View Full Version : SGOTM 9 - Hagar
Andronicus Dec 15, 2005, 04:13 PM Got it.
I'll play on Saturday. Comments welcome in the interim. What do we do with the leader?
I've just been thinking about this one - I think another cav army would be helpful for other continent, good chance of getting another during war over there to hold onto for rushing palace later
juballs2001 Dec 15, 2005, 04:34 PM wow, that rule has really big implications on the game.
here is what i propose.
allow ghandi to take a city relatively close to our city with the GL.
then we unfortify that city, hope ghandi takes it and then we can allow him to slowly dismantle our capital.
when we are in the modern age, the other civs will still be industrious, so we only have to keep one other civ, i suggest spain up with us in techs.
that way when ghandi takes that city, he will learn up to the modern age, approx 5-10 techs in. and then he can dismantle the core and most of the continent and hopefully begin building the spaceship
Abegweit Dec 15, 2005, 04:37 PM Agreed on all points. We have more than enough military, except perhaps for a navy. It's time to fill in the gaps on our island. In the meantime, we can start in on Isabella using our current military.
Science should be set to Banking since we can easily achieve that in 4 turns. We can come back to Navigation later when we are bigger. Furthermore, we do not have enough workers and settlers even with the slaves. This is a priority.
The leader should become an army. I assume that he will be filled with cavalry but that can be decided once he gets to Celtia.
Andronicus Dec 15, 2005, 04:48 PM Agree we need more workers.
Have just sent santa :xmas: a request for 20 more to help clear the jungle to get up our science farms and for RR which will come soon
Before committing to current plan - I have an alternative suggestion.
Celts will give 131gpt for chem, they are also researching quite quickly.
How about selling chem and hoping they research banking for us (edit - of course he may decide to research worthless Music or printing - at least the latter would allow us to ensure India has contacts with 3rd party to allow dow/gifting strat) whilst we research magnetism and ToG. Once we have Mag we can trade for further lux allowing 100% science supported by Celtic gpt payments.
We can then let Celts be for now - concentrate on taking out Spain and dev science infrastructure to attempt 4 turn research as much as poss with occ techs from Celts. Come flight and motorised transport, Celts can be taken out in only a few turns with tanks and bombers. Downside of this strat is Celtic lands would not be fully developed during modern ages, but we may find ourselves in modern ages sig sooner (and hence release Gandhi sooner).
Any comments?
Abegweit Dec 15, 2005, 04:51 PM I hadn't checked out the celtic gpt situation.
I agree totally with this plan.:goodjob:
Andronicus Dec 15, 2005, 04:56 PM wow, that rule has really big implications on the game.
here is what i propose.
allow ghandi to take a city relatively close to our city with the GL.
then we unfortify that city, hope ghandi takes it and then we can allow him to slowly dismantle our capital.
when we are in the modern age, the other civs will still be industrious, so we only have to keep one other civ, i suggest spain up with us in techs.
that way when ghandi takes that city, he will learn up to the modern age, approx 5-10 techs in. and then he can dismantle the core and most of the continent and hopefully begin building the spaceship
Suggest we let Gandhi escape as soon as poss so he starts to gain control of continent. Recommend delay allowing capture of WV until all techs req for space have been discovered as I would hate to have to rely on Gandhi self researching even 1 modern age tech. My experience in my trial game suggests he wont start building SS until he is not at war with anyone on the same continent. Thus once we give him WV with all the techs he requires, we want him to get the continent ASAP.
Andronicus Dec 15, 2005, 05:05 PM Noticed something odd in save - we have a settler of Otto nationality on ruins of Edirne - did we get this when city razed? (thought only get workers). Only way I know we could do this is to build a settler in city with Otto nationals - but we only recently dowed them.
Abegweit Dec 15, 2005, 05:12 PM My experience in my trial game suggests he wont start building SS until he is not at war with anyone on the same continent. Thus once we give him WV with all the techs he requires, we want him to get the continent ASAP.Really? I had always thought that we would keep the top half of the continent as a science farm. OTOH, that was based on the theory that we would let him out in the middle IA. So strike both ideas... I'm beginning to think that we need to go back to our original idea of giving him a space elevator. If we do this, he also needs a decent core of low-culture cities as soon as we let him out.
I suggest the following: at some point (exact moment TBD but probably close to Space Flight), we abandon Trondheim and move the capital to Entremont. At the same time we abandon several other core cities and immediately build big cities on the ruins. These are gifted to somebody backwards (the Americans?) who are bribed into war with Gandhi. He should be able to walk over them and start his Quest for the Stars.
Edit: I should read more carefully. You already said that we should not depend on Gandhi researching anything. Agreed.
Edit2: If we are going to self-research all the way and only let Gandhi out when at the end, Communism is not wanted and the question of how to perform the palace jump issue is moot (answer: we jump when we have learnt everything). Similarly courthouses, banks and unis should be built in our core. I wish we had known this before our GA.
Andronicus Dec 15, 2005, 05:25 PM ... we abandon several other core cities and immediately build big cities on the ruins.
Why?
If you are concerned that cities with too much culture will flip back to us then all we have to do is say no thanks when they flip.
I recommend when Gandhi has troops on the doorstep we sell all cultural improvements (as these are not transferable) and perhaps also expensive improvements like factory, and gift to backward 3rd party with 3rd party in alliance v India. Gandhi may raze some cities, is this less likely if city smaller? - if so we could starve it down for a few turns prior.
Abegweit Dec 15, 2005, 05:29 PM Why?
If you are concerned that cities with too much culture will flip back to us then all we have to do is say no thanks when they flip.
I recommend when Gandhi has troops on the doorstep we sell all cultural improvements (as these are not transferable) and perhaps also expensive improvements like factory, and gift to backward 3rd party with 3rd party in alliance v India. Gandhi may raze some cities, is this less likely if city smaller? - if so we could starve it down for a few turns prior.In your test game, he razed city after city and starved down the few he wanted. My belief (I could be wrong) is that he did it because of flip danger. He has no idea that we would refuse it.
Andronicus Dec 15, 2005, 05:36 PM In your test game, he razed city after city and starved down the few he wanted. My belief (I could be wrong) is that he did it because of flip danger. He has no idea that we would refuse it.
In that game I think he may have razed because of the upkeep of all the improvements - selling these off first (perhaps with exception of market ) might help. Also starving down to smaller size should mean he has less resistors. I did get quite a few flips (often multiple times) of cities he did keep but of course I refused.
juballs2001 Dec 15, 2005, 07:42 PM Suggest we let Gandhi escape as soon as poss so he starts to gain control of continent. Recommend delay allowing capture of WV until all techs req for space have been discovered as I would hate to have to rely on Gandhi self researching even 1 modern age tech. My experience in my trial game suggests he wont start building SS until he is not at war with anyone on the same continent. Thus once we give him WV with all the techs he requires, we want him to get the continent ASAP.
ok i agree that we should have us and another civ up to date with all space techs.
however, i totally believe that civ should be spain as they pose no threat to us, if we let celts grow to large i fear a very time consuming war.
ghandi wont take WV until we let him on our land, and that would be in the modern age because he is hydrophobic
markh Dec 16, 2005, 01:22 AM In that game I think he may have razed because of the upkeep of all the improvements - selling these off first (perhaps with exception of market ) might help. Also starving down to smaller size should mean he has less resistors. I did get quite a few flips (often multiple times) of cities he did keep but of course I refused.
I do not know whether selling all cultural buildings will prevent him razing it as these would be gone anyway as soon as he takes the city. In my opinion the cultural points that the city gathered will be the important factor and WV will have a lot of it in the modern ages.
Andronicus Dec 16, 2005, 03:02 AM I do not know whether selling all cultural buildings will prevent him razing it as these would be gone anyway as soon as he takes the city. In my opinion the cultural points that the city gathered will be the important factor and WV will have a lot of it in the modern ages.
I do not expect Gandhi to raze WV - the AI tends to keep cities with wonders in them.
I suspect you are right about selling cultural improvements not making any diff - makes sense to sell them anyway.
Andronicus Dec 16, 2005, 03:18 AM ok i agree that we should have us and another civ up to date with all space techs.
Yes (this can be Otto since we have to gift him to modern age anyway for his freebie tech)
however, i totally believe that civ should be spain as they pose no threat to us, if we let celts grow to large i fear a very time consuming war.
Yes and no.
Yes that civ (with respect to which civ we ally and gift cities to for Gandhi to take) should be either of Spain or America - I prefer America because if we are going to take over Spain we dont want any Spain left to cause flips. Not Celts because Celts may be too strong for Gandhi, not Otto as he will likely be too advanced - we dont want this civ to have nationalism and be able to draft.
No I dont fear a late war against Celts - I'm certain that with bombers and tanks any war would be very short and decisive - particuarly if we abuse a ROP :mischief:
ghandi wont take WV until we let him on our land, and that would be in the modern age because he is hydrophobic
Other teams have found Gandhi to be hydrophobic, I presume that they have tried to prune back Gandhi's units to allow them to discover MM only to find they didnt build a boat. I still feel its worth a try ourselves - we may get lucky if circumstances are slightly different.
In either case defending WV against AA units will be easy until we want to gift it (ie after all req SS techs researched)
markh Dec 16, 2005, 04:01 AM I do not expect Gandhi to raze WV - the AI tends to keep cities with wonders in them.
I suspect you are right about selling cultural improvements not making any diff - makes sense to sell them anyway.
Of course, we should take the cash from selling the cultural buildings.
We just have to see what he does with WV when the time comes. No way to make a secure prediction.
I agree that we should try and kill his defenders and see whether he builds a boat. Maybe the other teams did not have any land left to settle for Gandhi, so he does not see any chance to settle anywhere and does not build a boat. We should have a site with unsettled land near him to encourage him to build a settler. The AI is always keen to settle, so he might build a boat in that case.
Andronicus Dec 16, 2005, 02:57 PM Consideration of future if we use Celts as research partner
Implications
1) Research will be done on home isle - so need to build unis.
2) ? army big enough already to take care of Spain - particuarly with 3 cav armies - so can switch from military builds in most cities - still need our naval transport ? 6 galleons suffic (3 cav armies and 12 cavs)
3) Need to maximise Celtic research
i) trade all lux to Celts as soon as researched magnetism (in exchange for their wool) - dont want them (or us) wasting beakers on lux. Renew every 20 turns
ii) ? allow them to build Cop & Newtons - Entremont appears to be a super city (look at those wool) rapidly building wonders
iii) gift / sell techs so they are not researching ones we already have. Hold onto 1 just prior to 20 turn lux deals expiring to ensure they renew.
3) Need to get science farms up and running - will be necessary to get near 4 turn research once reach IA. RR will add to these significantly
4) ToE for electronics and atomic as usual
5) Any suggestions to help manipulate / anticipate Celts research into techs that will be helpful ( I suspect they will waste some time researching music theory / free artistry - hopefully they will research a modern age tech or 2 for us and banking - likelihood of IA tech is low as likely to be on optional techs)
6) Keep Otto alive for IA and MA free techs
7) Keep Americans alive as backward recipients of our gift cities to India
edit 8) Spanish land would become super science farm
Crystal ball gazing :scan:
Middle Ages 8-12 turns
3 techs to research should get 4 turn research
best outcome if Celts do Banks for us
Industrial Ages 60 - 65 turns
15 techs, ? ave 5 turn research, 2 freebies with ToE, 1 freebie Otto (hopefully not Nationalism), ?? poss Celt assistance - I wouldnt count on it
ie Gandhi will be released in 60-80 turns approx
Modern Ages 45-50 turns
12 techs - ? ave 5 turn research, Otto freebie, ? 1-2 researched by Celts
Based on this we should change current situation to push infrastructure on home continent with expectation that this will have use for approx 80-120 turns from now. After we complete research further science redundant and we can blat the Celts :satan:
Any thoughts?
Abegweit Dec 17, 2005, 12:49 PM Pre-flight
Per discussion, I sell Chemistry to Brennus for 131 gptd and prepare for city and infra builds as well as an assault on Spain. As I cannot attain 4 turn research on Magnetism, I select Banking instead and sell Physics to the Celts in the hope they will research something useful. I am disappointed to discover that we have been through our GA but not a single city has a market. These are priorities for luxes and growth. We need settlers and workers and settlers and workers and marketplaces and universities. Trondheim, WV and Stavenger will be transformed into settler/worker factories while other core cities concentrate on infra and growth. Stavenger is switched from a cav to granary and most other core cities are switched to marketplaces and ducts. Much micro management is required everywhere :( Several courthouse builds in hopelessly corrupt cities are vetoed.
In the meantime, the military machine will be turned towards Spain.
510 Carthage cannon -> settler
Trondheim worker->worker
WV Cav -> worker
Stavenger granary -> worker
Haugesund cannon -> settler
Falun founded -> worker
A cavalry with goto orders is found near Rusicade :(
520 Get the Pentagon notice
Trondheim worker->settler
WV worker->worker
Leptis Magna worker->worker
Svolvaer Caravel -> worker
Rej market-> uni
530 Trondheim worker -> settler
WV worker -> worker
Copenhagen market -> uni
Oslo market -> uni
Stavenger worker -> worker
fold worker into Oslo
fold worker into Stockholm
8.1.1
540 Banking -> Magnetism
WV worker -> worker
Molde harbour -> duct
Celts start JS Bach's :(
Establish embassy with Izzie. Madrid is defend by 6 regular muskets
DOW and land the army with 3 vet and 2 elite cavs.
Merge worker into Oslo.
100% science to get Mag in 4. Several cities require specialists
550 Karakorum worker -> worker
WV worker -> worker
Birka market -> uni
Stavanger worker -> worker
Almarikh worker -> worker
Farsund cav -> settler
Sarpsborg harbour -> worker
Peace to Osmon for 61g + Antalya
Army takes 3 muskets at the cost of 2 HP [3-0]
0.9.1 and mag is still due in three
Fold worker into Birka
560 Trondheim settler -> settler
WV worker -> worker
FC Market -> uni
Lillehammer settler -> settler
Entremont finishes Sistine
fold worker into Stockholm
three more muskets fall and Madrid is ours. [6-0]
Elite cav attacks spearman in the open and gets a leader [7-0]
Elite cav attacks warriors [8-0]
570 WV worker -> worker
Stavenger worker -> worker
Elite cav vs horse [9-0]
Hurry harbour at Hippo.
1.8.1
580 Mag -> ToG
WV worker -> worker
Stockholm market -> harbour
Hippo harbour -> settler
Alesund berserk -> settler
Upgrade caravels to galleons @ Hippo
Fold worker into Birka
Fold worker into Copenhagen
Helsinki founded -> settler
Elite knight vs horse -> another leader! [10-0]
Army vs spear [11-0]
Elite Knight vs warrior [12-0]
Elite cav vs spear [13-0]
Elite knight vs archer [14-0]
590 Carthage setter -> settler
Trondheim settler -> settler
WV worker -> worker
Iznik worker -> worker
Aahus duct -> market
Stavanger worker -> worker
Uskadar worker -> worker
Short rush Vadso, Odense and Fauske. Ducts due in three, four and four respectively.
Fold worker into Copenhagen
Elite zerk vs warrior [15-0]
Elite knight vs longbow [16-0]
600 WV worker -> settler
Karasjok market -> harbour
fold worker into Stockholm
Elite cav vs spear [17-0]
Elite cav vs warrior [18-0]
Elite knight vs spear [19-0]
Elite knight vs archer [20-0]
610 elite knight retreats from longbow on defence
elite galley defeats reg galley on defence [21-0]
Istanbul worker -> worker
Stockholm harbour -> uni
Stavanger worker -> worker
Bodo court -> lib
Falun worker -> worker
Keflavik founded -> harbour
cav army takes Seville [23-0]
cav army take Toledo [25-0]
cav army attacks Barcelona [27-0]
elite zerk kills longbow [28-0]
cav army takes Barcelona [30-0]
elite berserk vs spear [31-0]
elite cav vs warrior [32-0]
trade Banking to Celts for Wool, wines, ToG and 9g. It turns out that giving Physics to Brennus was a small benefit. It saved a turn to the IA.
I was going to do more to get the years aligned properly but I think I'll stop stop here. We are researching @ a six-turn rate currently and will have to do better. Many unis are on the way. This should help considerably.
We are badly in need of cities to fill up the world. Spain is a lovely rich country and they should be packed in there. Both Trondheim and WV have been converted into settler factories for this purpose. Stavanger is a worker factory and I have been using it to grow the cities in the area.
