View Full Version : Carthage 1.0


Jecrell
Nov 08, 2005, 06:36 PM
http://img444.imageshack.us/img444/1205/carthage012sf.jpg
Hannibal by CivArmy

I'm sure every now and then we look back on history's legends. The ancient civilizations that stood the test of time. We often think of Rome, Greece and Egypt. Yet along with those civilizations, there are others that left a mark on history so that they would never be forgotten. One of these fabled Civilizations was Carthage. Which was once, perhaps, the richest civilization in history, and now lies in ruins.

This module was built with a simple idea in mind. To bring Carthage back!

Module Features

Adds the Carthaginians as a Civilization
Adds Hannibal artwork/diplomacy as the leader of the Carthaginian civ
Includes Carthaginian War Elephant custom unit (Custom skin, custom button)
Includes custom flag design/Civ button (Tunis)
Includes Civilopedia entries for Hannibal and Carthage


Carthaginian Civilization
http://img301.imageshack.us/img301/8705/carthage6jr.jpg
Starting Techs
- Fishing
- The Wheel

Leader
Hannibal
http://img424.imageshack.us/img424/259/hannibalicon3zs.jpg
- Aggressive
- Organized
- Favors Representation Civic

Unique Unit
Carthaginian War Elephant
http://img496.imageshack.us/img496/8783/warelephantcarthage7oh.jpg
- Power: 8
- Cost: 60 shields
- +50% Against Mounted Units
- +25% Against Melee Units
- Recieves No Defensive Bonuses
- Requires: Construction Tech

Screenshots
http://img387.imageshack.us/img387/8664/carthage0018gx.th.jpg (http://img387.imageshack.us/my.php?image=carthage0018gx.jpg)http://img387.imageshack.us/img387/6417/carthage0046fo.th.jpg (http://img387.imageshack.us/my.php?image=carthage0046fo.jpg)http://img387.imageshack.us/img387/2600/carthage0055by.th.jpg (http://img387.imageshack.us/my.php?image=carthage0055by.jpg)


Download (1.3) Here!
Mirrior 1 (Civ Fanatics). http://www.civfanatics.net/uploads10/Carthage_Mod_1.3.zip

Installation

To install the module.

1) Download and install WinZip at http://www.WinZip.com/

2) Extract and run the installation file and enjoy!

Now you can load the mod from the main menu (Advanced -> Load a Mod).
The Carthage mod can also be used to play as Carthage in
any regular Civilization IV map. Feel free to take them
out for a test drive in "Play Now" mode.

Known Issues

If you put this mod in your My Documents\My Games\Sid Meier's Civilization 4\Mods\ directory your saves may not work!!
This module currently is only in English, so if you are running on a platform with a different language only the names have been translated. The Civliopedia entries are not. But if you can read English you'll do just fine.

If you find more, contact me at jecrell@gmail.com immediately.


Changelog
v1.3
- Replaced Civilization 3 leaderhead for Hannibal with CivArmy's Hannibal
- Removed UU's Ivory requirement and lowered its power from 9 to 8.
------------------------------------------------------------------

v1.2
- Fixed custom dialog through CIV4DiplomacyInfos.xml
- Changed Teamcolor from brown to maroon
- Changed Carthaginian War Elephant graphics, formation to 3, and statistics to...
9 pwr, 60 shields, +50% vs. mounted, +25% vs. melee
- Modified Carthage icons
Carthaginian War Elephant (now reflects new War Elephant)
Carthage Icon (now resembles the other icons)
Carthage Flag (included gradient effect for better visual)

------------------------------------------------------------------

v1.0
- Added the Empire of Carthage to the game.
- Included Hannibal graphics/diplomacy text from the "Greek World" scenario
- Added the Carthagian War Elephant custom unit (Custom skin, custom button)
- Includes custom flag design/Civ button (Tunis)
- Includes Civilopedia entries for Hannibal and Carthage


Questions? Comments?
I'd love some feedback right about now. :)

woodelf
Nov 08, 2005, 06:54 PM
Are you positive you're are supposed to overwrite anything in main Civ 4 directory? I'd be leery of doing that personally.

The graphics look good and Carthage definitely deserves to be in the game, but the overwriting might be a no-no. Might.

Jecrell
Nov 08, 2005, 06:56 PM
Are you positive you're are supposed to overwrite anything in main Civ 4 directory? I'd be leery of doing that personally.

The graphics look good and Carthage definitely deserves to be in the game, but the overwriting might be a no-no. Might.
Glad you caught that one. I used the wrong Readme.txt file for that. Fixing it as we speak.

[Edit] I accidently used the TXT for LeHawk's map which should include this module soon.

woodelf
Nov 08, 2005, 07:20 PM
Glad to be of help. :)

So when you load a new Civilization Mod you play it like a custom game but the new civ is included? Are any of the original civs excluded?

Jecrell
Nov 08, 2005, 07:46 PM
Glad to be of help. :)

So when you load a new Civilization Mod you play it like a custom game but the new civ is included? Are any of the original civs excluded?
Nothing was replaced so much as certain files modified to include Carthage as an additional civilization. All of the old Civilizations are still there and in-tact.

Technically when the module is loaded, any new game you start will have Carthage as an optional civilization. Now, I don't rightly know if they are randomly included in maps if you don't select Carthage, but I don't see any reason why they wouldn't be. :)

The only let down about Carthage is when you don't have ivory near your starting location. Mmmm, that always drives me batty.

woodelf
Nov 08, 2005, 07:57 PM
Downloading it now. The beauty of the early mods with no custom graphics is that they are tiny. The 250-400 meg monsters in Civ3 currently are killer.

