View Full Version : Babylon Reign
Grey Fox Jan 07, 2002, 11:41 PM I will need three or four players on this one, maybe more if everyone choosen agrees.
The specs on the map is:
Map Size: Standard
Barbarians: Restless
Maptype: Pangaea (60% water, the one with most land)
Climate, Temperature and Age: Random
Playing Civ: Babylon
Cpu Civs: 5
Difficulty: Monarch
I have started the game and it seems we start int the northwest top of the map. We have only ocean north of the capital and grasslands and plains south of it, and the chinese started pretty close.
The rules for playing this game.
- No saving and loading, if you loose a battle or a city, then it's lost.
- If you can't play, notify us quickly so that someone else can play for you.
- When your done playing, post the save quickly on this thread.
- When you have played you should tell the other players what you have done in a good storytelling way. And maybe tip the next player what your plan is for the next couple of turns.
- When you play, you should only play 20 turns or less, unless that limit has been rissen or lowered.
That's all the rules for now...
Well the one who goes after me gets a newly built settler to play around with.
Well here comes my story for the first 1000 years.
4000 BC A 50 year long journey starts to locate a place to build the capital city close to fresh water.
3950 BC The training of a warrior is initiated. And our working force is ordered to build a road. Our sages hopes to figure out a way to hunt from a distance.
3900 BC The construction of the first babylonian mine is started.
3700 BC The first troops have been trained. They are ordered to scout the mountain and beyond.
3500 BC The mine is completed and it promises to bring lots of rich materials.
3450 BC The production is changed from settler to spearman, becuase of the city's high productivity. Our workers start to build a road. And our warrior spots cows on the field, and a nearby village.
3400 BC Our warrior sees another freindly village, and is on its way to visit them. A spearman is trained in babylon. It is sent down south towards the first village.
3300 BC The road is finished. And to make the babylonians happy the emperor issues his workers to build a road to the nearby areas where there is supose to be minks. The residents of Babylon wants fur.
3250 BC Our warrior visits the village and the local men wants to join our country. And they give us a conscript warrior. At the same time our spearman visits the other village, but it is ambushed and is under attack.
3200 BC Our spearman survives the attack and gains alot of experience, they are now an elite force of our army. Our warrior notice an neighboring country and that it has ivory.
3150 BC We have contacted our neigbours, and they calls themselves Chinese. They seem to be technologycally advanced and does'nt want to trade techs with us. They also outnumber our military forces.
3100 BC Our sages have learned the secrets of Warrior Code. Finally we can build bows and train Bowmen. And the sages are now trying to figure out a way to store food. Our Spearman discovers wheat south of Babylon.
3050 BC We contact the Englishmen via a warrior in the chinese territory. And just as we became technocally equalls with the Chinese, we discovers that the English knows much more than we.
3000 BC The babylon Emperor known to the world as "Grey Fox" ends his reign, and his only son becomes emperor.
The one who will continue and play the next 20 turns will notice that i have a settler ready for you. You should build it near the cow or try to block the Chinese from taking our territory.
here is a picture of the game so far:
http://medieteknik.bth.se/frst01/babylon.jpg
A tip: Build mines on the grassland, irrigation is useless in the beginning, when using despotism. Becuase you can't have more then two food/shields on one area in despotism.
gonzo_for_civ Jan 07, 2002, 11:44 PM I can play starting tomorrow. Its 10:40 here so ill be going to dreamland. I can usually play at 4:00 my time. I have never played monarch yet but I will try hard. I played deity on civ II. I think I could help out if u will accept me. I can start tomorrow.
Grey Fox Jan 07, 2002, 11:50 PM Do you master regent difficult level?
If you do, the next step is Monarch.
Well, we will make a scheme tomorrow, and see how many that are interested.
And by the way were are you from?
Grey Fox Jan 08, 2002, 12:15 AM Here is a picture I made some days ago as help for myself, when placing cities, this system is kindof ultimate for space using. But it has to be changed, when u think about the coastlines, mountains, resources and so fourth...
http://medieteknik.bth.se/frst01/city-placement.jpg
I forgot, press Ctr-G to see the Grid, it helps when placing cities.
Thiazi Jan 08, 2002, 02:50 AM If you need any more players, then I will be happy to join your game.
Grey Fox Jan 08, 2002, 04:12 AM Well then the current list of players are:
Grey Fox
Thiazi
gonzo_for_civ
And we will play in that order from now on
so the next player is:
Grey Fox
--> Thiazi
gonzo_for_civ
Grey Fox Jan 08, 2002, 08:21 AM Well then the new current list of players are:
Grey Fox
Thiazi
gonzo_for_civ
Silverblade
And we will play in that order from now on
so the next player is:
Grey Fox
--> Thiazi
gonzo_for_civ
Silverblade
Kev Jan 08, 2002, 08:42 AM Let me know if you need a 5th.
I'm experienced at succession games and usually play Monarch level with a few forays into Emperor.
Would love to join up.
Grey Fox Jan 08, 2002, 09:31 AM Very well, Kev is the last player in this game. So that means the game is full.
I have changed the order for playing because Thiazi and gonzo doesn't seem to have been active lately...
I know Silverblade will play the game right away so Kev your next after him. So please keep up the pace, and play as quickly as possible, there is no time limit in my rules but, I would prefer if you would finish in 24 hours or less. Preferable much less :) .
This is the new order
Grey Fox
--> Silverblade
Kev
Thiazi
gonzo_for_civ
Silverblade Jan 08, 2002, 10:49 AM Here it comes, the story come right behind it...
Silverblade Jan 08, 2002, 11:08 AM 2950 BCA settler is built. The son of "Grey Fox", Silverblade decides to train Bowmen in Babylon.
2850 BC The City of Silver Forest is built in the glory of the new emperor Silverblade. The city is garrisoned by the elite spearmen. The Chinese get annoyed and forces us to remove our
our warrior from their territory. A temple is under construction in Silver Forrest.
2800 BC Our warriors begins a long journey west and south. Our worker begins the construction of a road to the Silver Forrest.
2750 BC The new Emperor grows tired of the chinese presence and demands of the sages that they develop anew type of weapon. Babylon start researching towards Iron Working.
2670 BC The Emperors road between Babylon and Silver Forrest is completed. And the newly founded city enjoys the exotic luxuries.
2630 BC In the capital, Bowmen are trained. And are now the Emperors personal guard. Near the city of Silver Forrsest, water is drawn from the river to the plains.
2510 BC Our capital is growing, and the emperor decides to start the construction of a granary.
2470 BC The foolish Chinese builds a city near the precious cows to our south. What he does'nt know is that it is a declaration of war.
2390 BC A new company of Bowmen are completed, and the city continues to train these great soldiers. A granary is built in the Silver Forrest, many slaves diesduring the process. The emperor needs gold so he raises the tax-rate by 20%.
2350 BC A deal is made between us and the Persians. We give them Pottery and Ceremonial Burial + 2 gold, and they give us The wheel and Masonry.
2310 BC A warrior joins the defensive forces of Silver Forrest.
2270 BC Our worker builds Irrigation. The Empire moves troops in attacing position, a war against the Chinese is declared.
2230 BC The secret of Iron Working is discovered. Our attack against Canton failed. It seems we overestimated our advantage. The Chinese warriors ran over our Bowmen scratchless.
2190 BC A Bowmen is built in Babylon.
2150 BC A road is completed.
Well, the only thing to concentrate on now is destroying the Chinese, thats our only hope. I made a foolish attack losing one Bowman against a Warrior and declaring war at the same time, but I actually thought I would win. We might wanna build one more city before concentrating on only War units, but then they will face the vengeance of the Mighty Babylon Empire!
Here comes an image over the situation:
http://medieteknik.bth.se/frpa01/babylon.jpg
Kev Jan 08, 2002, 11:27 AM I will download and play this evening.
Egads, we are in a tough situation against the militaristic Chinese. I also don't see any iron in our area. This could be touchy.
If we win a battle with one of our bowmen, it'll send us into a golden age very early - and with only 2 or 3 cities. But I agree the Chinese are a threat and must be dealt with immediately. Perhaps the Persians will join us - though I worry about their immortals causing problems to us later.
If I can get peace after a bit, it may be possible to get inexpesive babylonian libraries and temples up and culture grab a few cities.
Hey, it'll be a challenge.
Grey Fox Jan 08, 2002, 11:38 AM Well it looks like trouble indeed. A war with the chinese... well I think that's what we had coming... but we have Bowmen... a great advantage. One win with them and we get our golden age. The good buy Chinese.
The current player is Kev, that means Thiazi or Gonzo is next... the first one of you to report gets to be next. Hurry up we might get crushed by the chinese. (Don't worry Kev I have all faith and trust in you, it was just to motivate the troops...)
Current Player
Grey Fox
Silverblade
--> Kev
Thiazi
gonzo_for_civ
Thiazi Jan 08, 2002, 12:32 PM I'll be able to take my turns after Kev tonight.
Grey Fox Jan 08, 2002, 12:45 PM Well, I'm really looking forward to my turn, this seems to be a real challange.
Well I hope everyone has tried the game by the end of the night...
It's 07:32 PM here...
Kev Jan 08, 2002, 01:20 PM Well, my "tonight" won't start for about 4 or 5 hours yet. I'm on the east coast of the US and it's only 2:20 p.m. right now. The good news is that Thiazi is behind me in time (assuming he's actually IN Arizona), so we could get both of our turns in tonight.
Cool. I'll play and post, go watch the show "24", then check in on Thiazi. Succession game bliss. :)
That is, if we survive.... :eek:
Grey Fox Jan 08, 2002, 01:31 PM Is anyone playing right now?
Kev Jan 08, 2002, 01:55 PM Originally posted by Grey Fox
Is anyone playing right now?
I don't think so, Grey. Again, I'll start my turn when I return home about 4 hours from now.
It should actually work out well. Both you and Silverblade are in Sweden while I'm on the east coast and Thiazi is further west. Not sure where gonzo is from, but oour geography should give us a rotating preferred time zone of sorts where one can play right after the other.
Just keep in mind that even in the quickest sucession games there will be times when there are 24-48 hour lapses. It's not the worst thing that could happen. When people take 72 or more hours to play, then cancel, then the team has to wait 24-48 more hours for the next person to jump in, that's when it can get frustrating.
As a side note: for my turn I think we should have some thoughts from the other players. Judging by the situation and the map, here's my "to do" list:
1. For the settler that's about to be completed in Babylon I'd like to move and settle a city slighty southwest of Silver Forest. I see that there are some flood plains there, and some irrigation could make that city a nice despot-rush area. An alternative would be to crush Canton (it will be destroyed if it's still only size 1) and build our own city there. It could give us access to horses which may be our choice of offensive units if we cannot find iron.
2. Once the settler is built in Babylon, I would like to shore up its defenses and then build some culture there. The Babylonian civ makes rushing culture an option, and with Canton so close we may eventually take it over with culture.
3. I would like to go after the Chinese capital. First because it is likely going to be large enough so we may be able to keep it. It's well-developed and could provide some decent production after the resistance is done. Further, it would move their capital to a less-centralized city for them. It would move the capital further from cities like Canton which may make it easier to absorb them with culture.
I probably won't even have the chance to do ALL of that in my 20 turns, but it's where I'd like to steer. Possibilites also exist regarding having the Persians get involved.
What other suggestions does the team have?
Grey Fox Jan 08, 2002, 02:51 PM Well I think it's a good idea. But I'm not sure about that culture thing.
When we have taken Canton by culture, China will have at least 4-5 new cities.
I liked that with the horses better. We should crush or take the Canton city and rush as many horses we can and try to be freinds with the Persians. I havn't seen the persian area, but it seems like a big place for only them to play around with. We should take it from them when they sleep. (A right of passage deal maybe...)
Well I have made a strategic map on some things you sad and somethings I came up with. Here it is:
http://medieteknik.bth.se/frst01/babylon2.jpg
Firstly we have to take out the chinese archer in the woods, this could be risky, because he is fortifying and he is in the woods.
But we should make it with the 2 bowmen we have... after the settler it might be wise to build the Barracks (if no exist) or build settlers as fast as possible and make the Bowmen in Silver Forrest.
The Yellow Lines are Top priority, and where the Blue and the White dots are, I think we should build our cities... (Should we raze Canton if we get an option?)
The Blue one will be the horse city and also a harbor city on the eastern coast. These two towns are planned so that both get a cow from the beginning without any culture buildings. And planning some space for them to use in the future.
I don't know if we should build the blue or white city first.
Team voting maybe...
The Green arrows ar secondary city targets, which could be built at the same time as the invasion of China, if we don't need that many soldiers. And if Silver Forrest can produce settlers.
The red dot is the primary objective when it comes to the secondary targets, after that is the orange, and then the green.
The green city can also be moved if the majority wants so...
But my main argument for that city is that it gets a 50% defensive bonus on the hill, and it's still on the river, no aqueduct. And last, you can't improve the land the city lies on, and production isn't the main priority for that city.
As you can notice I have also painted a blue line North. A city could be built there when everything is Cool and we have crushed the Chinese.
I know that the english is east of the Chinese, we can contact them for territory map and help, but we should leave them out of it. And the Persians seems quite lonely down south. The should be te next target.
My ICQ UIN 124841429
Makes it possible for us to see when everyone is online
Silverblade Jan 08, 2002, 03:01 PM As you can see Grey have outlined a nice strategy for us all.
The illustration shows it really cleary how we think the nearest time should be played. Of course if anyone have some another better idea I would like to here about it.
The race we are playing are religous as a fanatic sunday school boy that goes to church every single day. Well, the question is should we build a lot of culture or should we wipeout the annoying chinese people? I think the last alternative is best for ower expansion right now. So continue build up the army.
I agree with totally with Kev that we should consider the chinese a serious threat, that race needs to be terminated.
- More warfare to the middle east and we have a nice WWIII :mad:
Kev Jan 08, 2002, 05:41 PM Thanks for the input, I'm off to play.
gonzo_for_civ Jan 08, 2002, 06:07 PM I'm just posting to say Im alive. Im in Arizona and work till 4 o'clock AZ time. SO I am on Mountain standard time. I've played regent and am pretty good. 9:1 game win/loss ratio. About 90%. If someone else starts the game, I do even better:)
Kev Jan 08, 2002, 07:56 PM Many people do not realize, but the legend of the English hero Robin Hood is actually based upon an ancient Babylonian hero named, yes you guessed it, Hammurabi Hood.
Hammurabi Hood, unlike his English counterpart, actually was the despotic leader of a nation rather than the rebel who fought against one. Hammurabi Hood’s credo was take from the rich and keep it so we can attract more people and take more stuff later. This was, of course, modified in the days of ROBIN Hood, but this credo served Hammurabi well in the beginning days of his civilization.
Hammurabi Hood’s first order of business after taking over the despotic leadership was to gather a group of merry bowmen to forward his special credo. Rather than attract them to a cause against tyranny, HH (as he came to be known by people scared to say his name aloud and lazy typists) felt it better to whip his citizens in a few cities to FORCE them to be his merry bowmen. To each their own.
Following are some of the highlights and exploits of this colorful figure in Babylonian history:
2070 (1):
By tweaking some workers, HH lessens the time needed to gather 10,000 of the poor and put them to the task of building a city elsewhere in the world. A merry bowmen approaches an evil Chinese archer. A golden age begins. We can study horseback riding now without taking a loss.
2030 (2):
Our merry bowman is victorious and feasts upon the Chinese archer. There was much rejoicing (yaaaaay). He heads to Babylon to heal.
1990 (3):
HH’s joyous band of the poor are ready to settle. They travel with a different merry bowmen while the wounded one takes its place in defense of Babylon.
HH whips up a barracks in Silver Forrest.
Tsingtao is built in an area that HH wanted to build. He plans to valiantly murder the inhabitants.
HH’s warrior in the field, Little Nebuchadnezzar (changed in the English version for simplicity it would seem) meets the Aztecs. The Aztecs are two techs behind and in possession of 9 gold. Hmpf, off to more lucrative plunder.
1950 (4):
Another merry bowmen, Will Scarlet (apparently the English version is a direct rip-off), kills a Chinese warrior and dances on its body. Fun.
Over the next several years (i.e. turns) HH develops a grand bunch of merry bowmen and march toward the city of Canton.
1700 (11):
5 merry bowman and a Little Ned-wannabe warrior poised on hill outside of Canton.
1675 (12):
The discovery of horseback riding adds to the romanticism of HH. He pictures himself on horseback looking all hero-like and almost weeps.
In celebration he sacks the city of Canton. With only one merry bowmen lost, it was worth the effort. We gain 0 gold from the Chinese city (!) and a worker. Mmmmm….slaves!!!! The settlers head to a lovely site to settle.
Xinjian has been built to the west of the Chinese capital. Another city to sack it would seem.
A call on the English and Persians reveal that they will not take all of our 10 gold for their alphabet. Ah, we’ll get them soon enough.
1650 (13):
The city of Ummmm…..Urrrrrr….Uhhhhhhhhh was formed and HH could not think of a good name right away. The city name is later mercifully shortened to Ur. Horses will be a reality soon as 2 workers join the fray.
The Chinese call on us to offer peace for peace. HH is more interested in peace for Alphabet, Mysticism and contact with the Russians. No deal. Pity.
1500 (19):
Horses are now connected to all of the empire. While this was going on, the merry bowmen had a great time killing off Chinese warriors and using their dead bodies in macabre puppet shows. Happy times.
1475 (20):
Hammurabi Hood’s time on this world is abruptly ended while he was attempting to look heroic upon one of these new horse things. Thinking he would look EVEN TALLER if he stood up while riding instead of the traditional sitting, he was decapitated by a low branch and subsequently trampled for fun by the rest of his gathering.
It will be interesting to see what becomes of the Babylonians.
OK guys, we are now building horses and can start to move a bit more against the Chinese.
I am sorry, but I cannot seem to printscreen tonight. I’ll try to explain where Ur is. It is one square to the southeast of the horses (diagonal). We can put another coastal city further north and fill in where we’d like eventually.
Babylon will complete another settler in 1 turn, and there is a spearman ready to travel with it. I have a thought: in my dealings, I don’t think that any other civ has iron yet. It looks to be scarce. There is iron in the mountains south of Xinjian and Beijing (toward the Persians). It may not be a bad plan to take the settler/spearman and take it through the Chinese and settle next to it. It would be out of the way, but it could be defended well enough and keep the iron away from the Chinese and the Persians. We should be able to take Tsingtao and Xinjian along the way.
Just a thought.
