dubious:

:cringe:

:undecide:

:confused:

...I think I'll wait for the movie...

Wyz_sub10
Aug 07, 2007, 12:57 AM
SORRY WYZ... I was just trying to HELP!

It's all good - thnks brother. I'll definitely take this week to download a copy, re-add the wonders (and many another flavour).

Baby's not here yet...but...any...time.

futurehermit
Aug 07, 2007, 07:31 AM
I put this:

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = mods\Canada Mod

Is that right if "Canada Mod" is the name of the folder in My Docs/My Games/BtS/Mods folder? Or do I have to include My Docs/My Games/BtS/Mods as well?

futurehermit
Aug 07, 2007, 07:36 AM
AH I See the Civ is not working for you 2

Okay. Here what you need to do.

Within your MODS/{YOUR MOD HERE}/
folder create a ASSETS folder
Create a Modules folder within the assets folder
stick the Custom Civilizations Folder in there
.. so your should have a folder that now says.
MODS/{YOUR MOD HERE}/ASSETS/MODULES/CUSTOM CIVILIZATIONS/CANADA

Now also place the audio Files HERE
MODS/{YOU MOD HERE}/ASSETS/XML/AUDIO

man that repository isn't meant for noobs sorry about that.

Ok, so do I need to create an XML folder like I created the modules folder???

Also, by "audio files" do you mean the universal audio folder or the canada soundpack folder?

Thks!

futurehermit
Aug 07, 2007, 07:52 AM
Ok, I got it to load!!! SWEET! :D

EDIT: I didn't check if the sounds were working, so if you could still comment on my above questions about the sound that would be great. Specifically, do I need to create a folder called xml and do I put the universal audio or canada soundpack files in it. Thanks!

Few questions:

1) I need more specific instructions for how to delete the RCMP and leaders I do not want because when I tried to do this I ended up getting an error when trying to load the mod because I had messed up the code somehow

2) I need more specific instructions for how to perma-install Canada so I don't have to keep loading it as a mod :)

Thanks so much for this! Can't wait to play as Canada in BtS :D

Joebasalt13
Aug 07, 2007, 08:45 AM
How did you get it to work? Mine still doesn't load :(

I got it set up like this...

In the BTS mod folder with the AoI, RtW, etc. mods I have my folders set like this...

New Civs/Assets/Modules/Custom Civilizations/Canada/ (all the included files)
New Civs/Assets/Modules/Custom Civilizations/Ireland/ (all the included files)
New Civs/Assets/Modules/Custom Civilizations/Brazil/ (all the included files)
New Civs/Assets/XML/Universal Audio Files/ (all the included files)

So is this wrong?, am I not supposed to have the Canada,Ireland, Brazil folders? and just put all the files in the Custom Civ folder all mixed together?


Futurehermit how is yours set up that you got it to work?

futurehermit
Aug 07, 2007, 11:11 AM
Hmm...that looks the same as my setup:

Canada Mod/Assets/Modules/Custom Civs/Canada
Canada Mod/Assets/XML/Universal Audio

I deleted Ireland and Brazil

In the game: Advanced, load a mod, canada mod, voila

Did you change the one thing from "0" to "1" in the config file thing-a-ma-jig? Not sure what else to suggest :( As you can tell by my excellent jargon/lingo use I'm a techy :lol:

Joebasalt13
Aug 07, 2007, 11:26 AM
Alright, do you have it in the BTS mod section of Vanilla civ mod section?

futurehermit
Aug 07, 2007, 04:19 PM
MyDocs/MyGames/BtS/Mods/CanadaMod/Assets/Modules/CustomCivs/Canada
MyDocs/MyGames/BtS/Mods/CanadaMod/Assets/XML/Universal Audio

That is how I currently have it setup. The mod loads. I am currently going to go work on trying to figure out how to successfully eliminate the mountie and leaders I don't want. Hopefully I don't mess it up again. I will also see if the soundpack works as I haven't tested it out yet.

futurehermit
Aug 07, 2007, 04:50 PM
OK I AM SO CLOSE :lol:

I deleted the RCMP, Jean, and McKenzie King files (only want 3 leaders). Then I loaded it and the three leaders I picked were there and the others were gone!!! Woot!