As for the no ivory start....it's easy enough to exit to main menu and try again. ;)

Cafegio
Nov 08, 2005, 11:04 PM
I just have one question , why cant I play Carthage as a civ on one of the earth maps. My only problem

Dracleath
Nov 08, 2005, 11:11 PM
10 str doesn't particularly make sense for carthage war elephants - they were smaller forest elephants, weaker than their indian counterparts. Adding STR outright is also a bad,bad idea in general for balance, trust me. It's better to give bonuses vs unit types, as this leaves counters availible.

A better bonus might perhaps be something like:

8str
Doesn't require ivory (as carthaginians used smaller local elephants).
+50% vs mounted
+25% bonus vs melee (Carthaginians used elephants as melee shock troops rather than archers for the most part).

Jecrell
Nov 08, 2005, 11:13 PM
I just have one question , why cant I play Carthage as a civ on one of the earth maps. My only problem
The Earth map defines the Civs you can play, unfortunately you have to go in manually with notepad and add the Carthage civ in that scenario. I'll see if I can add them in for you. But I can't do it until this weekend. So much work to be done!

10 str doesn't particularly make sense for carthage war elephants - they were smaller forest elephants, weaker than their indian counterparts. Adding STR outright is also a bad,bad idea in general for balance, trust me. It's better to give bonuses vs unit types, as this leaves counters availible.

A better bonus might perhaps be something like:

8str
Doesn't require ivory (as carthaginians used smaller local elephants).
+50% vs mounted
+25% bonus vs melee (Carthaginians used elephants as melee shock troops rather than archers for the most part).

Thanks for the suggestion -- just what I was looking for really. I know these forums are full of good ideas. Originally I planned something along the lines of anti-melee units, but I noticed how the Roman UU was handled and went from there until I could come up with something better (+2 strength, same shield cost).

vbraun
Nov 08, 2005, 11:16 PM
Download Mirriors
Unfortunatley this site doesn't support files over 500KB, because my file includes some art files and the custum unit it goes over that. So, for now, I have two mirriors you can download from.
Look near the bottom of the page, and find the thing that says "Upload File". You can upload up to 3mb to there. Here is the link in case you can't find it: http://www.civfanatics.net/upload.html

Jecrell
Nov 08, 2005, 11:23 PM
Look near the bottom of the page, and find the thing that says "Upload File". You can upload up to 3mb to there. Here is the link in case you can't find it: http://www.civfanatics.net/upload.html
I'm sorry I guess I just panicked because it wouldn't let me upload into the post itself. Thanks a bunch vbraun, I really appreciate it.

ejdacanay
Nov 08, 2005, 11:26 PM
koo, howd u make the leaderhead?

Jecrell
Nov 08, 2005, 11:40 PM
koo, howd u make the leaderhead?
The leaderhead was already included in the game!
It's literally a super high resolution picture of Hannibal from Civilization III. It also came with all the buttons and everything for Hannibal, which was luck on my part since I would have done a fairly poor job making it myself.

You can find the leaderhead in Sid Meier's Civilization 4/Mods/Greek World/Assets/Art/Interface/leaderheads/. In that directory there are several files.
Leaderhead_Hannibal.dds (Main portrait)
Btn_LH_Hannibal.dds (button for Civilopedia/ect)
Btn_LH_Hannibal_D.dds (unselected form of the same button)

To view and edit these I use a program called DXTBMP, which can be found here (http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm)

At first it's constrained and kinda deformed, but that's just so it stretches to fit all the windows in the game. I find it odd that they didn't do this for the WW2 scenario, which has some terrible looking diplomacy images. :lol:

I had to edit the XML files once I had gotten the proper images from the Greek World into my directory. Which I did using Frontpage XML editor, but you can probably use Notepad. There is a clear pattern in how the tags are set up for the art definitions and such; I had to do a lot of messing around and comparisons to figure it out.

Also, Carthage is defined as "England" in the Greek World mod's XML files; even stranger, Hannibal takes the role of Victoria. :)

My mod is a bit different though, I used new custom XML references so it wouldn't replace anything. Although I think because of that I can't customize the dialog, which I believe is fairly broken. It'll use the generic stuff, which isn't pretty.

Princeps
Nov 09, 2005, 07:28 AM
Rename Carthage as Carthaginian Empire because "carthage empire" sounds like bronken english.

Jecrell
Nov 09, 2005, 01:28 PM
Rename Carthage as Carthaginian Empire because "carthage empire" sounds like bronken english.
Ack. I'll fix it later this week; however, I prefer Carthagian (car-THAY-jun), because Carthaginian sounds rather odd.

Lehawk
Nov 10, 2005, 01:48 AM
Nice mod, and it will be soon! I'm at version 2.4, so I'm getting closer :).

Might want to edit your original post and direct them to unzipping it to, "(\My Documents\My Games\Sid Meier's Civilization 4\Mods\)".

I also agree with toning down the elephant unit to 8, but give a vs. melee bonus. I think they should still require ivory, though. Another idea is to knock a few shields off, and make them weaker than normal elephant units, but are unlocked earlier?

Anyways good job, and I have it attached soon!

Jecrell
Nov 10, 2005, 02:03 AM
Nice mod, and it will be soon! I'm at version 2.4, so I'm getting closer :).