Have fun!
gonzo_for_civ Jan 08, 2002, 08:07 PM if thiazi hasn't downloaded in 2 hours, I will play to keep up the momentum. Also, if I don't get to play within 4 hours, i will have to go to 23 hours more without playing. Please hurry thiazi.:crazyeyes
gonzo_for_civ Jan 08, 2002, 08:25 PM First off, good job on the start guys. But I feel that our situation with china could possibly shape the entire game. This game could be won/loss right now. I feel that our horsemen and bowmen should continually pound the china until they offer us every tech and city besides their capital. They must be stopped before we end up diverting all of our forces to the homeland because their riders are destroying us. Or, in other words. Keep it up:goodjob:
Oh yeah, the iron must be taken at all costs, we will be no match for swordwmen if they come and we have nothing. Iron is essential to early survival. Early survival is essential to life. Life is essential to winning. Winning is essential to glory. And glory, is what really makes a king.:king: :)
Thiazi Jan 08, 2002, 10:10 PM Ok, I am here and will start my turns. Sorry to keep you waiting
Thiazi Jan 08, 2002, 10:58 PM I'll write a formal write up in a few moments but in an effort to keep the game moving at a brisk pace, here is a brief summary of what happened. China is down to one city and I have an attack force of 3 horsemen nearby. I had sued for peace a few turns earlier, extorting 3 cities, 2 techs and contact with the Russians from them. We can trade our world maps to other civs to get a few more techs but I was not sure if you guys wanted to trade our world map this early. We have a lot of room to fill and I didn't want it to be a free for all but a few techs is definately tempting. I would wait maybe 3 or 4 turns, maybe add another horseman or two to the attack force and wipe out the Chinese. They are weakened but they can still cause trouble. Good luck to the next leader.
gonzo_for_civ Jan 08, 2002, 11:13 PM I will download and begin play now. I must because I have to get up early, and I need sleep. I will only be doing 10 turns for this reason also. Its not your fault thiazi so don't worry. I guess I'll post shortly. The Chinese WILL fall to our swords(or horses). Well, catch ya shortly! Oh yeah, brief summary tonight from me and detailed later tommorrow. Maybe 8 PM AZ time(sorry)
Thiazi Jan 08, 2002, 11:18 PM 1475: We purchase mysticism alphabet from the Aztecs for 16 gold and 30 gold respectively. We also purchase writing from the Aztecs for 7 gold and 3 gold per turn (67 gold total). Babylon produces a settler and starts a spearman. Silver Forrest produces a horseman and starts another horseman.
1450: Our golden age has come to an end.
1425: Troop movements.
1400: Our valiant Bowmen have captured the Chinese capital of Beijing! Terrible news! We have lost 3 soldiers on an attempted siege of the Chinese stronghold of Tsing Tao.
1375: England demands our territory map and since we are in no position to fight two civilizations at once, I reluctantly oblige to their request.
1300: Troop movement.
1275: Troop movement.
1250: The horseman being built in Silver Forrest is rushed at the cost of 1 citizen. The barracks being built in Beijing are rushed at the cost of 1 citizen.
1225: A spearman is produced in Babylon and we now begin the construction of the Pyramids. /** I doubt we will get the Pyramids but I am building up shields to get the Great Library. **/
1200: The Ruß have completed the Pyramids and Babylon switches to the Oracle.
1175: Nineveh founded on a hill to secure the only known source of iron.
1150: Shanghai is razed by our soldiers! A horseman is rushed in Beijing at the cost of 1 citizen.
1125: Troop movement.
1100: A horseman is rushed at Silver Forrest.
1075: Troop movement:
1050: The city of Canton is captured. We sue for peace with the Chinese and in return they give us philosophy, map making, Shanghai, Tsing Tao, Xinjian, contact with the Ruß, their territory map and 5 gold. /** I tried to get their world map but I did not feel it was as valuable as a tech or a city. **/ Beijing switches production from a horseman to a settler. The science rate is raised to 30% and we will now have literature in 28 turns.
1025 – 975: Our nation is still recovering from the centuries old war with the Chinese. We are positioning troops to put an end to China but we are waiting for the right moment to attack. If we want the victory to be easy we will need to attack before the peace treaty expires but at the same time, we could wait for it to expire, build up more forces and extort more cities and techs from them.
Sorry for the rather matter of fact update but I kind of gotten used to playing later in succession games, where you just write down the bare essentials. I will pay more attention in my next set of turns and I will also, try to be somewhat creative with my writing. Anyway, the Chinese are on the verge of extinction and if it is the next leaders wish they can probably be taken out without much of a fight but I would wait until they group of spearmen walks past our horsemen. We can also trade for at least two more technologies but I was not sure if trading our world map was a good idea, so I decided to leave that decision in the hands of the next leader. We should really look into exterminating the Chinese, trying to catch up in the tech race, especially by building the Great Library, and filling in the gaps in our newly acquired territories. I think we are finally starting to recover from an early war and if things keep going like they are now, we should definitely be a force to be reckoned with.
gonzo_for_civ Jan 08, 2002, 11:42 PM OK, i dealt with a few of those problems.
A) China is destroyed. We only lost one horsemen but injured more.
B) England gave Mathematics, Code of Law, and Literature for a World Map and 50 gold.
C) Our forces outnumber the English, we have a large standing force(10 horse i think), the next leader must decide whether or not to exterminate the english. It can be done!
P.S. Details soon to come, some cities still in unit production for war, as I ended in my 12th turn. At the wars end, due to time constraints.
P.S.S. RUSSIA IS BUILDING THE GREAT LIBRARY
gonzo_for_civ Jan 08, 2002, 11:57 PM Sir! Thiazi is fallen:( You must rule.
Nay, I shall not rule!
Sir, I fear for our lives if you do not.
What?
The chinese are massing spearmen and settlers on our territory, you must stop them before they expand.
Good, I'm thirsty, for Chinese blood!
975 BC - Hurried to horse before turn technically ended.
950 BC - Positioned troops.
925 BC - Continued to position troops.
900 BC - Started to attack Chinese. Aztecs extorted territory map and 9 gold.:mad:
875 BC - Continued to seige.
850 BC - Destruction of a spearmen revealed two workers anxious to serve the empire.
825 BC - Retreat!
800 BC - Worker added to Beijing to rush horseman.
775 BC - Hurrying Horse.
750 BC - "CHINA WILL FALL SOON" Horse hurried.
730 BC - "GET READY" Troops positioned.
710 BC - "DIE!!!!!!!" China is fallen!!!!!!!!!!!!!!!!!!!!!!!
:king: :bday: :goodjob: :beer: :beer: :yeah:
Mathematics, Code of Laws, and Literature for World map and 50 gold to english. Chinese freedom fighters end with a bang. Literally, I am fallen.
The English are weak, so if we want to, our approx. 10 horse could probably take enough cities to have them give up all but their last. That would secure us a serious place in history. I'll be back to this forum in 21-22 hours approx, due to a busy schedule tomorrow so I will check on things throughout the day. Our time to rise in near. Good luck to the next ruler :)
Grey Fox Jan 09, 2002, 08:30 AM Player Right Now
--> Grey Fox
Silverblade
Kev
Thiazi
gonzo_for_civ
The time right now is 3:29 PM.
And I will play slowly (because I know Silverblade isn't home yet), I havn't grabbed the save yet but what you tells me it seems like we are to become a mighty power in the game.
Well well, off I go...
Kev Jan 09, 2002, 08:39 AM Great first round everybody!!
I'm sorry that I was unable to post a screenshot of my game. I'm sure the world has changed a great deal since then anyway.
I'm glad we were able to get to the iron source. Someday soon all of those horsemen are bound to be a mighty force of knights and later cavalry.
This had to be one of the quickest first rounds I've been involved with! If the two Swedes get a chance to play, it could mean two nights in a row of succession gaming for Kev. Not complaining :)
OK, my thoughts on future strategy:
1. It may not be a bad idea to flex our muscles and knock the English around a bit given our decent standing army.. With inexpensive libraries and temples, we could use a few English citizens to build culture in any captured cities. Further, I would LOVE to get a leader out of some battles for a quick wonder.
2. I would try to remain friendly with the Persians. Firstly because they seem to be decent tech buddies and second because we don't want to have to deal with immortals quite yet.
3. It may not be a bad idea to throw a temple and/or a library in some of the older cities to start boosting our culture score. Perhaps we'll be able to eventually absorb a Persian or Aztec city or two in the long run.
4. Perhaps we could have a city begin a palace in an effort to catch a wonder later on. The Great Library would be a wonderful one to get, but I fear we may not win that race. Hey, if we get the Oracle in Babylon, that would be a nice culture boost there as well.
5. This may be controversial, but we may want to look into eventually finding a way to disband Silver Forrest - like when we change governments to Democracy or Republic. I whipped up so many citizens there, and there could be a lot more whipping done over the next few turns. The happiness there is going to be a problem later in the game, and to tell the truth it may be better served if it's moved a few squares north and west. As it stands now (at least when I completed my turns), there was only a barracks there which we could sell. Disbanding wouldn't lose us any buildings then. It's not a huge deal, and others may think differently - I'm certainly not married to the idea. Don't even know if disbanding with a settler is a possibility. Oh well, we can debate this idea.
That's it. Looking forward to my next turn. Hope you all liked the Hammurabi Hood story. :)
Thiazi Jan 09, 2002, 11:32 AM Just in case there was any confusion, I had started the Oracle so we could build up shields to get the Great Libary. The computer seems to be researching techs at a brisk place, so I thought we could save some money that way.
Kev Jan 09, 2002, 12:10 PM Originally posted by Thiazi
Just in case there was any confusion, I had started the Oracle so we could build up shields to get the Great Libary. The computer seems to be researching techs at a brisk place, so I thought we could save some money that way.
Yes, I had forgotten that the Oracle had been started. And since gonzo got Literature from the English, we could switch to the Library at any time!
Cool!
Grey Fox Jan 09, 2002, 01:53 PM Well I'm finished playing.
Yes I beat the hell out of the english, but they got a new city.
Complete story coming soon.
I also got a Chinese city when they built a new one for Peace. Plus their World Map. Which is the whole Continent!
The Persians will soon have Iron. And We should be Super Buddies with them.
Grey Fox Jan 09, 2002, 02:21 PM http://medieteknik.bth.se/frst01/map1.jpg
We must settle this area:
http://medieteknik.bth.se/frst01/map2.jpg
I'm building bowmen in the new cities... it could be changed to settlers.
The orange circle is the English new city.
The red circle is a Iron Source.
My story is coming in about an hour.
(Whatching Anime with Silverblade)
Kev Jan 09, 2002, 03:52 PM Excellent job, Grey Fox!!! We've expanded very nicely with our conquests and I look forward to the story.
One quick question: Are the bowmen that you are building in these newly conquered towns for defense? If so, I think we'd be better off with spearmen there for the purposes of later upgrades.
Just a thought. I'll be checking in tonight to see if Silverblade posts as well and then play my turns too.
Hope you're enjoying the anime :)
Silverblade Jan 09, 2002, 04:38 PM Guess what boys. The viking Silverblade is about to begin his rule for 20 long bloody turns. May the barbarians suffer and die hard. My long silver sword shall exterminate every foe it encounters.
- More warfare to the Usa Bin Laden (A.K.A Americas rude muslim) and we have a nice WW III
:mad:
Grey Fox Jan 09, 2002, 05:01 PM 690 BC Changed production to Settler in Silver Forrest. Stationed our wounded Horsemen in Nanking. Moved our healthy Horsemen to block an English Settler/Spearman.
670 BC A Settler is produced in Silver Forrest. Silver Forrest becomes a worker draft city. We need to improve our home land- Found Iron south of England. They must be dealt with.
650 BC The English completed the Oracle (Great! haha). Switched building to Great Library. Workers on the way to help improve the area. A war is declared. Two English workers are captured when capturing a Settler.
630 BC A worker is captured, 7 Horsemen are placed on the mountain and woods outside of London.
610 BC Our Elite Horseman kills the first Spearman. One veteran horsman runs away unsuccesful. The next veteran won, but there is one spearman left. The next veteran ran too. Now it's only regualrs left. They all runs away.
An embassy is established in Moscow. Cost 79 Gold, but worth it. They have 7 turns left on The Great Library. It's an 8 size city 2 entertainers. They have a garrison force of 2 spearman. 100% on science. Production is changed to the Colossus.
590 BC Our wounded Elite Horseman does it again, it wins against the last spearman in London. London and the Oracle is ours.
570 BC A barrack is hurried in Shanghai. A Peace is made between Babylon and China. Babylon gets Chengdu 39 Gold and their World Map (Which was of the whole Continent!).
550 BC Troop Movement.
530 BC The City "Grey Border" is built. Declaring that it should be a strong Border against the persians and it is built as a declaration of the Emperors strenght.
510 BC Troop Movement.
510 BC York is destroyed. Peace is declared between Babylon and England. Babylon gets Construction, the city Canterbury, 3 Gold and their World Map For the Peace.
490 - 450 BC Nothing special
450 BC Moved troops towards the English cities.
430 BC A spearman in Hastings is killed. And an archer that was lurking aroundthe town. Nottingham is now under Babylon control.
390 BC Troop movement.
370 BC Destroyed Hastings.
350 - 310 BC Troop Movement.
310 BC A spearman is killed in Coventry.
270 BC A huge blow against the Babylonian Economy. Barbaraians ransacked Chengdu, destroyed our work on bowman and stole 218 Gold.
Grey Fox dies on the battlefield when surprised attacked by some English archer-snipers in the woods of the "Old" England. His closest bodyguards almost died too, but they managed to hunt down the foo. Grey Fox' last words was. "Tell my son that He shall reign like his father. The english is an evil race. Hunt them down and don't let anyone live. The Babylon Empire shall thrive!...". And then the emperor died, the sun was shining on his armor when lying on the ground, so that it shun like the sun itself. The body was carried all the way to Babylon, and the emperors son became furios. Sat on his horse and rode all the way to Old England to lead the glorious armies of Babylon!
Well this was fun!
Grey Fox Jan 09, 2002, 05:31 PM What should we do with the leader?
If you respond quickly you might have a say in the question!!!
Grey Fox Jan 09, 2002, 05:54 PM The leader became an Army Silvers choice.
Well that could make it easier for us to get leaders in the future.
When we have built the Heroes Epic.
Grey Fox Jan 09, 2002, 07:08 PM Hehe I fixed my mail program
Well, well it seems like we have to wait for SIlverblade to wake up before you can play, that should be in about, hmm say 8 hours...
He had to sleep, so he mailed me the save file... (twice) but something must have gone wrong. Because I haven't got the mail.
But I can give you his 20 turn story... he gave the notes to me so that I would post them (do I have to do everything for him...).
Well it comes in the next post.
The time here is 2:02 AM GMT +1
Grey Fox Jan 09, 2002, 07:35 PM 250 BC A temple is built in Beijing. Persia wants Territory map. We give them World Map and 95 G, for Currency and Polyteism. Then we get Monotheism for free (We are Scientific).
230 BC Russia wants Territory Map and 22 Gold. They said it was a requirement as a Token of Freindship". We gave it to them... this was not the time for a war with Mother Russia.
170 BC Cultural influence increased in Beijing.
150 BC Veteran Horseman eliminated a barbarian north of Hastings and gets 25 Gold. The people of Babylon admires the Emperor and a section to the palace is added.
130 BC An Elite Horseman gets killed by barbarians. A spearman is built in London.
90 BC We say no to peace with the English. Because we got nothing for it.
50 BC Aztecs want Monotheism. It's war!
30 BC Horseman kills English Spearman. A leader is born.
10 BC Our Horsemen attacks York. No luck. Russia builds Hanging gardens.
30 AD "Silver Mine" Founded.
50 AD A temple is built in Grey Border. "Silver Cow" is built.
110 AD 2 Horsemen died. One spearman died in York too.
170 AD "Silver Ice" founded.
210 AD "SilverBlade II" dies of old age. Nearly 460 years old.
A footnote: We kindof counted a little wrong when Silverblade played (a kept notes and watched) so he played a few more then he was supposed to.
A question for all: "Shall we lower the amount of turns we play?"
(Well that should be at the next round of course...)
Grey Fox Jan 09, 2002, 07:54 PM HERE IS THE SAVE
Silverblade Jan 10, 2002, 03:30 AM I had to sleep last night so Grey Fox wrote the story for me, by some strange reasons I couldn't stay up to complete my nice story for you. However Greys story isn't that accurate as mine was about to be (if you guys want I could write my own, but that would be unnecessarily cause u can read what the viking Fox has written).
I took the liberty to create an army with the leader I got, hope everyone understands the reason for that (we are in bloody war).
I created some new cities to improve ouer expansion. But the russians have founded a city in the northeast region of London, that's the bad news. Ohh did i mention that we are in war with the Aztecs. They wanted monotheism and I said no, that's what caused that war (bad dimplomatic skills, my bad).
There shouldn't be any problem to wipe out the english now.
- Sweden has ruled half of Europe once in the history
Thiazi Jan 10, 2002, 03:41 AM - Sweden has ruled half of Europe once in the history
Svensk Styrka! Ok, my knowledge of Swedish embarrassingly limited.
Kev Jan 10, 2002, 08:38 AM Hey guys:
I checked the posts last night, and the last one that was there was Grey Fox's that said Silverblade would not be playing for 8 hours. I didn't bother checking again.
I will play this evening. It's only about 9:30 a.m. here in New Jersey and I'm looking forward to a full day of work. :mad:
Question: what sort of forces make up our army? Has it won any battles yet? My, but we are quite the militaristic Babylonians aren't we? :p
Given the geography, I thought it might be fun to convince the Persians to fight the Aztecs with us. Since they border the Aztecs they would undoubtedly do all of our fighting for us, and it would keep the Aztecs from getting their own alliance with the Persians that could bring immortals to our territories.
However, by doing that we may run the risk of giving the Persians the excuse to garner more territory. I would think that they could crush the Aztecs if they have immortals, and the result may be that the Persians increase their territory at the expense of the Aztecs.
An interesting dilemma that I'll try to deal with.
Any thougths or suggestions from the team?
Grey Fox Jan 10, 2002, 09:44 AM Svensk Styrka!
(It means Swedish Power, so everyone knows. Thiazi
probably already knew.)
It is funny how little people outside of Europe knows about Sweden.
Some Swedish reporters asked some people in the US about Sweden a couple of years ago... They asked what they knew about Sweden.
Some said:
- "Isn't Polar Bears roaming the streets of Sweden?"
- "They have winter all year, right?"
- "The women there are really nice, I heard"
Well I just hope that someone is playing at the moment...
Maybe you can't because of school/work, but I kinda have "Babylon Reign Abstinence"
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That Persian alliance deal might be the only way we could get a say in the Aztec War. And when the Persians are victorious, we should already have a Right of Passage deal. I don't know if we should betray them and do a Surprise attack, because we could'nt do the same against the Russians afterwards. Unless we have a Right of Passage with the Russians to at the same time, and does the same thing.
Although I don't think I would like to win by Conquest or Domination. But the russians could be hard to win against in a Cultural win. But if we have the persians on our side, we could win in a Vote. That is if we beat the hell out of the Aztecs (and maybe the Chinese).
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I just Wanted to say that it probably was The Russians (and the danish) who blew it for the Swedish kingdom. So...
Grey Fox Jan 10, 2002, 11:11 AM What's your GMT in US, I know you have 3 or so on the mainland, but what are yours?
Is it GMT - 6 on the East coast? and GMT - 8 on the west coast?
This text is based on that I'm right in the above questions
If it is like that... you who live on the east coast, are 7 Hours before us in Time.
That is if I played and post my game 16:00 Hours (that is 4 PM), your time would be 9 AM (You are at work or in school, I guess).
And then Silverblade plays and posts at 19:00 or 20:00 (thats 8 PM). Your time is 1 PM.
If you get home from school/work at 17:00 (that is 5 PM your time, 12 PM our time), and you are eager to play at about 18:00 (6 PM, 1 AM our time).
Then that player should post 20:00 hours at latest (8 PM, 3 AM our time). So that the next player can play... and so on...
Maybe we should make a Time shedule for optimum Time use?
Kev Jan 10, 2002, 11:59 AM I am on the east coast of the US which puts me (according to the civ timer at the bottom of my screen) at GMT - 5. gonzo and Thiazi are both in Arizona - which I believe is on mountain time which should put them at GMT - 7 (I could be wrong with Daylight Savings and all that. I'm never sure if Arizona moves their clocks around).
In essence, I believe that we in the States are actually BEHIND you in time by 7 hours or so. My work schedule is such that I do not get home unitl 6:00 p.m. Usually, it would seem that Grey and Silver could both play and post during their respective afternoons/evenings and that would mean the game would be available to me when I returned home.