But I got an error when loading it that said the source files were missing for the stuff I deleted and I remembered the advice here to delete the info from the civinfos.xml file. So I went in and did that, trying to be as careful as possible.

Then when I tried to reload I got the following error msg:

Something, something, something :lol:

Error at line 104, 18
Source: <iFreeUnits>1</iFreeUnits>

I tried looking it up and I think it is near the code for the settler and I think it is referring to the fact that you get a free settler at the start? But I have no idea what is wrong with it as it looks fine.

EDIT2: Yep, this is definitely the offending piece of code. This is what it looks like in my file currently (bolding the offending part):

<UnitClassType>UNITCLASS_SETTLER</UnitClassType>

<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>

Any help would be great, I'm so close!!!

EDIT: Before this error, I managed to change the traits, woot!!! The nice thing was that to add the remaining trait pairings (cre-cha, phi-ind, and org-pro) I only had to change one of the traits on each remaining leader, so only a slight change in their philosophies :lol:

I'm pumped, can't wait to get this fully working and integrated into my game :D

Joebasalt13
Aug 07, 2007, 05:12 PM
I am banging my head against the wall!

No matter what I try I can't get it to work! I just tried putting it in the mygames section as you did. (previously I had been putting it in the Program Files, where the actual files are and where all other mods are)

So I put it as you did and still no luck. I am gonna do something crazy soon. :crazyeye:


Like see how far I can throw my PC :mad:

futurehermit
Aug 07, 2007, 05:33 PM
^^^Dude that sucks :( I know how frustrating it is. I wish I knew more so I could suggest something :(

Re: My attempts

I replaced the civinfo file with a backup and now I can play the mod :) I still get the error msg about jean, mckenzie, rcmp but only 3 leaders show up and there doesn't seem to be any ill effects at this point. However, if I could get advice on how to fix the civinfo file that would be great. And also how to permainstall the mod (more easy instructions :) ).

:thumbsup:

futurehermit
Aug 07, 2007, 06:50 PM
I GOT IT TO WORK WOOOOT!!!

I realized my problem was that I had deleted too many rows of code. I fixed it and now voila I have three canadian leaders with the trait combos missing in BtS, no extra wonders, etc. Basically, I have it EXACTLY how I wanted it :D

You guys are my biggest heroes, have my undying gratitude, etc. etc. :cheers:

WooooooooooooooooooooooooooooooooooooooooooT!!!

emkoravo
Aug 08, 2007, 05:45 PM
the canadian mode should have solid knowledge of infastructure (roads, phones, rail, plane, etc) and should have a good navy (by the end of WWI canada had i believe it was the 4th biggest navy in the world... some sort of unique unit should be able to a test to that, maybe a special cruiser or something nothing major but give it some props haha) I think the special unit should be a peace keeper something make it act as a medic and a very good defensive unit and the avro arrow as well (the arrow would have stompd anything at that time). It should also be good at diplomatic relations with other nations.

futurehermit
Aug 08, 2007, 07:38 PM
I like the idea of giving the Canadians another UB. It was suggested by others on these forums:

Brewery: Replaces granary. +1 :) per grain resource

I also like the idea of giving them a trading post building that gives +1 :) for furs and fish

Or a cattle ranch that comes with animal husbandry and gives +2 :) for cows

:lol:

But, yeah, I always play diplo for the most part with Canada, but with such a sweet powerful UU the temptation to go for world domination is always there. Seriously: A 2-move infantry with march? OWNAGE :lol:

purplexus
Aug 08, 2007, 08:40 PM
How did you get it to work? Mine still doesn't load :(

I got it set up like this...

In the BTS mod folder with the AoI, RtW, etc. mods I have my folders set like this...

New Civs/Assets/Modules/Custom Civilizations/Canada/ (all the included files)
New Civs/Assets/Modules/Custom Civilizations/Ireland/ (all the included files)
New Civs/Assets/Modules/Custom Civilizations/Brazil/ (all the included files)
New Civs/Assets/XML/Universal Audio Files/ (all the included files)

So is this wrong?, am I not supposed to have the Canada,Ireland, Brazil folders? and just put all the files in the Custom Civ folder all mixed together?