Might want to edit your original post and direct them to unzipping it to, "(\My Documents\My Games\Sid Meier's Civilization 4\Mods\)".

I also agree with toning down the elephant unit to 8, but give a vs. melee bonus. I think they should still require ivory, though. Another idea is to knock a few shields off, and make them weaker than normal elephant units, but are unlocked earlier?

Anyways good job, and I have it attached soon!
They both work exactly the same I believe. Made a fair compromise out of it. I suppose the XP generation really prefers the My Documents thing to avoid clutter, so I suppose it is a better directory route -- and therefore I give it priority. But for the other folks the other way is still listed (and emphasized the difference with the Program Files\ route).

If possible I'd like to make an installation file and have it all done in a very user friendly "finds your Civ4 directory" sort of way. That would simplify installation even further. If anyone has any experience with that or suggestions I'd like to hear from you. Also, if not, I'll mess around with it myself later. :)


I wasn't pondering removing the Ivory -- that would really make the resources pointless. The reason why they require Ivory is the same reason why most units require resources until Mustketmen come around. The main point I suppose is to war for your resources when possible if you plan to wage war... waging war for Ivory would provide the UU and a high advantage in war times.

Also I noticed that Brown is also used by the Mongols (you'd think after playing 100 hours of Civilization IV I'd know more...). I'm going to have to modify it slightly so it appears there is a difference between cultures rather than a merge~

Lehawk
Nov 10, 2005, 04:14 AM
They both work exactly the same I believe. Made a fair compromise out of it. I suppose the XP generation really prefers the My Documents thing to avoid clutter, so I suppose it is a better directory route -- and therefore I give it priority. But for the other folks the other way is still listed (and emphasized the difference with the Program Files\ route).

If possible I'd like to make an installation file and have it all done in a very user friendly "finds your Civ4 directory" sort of way. That would simplify installation even further. If anyone has any experience with that or suggestions I'd like to hear from you. Also, if not, I'll mess around with it myself later. :)

I've done professional installations packages before, and I hate them :mad:. Try "QuickInstall 2.0", it's supposed to be easier. The registry would be your best bet for finding the appropriate directory. I wouldn't add an uninstaller, or modify the registry in any way (no reason to). Keep it simple. For a mod, you may want to use the main folder, not the MyDoc folder. Chances are that if there are multiple users playing Civ4, they may share the same mods too. (Easier than finding the right MyDoc folder too)

Also I noticed that Brown is also used by the Mongols (you'd think after playing 100 hours of Civilization IV I'd know more...). I'm going to have to modify it slightly so it appears there is a difference between cultures rather than a merge~

I forgot too, doesn't help that I've focused so much on Europe the past week though...

---
Are you going to leave the mod's folder name the same? It would be nice to just send people directly to this thread to download the mod from my map's thread.

Jecrell
Nov 10, 2005, 10:39 PM
I've done professional installations packages before, and I hate them :mad:. Try "QuickInstall 2.0", it's supposed to be easier. The registry would be your best bet for finding the appropriate directory. I wouldn't add an uninstaller, or modify the registry in any way (no reason to). Keep it simple. For a mod, you may want to use the main folder, not the MyDoc folder. Chances are that if there are multiple users playing Civ4, they may share the same mods too. (Easier than finding the right MyDoc folder too)

I forgot too, doesn't help that I've focused so much on Europe the past week though...

---
Are you going to leave the mod's folder name the same? It would be nice to just send people directly to this thread to download the mod from my map's thread.

If you want to directly link my modification you have my full support. Also I'm not going to mess around with the installation folder any more. Both in this thread for the installation (the two optional directories) and the name of the directory (Jecrell [Carthage]).

Also I'd like any more suggestions and comments before I get to work on the next version now that I have time. I'd greatly appreciate anymore input before I start beating the kinks out of 1.0.

Lehawk
Nov 11, 2005, 02:21 AM
Oh, multiplayer support should be turned back on.

Janusi
Nov 11, 2005, 07:09 AM
I already noticed it was mentioned before but it really is the Carthaginian empire. That is the correct spelling and preference doesn't enter into it as far as I know.

Jecrell
Nov 11, 2005, 08:06 PM
I already noticed it was mentioned before but it really is the Carthaginian empire. That is the correct spelling and preference doesn't enter into it as far as I know.
Well I looked it up today to make sure (Carthagian vs. Carthaginian). It seems you are correct for the most part about Carthaginian. Thanks for the information.

woodelf
Nov 11, 2005, 08:12 PM
Any idea how hard it will be to add your mod to a compilation of mods I'm putting together for my own use? I haven't looked through all of the folders you altered yet, just curious how much you changed.

Jecrell
Nov 11, 2005, 08:31 PM
Any idea how hard it will be to add your mod to a compilation of mods I'm putting together for my own use? I haven't looked through all of the folders you altered yet, just curious how much you changed.
Everything in the Art directory shouldn't overwrite any files in a compilation mod.
In the XML directory, here's a list of changed files and additional code.
/XML/Art/CIV4ArtDefines_Civilization.xml

<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_CARTHAGE</Type>
<Button>,Art/Interface/Buttons/Civilizations/carthage.dds</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_Tanit.dds</Path>
<bWhiteFlag>1</bWhiteFlag>
</CivilizationArtInfo>