IMO, Farsund and Alesund should not exist. There are too many cities in the area. I know our idea was to build a science farm there but it actually is productive and the cities should be allowed to grow. This is why both of them are building settlers. Comments?
We can eat up the world if we choose with our five armies. The question is whether we want to do so. The Celts have been a nice trading partner and are paying us 152 gpt currently plus two luxes. The latter will be less important once the Spanish luxes are online. IMO, we should conquer the world at the pace we can fill it up.
Notes to next player:
1. There is a worker in Stockholm to be folded into the city
2. WV needs to build a settler in 2 turns in order to set up properly for a 4-turn factory. This is just possible with some micro-management. There are nine shields in the box. Twenty-one more are needed.
3. The cities north and west of Stavanger that are about to complete their aqueducts need to grow rapidly. Stavanger should feed them workers for many turns. Vadso alone could use four.
4. There are a fair number of units in Spain which still have movement. All the cities were captured this turn except Madrid so pack the troops in to squash the resistance everywhere but there.
5. New cities should go in places with plenty of food.
6. Lillehammer, Theveste and Elverun are producing settlers too fast due to forest chops. The chops were certainly needed in order to get food around. IMO, this was more important than the wasted shields. In any case, the deer should be given to Lillehammer as soon as Elverun has completed its settler to prevent still further waste and getting more food to Theveste is a priority.
7. Molde needs to grow-grow-grow! This is a core city and will be a powerful producer. It should have about 4-6 workers. I regret starting the duct. It should have built a couple of workers first. Too late now.
I think we should rush a few improvements. A couple of selected unis in places like Copenhagen which are high gold/low shield would be good choices. A duct in Molde following by 2 quick workers would also be good.
Andronicus Dec 17, 2005, 03:36 PM "Got it" - will play in 10 hours after my kids finish hosting a AOE3 LAN party
Very different look to map now - lots of Vike purple :D :viking: :goodjob:
We need settlers and workers and settlers and workers and marketplaces and universities. Trondheim, WV and Stavenger will be transformed into settler/worker factories while other core cities concentrate on infra and growth. Stavenger is switched from a cav to granary and most other core cities are switched to marketplaces and ducts. ... Several courthouse builds in hopelessly corrupt cities are vetoed.
Agree - I admit I was as guilty as anyone concentrating instead on military - in retrospect this wasnt as urgent - sorry :blush:
540 Celts start JS Bach's :(
560 Entremont finishes Sistine
610 trade Banking to Celts for Wool, wines, ToG and 9g. It turns out that giving Physics to Brennus was a small benefit. It saved a turn to the IA.
Appears I seroiusly underestimated Celts research capabilities. I strongly believe we should keep / encourage them as research partners. There is no way we can get the science benefits out of Celtic lands that Celts get without abandoning our original core.
elite cav vs warrior [32-0]
Efficient fighting - armies v muskets and cavs v rubbish :goodjob:
IMO, Farsund and Alesund should not exist. There are too many cities in the area. I know our idea was to build a science farm there but it actually is productive and the cities should be allowed to grow. This is why both of them are building settlers. Comments?
Agree. Since FP built this area has been far less corrupt, these 2 towns are superfluous preventing efficient expansion of surrounding towns / cities.
We can eat up the world if we choose with our five armies. The question is whether we want to do so. The Celts have been a nice trading partner and are paying us 152 gpt currently plus two luxes. The latter will be less important once the Spanish luxes are online. IMO, we should conquer the world at the pace we can fill it up.
As I stated above I believe we should keep the Celts until all required techs have been researched. We cannot occupy all home continent plus Spain plus Celt lands without risking exceeding dom limit anyway.
Notes to next player:
1. There is a worker in Stockholm to be folded into the city
2. WV needs to build a settler in 2 turns in order to set up properly for a 4-turn factory. This is just possible with some micro-management. There are nine shields in the box. Twenty-one more are needed.
3. The cities north and west of Stavanger that are about to complete their aqueducts need to grow rapidly. Stavanger should feed them workers for many turns. Vadso alone could use four.
4. There are a fair number of units in Spain which still have movement. All the cities were captured this turn except Madrid so pack the troops in to squash the resistance everywhere but there.
Above duly noted :cool:
Diplomatic Plans
Spain - obliterate
Celts - gift luxes
Otto - sell gift techs for their freebie (they will pay 32gpt)
Americans - leave backward
Research Plans
Science farms Spain / north home continent
Unis in core
Check what free tech Otto gets before proceding with research - go for Steam unless Otto gets in which case Industrialisation
Most productive city needs a factory then pre build ToE
Andronicus Dec 18, 2005, 10:42 AM Summary
http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD0750_01.SAV
Spain is ours
We have researched Medicine, (got Steam from Otto), Industialisation, Corporation, researching electricity
Have pruned Gandhi back 10 units at cost of 5 zerks (those spears on a hill fight hard with archers getting free shot)
Are RRing primarily around least corrupt cities and high food irrigated tiles - we are short on workers.
Army remains in ex-Spain, we are friends with Celts, but wary
Trading luxes, getting gpt
Currently building Cop in FC - due in a few turns
Need prebuild for ToE - planning on factory first ? Rey
Turn log
Pre flight
Trade Bank to Otto for 31gpt +180g and physics for 1gpt
Gift Metal, ToG & Mag -> Otto gets free Steam :D , naturallly he wont trade yet
Trade Celts Mag + metal for music theory
Switch research to Medicine
Celts building Cop in Gergovia - useless jungle city -> more useful in FC ;)
Salamanca - 2 ecav d sp 2-0, capture
Um ... zerk, settler and workers on "go to" orders ?
Molde switched to settler rather than duct - need to fill in Spanish gaps or Celts may settle
620AD
3 settlers -> workers, 1 worker -> worker, Vadso duct -> market
Santiago - armies d 3 pikes (last 5/14 army left with 1hp :p ) 5-0, capture
ezerk & ekn d sp and warr 7-0
Settler (edit - worker) added to Stockholm
630AD
T & WV settler -> settler, Stav worker -> worker, 2 other settlers -> settler
Odense duct -> lib, Fauske duct -> harbour
Settle Thunderfall :)
Murcia - army d 2sp 9-0, capture - has harbour so now have 9 lux :cool: )
640AD
2 settlers -> workers
Gift luxes to Celts (not fur or gems in case of Spanish flip) Go from annoyed to polite.
Valencia - ecav d 2sp 11-0, capture - now own all Spanish mainland
Add worker to Vadso -> size 7
650AD
Medicine, via TBP trade Otto Med, mil trad for steam -> Industrialisation in 5
Can build iron works (in Bodo, Almarikh, Karakorum & Rusicade - all too corrupt) Have plenty on coal :)
5 workers -> worker, Risor lib -> court, Karasjoh harbour -> uni, Karistad harbour -> duct
Settle spBergen (renamed all towns in ex-Spain with sp prefix) in Spain
Zaragosa - zerks d 2 sp 13-0, capture -> SPAIN gone
660AD
Settler -> worker
Starve Spanish towns hiring scientists, also squeeze some scientists out of many corrupt cities bringing Indust down a turn
670AD
T & WV settler -> settler
1 other settler -> worker, 2 worker -> worker
Rush uni in Rey
680AD
1 settler -> worker
Rey uni -> Newtons (prebuild for factory), Fauske harbour -> court
Settle Haried, New Trondheim, Jungle isle, spNew Bergen, spHagarville
Delhi - 3 zerk d sp, 1 vzerk loses 3-1
Rush uni in Oslo
690AD
Industrialisation -> Corp in 4
Oslo uni -> factory
3 worker -> worker, 1 settler -> worker
Dont give tech to Celts as gpt deal runs out next turn
Settle 4 towns on old world, 3 in new world
700AD
Trade Celts steam for 87gpt + 6 g, Medicine for 13gpt (all they had)
Delhi 2 zerk d sp, 1 *zerk loses sp 5-2
Settle 2 towns
710AD
T & WV settler -> settler
4 workers -> worker
Science back to 90
Domestic adviser message "sleep is for the weak" - how the heck does she know it's 3am here :eek: (edit it is now 4.30 am !)
720AD
Farsund & Alesund build worker and are abandoned
Tromso lib -> worker
Delhi - ezerk d sp, ezerk loses sp 6-3
science ->80
730AD
Indian curragh loses to galleon 7-3
Corporation -> Electricity in 6
Cop uni -> factory, spSalamanca worker -> harbour, Batsfjord court -> lib
5 worker -> worker
740AD
1 worker -> worker
Delhi - ezerk d sp 8-3
750AD
T & WV settler -> settler
Stock uni -> factory
4 worker -> worker
Delhi 2 zerk d sp, 2 zerk lose sp :mad: 10-5
Its too late for me to make any other useful comments at present
juballs2001 Dec 18, 2005, 10:52 AM looks like im up next...
i will take the save and play tommorow...
what exactly do you guys want me focusing on?
juballs2001 Dec 18, 2005, 10:54 AM i also had a thought,.....
where would the indian capital be if.....
we let him capture trond. first, then take a few more towns near it.
then we invade delhi and raze it...
this would move ghandis capital to more productive land at trond. and cause less corruption in that city...
or would the people still be upset due to the constant warring with india?
i dunno, just an idea i had
juballs2001 Dec 18, 2005, 02:24 PM of course, we cant gift them our capital, but manipulating it somehow that trond. or a more productive site for a capital be made the indian capital, could lead to a faster Spaceship vic for india
Andronicus Dec 18, 2005, 02:40 PM what exactly do you guys want me focusing on?
science - the sooner we reach modern ages the sooner Gandhi is released.
We have 2 settler factories
- T is fairly straight forward - keep 5fpt and 6spt first 2 turns and 7 spt last 2 turns of cycle.
- WV requires more tweaking - I borrowed the lambs from Rey every 4th turn. RRing a mined tile would solve the shield shortage problem (WV lacks access to spare 2 shield tile for growth turns)
Science farms - RRing irrigated grass and plains in corrupt regions (ex-Spain and N of chokes) allows excess food to support scientists. Food bonus tiles (cows, wheat, game etc) give biggest boost, so I was RRing irrigated these first, then irrigated grass.
At same time increasing productive output by RRing mines in non corrupt region - I prioritised FC as it was building a wonder. Perhaps next priority should be Rey if it is to be site for ToE. By RRing some irrigated tiles an excess of food can be created, once up to size 12 can then selectively mine some irrigated tiles to increase production and save food wastage. Also allows increased use of mined mountain tiles (eg 1 mountain S of Rey needs mining) but I recommend attending to grass and plains tiles first.
Normally I would rank linking up with RR network my highest priorty, but with no plans for war at present, I have ignored this other than when it meets the other goals.
Research - currently 2 turns into electricity, suggest sci method next, then replaceable parts. After this need to time in tech research to ideally complete one tech the turn before ToE completes so can switch to learn atomic and electronics (the most expensive IA techs). Other option is to delay to get modern ages techs free, but this risks Celts building it and delays releasing Gandhi. I dont think Celts will help further in IA as likely they will research Nationalism and other optional techs -hopefully they are useful again in modern ages
Settling - I havnt time to do a dot map, but the principle is to ICS preferably using low food tiles to settle on. first priority should be food rich (FP, grassland) areas which will support scientists much quicker than tundra / plains / desert / hills regions.
Avoiding other victory conditions - we are still a way off domination limit (I think Team Klarius is sitting just below), should not be a problem until we take Celtic land and by then we should have lost terrritory to Gandhi. Need to keep an eye on Celts cultural score - I havnt looked but they have built a lot of cultural wonders esp in Entremont.
Roster
Abegweit
IstariAsuka (waiting on computer)
Khan Asparuh
Andronicus - just played
juballs2001 - up
markh - on deck
Abegweit Dec 18, 2005, 02:43 PM To Juballs:
Steady as she goes. Keep filling in our territory with cities. We do not need to take more territory yet. The Celts are still useful although they do need to die soon.
Rizor, Bodo and Molde need ducts. Bodo could benefit from an Iron Works too.
However, the only important thing is science.
@Andronicus: 4+ techs in 14(?) turns. Nice!
Abegweit Dec 18, 2005, 03:08 PM Other option is to delay to get modern ages techs free, but this risks Celts building it and delays releasing Gandhi. I dont think Celts will help further in IA as likely they will research Nationalism and other optional techs -hopefully they are useful again in modern agesI seriously doubt that the Celts will be useful again except to get optional tech (a world map would be nice). In any case, they can only get ToE if we let them and we are not going to do that. Right ;)
We should be able to do 4-turn research throughout the IE and the wonder should be timed to get Modern Techs. You said earlier that you don't trust Gandhi to research a single tech. I agree. This being so, his conquest of WV should take him straight to the skies.
On another topic, please stop playing games with MG. Every lost attack is more war weariness.
Andronicus Dec 18, 2005, 09:52 PM On another topic, please stop playing games with MG. Every lost attack is more war weariness.
:blush: forgot about WW
So far 5 lost attacks -> 10 WW points. WW starts becoming a problem at 30. (edit - plus 2 for Gandhi's unsuccessful attack on our galleon)
I agree that we should hold attacks on Gandhi unless we are able to bombard Delhi first. Unfortunately the only tile with access to Delhi for arty is owned by Gandhi. By time bombers are avail I suspect the benefits of pruning units to enable increasing Gandhi's science will be too late to hasten his release. It will be interesting to see if removing those 10 units does anything to Gandhi's research in the next few turnsets. Unfortunately to be of any value he needs research writing + MM and then build a boat. All this when we should be able to legally release him in 40-50 turns
Andronicus Dec 18, 2005, 10:11 PM @ juballs
forgot to point out plans for current settlers
2 settlers are in position to settle next turn N and W of Ta Tu
2 settlers on way from T & WV to far NE, planned 2N and 2NW (to use wheat) of Falun - also room for 3 more in that northern peninsula
Settler next turn Kazan - intended for 2NE of Kazan to use sheep
Consider future wonders
FC should get Cop - then build uni / factory and ? prebuild for SETI to be super science city
Birka only other real option for Hoover - factory first (doesnt have lib or uni ? build lib first - also no market - needed to grow size12)
Rey ? ToE, other option Stockholm. These 2 could be coordinated so on turn enter MA we build ToE in Rey -> computer and miniturisation (expensive) or if Otto gets computers - fission (trade big picture for computers) and miniturisation, then following turn FC can build SETI and Stockholm Internet for huge boost through MA.
With no free IA tech I guess it will take elect (3 left), sci meth (4), rep parts (5), steel (5), refining (5), combustion (5), mass prod (4), mot transp (4), flight (5), atomic (6), electronics (5) for 51 turns. This may be a bit pessimistic - possibly as little as 47 turns.
(I based these on civ assist's est research costs)
This gives a fair idea for planning these wonders and for preparing Gandhi's release
Andronicus Dec 19, 2005, 05:00 PM On Gandhi's release
Once released we want him to take over the continent but not take our best science cities until we have researched the req techs - and certainly not WV until then.
I suspect however the problem may be more the slowness of Gandhi's expansion, as the AI will want to expand cautiously with what it perceives as enough units to defend what it has already won.
Any ideas on which city to gift and what direction to allow expansion?
Cities falling within the 7.000 tile rule include all 3 mountain ring cities - Hammerfest, Tromslo and Molde plus key cities Trondheim, WV, Birka and Stockholm.
T is out unless we build a capital elsewhere, WV is out as it has a wonder. Birka and Stockholm mean forgoing 42 and 50 science per turn respectively.
My suggestion below is gift Hammerfest and allow expansion along mountain ring, blocking before T and allowing up our west coast, blocking Stockholm, Stav & Faust until we are ready.
juballs2001 Dec 19, 2005, 08:52 PM k guys, little update, i had a look at the save , umm, i wont get to play until wednesday and wont post until wednesday night as tuesday is a very busy day for me. if someone maybe wants to take this turn or what not, as i am available to play over christmas when other people possibly arent.
earliest i can post is wednesday night and i will do that.
markh Dec 20, 2005, 07:07 AM I can take it for tonight.
Abegweit Dec 20, 2005, 11:17 AM On Gandhi's release
Once released we want him to take over the continent but not take our best science cities until we have researched the req techs - and certainly not WV until then.
I suspect however the problem may be more the slowness of Gandhi's expansion, as the AI will want to expand cautiously with what it perceives as enough units to defend what it has already won.