Assuming that I could get my turns and post done quickly (say by 8:00), our Arizona friends would be able to download by 6:00 their time.
And when they are finished, our happy Swedes would then be able to jump in once more.
Keep in mind, however, that there WILL be times when there is a slight delay - it's unavoidable as people have families, jobs, relationships, etc. that can actually get in the way of their life of playing Civ3 :lol: In essence, an extra 24 hours won't kill anyone - though it may cause withdrawl symptoms like Grey Fox seems to be having :eek:
Last night was a good example. I saw that Silverblade was not going to post so I just figured I would check the next night. No worries. On Friday, my wife is taking me out for my birthday, so I may not play until Saturday morning. Hopefully you will all be OK with that.
This actually has gone rather quickly so far, much better than if we were all, for example, in the US and had similar time zones. Take a look at some other games being done here - at times the wait can be 3 days before someone plays and posts. I don't think this group will see that, thankfully.
Grey Fox Jan 10, 2002, 12:13 PM I just want to say I'm sorry for my obsessive behavior (hmm?), but this is my first succession game and if I have to wait I go crazy... but I have realized that this game actually is a fast one, so for the next game, maybe we could be the same team?
It seems to be working well as it is now I mean.
But then we should discuss how the game should be before starting it... the difficulty, rules, # of civs, the playable civ, etc...
Kev Jan 10, 2002, 12:39 PM Sounds good to me, Grey.
And hey, I get all antsy about the game progression, too! No need to apologize or anything! :goodjob:
Silverblade Jan 10, 2002, 01:16 PM Grey is a friend of mine and I can assure you other guys that he is a true bloody civ 3 fanatic player. Who can stay up for 24 hours without sleep and keeps burning the midnight oil the following night. For us other mere mortals, that's not quite possible (at least not for me, even the vikings from the north needs some rest sometimes).
However I think this gaming session has the right speed. When everything goes the way it's intended to go. The war with the english should be over soon if the next player use the army wiselly. Just don't forget to expand also.:)
Kev Jan 10, 2002, 10:04 PM 210 AD So it was the despot Ham took the reigns of the Babylonian empire. Ham was a direct descendent of Hammurabi Hood and basically took over the empire in his great grandfather’s name. He was kind of a whimp, and tried to give himself many titles based upon what the other people were doing during his reign.
Ham the English killer
Ham the Epic builder
Ham the horseman trainer
Ham the guy who feared the Russians too much to actually start a war with them.
Ham the guy who left the Persians out to dry.
The titles vary. History will remember his simply as Ham the worthless.
210 (1):
Ham’s foreign minister obtains Republic from the Persians. They ask for world maps and 200 gold, but settle on 190 gold and no world map. The Russians then sell the Babylonians Monarchy. They, too, wanted world maps but settled on 170 gold. The Russians would not sell Feudalism. We begin to study Theology figuring that we can get Feudalism and/or Engineering elsewhere. Ham takes credit for the successes and blames the failure on the foreign minister and executes him.
Ham decides not to change governments yet. Republic would eat into his coffers with no Forbidden Palace and a not-so-optimal Palace placement. Also with a larger army possibly getting larger. Monarchy may be an option, but the cities are not yet large enough to support the military properly. Finally, Ham had some whipping to do.
230 (2):
Ham’s generals lead an attack on York, and the Babs are able to keep the size 1 city (?). Ham takes the credit. The city of Babylon’s production is changed from the Lighthouse to the Heroic Epic. On a pangea, the Lighthouse probably doesn’t come into play, and the Epic may be very helpful later. Ham claims this as his own idea.
Temples are build in Russian border cities to assure culture strength.
250 (3):
A peace treaty is signed with the Aztecs. They have traveled through Persian lands and were threatening with horsemen. Some extra defense is rushed in border cities to prevent a possible new declaration of war. Ham was in the bathroom while all of this was done.
The city of Ellipi is built near the land bridge. Ham never even notices.
260 (4):
Ham calls for more horsemen. Many cities change to settlers in an effort to fill territory gaps, ignoring the annoying despot.
280 (6):
Aztecs are all over our territory despite our requests for them to leave. They will declare war soon and some horsemen are rushed to be a part of the battle. Ham is now hidden.
Our request causes the Aztecs to declare war upon us again. Ham is now hidden and soiled.
290 (7):
On a different front, the last English city is destroyed and they are no more. A weak voice from inside a foul-smelling closet claims victory.
Our forces also slay an Aztec horsemen unit.
300 (8):
Attack on Grey border and the new forces hold strong. Counterattack prepared and three Aztec horsemen and a spearmen are all killed. Ham peeks his head out of his closet and begins to emerge.
The new foreign minister establishes an embassy with the Persians. For the whopping price of 3 gold the Persians agree to go to war against the Aztecs. That should help, and Ham is informed when he returns from changing.
320 (10):
The Russians demand our territory map and 17 gold. Before anyone else can manage an answer, Ham agrees and comments on Catherine’s beauty.
330 (11):
Shop Monarchy around and receive a total of 8 gold/turn and 140 gold and the Persian’s world map.
340 (12):
Akkad built. The founders changed the proposed name of Hamville.
Moscow builds the Hanging Gardens. Rats. Ashur was building that but switches to the Forbidden Palace until Theology or Feudalism can give us another wonder choice.
390 (17):
A large buildup of forces has been brewing, and the Russians are getting cheeky. They have a bunch of swordsmen running about and a great deal of land. We better make sure we have knights before we even think about taking them on.
On the second front, something evil is brewing. It would seem that the Aztecs are really taking it to the Persians! The Persians only have 4 cities left! And they have iron! Ham blames 6 different people – two of who are already dead. The city of Antioch (which was on our borders) is now in Aztec hands. Let’s see if we can help our friends the Persians here. Ham thinks that it would be best if he just sits idly by with his harem. For once the generals and ministers agree.
400 (18):
The Heroic Epic is built in Babylon! Ham is angry that it is not in his likeness like he requested. He orders it destroyed and is promptly ignored. Babylon begins a harbor.
The city of KevGem is built right next to – you guessed it – gems. It is explained that HamGem sounds dopey.
410 (19):
City of Uruk built. The NEXT city Ham…. We promise.
The attack on Antioch is a success as it was defended by a mere archer. Again, we are allowed to keep the size 1 city, and we net a worker in the bargain, too.
420 (20):
The Russians begin Leonardo’s Workshop, which means that they have Invention now.
Ham tries to blame this on a random minister, but the people have had enough. Ham is drawn and quartered with the many horses we have available and there was much rejoicing. Yaaaaay!
OK, team, we have some things to think about:
1. The Russians are going to be the biggest problem. They have huge…. Tracts of land and swordsmen running about. They are ahead in tech as well, and I don’t wish to have to deal with their Cossacks later. I’ve been building bunches of horsemen, and hopefully we can get to Chivalry and get knights to work on the Russians – though the Russians will not play nice and sell us any techs.
2. There is a settler near London. I would think it a good idea to settle near the wine just to the south. This will give us 4 luxuries (wine, gems, furs and ivory).
3. Ashur is a great production city, and I’d like to see if we could keep building wonders there.
4. The governors were all running the cities. I caught Tsingtao on WEALTH for I don’t know how many turns. I think I fixed them all, but keep an eye out for dopey governors.
5. The horsemen army may not have been the best idea as now they won’t upgrade. I understand it was likely done with units we had available at the time, and it DID get us the Epic. Keep this in mind for later battles and see if we can get some elite forces into the fray.
6. Up to the next few players if they want to switch government. I have some forces approaching other Aztec cities, but it may not be a bad idea to hit peace and switch. However, whipping is convenient and we’re gonna need some more guys to help out if we’re to take on the Russians.
7. The Chinese are starting to flourish again. Don’t forget we have a distant city WAY in the southeast of the map. I’m building a harbor there in hopes that with a harbor in Babylon we can get them resources and luxuries.
8. DON’T FORGET: Change the building of the Forbidden Temple in Ashur ASAP. We are 6 turns from Theology so maybe the Sistine Chapel.
Best of luck to the next in line.
gonzo_for_civ Jan 10, 2002, 10:19 PM It is 9:15 PM here and I get home at 4 PM so if my turn comes then go ahead and skip it until I get back or just wait. :)
Oh yeah, Thiazi is here In beautiful AZ too so our turns will go by very fast. We are a pretty good team. ;)
One more thing, to the whole group, great job, let's kick some more @$$!!!!!!:nuke:
Thiazi Jan 10, 2002, 11:32 PM Sorry I took so long. I had to go to a dog training class tonight and I just didn't go near the computer for a while. I'll have my turns done shortly.
Thiazi Jan 11, 2002, 12:20 AM Here is the save and I will right the summary in a little bit.
Grey Fox Jan 11, 2002, 06:34 AM This means Gonzo are the next player, right?
Well, it seems like we are going to have a little problem handling with the Russians, (They are a curse to the Swedish people, grrr).
I just have one puny little question... why did you trade for republic, did you trade it off or did you trade for it? If it was the later it was kinda unnecassary if we aren't going to change wasn't it?
WELL I'M PLAYING RIGHT NOW GONZO
Kev Jan 11, 2002, 08:22 AM In the case of both Republic and Monarchy, it was a matter of just spending some cash. We had some cash laying about, and the Russians would not trade for Feudalism no matter what we offered. By the way, we were already studying Monarchy when I took the game over - it just saved us a bunch of turns to purchase it and then made us some money to shop it to the 2 civs that did not have it (Chinese and Persians) I think that all tolled we ended up MAKING money and getting 2 techs in the mean time.
Basically, it also gives us some choices if we want them. While I chose to stay in Despotism in an effort to rush a few temples and to continue to build up our armies, others may wish to switch to a different government. Given that we are a religious civ, the transition would not be bad at all, and we could utilize different governments whenever we wish.
Given our status, I didn't think we'd catch the Russians technology-wise and decided to build up a bit in an effort to get us to a point where we can beat up on the Russians and TAKE their technology with demands. Also, with the placement of our capital in relation to our other cities and the fact that we haven't built the Forbidden Palace yet, corrpution is so high that the other governments were not attractive. With an FP, we could probably do well with a switch.
I have a feeling that we my be better served by playing defensively with the Russians for now and going after the Aztecs (and even the Persians who have been badly hurt by the Aztecs). With the Epic, perhaps we could get a few leaders and build a Forbidden Palace and/or move our regular Palace. Corruption is really killing off most of our cities.
Grey Fox Jan 11, 2002, 09:35 AM Yea I know that Corruption is a big problem, (that is really one of the downsides of civ3... they should lower the corruption a bit I think...), and my suggestion was that we built a Forbidden Palace in Old England or a bit east of the Persians with our first leader.
But we might get new leaders because of the epic, so a Army might have been the best option. (1 in 16 without, 1 in 12 with it.)
But I'm gonna play the game right now and Silverblade after me...
so Gonzo can play after us...
Grey Fox Jan 11, 2002, 12:03 PM 1: 630 ADThe new king Grey Fox III enters comission. The first thing the new king orders, are to stop the building of that silly looking fortress in the middle of the desert south of Shanghai.
2: 640 AD The Russians demands Ivory. Grey Fox III the Polite give the Russians what they want.
3: 650 AD The Russians completes the Sun Tzu's Art of War. Changed production to Sistine Chapel in Babylon and Palace in Ashur.
4: 660 AD Hurried a Temple in the Wine Town. We don't want to loose it by culture.
5: 670 AD The people love Grey Fox III. A part to the palace is added. I'm not sure what the Russians are doing, but an awful lot of archers and swordsmen are wandering south. Hmm... Grey Fox III is clueless. A Horsemen is scouting the neighbourhood to see whats going on...
6: 680 AD ---
7: 690 AD Temple is built in Akkad, Barracks up next. Russia starts their construction on
Copernicus Observatory. When we complete our research on Astronomy, we are going to beat
them because we have a palace being built in Ashur.
8: 700 AD --- 11: 730 AD --- ---
12: 740 AD Leonardos Workshop built by the Russians. We disturbed a Nubian warrior. A russian horseman is killed by the barbarians.
13: 750 AD A Cathedral is built in Beijing. A Courthouse is about to be built. A temple is hurried in KevGem. 2 Workers joined Babylon, to increase production. Oops they are starving. The King sees the problem. He says: "We need luxuries and soldiers to make our people happy. Some people can't work because they have to entertain the others."
A Spearmen is sent to Babylon. Gems are brought to the city. A pikeman is stationed on an iron source near the Aztec city Susa.
14: 760 AD A russian warrior killed by a Barbarian. The spearman arrives to Babylon, the people of Babylon are satisfied. Everyone works for the moment.
13: 770 AD ---
14: 780 AD A library is hurried in Silver Ice.
15: 790 AD The people love Grey Fox III. A part to the palace is added. A Cathedral is built in Xinjian. A courthouse is next.
16: 800 AD Our Horseman disturbed another Barbarian Tribe. The Parthians. The Sistine chapel is replaced by Copernicus Observatory in Babylon, 1 turn left. (No shields lost). Changed
from Palace to Sistine chapel in Ashur. The Aztecs builds Ixtapaluca near the Iron south of our empire. We move our Pikeman.
17: 810 AD Our Horseman Scout dies, by Barbarian axes. The Copernicus Opservatory is built in Babylon. Uruk produces Temple.
18: 820 AD Silver Forrest produces Aqueduct. Starts the construction of Courthouse in Silver Forrest. Citizens of KevGem are dying of disease. The surrounding Jungle is dangerous. Grey Fox III orders a quick jungle clear.
19: 830 AD ---
20: 840 AD Dyes are brought to the empire. We now have five luxaries. With the incense in the New Babylon Area, that adds up to 6 luxaries.
Grey Fox then most unfortunate dies of old age with a big smile on his face. His 32 wifes and 256 children shall remember him as a Polite and a always Happy Man. The people of Babylon hopes that the next King shall be atleast half the man Grey Fox III was...
IMPORTANT MESSAGE TO SILVERBLADE
The Sistine chapel must be built in Ashur, if it is built by the russians before us Attack them!, only kidding... change to palace and build something else when you can... it needs an Aqueduct too, build that after next Wonder. We need to build up our culture and lower our corruption in "New England". If you get a leader, it might be a good Idea to hurry a Forbidden palace in one of the Old English towns.
I almost forgot, I lowered the research to 10% for a while... it might be time to increase that one again... (we have over 600 Gold now).
Well that's all for now I think... we might wanna take out the Aztecs later on... we're gonna have Knights soon, so they shouldn't be a problem if we cut their Iron source.
Here's a picture:
http://medieteknik.bth.se/frst01/russians.jpg
The Russians are roaming around this area... they have about 12+ units there 50% Archers, 25% Horsemen, 25% Swordsman.
Silverblade Jan 11, 2002, 05:26 PM Here is the save-file. Just keep up my good work and we should be pretty ok.
I will post my detailed history later.
The pic shows how I have placed my workers to form a human wall against the russian border. Cause we don´t want them to expand too much (they are already too big). The workers in that area are building fortresses just to do something usefull. Then we should send troops there to functions as border patrols. Don't forget to send a lot of settlers to the area south of the silver ring.
The persian city nearest our south border has been destroyed by us, and also a Chinese city. Their capital should fall soon, it just withholds a spearman for the moment. But our army is weakend.
I also made sure too strengthen our military power by building more troops.
Silverblade Jan 11, 2002, 05:27 PM Here is the map I was talking about before.
gonzo_for_civ Jan 11, 2002, 06:08 PM Sounds like a lot has been going on. I will download and play when the detailed report is up. I will only be able to squeak in 10 turns this round because I am in 4 succession games and loving each and every one. :)
Silverblade Jan 11, 2002, 06:49 PM 1) 850 War with Persia - reason they were on our territory
2) 860 People loves me palace construction. Establish embassy in the chinese capital town. Espionage in Tientsin for later warfare, it tells me that a attack good to do.
3) 870 Beijing has produced courthouse, Beijing builds Cathedral.
4) 880 People loves me palace construction.
5) 890 Silver Forrest builds courthouse. The tech chivalry is granted. Attack a persian spearman, loses 2 horsemens, second attack on that spearman is successful.
6) 900 Troop movement.
7) 910 Troop movement.
8) 920 Troop movement.
9) 930 Our troops are within the Chinese border, they want us to withdraw but no way, the result is war. Guess how builds the Sistine Chapel, that's right us.
10) 940 People loves me palace construction.
11) 950 Attack a chinese spearman that defends a settler attacks that unit with our army, the result is victory and 2 workers to us.
12) 960 ---
13) 970 Silver Forrest build university, Troop movement.
14) 980 ---
15) 990 A barbarian warrior kills a troop for us, Russia build the Magellan's Voyage
16) 1000 Troop movement
17) 1010 Changes some production in some cities in "russia" to pikemen.
18) 1020 Attack with our forces on the chinese city.
19) 1030 Beijing builds university, some troop movements is also made.
20) 1040 Makes a deal with the Aztecs gives away territory map and gains education and their territory map.
That's about it. Our battles have been filled with victory and might power. We can build knight now, so take use of the advantage and make attacks. In some cities the production can be a bit of strange for u rest, but feel free to change. Don't forget to send some settlers down to the are where all workers form a physical wall (the one i illustrated in a earlier post).
It was quite easy round for me. So I understand that ther earlier players has done a competent job.
Good luck to the next player in line. But beware of Russia (I don't trust those bastards).
gonzo_for_civ Jan 11, 2002, 08:23 PM I'm going to have to use a full 24 hours to finish this one as I will be busy tonight and tomorrow(mostly). I will try to finish ASAP but it won't be until tomorrow probably. It is 7:25 where I'm at.
Oh yeah, what should we do with all of our troops when Persia is gone?
UPDATE: I can edit posts again:D:D:D
Grey Fox Jan 11, 2002, 08:42 PM We should probably try and take out the Aztecs with our remaining forces... then they should be sent to the border towards Russia. The most important thing right know I think is to Settle the "Half-Island" South of Russia... before they do.
Kev Jan 11, 2002, 09:54 PM I agree with Grey Fox - I would just assume get rid of the persians and at least get the Aztecs under control. Perhaps a leader will emerge from these battles and we can get that Forbidden Palace built.
Great job to all. I assume I'm up after gonzo and I am ready.
Enjoy.
gonzo_for_civ Jan 12, 2002, 02:50 PM Hey Kev, go ahead and dowload. I am unbelievably busy this weekend. I am really sorry to everyone for the inconvienience. IT WILL NOT HAPPEN AGAIN I PROMISE!!!!
I'll make sure that I have time for my next turn! :)
Kev Jan 12, 2002, 06:37 PM No worries, Gonzo. I'm married with children so I have nothing going on over the weekends. :)
I'll download and post this eve.
Kev Jan 13, 2002, 02:20 PM OK, guys sorry for the delay. It was my birthday on Friday and I’ve been out and about celebrating. It was a nice surprise to have something to do on a Saturday.
Of course, I did get a chance to play, and it was stressful. The Aztecs had more going on that I thought. And the Russians are starting to get a little brave as well.
I will forego many of the details of my reign as the Aztec war is really the most important part of what happened and where we are now. Here’s a brief synopsis of some other things that went on before I tell you of our knights’ heroism in the Aztec wars.
1. When I took over in 1040, I saw that the best plan would be to eliminate the Aztecs and Persians before having to deal with the advanced Russians. I contacted Catherine and did a few things. First thing was to cancel the Right of Passage agreement. We’ve set up some nice areas where we can block their travel into unsettled lands and would like them to have to think twice about trespass. Also, no need to let them set up by our cities and start a war anytime they wish. However, I vowed never to ask Catherine to have her troops leave my territory if they do end up there in an effort to avoid a war.