Futurehermit how is yours set up that you got it to work?

JOE MY FRIEND I AM SO SORRY FOR THE FRUSTRATION! :blush:

Okay not sure where you are placing your Canada mod exactly but here goes the long version. You seem to have it in the correct spot above.

so my first thought is check to see if you have XML Modular Loading Turned on in the .INI file again this is located in your [My documents/My Games/Beyond The Sword] folder. If it says "0" then it is not on. If it is =1 then it is on (THIS IS FIRAXIS'S Fault for making everyone go through this)

Secondly here is the long version as is on my computer as to where my Files are stored
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\More Civs\Assets\Modules\Custom Civilizations\Canada

the audio files are stored here:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\More Civs\Assets\XML\Audio

hope this helps

purplexus
Aug 08, 2007, 08:41 PM
As to your question about the Ireland Brazil thing. Yup if you want them in there you got those done right too.

purplexus
Aug 08, 2007, 08:46 PM
Ok, so do I need to create an XML folder like I created the modules folder???

Also, by "audio files" do you mean the universal audio folder or the canada soundpack folder?

Thks!

I mean for the Universal Audio Files. If in the future you chose to load another Module you'll need to continue to update these files as they will continue to add more and more sounds as the Modules come in.

futurehermit
Aug 09, 2007, 08:45 AM
I mean for the Universal Audio Files. If in the future you chose to load another Module you'll need to continue to update these files as they will continue to add more and more sounds as the Modules come in.

Ok, great thanks! Could you give me more specific details on how to perma-install the Canada mod to my game :)

Thanks so much!

purplexus
Aug 10, 2007, 02:09 AM
To perma install your game I think you called your mod Canadamod. What you need to do is seek out your CivilizationIV.ini file within your computer

It should be located in your My Documents/My Games/Beyond The Sword FOLDER

Now open this file with Notepad or whatever opens regular text files
Search in this file for a line that says
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

Change the line that says Mod = 0 to
Mod = Mods/Canadamod
This will force the game to load your Canadamod automatically
Good luck
Nothing more I can do for instruction on this

ben918
Aug 11, 2007, 05:37 PM
I am banging my head against the wall!

No matter what I try I can't get it to work! I just tried putting it in the mygames section as you did. (previously I had been putting it in the Program Files, where the actual files are and where all other mods are)

So I put it as you did and still no luck. I am gonna do something crazy soon. :crazyeye:


Like see how far I can throw my PC :mad:

We were having the same troubles as you. CivForrest actually helped me out. You, like us are editing the .ini.bak file. which is the backup file. That is why it is reseting your values all the time. The other file in your directory is the one the computer loads from. Do the changes there and you are gold. Took us a second.

My question now is. Can you load the canada mod and also play next war. The mechs rock.

Joebasalt13
Aug 11, 2007, 05:55 PM
We were having the same troubles as you. CivForrest actually helped me out. You, like us are editing the .ini.bak file. which is the backup file. That is why it is reseting your values all the time. The other file in your directory is the one the computer loads from. Do the changes there and you are gold. Took us a second.

My question now is. Can you load the canada mod and also play next war. The mechs rock.

THANK-YOU :goodjob:

It works! I just about gave up all hope, Now for Canada to take over the WORLD! :lol:

futurehermit
Aug 12, 2007, 10:42 AM
To perma install your game I think you called your mod Canadamod. What you need to do is seek out your CivilizationIV.ini file within your computer

It should be located in your My Documents/My Games/Beyond The Sword FOLDER

Now open this file with Notepad or whatever opens regular text files
Search in this file for a line that says
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

Change the line that says Mod = 0 to
Mod = Mods/Canadamod
This will force the game to load your Canadamod automatically
Good luck
Nothing more I can do for instruction on this


Thanks a bunch. I will try it out and let you know how it goes! :thumbsup:

Quick question: With the Canadamod permanently installed (or loaded up), will I encounter Canada controlled by the AI if I'm not playing as Canada? I think that would be great :)

futurehermit
Aug 12, 2007, 09:01 PM
Sweet, it totally works :) Thks! You guys rock :goodjob:

purplexus
Aug 14, 2007, 03:13 AM
Okay the movie has finally come out.