/XML/Art/CIV4ArtDefines_Leaderhead.xml

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_HANNIBAL</Type>
<Button>,Art/interface/LeaderHeads/Btn_LH_Hannibal.dds</Button>
<NIF>art/interface/LeaderHeads/Leaderhead_Hannibal.dds</NIF>
<KFM>art/LeaderHeads/Victoria/victoria.kfm</KFM>
<NoShaderNIF>art/LeaderHeads/Victoria/victoria_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Victoria/Victoria_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>

/XML/Art/CIV4ArtDefines_Unit.xml

<UnitArtInfo>
<Type>ART_DEF_UNIT_CARTHAGE_WAR_ELEPHANT</Type>
<fScale>0.32</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<NIF>Art/Units/WarElephant_Carthage/WarElephant.nif</NIF>
<KFM>Art/Units/WarElephant_Carthage/WarElephant.kfm</KFM>
<SHADERNIF>Art/Units/WarElephant_Carthage/WarElephant_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.45</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

/XML/Civilizations/CIV4CivilizationInfos.xml

<CivilizationInfo>
<Type>CIVILIZATION_CARTHAGE</Type>
<Description>TXT_KEY_CIV_CARTHAGE_DESC</Description>
<ShortDescription>TXT_KEY_CIV_CARTHAGE_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_CARTHAGE_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_CARTHAGE_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_CARTHAGE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_CARTHAGE</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>Carthage</City>
<City>Utica</City>
<City>Leptis Magna</City>
<City>Theveste</City>
<City>Hippo</City>
<City>Leptis Minor</City>
<City>Sabratha</City>
<City>Rusicade</City>
<City>Oea</City>
<City>Hadrumetum</City>
<City>Cadiz</City>
<City>Cirta</City>
<City>Nora</City>
<City>Rusaddir</City>
<City>Sulcis</City>
<City>Saldae</City>
<City>Carthago Novo</City>
<City>Malaca</City>
<City>Gades</City>
<City>Calaris</City>
<City>Tingis</City>
<City>Iol</City>
<City>Rusguniae</City>
<City>Thaenae</City>
<City>Rusuccuru</City>
<City>al-Kaf</City>
<City>Zouchis</City>
<City>Githis</City>
<City>Tacape</City>
<City>Zama</City>
</Cities>
<Buildings/>
<Units>
<Unit>
<UnitClassType>UNITCLASS_WAR_ELEPHANT</UnitClassType>
<UnitType>UNIT_CARTHAGE_WAR_ELEPHANT</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_THE_WHEEL</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</InitialCivics>
<AnarchyCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</AnarchyCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_HANNIBAL</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<CivilizationSelectionSound>AS3D_ARABIA_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_ARABIA_ORDER</CivilizationActionSound>
</CivilizationInfo>

Continued in next post

Jecrell
Nov 11, 2005, 08:39 PM
/XML/Civilizations/CIV4LeaderHeadInfos.xml

<LeaderHeadInfo>
<Type>LEADER_HANNIBAL</Type>
Okay this one was like over 20,000 characters, so just find it in the file and select it until you get to </LeaderheadInfo>


/XML/Interface/CIV4PlayerColorInfos.xml

<PlayerColorInfo>
<Type>PLAYERCOLOR_CARTHAGE</Type>
<ColorTypePrimary>COLOR_PLAYER_BROWN</ColorTypePrimary>
<ColorTypeSecondary>COLOR_PLAYER_DARK_RED</ColorTypeSecondary>
<TextColorType>COLOR_PLAYER_BROWN_TEXT</TextColorType>
</PlayerColorInfo>

/XML/Text/GameTextInfos_Carthage.XML
This file contains plenty of code, but it does not replace anything. So feel free to just drag it into another mod's XML/Text folder.

/XML/Units/CIV4UnitInfos.xml

<UnitInfo>
<Class>UNITCLASS_WAR_ELEPHANT</Class>
<Type>UNIT_CARTHAGE_WAR_ELEPHANT</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_MOUNTED</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_CARTHAGE_WAR_ELEPHANT</Description>
<Civilopedia>TXT_KEY_UNIT_WAR_ELEPHANT_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_WAR_ELEPHANT_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>1</bNoDefensiveBonus>
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>0</bMechanized>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_CAVALRY</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
<TechTypes/>
<BonusType>BONUS_IVORY</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>60</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>1</iMoves>
<iAirRange>0</iAirRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<TerrainImpassables/>
<FeatureImpassables/>
<iCombat>10</iCombat>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainDefenses/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<iUnitCombatMod>50</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>5</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>2</iAsset>
<iPower>4</iPower>
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>2</iMeleeWaveSize>
<iRangedWaveSize>2</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_CARTHAGE_WAR_ELEPHANT</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<Button>,Art/Interface/Buttons/Units/WarElephant_Carthage.dds</Button>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions/>
</UnitInfo>


I hope that helps you. I recommend appending that information at near the end of those XML files to keep the mod working.

Ariks
Nov 11, 2005, 08:56 PM
I already noticed it was mentioned before but it really is the Carthaginian empire. That is the correct spelling and preference doesn't enter into it as far as I know.

Actually if one would be pedantic it should really be Qart-Hadashtinian deriving from the cities real phoenician name Qart-Hadasht. Carthage is the latin name of the city.

woodelf
Nov 12, 2005, 04:55 AM
Thanks Jecrell. That should help me a ton.

Sobsob
Nov 12, 2005, 05:51 AM
Just installed your mod my only trouble is I can't resume a saved game it says an invalid directory any ideas please?The save game I am trying to resume is one with the mod on already btw.