2. I upped the prices of Dyes and Ivory to Russia now getting 12/turn and 4/tur respectively. Catherine is now Polite with us.
3. I made peace with the Persians as they had a city that I could not see and they were well into Aztec territory anyway. They offered us the city of Parsargade and we took it. Seems there is an uninhabited island off the west coast of our main continent. Now we have a city there and it may be nice to get some other settlers there when we can. There are two unopened villages there as well.
4. There were no less than THREE cities that were producing WEALTH. Gotta watch those STUPID governors.
5. I switched us back to Despotism in 1050. We could not afford to get together a large enough army quickly while in Monarchy and I thought pop-rushing was our best bet. I left science high in an effort to get gunpowder very quickly, and under despotism the time was about the same.
Killed off the Chinese with the capture of Tatung in about 1090. Good, the deserved it. Carry on. Smolensk builds the Great Lighthouse, Tblisi builds JS Bach, and somewhere else Magellan is also built by the Russians.
Discovered gunpowder right at about 1100. Went to Printing Press and lowered our science rate. Catherine seems to be taking a different road to research, so PP may be something we can bargain with. We only have 2 sources of saltpeter in our territory – one is outside of our border towns of Nineveh and Antioch and not roaded and the other is in the former Chinese territory and also not roaded to our harbor city. Workers scramble to get a colony up near the border cities until our influence reaches the resource.
I have a settler ready to place a city on the Island with Parsargade. I could not afford to send a defensive unit yet, but our caravel can come back and get one. The Russians don’t seem to have ANY colonies in the land by the orange circle done on Grey Fox’s last screen shot. I did not have the time to get any settlers there, but the land is pretty wide open right now.
At various times I offered Catherine bribes to keep her polite. This was key, and the Russians never attacked the entire time. For whatever reason, they have not discovered Military Tradition yet. Thank goodness. On my last dealings with Catherine on my last turn I got 240 gold and 1/turn for Dyes and 17/turn for Ivory. I then bribed her 100 gold as she was annoyed. She is back to being polite.
I’ll include the zip file with this post, and in the next post I’ll have the information on the Aztec war.
Kev Jan 13, 2002, 02:28 PM THE BEGINNING OF WAR WITH THE AZTECS:
Yes, children, your grandfather was there when the battles began with the Aztecs all those years ago. I was still in the military then, though my general’s rank was earned during earlier wars with the Persians, Chinese and English. Basically, I was a strategist, and my decisions were going to keep our knights alive or put them in peril. I’d much rather be put in the thick of a fierce battle than to have to make those decisions again.
It all began over iron. Pure and simple. We had it, they didn’t, and we didn’t want them to get it. There was one source that they could even get to, and as of yet it had no road to it. However, while our forces were mustering, I had some scouts check out the iron mountain near the Aztec’s territory.
You can imagine my dismay when my scouts reported that not only was there a small Aztec city near the iron, but workers were already on the mountain feverishly trying to build a road. We had no choice. A single moment of iron would have meant pikemen and knights instead of spearmen, horsemen, and archers. They were only five, these brave knights, but they were heroes – each and every one of them.
Of course, the decision was made to take Iron Mountain and hold it until reinforcements could arrive. Our force was far from adequate then, but the citizens of our nation worked very hard to train the forces we needed – at times giving the ultimate sacrifice.
Our knights captured the workers on the Mountain, destroyed the nearby city (some city with a bunch of Z’s and X’s in it) and just tried to hold on. The nearby city of Susa still had Iron Mountain in its influence, and we could not afford a road to be built here.
It wasn’t long before our five brave knights faced opposition. No less than 3 horsemen, 6 archers and 3 spearmen all appeared out of the jungle to try to take Iron Mountain. At first our knights sallied forth and struck preemptively, but being in enemy territory there was no way to heal quickly enough. The first wave was met with mere wounds, but that would not be the last of the attacks.
In the homeland, a colony was built and connected to our lands that gave us saltpeter. Knights and musketmen were flowing into the border cities of our nation, but we could not afford to send help to our brave 5 knights. Our counterattack had to be swift and merciless.
Under the guise of a single spearman our knights on Iron Mountain saw something they wish they hadn’t: longbowmen. It seemed the secret of the longbow had made it into Aztec hands and they were making great use of it. With the spearman came 5 longbowmen – guaranteeing a counterattack. The workers we had captured were set free and told to head toward Antioch if they wished to remain a part of the Babylonian civilization. The workers, awed as they were by the knights’ bravery, set forth through the jungles to reach Babylonian lands where they helped build our great infrastructure.
This seemed the last great deed done by brave soldiers.
Our preemptive attack killed the spearman and 3 longbowmen. It took both longbowmen to do it – killing one of them in the process – but our first knight had perished on Iron Mountain. He was a veteran of our armies and he gave the rest the strength to carry forward.
More longbowmen appeared almost instantly. In fact, two stacks that included spearmen, archers and longbowmen. The attacks came from two sides, and our knights must have known this was the end. Our forces were mustered well in Babylon, but as we thought to send forces to help, we were surprised by something else. A HUGE force of Aztecs was marching toward our cities of Nineveh, Antioch and our saltpeter colony. It consisted of three stacks and contained 6 spearmen, 14 archers, 10 longbowmen, and 5 horsemen - and more would follow. We could not help our knights. We began to wonder if we would be able to defend our cities.
At Iron Mountain, our forces held admirably, but there were just too many. Two knights fell in battle, but this gave two more the chance to retreat. Unfortunately, the only direction was toward the city of Susa. Bruised and battered, they must have felt very proud of their deeds. I am glad that they did not see the might of the Aztec army that marched toward our cities.
With forces gathered in Nineveh, Antioch and our colony, we prepared for the onslaught. The Aztecs made a tactical error in my estimation. They had three stacks (later we discovered more) of units. They moved them in tandem instead of gathering them as one “Uberpack”. In this manner, they moved the first stack on the mountain outside of Nineveh, letting our knights kill all but a single archer (he did not want to find himself on the mountain alone and attacked by the second stack – the musketman in Nineveh could handle the likes of an archer). Those that succeeded in killing went back to Nineveh while those that had to retreat could safely return as well. We had some knights to keep in reserves as well, so they would be fresh for the second wave.
Yet, things at Iron Mountain had come to its fretful end, children. Two badly wounded knights in the jungle outside of Susa with longbowmen out on the hunt. The Mountain was retaken, but it would be a while before they would get any workers there. As a last sign of defiance, one knight destroyed the road in the jungle next to Susa. This meant the Aztes would have to reroad the jungle and Iron Mountain to get their iron. Surely by that time, Susa would fall. Our second knight defiantly attacked Susa to show how serious the Babylonians were about taking out their evil empire. He died on an Aztec spear, and the road breaker was killed by a longbowman.
When I heard about the final death of our five knights, it became my duty to place a dedication and monument to them on the top of Iron Mountain. To do that, I would have to take Susa and drive the Aztecs back. I communicated this to my troops, and they agreed. Over the next several years, we drove back the attacks from Nineveh Mountain with one group resting while another group destroyed the interlopers. Finally, with few Aztec invaders left, we sent forces on the mountain in an effort to drive into Aztec territory. We had many knights at the ready, and our musketman was no longer needed at the saltpeter colony as our borders finally absorbed it. He joined the forces on Nineveh mountain and would hopefully provide some defense for our units as they marched on Susa and other Aztec cities.
On another front, I've sent two elite knights to Iron Mountain to see where things stand. I was afraid the Aztecs may try to settle another city nearby! Only a few spearmen remain in the area for now, but we'll see what traspires...
I’ll let your father take up the story now, children. He was in the midst of it all and can tell you in greater detail.
OK, all – it’s time to finally press the Aztecs as they have used up a huge portion of the forces they had. We have many knights with more coming. The pop-rushing is what saved us here.
KEEP THE RUSSIANS HAPPY!!! They have forces all over the place, but still no Cossacks thank God. I’ve had to bribe Catherine a few times to get her back to Polite, and I think it’s worth it. Later, as we keep building units, we'll have superior numbers at least against them. You may want to check to see where the Russians have horses. I think they only may have a single source, and targeting that when we are ready could spare us the facing of Cossacks.
If we can take the Aztec territory and settle the land south of Lagash (orange circle on Grey's map) and the small island, we may get close to domination.
Good luck to the next person.
I tried a screenshot but failed. Sorry, perhaps I'll figure it out later, but mayber Grey Fox could download my last game and post a shot of some new areas.
gonzo_for_civ Jan 13, 2002, 04:40 PM That was quite the story kev. :goodjob:
Sounds like you had a prosperous reign! :)
Can't wait to see a screenshot!:D
Grey Fox Jan 13, 2002, 05:14 PM Here comes some screens from Kev's game:
http://medieteknik.bth.se/frst01/island.jpg
http://medieteknik.bth.se/frst01/half-island.jpg
Kev Jan 14, 2002, 09:36 AM Thanks, Grey, for putting up those screenshots. I tried to do one - I hit the printscreen and pasted it successfully in my paint program. Then I saved it as a .jpg file. Yet, when I tried to add it to my post I was told that it was too big. Any ideas as to what I may have done wrong?
As far as the blue area - yeah, it could really use some settling by us. I did settle the city of Lagash that you can see in the screenshot. I rushed a temple there, and now our territory area forms a border. Agreed, the Russians keep crossing it, but not as often now that the ROP agreement is ended. However, I kept to my word that I would not request the Russians to leave my territory during my turns. To do so may have meant a very bad war.
A human shield may work, but during my reign there must have been about 10-12 Russian ships (galleons mostly) running all over the seas - seemingly random at times, too. :crazyeyes Anyway, my point is that even with a human shield near Lagash, there are enough ships in the Russian navy where that wouldn't keep them out for long. The coastal settling will have to begin forthwith :)
So who's up next? The offensive can really begin now vs. the Aztecs. There are a few straggling longbowmen hanging about the jungles, and we can push through them and start taking over cities. :ripper: They may even get a few techs that we can take once we have the big-time upper hand.
Just keep in mind to BE NICE TO THE RUSSIANS!!! They will kill us dead if we let them. Every 8-10 turns or so they seem to revert to being annoyed and have to be mollified in some way.
I look forward to the next reading!
Grey Fox Jan 14, 2002, 10:06 AM Well, it's suposed to be Gonzo... but if he don't post soon Thiazi can play...
gonzo_for_civ Jan 14, 2002, 07:10 PM I'm here, I got home late. I guess I'll play now :)
Thiazi Jan 14, 2002, 08:11 PM I can play my turns later tonight, after Gonzo of course.
gonzo_for_civ Jan 14, 2002, 10:27 PM Wew! I am still playing. It has been taking a long time to move units since I had to dump out half of my RAM since it was fried. I'll be posting in about 20 hrs. Sorry, but it looks like I will have to take the time limit given to us by the game's moderator. I will, however post it as soon as I am done and get a chance :)
Thiazi Jan 14, 2002, 11:12 PM I have no problem with that, I could use a break from Civ anyway.
gonzo_for_civ Jan 14, 2002, 11:20 PM Thanks for your understanding Thiazi. Part of me is enjoying the extra time for this turn also. It is really racking to actually have commitments to play and fulfill them nonetheless. However, I'm sure that I'll be beggin to play after a good nights rest. Good night everyone!
Kev Jan 15, 2002, 11:10 AM Looking forward to reading your accounts, gonzo. I know I left you with a good deal of units to have to move about, but hopefully they'll fare well against the Aztecs.
Your and Thiazi's turns are bound to be quite warlike. I hope that you are able to get a great leader. With the Forbidden Palace almost complete in .... I think it's Beijing... it would be nice to rush a regular palace in a former English city. London may be a good choice.
I know that we'll lose the double-culture score from the original, but the extra production we can get out of those cities will be well worth it.
Looking at the Aztec lands, we stand to gain extra wine and spices. Settling near the dyes out in the southeast would be nice too. It could give us ALL of the luxuries available. Selling more of these to the Russians could keep them at bay as well!
Can't wait to see what transpires......
gonzo_for_civ Jan 15, 2002, 11:13 AM I got a day off of work!! I get to stay home and play some civIII. I should be posting in 3-4 hours!!!!! :) :D :)
gonzo_for_civ Jan 15, 2002, 04:31 PM Here's the file, summary coming :)
Grey Fox Jan 15, 2002, 04:35 PM Well, two, almost three days past but it finally arrived... the save-file from GOD...
Well thiazi pleas play fast... I have Babylon Reign Mania!!!
gonzo_for_civ Jan 15, 2002, 04:42 PM Ok, here it is. It isn't in story form, but that's cause I'm lazy;)
1250 - Kish founded
1260 - A great leader was formed! Sargon is his name.
1265 - Aztec settler captured, Russia is cautios towards us so I gave them 300 gold and a w/map for an MPP and an RoP. They are now gracious:)
1270 - Nippar founded, Ixtapaluca razed
1275 - Aztec settler captured
1280 - Forbiden palace built in Beijing
1285 - Russia acts on our MPP and declares war on the Aztecs.
1290 - Science raised to 40 to dramatically increase science, Susa razed.
1300 - Some city starting with an H razed.
1305 - Tarsus captured
1315 - Size 9 persepolis razed yielding 6 workers :)
1320 - Declared war on Persia and took Gordium.
1330 - Printing Press disc, Mettalurgy started.
1335 - Malinalco captured, Tamuin razed, Cempoala captured, Aztecs and Russia at peace.
1340 - Arbela razed, Persia respawned on the half-continent S. of Russia.
1345 - Persia launches severe counter attacks and kills 3 elite knights.
1350 - Tlatelolco razed :)
Well, I killed a LOT of Aztec cities and their whole empire can be viewed on one screen almost. They will keep trying to attack knights with longbowmen so watch out. I tried to hold up on the attacks last turn to let units heal up for the next ruler. The Aztecs must fall. I sent 1 knight to attack the new persian city. It should be enough. Good luck! :)
gonzo_for_civ Jan 15, 2002, 04:44 PM Well, two, almost three days past but it finally arrived... the avefile from GOD...
Hey now, don't make me come over there.......
:nuke: :nuke: :nuke: :nuke: :nuke: :nuke:
Grey Fox Jan 15, 2002, 05:05 PM Hehe, maybe you know me bye now...
I'm an Civ-aholic!
Well come over here I know some Viking-Kung Fu!!!
EDIT: how do you get an image under your name?
Thiazi Jan 15, 2002, 05:40 PM (Now Playing)
Sorry, I took so long but I just finished up some turns for another succesion game.
Thiazi Jan 15, 2002, 06:18 PM My heart is not in it right now, why don't you guys skip me this time around.
Grey Fox Jan 15, 2002, 07:25 PM Ok, then I'll play...
then Silverblade
Kev
Gonzo
and you Thiazi (if you don't wanna play earlier)
gonzo_for_civ Jan 15, 2002, 07:55 PM EDIT: how do you get an image under your name?
Easy, you click the button in the upper right corner of the screen called user cp. When you are in there click on edit options and scroll down to where it says 'avatar'. The avatar is the image. Click where it says change avatar and choose an avatar from the gigantic list provided.
Oh yeah, I'll counter your viking-kung-fu with a little Danish-Fu. I am 1/8 danish you (dont) know. So why dont you just sit down there friend;) :lol:
Grey Fox Jan 15, 2002, 09:13 PM 1/8 Danish... Hah!
heh heh... haha haah hwe bwaha haa ahhaahha ahhh!!! :lol:
Well I'm 100% Viking.
50% Swedish, 50% Icelandic.
1/8 danish... hmm hehe...
:goodjob: Anyway, keep up the good spirit team. And you too 1/8 Danish Gonzo.
(I'm not meaning anything wrong with this post Gonzo, I'm not even teasing you...)
gonzo_for_civ Jan 15, 2002, 09:22 PM lol grey fox. No offense taken. At least the Danish people can give an accurate weather report. None of this crazy Iceland is green and Greenland is ice stuff. ;)
Well, no matter what your background or nationality is, you seem to be playing well, so you can be spared, for now.......:lol:
Keep up the good work everyone, soon Aztecland(or whatever they call it) shall be destroyed!!!!
gonzo_for_civ Jan 15, 2002, 09:24 PM Oh yeah, I like your avatar. Someone really smart taught you that I bet........ :)
Grey Fox Jan 15, 2002, 09:33 PM Well Gonzo, you seem like a man with humour... and I even if you are 7/8 american (are you?) I might think of you as a freind.
Well about that I don't know if knowing how you can change the avatar image is smart... do you?
HER THE IMAGE COMES:
http://medieteknik.bth.se/frst01/city-square.gif
The red dot is the capital. The blue dots are the nearby cities.
These cities will (on a large map) be the only cities with low waste / corruption. These cities will be the Core Area of yuor empire. It should be adjusted a little for smaller maps. The buildings not in this area should be built with a distance of 6-7. And then you should rush temple/library/coloseum/cathedral (maybe a marketplace if many citizens and you have many luzaries), and the only improvement these cities need is irrigation and road/railroad. (If going for a high score build aqueduct / hosptals to get a lot of citizens and then make 'em happy)
After that I'll go to sleep and when I wake up I will play, and Silverblades play should be in time for you "Americans" to play.
Time is 4:35 AM (Good I'm in College, have no class tomorrow :) )
Kev Jan 16, 2002, 12:05 AM Great job, Gonzo! I knew the Aztecs were doomed.
What ever happened with good 'ol Sargon? Did he build a Palace somewhere?
Looks like we'll have to start building some settlers soon. With all of the razing and the still-unsettled lands there's probably some key areas that we should claim. I can see lots of "Silver" cities in the near future :)
Also, we may want to see if the Aztecs have anything to offer for a brief peace once they are down to a few cities. They may have metallurgy on their own or even Banking or something, and we may get a few cities from them without having to fight for them. We should try to bleed them of what they have before laying down the final hammer.
I can't wait to finally start taking it to Catherine. After metallrugy let's go right into military tradition and upgrade all of those knights! Kickin!
Grey and Silver: Looking forward to reading your accounts when I am awake on "American" time. Enjoy! :)
Grey Fox Jan 16, 2002, 08:36 AM I noticed we have a leader called Sagon.
What should we do with him?
Move the palace?
Then where should the pwerfect location be?
If we are going to be waring against the russians a Palace near them should be great (not so many flips if capital near).
Kev Jan 16, 2002, 10:39 AM If Sargon is still running about, then DEFINITELY build a new Palace with him. While looking on the map recently, I thought London would be a great choice - or at least a city there abouts. We may want to plunk a few cities nearby to take up some unused land near London (like the gold hills!), but it should be a pretty good spot.
Having it near the Russians could help our cause, and, as Grey Fox points out, may help to prevent future city flips.
Also, the extra commerce and production from a Palace and Forbidden Palace that are on differenet parts of the map could allow a democracy soon. If the Russians survive that long!!!
I would build it first thing. It could give us the opportunity to get another leader as we continue to abuse the Aztecs!
Go, Grey Fox, Go!!! Kill, Kill, Kill!!! Muahahahahaha!
Too much caffiene for me today. Sorry. ;)
Grey Fox Jan 16, 2002, 03:29 PM 1355 AD An Assyrian barbarian tribe kills our settler.
1: 1360 AD An Aztec city is razed by the glorious
babylonian knights.
2: 1365 AD ----
3: 1370 AD An Aztec city is razed by the glorious
babylonian knights. Another town falls.
4: 1375 AD We give Cathrine 166 Gold. She is polite
again. We take Teayo and keep it for ourself.
5: 1380 AD We capture Tula. And destroy another
city.
6: 1385 AD ****!!! Russia and Aztecs signed a
Mutual Protection Pact. Russia declares war! Hurried 3
Musketmens in northern Old England. And three south
of Old England. We have an average army compared to
the russians.