Here is an easier Direct download for the Modular BTS form of Canada
Visit the Plug and play forum and look inside the Plug and play civ's to find the latest version

futurehermit
Aug 23, 2007, 08:46 PM
Guys, I am having problems with save games not loading! This only started with the Canada Mod so I am concerned that it has to do with the mod and not the game itself. It happened once and I thought it was a fluke thing, but it has happened now a 2nd time and I am a bit concerned since I'm not playing a game in one sitting these days.

What do you think?

purplexus
Aug 24, 2007, 04:05 AM
There is no problem on my end so far?

I wonder WHAT DID YOU DO!

Try to reinstall if still having issues.

Erase your Canada Mod completely and try again

purplexus
Aug 24, 2007, 04:06 AM
Anyone want these units added in?
http://forums.civfanatics.com/showthread.php?t=236274
What do you think wyz_Sub10?

They are for Flavour only. I think they are very nice.

futurehermit
Aug 24, 2007, 07:41 AM
There is no problem on my end so far?

I wonder WHAT DID YOU DO!

Try to reinstall if still having issues.

Erase your Canada Mod completely and try again

Hmm...that sucks. I don't think I did anything wrong. I guess I will try to reinstall when I have some time and see how it goes. Thks!

Wyz_sub10
Aug 26, 2007, 06:17 PM
Anyone want these units added in?
http://forums.civfanatics.com/showthread.php?t=236274
What do you think wyz_Sub10?

They are for Flavour only. I think they are very nice.

Certainly wouldn't hurt. Can you also add the Avro Arrow model? That was a cool one.

Sisiutil
Oct 05, 2007, 03:33 PM
With the trouble Futurehermit reported having, I'm reluctant to try installing the "unofficial" version for BtS. (No offense intended, Perplexus!)

Any news on progress by Wyz_sub10 with an "official" version? Especially now that BtS has a new patch out...

Wyz_sub10
Oct 09, 2007, 12:20 PM
With the trouble Futurehermit reported having, I'm reluctant to try installing the "unofficial" version for BtS. (No offense intended, Perplexus!)

Any news on progress by Wyz_sub10 with an "official" version? Especially now that BtS has a new patch out...

I'll look at the new patch this week and re-tool the mod. Yeah, I've been dedicated time to Gold, but I should get this out ASAP.

Xenomorph
Oct 28, 2007, 05:57 AM
I was going through some of the other custom civs and noticed that the Australia mod's UB does the exact same thing as Canada's, even replacing the same building. What I did in my version is to tone down the culture modifier (to 65%) and give a free merchant. Anyone else have a better suggestion?

Wyz_sub10
Nov 11, 2007, 01:41 PM
What's the Aussie UB? In my Aussie mod (for CivGold) I use an Athletics Complex.

Xenomorph
Nov 13, 2007, 11:10 PM
Australia UB was a Sports Stadium.

Mattimeo
Nov 19, 2007, 09:59 AM
A sniper could maybe replace infantry. Has a +25 agaisnt non mechanized units or something like that and maybe be invisble like a spy or something.

Maybe has little power, but has a "Snipe" command. Depending on the distance, the sniper has a chance to instantly kill a non-mechanized unit. If the sniper is right beside the enemy, there's a 100% chance it'll be an instakill, but the sniper will most likely be dead by then.

Maybe, because of limited usefulness against anything but infantry, they could be "upgraded" to spies.

Also, when will this be made for BTS?

Mattimeo
Nov 27, 2007, 11:01 PM
Nobody? No BTS? Blarg.

OzzyKP
Nov 28, 2007, 08:06 AM
btw, for those who are interested I'm incorporating some of the stuff from this mod into my Fractured States (http://forums.civfanatics.com/showthread.php?t=237653) scenario. It is for BTS in case people are wondering.