Jecrell
Nov 12, 2005, 05:54 AM
Just installed your mod my only trouble is I can't resume a saved game it says an invalid directory any ideas please?The save game I am trying to resume is one with the mod on already btw.
I've tried saving and loading games -- that seems to work fine.
Did you change the name of the mod directory? And are you sure it's the right save? Sometimes I accidently load the wrong save because all the saves tend to look alike.

I know Jecrell [Carthage] may come off a little strong at first. So I wouldn't be surprised if you changed the mod directory. :)

Also note, I have yet to change the base files on this thread -- so there shouldn't be a version conflict...

woodelf
Nov 12, 2005, 06:00 AM
Jecrell - Everything went fine with my absorbing your mod into my othermods, but when I select Carthage and get to the first screen Hannibal's picture is replaced by a pink area. Wierd. Any idea why his portrait (LH) did this?

Also imagine my surprise when I came across another Hannibal! Is there a tag somewhere so you don't find yourself when playing? His LH was also simply a pink square.

Jecrell
Nov 12, 2005, 06:03 AM
Jecrell - Everything went fine with my absorbing your mod into my othermods, but when I select Carthage and get to the first screen Hannibal's picture is replaced by a pink area. Wierd. Any idea why his portrait (LH) did this?

Also imagine my surprise when I came across another Hannibal! Is there a tag somewhere so you don't find yourself when playing? His LH was also simply a pink square.
That sounds pretty strange -- but I havn't found myself while playing before. As far as I know the game doesn't produce multiple civs of the same kind.

Your graphical problem probably comes from the /XML/Art/CIV4ArtDefines_Leaderhead.xml entry or maybe you didn't copy all of the art over properly into your mod. Did you modify anything?

woodelf
Nov 12, 2005, 06:24 AM
The entire Art folder and 3 subfolders I simply moved from your Mod to mine since none of the other mods had modified that folder. I can redo that and see what happens. No idea about having 2 Hannibals running around....

woodelf
Nov 12, 2005, 06:28 AM
Here's somethnig interesting, from your (and mine now) ArtDefines_Leaderhead file:

LeaderheadArtInfo>
<Type>ART_DEF_LEADER_HANNIBAL</Type>
<Button>,Art/interface/LeaderHeads/Btn_LH_Hannibal.dds</Button>
<NIF>art/interface/LeaderHeads/Leaderhead_Hannibal.dds</NIF>
<KFM>art/LeaderHeads/Victoria/victoria.kfm</KFM>
<NoShaderNIF>art/LeaderHeads/Victoria/victoria_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Victoria/Victoria_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>

It went from Hannibal to Victoria? Wierd

Jecrell
Nov 12, 2005, 06:33 AM
Here's somethnig interesting, from your (and mine now) ArtDefines_Leaderhead file:

LeaderheadArtInfo>
<Type>ART_DEF_LEADER_HANNIBAL</Type>
<Button>,Art/interface/LeaderHeads/Btn_LH_Hannibal.dds</Button>
<NIF>art/interface/LeaderHeads/Leaderhead_Hannibal.dds</NIF>
<KFM>art/LeaderHeads/Victoria/victoria.kfm</KFM>
<NoShaderNIF>art/LeaderHeads/Victoria/victoria_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Victoria/Victoria_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>

It went from Hannibal to Victoria? Wierd
The NIF, KFM, and NoShaderNIFs have no effect on the actual leaderhead if the NIF is a dds instead of an actual NIF file. The truth is that the Hannibal leader originated from the replaced Victoria from the Greek World mod. It ran about much in the same fashion -- except mine uses custom references so it doesn't replace Victoria at all.

Which is why it's titled ART_DEF_LEADER_HANNIBAL instead of ART_DEF_LEADER_VICTORIA...

And does the Carthagian War Elephant work?

woodelf
Nov 12, 2005, 06:43 AM
Okay, I changed the Victoria back. I also noticed in the CivArtDefines_Civilization that Cathage has this

<bWhiteFlag>1</bWhiteFlag>

and every other civ is "0" there. Maybe that could make multiple Hannibals?

Since I'm a novice (or lower than novice ) this is all speculation. I'm still trying to find why I get a pink Hannibal. I'll load your mod by itself now and see if Hannibal shows up. Thanks for all your help so far.

Jecrell
Nov 12, 2005, 06:50 AM
Okay, I changed the Victoria back. I also noticed in the CivArtDefines_Civilization that Cathage has this

<bWhiteFlag>1</bWhiteFlag>

and every other civ is "0" there. Maybe that could make multiple Hannibals?

Since I'm a novice (or lower than novice ) this is all speculation. I'm still trying to find why I get a pink Hannibal. I'll load your mod by itself now and see if Hannibal shows up. Thanks for all your help so far.
WhiteFlag forces the flag to not use the actual Civ colors (note, this only works with unspecific alpha channel flags -- not my Carthage flag). If you set WhiteFlag to 0, the flag for Carthage will turn black. Going over the XML usually yields silly mistakes that can only be noticed by direct comparisons.

I think you may have a tag messed up or an entry placed in the wrong area.

woodelf
Nov 12, 2005, 06:54 AM
Bugger. I must have messed something up while cut/pasting. Hannibal looks good when I load your mod. I'll go back over everything I did and hopefully find something I did wrong.

Gaddow
Nov 12, 2005, 10:02 AM
Just installed your mod my only trouble is I can't resume a saved game it says an invalid directory any ideas please?The save game I am trying to resume is one with the mod on already btw.