Any ideas on which city to gift and what direction to allow expansion?
Cities falling within the 7.000 tile rule include all 3 mountain ring cities - Hammerfest, Tromslo and Molde plus key cities Trondheim, WV, Birka and Stockholm.
T is out unless we build a capital elsewhere, WV is out as it has a wonder. Birka and Stockholm mean forgoing 42 and 50 science per turn respectively.
My suggestion below is gift Hammerfest and allow expansion along mountain ring, blocking before T and allowing up our west coast, blocking Stockholm, Stav & Faust until we are ready.There is an obvious conflict here. The cities we want to give Gandhi to produce his space ship are the same as the ones we need to keep in order to research. I think we should consider giving away our cities earlier even if slows our research rate somewhat. Gandhi's ability to produce is liable to be the limiting factor, not our ability to research.
markh Dec 20, 2005, 05:54 PM 0) 750AD : looks fine
IBT : nothing
1) 760AD : nothing important
Brennus has Nationalism, but he won't sell it to us at a reasonable price
IBT : nothing
2) 770AD : nothing important
IBT : Electricity is in -> Scientific Method in 4
New York completes Leonardos'
3) 780AD : nothing important
IBT : Copernicus is built in Forbidden City
4) 790AD : nothing important
IBT : Alesia completes Newtons'
5) 800AD : nothing important
IBT : nothing important
our deals for wool and wines expires
6) 810AD : nothing important
IBT : Scientific Method is in -> Replacable Parts in 5
7) 820AD : nothing important
we buy wines and wool for military tradition and industrialization
IBT : Reyk starts Theory of Evolution due in 22
8) 830AD : nothing important
IBT : nothing
9) 840AD : nothing important
IBT : nothing
10) 850AD : nothing important
All in all quite uneventful. Mainly built workers and settlers. Took RP next to speed up the worker actions.
markh Dec 22, 2005, 12:33 AM Abegweit - on deck
IstariAsuka (waiting on computer)
Khan Asparuh
Andronicus
markh - just played
juballs2001 - up !
juballs2001 Dec 22, 2005, 01:27 PM k up, and got it, will post asap... at least by tommorow night
highlight any major points
Andronicus Dec 22, 2005, 02:32 PM Whats the consensus on ToE?
Start now for expensive IA techs atomic and electronics to release Gandhi earlier (8-10 turns earlier) or save it for MA techs after releasing Gandhi making for potentially earlier GLib capture?
Also do we want to plan for SETI and / or internet to speed MA research?
I think we should consider these issues soon as need factory then probably coal plant first in these cities - obviously SETI would require all science improvements to get max benefit (? FC)
Andronicus Dec 24, 2005, 03:58 AM k up, and got it, will post asap... at least by tommorow night
how's it going juballs?
PS Merry Xmas all :beer:
juballs2001 Dec 24, 2005, 01:32 PM its going... i was hoping other people were gonna add comments.. i can get it done by today, i just wasnt sure if there was anything besides yet another boring turnset to do.
this turnset has been boring and i havent had much time but i can finish it today for sure, will post.
Abegweit Dec 24, 2005, 02:46 PM Whats the consensus on ToE?
Start now for expensive IA techs atomic and electronics to release Gandhi earlier (8-10 turns earlier) or save it for MA techs after releasing Gandhi making for potentially earlier GLib capture?
Also do we want to plan for SETI and / or internet to speed MA research?
I think we should consider these issues soon as need factory then probably coal plant first in these cities - obviously SETI would require all science improvements to get max benefit (? FC)I find it difficult to choose between the sooner and later options. I think sooner since I believe that Gandhi's ability to produce will be a greater limit than our ability to research but don't feel strongly about it.
FC is definitely a good choice for SETI. We should also build Hoover's for Gandhi. We won't have much to build from here on in except settlers so go for it. We probably need the UN too although the important thing is to make sure that Gandhi doesn't get it, so there is no rush.
Is it getting time to take out the Celtamericans?
Andronicus Dec 24, 2005, 03:16 PM I find it difficult to choose between the sooner and later options. I think sooner since I believe that Gandhi's ability to produce will be a greater limit than our ability to research but don't feel strongly about it.
Thats my preference as I believe we may have quite a wait for Gandhi to take over the continent
FC is definitely a good choice for SETI. We should also build Hoover's for Gandhi. We won't have much to build from here on in except settlers so go for it.
Hoover could go to Birka - other options include T or WV if we grow them now and give them tiles to use. I dont have the save, but I think Birka lacks infrastructure
Also need to decide where ToE ? Rey. If going for free atomic / electronics we need to build real soon
We probably need the UN too although the important thing is to make sure that Gandhi doesn't get it, so there is no rush.
All victory conditions except diplomatic are turned on
Is it getting time to take out the Celtamericans?
I still believe we may be able to get Rocketry or something out of Celts. We cannot increase territory much above fully settling Spain until we commence gifting to Gandhi without risking dom limit. Our research will be done with current core plus science farms (setting them up in Spain should be our current priorty. War with Celts can wait. The main reason for taking them out at all would be to prevent them from reaching a victory condition - that isnt going to happen unless we are very slack.
Abegweit Dec 24, 2005, 03:56 PM Also need to decide where ToE ? Rey. If going for free atomic / electronics we need to build real soonIt is being built in Rey right now. Due in 22.
All victory conditions except diplomatic are turned on.Ah. Good to know. There still a MAJOR benefit to building all outstanding wonders: it prevents MG from wasting his time on them.
I still believe we may be able to get Rocketry or something out of Celts.They are ridiculously behind. It just won't happen. I am more interested in understanding why they are paying us 100 gpt today when it was 160 gpt at the beginnning of my last turns. It should be more, not less. Obviously someone was lax about checking diplomacy.
We cannot increase territory much above fully settling Spain until we commence gifting to Gandhi without risking dom limit.Fully settling Spain will have almost no effect on our territory count. This is intensification, not expansion.
The main reason for taking them out at all would be to prevent them from reaching a victory condition - that isnt going to happen unless we are very slack.The main reason for taking them is to get a new home. We are very close to the point were we need to abandon our capital - and most of the rest of the continent, if not all.
BTW, Merry Christmas to all those who live in tomorrow morning.
juballs2001 Dec 24, 2005, 06:02 PM k guys, just about done, i will wrap it up and post shortly
juballs2001 Dec 24, 2005, 06:54 PM k guys, only got through 5 turns, as i need to get ready for christmas so i apoligize
850 AD- .....looks good... lots of workers
IBT: Oslo and Birka built factory, switch to Coal Plants
860AD- workers working
IBT: Settler as Trond. Pollution near trond. and celts build Js Bach in Richborough
870AD - New Tromos built
IBT: rep. parts in, switch to steel in 6 as GPT from Celts expires. Steel in 5 at -51 per turn.
880AD - New Vadso founded
890AD - New Farsund built, New Risor built
900AD ......... boring turn what can i say
i finished here as i said previously. i totally forgot to upkeep the settler factories until turn 3, which was a bit late, hope too much harm wasnt done and i apologize for that.
currently on the next turn we will lose 191 gold and steel in 3 or 4 i beleiev. Celts will give 105 gpt for electricity, i will let whomever goes after me decide that. i think we have to many workers as our GPT for units is approaching 100 per turn, currently at 94.
good luck to whomever is next and happy holidays to all
markh Dec 25, 2005, 01:51 AM Merry Christmas to all !
In my turnset a deal with the Celts expired and he did not offer any good gpt deal for the techs we could offer, so the incoming money dropped from 160 to 100.
Andronicus Dec 25, 2005, 07:56 PM Just had a look at the save and was disappointed in lack of use of scientists in our science farms.
These totally cirrupt cities should never work a 0 fpt tile (Thunderfall - coal mountain, Leptis Magna 2 unirrigated deserts, Hippo a mountain, spSeville gold moumtain and Almarikh coal mountain) We get no production nor commerce from these (ok, I think gold mountain may give 1 commerce) but these can easily be replaced by scientists for 3 science per turn. Similarly 1 fpt tiles should be fired and hire a scientist instead. Many RRiGrass tiles are not being worked whilst 1 or 2 fpt tiles are worked instead. In these corrupt areas only food counts. Excess food must then be used to hire scientists.
Currently civ assist shows us with 26 scientists. Quickly scrolling through F1 city screens and firing low food tile citizens and hiring scientists where food wasted I increased this to 89 scientists - I'm sure with some thought into switching tiles between cities this could be increased further.
The railroad around the mountain ring looks impressive, but I'm not sure what its supposed to achieve. Thats a lot of worker moves when we still have jungle above east choke to clear, irr and RR; jungle near Sabratha and above west choke, unirrigated grass in old Carthage; almost complete jungle on east jungle isle (edit - btw I notice the workers on the iron hill - we dont req more iron connected up and mining it will be wasted on corruption so why not clear the jungle first so we can hire more scientists); unimproved mountain tiles being worked (or waiting to be worked) by core cities (see Oslo); and plains tiles needing mining in core cities with wasted food (see Cop, Rey and Birka) to increase production.
I agree we have enough workers - just need them doing useful tasks. We need more settlers. Spain can support 13 more towns, eastern jungle isle 1 more as well as spare spots in food rich regions old Otto and old Carth.
I recommend switching many worker builds to settlers. Also I suggest switching T & WV to unis and growing (will give lots more science).
I remain unconvinced about iron works - due to be built in 31 turns - how much use will it be before we give it to Gandhi? My understanding is that small wonders disappear when the city changes hands. If we are going to build it then at least build it quickly by using coal tile -> 22 turns.
Notice a galleon with 2 settlers on board between east jungle isle and Celts - ? where is it headed - I suggest Spain.
Why is Farsund building lib?
ToE is now due in 12. Steel will take 3 more even with scientists, that leaves 9 turns for refining and combustion. Is this doable? Both these techs are same cost - presently can show 5 turns to refining with scientists added, might be pushing it to scrape a 4 turn tech (now there's a challenge for the next player :D )
If we want to build Hoover then it would have to be FC in order for it to have river in its radius. Not sure if its worth it as not much left to build apart from SETI and that should be in FC anyway - has it time for both?
Obviously we should get Celts 105gpt to help fund our science push.
I favour also giving Celts lots of luxes to ensure he spends his commerce on either gpt to us or helping tech research.
We are approx 22 turns away from releasing Gandhi.
Abegweit Dec 26, 2005, 12:41 PM My civ 3 disk disappeared during our move so I am going to be without it for at least a couple of days. I would appreciate a swap.
Andronicus Dec 26, 2005, 02:57 PM Abegweit - without civ3 few days - requests swap
IstariAsuka - no word on computer availability since 25th Nov
Khan Asparuh - up
Andronicus
markh
juballs2001 - just played
Abegweit Dec 26, 2005, 06:46 PM Comment from col on Civ4 Gotm:
My most creative game was highest scoring loss. Stay just below dom limit leaving one city alive. Empty your cities leaving an ants trail of workers so that one warrior captured all my cities ending on the final turn....
Andronicus Dec 26, 2005, 09:58 PM Empty your cities leaving an ants trail of workers so that one warrior captured all my cities ending on the final turn....
:goodjob:
Sounds like a very usable strat in our circumstances - maybe even ensures Gandhi takes cities in order of our chosing - ie start west, head north then down to WV once all techs researched
Khan_Asparuh Dec 29, 2005, 08:10 AM Sorry for missing this guys, I'll try to play tonight. Got it.
PS: Look at those 3 nice round zeros after the 1... 1000 posts... Nice.
juballs2001 Dec 29, 2005, 11:04 AM congrats on 1000!
good luck in the turnset!
Khan_Asparuh Dec 29, 2005, 01:54 PM SGOTM9
(0) 900 AD
Checking the situation. Change the coal plant builds, we’ll get Hoover and I hate those. Double the number of scientists we have (26-57). I’ll make 2 turn worker factory out of Molde too, those cities need population. Granary ordered. Sell 7 lux to Brennus for 83 gpt. This may free a bit of cash for the next turn. Our army costs a lot and our ICS is far from perfect.
(IBT) Not much.
(1) 910 AD
Hell of a worker management! ICS is not done while building workers for me, so I change all worker settler builds to markets. Placeholder, doesn’t matter at all, but all those cities must grow and get scientists instead of slowly going for settlers. Rush granary in Molde. Damn! While checking the cash of Brennus I incidentally gift him electricity. Sorry ‘bout that. Order 5 banks, guess what for. 126 workers are too much, I’ll join some next turn.
(2) 920 AD
Spend about half an hour to remanage the ICS. Join about 50 workers, but now we have 111 scientists. We need a lot of settlers to finish the ICS. I have marked with a “!” the cities I consider well MMed. The army costs us nothing. Well, hundreds of workers is not exactly an army, you must admit.
(3) 930 AD
Steel-Refining. Final touch. Now we have 134 scientists and 64 workers. I’m happy with this. Refining due in 4 at 90% at +12gpt.
(4) 940 AD
150 scientists.
(5) 950 AD
Check the ICS theory and set the cities on wealth. Refining due in 2 at 80% and 117gpt.
(6) 960 AD
Bored.
(7) 970 AD
Refining – Combustion. As ToE is in 5, I’ll let combustion go at 50% at 287gpt.
I’m terribly sorry, guys. I’ll have to let it go here. GF starts moaning, I’m quite tired too, but I’m happy with what I’ve done. I think we can make it for a 4 turns research all the way till future techs.
Have fun. (http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD0970_01.SAV)
Abegweit Dec 29, 2005, 02:03 PM Sounds like a good set of turns :)
I still don't have my civ3 disk, although it's been located. I should be able to take my turns Saturday.
Andronicus Dec 29, 2005, 02:43 PM Sounds like a good set of turns :)
I still don't have my civ3 disk, although it's been located. I should be able to take my turns Saturday.
I'll wait till after you - I'm bogged down trying to finish GOTM19 - unfortunately I think time will beat me.
Roster
Abegweit - UP
Khan Asparuh - just played
Andronicus - ON DECK
juballs2001
markh
IstariAsuka - no word from for some time
@Khan - well done getting all those scientists :goodjob: - tedious work but sure boosts our research rate.
Khan_Asparuh Dec 30, 2005, 02:18 AM About the ICS - i was really tired to explain all last night, so:
I consider generaly a good ICS city the one that
- has 5 pop, working 2 grass and having 3 scientists
- has 6 pop, 3 workers and 3 scientists, working planes
- the bonuses have given some special cities, as the ones near the 3 cows in Spain, they have 6 pop, 2 workers and 4 scientists
- several cities that have aquaduct or on river have grown further to support more scientists and make good use of the tiles around
I think we can get several more cities like this, that's why I would try to set a few more settler factories. Build a few infantries too, allows us to control some stuff.
juballs2001 Dec 31, 2005, 01:12 PM any word??? somebody going or what?
markh Jan 01, 2006, 03:48 AM Happy New Year, guys ! :newyear:
Andronicus Jan 02, 2006, 12:11 AM :No word from Abwegweit 2 days - I've given up my COTM (over 100 hours, but still 20-32) short of finishing :( ), so I can play later today if no word in next few hours
Happy New Year :newyear:
edit ... GOT IT
Andronicus Jan 02, 2006, 06:04 AM Quick update - its 1040AD and mass prod due in 1 turn.
Got combustion in 4 as able to strangle a few extra shields out of Rey to bring ToE in 4 turns. FC currently building Hoover - I think about 10 turns away.
Nothing exciting to report - interesting times are probably only 9 turns ahead when Gandhi is released.
Will complete my turns in morning (its 11.30pm here and last night - er this morning - civ finished at 4.30am :mischief: ).
markh Jan 02, 2006, 08:17 AM (its 11.30pm here and last night - er this morning - civ finished at 4.30am :mischief: ).
Well, you are at the right place called "civFANATICS". :lol:
Tried to finish COTM19 in time, but no chance. Too much work. Nevertheless I'll continue as I think I am in quite good shape. Never played a Sid-game, so difficult to judge for me. :crazyeye:
Andronicus Jan 02, 2006, 03:19 PM Nevertheless I'll continue as I think I am in quite good shape. Never played a Sid-game, so difficult to judge for me. :crazyeye:
Likewise.
Got Universal Suffrage but my best friend Joan with whom I had MA dowed turn before built and my second best friend Mao was my opponent. I will try for SS which I am confident of getting. I dont think this game was as hard as usual diety game, but with so many AI units wars take a long time.
markh Jan 03, 2006, 01:07 AM Likewise.