We then declare peace between us and the Aztecs. We get
2 cities, 23 Gold and 19 Gold per Turn
7: 1390 AD Lagash is captured by the russians. Silver
Mine is burned to the ground by the russians. Samarra is
also captured by the russians.
8: 1395 AD Troop Movement. The Russians somehow
bloackades our sea route so we only have 4 Luxaries in our
main cities.
9: 1400 AD ---
10: 1405 AD We destroy the Persians and start a war
with the Aztecs. We take Tenochtitlan and get the Great
Wall.
11: 1410 AD Our Alchemists has learned the secret of
Military Tradition. The Cities "Grey Whale" and "Grey Jungle
River" is founded. Upgraded 7 Knights to Cavalry, Have 29
More Knights.
12: 1415 AD Grey Harbor Founded.
13: 1420 AD York is captured by the Russians. We
take it back. And now we have 6 Luxaries again. All but the
dyes and silk.
14: 1425 AD Grey Jungle founded.
15:
16:
17:
18: 1440 AD Grey River and Grey Game founded.
19: 1445 AD Hurried Palace in Grey Jungle River, and
renamed the city to Babylon. Chengdu's temple and harbor is
destroyed by Russian Ships.
20: 1450 AD Troop Movement.
Status after 20 Turns.
We are in the lead in score, 1765 to the Russians Puny 1758. We hav 28 Cavalry and 3 Knights. 33 Musketmens. And 2 Settlers in the field. We also have 8 Bowmen that could be upgraded to Longbowmen.
Well there is no real need for me to post the savefile, but here it is...
Grey Fox Jan 16, 2002, 04:59 PM This is SILVERBLADE whos writting.
1: 1455 AD Aztecs capture Malinalco, our cavalry troops invades Tlacopan and kills of their defeding forces without no loses.
2: 1460 AD Russia captures Samarra. Contacts Russia to offer peace, we got it for 24 gold and 2 gold per turn
3: 1465 AD Captures Aztects city Malinalco and liberates 8 gold
4: 1470 AD ---
5: 1475 AD ---
6: 1480 AD Founded the city Kish
7: 1485 AD ---
8: 1490 AD Founded the city Shuraz
9: 1495 AD Aztecs capture our city Grey Colony
10: 1500 AD ---
11: 1505 AD ---
12: 1510 AD ---
13: 1515 AD ---
14: 1520 AD ---
15: 1525 AD Military Academy Beijing
16: 1530 AD Physics
17: 1535 AD ---
18: 1540 AD ---
19: 1545 AD Founded the city Sharaki
20: 1550 AD
Kev Jan 17, 2002, 07:56 AM Sorry I didn't get to the game last night. Had some family business.
Looking forward to seeing what the game entails when I play this evening.
Some questions:
What are the Russians attacking with? Do they have Cossacks yet?
What are the Russians defending with? I'm hoping they don't have riflemen right now, but I may just be dreaming.
Where is our new Palace located on the map? I know it's in Babylon which used to be Grey Jungle River, but I was curious as to which part of the map.
Just curious on those. I'm wondering if we can finish off the Aztecs and then go to different governments. Perhaps with peace and a Democracy we can catch up to and surpass the Russians in tech. Are the Russians that far ahead?
Grey Fox Jan 17, 2002, 12:46 PM The Russians Have Riflemen, Which means they have Nationalism.
But they don't have Cossaks, that's the good thing.
Well The new capital is placed where Persia and Aztecs once were... thought that we could make a 2nd Production Center, and we were in war with the Russians so I did'nt want to walk to close to them with my Leader. I have already started to settle the southern parts, but we need more settlers.
And of course... the jungle needs to be cleared. But then we have a large new grassland area...
Kev Jan 17, 2002, 10:34 PM Egads! I'm sorry to be slow once again, but this was a doosey. Boy, we are really in a world of trouble here.
Let's start at the beginning. You'll have to forgive the fact that I didn't even put together a timeline. I'll give you the gist of what went on and hope someone can pull this out of the fire.
When I took over, I made a bunch of changes regarding the city production. Once again, there were a number of cities producing Wealth at size 1 or 2. In fact, there were EIGHT cities set on wealth! A few were building swordsmen as well. Switched them to military because I was going to try to target some Russian cities for destruction and see if we could disrupt them. Then, very quickly, the walls came tumbling down.
The Russians put INFANTRY into the field.
We are still stuck on musketmen. I had to change my thoughts here as cavalry were just not going to "cut it" vs. infantry. I changed production in many cities to produce culture buildings. I'm hoping to increase the culture to keep our boundries give us a nice base when we make a switch to Democracy.
Then I saw where our new capital is. Unfortunately, it's about 8 or so tiles from the Forbidden Palace city of Beijing. I think it's even closer than Babylon was. Also, the huge amount of jungle is making growth very slow and it's tough to get workers from one place to another.
Speaking of workers, I think a bunch of them are set on Automate. They were running all over the map. I tried to catch some, but there are so many I couldn't figure out who was doing what.
Anyway, I stayed in despotism and tried to wait out the time to get to Theory of Gravity. I figured that Magnetism may send us into the next age and give us riflemen at least (with our science civ bonus tech), but that is slow going as well. I tried an ill-fated attempt at a Republic, but that failed and I went back to despotism. In retrospect, I could have tried a Monarchy, but I'm not sure that would have been much better.
Catherine remained furious the whole time with me, and made several demands that I was forced to abide by. She would give me nothing for luxuries, and later even demanded wines which I was force to just give to her.
Then I got to see our gold-per-turn start dropping. Oh, goody. With the new buildings and the super-slow growth of our new capital city area we started seeing a loss, and we had to lower the science rate.
Man, we are in a bad state against the Russians. Here's what I think is our only chance at taking them:
Keep growing our cities that can get us commerce. The workers have been clearing a great deal and Babylon and the surrounding cities are starting to really produce. I've started granaries in the cities around Beijing as well to try to help them grow. I build a lot of new cities during my turns, and I tried to place some near Beijing and Babylon so they can give us a boost right away - even if they do overlap a bit.
Once we have some good cities up and running with commerce, I would switch to Republic if possible. To go for magnetism or democracy is up to the next person after that. Our only hope is to keep the Russians at bay and hope we can catch them with a huge tech push. Perhaps by the time modern armor is in the field we will be their equals and can take them with superior tactics.
The good news here is
1. We have a bunch of new cities and have more land area than the Russians (though this may actually work against us with corruption later.
2. We are still ahead on the histograph. If we hold on, we just may win by that method, though the Russians are getting cranky.
Sorry that I couldn't do more. I trust in the next players to help reverse our situation.
Enjoy.
Thiazi Jan 17, 2002, 10:59 PM I'll see what I can do... in retrospect, we should have played against more Civs to curb computer expansion but oh well.
Thiazi Jan 18, 2002, 12:05 AM 1635: We trade military tradition to Russia for Theory of Gravity, world map, 20 gold per turn and 40 gold. This does allow them to make Cossacks but since they already have infantry, I think Cossacks are the least of our concerns and besides; it leads to us actually making money. Beijing produces an army.
1640: We sign a MPP and RoP with Russia for our world map and 70 gold. It will help improve our relations with Russia and it makes them a little less likely to attack us. It seems like our Calvary are going to waste, so I decide to use them to finish off the Aztecs. The city of New Nineveh is established. I have disbanded two warriors and two swordsmen, since they are now worthless.
1645: The city of New Ashur has been established. I saw part of Russia’s army and while we could take this force (30 units), they seem to have more where that came from. Russia is blocking our troops from advancing towards the Aztecs; maybe letting them survive isn’t a bad idea.
1650-1655: City improvements.
1660: Russia is building Shakespeare’s Theatre… unless we can figure out a way to attack the Russians and extort technologies or some other way to get ahead of them; we are not in a pretty position. The city of New Gillipi was created. I pondered attacking the standing force of the Russian military, we could definitely take them but I doubt we could dislodge their infantry.
1665: We trade Ivory to the Russians for 36 gold per turn.
1670: City improvements.
1675: The city of New Akkad was created.
1680: We sell our world map to the Aztecs for their world map, 1 gold per turn and 3 gold.
Well, things are not looking good. We seem to have overextended ourselves and unless we want to do something drastic to reduce corruption, maybe “donating” corrupt cities to the Aztecs and figure out some way to get back into the tech race, which will most likely involve war, we can kiss this game good bye. I really don’t know what to say to the next leader but try to reduce corruption and you can try attacking the Russians but pick your sports wisely because we cannot sustain a prolonged war.
asaegyn Jan 18, 2002, 12:13 AM Hey, Silverblade, now come play the other succession game you are signed up for, gj on this one though..
thanx :goodjob:
Arathorn Jan 18, 2002, 07:34 AM Hey, guys! How about some screen shots? And just from reading, it doesn't sound like you're in too bad of shape. Winning should still be very doable, IMO.
Good luck!
Kev Jan 18, 2002, 08:18 AM Sorry Arathorn, I'm trying to get some screen shots up but when I try to post them I'm getting the message that it's too large a file. Urgh.
For the team: With 3 civs would this game even be possible to win via a diplomatic route? Figure the Russians may end up building the United Nations. Would the Aztecs even get a vote? I'm not entirely sure how the whole voting thing works - I've yet to have one in any of my own games. In a desperate bid, we could give the Aztecs some territory. This could get them large enough to vote while making them super nice toward us at the same time. A nice thought about keeping them alive for the duration.
Keep an eye on the Aztecs for tech as well. Don't know if they're getting it from the Russians or researching on their own, but they seem to come up with tech every so often. Before I ended my turns, I traded for Music Theory with them.
Let's not give up on this one. I think it can still be won! These games are certainly more interesting than cakewalks - though they can be a bit stressful too.
Grey Fox Jan 18, 2002, 09:00 AM I'm posting a picture right away...
Well it's Gonzo's Turn right?
http://medieteknik.bth.se/frst01/01.jpg
http://medieteknik.bth.se/frst01/02.jpg
http://medieteknik.bth.se/frst01/03.jpg
http://medieteknik.bth.se/frst01/map.jpg
I think that if we don't want russia to win a diplomatic win we have to be real good freinds with the Aztecs or destroy the Aztecs... but remember they have a Mpp with Russia.
Kev Jan 18, 2002, 10:46 AM Actually, the MPP between the Aztecs and Russians must have run out. It was not in effect when I played my turns.
Hmmm.....
Grey Fox Jan 18, 2002, 10:50 AM K, then whe could take the Aztecs out... hmm...
Kev Jan 18, 2002, 12:08 PM In all of the games of Civ3 I've played so far, I've never had a UN vote. I've either cancelled the option, built it myself and blocked the vote, or won/lost before it was built.
I'm guessing, however, that we would need the Aztecs' vote in order to win. Otherwise, wouldn't it be us vs. the Russians with each voting for themsleves? Again, I've never done the vote thing, so I don't know.
I'm not even sure what qualifies a civ to vote. My limited understanding is that the civ that built the UN is automatically included (the Russians it would seem if it does get built) along with civs that meet a certain criteria regarding land controlled or amount of territory or something like that.
Assuming this is the case (and it's a large assumption - I'm likely totally wrong) we'd have to help the Aztecs out a bit. If we had to, we could give the Aztecs all of our cities in the southeast "bulb" and even the ones that surround their capital if it would give them enough territory to qualify to vote. With such a huge gift, they would certainly like us quite a bit as well and may swing the process to our favor.
No matter what, I think we should keep them in the game. We don't need to add their cities to our empire, and they could occaisionally come up with some tech that we could trade for. Think they'll forget about all that "war stuff"?
Any other thoughts from the team (perhaps the correct method of how the UN vote is done)?
Thiazi Jan 18, 2002, 01:32 PM I agree with Kev that the best route would be to give the Aztecs the cities in the southeast, they are likely massively corrupt and aside from any cities that may have luxuries they are useless. Though giving them a city with a luxury would be a way to make the Aztecs like us really quick. I may also give them a few of our more corrupt cities on the mainland, since they will eventually assimilate back to us anyway and we also don't have to deal with the lost profits. As it stands, we will not be able to win a war against the Russians. We have enough to take out their attack force but their cities are guarded by multiple infantry, which as we all know is not easily dislodged by calvary. We would have to bomard any prospective cities to hell with cannons and hope that we get lucky with our attacks. I personally favor the buttering up the Aztecs notion because, we could build them up to a point that we could extort any profits that they make, without incurring the losses.
Grey Fox Jan 18, 2002, 04:25 PM My experience tells me that there is no criteria to vote, only to become the one you votes on... the first votable nation is the one who has The Un Building, the second one is the one with the largest territory / most citizens. But every other civ can vote.
And if there is only 2 Civs, no one can win because there must be a majority vote.
I will start playing the game now... if Gonzo posts quickly he can stop me...
Thiazi Jan 18, 2002, 04:46 PM Right now I am pretty sure that the Aztecs hate both us and the Russians, so we will need to start off with some major damage control. Firstly, I would give them most of the cites around their capital. I would however, keep the city near the wines and the coast, we should build a harbor their and use it to establish a luxury trade route with the Aztecs. The rest of the cities they can have and that should provide them with a decent income. After that, I would try to get them up to par with us on techs, they are lagging behind us right now but if we catch them up, we can use them to develop lower level techs from us and we can probably get 20 to 30 more gold per turn, which would help us increase our own research. We should leave it like that for a while but make sure to pay them a tribute of a map or gold every once in a while. They will probably remain furious with us for a while but after we prove ourselves to be good friends and trading partners, their image of us should improve. We could also look into giving them the former Chinese cities to the east of Russia but right now there are too many valuable resources there. We could give them a spare city or two but that will be the next leaders discression. Also, if we build the Aztecs up just enough they will give us an ally, if we ever go to war with Russia. They probably won't be much of an offensive threat but they will demand attention and they could force Russia into a two front war but that is more or less an emergency plan.
gonzo_for_civ Jan 18, 2002, 05:13 PM Well, It looks like im up, but i don't know if i stopped grey fox. I will wait for recognition beofre my next turn :)
Grey Fox Jan 18, 2002, 05:40 PM Well I already started Playing, but you can play after me Gonzo...
Shouldn't take too long
Grey Fox Jan 18, 2002, 07:36 PM 1: 1685 Gave Aztecs: Grey Colony, Nina, Tlaxcala, Nimrud, Khorsabad, Izibia, and Grey Memory of Persia.
6: 1710 The city Grey Wheat is founded.
7: 1715 The nation is undergoing a revolt. Gave the Aztecs 64 Gold.
8: 1720 Changed Government to Republic. Gave the Aztecs 99 Gold and Worldmap.
9: 1725 Disbanded a lot of units.
10: 1730 The People Love me. A new part of the palace is built. Gave the Aztecs 136 Gold And world Map... does not seem to work...
12: 1740 We gave Russia 222 Gold, and they are Furious!?
13: 1745 Russia Completes Shakespeares Theater in St. Petersburg
14: 1750 We enter a new era, The Industry Age. And we also get Nationalism.
20: 1762 Changed Government to Democracy.
I don't relly know why but Cathrine is furious with us... maybe because she wants more territory, I don't know... I just know that she is furious although I gave her gifts all the time
Here comes the save:
gonzo_for_civ Jan 19, 2002, 12:17 AM Skip me this time around. I just got home and it's late. I'll take my turn later, at a more "convienient" time. Or, whenever there is some down time with no one d/loading.:shotgun: :tank:
Grey Fox Jan 19, 2002, 07:57 PM Who ever has the time can play... I know that SIlverBlade won't have the time now... so maybe Kev... I noticed that you were Online...
Kev Jan 20, 2002, 12:06 PM Sorry, I must have missed your note.
I'll play and post in short order.
Here's what I think about a general strategy:
1. make a beeline toward replaceable parts to allow us to upgrade to infantry in key border cities.
2. After that, put all science into getting to motorized transportation and start building tanks.
3. With a huge buildup of tanks, move directly to Synthetic Fibers to upgrade all to Modern Armor.
4. while upgrading, study computers so we can place upgrade to mech infantry eventually.
5. During all of this, renew deals with Russians and Aztecs whenever they end their 20-turn deal.
6. Also during all of this, start a city on a palace and maybe one on a wonder. I'd like to get Theory of Evolution and Hoover Dam. If we can get the Russians to give us some outdated techs as part of a luxury deal or something, then the Theory of Evolution can really work for us. If nothing else, it keeps the Russians from getting two extra. Hey, it could be a 4-tech difference and mean the game!
I think if we stay in a peaceful Democracy we can get to a point where we have a huge stash of modern armor and can put a big hurt on some of the Russian cities.
Another option could be to shore up our defense with infantry and study Fission as the first thing in the modern age. If we can build the UN, we can call the vote when WE want to.
I'll post my turns later this aft.
Silverblade Jan 20, 2002, 12:47 PM GREY FOX HERE->
And we have to keep building Armies, so by the time we get Modern Armor we might have 6-7 Armies of 4xModern Armor...
If we build the Pentagon that is, which we can now, because wer have 3 Armies, 2 empty ones and one with Horsemen... We might wanna think about discarding that one to add Shields to a building somewhere where it's needed...
Kev Jan 20, 2002, 02:39 PM The first election of the Babylonian Democracy.
Yes, election. It was a strange word to those who had labored under the Despotism and a finally-realized dream to those who started the first Republic. The first Babylonian president was going to be elected.
It was quite a procedure, this first election, and a few things went a bit wrong. Something about chads, but it certainly did not defeat the happy mood that the people were experiencing. When the dust had finally settled, President Hammurabi Trump was the first to take the oath of office. A businessman of no small repute, Trump vowed to bring a new age of economics to the land of Babylon.
His diaries are now on display at the Smithbabylonian Museum for all to see. Such a telling display of writing when one considers that at the time Babylon was tying to wrest itself from under the thumb of the evil Russian empire.
Following are some of the more exciting passages from that diary. Historians, to this day, do not understand why the entries have numbers next to them.
1778: (0)
I took office today, and there was a great deal that I wanted to get accomplished. It is my goal to make Babylon a huge money-making machine. This will allow us to gain scientifically on the Russians and allow us to spend some money upgrading our military as well. In many cities near our capital and our Forbidden Palace, I’ve instituted a strict building regimen. Either build a marketplace, a bank, an aqueduct (if needed), and if all those are built concentrate on the necessities like barracks. Libraries are also allowed if nothing else takes precedence.
I called upon that ugly old bat Catherine of Russia. Despite her odious nature, it would be necessary to trade with her. I have many luxuries, and the Russians will be my greatest market.
I see that many of our deals that we have now are ripe for price gouging. I’ll list the new deals that I made:
Silks: No deal currently being made. Receive dyes and 1 gold/turn.
Wines: Raise the price from 15 to 47 gold per turn.
Ivory: Raise the price from 36 to 47 gold/turn
I renegotiated peace for another 20 turns. Peace for peace straight up.
I set up a Mutual Protection Pact with Catherine as well for my world map and 15 gold. This made Catherine happy and I got the feeling that she was no longer annoyed with me but was still cautious.
I left the Right of Passage agreement alone. I had some forces in her territory and I wanted to move them out before she made me and got annoyed again. It is still in effect, and I’m not really sure how to deal with it right now so I left it.
I also contacted the Aztecs to see what they were up to. Former leaders of Babylon had given them many cities to use as their own, yet they still seemed furious with us. We’ll have to keep being nice to placate them whenever necessary.
I offered the Aztecs astronomy and they gave me 6 gold/turn and 8 gold.
I’ll offer more at later dates and continue to build a road to their capital to trade more luxuries and possibly resources.