I found out the hard way that you need to put the mods in the mod directory where the game is installed not in the one in your my documents area.

Lehawk
Nov 12, 2005, 03:33 PM
I found out the hard way that you need to put the mods in the mod directory where the game is installed not in the one in your my documents area.

I've been reading up on this as well and heard this works for the saved game issue. I started directing people who are downloading my map to unzip this mod into their main directory in hopes of fixing that problem (and another problem with someone saying it don't work at all).

C_ivil-I-ZATION
Nov 12, 2005, 05:58 PM
Hi, I get the following error when trying to load a saved game:

"Mods\C:\Documents and Settings\XXXX\My Documents\My Games\Sid Meier's Civilization 4\Mods\Jecrell [Carthage]\is an invalid directory, ignoring"

Lehawk
Nov 12, 2005, 06:04 PM
Hi, I get the following error when trying to load a saved game:

"Mods\C:\Documents and Settings\XXXX\My Documents\My Games\Sid Meier's Civilization 4\Mods\Jecrell [Carthage]\is an invalid directory, ignoring"

As a programmer, I can tell you that what you see is an error in the saving or loading routines. One assumes they want the whole path and the other assumes they want just the mod's name. Notice the "Mods\" before the path, the loading routine expected the mod's name.

You will have to move it into the "C:\Program Files\Fraxis\Sid Meier's Civilization 4\Mods". Unfortunately, there isn't a known way to save your saved game. :(

IamSid
Nov 12, 2005, 06:09 PM
Hopefully Firaxis will address this problem in the patch..

C_ivil-I-ZATION
Nov 12, 2005, 06:15 PM
As a programmer, I can tell you that what you see is an error in the saving or loading routines. One assumes they want the whole path and the other assumes they want just the mod's name. Notice the "Mods\" before the path, the loading routine expected the mod's name.

You will have to move it into the "C:\Program Files\Fraxis\Sid Meier's Civilization 4\Mods". Unfortunately, there isn't a known way to save your saved game. :(

Tnx Lehawk. I enjoyed the game while it lasted. I may look again if I can play your mod and save and load it.

Lehawk
Nov 12, 2005, 06:27 PM
Tnx Lehawk. I enjoyed the game while it lasted. I may look again if I can play your mod and save and load it.

If you put the mod in that folder you can save and load fine. It's just that the old save can't be recovered. That is what I meant.

woodelf
Nov 12, 2005, 06:42 PM
Jecrell - I got it working perfectly now. As a complete baffoon I completely missed the entire Art folder that goes in the Assets folder. I grabbed the Art folder in the XML folder and that obviously wasn't enough. Thanks for the patience.... :)

Jecrell
Nov 12, 2005, 09:29 PM
I'd like to personally apologize to anyone that got their saves messed up due to the mod being placed in the My Documents folder. I changed the installation route to the basic Sid Meier's Civilization 4 folder to keep these problems from reoccuring.

Jecrell - I got it working perfectly now. As a complete baffoon I completely missed the entire Art folder that goes in the Assets folder. I grabbed the Art folder in the XML folder and that obviously wasn't enough. Thanks for the patience.... :)

Hey no problem -- these kinds of mistakes are expected. I could have given specific instructions but I knew you would figure things out.

I'll also have an update to the mod up shortly.

woodelf
Nov 12, 2005, 09:41 PM
Just when I thought I had everything running perfectly.....I start a random game and end up Asoka, no problem. Eventually I find a Hannibal and then 3 turns later find another Hannibal! One in yellow and one in brown civ color. Wierd, very wierd. Any possible idea what could be causing this? I don't know how I could have caused this. ;) Hell, I don't what could cause this.

Jecrell
Nov 12, 2005, 10:05 PM
Just when I thought I had everything running perfectly.....I start a random game and end up Asoka, no problem. Eventually I find a Hannibal and then 3 turns later find another Hannibal! One in yellow and one in brown civ color. Wierd, very wierd. Any possible idea what could be causing this? I don't know how I could have caused this. ;) Hell, I don't what could cause this.
It could be that Hannibal is referenced twice somewhere. I have not experienced this in my own mod however. Although Hannibal seems to show up quite commonly on maps I play (I think the game favors custom civs?).

Lehawk
Nov 12, 2005, 10:47 PM
I just tried out Install Creator and it was really easy to use. Though you have to put up with a message at the end saying that it wasn't registered, but still it worked great.

BTW, the location can be found in the registry at:

Rootkey:HKEY_LOCAL_MACHINE
Key:SOFTWARE\Firaxis Games\Sid Meier's Civilization 4
SubKey:INSTALLDIR

Works great, but you have to create a directory structure specially for the installer (Since it includes all files in a directory). Just "Mod", no biggie.

Jecrell
Nov 13, 2005, 03:25 AM
Carthage Mod is now at 1.2, I need feedback on how the installer works for everyone and if you like the changes or not. :)

Lehawk
Nov 13, 2005, 03:48 AM
D'oh, v1.2 is still set for single player only! Is it intentional?

Jecrell
Nov 13, 2005, 03:53 AM
D'oh, v1.2 is still set for single player only! Is it intentional?
Currently the mod isn't set up to be multiplayer for no other reason than I have no idea what would happen if multiplayer was enabled for the mod to begin with.

Also, if you really want to turn multiplayer on I'm sure you could go into the Jecrell [Carthage].ini and turn it on. It's just not prepackaged since Civ4 multiplayer, as far as I know, is vanilla (original) only. If you'd like to test multiplayer I'd like to hear the results since my modding has been singleplayer minded thus far.