Got Universal Suffrage but my best friend Joan with whom I had MA dowed turn before built and my second best friend Mao was my opponent. I will try for SS which I am confident of getting. I dont think this game was as hard as usual diety game, but with so many AI units wars take a long time.
I am still quite early in the game. I got the great GLib, although I researched a lot myself. I think it lasted only abt. 10 - 15 turns, but in these turns I could accumulate a good amount of gold. I changed to monarchy and I am right now in my golden age. I am already at war with the Romans for quite some time and recently the Hittites and Mongols declared war on me. On the last turn I played I got my first leader which will form a Swiss-army going to the Hittites. They will be my first victim and all AIs are in war mode now. It looks quite good from what I can judge.
Andronicus Jan 03, 2006, 04:54 AM Well I have played to 1130AD and we have just enterred modern ages.
Not much happened except Celts destroyed Americans, I traded freely with Celts, all useful ICS spots taken and almost completed optimal science farms.
Our settler and worker farms have been converted into productive cities.
We have almost no military at present (I want to build a modern army).
Otto gifted to modern age -> fission (of course he wont trade yet).
Embassy with Celts - Entremont is a 87spt behemoth
Time for some decisions
1) Which city do we gift Gandhi
? Stockholm to give him a strong early city - on down side this robs us 58 science / turn (we are just scraping 4 turn research) and a good 2 turn tank producer)
? ring city - Molde, Tromso or Hammer
??? only other eligble city (within 7, no wonder) is Birka - I think this would be too hard to get Gandhi to spread from without a massive hit to our science.
My vote - Hammer - then lead worker trail north
2) What to do with Celts?
? gift to modern ages and hope they research either rocketry and/or ecology whilst we go computers, miniturisation, nuclear (after trading for fission), laser, robotics. I would be hopeful of him researching 1 tech whilst we do 5.
- once he is no further use we take his lands with bombers / tanks (or MA) which we build up in interim (get rop just prior :mischief: )
? use Celtas only for their cash. They currently give us 150gpt plus 2 lux. At 100% science we have positive cash flow of 57gpt. Celts have another 16gpt avail if we wish to trade.
? crush Celts at first avail opPortunity (ie as soon as build up forces) - I had thought we would need to do this to est base on other island ASAP, however I believe we would be best served using current base for all research whilst Gandhi slowly expands. Once we have researched all necessary techs we only require destroying Celts so they dont build SS nor threaten Gandhi
Turn log
Pre turn
Look for site for Hoover - FC best choice - rush coal plant first
Grow a couple of science farm cities woth ducts that can support more scientists (eg Carthage)
ToE in Rey can be brought down to 4 turns allowing combustion to also come down to 4 turns
2 new cities in old Carthage
980AD
FC coal plant -> U.S. - placeholder for Hoover
Settle cities in old Otto and old Carthage
Sell corporation to Brennus for 42gpt + 25g
990AD
Oslo bank -> stock
1000AD
WV -> market (I dont see sense in more settlers at present)
2 new cities in old Spain
1010AD
Combustion -> (free atomic / electronics) -> mass prod in 4 @ 40%
Rey ToE -> bank
Birka bank -> stock
Risor court -> market
Trade Celts Steel and Refining for Nationalism, 4gpt + 71g
1020AD
T -> market
Arhus bank -> court
Trade Celts Sci method + combustion for wines, wool, 16gpt + 21g
New city in old Carthage
1030AD
New city on jungle isle (no longer jungle though)
1040AD
Honnings lib -> market
2 new cities in old Spain
IT - Otto requests MPP, but wants us to pay him 4gpt :p
1050AD
Mass production -> flight in 4 @ 70%
Tromso duct -> court
Kari lib -> market
1060AD
final city settled in old Spain
1070AD
Rey bank -> comm dock
1080AD
WV market -> factory
Birka stock -> court
Kara bank -> factory
Trade Celts Atomic for 5gpt +426g
IT - message - the rampaging Celts have destroyed the Americans
1090AD
Flight -> mot trans in 4 @ 30%
T market -> factory
Oslo stock -> comm dock
Bats duct -> market
1100AD
Cop factory -> court
Stock court -> bomber
Odense uni -> police (I figure this may make it more useful to Gandhi)
Risor market -> comm dock
1120AD
Stav market -> police
Hammer duct -> court
1130AD
Motor trans -> enter modern era -> computers (4 turns @ 100% - just)started but open to change
- gift Otto -> draws fission
T factory -> uni
WV factory -> uni (these last 2 were cash rushed)
stock bomber -> tank
FC Hoover -> U.S. - placeholder for SETI
Bodo iron works -> duct
Bats market -> factory
Fauske market -> uni
Est embassy with Celts
Entremont has 8 rifles, 6 cavs, 3 destroyers - 87 spt
60% tax, 40% science (Entremont is producing 42 science per turn)
I havnt got WM - leave that for next trade
I dont recommend rop until we are ready to invade
There is a spare settler in transport in New Aarhus (in old Carthage)
I have continued Khan's prefix system with ! for science farm cities which have been optimised. Dont grow these cities any further unless can use a 4fpt or 2 3fpt tiles allowing support of another scientist (just increasing size by 1 and using a coast with harbour tile for example allows no more scientists and waste those turns growing when could be hiring extra scientist).
T & WV not quite optimised - T is borrowing a mBG from WV to allow it to build 4 turn uni (WV still can)
I have added a lot of workers to get cities up to optimal size. Do not use forign workers for towns in old Spain as this would increase flip risk (Celts stronger culture)
The save
http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1130_01.SAV
markh Jan 03, 2006, 06:31 AM Seems to get interesting now. How close are we to dom limit ?
markh Jan 03, 2006, 09:38 AM Roster
Abegweit
Khan Asparuh
Andronicus - just played
juballs2001 - UP
markh - on deck
juballs2001 Jan 03, 2006, 10:38 AM i also have one question.... diplomatic victory... not by us, but by someone else.
i dont know who else has contact with ghandi, but if the celts were to complete the UN and get votes from Ottomans possibly Ghandi and himself they would win via diplomacy and that would truly suck.
i am gonna let some discussion go as to what city we should give and how we shall go about these next good few turns
AlanH Jan 03, 2006, 11:09 AM Diplo victory is switched off
Andronicus Jan 03, 2006, 02:46 PM Domination
We are currently at 59% of world area, 86 tiles below domination limit. Celts have 28%. If consensus is to attack Celts soon we need to be aware of need to lose cities ast similar rate as we gain
Diplo
Turned off - no worries
Culture
Celts 17,000 total and 3791 in Entremont - no worries for a long time
Celtic SS
I dont think we should have any trouble disposing of them once we have completed research.
India destroyed
A real risk if we were to gift cities to Celts as they could get lots of units across pretty quick. That leaves Otto's as our allies v Gandhi gifting cities turn before they are captured. Otto only have 2 cities so not such a threat to Gandhi. One possible stumbling block is if Brennus decides to retire Osman.
I had wanted to use backward Americans for this task (particuarly since both Otto And Celts have Nationalism and can draft) but wasnt paying attention to their parlous state (we had no embassies with Americans nor Celts).
Andronicus Jan 03, 2006, 03:17 PM We have 12 modern age techs to get for SS before Gandhi can take GLib
At best we can trade for fission from Ottos and maybe 2 techs from Celts leaving us 9 techs to research in 36-40 turns
We still need to be maxing science. SETI in 19 turns will help boost later research, we can also build Internet in 20 turns in Stockholm - this would give big late science boost, but means giving up 10 tanks. Unis in WV and T will provide boost and there is scope to hire maybe a doz more scientists however it is going to bew hard covering the science loss when we start gifting cities.
Current science per turn
ring cities then going north
Molde 30
Tromso 25
Hammer 21
Vadso 50
Fauske 36
Odense 46
Kari 27
Sarpborg 12
Bodo 15
Elverurn 10
other potential gifts
Stockholm 58
Stavanger 30 (cannot gift first as > 7 tiles from Delhi)
Birka 52
juballs2001 Jan 03, 2006, 05:18 PM lol, where is our team... im the most inexperienced member here.. i would really love to know what everyone else thinks?
markh Jan 04, 2006, 12:49 AM At the moment science and building up an army to take on the Celts is important.
I would even start by giving Molde to Gandhi and then gift around the ring.
When do we start to release Gandhi ? Maybe we should start doing so now. He will need some time to quell the resistance and build some forces to take further cities.
Andronicus Jan 04, 2006, 01:05 AM At the moment science and building up an army to take on the Celts is important.
I would even start by giving Molde to Gandhi and then gift around the ring.
When do we start to release Gandhi ? Maybe we should start doing so now. He will need some time to quell the resistance and build some forces to take further cities.
I agree with contacting Gandhi and gifting him a city immediately.
I think any of ring cities would be OK, although Molde is the most useful to us for now - its hard to know at what rate Gandhi will approach other cities. I'm happy to go with Molde if thats the consensus, Hammer was my vote because it is closer to getting Gandhi north.
@ juballs
I'm sure you read the rules on gifting - once only contact with Gandhi -> gift one city - no embassy allowed, no other trades / gifts allowed, then immediate dow again.
Other cities can be given by leading units towards our cities with trail of workers. When Gandhi within striking distance of undefended city - gift to Otto and get Otto to join alliance v Gandhi.
markh Jan 04, 2006, 02:26 AM If we gift it to Otto doesn't he get a free defender ? Gandhi will not be able to take a city from Otto until we gift the GLib to him. Otto will have at least rifles against Gandhis' ancient troops. Or am I wrong ? :confused:
Andronicus Jan 04, 2006, 05:43 AM If we gift it to Otto doesn't he get a free defender ? Gandhi will not be able to take a city from Otto until we gift the GLib to him. Otto will have at least rifles against Gandhis' ancient troops. Or am I wrong ? :confused:
My understanding is he gets no defender but unfortunately he does have nationalism so can draft (infantry). Not sure if he gets the opportunity before Gandhi attacks.
The way to overcome this is to first starve cities back to size 5 or 6 before gifting (I forget what size can start drafting at - is it size 6 or 7?)
- just convert every citizen to scientist or alternatively rush a settler every second turn.
I'll be away on holidays :banana: for next 4 days without internet access - I return on Sun evening.
Good luck
juballs2001 Jan 04, 2006, 10:39 AM k i will play and post by tommorow
Khan_Asparuh Jan 05, 2006, 08:29 AM The stuff with gifting Otto is risky... I wonder if it won't be better to go in a no WW government, as we count mostly on Science farms for research, then let Ghandi take cities at will...
I think we had settled Hammerfest to be gifted. And wanted to be able to control ghandi for a while, so we have some infantries too.
To be seen.
Good luck Juballs.
markh Jan 05, 2006, 08:48 AM I think we will have no choice in changing governments at a certain point. We will face ww sooner or later.
I suggested to give Molde, too, but Hammer is good enough.
juballs2001 Jan 05, 2006, 08:34 PM k guys, game is going good... unfortunately the power was out over here for in access of 5 hours, so i will be unable to post until tommorow afternoon...
juballs2001 Jan 06, 2006, 12:51 PM alright guys this turnset was very mind boggling.
0
1130AD
- gifted molde to ghandi
1
1140AD
- bombers sent to barcelona
- gifted city recieved no reinforcements, worker moves toward city to lure ghandi toward other ring towns.
2
1150AD
- worker in position awaiting ghandi to build troops.
3
1160AD
- ghandi dosent take worker, fortifies spearman
IBT: comp in. rocketry in 4
4
1170AD
- bomber built, still no movement from ghandi
5
1180AD
- ghandi aint movin.... workers working to clear pollution and finish railways.
6
1190AD
- research labs being built, nothing from ghandi
7
1200AD
- still no movement
IBT: rocketry in, space flight in 5
8
1210AD
- no movement..
9
1220AD
- lost wines and wool from celts.
- all workers are fortified in a path leading to ghandis take over, dont know if they are right... yes i was bored, thats why i did this. still no movement
10
1230AD
- no movement
- traded computers, communism and 967 gold to ottomans for fission.
NOTES:
space flight in 3, i tried to get some extra scientists but failed miserably.. next person needs to re-distribute those specialists.
with some adjusting im sure space flight can be acheived in 2.
i fear ghandis lack of movement... maybe we should have given him a more prodctive city so he could have possibly built faster.
well good luck to whoever is next
markh Jan 08, 2006, 03:29 AM I got it. Will have a look at the save now.
markh Jan 08, 2006, 08:14 AM Here is my log :
1230AD : End of juballs' turns : fire some clowns and hire scientiss, but with max possible scientists and 100% research it is not possible to get space flight in 2
IBT : nothing
1) 1240AD : zzzz
IBT : nothing
2) 1250AD : zzzz
IBT : Space Flight is in -> Ecology in 4 at 80%
3) 1260AD : zzzz
IBT : spNew Hareid flips to the Celts :mad:
4) 1265AD : zzzz
IBT : nothing
5) 1270AD : zzzz
IBT : Ecology is in -> satellites in 4 at 80%
6) 1275AD : zzzz
IBT : India has learned Map Making
7) 1280AD : zzzz
IBT : We complete SETI
8) 1285AD : zzzz
IBT : Otto starts Universal Suffrage
9) 1290AD : zzzz
IBT : Satellites are in -> Synthetic Fibres in 4 at 80%
10) 1295AD : zzzz
We have 7.900 bucks in the kitty. We are at 4 turn research. Started to build tanks, bombers and Mech Infantries for the next campaign. :hammer:
AlanH Jan 08, 2006, 08:31 AM Are you guys aware of the announcement in the Maintenance Thread? Or are you not subscribed to it? It's up to you, of course, but you may find it helpful :p
juballs2001 Jan 08, 2006, 12:14 PM well i assume andro is our team captain?
but he isnt here, said he would be away, so nobody play for a bit, and AlanH i guess you can edit ur save now.
AlanH Jan 08, 2006, 01:34 PM 1295 AD, right? (strange date! :hmm: )
Please don't download the save, or use any existing copy, until I post an update here.
juballs2001 Jan 08, 2006, 01:36 PM 1295 AD, right? (strange date! :hmm: )
Please don't download the save, or use any existing copy, until I post an update here.
very strange lol
well we await your post Alan!
AlanH Jan 08, 2006, 01:44 PM Your updated save is here:
http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1295_02.SAV
juballs2001 Jan 08, 2006, 01:47 PM thanks Alan!
Abegweit - Up! if here
IstariAsuka (waiting on computer)
Khan Asparuh - can take in 24 hrs if Abegweit dosent check in
Andronicus
juballs2001
markh - just played
Abegweit Jan 08, 2006, 05:41 PM I still have not recovered my civ3 disk. Hope to have it Tuesday. Please take it KA.
juballs2001 Jan 08, 2006, 06:21 PM alright... then the save is up for khan when he gets this...
if istari shows up, please post in thread so we know whether you are MIA or available.
so:
Abegweit - still waiting on disk
IstariAsuka (waiting on computer)
Khan Asparuh - UP
Andronicus
juballs2001
markh - just played
juballs2001 Jan 08, 2006, 06:22 PM Hmm! We don't talk about that sort of thing on this forum. Sorry!
markh Jan 09, 2006, 12:47 AM 1295 AD, right? (strange date! :hmm: )
Please don't download the save, or use any existing copy, until I post an update here.
Khan managed to play just 7 turns in his last set, so we are a little out of sync.
Andronicus Jan 09, 2006, 04:31 AM And I played until we reached modern age ... :p
Looking at the save I think our main goal now has to be getting cities to Gandhi ASAP. I suggest moving workers to adjacent Gandhi's cities - he might go for them if he doesnt have far to go. Otherwise hopefully he will go for them once he has 2 units in the city. I think I counted only 6 more techs to research - I dont see Gandhi getting to WV within 40 turns, so science is no longer the rate limiting factor.
markh Jan 09, 2006, 04:40 AM In the last IBT Molde grew from 3 to 4, so I hope he has quelled the resistance now and begins to build troops.
Science is well under control. We can concentrate on Gandhi and the Celts now.
Khan_Asparuh Jan 09, 2006, 07:44 AM Seeing it... Will try to catch tonight or tomorrow. Being overrun by work and studies right now.
EDIT: Yup, it was I who messed up the turn count.
Andronicus Jan 09, 2006, 04:03 PM The stuff with gifting Otto is risky... I wonder if it won't be better to go in a no WW government, as we count mostly on Science farms for research, then let Ghandi take cities at will...