My workers are doing a great job at clearing jungle and building roads near high-producing cities. The cash will be flowing.
I upgraded many of our musketmen in frontier cities. I gave them rifles and had my military advisor train them on their use. I’ll continue in this fashion so the Russians won’t have any bright ideas about attacking.
Finally, I turned up our science rate by 10%. This gave us a slight deficit, but my programs will make this a non-issue very soon. Now, it will take 12 years to discover Steam Engines instead of 16 (6 turns vs. 8 turns).
1766 (1):
Beijing builds a marketplace and happiness abounds. I would love to build a bank, but I sense great projects becoming available. I have Beijing work on a palace in the hopes I can change it into a great wonder soon. Given the city has reached its maximum size, I switch workers to maximize production.
I caught a few workers running about. I had my Minister of Interior give them some proper tasks.
We now have positive cash flow. Nothing like a bit of “tweaking”.
1768 (2):
Met again with the Aztecs. I sold them physics for 2 gold/turn and GAVE them the blueprints for Democracy. I need them to be making some money so they can become a viable market.
1772 (4):
Met again with the Aztecs. I sold them magnetism for 7 gold/turn and their ancient world map.
1776 (6):
We have discovered steam engines. We have but one coal resource, but it is enough for now. We can now begin a rail system.
I am torn. Ideally, I would like to study electricity, but my Science Minister tells me it will take 16 years (8 turns). However, Medicine will only take 10 years (5 turns), and I’ll need it anyway for Scientific Method and straight through to Electronics and Motorized Transport. I decide to opt for Medicine. What if I get sick anyway?
1778 (7):
Catherine calls to gloat that Moscow built Adam Smith’s Trading. My economic side is jealous, but to study economics and compete for that was just not worthwhile. I start Babylon building the Pentagon now that it has the major infrastructure pieces. I would like to change this to a Huge Dam later.
1784 (10):
I’ve been reelected for a second term – and right when we discover Medicine. Now only 12 years to Electricity and I opt for that technology to study.
1786 (11):
Catherine calls again to tell me that the Russians are building Universal Suffrage. Not needed for us right now you old cow. Wait ‘til we kick your collective butts.
Economy is such that now I can up the science rate again. One less turn to electricity could make a difference.
Almost completed road to the Aztecs.
1792 (14):
The road to the Aztecs is complete. We offer furs and receive 4 gold/turn and 1 gold/turn for Silk. I give them gems as well to be nice. They are still furious. I’ll wait a few turns before I give them more luxuries.
1794 (15):
My Science Minister was struck by lightning while flying a kite and now we have electricity. Finally, I can use these lamps. Replaceable Parts is only 10 years away.
1796 (16):
The Russians and Aztecs sign a Mutual Protection Pact. What will this entail for us?
1802 (19):
Gave the Aztecs Ivory. STILL furious.
1804 (20):
My last year in office before the new elections. A lot happened during this year:
Discovered Replaceable Parts. Our workers now are MUCH faster and I can upgrade. I only have enough to upgrade a few riflemen to infantry, but our economics are doing so well that we should have enough over my successor’s time to upgrade fully. Industrialization is next and only 8 years (4 turns) away! Factories will be very nice.
It was time to revisit all of the deals I made 20 years ago:
Silks: From dyes + 1gold/turn now getting 50 gold/turn
Wines: From 47 to 50 gold/turn
Ivory: From 47 to 50 gold/turn
Peace for another 20 turns
MPP for world map and 11 gold
For the Aztecs, I offered them horses and they gave me 5 gold/turn.
I was hoping that the Russians would give us some older tech, but no big deal, my successors can use the extra money to continue the upgrade process.
It was a wonderful presidency, and I look forward to my life in the private sector giving speeches for exorbitant amounts of money.
OK, team, we’re making progress. Some thoughts:
1. Upgrade when and where you can to infantry to make the Russians think twice about breaking our agreements.
2. Keep an eye on the Palace in Beijing and the Pentagon in Babylon. There will be some better wonders for them to produce soon.
3. The building program in the cities around Beijing and Babylon has paid off. Soon, they could probably benefit from factories (available in 4 turns).
4. I think that Catherine may start offering outdated tech with luxury deals. That’s OK, especially if we can get the Theory of Evolution. This wonder should be a high priority – not for what it gets for us but mainly for what it will deny the Russians.
5. Tech thoughts – I’d look into scientific method after industrialization. In fact, I’d stay on the “bottom” part of the tree and after Scientific Method go for Atomic Theory and the Electronics. They are all needed for Motorized transportation, so why not make a straight line to the one that can give us Hoover Dam before Babylon finishes the Pentagon.
6. Don’t forget to renew all deals with the Russians when they are “up”. This especially holds true for wines as the Aztecs may soon have wines to sell.
7. I stayed away from a MPP with the Aztecs. I was afraid that the Russians would attack them and force us into was vs. the Russians. The next person MAY wish to risk one for 20 turns if it could help their demeanor toward us.
8. Armies are a good idea, and I'd start a few more in Beijing once it finishes Theory of Evolution.
9. No rush for the Pentagon as I don't think we'll have to put armies together until we have Mech Infantry and/or modern armor. We can build it later perhaps in a city with nice production thanks to a factory, the Hoover Dam, and maybe even a hospital.
That’s it. Happy civving to the next player.
Silverblade Jan 20, 2002, 03:18 PM Alright I will be playing now guys. Hope I can bring the Aztecs over to our side. Though it seems a bit of hopeless.
The post will come soon with a save file that kicks ass.
Silverblade Jan 20, 2002, 05:51 PM 1804 (1)
Change our production line to a more economic flow.
1806 (2)
Our cities are growing, the city governors demands aqueducts for further growth. Russia build Theory of Evolution. That nation also starts construction of the Hoover Dam.
1808 (3)
Workers start our most famous wide known international railway the Babylonian Railroad Inc.
1810 (4)
--
1812 (5)
Discovers the wonders of Industrialization
1814 (6)
Shanghai has constructed it's enormous harbor also know as Shanghai Noon Harbor. Though it's a popular place for drunken sailors and rogues hungry for some easy money.
1816 (7)
Prepares Grey Border for increased production. Factory is in process.
1818 (8)
1820 (9)
Scientific Method is now available.
The President Blade Von Silver grants federal funds to Grey Border for hurrying of factory plant. The grunts works 24-7, whoa. Hail to the president.
1822 (10)
The workers are now sacked off, instead our best bureuacrates are called in to Grey Border to install a finacial instution called Wall Street.
1824 (11)
Railroad
1826 (12)
1828 (13)
Our scientist belives that everything is based on atoms. But the president Blade Von Silver calls it Atomic Theory.
A loyal russian co-worker in the very heart of Riga informs the president Blade Von Silver that they have 226 turns left on the Hoover Dam, the money reserve they have states a number of 1 364 gold, science-rate is at 30%, (the president smiles in pleasure, and laughs at the unproductive russians). The russian informer wants a sum of 175 gold for his services to the only really democratic nation in the known world.
1830 (14)
1832 (15)
1834 (16)
Upgraded 9 riflemen to infantry. Because the president Blade Von Silver realized that our country has enough fincial.
1836 (17)
Contacted the Aztecs for some diplomatic backstabing plans (everyone wonders what that plan contain, but the president Blade Von Silver keeps the lock on), though the main goal was to increase Aztec acceptence of our culture. So we throwed some gems in his face. But he's still furios, we don't know if the reason was the blow from the gems or the blow from our soldiers in the past.
1838 (18)
Hehe, the Red House (compared to the White House, we are Babylonians = red) celebrate the advanced technology electronics with a cathering in bright light in the night.
1840 (19)
A message from Moscow tells our administration that they have 4 turns left on the Universal Suffrage, their treasure witholds 3 139 gold, though the are some nasty little filthy bastards cause they polute alot.
1842 (20)
1844 (21)
President Blade Von Silver steps down from a long reign. His last work effort was to make sure that the nations power supply is up to date, by completing the Hoover Dam in Beijing. To be really sure to gain a future victory against russia the glorious country also completes the construction of the Pentagon. Finally the people is so happy of my death that they adds a new part of the palace, and in the garden of the Red House a statue is brought up in memory of a hard yet joust ruler that brought light into the night.
I lowered the Science rate the last turn... (something you should always do when you have one turn left on the Tech, learned that from Grey Fox) so that we would earn more money, but still get the Tech in one turn. So increase the Science Rate next turn and use the same tactics your self.
gonzo_for_civ Jan 20, 2002, 05:53 PM great job :goodjob: Let's keep up the good work. Soon, we shall destroy our foes and conquer the world!!!!!!!!!!!
Silverblade Jan 20, 2002, 06:32 PM Grey Fox Here->
Gonzo -- you can play now...
gonzo_for_civ Jan 20, 2002, 07:15 PM downloaded, will play in <10 hours hopefully :)
Thanks for the PM silver:) phaser
I love the new smilies :nya:
Grey Fox Jan 20, 2002, 08:50 PM I hope I can play when I'm awake tomorrow at 1 PM (or something) my time, 7 AM or something your time...
But that's just a dream, I'm just longing to see the outcome of this game...
I just thought about something... How about lowering the turn-limit next round, starting with me, to 15 Turns?
EDIT: (Some smilie test...):die!: phaser :whipped: :sheep: :cooool: :cringe: :splat: :nono:
Silverblade Jan 21, 2002, 06:37 AM I couldn't agree more with Grey when he says that we probably should lower the time of turns per player.
Our workers demand quite a long time every turn to improve the land with railroads, irrigation,roads and so on. Don't exactly remeber how many we have, bur I think every one can agree with me that it takes quite a long time to manage all the workers.
So a lower turn for each player suites me perfectly. How about the rest of u guys, what is your opinions.
Just can't help saying it, my last round was really good. :love:
Kev Jan 21, 2002, 08:21 AM Excellent job Silverblade! I always use the trick of lowering the science when there's one turn until the next tech - it's a nice little econ boost. I keep wondering if this affects the time to the next tech - I'll have to experiment with that.
Dang! I didn't know that the Russians had started the Theory of Evolution. I was really hoping to keep Catherine away from that wonder.
But hey, the combination of having the Hoover Dam and the Pentagon could prove to be quite nice. If we have Beijing build more armies, by the time were up to tanks and modern armor we could field quite a few armies out there - and pretty quickly. We may be able to punish the Russians yet for all of their haughtiness.
All we have to do now is complete the "top" half of the tree to bring us tanks. Perhaps along the way we can get/buy sanitation from the Russians. Hospitals would be nice in some of our good cities. After Motorized Trasportation, my suggestion would then be to make a straight line to Synthetic Fibers to get to modern armor, but the rest of the team should chime in as well. It seems that the Aztecs are not taking the immediate liking I hoped they would, and it may be that we have to take on the Russians with military.
gonzo: don't forget to approach the Russians with all of our deals again. Perhaps we can increase the price of our luxuries or get some tech for them. They should be done now as it's been 20 turns!
With turns per player: YES! Lower the amount. In fact, two turns ago I only played 15. I only played 20 last time because nothing was really going on. Now, with some really fast workers, the rail line being built, and a possibility of building up some armies and other armed forces, 15 or even less should be nice.
Silverblade Jan 21, 2002, 12:07 PM GREY FOX HERE: Fast workers? Do you mean that there is a tech that makes workers work faster?
And about Sanitation... I think that was Silverblades Last research and it should be ready in one turn.
Another thing, Grey Border is actually our best production city... the city resides on Plains (1 Food, 1 Shield), and It has mines on 6-7 Squares (Which gives 3 Shields with railroad.) and has a total of 35 or so shields per turn.
Ok then it is decided, from my turn forward. We will play 15 Turns or less turns, I have to see which year it is before I make a final decision... if it's later then I think I'll lower it even more...
Now Gonzo should be playing soon, and then Thiazi is next right? Correct me if I'm wrong... And after Thiazi it should be me...
If I do some calculating here and now...
Silverblades game ended in the beginning of 1844, 20 turns more should add 40 years to that, which should be 1884, then 20 turns on that would be... 1924...
1924 should be the year I start playing... If I play 15 turns I should end my turn on the year: 1952. Then there is 98 Turns left... if everyone on next round plays 15 turns, there should be 98-60 turns left = 38, if the game is still on by then we should have 7-8 turns each (38/5 = 7,6).
Then my suggestion is that we should play 12 turns each next round. If I do some new calculations...
I start playing 1924, 12 turns on that is, 1924 + (12*2), which will mean I end playing 1948. That will get us 101 turns left... 12*4 = 48, 101 - 48 = 53. That means that the last turn should be a 11 turn round and the 2 last players has 10 turns (If we havn't won earlier).
So I have decided... the next round is a 12 turn round. Then the next is a 11 turn round for the 3 first players and 10 turns each for the 2 last.
Any thoughts or requests?
Kev Jan 21, 2002, 01:49 PM Originally posted by Grey Fox Posing as Silverblade
Fast workers? Do you mean that there is a tech that makes workers work faster?
Actually, I can't remember if it's electricity or replaceable parts, but whichever it is, the tech increases worker speed (in fact, I think it doubles, but I could be wrong).
As far as turns, I don't think you need to worry about having an exact number of turns so we all have the same at 2050. I don't think that the game will last until then anyway (hopefully it'll be because we DOMINATE). It's probably just easier to just say 15 (or 12 or whatever) turns from here on out. Have it apply to everyone for the rest of the game.
That being said, if someone plays a few more or less on their own, I don't mind.
I'm glad we're getting Sanitation. It's too bad we had to go "off track" and research it instead of eventually buying it/stealing it from the Russians, but it'll be great to grow some good production cities and start sending out lots of tanks!
Silverblade Jan 21, 2002, 02:37 PM GREY FOX HERE AGAIN->
Well I made those calculations only as an example of how we could maximize the Turn-amount per player as even as possible... but I agree with you that we Might not play until 2050.
So the turn per player will be 15 each from my turn forward.
gonzo_for_civ Jan 21, 2002, 03:37 PM just got home and will continue play soon. I have played about 5 turns and nothing amazing has happened yet.
On the upside, these new smilies rock! :nya:
gonzo_for_civ Jan 21, 2002, 07:22 PM My CD-ROM is broken and my CD-RW isn't fast enough to run civ3. I will let you guys replay the 5 turns i played since I can't find the save in the pool of games on my HD. Sorry!!!!!!!!
Grey Fox Jan 22, 2002, 02:18 AM Then Thiazi can play...
Thiazi Jan 22, 2002, 03:17 AM Skip me this time, I some have homework (calculus) that I need to take care of tomorrow.
Kev Jan 22, 2002, 08:24 AM Originally posted by Thiazi
Skip me this time, I some have homework (calculus) that I need to take care of tomorrow.
Oh, man, I always HATED calc. I took it in high school and then I had to take it AGAIN in college (Liberal Arts requirement). It wasn't any more fun the second time around.
Blech.
Anyway, looks like the Arizona connection has been cursed:vampire:
Probably a Yankee fan like me who's still bitter about the World Series :cringe:
I guess Grey Fox is up and then me.
Grey: don't forget to renew the deals with the Russians and price gouge them.:nya:
Thiazi Jan 22, 2002, 09:21 AM Don't blame me for the World Series, I am from Minnesota and I have always been a Twins fan and besides I've never really like the Yankees or Diamondbacks.
Silverblade Jan 22, 2002, 10:49 AM GREY FOX HERE AGAIN (I'm always at his place nowadays...)-->
I'll start playing immediately...
From now on we play 15 Rounds... so that everyone knows.
Silverblade Jan 22, 2002, 12:22 PM GREY HERE AGAIN->
So I have played my 15 turns, only 2 techs from Tanks now...
(1) 1846 Our Scientists learnes the secret about sanitation. Good we don't have to throw our **** out of the window anymore. Then we renewed the deal for Silks, Wines and Ivory we now get 62 Gold/Turn for each luxary (instead of 50) a total of 186 G/Turn. We now have an income of 425 Gold/Turn, with the maximum science rate (60% and still 4 Turns).
(2) 1848 Our Mutual Protection Pact is ended with the Russians. We give them World Map ans 60 Gold to renew the Pact. The Wall Street is built in Grey Border (Has a production of 48 Shields).
(3) 1850 The Russian City of Moscow completes the project Universal Suffrage.
(13) 1870 Makes a heavy deal with the Russians. We give them World Map, 2737 Gold and 4
Gold/turn for Combustion. Kinda expensive, but we need techs... and the money is no problem.
(15) 1874 The Russians and Aztecs signs a Mutual Protection Pact. Then Aztecs want our world map, we trade it for theirs. Hmm, this smells like they are out for vengeance.
Silverblade Jan 22, 2002, 12:25 PM Oh Schaize (german curse, don't know if I spelled it right though), forgot to attach the save-file...
Here it comes:
Kev Jan 22, 2002, 02:43 PM Excellent, Grey!
I'll be able to play this evening - no problem!
I think that was a good move to get cumbustion! Any turns we can shave off of our time to tanks, etc is a bonus!
400+ per turn and still 4 turns per tech!!! We'll catch them yet.
Looking forward to my turns!
As a side note: please refresh my memory as far a what's needed to get us into the modern age. I know that we'll have to get radio. I believe flight is also needed, but is advanced flight? I don't think AF is needed, but I will hopefully find out during my turn!
And shall we go for Synthetic Fibers first to upgrade our tanks to modern armor, computers to make sure we have the defense, or Fission so WE can build the UN before anyone else? Personally, I'd like to get modern armor so we can smack 'ol Catherine around, but we've taken the time to try to be nice to the Aztecs for diplomatic reasons so I don't know which way to head on this.
Here's another thought, if we're going to attack the Russians eventually, should we try to sign an MPP with the Aztecs? If they have MPP's with both us and Russia, who will they most likely side with? Perhaps the Russians because WE started the war?
Thiazi Jan 22, 2002, 03:32 PM Originally posted by Silverblade
Oh Schaize (german curse, don't know if I spelled it right though), forgot to attach the save-file...
Here it comes:
I think you mean "Scheiße."
Grey Fox Jan 22, 2002, 05:51 PM Originally posted by Thiazi
I think you mean "Scheiße."
Yep I do..
Well I don't think we get 400 per turn anymore, but it's laying around that number, and about 650 when it's one turn left.
EDIT: A MPP agreement only works when the allie is Attacked, not when attacking, so the Aztecs will be siding with the Russians. And they are still furious at us, so who would blame them?
They don't seem to easily forget a over thousand year old war...
Grey Fox Jan 23, 2002, 05:42 PM As you all have noticed, the forum has been down... for 18 hours it seems... I just hope that someone has played.
I'm eager to see what happens to our almighty Babylonian Empire.
Kev Jan 23, 2002, 07:47 PM Yeah, I played and I was sitting on the game for the last 24 hours while the site was down. Here it is.
Situations get better, situations get worse.
Grandson of Hammurabi Trump, Hammurabi W Trump, takes the help of the Babylonian government. The 4th president of this fine nation.
A trader, much like his grandfather, W’s first priorities are to science. His country’s technology MUST outperform the Russians if they are to stay alive!
Production in pre-war is W’s second skill, and he delights in making sure that his top cities have factories, hospitals and barracks. Armed with those three items, it’ll be military units from that point onward.
He takes a few cities off of WEALTH and has them produce infantry until computers are discovered.
Finally, he tries to catch some workers building mines near 1 shield cities and sends them to perform different tasks. Those pesky workers run too fast for him to catch them all.
1874 (0): Before he truly takes office, W makes some trades.
With the Aztecs:
W gives: Ivory, Spice, Incense and Theory of Gravity
W gets: 30 gold, Economics, Navigation, 3 gold/turn and a dopey world map.