The mod covers North America from 1851 through like 1920 or so. And has the premise that many western US states never joined the USA and that the Civil War started 10 years early. Despite the alternate history premise I do intend to incorporate a great deal from the real timeline and I hope to do justice to Canada during this period. If anyone wants to check it out, please do so: http://forums.civfanatics.com/showthread.php?t=237653

And I definitely need help with the modding and with ideas and the history. Thanks!

ajcrocks
Nov 28, 2007, 10:10 AM
Is there an easy to load Canada MOD for BTS 3.13 or whatever the most recent update is? A nice download install and play?

OzzyKP
Nov 29, 2007, 08:21 AM
Probably not an easy way, you'd have to edit the XML.

Wyz_sub10
Nov 29, 2007, 02:32 PM
Is there an easy to load Canada MOD for BTS 3.13 or whatever the most recent update is? A nice download install and play?

I believe purplexus has this one done, but it may be on the repository.

I will check and prepare for a weekend download.

Wyz_sub10
Dec 03, 2007, 10:01 AM
CIV Gold 3.0 beta for Beyond the Sword now available

Canada is included as a modular civ. A separate Canada-only download will be posted soon.


http://forums.civfanatics.com/downloads.php?do=file&id=7742

This is a fully functional version marked as beta only because there are a number of small tweaks and additions to be made. The final version will be posted soon and will need to be re-downloaded. Many of you may be content with the beta as the final will more consistent of some additional LHs and some art swaps.

CIV Gold 4.0 is in progress.

futurehermit
Dec 13, 2007, 09:55 PM
Any news on the Canada-only download? I've had a craving to play some Canada again and a nice plug-and-play would be outstanding :D I assume you can't just use Canada with CivGold but have to take the whole sha-bang?

Cheers

Wyz_sub10
Dec 14, 2007, 12:25 AM
I just put the basic mod together right now. :) Ready for BtS 3.13.

All I need to do is setup a couple of flavour units and fix the CN Tower wonder.

futurehermit
Dec 14, 2007, 08:42 AM
Ok, great!!!

Wyz_sub10
Dec 14, 2007, 10:44 AM
CN Tower wonder is done. I want to convert the last two wonders to BtS 3.13 format. I know not everybody likes the wonders, but it's easier to take them out after the fact than to try and add them later.

Tonight is poker night, so that will have to wait until Saturday. :)

Amra
Dec 14, 2007, 12:08 PM
Tonight is poker night, so that will have to wait until Saturday. :)No it isn't, I think you're bluffing. :p

Wyz_sub10
Dec 14, 2007, 12:43 PM
No it isn't, I think you're bluffing. :p

Well, it'll cost you to find out. :D

futurehermit
Dec 16, 2007, 07:18 PM
How's it going? :D

Wyz_sub10
Dec 17, 2007, 02:23 AM
Did my text for the Avro Arrow and Voyageurs on Friday. On the weekend, found my art for the Voyageur and started working on the JTF2 art. On Monday I'll be doing the XML edits (units and buildings).

CIV Gold 3.0 Final is done. Finished the last bits this weekend. That gives me a few days to focus on Canada before going at Gold 4.0. :p

waywardclam
Dec 17, 2007, 03:11 PM
I'm watching with keen interest :)

BTW - I'm originally from Thunder Bay and it was a *zing* moment when I finally built enough cities for it to appear on the map the other day - thanks for not leaving us off the list! :D

Wyz_sub10
Dec 17, 2007, 07:03 PM
Ha! I lived in Thunder Bay for 6 years. Went to school at Lakehead and worked there for a couple years afterward.

I've completed all the UU XML files. Just need to finish some Wonder XML files.

Wyz_sub10
Dec 18, 2007, 12:40 PM
Please see the first post on page one for an update.

Wyz_sub10
Dec 20, 2007, 06:12 PM
Ugh.

Okay, everything is complete but I am getting an odd error with one of the UUs. Nothing major - just the skin not showing properly. I've PMed the original author to see if I have tagged something incorrectly. He visits the board regularly so hopefully I can fix it this evening and then upload as planned.

Everything else is working just fine.

Wyz_sub10
Dec 21, 2007, 03:48 PM
BtS version is finally posted! Check the first page for details.