I dont think there is much risk gifting to Otto. If he is able to draft then we simply dow him - he's no threat, and we are no worse off than if we had not gifted to him. OTOH if Otto is unable to draft before Gandhi captures the city we are able to continue in Rep without WW.
My preference is to hang off on switching to non-WW gov until we absolutely have to.
markh Jan 10, 2006, 12:49 AM I think we will have researched all necessary techs before we will face severe ww. From then on we can switch to an non ww government at our leisure.
Khan_Asparuh Jan 10, 2006, 12:17 PM SGOTM 9
(0) 1295 AD
After my last turnset I have no moral to go check the ICS. Just move a transport near India’s Molde without entering their waters. There’s a spear guarding. Upgrade a few infantries.
5 techs left till space. Then we can let G. capture some cities.
(1) 1300 AD
Nothing much.
(2) 1305 AD
We have a small problem. India doesn’t know anyone and PP is unknown. We may have to go for it before WV. BTW, do you know that capturing workers causes quite some WW? We must avoid the excessive capture.
(3) 1310 AD
Bla; Gandhi moves not. I’ll send a berserker to lighten his army a bit. No, better, I’ll send bombers.
(4) 1315 AD
SF-Nuclear. We lack 5 techs now actually. Bombard Delhi, kill 2 spears, the city has at least 7 defenders. Upgrade 13 MA.
(5) 1320 AD
Celts start Magellan. OMG! Had you noticed that Delhi is on Iron? 2 more defenders die, maybe 10 more left. At least I got to the swords, at least 3, and an archer. This moron has spent all he has in army. And doesn’t want to come out to play. Trade ecology for Navigation, Amphibious, 2 lux and 55 gpt to Brennus. Maybe a :weed: but I’m bored. Come on you moronistic G! Get 620 g from Osman for Navigation.
(6) 1325 AD
Celts and Ottomans sign a MPP.
Molde’s borders expand. The moron has went for temple. Bombers and Zerk kill 2 swords; still no wounded defender on top in Delhi. Upgrade 2 cannons, so that they can bomb Delhi.
(7) 1330 AD
Marine, Zerk and bombers kill 3 Delhi defenders, still a sword on top and at least 2 archers. I hate pollution, have automatized a few workers to deal with it. Sorry.
(8) 1335 AD
Nuclear-Laser. 6 more Delhian defenders down. But there are at least 8 left. No movement at Molde. Sell Ecology to Osman for 1128g and 71 gpt.
(9) 1340 AD
Finally manage to Bomb Delhi until a Warrior appears, after killing some 8 units. I think Gandhi is lighter now. I’ll stop attacking amphibiously, it’s risky.
(10) 1345 AD
Built a few Aerodromes to transport MAs in Spain. Do we want the Celts now? Coz Gandhi is boring.
Redlined Archer left in Delhi. Now G can build some army in Molde too. I’m transporting MAs in Spain. Will go for a round date.
(11) 1350 AD
All defenders down in Delhi. That’s all for me too, hope you agree with the “undefending” of Delhi. If you want to build more airfields, don’t forget to remine the square after.
The save. (http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1350_01.SAV)
markh Jan 11, 2006, 01:38 AM We should go for the Celts now. We have 3 or 4 techs left to research, so we can easily crush him, but keep an eye on the dom limit.
If we have not done it, yet we should pull all units out of the cities that Gandhi should get first to encourage him to build some units. Maybe that helps to get this coward out of his hole.
Khan_Asparuh Jan 11, 2006, 05:59 AM Now he has some unit support less, he should come out with something. I suspect that he is building a harbour after the temple in molde.
I've started the transfer of MA towards Spain, with a few more airfields and the transport we have there we should be able to land at least 12 at once in Celtic Lands.
I was actually wondering why didn't we attack earlier.
Anyways. Let's go for the celts, I vote for razing of their entire continent, then find a way to introduce Osman and Ghandi and declare on Osman too. We can even wipe him if G. finally takes WV. The bad part is that we may have to research PP, that's 4 more turns before G can take WV.
Andronicus Jan 11, 2006, 07:24 AM Not sure whats happened with Abegweit (other than starring in CIV GOTM1 :goodjob: ), but I can take it in about 12 hours time unless Abegweit can get it sooner.
Roster
Abegweit - waiting on civ3 disk
Khan Aspurah - just played
Andronicus - up in 12 hours unless Abegweit posts a "got it"
juballs 2001 - on deck
markh
Abegweit Jan 11, 2006, 04:55 PM I'm still out. ;(
My disk is supposed to show up tomorrow but please skip me until I actually have the damn thing in my hands. I don't want a repeat of the last time. It wasn't fair to the team.
Andronicus Jan 11, 2006, 09:04 PM Got it ........
Andronicus Jan 12, 2006, 07:32 AM 1400AD and no movement from Gandhi
All was not boring however as I dowed Brennus in 1395AD and he has only 6 cities left (3 on his main continent, 3 on islands).
Otto decided to dow on us also (he had MPP with Brennus). We are about to teach him a lesson with troops ready to raze his capital - we must leave him 1 city however for our business with Gandhi.
We have WW - I have weariness and saved the game without attending to happiness - many cities will riot if not adjusted - next player please check happiness (civassist tells which cities are about to riot if you have show alerts on)
Preturn
Move worker closer to Molde to tempt Gandhi
We have lots of money so switch all XSpain towns and a few others to bombers for rush buying soon.
Military currently ave to Celts (9MI, 21MA, 15Bomb)
Short rush a few units - adjust most productive cities to 20, 30, 40 or 60 spt for 120 shield MAs
I feel we need PP as no-one knows Gandhi
1355AD
Laser -> PP (4 turns at 0 science - spend ages turning 130 scientists to taxmen)
1360AD
Build 7 airstrips on northern tundra (XOtto) and 2 northeast tundra XSpain
Renogotiate ongonig lux deal with Brennus to increase his payment from 83 -> 130gpt
1365AD
Celts complete Magellans
Otto requests MPP - tell get nicked (maybe this was a mistake as he then got MPP with Brennus but I was not wanting him to be attacked by Brennus and find myself at war before ready)
1370AD
More short rushing. Still nothing from Gandhi.
Hire heaps more taxmen to reduce science over-run
1375AD
PP -> Miniturisation in 6 without scientists. Switch all 255 :eek: tax back to science and now 4 turns at 90% (this took ages ....)
Sell contact with Indians to Otto for 22g (all he had)
PP to Celts for 44gpt + 119g - I figure its not particuarly useful to him
1380AD
Preparing the pieces :mischief:
1385AD
ROP with Celts preparing for invasion - get 8gpt (for a very short while)
-> transport over units
Spend 11,000 gold rushing 44 bombers
1390AD
Now have 59MA and 66 bombers - all positioned this turn
1395AD
Miniturisation -> Superconductor
dow Brennus - activates MPP with Osman
Pillage all 4 oils
1st attack is eKnight on flak to recaptured flipped New Haried - successfully recapture and get MGL :D -> MA army
Miami (far south island) captured
Seattle razed
2 MA both fail at Atlanta
lose cav army but capture Ratae
New York razed (with Leo's)
Lapurdum - 1 MA kills all 3 inf -> promotes and then GML :cool: - keep city to form army
1 redlined inf short at Eboracum
Verulamin razed (Magellan's)
Richborough - just fall short
Alesia - 1 inf left
Entremont captured - pyramids, Sun Tzu's and Sistine
Washington captured
Burdagen fail
Boston fail
Georgva fail
Note Celts have Rocketry and can now build TOW
Otto has computers (but no oil nor rubber) just this turn
Build airfield next to Camulodin - airlift further units
1400AD
lose cav army and 2MAs on counter attack (one MA was to longbow)
Celtic Scourge settled to allow transport across straits from XSpain
Most cities now have conscripted TOW, fortunately Brennus is broke so cant cash rush
Burdigala captured
Eboracum captured
Augustadorum razed
Alesia captured
Agedicum captured
Boston razed
Welcome party dropped in on Osmans island capital
mopping up -> 3rd GML - save him for rushing palace at Entremont if thats the way we wish to go. (he is 1 tile east of city with a MI protecting him)
We still have 63 bombers and 44MA
Have 66% territory so abandon Eboracum, Ratae, Washington and Burdigan -> 63% - need to watch this if capture more cities
Next player note I have not MM any cities for happiness.
I have put city governors on all captured Celtic cities to prevent rioting.
Flips are a sig risk, suggest putting only a few units in cities keeping armies and healthy units outside to retake.
It is an option simply to abandon all Celtic towns, but they will soon be no more then flip risk is eliminated.
Not sure whether we should rush palace in Entremont yet. Right now it would hurt our science badly and we still have 7 turns (3 for superconductors and 4 for robotics) of reseaching left. I suggest waiting those turns then using the leader to rush the palace.
Commo remains an attractive option if WW is going to be ongoing - suggest waiting until rocketry is researched as science will take a dip - on othewr hand science rate doesnt seem too important now as all is waiting on Gandhi taking a walk through our cities.
Roster
Abegweit - awaiting disk
Khan Asparuh
Andronicus - just played
juballs 2001 up
markh on deck
Abegweit Jan 13, 2006, 10:02 AM I finally got my disk back :D and would be able to play Sunday morn Eastern or any time thereafter. If Juballs can take it before then, post a got it and go ahead.
Abegweit Jan 13, 2006, 10:11 AM @Juballs and Andronicus.
Thanks for the kind words about my COTM 1. It's strange. I didn't understand the scoring at all. It just turned out that the way I played the game fit it system. Lucky I guess.
Prats and cats and take over the world :cool:
Andronicus Jan 13, 2006, 02:50 PM Notes for next player
Happiness - need lux 10, science 90 and hire clowns in Instanbul, Carthage, spSantiago, New Alesund, Farsund, Hagarville & spNew Oslo.
Left over taxmen can go to scientists in Carthage & Rey
Builds can be switched - we have enough army for Celtic campaign. May want to consider wealth to enable max science.
Leader outside Entremont - decision time - do we rush capital in Entremont? Do we switch to Monarchy or Commo? My view is rush palace in Entremont and switch to Commie as soon as complete researching Rocketry (ie wait so current research is not disrupted).
Celts need eliminating to prevent flips if we intend keeping their cities
Otto's capital goes next turn - raze it I suggest. This leaves him 1 town.
Watch dom limit - currently 63% - had hoped Gandhi would have solved this problem for us by now
Move workers out of Gandhi's territory - this has triggerred WW. I wanted to see if being next to his town would tempt him out - it hasnt.
Apologies - I left a unit on go to (worker I think) - I couldnt find him when I looked for him
At this stage what we do against Celts and how we research is not going to make any material difference.
Goal at ths stage is to encourage Gandhi to come out, then give him control of continent ASAP and hope he builds SS.
Thoughts
- once Otto loses his capital (next turn) we should be able to get peace and then use him as intended.
- once research complete there is no need for science farms any more and we can disband many towns leaving only those that will be useful to Gandhi (it will also probably take less time for Gandhi if he doesnt have as many towns to capture). He probably only requires 15 or so cities.
juballs2001 Jan 13, 2006, 03:24 PM alright i got it, i will post by sunday as i am unable to get to the computer tommorow
juballs2001 Jan 15, 2006, 05:56 PM umm guys if abegweit can take this turn that would be swell, i am very swamped at home right now and would appreciate the 3-4 days...
sorry about the late notcie..
Abegweit Jan 15, 2006, 06:11 PM Ok. Got it. I will play my turns tomorrow morn.
Khan_Asparuh Jan 16, 2006, 02:20 AM I vote commie as far as gvt is concerned.
I wonder if some other team faces the same Gandhi behaviour, as I saw someone in the maintenance asking if there will be a team that actually wins this one.
juballs2001 Jan 16, 2006, 05:11 PM I vote commie as far as gvt is concerned.
I wonder if some other team faces the same Gandhi behaviour, as I saw someone in the maintenance asking if there will be a team that actually wins this one.
i can only hope this is the case..
mind you team klarius score has droped significantly in the last two turnsets and that can only be attributed to gandhi conquering the main conteinent, meaning that he will be the first to be building the SS if he does.....
Andronicus Jan 18, 2006, 01:53 PM Ok. Got it. I will play my turns tomorrow morn.
:bump:
Any action?
Abegweit Jan 18, 2006, 04:54 PM Sorry RL interference. I will have it up by noon tomorrow.
markh Jan 19, 2006, 01:12 AM I will be on a business trip from tomorrow to 25th and I do not know whether I will have an internet connection, so if I do not post a "got it" within 24h after I would be up, please autoskip me.
Abegweit Jan 20, 2006, 12:40 PM Executive summary:
Celts are gone and Osman is reduced to an OCC.
Ghandi has a boat on the move up the eastern coast but he doesn't seem interested in taking out any of these empty cities.
We have all the space techs and have gone back to working on some of the optionals. 0% science and they still are four-turners. What a great science farm :goodjob:
I have started taking down our cities on the home continent. I abandoned about ten. Some cities in Celtamerica are about to complete temples so be very careful about the domination limit.
Wonderville is going to complete the Apollo Program in 4 turn. At that time, I suggest we Palace jump to Camulodum and revolt. There is a GL there. I vote for Monarchy but I guess there's not much to chose. If we go with commie we should select cities to abandon in Spain and the HC and cash-rush courts in the rest.
Turn log
Preflight: mm cities as war-weariness is starting to increase. We are 35 tiles from the dom limit and should start to withdraw from the home continent.
1405 Gergovia and Lugdunum fall
1410 Izmit and Atlanta fall. The Ottomans are reduced to an OCC and the Celts are driven off the continent. We are over the dom limit so I start eliminating cities on the home continent. The first to go is Vadso. Two more cities along the same coast reduce us to 13 tiles under the limit.
[it] Celts offer a Peace Treaty. Yeah riiight. We learn superconductor. Start robotics. Due in 5. Lugdunum flips, taking a ridiculous number of bombers with it. Oh well.
1415 Lugdunum retaken. San Francisco falls. Dom limit 13. The core is switching to infra in case Ghandi wants it.
[it] Barb warrior attacks Modern Armor. We win. Galley spotted leaving Molde!!!
1420 Troops land at Talosa and Cataractonium. Both cities are completely undefended except for some ships which are bombed out. Move troops out of the core in response.
[it] Ghandi spotted near Oslo but doesn't land. Lapurdum flips, losing more units
1425 All three Celtic cities are taken and they are no more. Sign peace with Osman for 14g + 4gpt. We're over the dom limit again. Abandon !ew Stockholm, !Sabratha, IUskadar & !Bursa. Dom limit 17. WV starts Apollo.
[it] MG is still wandering along the coast
1430 Take out barb camp. Start disbanding military. Dom limit: 17
1435 Go through to find the rest of the resistance. One left. Dom limit: 17
1440 Robotics in, start sanitation. Due in four turns with zero science. Two pollution strike. I start cash-rushing a few things.
1445 Abandon several more cities. Dom limit: 50
1450 Move several (five?) settlers into place for new cities but don't settle. Dom limit: 50.
Note the pollution in the pic with Ghandi wandering up the coast and the work crew ready to go fix it up. Next player: please take care of it as I forgot to. There is also a second pollution crew near Trondheim.
juballs2001 Jan 20, 2006, 02:36 PM oh god... instead of a warrior or a spear, ghandi builds a boat!!
lol, well i will be unable to play for the next week.
next wednesday i will be able to play again, i will be lurking, but please others play until i return on wednesday
Andronicus Jan 20, 2006, 02:59 PM Roster
Khan Aspurah - on deck
Andronicus
Abegweit (just played)
juballs 2001 - Unavail till Wed (skip unless no action from others)
markh - up (on biz trip till 25th) - autoskip if no got it within 24 hours
Thoughts
We need Gandhi to come out of his shell and start taking cities
I suggest we thin out cities below the chokes as the AI tends to build more spaced out cities and Gandhi will likely therefore just raze many. Each city he has to raze delays the phase until he builds SS a little more (edit - looked at save and see Abegweit has already done so :goodjob: ).
What do others think of abandoning all cities above the chokes as these will be of no use to Gandhi? Perhaps leave Carthage and Istanbul for him as these have wonders which will give him gold from tourism.
We could use engineers to build things in XCeltia ready for palace jump
I think MM is now a non issue - all we need to do is survive overseas whilst allowing / encouraging Gandhi's expansion so turns should be a fair bit quicker
I happy with either monarchy or commo. I dont really think it matters for our objectives.