W gives: Furs
W gets: 4 gold/turn
W gives: Silks
W gets: 5 gold/turn
We’ll see what other trades might bring.
1878 (2):
Mass Production discovered. Now to study Motorized transport!
The Aztecs give us 2 gold/turn and 40 gold for gems. STILL furious
1882 (4):
Battlefield Medicine is developed in Antioch. We may need this.
1886 (6):
Motorized Transportation is now a reality. We begin to research Flight.
W cannot wait to get to the modern age. He accepts a deal from Catherine of Russia that brings Radio for 159 gold per turn. A huge amount, but the race has become a dire one and we need to have an advantage.
1888 (7):
The first tank rolls off the assembly line at Antioch. Other cities will be joining this glorious production success.
Time to trade.
Aztecs:
W gives: Horses for 8 gold/turn and 38 gold.
Russians (who are now becoming stingy):
Wines for 1,000 gold
Ivory for 1,150 gold
Silks for 1,100 gold.
With all of this gold, what will it take to pry Flight from the Russians. Survey says…. 2,375 gold. It’s a good deal. Flight “launches” us into the modern age and we are given Rocketry. Yippie. We begin to study Ecology, but it will be 8 turns. Arg.
The good news is that the Russians only have Rocketry and Space Flight. Nothing else as of yet.
We sign an MPP with the Russians for our world map and 10 gold.
1890 (8):
Something magical occurs and now Ecology is only 4 turns away. Ah, I see. Now the Russians have it. They will not trade for it at all.
1896 (11):
The Russians begin a spaceship and add the SS Docking port.
1898 (12):
Ecology discovered and we are now after Synthetic Fibers.
The city of Ebla can build the IRON WORKS and changes over to it. Ebla could be a great production powerhouse with this in it. We need to get some workers to knock down some extra jungle and build some mines.
1900 (13):
Our time to discover Synthetic Fibers went down to 6. Oh, no. The Russians have it. Yikes, we’ll have to just keep going like we are and beat them silly with our superior production.
Our production output is changed to WAR TIME!!! This will work fine as all of the good cities have what they need in them to produce (or are building them now).
I can see why perhaps the Aztecs didn’t really care for us. We do NOT have an embassy with them. My goodness, how did I miss that??? I take the chance and sign an MPP with them. It doesn’t take them off of FURIOUS, but it could be a start. Also, if the Russians wanna start something before we’re ready, the Aztecs will join us. This could be a good time to get Fission and build the UN! Before the Aztecs fall to the Russians, perhaps we can get a vote out of them. It’s a thought at least.
I give the Aztecs an extra coal to be nice. They still don’t like us. Hmpf.
I also give them steam power for 9 gold/turn and 60 gold.
The Russians now build SS Thrusters.
1902 (14):
The Russians build the SS Cockpit. They are now annoyed. I sign a ROP agreement with them for 20 turns and now they are Polite. I should try this with the Aztecs soon.
1904 (15):
Thankfully a relatively non-eventful turn.
OK, this should get interesting really quickly. Here’s my thoughts (did you think you’d get a story posted by me without my famous “thoughts”?)
1. I think we outproduce the Russians. We have 18 tanks in the field now with many more on the way thanks to wartime production and good cities. We are 3 turns from Synthetic Fibers, and we could take a few turns to upgrade our military – perhaps while we research computers. We have 3 armies in the filed – two empty ones in Beijing (with another 2 turns away). I didn’t load them as I thought we may wish to load them with modern armor or Mech infantry.
2. We have some outdated military out there. 6 cavalry, a longbowman, a bowman, 5 horsemen, and others. With our ROP agreement, it may not be a bad plan to send a whole group of outdated military to encircle Moscow (2 or more to a square would be nice) so when war starts they could destroy roads around the capital. I say 2 per square because I think the first pillage will destroy the rail while the second will destroy the actual road underneath.
3. If we get into a war, weariness may hit us hard. It may not be a bad idea to hit Monarchy at that time. Our cities are big enough to handle the military and we won’t take a hit on starvation or weariness. Our commerce should be OK as well.
4. Up to the next few players, but if war with the Russians can be delayed by like 12 turns or so then we could extort the biggest, lump sum payments for our luxuries one last time. Could help us buy some stuff in cities if need be.
5. Try setting up an ROP agreement with the Aztecs. Perhaps they’ll go to Polite…
I wish the next person (Silverblade, I believe) best of luck.
Well, we certainly DO live in interesting times.
Grey Fox Jan 24, 2002, 07:38 AM Well hello, Finally I can use my own computer to post (:crazyeyes, remembers that I posted yesterday too... but who cares), instead of Silverblades...
There were some things you said that I thought were interesting Kev...
First; Is it cheaper to be the second one to discover a tech? Because you keep saying that the research dropped to 6 turns (for example) and then you say, oh the russians have the tech...
Second; Those Workers, oh I hate them... Why can't you use all those fine Alpha Centauri actions? Improve this city, or build only road/railroad... and so on... Well I tried to improve our corrupted cities with only Irrigation on my turn... My hopes were that none of my semi-automated workers got there and started some mines before I were ready... when I say semi-automated I mean that I automated them by pushing "SHIFT-A"... when you push SHIFT-A instead of A, the workers don't change the improvemente that are already built... they won't build a mine over an irrigated tile for example... (by the way... what's the short term for "for example" in english?)
Third; How could we have forgotten to establish an embassy with the Aztecs... We should get an Right of Passage aggrement, I agree...
Well can't think of anything more now...
:goodjob: To all the Presidents... I hope that you Arizona Guys can play this evening too...
Kev Jan 24, 2002, 08:36 AM For Gonzo and Thiazi:
Hope the computers are fixed and that calc is done for a while becuase these will be some interesting turns coming up!!
We'll have modern armor in 3 turns and hopefully mech infantry not too long after that. We'll have three armies to load with 4 units each, and others in the making. War strategists prepare!!!
For Grey Fox:
#1. I'm not sure the Russians discovering the technology is what lowered the time, but from what I saw it sure looked that way.
When I set us to discover Ecology, it was going to be 8 turns and the Russians did not have it. The NEXT turn it showed that we were 4 turns away and when I checked the Russians, sure enough they had that tech.
Also, when I set us to discover Synthetic Fibers, it origanally read 8 turns and the Russians did not have it. The NEXT turn it read 6 turns, and you guessed it: the Russians had discovered it.
I can only conclude that once a tech is discovered by another civ, it'll be cheaper for others. Unless it's a bug of some sort.
#2. The "SHIFT-A" workers will not tear down any terrain improvements that are already made, but they WILL run about and make improvements that are very low priority or, in some cases, basically useless. EACH worker in that "bulb" area in the southeast kept trying to build a mine on the hill next to Chengdu. That city is so corrupt that it will only ever produce one shield, so the mine would be useless. However, every time I took two workers off that hill and put them into the jungles to clear them, the next turn two MORE idiots were on that hill with picks in hand. Grrrrr!
Similar stuff was going on in the main area of our civ as well. Mines were being build around London (another 1 shield city) while we did not have a complete rail line to our southern cities on the Russian border.
I've never played SMAC, but I understand that there was a pretty good system set up to automate workers. Now, I THINK there may be ways to do specific automation. I think SHIFT-I will make a worker improve around a specific city only, SHIFT-J will make them only clear jungle, SHIFT-P for pollution only, and I think that if you hit something like CTRL-SHIFT-R then they will build only rail. I could easily be wrong, I'll have to search the forums to see what's been written on this topic.
By the way, e.g. are the letters used to say "for example" if that's what you're looking for.
#3. I hope the embassy will help with the Aztecs. The ROP agreement with Russia made Catherine go from "annoyed" to "polite". Perhaps it could help with the Aztecs as well. And hey, what would it hurt anyway (other than we have a few UNDEFENDED cities yet and could lose them very quickly in a preemptive attack). With ROP's we either have to attack first to cancel it or increase our defenses in interior cities to protect against these types of attacks. As it is now, a herd of about 5 knights could take out 5 cities! I realize now why that musketman was fortified by that land bridge - it blocked those with ROP's from getting to those interior cities. Great plan, and I'm sorry I moved it into a city in order to upgrade it. Future presidents (and possibly monarchs) should look into blocking that land bridge once again.
So who will be the 5th Babylonian president????
Grey Fox Jan 24, 2002, 09:06 AM Correct me if I'm wrong, but it's early morning in the US of A right now right? Well I think Silverblade can play the next turn, and then I think I can play before you Americans can get home from work/school...
If you use CTRL-SHIFT-R, a "rail square-icon" appears and when you click a tile, the worker builds railroad to that square...
This works the same with CTRL-R, but roads...
Silverblade and I are also planning a new Succession game after this one... it would be cool to be the same crew on that game too, but unfortunatly, we have another strategy on that game...
We are going to creat a fast paced One turn (or more) per day game... And our Idea was to have 5 people from diffrent time zones (with our self as exceptions), That means we only need One american. :(
But we could change our ideas and start a game involving the Crew on this game if everyone wants that! :love:
I would love to play a new succession game after this one with the same crew... but to make it more fun I think everyone shoul try to play once every day... (might not work always...) or that's my Hopes anyway... I always hope for the best :D ...
So what do you think?
EDIT: Ohh thanks Kev, but isn't e.g. kinda strange as a shortening term? In swedish, For Example is: Till Exempel, and it's shortened t.ex., T for TILL and EX for EXEMPEL, so what does the e and g in e.g. stand for?
Kev Jan 24, 2002, 09:51 AM Grey:
If you want to try the time zone thing where each player plays every day, I'll be happy to drop out of that one. While I like to play and do the write-ups, doing one every day could be a bit much for me. I actually like it when I have a day or two to vege and not have to think about slowing down the team - which is why I only try to be in one succession game at a time. For me, it's quality over quantity.
However, if you'd like to keep the same group, I'll be happy to stay on. :)
The e.g. represents the Latin phrase exempli gratia (for the sake of or for example). Much the same way other Latin abbreviations are used like i.e. (id est or "that is"), etc (et cetera), or et. al. (et alii or "and others").
Grey Fox Jan 24, 2002, 10:03 AM Well, thanks for that note about "e.g." and other shortening terms... my guess was that it was latin...
Well, we don't have to rush things, and I do would like the same team on the next Succession game, if everyone agrees...
For the next game we might wanna decide what our goals are from the start...
And decide together which Civ and tactics we should use...
I read some of the France - Musceteer and Artilary SG Thread... and their try at the game made me think...
We might try and think of an equal idea... like theirs (but not the same), their idea is to always use an artillary unit when attacking a city, and use paratroopers... and I'm kinda fond of the idea of bombarding with naval units and then taking the city with Marines...
Let's think of some similar ides...
Silverblade Jan 24, 2002, 02:25 PM Here is my game.
Take it fast Grey and play really good, or else u know what happens.
1904 (1)
Russia adds Storage/Supply to their ship, Troop and army movement
1906 (2)
Russia adds SS Engine to their ship
1908 (3)
Learns the secret of Synthetic Fibers
1910 (4)
Russia adds SS Statis Chamber to their ship
1912 (5)
Upgraded tank to modern armor
1914 (6)
Moved all Modern Armor into Russian Territory, abusing our Right of Passage agreement. Moved a lot of Spearmen, horsemen and Pikemen to Moscow... having 2 units on every tile around the city.
1916 (7)
Russia are building SETI program
Troop Movement
1918 (8)
Troop Movement, Russia adds SS Exterior Casing to their ship
1920 (9)
Army built!
1922 (10)
1924 (11)
1926 (12)
Fission is granted by our technology scientists
Elba completes Iron Works, the people can't help falling in love with me, so they expands the palace for me
1928 (13)
1930 (14)
The construction of U.N is in progress, Russia contacts us and wants mutual protection pact, we makes a deal that also includes computers,espionage and 200 gold. For fission. Russia builds U.N and The Manhattan Project
1932 (15)
Grey Fox Jan 24, 2002, 02:43 PM I've downloaded and I'll play right away...
Kev Jan 24, 2002, 03:11 PM Originally posted by Silverblade
Russia builds U.N and The Manhattan Project
EGADS! If the Russians have the UN, they can call a vote. If we attack first, the Russian/Aztec MPP will kick in and the Aztecs will hate us. A vote called then by the Russians could lose the game for us.
Then again, The Russians are so close to finishing a spaceship that it may not matter.
Would it be possible to ask the Aztecs for a military alliance against the Russians? We would need to declare war (before we actually attack) during diplomatic relations and then ask the Aztecs to join us. Give away whatever it takes to have them on our side or we can be toast in a UN vote.
I just can't wait to beat up on Catherine a bit. I hope that Grey can get us off to a good start!
By the way, it could be time to revisit the Russians and ask for more money for our luxuries. I would try to get the biggest "lump sum" possible in cash and spend it all on upgrading. Then off to WAR!
Grey Fox Jan 24, 2002, 06:26 PM By the way, Silverblade and I discovered a great tactic this evening...
If you place a Unit on a tile with pollution in the enemy territory, he cannot clear it... a real great tactic.
... and that Smuck Silverblade has filled on of the armies with Tanks...
1: 1934 AD Upgraded 21 Infantry to Mech Infantry...
Traded Ivory to the Russians, and get 40 Gold/turn and 556 Gold. Can't trade Wine to them because of Silverblade... they get it from the Aztecs now... argh! Silverblade your fired... Jones! Find me a new Vice President!
2: 1936 AD Gave the Aztecs Right of Passage.
4: 1940 AD Built mine on an Oil tile, and a mine on a Aluminium Tile... great shield boost. Got 5 shields on both tiles. Both Plains, with railroad. 2 Transports filled with an Army of Modern Armor, Lots of veteran Modern Armor, some Mech Infantry and two Artillary (Rambo carries them on his back...).
Trades Silk to the Russians for 56 Gold/Turn, 263 Gold...
5: 1942 AD Another Transport Filled with Modern Armor sails towards the Russian Island.
6: 1944 AD Continues to fill Russian Territory with Modern Armor. We can se almost every Russian Tile. Unloads another 8 Modern Armor on the Russian Island.
7: 1946 AD The Russian City of Moscow Builds the Seti Program (we are thankful that the Russians Didn't Switch to The U.N, dumbass...), the Russians Also added the SS Fuel Cells to their Ship. Unloads 2 more "Tanks, read as Modern Armor" on the Russian Island.
8: 1948 AD We build more Tanks, and get Nuclear Power.
9: 1950 AD The Russians have added SS Life Support to their ship.
11: 1952 AD Makes an investigation of St.Petersburg. Ohh! My God they will Complete the United Nations in ONE (1) turn...
Jones, Find that pathathic fool Silverblade and HANG him on the streets of Babylon, and gather my Generals, it's time for war! The Russians shall pay for their ignorance...
We cancel our Right of Passage deal with Russians. We renegotiate our Peace Treaty and get 20 Gold. Then we declare war!
We razed St.Petersburg, Grozny, Krasnoyarsk, Kiev (STAofWar, no need), Yakutsk, Kuibyshev, Odessa, Vladivostok, Kalinin, Dnepropetrovsk, Murmansk, Kharkov (Newt. Uni, no need in corrupt city), Tiflis, Rostov, Maikop, New St.Petersburg, New Sevastopol, New Odessa, Yaroslavl, Batum, Bryansk, and two more cities. Razed 23 Cities. And we captured Tblisi (Js Bach's Cathedral). Now there is only 17 Russian cities left.
12: 1953 AD The Russians swarm my units with cruise missiles. Aztecs declared war with the Russians! Their Pact must have ended! The Russians bombards our shores and borders. I forgot to switch government last turn, so I'm going into anarchy... Cut the last road to the Russian Capital. Razed Moscow, and killed their Leader (They could have built the UN!, but Aztecs should be on our side...).
One of our armies died in the field.
Razed Aztrakhan.
13: 1954 AD 2 more army's dies!
14: 1955 AD Another army died (the Tank army), I finally take out Riga, killing an army of Knights too (I've lost about 20 Modern Armors and Mech Infantry on that city). Our Armies Razed Kazan.
15: 1956 AD We take Samarra and keep it, it has dyes and was a former babylonian city.
Razed Lagash, New Kiev (Killed a Leader).
Gives the Aztec Medicine, in a try to soften them up. Didn't work. I signed a Military Alliance with the Aztecs against the Russians, they got furs, horses and some money.
Well the U.N should be ready in one turn, not sure if the Aztecs would vote on us, even if they are in war with the Russians, but the should.
Some pictures:
1952 Before the War:
http://medieteknik.bth.se/frst01/beforePic.jpg
http://medieteknik.bth.se/frst01/beforeMap.jpg
1952 After the War:
http://medieteknik.bth.se/frst01/afterPic.jpg
http://medieteknik.bth.se/frst01/afterMap.jpg
The Russians have 11 Cities left... should be no problem to kill them if you think we would loose in a diplomatic vote... I don't think we will win... the Aztecs is still furious with us, so I don't think they will vote on us, they could be only cautios with the Russians I believe...
So who is next, Gonzo or Thiazi?
Kev Jan 24, 2002, 07:07 PM YeeHa!
Great job, Grey Fox! I'm sorry, I was confused about Silverblade's last post. It seemed as though the Russians already HAD the UN build. Not to worry. I doubt that the Russians are "cautious" toward the Aztecs since they are at war. I pretty much think that necessitates them being furious at one another.
I was also a bit worried when you said that you razed Moscow. We NEED to keep that city as the capital as it's cut off from all of the others. From the screenshot, it looks like Moscow is still around and that's a good thing.
So why did you go after the cities on the island? Just curious as they really posed no threat to us and were probably corrupt 1-shield producers anyway.
Did you end up changing governments after all? Which one did you choose?
The great thing that you did was to abuse the ROP agreement and took out so many cities that were close to Moscow. Those were bound to be good producing cities for them, and now they are no more. :goodjob:
HA! It feels good to smack that smug Catherine around after so many years of her effite snobbery toward us.
Join in the carnage, oh you Arizona generals. I know you both want to get in a few good shots at Catherine. Hurry up, too, cause I want to get in a few good shots as well.
Silverblade: sorry you got hanged in Babylon, but and army of TANKS with modern armor 3 turns away when you took over???
:spank:
Ah, I'm just kidding with you. Your sly trading brought us computers and gave us some great defense. Cheers.
Later, if we set up some settlers around and about, we could actually win by domination.
Great to see us pull this one out. I know it's not finished yet, and with a dopey vote or if Russia gets those last few spaceship parts..... :eek: :mad:
Let's keep the pressure on! We must be producing at a great rate, and if we just keep modern armor coming off the lines we'll be in great shape!!!
Excellent one and all!
joespaniel Jan 24, 2002, 07:53 PM Interesting game, sounds like a real cliff-hanger. I hope you can destroy them before they finish their spaceship.
In answer to your earlier question, yes, if another civ gets a tech before you it is "cheaper" to research. At least Dan from Firaxis says so. ;)
Good luck. Sounds like you had better get to work razing or capturing their cities. I will check in again to see what happens.
Grey Fox Jan 24, 2002, 07:55 PM Well I took out Moscow, but I see now that it wasn't a Good Idea... my vision and Idea was to take out every city of Russia, and burn them to the ground, with the exception of some few...
But their capital moved to a less good location I think (might be better, I can't remember...)
That's why I took out those Cities on the Island too, I don't want Russia to live when we win this game, I want to personally hang Cathrine like we did with The traitor Silverblade, who traded them fission and almost made them Win.
If Silverblade's Son can make me proud it's for the future to tell!
Well Russia only has 11 Cities left, and they are all on the main land... so they shouldn't be a tough nut to crack!
EDIT: Oh, we have our second posting visitor! Glad you liked the game, keep reading in the future to see how we win, if the Russians can't beat us someway...