EDIT
GAH!!!!!!!
Hetshepsut is Hannibal!! =O

Jecrell
Nov 13, 2005, 04:10 AM
Alrighty then -- I got it fixed up. And tested to see if Multiplayer crashed -- thankfully it doesn't -- I'm going to leave it open for people with the mod to play with it online if they wish. Up for a game LeHawk? :)

Lehawk
Nov 13, 2005, 04:11 AM
I just started my own, actually. It seems to work, but I didn't see your map.

I'll keep refreshing for a few minutes, but I still don't see yours.

Lehawk
Nov 13, 2005, 04:17 AM
It was just our firewalls, lol.

Jecrell
Nov 13, 2005, 04:18 AM
Well I've been trying to see your map by refreshing but I got nothing on the list yet.
Actually I can't host (Gamespy protocols go against my ports). But if you can I could join your game.

(We couldn't test it -- we have firewalls)

Sobsob
Nov 14, 2005, 06:30 AM
I found out the hard way that you need to put the mods in the mod directory where the game is installed not in the one in your my documents area.


Thanks works a treat now

David Smith
Nov 14, 2005, 05:12 PM
The download link doesn't seem to work! All I get is cannot find server message. How Can I try this mod if it will not download. :cry: :(

Jecrell
Nov 14, 2005, 07:02 PM
The download link doesn't seem to work! All I get is cannot find server message. How Can I try this mod if it will not download. :cry: :(
Wow it looks like the entire uploads directory is offline.
I'll get a mirrior up.

(2 mirriors up)

Rhye
Nov 15, 2005, 01:25 PM
Also, Carthage is defined as "England" in the Greek World mod's XML files; even stranger, Hannibal takes the role of Victoria. :)


In Greek World I didn't alter XML titles, but just the inner content, and replaced names later, in the text XML.
So, England is renamed Greek City-States, and Victoria is renamed Perikles, but Perikles has Victoria's mindset.

Jecrell
Nov 15, 2005, 02:13 PM
In Greek World I didn't alter XML titles, but just the inner content, and replaced names later, in the text XML.
So, England is renamed Greek City-States, and Victoria is renamed Perikles, but Perikles has Victoria's mindset.
That's something I didn't know. Technically I thought the mind sets were modified already and I borrowed the code from the Greek World module and simply redefined the new leader Hannibal. So, I think I'll go over them and experiment for a special personality for Hannibal.

Jecrell
Nov 19, 2005, 02:05 PM
Just pointing out this little milestone...
http://www.fileplanet.com/158558/150000/fileinfo/Civilization-IV---Carthage-Civ-Mod-1.2

First mod on Fileplanet for Civ IV -- I don't deserve it. :)
Someone tell the modder behind Blue Marble to get up there.

Jecrell
Nov 29, 2005, 04:14 PM
Carthage has reached 1.3!

Now the War Elephants no longer require ivory -- and CivArmy's fantastic leaderhead has replaced the borrowed GreekWorld art!

CivArmy s. 1994
Nov 29, 2005, 05:25 PM
Carthage has reached 1.3!

Now the War Elephants no longer require ivory -- and CivArmy's fantastic leaderhead has replaced the borrowed GreekWorld art!

yeap, we have a new version of Carthage Civ! :goodjob: I expect u people enjoy this new LH as I enjoyed created it :D
and I expect this new parthnership on creating new civis be the first of many others with Jacrell and many other modders whiched has created new civis ;)

http://img444.imageshack.us/img444/1205/carthage012sf.jpg

Barak
Nov 30, 2005, 07:49 AM
Great work guys, keep it up!

Jecrell
Nov 30, 2005, 06:07 PM
Does anyone have any ideas for a second leader for Carthage?

LAnkou
Nov 30, 2005, 08:50 PM
Dido? ten char

Equanimous
Nov 30, 2005, 09:25 PM
Wonderful mod.

For a second leader, I'd suggest either Dido (Spiritual, Organised), Hanno the Great (Financial, Aggressive) or Hamilcar Barca (Aggressive, Expansive?).

NickSD
Dec 04, 2005, 08:42 AM
Jecrell: I love this mod so much. It has inspired me to delve into a deep study of Carthage.

What I've learned so far:


Carthage was a Phoenican colony, and it long outlasted the motherland Phoenicia itself (present-day Lebenon) which got conquered by Nebuchenezzer of Babylon. Phoenicians were a Semetic people, like Hebrews and Arabs. One day I'm going to make a leaderhead that reflects a more Semetic appearance for Hannibal.
Carthaginians spoke Punic, which was similiar to Aramaic, and today Berber tribes still use Punic-ish languages.
Carthage was an oligarchical Republic, similar to Rome.
They worshipped Ba'al.
Hannibal (from Punic, literally means "Baal is merciful to me")
Priests were required to be clean shaven, but all other males generally had beards.
Carthaginians were the first to document sailing into the Atlantic, when Himilco the Navigator (http://en.wikipedia.org/wiki/Himilco_the_Navigator) sailed from the Mediterranean Sea to reach the northwestern shores of Gaul. When Himilco published his account, he did everything to describe his voyage as one of hardship and trouble: it discouraged the Greeks from going west and interfering on his trade route, and had the additional benefit that his own exploits were more impressive. Himilco said he saw beasts and sea monsters beyond Gibraltar, and this account of monsters became one source of the legends discouraging sailing in the Atlantic that were held true by many until Christopher Columbus.
Carthaginian explorer Hanno the Navigator explored deep down the coast of Africa and was the first to document finding gorillas. He hung a tablet describing his journey in the Temple of Ba'al in Carthage.
Lots of people were sacrificed to Ba'al.
After Carthage was conquered by the Romans, it later became one of the first Roman provinces to see widespread conversion to Christianity. St. Augustine, who along with St. Paul, formed Christian doctrine as we know it, was a Carthaginian.
Hannibal's feat in crossing the Alps with war elephants passed into European legend: a 16th century fresco detail (http://en.wikipedia.org/wiki/Image:HannibalFrescoCapitolinec1510.jpg).
They're making a big Hollywood blockbuster due in 2006 called HANNIBAL (http://en.wikipedia.org/wiki/Hannibal_%282006_film%29) directed by and starring Vin Diesel as Hannibal.