Camolodin is fine for new capital - central in XCeltia if chose monarchy.
Should we remove all military off home continent (we can always build / buy something if its needed but I cant see this being the case - ? barb protection)
Abegweit Jan 20, 2006, 03:40 PM Re: military. I think we should disband everything except an MA or two on each continent (Celtamerica and Spain). Who cares if we lose an island or two? But if Ghandi could get the idea that he was strong to us :rolleyes: he might start conquering. It's not as if we can't re-build if needed. We will have far more productive power to the end of the game.
Re: government. I think we should stay with Republic as long as we can. Jump the capital after Apollo is built and start cash-rushing a new core around Camuldunum. I doubt we will ever have to switch. We'll see.
Re: abandoning. We should empty large swathes of the continent immediately and eventually the whole thing. Make sure MG has plenty of room to expand. FC we keep. The odd wonder city as well for him to take (especially, of course, WV). I thought of doing this during my turns but I wanted to get the Space Techs first. Instead I tried an experiment - leaving some open room near his core. He didn't bite. Perhaps I should have let Hammerfest go (in reflection, I definitely should have). In any case, we should have no trouble getting a new core faster than MG, so there's no need to keep anything on the HC except stuff for his benefit.
Abegweit Jan 20, 2006, 03:57 PM A thought:
I think we should do the free palace jump thingey.
Cram enough military into Camuldunum and abandon enough cities in the HC to make sure the jump goes there. CAII will tell you what's needed.
Next let MG take ForbiddenCity (it has the Hoover Dam, whic he needs).
Finally use the GL to rush the FP somewhere to the south east of Camuldunum. The city of the settler to the NE of San Fran looks about right.
Andronicus Jan 21, 2006, 02:33 PM I will be on a business trip from tomorrow to 25th and I do not know whether I will have an internet connection, so if I do not post a "got it" within 24h after I would be up, please autoskip me.
Its now 24 hours so that makes Khan up
Khan_Asparuh Jan 22, 2006, 08:04 AM Got it, probably tonight or tomorrow.
Khan_Asparuh Jan 23, 2006, 11:49 AM SGOTM9
(0) 1450AD
Feels like I left the game yesterday… G is still shy, no single captured city… Wait, is it a galley? Maybe a warrior??? I don’t recall being so excited for a while. Lets check again the previous logs. Polution to clean, checked. Hit EoT.
IBT: The galley goes near the eastern island. I think it’s empty.
(1) 1455AD
I bomb the galley, it is in the red, so it can go and pick a soldier. I wont play with new towns, I hate the domination limit. Position a few MA to keep the fog and barbs out of celtland.
(2) 1460AD
Set research on espionage, we should have got this one long ago.
(3) 1465AD
Abandon a few cities.
(4) 1470AD
OMG!!! A settler spear pair enter our lands :D
(5) 1475AD
The pair is 2 tiles away from empty Trondheim. It was G who chose.
(6) 1480AD
Pair next to Trondheim. I guess he’ll raze it. Order CIA.
(IBT) Trondheim is no more.
(7) 1485AD
I kill the settler so that the spear can go to Wonderville which is the only empty city around.
(8) 1490AD
He heads this way. Gift all techs needed to Osman.
(9) 1495AD
Osman and India sign a MPP. G takes WV. I wish I could see all these popups. India now knows all but the optionnals. I have somehow missed a turn, it’s 1500 AD. I give it to the next person. Ghandi has taken the elevator, now we must decide how to act. I think Osman is now useless….
http://www.civfanatics.net/uploads11/gcame.JPG
We may want to abandon the main continent now. I couldn't do it, it would hurt my heart, but it's up to the next player. Have fun (http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1500_01.SAV)
Abegweit Jan 23, 2006, 04:23 PM We definitely need to abandon our former core. Good to see Ghandi FINALLY took a city. In particular THAT one.
juballs2001 Jan 23, 2006, 04:49 PM yes! way to come through ghandi!!
finally!... now to launch him into space.
Andronicus Jan 23, 2006, 05:03 PM :band: :banana: [party] :dance: :beer:
About b..... time
Agree whole heartedly abandon any city on starting continent which we dont plan on being useful to Gandhi (ie north of choke except wonder cities) and get rid of Osman.
Gandhi will keep cities with wonders, other cities such as Stockholm and Oslo which may be very useful for him we should starve down / rush setters.
I dont think Gandhi needs more than 12-15 cities (this may even be too much)
Also sell off improvements that wont be of use to Gandhi.
Khan_Asparuh Jan 24, 2006, 02:07 AM Morning thought. I think I left a transport on goto mode, sorry, he's going to say hi to Osman. It has several MA on board.
We may settler abandon cities, then join workers to size 2. Then Ghandi will take them.
I've killed his settler because he would have left the spear in the city to keep it.
Andronicus Jan 25, 2006, 01:55 AM Roster
well its all a bit upside down at present
suggest juballs 2001 or markh take it as they said they would be back Wed - first to post a got it takes it I suggest (its actually 36 hours already since Khan posted last turn).
Alt if no got it next 24 hours I can take it tomorrow (public hol in Oz)
Khan Asurah - just played
juballs 2001 - if avail
markh - if avail
Andronicus - on deck if no got it 24 hours
Abegweit
juballs2001 Jan 25, 2006, 06:28 AM k i got it, i can play tonight and post by tommorow
markh Jan 25, 2006, 07:00 AM I am still on my trip, but I will return tomorrow evening. I can take it after juballs then.
Good to see some grey colour in Wonderville.:D
juballs2001 Jan 25, 2006, 02:59 PM k guys, im gonna do my turnset soon...
however, is anybody gonna post in that middle ages spoiler thread for our team??
i would nominate Andro or Abegweit
they both make great turn synopsis'
its a lot of work, but we seemed to have one of the best starts out there...
Abegweit Jan 25, 2006, 05:46 PM k. i accept.
juballs2001 Jan 25, 2006, 05:59 PM umm, a questiona bout my turn... well more less a fear...
ghandi may very well just sit on wonderville or expand to the other neighbouring cities.
1. should i have units in those neighbouring cities? defence, and then move when he apporaches... or leave them empty
2. should i disband the cities that have no wonders... and build a new city in its place?
please answer these questions and give me any other tips for this turnset...
i will not attempt my turns until i hear about these thank you...
patiently awaiting...
Abegweit Jan 25, 2006, 06:16 PM My opinion (and it's just that; Khan and Andronicus probably have a better feel for this): disband the cities and replace them with empties. Do a free jump to Camuldunum and rush the FP to the south east. I note that our capital is now in the middle of the science farm. No big deal there. It's not like have any urgent mission to perform.
Andronicus Jan 25, 2006, 09:24 PM 1. should i have units in those neighbouring cities? defence, and then move when he apporaches... or leave them empty
all cities on original continent should be empty - with worker trail leading to next in line
2. should i disband the cities that have no wonders... and build a new city in its place?
I dont know the answer to this.
Either abandon city and resettle so city small or starve down to about size 6 leaving markets and courts. If Gandhi razes one, then go for former option.
Gandhi will keep wonder cities and may keep cities with resources.
Do we have a leader in XCeltia? If so should rush palace in Camul...whatever (the one in the centre of the continent).
edit - just read Abegweit's post (had just skimmed it first :blush: ) Agree with his advice to palace jump and use leader for FP.
Khan_Asparuh Jan 26, 2006, 05:24 AM Well I think that we should abandon them and rebuild new ones, adding a worker to make it pop2. But we can do it in the last minute, when G's soldiers are next to them.
In any case, we must empty all around WV.
Any opinions about gvt change? Coz it may be a good time to do it now... We don't need money, there's a 5 digit in the bank, and commie could be useful. I vote to change now, we've nothing urgent except waiting for G.
EDIT: A small thought. I've made a mistake by not giving all the techs we knew to Osman (and Ghandi). In case the morron doesn't launch until 2050, this would have helped us in the tie against the other teams.
Sorry guys...
juballs2001 Jan 26, 2006, 01:06 PM alright... i am a little strapped for time tonight...
so i will post the results by tommorow evening..
thanks for the info
juballs2001 Jan 27, 2006, 05:19 PM alright... in this turnset alone, i think we need to rethink our strategy.
I think Ghandi is intimidated to take our cities possibly because they are so large and have such a large cultural tie to us. i truly now believe we should unfortify the original core. disband and grow to size 2 and hopefully ghandi will pounce.
we can rush the FP and palace on Celtia and honestly, abandon the old continent once the majority of the cities are like this.
keep workers over there, but give ghandi the freedom.
my turn logs.
0
1500
- re-position some bombers, set homeland cities to settlers and clear pollution
IBT
- some settlers built and sent to neutral site.
1
1505
- clearing pollution and tempting ghandi with unfortified cities and workers
IBT
- Ghandi releases galley
2
1510
- Bombard galley to red
IBT
galley returns to molde
3.
1515
..............
IBT
Ottoman and India sign T.E against us
Free Artisitry in, Economics in 4
4.
1520
more of nothing....
5.
1525
still nothing besides pollution, we have to figure out the formula for ghandi...
IBT
Ottoman want peace.. ok
Ghandi re-releases the galler
6
1530
- not thinking i bombard galley
7
1535
nothing
IBT
Ottoman wants MPP... no
Economics is, Ironclads in 4 at 20% sci.
8
1540
more of that sweet nothing...
9
1545
pollution in indian territory near WV, so i send in a worker to clean, maybe this will tempt him...
IBT
releases galley again, i will leave it this time... see where its headed..
10
1550
- ghandi dosent take worker cleaning pollution
other then that, i have 7 settlers stationed in old continent ready to rebuild fallen cities.
we really need a strategy to get ghandi out.
AlanH Jan 27, 2006, 09:15 PM Please read this post for discussion and comment.
Abegweit Jan 28, 2006, 05:50 AM in our game, Ghandi already has the Apollo and all techs.
juballs2001 Jan 28, 2006, 05:56 AM not all techs... just all techs necessary to launch apollo.
hopefully he captured wonderville early enough....
so i believe markh is up...
this game keeps getting weirder and weirder... lets see if we can at least launch ghandi... we seem to have time left...
this makes us need some SAM and possibly build SDI defense...
Andronicus Jan 28, 2006, 07:15 AM In our game Gandhi has all required techs for SS, but has yet to build Appollo
I vote we go for this new ruling - I dont see the point hanging around waiting for the parts to be built
We already have espianage so can check on Gandhi's progress - all thats needed is intelligence agency. - I note this is being built in Stockholm - I thought the idea was to abandon or gift all cities on home continent - wont do us much good abandoned - we need to build it on XCeltic continent. Similarly why are we building Wall St in Birka? I can understand building great wonders in cities not already having one as this may allow Gandhi to take and keep a useful city, but not minor wonders which disasppear on his capturing.
We need our capital and forbidden palace on XCeltic continent (as well as intelligence agency) As previously proposed by Abegweit we can jump capital (using civassist to tell you that Camulodin requires 41 unit garrison - currently 19 - to become the new capital) and rush FP once forbidden city is captured (I'm pretty sure Gandhi will keep as it has wonders Cop, Hoover and SETI)
Regards Gandhi annoying us with bombs we could just sit our armies on his oil supplies -> no bombers. I suggest if we are going to build Manhatten we should research and build strategic missile defence. It might seem a silly thing to build Manhatten, but Mr G may just decide to build it instead of Appollo.
I think it is a matter of urgency to clear all our units off the starting continent and abandon all cities which we plan to abandon ASAP.
I'm happy to switch to commie at any time, although we dont appear to have any WW yet.
Roster
juballs2001 - just played
markh - up
Andronicus - on deck
Abegweit
Khan Asparuh
markh Jan 28, 2006, 08:34 AM I got it. I will play later today.
Abegweit Jan 28, 2006, 10:18 AM I am civ-free until Thursday. Please skip if I come up during that time.
Abegweit Jan 28, 2006, 10:24 AM Agreed. We should abandon the home continent ASAP. Once safely escounced in our new home, we should go on a wonder-building binge - simply to prevent Ghandi from wasting his time on them.
markh Jan 28, 2006, 01:25 PM End of juballs turns :
We have a leader in Camulo.... rush palace
hit enter
1) 1555AD : Change some builds
IBT : Ironclads in -> Smart Weapons in 7
Entremont : Intelligence Agency
2) 1560AD : nuttin
IBT : -
3) 1565AD : nuttin
IBT : barbs kill some workers
4) 1570AD : nuttin
IBT : -
5) 1575AD : start Manhattan in Alesia
IBT : an Indian settler and spear appear from Molde
start Internet in Richborough
6) 1580AD : Abandon Oslo
Abandon Reykjavik
IBT : Gandhi lands an archer in former Spain
Gandhi founds Bombay
7) 1585AD : nuttin
IBT : Gandhi takes !Madrid
8) 1590AD : nuttin
IBT : Smart Weapons in -> Integrated Defense in 9
9) 1595 AD : nuttin
IBT : -
10) 1600AD : nuttin
markh Jan 28, 2006, 01:29 PM I have gathered three transports at Aydin. If we want to take out Otto we have enough there to do so. I hope the morron speeds up now.
Roster :
juballs2001
markh - just played
Andronicus - up
Abegweit - on deck
Khan Asparuh
Andronicus Jan 28, 2006, 06:57 PM IBT : Gandhi takes !Madrid
That wasnt in the script!
Do we want to fight Gandhi for XSpain or gift it to him?
Has he been frightened off home continent because of our forces there and headed for undefended XSpain?
I will give him every inducement to take home continent
Got it
markh Jan 29, 2006, 02:05 AM That wasnt in the script!
Yeah, he is not playing according to our rules. We should send a notice to Alanh.:)
I think we should give Spain to him. We do not need that part any more. The flip chances in former Spain are much lower, so maybe that is a reason for him to ship units there. I began to abandon cities and replace them with empty ones (Oslo and Reyk), but upto now there is no sign that he takes the bait.
Andronicus Jan 29, 2006, 05:09 AM http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1650_01.SAV
All non wonder cities on home continent have been abandoned (except a couple of far north ones I was using for science)
Small non cultural replacement cities have taken their place south of chokes
Madrid has been retaken - my reasoning was that I want Gandhi to concentrate om the home continent - Madrid will just be corrupt for him
We are now commie - WW hit after Madrid taken
No other moves from Gandhi :(
Turn log
Preturn
This is the most bizarre turn I've ever done
Abandon dozens of prime productive cities (first selling off improvements)
This hurts after all the hard work to achieve this in the first place
1605AD
WW hits -> revolt to commie (7 turns)
1610AD
Retake Madrid - want Gandhi to concentrate on home continent
1615AD
Barbs raid Carthage - I got all excited thinking it was Gandhi on his horse - but no only barbs - they decrease pop
1620AD
Trade embargo India + Otto v us ends (whoopee do)
1625AD
Nuttin'
1630AD
Gandhi sends rifle from WV - ignores workers - I'M EXCITED
1635AD
Rifle goes to Molde and boards galley - presumably on way to Madrid to take it back from that mean MA army :rolleyes:
1640AD
Emerge into communism - do some MMing of cities but I confess a lack of enthusiasm as I feel this will have little influence on our outcome - nethertheless an attempt has been made to get productive cities in XCeltia and to lesser extent in XSpain
1645AD
Missed it - I must have fallen asleep
1650AD
Nuttin' again
Intel agency due in 3 in Entremont
Gandhi's galley still on way to XSpain
What happened to our leader? I thought we would jump palace with abandoning capital saving leader for FP.
Sorry but there are a few workers on "go to" orders as I missed a turn (1645) and thought I had another turn to go. They are on their way to mine some irrigated grasslands :blush:
I havn't touched Otto - do we want to try the gift to Otto / ally v India trick next time Gandhi comes adjacent to one of our cities? If not I suggest retiring him ;) .