Thiazi Jan 24, 2002, 09:07 PM Sorry it took me so long but I had to go to a dog training class tonight, anyway I will start my turns now.
(Now Playing
Thiazi Jan 24, 2002, 11:17 PM I could do a turn-by-turn report but I'd rather just do a brief summary. It took me 10 1/2 turns but the Russians are gone, we will have to move in and take out the Aztecs or we can go mad and start building settlers like crazy. The Aztecs are primitive and we have a lot of new modern armor that we can use to eliminate the Aztecs. Victory is in sight and I would have never thought we could rebound from the slow start that we had. Also, we completed the UN and researched miniaturization. I should have sued for peace one more time and take all of the techs from the Russians that I could have but I didn't think of it and frankly, with the lead that we have no amount of tech can save the Aztecs.
I would have started on the war with the Aztecs but I figured someone else derserves to finish off this game and I have to go finish some homework (no, not calc.)
Kev Jan 25, 2002, 08:45 AM Ding, Dong, the Russians are dead!!!
Man, that must have been fun!
I have to admit that I downloaded from Grey Fox's last turn and played on my own to see how I could do. Heck, I figured it was a nice wartime exercise, and if Thiazi and gonzo couldn't play I would already have my turns played.
And in the interest of gameplay, I would have kept my mouth shut regarding strategy or anything that I came across.
I had some interesting things happen, and Thiazi - I was wondering if you saw some of the same things.
1. Grey did a good job in keeping Tblisi as it contained JS Bach's. It actually ended up "flipping" on me twice. In fact, I had several "flips" including Tblisi, Samarra (also a great idea to keep this city with the dyes), and the Magellan's city that I also kept (for some fun I also built some destroyers and had a great 'ol time sinking those highly annoying frigates of theirs). Did you see a lot of flipping?
2. When I took the Russian's second capital, it contained no less than 101 workers!!!!! Was this the case with you as well? What did you do with them? I actually hit SHIFT-A for each one. You should have seen the worker frenzy when the Russians were finally dead - it was pretty humorous.
3. I ended up losing the city of Chegdu. That was a pain, but I took it back pretty quickly. Did the Russians move into that section of our territory with you as well? Funny how instead of trying to mount a counterattack they decided to attack fringe cities instead. Knuckleheads.
4. I actually did make peace for a turn. I was able to get two cities and all of their tech, but the only tech that made a difference really was Space Flight and recycling. Big deal, we now have our choice of winning methods anyway. I just enjoyed watching Catherine grovel. "Why does Babylon spit in our faces?" Because now we CAN!!!
5. Lots of annoying artillery as I'm sure you noticed. I had quite a pack of them (maybe about 20 or so) after a while. They were actually pretty useful in beating up cities that I was going to raze eventually. Fun. Did you end up keeping all of that artillery?
6. I ended up getting two great leaders! I used the first one to build the Intelligence Agency just for the heck of it, and never used the second one. I switched back to Democracy after the Russians were gone, and techs were coming in pretty swiftly so I planned to use it for Apollo or Longevity or something like that. Did you get any leaders?
7. Boy, the Aztecs were a big help weren't they? Wow, thanks for sending all of those longbowmen out to help. Hehehe, silly Aztecs.:crazyeyes
Well, gonzo, I hope your computer is fixed so you can finish this up for all of us. Your choice as to build some cities or just crush the Aztecs and take back those cities that we gave them.
A great job done by all
:goodjob:
I didn't know if we'd be able to pull this one out of the fire, but some clever diplomacy and some foresight in technology and war tactics made it all happen. In fact, this was a game that I consider to be more fun than most - because we did not dominate from start to finish. I think a game has to scare you a bit to make it more fun.
I'll be around for another if there is one. :king:
Thiazi Jan 25, 2002, 01:42 PM 1. Grey did a good job in keeping Tblisi as it contained JS Bach's. It actually ended up "flipping" on me twice. In fact, I had several "flips" including Tblisi, Samarra (also a great idea to keep this city with the dyes), and the Magellan's city that I also kept (for some fun I also built some destroyers and had a great 'ol time sinking those highly annoying frigates of theirs). Did you see a lot of flipping?
I had a lot of our captured cities revert back to the Russians, only to be retaken or razed the next turn, but I didn't have any cities flip our way. That probably had to do with my attacking the border cities right away but eventually I ended up razing several cities, including Samarra.
2. When I took the Russian's second capital, it contained no less than 101 workers!!!!! Was this the case with you as well? What did you do with them? I actually hit SHIFT-A for each one. You should have seen the worker frenzy when the Russians were finally dead - it was pretty humorous.
They easily had over 100 workers and 20 or so artillery, it took me a good ten minutes to assign all of those units.
3. I ended up losing the city of Chegdu. That was a pain, but I took it back pretty quickly. Did the Russians move into that section of our territory with you as well? Funny how instead of trying to mount a counterattack they decided to attack fringe cities instead. Knuckleheads.
Yeah, they took Chegdu twice from me.
4. I actually did make peace for a turn. I was able to get two cities and all of their tech, but the only tech that made a difference really was Space Flight and recycling. Big deal, we now have our choice of winning methods anyway. I just enjoyed watching Catherine grovel. "Why does Babylon spit in our faces?" Because now we CAN!!!
I sued for peace for about half a turn and took free artistry and about 6 cities. I should have tried to extort some techs before I wiped them out but I just wanted to finish them off before any more cities reverted.
5. Lots of annoying artillery as I'm sure you noticed. I had quite a pack of them (maybe about 20 or so) after a while. They were actually pretty useful in beating up cities that I was going to raze eventually. Fun. Did you end up keeping all of that artillery?
I tried to use the artillery but it was captured twice and by the time it would have been useful, the city was already captured or destroyed. Life would have been easier if we built a lot of bombers, though I did notice the Russians intercepted almost every raid.
6. I ended up getting two great leaders! I used the first one to build the Intelligence Agency just for the heck of it, and never used the second one. I switched back to Democracy after the Russians were gone, and techs were coming in pretty swiftly so I planned to use it for Apollo or Longevity or something like that. Did you get any leaders?
I dind't get any great leaders but then again I was impatient and threw hoardes of tanks at cities.
7. Boy, the Aztecs were a big help weren't they? Wow, thanks for sending all of those longbowmen out to help. Hehehe, silly Aztecs.:crazyeyes
The Aztecs were a big help, I had contemplated taking my full15 turns and destroying them but I just didn't have time last night.
So do you guys think giving the cities to the Aztecs was an effective move? We never really gained their respect but their presence was just enough to keep the Russuans from rolling over us when they had the chance.
Grey Fox Jan 25, 2002, 01:53 PM I don't know if giving the Cities to the Aztecs were such a great Idea (I know it was I who did it, but it kinda was the team's Idea right?), but as you said Thiazi their presence might have been what made the Russians a little freindlier towards us...
Where is Gonzo by the way? He hasn't posted here for a while and it's his turn right?
Kev Jan 25, 2002, 03:08 PM I think that the discussions regarding giving the Aztec some cities was based on a possible desperate situation if it looked as thought the Russians were going to build the UN and not allow votes or the Aztecs were going to be too small of a nation to actually get a vote.
I was actually a bit surprised when you did the city-giving thing, but in the end, it may have been a pretty good deal to have done this right away:
1. It gave us another civ that we could at least trade with. Not a whole lot of gold from them, but every little bit helped.
2. There was one less border with the Russians that we needed to worry about. If you think about it, every improvement that went up in those cities, and every military unit used to defend them meant lost cash for us since these cities only contributed a single gold.
3. With fewer borders, less border "issues" with the Russians likely helped us to stay out of a war.
4. As mentioned, the greater Aztec presence likely kept the Russians from destroying the Aztecs themselves. In fact, a while back I went back and experimented on some older turns, and the Russians did that very thing - and then settled more cities in the area as well.
All in all it was a fun game - as it is always fun to "snatch victory from the jaws of defeat".
I hope Silverblade doesn't feel bad about our teasing him. You did a great job - just no more army building for you :rolleyes: :) :lol:
gonzo_for_civ Jan 25, 2002, 05:15 PM Hey, I'm here. I had forgotten to check the auto-email function for this thread for quite some time so I'm here now. Do you guys want me to finish it off for the official win?
Thiazi Jan 25, 2002, 05:19 PM I don't see why not, take out the Aztecs.
gonzo_for_civ Jan 25, 2002, 05:22 PM Im heading to go finish now. I can't wait to see how far this game has come. How ironic, though, that I now get to finish the Aztec war, which I played a big part in earlier, and was stopped. It'll be fun to see my old buddies fall to the dust. :lol:
gonzo_for_civ Jan 25, 2002, 06:50 PM In 4000BC, the judges stepped off the Babylonian throne and leadership was appointed to a group of people. Let's call them a team. Together, they overcame adversity and stared down defeat even when it appeared inevitable. This group has now come to be known as one person, through oral tradition, but that name still remains hidden unto the ancients. However, searching in the ruins, archaeologists discover a name. It is believed to be the name given to this glorious team of rulers of Babylon. The name is Hammurabi the Magnificient and next to it is a number: 4596. We may never know what these mean, but apparently, they have something in common with the stories of the Babylonian conquest of the world way back in AD 1968. The world may never again know such great leadership, but, in all of this uncertainty, one thing is clear: CIVILIZATION III ROCKS!!!!!!
Well, I just finished killing off the Aztecs. It took 2 turns because of 1 or 2 unexpected riflemen killing Modern Armor. It didn't matter though, because our victory was inevitable. Great game guys!:D:D:D We were named Hammurabi the Magnificent and given a score of 4596. If anyone wants to download and look, they can. Here's the file, it's been fun!
Grey Fox Jan 25, 2002, 07:28 PM Hail to the Babylonian Empire!!!
We shall rule like no other empire has ruled before!
The meeting starts and the council gathers for their first meeting, with the task to discuss the future of the Babylonian Empire. The council consists of 5 great Babylonian Leaders. They are all descendants of the Leading families of Babylon. Fox of the Grey family, Blade of the Silver family, Ham of the Kev family, Thiazi IV of the Thiazi family and last but not least Gonzo IV of the Gonzolans.
There they are, five blood freinds and sworn pact brothers, on one stool each around the Pentagon table of the Red House in Babylon. A beutiful babylonian female secretary walks around the table giving each of the leaders an envelope with Ground Zero- Data on the situation in the Front.
The intel tells the leaders that the final attacks towards the puny Aztec "so called" civilization is launching this evening, and that there is nothing to worry about because our troops are superior in fire power and skills.
When the leaders are done with their reading and discussing of the matter, Fox raises himself to his two feet and starts talking:
"Now that the world is finally ours, and the memory of our foes wither in the minds of our people. It's time to build an empire to stand the test of time, and honor our forefathers. We are close to fulfill our family's dreams of the perfect civilization, but there are still some things to do. We need to take care of our local problems and the people of our glorious empire. The biggest problem of our empire is the corruption in our most distant cities, the people in those cities have no faith in our empire and many of their inhabitants don't respect the empire as they should and don't think of the empire as their own country... Therefor I have suggested this Idea."
Fox the Grey reveals the cover from the wall, beind it is a map of the World, the Empire in it's hole. The Empire on the map is devided into five larger parts, with each part having their own smaller divisions.
Fox continues:
"These large areas are the Five future provinces of the Babylon empire, that is if you all agree to this Motion, they are all divided into a number of smaller counties. Each of these provinces are to be ruled by one of us, and the counties by a governor selected by the people in the county (represented by let say a city or two in civ3). This area in the northwest, the old Babylonia and Old England are to be ruled by me; Fox the Grey, and this area to the south of New Babylon and Former Aztec is to be ruled by Ham son of Kev, the man who boosted our economy, the area bordering Old England shall be ruled by Blade Von Silver, and the most eastern area of the World and the Great Island shall be ruled by Thiazi IV. This soon to be conquered land in the South, the 'so called' Aztec Country, shall be ruled by Gonzo IV of the Gonzolans. And as you can see the capital and the surrounding area is a province of it's own, and their lyes the capital Babylon and from there is the hole Empire coordinated by us five and all of the governors. We will all meet there and discuss great matters and big topics from time to time."
http://medieteknik.bth.se/frst01/province.jpg
The four leaders sitting on their respective stools look proud of Fox and theirselves.
Fox continues:
"So what do you think?"
Ham of Kev:
"Astounding, completely Marvelous!"
Blade Von Silver:
"This is great, to honor my family and the Empire of Babylon I shall rebuild the battlegrounds and make our cities shine stronger then the stars!"
Thiazi IV:
"This is a glorious day. It shall be remembered for all eternity and written on the sky for everyone to see! I shall sail to the Great Island first thing tomorrow morning and pick out building ground for our glorious cities..."
Gonzo:
"I will build and rule over these lands, cities, towns and people like the Aztecs would only dream about doing. The world is conquered and the rightoues people of Babylon shall thrive and rule like no other civilization ever could do!"
Ham of Kev:
"These lands of green, these plains, deserts and mountains... they are all part of the Babylonian soul. The water in the oceans and seas, the hills and forests of our land, the people, their work and sweet, it's all there and part of the glorious Empire of Babylon! We shall rule with love and passion to our people, let the Golden Era of Babylon Begin!"
Then Fox the Grey gets the word again:
"You all speak of truth and passion. The Babylonian Empire shall thrive and shun stronger then the sun and all the stars together. It's true, the land, it's hills, mountains, forests, plains, deserts and green green grass are all part of this... this glorious empire. Built like a sand fort, to withstand the power of the almighty ocean and it's grasp. Afraid to be swept away, it fights by constantly rebuilding itself, improving itself, enpowering itself. Learning by it's mistakes, and the mistakes of the foe. Striking back at the foe, when his gaurd is down, taking an advantage of the situation for the good of the only true being. The Babylonian Soul!
Well we all have a long night to comit, let's take a break and have a feast... the dining room should be prepared for us right now!"
The feast is comitted and the five leaders of Babylon laughs, drink and eat all of them exited about the future and what it might bring.
This story ends here for now. A possible future rewrite and/or addition could be made if someone wants to, or does by themselves...
EDIT: Wow! 5743 characters long post... new record for me!
gonzo_for_civ Jan 27, 2002, 07:15 PM grey fox mentioned starting another game with this same crew. WHos up for it?
Grey Fox Jan 27, 2002, 07:30 PM Well here I am, and Yes I would like to start a new game with the same Crew.
What everyone needs to do is post on this thread and answer some of the following questions.
1.) Do you want to play a succession game with the same Team? That is: Grey Fox, Silverblade, Kev, Thiazi and gonzo_for_civ...
2.) Which difficulty would you like the game to be set at? Preferably Monarch or Emperor.
3.) Which Civilization would you like the team to play, and state the reason for your choice.
4.) What type of map would you like to play?
5.) What kind of goal do you think we should aim at? (If you think we should play and see, state that)
6.) What kind of rules do you think we should use, state both those that are a choice in the game, and succession-rules like the NO-RELOAD rule.
7.) On this point you write anything you think is worth mentioning in, anything at all. But things about our next game is prefered.
So go on and think... think real hard. I know I will so you will see my post earliest tomorrow.
Thiazi Jan 27, 2002, 09:17 PM 1.) Do you want to play a succession game with the same Team? That is: Grey Fox, Silverblade, Kev, Thiazi and gonzo_for_civ...
Sure.
2.) Which difficulty would you like the game to be set at? Preferably Monarch or Emperor.
Monarch.
3.) Which Civilization would you like the team to play, and state the reason for your choice.
Germany because I have not had much of a chance to use them or Persia, because they are scientific and I believe industrious.
4.) What type of map would you like to play?
Archi... Islands but moderately large ones : )
5.) What kind of goal do you think we should aim at? (If you think we should play and see, state that)
Play and see which goal is attainable.
6.) What kind of rules do you think we should use, state both those that are a choice in the game, and succession-rules like the NO-RELOAD rule.
I guess whatever the standard rules are, nothing jumps out as a problem.
7.) On this point you write anything you think is worth mentioning in, anything at all. But things about our next game is prefered.
No comment.
Grey Fox Jan 27, 2002, 09:22 PM Well I'm done thinking (I hope)... and I did'nt need til morning.
1.) Hell Yea! I think it would be fun...
2.) I'm not really sure on this one though... I'll let everyone have their say instead... I'm more towards Emperor tough...
3.) Babylon... :) only kidding, No actually I would like to play as the Russians, mostly because I don't want to face them as rivals again, and I have never really played as them.
4.) A Standard or Large. The other settings preferably set on Random, except Barbarians which I would like to be set on rampage (the highest).
5.) Actually, I have never won a Diplomatic Win, so I have to say Diplomatic.
6.)
In-game rules
- All.
Turn submission:
- 24 hours to pick up or pass your turn (post a message saying that you have the game)
- 24 hours to submit after picking up the game
Turn duration:
(I'll play 30 turns to get the game started...)
- 1st round - 20
- 2nd round - 15
- 3rd round+ - 10 to 20 (player discretion)
Game rules:
- No save/reload
- No trainers
- No worker automation before Middle-Ages.
- Post a timeline or story brief with your completed turn.
7.) I really think that everyone should work hard on their stories, and make our game interesting and fun to read aswell!
Well I can't think of anything more at this moment, but I'll post or edit this if I can think of anything...
Kev Jan 27, 2002, 11:57 PM Nice to be able to post again.
Well done to all - and Grey Fox the Epilogue was terrific! :goodjob:
gonzo- glad to see that your computer is functioning once again.
I would think Monarch would be the preferred level. Given our troubles with the last game, I would think that Emperor may be a bit much.
I have no preference for Civs, but it may be interesting to play as the English if we end up on an Island map. If not they, then I'll play whichever one, though on an island map a civ with an early special unit may not be fun (Persians, Zulus, etc.) as we may not get a chance to use them.
The rules all seem fine to me - and thanks for deciding on the 24 acknowledge and 24 play time frames. It'll be a bit more relaxing that way and some of you others may wish to join other games at the same time.
I'm looking forward to it!
Grey Fox Jan 28, 2002, 12:06 AM Ok, if we decides to play an Island map I agree that English should be the Civ, never really played them either (I'm currently in a game with them), and I could use to getting used to them. They are the civ in the next GOTM you know?
My suggestion for map then is; Largest Archipelago, Large Map (Lot's of water so...), Everything else Random, except the barbarians.
Originally posted by Kev
Nice to be able to post again.
Well done to all - and Grey Fox the Epilogue was terrific! :goodjob:
Thanks Kev, it was fun writing actually, I think I'll make a habbit of it...
Yea I know it's been frustrating not to be able to read and post at this forum. So I have been up all night, reading and posting... it's 6:52 AM here in Sweden...
Do you think I should start a game? I havn't gotten responds from everyone yet, but... bha I wait... I'll contact Silverblade as soon as I can and we'll see what he wants...
Thiazi Jan 28, 2002, 12:21 AM I've never used the English, so English on a large island map sounds good.
Grey Fox Jan 28, 2002, 12:30 AM Then I'll create the Game, I think Silverblade don't disagree if we start without his input, I think I know him that well...
And Gonzo, sorry but the Majority has made it's decision, so I'll start a new thread... I'll call it:
GreySG - Earl Grey - English Succession Game
You'll find it here:
http://forums.civfanatics.com/showthread.php?s=&threadid=15143
A large map, Archipilago 3, random, well you know...
gonzo_for_civ Jan 28, 2002, 08:06 PM Thats fine. Looking forward to playing it. I guess that means that this thread is retired. The babylon reign is over. Good bye. Come visit the English game!!!!
http://forums.civfanatics.com/showt...&threadid=15143
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