I've just started a book called Carthage and the Carthaginians. More later.

Nick

tdb
Dec 12, 2005, 03:37 AM
Could you make a version without an installer? I'm running Linux mainly and your installer doesn't work in Cedega. It's rather annoying to have to use my Windows box to extract this mod.

Tavenier
Dec 13, 2005, 04:27 AM
Does anyone have any ideas for a second leader for Carthage?



Hamilcar or Hasdrubal.
Family of Hannibal and both played a major role in Carthaginian history too.
If I am not mistaken it was Hamilcar who conquered Spain for Carthage. I don't know exactly, it could have been Hasdrubal. I am not at home so I can't look it up. Read a book on Carthage years ago.

Did you know that Hannibal was a mercenary for years after he lost the war against Rome? He served in Syria and a kingdom in modern day Turkey. He also had very clever strategies on naval warfare. Outnumbered by an enemy fleet he let his men gather poisonous snakes and put them in pottery. Those he catapulted to the enemy ships and the enemy soldiers and sailors en masse jumped overboard or got bitten. Probably largely exaggerated, but still a nice legend! :)

Scalefang
Dec 13, 2005, 06:18 PM
I want to thank you Jercell. Carthage was always one of my favorite civs and it is great to be the leader of it once again.

Though does anyone know a way to have a mod load up on startup without having to load it once the game starts?

Jecrell
Dec 13, 2005, 09:07 PM
I want to thank you Jercell. Carthage was always one of my favorite civs and it is great to be the leader of it once again.

Though does anyone know a way to have a mod load up on startup without having to load it once the game starts?

Try making a shortcut path something like this...
"D:\Games\Game Files\Sid Meier's Civilization 4\Civilization4.exe" mod= Jecrell [Carthage]

And the mod should load automatically when you use that shortcut. Personally, I prefer the shortcut method rather than editing the _Civ4Config.ini file, which can be found the Civilization IV main directory. If you edit that with notepad, you can set your default mod in there.

Crusader II
Dec 14, 2005, 04:15 AM
i have to thank you too, nice work, Carthage is BEST civilization ever! Carthage WILL rise again! (hope so..) :D

Weldom
Dec 30, 2005, 01:57 AM
I like this civic. thank you

Jermis909
Jan 06, 2006, 04:20 PM
hey is the leaderhead animated?? on some of the posts they say if the leaderheads are animated or not so im just wondering...

Jecrell
Jan 06, 2006, 06:14 PM
hey is the leaderhead animated?? on some of the posts they say if the leaderheads are animated or not so im just wondering...

Well, the only animated leaderheads that can be done are reskins of Firaxis' default leaderheads (Napoleon, Gandhi, Mao, ect). That is, until tools are released that allow us to use animated leaderheads, in which case, CivArmy has everything set up already (the animations are already ready -- just waiting to be implemented -- I believe).

So, when the tools become available, everything by CivArmy will become animated shortly following that date. :)

TexasRenegade
Jan 14, 2006, 04:00 PM
Don't know if you could do it, since you are using a previous picture, but Hannibal had a patch over one eye, he lost it in the swamps when invading rome, and also, though there is some argument over this, he kept himself clean shaven so that he would be easy to distinguish on a battle field.

One thing you may want to consider doing with the elephants, since it was a key to Hannibals success in war, would be to give them some kind of defensive advantage or something, as Hannibal always chose the ground for his battles, which is a key to his successes. Would also differentiate them more from other elephant/calvary type units.

As for alternative leaders, Hannibal's father or brother would be keys. His father I believe conquered Spain and his brother was the one that he trusted to keep his enemies in Carthage from betraying him while he was at war.

Broken Legion
Jan 14, 2006, 04:16 PM
This is just to say thanks, and agree with TexasRenegade, though his father was the one who 'ruled' or rather had power in Carthage before Hannibal, so I'd go with him

VWClaymore
Jan 18, 2006, 04:59 PM
Two suggestions:
1) Hannibal was blind in one eye. It would be awesome to show that in the LH.
2) Hannibal was not a big fan of the Carthage Senate, so i'd suggest switching his preferred civic to something other than representation (maybe give that to a second Carthaginian leader)

He-Who-Hunts
Jan 19, 2006, 11:17 PM
wicked fun! good job!

Also, i second the notion of the patched eye portrait, no one can tell me that he didn't look like a demon from hell to the Romans with his one eye, elephants and superior military tactics!

Badhron
Dec 05, 2007, 06:23 PM
When I unzip it I get a .exe file instead of a folder with the assets, how do I install?