Andronicus Jan 29, 2006, 05:18 AM re the poss change in victory conditions
I am of 2 minds - avoiding a boring number of turns to get the SS actually launched sounds tempting, however there may be some discrepency in tactics in that with proposed change espionage would likely be researched sooner than for teams well past that date (this may not make a diff unless Gandhi has built Apollo and some team doesnt know it yet - I'm sure he hasnt yet for us). Further if all all we have to do is get Gandhi to build Apollo that ignores the need to ensure Gandhi has all necessary resources for building SS. Might this affect some teams differently?
markh Jan 29, 2006, 09:48 AM I used the leader for building the palace in Camo... . Sorry. The FP cannot be built while it is still in FC and Gandhi will not take FC for long I assume, so I used him for the palace. I think it is not that important. We just need to stay below 66% to avoid dom. Anything else is in Gandhi's hands now.
juballs2001 Jan 29, 2006, 11:20 AM ghandi is hell bent on taking Spain... i say we move our entire military to the western hemispeher and divide it up between spain and celtia...
then we will see where he goes
Andronicus Jan 29, 2006, 02:37 PM @juballs
Our entire military is in the western hemisphere with the exception of some units up north I was using for barb control. All our starting continent cities are undefended.
@markh
you're right - anything we do with respect to managing our new empire will make little impact on this game's outcome. I found it hard to resist the compulsion to MM all cities for optimal performance whilst at the same time felt apathetic towards this task realising how unimportant it is.
The only issue that matters is how we handle Gandhi.
My thought is letting get XSpain will only direct moire of his efforts in that direction when our objectives are more likely to be reached if he gains quick control of the starting continent. My suggestion is to bomb his galley so he concentrates on land units for local cities.
edit
Roster
Andronicus - just played
Abegweit - civ free until Thur - skip / swap ?
Khan Asparuh - up
juballs 2001
markh
markh Jan 30, 2006, 01:10 AM Maybe we should block his coastal cities in order to force him concentrating on the continent. I dunno whether this will prevent him building ships, though.
Khan_Asparuh Jan 30, 2006, 02:55 AM Up again?... OK, will try for tonight or tomorrow... Actually I don't mind giving Spain to Ghandi... What government is he in? If he's communist it will be fine.
Khan_Asparuh Feb 01, 2006, 05:39 AM Still haven't played, sorry. Hopefully tonight...
Khan_Asparuh Feb 01, 2006, 12:21 PM SGOTM9
(0) 1650 AD
Sorry for being late. I think that we’re mainly waiting on G to wake up.
(3) 1665 AD
CIA is built. A spear-settler pair appears. Plant a spy in India. Investigate Delhi :
http://www.civfanatics.net/uploads11/Delhi.JPG
- the moron doesn’t even have harbour! Building university. I don’t know what can we do for him.
Check Molde too:
http://www.civfanatics.net/uploads11/Molde.JPG
Nothing better.
WV is somewhat a hope:
http://www.civfanatics.net/uploads11/WV.JPG
Maybe those TOW will do something.
(6) 1680 AD
Spear settler pair next to Aarhus. A TOW and a settler show.
(IBT) G captures Aarhus.
(7) 1685 AD
Block the chokes as G seems too concentrated on the settler pairs. Maybe some workers will convince him.
(IBT) Settlers turn back. Not the best neither. Unlock the choke, bad idea.
(9) 1695 AD
Oslo will be next Indian capture.
(Celebrating WLKD).
(10) 1700 AD
Blab la.
Don’t kill the settlers. I think they will wait for reinforcements so G will build military.
Have fun. (http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1700_01.SAV)
Abegweit Feb 01, 2006, 01:02 PM I still am not available until Sunday
juballs2001 Feb 02, 2006, 01:34 PM k guys, i will take and post....
Andronicus Feb 02, 2006, 09:06 PM I'm unavailable next 2 days - wedding aniversary - though I doubt I'll be up before then, if I am skip me.
juballs2001 Feb 03, 2006, 09:07 AM will post results by tonight or tommorow
juballs2001 Feb 03, 2006, 08:37 PM k guys... here is the turnset.
first off, i was glad to see ghandi is larger. and knowing hes growing TOW is a great sign.
0
1700
- All looks normal, ghandi growing, our home continent udderly destroyed.
IBT
- Ghandi takes Oslo as TOW appraoches Elverum
1
1705
- changing builds as homeland growing fast now that palace in place.
2
1710
- still just waiting on ghandi's movement... but he fortifies instead.
3
1715
- Settlers proceeding... let them through as Ghandi seems to be advancing through the eastern choke
4
1720
- .....more waiting
IBT
Advanced Flight in... Genetics in 11 at 110% sci... some tweaking will get that down
5
1725
- Ghandi seems in control as more settlers and TOW are moving about, so all our workers are sent to the western continent... i dont know if we wanted to gift these workers to ghandi or what. however, they can be shipped back over instantaniously... as homeland work required is minimal
IBT
- Manhattan Prject complete as well as Simth's Trading.
6
1730
- ..... more waiting
IBT
- Ghandi takes New Town
7
1735
- ........
8
1740
- ........
9
1745
- ........
10
1750
- Ghandi now has 10 cities on mainland... we still have over 15. he is prodcuing TOW and is poised to take Elverum...
he built two cities north of New Town with settlers...
good luck to whomever is next... ghandi is really moving!
juballs2001 Feb 04, 2006, 06:30 PM markh your up.....
markh Feb 05, 2006, 02:53 AM Yup. Got it, playing now.
markh Feb 05, 2006, 07:13 AM 0) 1750AD : looks good : hit enter
There is an Indian TOW near Elverun : I am excited
IBT : nothing
The stupid fortifies the TOW beside an empty city
1) 1752AD : zzzz
IBT : nothing
2) 1754AD : zzzz
IBT : nothing
3) 1756AD : zzzz
IBT : Genetics is in -> stealth
4) 1758AD : zzzz
IBT : nothing
5) 1760AD : zzzz
IBT : Indian TOW - Setter pair heads north
Uh, oh a single TOW heads to Forbidden City
6) 1762AD : zzzz
IBT : The single TOW heads to Stavanger now. I think Gandhi cannot decide which city to take first
7) 1764AD : zzzz
IBT :I cannot believe it. He takes Stavanger and another single TOW enters our territory. He starts building the Internet
8) 1766AD : zzzz
IBT : Gandhi takes Karakorum
9) 1768AD : zzzz
IBT : nothing
10) 1770AD : zzzz
Andronicus - up
Abegweit - on deck
Khan Asparuh
juballs 2001
markh - just played
Andronicus Feb 05, 2006, 09:26 AM Another 10 turns with nothing happening
Preturn
Look to reduce noumber of cities on home continent - abandon a few ex science cities
1772AD
TOW approaches Carthage
1774AD
TOW bypasses Carthage
1776AD
zilch
1778AD
Osman and Gandhi agree not to play with us
Stealth -> Recycling
1780AD
zilch
1782AD
Richborough completes internet, Gandhi switches to Universal Suffrage
1784AD
Camulodium completes Universal Suffrage
1786AD
Vadso completes Shake's Theatre
1788
Aarhus flips to us - rebuff the rebels
Check Gandhi's cities - Delhi switched wonder build to uni, now building cathedral due in 35 turns! Wopnderville building solar plant (despite Hoover waiting patiently in FC for Gandhi)
1790AD
zilch
Longevity due in 9, Cure fo cancer in 4, Wall St in 1.
Recycling due next turn then all research done.
Only 2 units left on home continent - they have been barb hunting
Workers have been preparing XCeltic lands and now started on XSpannish land but really not much point.
Anyone want to go destroy Osman? Not much else to do except twiddle our collective thumbs.
The save
http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1790_01.SAV
Andronicus Feb 05, 2006, 09:29 AM Roster
Andronicus - just played
Abegweit - up
Khan Asparuh - on deck
juballs 2001
markh
juballs2001 Feb 06, 2006, 06:23 PM sounds good... kill osman, finish our wonders.... and wait.....
but where is everyone?? we gotta get ghandi some land!
Abegweit!! where are you!!!
Abegweit Feb 07, 2006, 07:16 PM Sorry. Please skip me again this round :(
juballs2001 Feb 07, 2006, 08:12 PM alright.... khan are you out there???
Khan_Asparuh Feb 08, 2006, 05:18 AM Checked up and ready to go, probably tomorrow... Got it.
Khan_Asparuh Feb 10, 2006, 10:26 AM I'm sorry guys, having troubles with the PC beast, can I have a skip?
markh Feb 12, 2006, 01:03 AM So, juballs is up I think.
Andronicus Feb 14, 2006, 11:26 PM Hi guys :mischief:
nothing much seems to be happening ...:p
perhaps I'm not the only one losing interest in this game ?
to be honest, in my last turn, I just felt like pressing enter for however many turns it took for Gandhi to get off his friggin backside
I enjoyed the challenge of science race and blatting the other civs (hardly challenging on this level), but I now feel what we do (provided we dont interfere with Gandhi) will have little bearing on the outcome
if others are of a similar mind I suggest we get this SG over and done with - whoever wants to grab it and press enter a number of times just post a "got it" doing however many turns they feel like, unless something drastic happens where we actually have to make a tactical decision
of course if consensus is we continue 10 turns on rotation - fine, but lets get it moving ... I await other's opinion
Khan_Asparuh Feb 15, 2006, 01:58 AM If I make it with my PC, I can do this... The multi Enter click stuff... But have to reinstall windows (at least) and I have no time...
Otherways I agree, the rythm of 2 days between turns, for mere 10 turns makes it go as slow as a turtle. I would say a 20 turns each is nice solution too.
markh Feb 15, 2006, 06:37 AM I can take 20 today, so consider this a got it.
juballs2001 Feb 15, 2006, 07:39 AM ok, after markh is done, i can take the next 10-20 turns... i have been unavailable for the past 5 days
markh Feb 16, 2006, 04:00 PM Sorry guys, had a unexpected visit from Tullamore, so had to delay 1 day.
0) 1790AD : wow, this looks like a nuclear war in our former homeland
IBT : Wall Street is built
1) 1792AD : huh, nothing
IBT : -
2) 1794AD : nothing
IBT : -
3) 1796AD : nothing
IBT : Uh, I think Gandhi is going for FC.
Cure for Cancer is built
We can build Battlefield Medicine : HURRAY
4) 1798AD : nothing
IBT : zzzz
5) 1800AD : nothing
IBT : Finally Gandhi takes FC
6) 1802AD : nothing
IBT : zzzz
7) 1804AD : nothing
IBT : zzzz
8) 1806AD : nothing
IBT : some Indian units move around
9) 1808AD : nothing
IBT : Ottomans and India sing an MP, so Otto has a problem with us now
Gandhi talkes Falun
Longevetiy is built in Entremont
10) 1810AD : nothing
IBT : zzzz
11) 1812AD : unload units at Aydin
IBT : declare on Otto
Indian forces approach Birka
12) 1814AD : capture Aydin and Otto is gone
IBT : Gandhi takes Birka
Gandhi's troops approach Sarpsborg
13) 1816AD : nothing
IBT : Gandhi takes Sarpsborg
14) 1818AD : nothing
IBT : zzzz
15) 1820AD : nothing
IBT : zzzz
16) 1822AD : nothing
IBT : India builds a city somewhere north
17) 1824AD : nothing
IBT : zzzz
18) 1826AD : nothing
IBT : FC wants to join us, No thanks
19) 1828AD : nothing
IBT : silly Indian troops-movement
20) 1830AD : nothing
I have put every city popping up on wealth and I did not care about pollution.
Andronicus Feb 16, 2006, 05:29 PM Go for it juballs ...
juballs2001 Feb 16, 2006, 06:34 PM alright, i will take it and post...
Abegweit Feb 17, 2006, 12:35 PM I'll take it next.
Andronicus Feb 17, 2006, 02:43 PM Excellent - I was just about to post that I'll be unavail this weekend - work and son's 18th party:cheers:
(just wanted to use new smilie)
juballs2001 Feb 17, 2006, 05:58 PM well, of course the turn was all that could be expected...
it is now us in the west waiting for the backwards east to journey into space.
we are non existant on the homeland aside from the little island to the east.
turnset.
1830
Ghandi take !Istanbul and Great Lighthouse
1832
Takes !Carthage and Mossoleum
1834
burned Kartstad to the ground
1836
missed this turn, nothing important
1838
took another city....
1840
nothing....
1842
zzzzzzzzz
1844
burned hammerfest
1846
zzzzzzzzz
1848
burned tormso, the last of our cities.
1850
zzzzzzzzzzz
1852
zzzzzzzzzzz
1854
this is where i finished
um Ghandi's military is getting quite large... i suggest we wither look into growing ours, by fortifying/disbanding some of our obsolete army's and troops and building some more bombers/naval fleet/tanks
well, good luck abegweit, this can get boring, but we will be in space soon, i hope
Abegweit Feb 18, 2006, 03:03 AM got it. will play tomorrow morn.
Andronicus Feb 18, 2006, 11:17 PM I cant believe we've been so dumb!
Just looking at civilopedia for requirements for Appollo and sure enough req aluminium. Where's aluminium? - not on our starting continent. Have to go to island south of XCeltia or to XSpain to find it.
And there was me knocking Gandhi out of Madrid to force him on concentrating on his home continent when all he wanted to do was get his hands on some aluminium so he could take us for a ride in his SS.
Grrr.
Suggest we remove the MI from Miami and vacate XSpain.
juballs2001 Feb 19, 2006, 11:31 AM I cant believe we've been so dumb!
Just looking at civilopedia for requirements for Appollo and sure enough req aluminium. Where's aluminium? - not on our starting continent. Have to go to island south of XCeltia or to XSpain to find it.
And there was me knocking Gandhi out of Madrid to force him on concentrating on his home continent when all he wanted to do was get his hands on some aluminium so he could take us for a ride in his SS.
Grrr.
Suggest we remove the MI from Miami and vacate XSpain.
oh my, and i distinctly remember thinking about this too....
"well at least ghandi has resources... now we play a waiting game... well not so much"
well this should extend our game a few more turns
Khan_Asparuh Feb 20, 2006, 05:31 AM Quite a few, yes. OK, must empty spain... Come on, nice G. Come to Ally.
markh Feb 23, 2006, 12:26 AM Anybody out there ? I can take another 20 this evening if nobody objects.
Khan_Asparuh Feb 23, 2006, 03:54 AM Abegweit has it, he has been here this morning but hasn't posted. Watch out not to play the same turns simultaneously.
Andronicus Feb 23, 2006, 04:36 AM Um, its been 5 days since Abegweit's got it - I'm also avail to play some turns
:p
Abegweit Feb 23, 2006, 06:42 AM Sorry for the delay. Save's up. Turnlog boring.
1854 Abandon !spNewBurka, !spSantiago, !spMurcia, clean pollution.
1856 Switch governors on. Start building a few fighters.
1858 Nothing
1860 FC flips back to us
1862 India retakes the city.
1864 Nothing.
1866 Nothing.
1868 Nothing.
1870 Nothing.
1872 India asks for peace.
1874 Nothing
1876 Nothing
1878 India lands two tanks at Barcelona
1880 Abandon more Spanish towns.
1882 Sarpsborg flips to us.
1884 Gandhi takes it back.
1886 Nothing
1888 Nothing
1890 Nothing
Andronicus Feb 23, 2006, 08:03 AM Got it - played it 20 turns to 1920
Preturn emptied all Spanish cities of units
Gandhi bombed Keflovik with force every turn, also pillaging on that island, otherwise only move was to take Trondheim which I let him keep since it has uranium in it.
Nothing else to report - no move to take Madrid to obtain aluminium so he can build Apollo, investigation of Delhi shows he is building bombers
http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1920_01.SAV
Andronicus Feb 24, 2006, 01:56 AM Note to next player
We need Gandhi to obtain aluminium
Best chance is in XSpain (Madrid) - also req harbour (or connecting airport)
I have emptied XSpain and would suggest letting Gandhi take whatever he wants there
We have no concerns re domination ( I think we are in the low 40%s and Gandhi in the high 20%s)
We remain far far stronger than Gandhi, and even if we were weaker we could quickly rectify the situation, so have just hunkered down in XCeltia except Trondheim where Gandhi defeated our SAM with TOW. It has uranium so let him keep it. Dont know if having uranium will influence his building Appollo, whilst it is required for SS parts it is not a prerequisite for Appollo
Who's gunna grab this next?
markh Feb 24, 2006, 07:06 AM I' gonna take it for tonight, so I got it.
markh Feb 24, 2006, 01:32 PM I played 20 until 1955. Nothing much happened. India is equal to us in territory now. He razed a city in XSpain.
juballs2001 Feb 24, 2006, 01:44 PM k i will take it right now... post in a bit
juballs2001 Feb 24, 2006, 02:03 PM k its 1961... and a huge breakthrough...