Xenomorph
Dec 21, 2007, 07:44 PM
As a World Wonder, I think you should rename Hockey Night. The general trend in Civ4 is to remove the location-specific parts of the names of world wonders (like the Great Wall of China named Great Wall, The Library of Alexandria named The Great Library). In the same vein, you should probably rename Hockey Night in Canada to just Hockey Night.
In my version, I moved the required tech to Refrigeration and put a latitude limit of 40 degrees on the wonder, so you have to be close to a pole to build it. Wouldn't make sense that hockey would be developed or become really popular in a tropical area. :p

Badhron
Dec 22, 2007, 06:51 PM
Brilliant mod, I think you sould add a flavour UB of Legislature in place of courthouse.

Wyz_sub10
Dec 22, 2007, 07:23 PM
Brilliant mod, I think you sould add a flavour UB of Legislature in place of courthouse.

...or just a Senate that does absolutely nothing, but costs you each turn. :p

I do like the flavour UB idea. Thanks for the comments!

Xenomorph
Dec 23, 2007, 12:42 AM
FYI, Canada's UB does the exact same thing (and replaces the exact same building) as the Australia civ's UB.

Wyz_sub10
Dec 23, 2007, 04:17 AM
FYI, Canada's UB does the exact same thing (and replaces the exact same building) as the Australia civ's UB.

I did mine first. :D

I've had this UB setup since Warlords came out. In my other mod - CIV Gold - I have a different UB for Australia with a different function.

waywardclam
Dec 23, 2007, 05:42 AM
...or just a Senate that does absolutely nothing, but costs you each turn. :p

:lol:

That's extremely appropriate, but unfortunately, not specific to our country - I bet a lot of Americans and others would have to have it too...

darkedone02
Dec 24, 2007, 07:49 PM
Where in the hell do you get the full version song of the Renaissance theme?

Wyz_sub10
Dec 24, 2007, 10:52 PM
Where in the hell do you get the full version song of the Renaissance theme?

War or Peace? Either way, I'll find out. purplexus put the sound pack together for the mod.

futurehermit
Dec 27, 2007, 08:06 PM
Hey Wyz_sub10, thanks for all your work on this. I'm working on downloading it now and seeing if I can customize it as I mentioned before in previous threads. If I can get it to work, I'll be pretty pumped.

One question: Is it possible to just nab Canada out of CivGold without downloading all of CivGold or is that why you made this Canada-specific mod? If you remember from before, I just want to add Canada without the extra wonders and stuff. You've done a great job on them, but I just want to add Canada to the core game without making any other changes.

Thanks!! :)

Wyz_sub10
Dec 27, 2007, 10:47 PM
Hey Wyz_sub10, thanks for all your work on this. I'm working on downloading it now and seeing if I can customize it as I mentioned before in previous threads. If I can get it to work, I'll be pretty pumped.

One question: Is it possible to just nab Canada out of CivGold without downloading all of CivGold or is that why you made this Canada-specific mod? If you remember from before, I just want to add Canada without the extra wonders and stuff. You've done a great job on them, but I just want to add Canada to the core game without making any other changes.

Thanks!! :)

Yes. You can just copy the Canada module from Gold and replace this Canada module folder in this one. Delete the original one first, then copy the Gold Canada over.

futurehermit
Dec 28, 2007, 12:15 AM
Ok, sweet, I've managed to get it to work with the customizations I wanted. I got rid of the wonders, changed the starting techs to hunt/agri, and trimmed the leaders down to just 3 with the 3 trait combos that are missing in BtS. I kept the flavour units and I must say they are pretty cool!

I'm finishing up my first game as Trudeau (Cha/Cre) and am in the midst of finishing capturing the rest of my continent with RCMP and the UU (with spies to tear down defenses). Meanwhile I'm building galleons to take my boys overseas once the war is done on my continent. The other 4 civilizations are having problems teching so my units should still be at least at tech parity when they come stomping into town. (Monarch/Hemispheres/Normal). Fun game so far. Cre/Cha is a really nice combo imo.

futurehermit
Dec 28, 2007, 12:16 AM
Yes. You can just copy the Canada module from Gold and replace this Canada module folder in this one. Delete the original one first, then copy th