Ghandi took sp!Barcelona.
this city is one culture expansion away from gaining aluminum.
so we can build a smaller city north and hope ghandi takes that as well, closing the cultural borders around the aluminum..
well good luck to whomever is next, i will be unavailable this weekend.
Khan_Asparuh Feb 25, 2006, 12:34 PM I think I'm up. Can have it in about 20 hours, if someone wants it go on.
Andronicus Feb 25, 2006, 03:36 PM It's yours Khan ;)
Khan_Asparuh Feb 26, 2006, 03:57 PM Thanks, Andronicus. Sorry, havent played. Tomorrow, promised. I'll send the equivalent of alluminium needed for Apollo in beer cans to Ghandi.
Andronicus Feb 27, 2006, 04:26 AM Hey, I'll help recycle a few too :beer:
Khan_Asparuh Feb 27, 2006, 01:04 PM SGOTM9
(0) 1961 AD
Do what the previous player had suggested, load the two settlers and direct them towards Barcelona.
(IBT) Ghandi sends 4 sweet bombers on our army. Scared.
(1) 1962 AD
Unload the settlers next to Alluminium, pick a barb camp and set the army on the settlers for this turn. The Indians have two TOW on the airports next to Karachi, now they must go.
(2) 1963 AD
Bodo founded next to aluminium, suddenly it’s a liked place, it’s pop goes up to 3 for 60000 inhabitants. Move an AEGIS to find the Indian carrier, those bombers are irritating. – six of them around already.
(5) 1966 AD
Bomb Karachi, kill 3 enemy bombers and redline 3 others. They’ll not come out soon. Nice in hit priority, aerial and sea units go down first :D.
(6) 1967 AD
3 more bombers down, 1 redlined left. Take out a destroyer too, he was out for coastal bombing. No Indian land movement. Investigate Barcelona, building TOW in 101 at 0 cpt. Moron. India is a Fascism, what a moron. Again.
(7) 1968 AD
G is wasting his time in Bombers. I’ll let him bomb so that he stops producing them.
(8) 1969 AD
The moron loses all his bombers (3) on the SAMs in New Aarhus.
(9) 1970 AD
One more dies the same way.
(10) 1971 AD
A barb pillages Bodo, losing the shields on the bomber there! I almost thought he was grey…
(11) 1972 AD
Automatize workers on our continent. Pollution is nasty.
(12) 1973 AD
G is only building bombers. I would cut his oil.
(13) 1974 AD
3 more bombers down. That makes it about 20 since the beginning of my turns. I pull out the armies so that they die les easily against the SAMs.
(14) 1975 AD
A galleon and a destroyer leave Barcelona. With all those empty cities in Spain, that IS intelligent.
(15) 1976 AD
Kill 2 TOW, our continent is not for sale.
(16) 1977 AD
G tries to plant a spy.
(19) 1980 AD
BtD – Bored to Death.
(20) 1981 AD
Barcelona tries to defect, rebuff the rebels.
(24) 1985 AD
I’ll stop here. It’s extremely boring and I would like to know if some other team is more lucky than us. I guess the aluminium blew all our chances away.
PS: I hadn't enough beer cans, obviously. Maybe I shouldn't have sent it with the beer in it, now all the Indian army is drunk and stays home... G on head...
markh Feb 28, 2006, 01:58 AM So, Abegweit is up.
Abegweit Feb 28, 2006, 05:58 AM OK done.
We are now in the year 2005. This marks the first time I have ever played into the 20th century, let alone the 21st.
Highlight of the set: Bodo was pillaged three times.
Abegweit Feb 28, 2006, 06:16 AM I see that Klarius has won a Historiographic victory.
Andronicus Feb 28, 2006, 02:35 PM I'll take a turn later today
The end is nigh ... now if Gandhi would just launch his tin-can SS.
Andronicus Feb 28, 2006, 02:40 PM I see that Klarius has won a Historiographic victory.
and Bede suffered a 20k cultural loss, and Peanut had histographic victory in PTW
will anyone get Dumbo in space?
In retrospect I think our biggest error was not identifying Gandhi's need for overseas resources and not letting him keep Madrid when he first took it.
I for one was too wrapped up on encouraging him to concentrate on the starting continent.
Andronicus Feb 28, 2006, 02:44 PM Question to team
For a bit of fun is anyone interested in launching a SS in 2050AD?
If Gandhi isnt going to do it perhaps we could at least show him how its done.:p
It would make achange from other teams finishing with histo victories
Khan_Asparuh Feb 28, 2006, 02:57 PM Go ahead, I doubt we can count on him.
I guess I will not see this game anymore. It was fun from a strategic point of vue, but the AI's hadn't obviously read the small letters in the contract.
We teach them to fight (I think we made it), but he goes in space after... Maybe we should nuke the earth so that he starts looking for another planet???...
juballs2001 Feb 28, 2006, 02:58 PM haha.. sounds great Andro!!
i would be up for that.... launching Apollo... and then building the SS on our last turn.
however maybe we should consult with the powers that be first.
also... remember that the winner will be determined by the number of SS parts built by 2050. so if Ghandi can crack out a few at least... i think our chances are pretty good
juballs2001 Feb 28, 2006, 02:59 PM i will take the turn after Andro if any turns are left... i would like to play this game one more turn.
it has been an honour and privilage playing with all of you!
Khan_Asparuh Feb 28, 2006, 02:59 PM Maybe our spaceship will inspire him to start his???
Andronicus Feb 28, 2006, 11:05 PM remember that the winner will be determined by the number of SS parts built by 2050
Nup, rules were changed to first to get Gandhi to build Appollo
If he's not building it by 2049 he aint going to build it - so I suggest taking off without him in that situation
Anyway, will play now ... who knows maybe our building Appollo will tempt Gandhi to do likewise, but I'm not holding my breath.
I wont launch - I leave that to be vetoed if anyone feels strongly, but at least will try to give us option of 2050 launch
edit - didnt realise there were posts on next page (no it wasnt an 8 hour cross post:crazyeye: )
Andronicus Mar 01, 2006, 12:45 AM http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD2020_01.SAV
Played 15 turns till 2020 - 30 turns left
I feel we are so close
Preturn
For India to get Aluminium it needs to build Appollo it needs either capture Bodo or expand Barcelona's cultural boundaries plus a harbour (our culture blocks Barcelona's sea route) or airport
I consider abandoning cities blocking Barcelona's sea route, but decide to wait until Gandhi aquires aluminium first
Switch to Appolo in Celtic Scourge and a few SS prebuilds
Turns
Very repititious - Gandhi bombs our army in Spain every turn losing on ave 2 bombers per turn
I clean up pollution
2008
Appollo built, scroll forward changing pre-builds
SS Stasis Chamber, Docking Bay, Life Support System, Fuel Cells, Storage / Supply complete
2009
SS Cockpit completes
TOW approaches Hagarville
2010
SS Engine and Thrusters complete
Rebuff rebels in FC
2011
SS Exterior Casing completes - leaves only 160 shield Planetary lunge (1 turn in Entremont or Celtic Scourge)
2012
Indians capture Hagarville, airport remains intact giving Gandhi an air route between continents - all we need now is Barcelona cultural expansion or capture Bodo.
I abandon all other cities on XSpanish continent so as leave only 1 tareget for Gandhi - Bodo - undefended of course
2013
Indian transport up XCeltic east coast - nice weather up in Bodo chaps ;)
2015
Transport drops of units next to Celtic Scourge :rolleyes:
Gandhi caught attempting planting spy
2016
Clear away landing in XCeltia
Catch another spy
2019
Barb horse pillages Bodo - thats how you do it Mr G
2020AD
No action on Bodo :(
Investigate a few cities
Barcelona building transport, Hagarville MI, Delhi bomber
Well thats my last turnset
I might try playing from when Gandhi took Madrid to see if leaving him there would have made a difference
There is still a small chance Gandhi may take Bodo ... but will he then start building Appollo?
Next player .... juballs?
PS check out Entremont 173spt and it could have built iron works (in Celtic Scourge instead)!
markh Mar 01, 2006, 01:14 AM I can take it after juballs.
Let's launch in 2050 and leave this stupid moron on this planet. Nothing keeps me here. Maybe we find some more intelligent AIs at our new home to have some :cheers:
juballs2001 Mar 02, 2006, 01:39 PM k i will take it.... and post by tommorow night
juballs2001 Mar 03, 2006, 03:34 PM hey guys... something has come up today... but i will post my game log by tommorow night... sorry for the inconvinience
juballs2001 Mar 05, 2006, 09:20 AM hey guys... umm i have not gotten to the game because this is the first time i have been out of bed in the past 2 days. i really caught something nasty... head throbbing... eyes aching, all that jazz..
i guess im done with this game. so whoever else... finish it proud! i think we did well, easily a top 3 finish... well done guys! would be great to play with you all again!
Abegweit Mar 05, 2006, 09:27 AM Wish you all the best, juballs. It has indeed been a great game!
Does this mean I'm up?
Andronicus Mar 05, 2006, 02:28 PM Does this mean I'm up?
markh did say he could take it after juballs
there are 30 turns left so at least enough for 2 - so I suggest whoever can play first post a got it - have fun
Abegweit Mar 05, 2006, 04:44 PM Sounds good. Should we take ten each so you can finish? :mischief:
markh Mar 06, 2006, 01:59 AM All the best, juballs !
I can take it in about 10 hours. If you want it first, Abegweit you can take it. No problem.
Andronicus Mar 06, 2006, 02:52 AM Sounds good. Should we take ten each so you can finish? :mischief:
I've just played the last 15 turns so I'm happy for others to finish it - p'raps Khan would like to do the honors on the last 10 :p
Khan_Asparuh Mar 06, 2006, 09:48 AM I don't mind. After all it will be my fault if we lose because Ghandi hasn't got enough techs, I havent gifted all we had to the Ottoman when I should have so I may have got to get my last 10 turns, with the responsability to drogue G's scientists so that a single one of them can do something like 1000 beakers output...
I hope all goes fine now, Juballs. Good luck.
markh Mar 06, 2006, 11:22 AM ok, played to 2030AD. Gandhi finally took Bodo. Beside that he suicides bombers. On to the next one.
Abegweit Mar 06, 2006, 11:24 AM I'll pick it up early in the morning.
Andronicus Mar 06, 2006, 03:01 PM ... it will be my fault if we lose because Ghandi hasn't got enough techs, I havent gifted all we had to the Ottoman when I should have so I may have got to get my last 10 turns, with the responsability to drogue G's scientists so that a single one of them can do something like 1000 beakers output...
Sorry Khan but I cant let you get away with all the credit :lol:
Checking the save from the 1800s shows Gandhi with all bar the optional techs and by 2005 he had all of these :p
So it hasnt been lack of knowledge thats held him back
Once we're finished I will replay from when Gandhi first took Madrid (and I courageously squashed his pikes or whatever with MA armies) and see if getting his hands on alluminium was the key - I suspect it was :blush:
Anyway no excuses now for Mr G - he has aluminium :bounce: , so no reason he cant build Appollo before we launch
Had a look at the save - I've never played this far to see the "20 turns left" message before
Whatever Mr G does - thanks guys for playing :goodjob:
@ juballs GWS :)
Khan_Asparuh Mar 07, 2006, 09:33 AM What I meant is that the teams will be classed and tied according to the techs G has. If he hadn't lost time to research the optionnals, he would have had more and we would have had better chance.
Good news about Bodo. Will he manage to do something (the suspense of the day).
markh Mar 10, 2006, 05:16 PM Abegweit ? :bump:
juballs2001 Mar 13, 2006, 01:03 PM wow... thought i would check in and see how the finishing of the game went...
well i guess i was wrong... umm are we actually planning on completing this game?
Andronicus Mar 13, 2006, 02:43 PM 2 more rounds of 10 turns - any takers?
juballs2001 Mar 13, 2006, 05:03 PM i will take it right now andro... i will take 10 turns and i suggest you take the last ten... this thread seems dead and i think we should get this game completed asap
Andronicus Mar 13, 2006, 05:10 PM i will take it right now andro... i will take 10 turns and i suggest you take the last ten... this thread seems dead and i think we should get this game completed asap
sounds good - I will complete after you posted unless absent friends would like 1 last hurrah :mischief:
juballs2001 Mar 13, 2006, 05:13 PM alright, i pressed enter 10 times....
basically
ghandi bombed and bombed, he took one city on the island to the east of his continent and burned the rest.
10 turns left, nothing gained on the spaceship front for ghandi.
juballs2001 Mar 13, 2006, 05:15 PM @ andro... you take it.
you have been the backbone of the team! you finish the mess we started lol
and gte back to us on whether or not giving ghandi the aluminum earlier could have solidified a spaceship win for him..
once again, its been an honour guys, see most of you in SGOTM10 i hope
Andronicus Mar 13, 2006, 09:28 PM Will finish this off tonight folks unless someone wants to grab it first - I'll post my got it when I'm about to play so if someone feels they're missing out they have about 7 hours;)
Khan_Asparuh Mar 14, 2006, 02:08 AM Just so you know it, the thread isn't completely dead... I'm around too. Go on finish it, and we'll see what happens with the other teams.
Andronicus Mar 14, 2006, 02:34 AM Got it
Will launch :viking: into space
markh Mar 14, 2006, 02:40 AM Go captain. Get us to alpha centauri.
Great game with this team. Lot of fun and let's see how we will finish in the competition. Hope to see you all in the next one.
Andronicus Mar 14, 2006, 03:50 AM Well Gandhi can eat his lentil curries
:viking: rules space :lol:
checked every damn Indian city with a spy and none are building Appollo
well so long Gandhi and thanks for all the pappadums - we're outa here
hit enter 9 times - switch Entremont to SS lounge and blastoff
http://www.civfanatics.net/uploads11/Farewell_Gandhi.JPG
Andronicus Mar 14, 2006, 04:00 AM Abegweit, juballs, Khan and markh - thanks guys - we tried
Time for a few :beer:
Also time to go check out the other threads - before looking my thoughts are we did reasonably OK until 1615AD when we kicked Gandhi off Spain. If I can find a save prior to that I might try and see if letting him have Spain and getting earlier aluminium may have been successful.
Admit I got frustrated later in the game :rolleyes:
If anyone interested in seeing the final turn I saved the turn before victory
markh Mar 14, 2006, 08:15 AM I have seen that on the results page we are still at 2040. Andronicus, could you submit the final save ?
All in all the game was a very funny idea. A completely new approach to the game.:crazyeye:
Will have some of this tonight.:beer:
Andronicus Mar 14, 2006, 10:18 AM @ markh
The final save is kept hidden from the results to supposedly hide the victory date preventing later teams from aiming to beat that date
In this particular scenario it has little relevance :crazyeye:
I did submit the save ;)
juballs2001 Apr 25, 2006, 04:08 PM hey yo guys...
civ 4 sgotm is a go!
wondering how many of you are in for a game at that level.
i am already signed up... any of you guys want in it would be greatly appreciated
Abegweit Apr 25, 2006, 07:44 PM Admit I got frustrated later in the game :rolleyes: Yeah. Me too, and I want to apologise for not living up to committments I made back when it was less frustrating.
Gyathaar is imaginative and intelligent. Unfortunately it seems that his ideas seem to work out badly in practice. Undoubtably this is because the AI is utterly incapable of dealing with either imagination or intelligence.
Still... he deserves credit for trying, futile as the attempt ultimately turned out to be.
juballs2001 Apr 27, 2006, 02:58 PM bump bump guys... any of you interested in SGOTM1 for civ 4?
im in it and havent seen any of your names.
also... register for SGOTM10 for civ3. me and abegweit are the only two signed up for hagar so far
Abegweit Apr 27, 2006, 03:36 PM markh has also signed up. Like you, he wants to change the name. I'm perfectly happy with the old name but if I'm certainly open to new ideas...
Edit: as for civ4, if you can get the team to come along I'll join. Otherwise I think I'll pass, thank you.
markh Apr 28, 2006, 12:52 AM I have civ 4, but I got it running only a few days ago. Still I am not sure whether it runs stable now and I have not finished a single game, so I think it is a little too early for me to play a CIV-SGOTM.
Andronicus Apr 28, 2006, 03:07 AM no civ 4 for me - there's precious few hours left for RL with civ 3 as it is :D
agree req new name appropriate to the SG, perhaps someone else should select it this time?
Abegweit Apr 28, 2006, 04:07 AM Andronicus! Good to see you're back. :D
This game looks like it should be fun. Let's roll!
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