View Full Version : GeForce 5700LE 256 mb and its very laggy :mad:


toft
Nov 09, 2005, 02:30 PM
I have GeForce 5700LE 256mb and its very laggy even on my dads GeForce 5200 128 mb its laggy and can almost not run... please help! :cry:

I have the newest drivers and set the virtual memory to auto. Im desperate!

:EDIT:

I got a Pentium 4 2.66, 750 mb ram, 200 GB harddisk, GeForce 5700LE 256 mb

gunnergoz
Nov 09, 2005, 03:11 PM
I have a fairly similar setup; what worked for me was to set AA to 0 and the other graphics options to low. I also used the nvidia utility to set the graphics preference to "performance" because it was on "high quality." The game works pretty well now.

toft
Nov 09, 2005, 03:19 PM
I have a fairly similar setup; what worked for me was to set AA to 0 and the other graphics options to low. I also used the nvidia utility to set the graphics preference to "performance" because it was on "high quality." The game works pretty well now.

My AA is 0 and graphics preference is on "performance"... but anyway - shouldn't my system be good enough to run this smoothly? I can run Battlefield 2 at 1024x768 smoothly.

Devros
Nov 09, 2005, 03:33 PM
I have a pentium 4 3.0 Ghz, 1536 mb RAM DDR2 and Sapphire Radeon X700 Pro, and it gets laggy when most of the map is discovered. My friend has a pentium 4 3.0ghz, 1gb ram DDR and ATI 128 mb (I don't know which model), and the game runs perfectly with no lags or bugs. I suspect there are memory leaks or something like that.

Hardin
Nov 09, 2005, 03:42 PM
Well the 5700LE is subpar at best so I wouldn't expect it to run smoothly. Try turning the details down if you haven't already. Make sure Anti aliasing and anisotropic filtering are sert at application preference.

EDaddy
Nov 09, 2005, 06:34 PM
I have Rise of Nations with a FX5200 and it works perfectly (and IMHO is a more demanding game that Civ4)!!!

I meet the recomended requirements for Civ4 -- it should work perfectly like RoN does -- I think there alot of major bugs in the program!!! :mad:

EDaddy
Nov 09, 2005, 06:43 PM
I have a fairly similar setup; what worked for me was to set AA to 0 and the other graphics options to low. I also used the nvidia utility to set the graphics preference to "performance" because it was on "high quality." The game works pretty well now.

Let's see if it works, but IMHO Civ 4 should work prefectly with what I have -- RoN does. Of course, this is only the first release and when Civ 3 came out, I had the same trouble (only with Civ 3, a driver update cured all of my graphic trouble)!

gunnergoz
Nov 09, 2005, 07:33 PM
I agree that this game is a resource hog. What remains to be seen is how much performance will improve with patching. I'm getting vibes that the decision to go with Python will slow the game down regardless. That may be. But what I thought odd was that dropping the graphics settings way down the way I described has not gravely affected the look of the game during play, yet did permit better operation. So this game is sort of mysterious the way it acts up and gets cranky and in the ways it can be cured of some of its problems. Given that this is a "flagship" product, I expect lots of attention to fixes and improvements in the coming months and year or two...until Civ 5 anyway.

Hardin
Nov 09, 2005, 09:16 PM
Rise of Nations isn't even 3D. It's requirements are much less than a 3D game.

EDaddy
Nov 10, 2005, 12:13 AM
Rise of Nations isn't even 3D. It's requirements are much less than a 3D game.

Oh yes it is. It says right on the box that it requires a 16MB 3D card. And what about all of the units and buildings?! Every one of them in 3D. And since RoN is a RTS game, I just thought it would be more demanding than Civ4.

Nevertheless, something has to be done about Civ4!!! I can play through Industrial/Modern, but once I reach Industrial, you can forget it!!! I had to quit, because the game was barely responding!!!

SonicX
Nov 10, 2005, 12:18 AM
No, Rise of Nations is 2D and uses sprites ... many sprites.
But I do find it weird that Civ 4 is more laggy than Empire Earth II on my laptop (with Nvidia Go 6600) even with low performance settings in Civ 4 and high in EE 2

mrgenie
Nov 10, 2005, 12:27 AM
I have no real performance problems here, turns are fast, scrolling ist fast, ok loading game time of 4minutes is a stupid thing but I can live with that, P4 2,8Ghz 1Gig DDr and ATI Radeon 9800 Pro 128..but my major concern is the stability instead of performance, it crashes alot on huge maps in the later ages...on standard maps i didnt got any crashes so far..

mrgenie
Nov 10, 2005, 12:30 AM
he SonicX? i didnt know Flanders is a Republic? :) Belgium is a kingdom right?

Mazruk
Nov 10, 2005, 02:50 AM
I'm using the older 77.72 drivers and dont have the lag you guys are on about.

Athlon 2400+, 1gb, 6600gt 128mb (I'm playing in windowed mode too which I find helps). All details on max.

Do any of you laggy guys have on-board sound? That can cause a lot of problems in a lot of games...

mrgenie
Nov 10, 2005, 03:04 AM
I have ATI, i had the catalist 5.10 drivers..CTD, reboot, errors, lag etc etc, I deinstalled it, and installed the almost 1,5year old 4.10 drivers..ALL PROBLEMS GONE!!! :) so i'd say even the nvidia users...try to install the older drivers

toft
Nov 10, 2005, 03:19 AM
The funny thing is that I play at 1280x1024 and the frame rate is low. But setting it at 1024x768 does absolutely nothing - the frame rate is the same slow annoying crap.

I've tried everything but old drivers. So I'm trying that tonight - hoping for a miracle.

mrgenie
Nov 10, 2005, 03:39 AM
be prepared for that miracle :) im not familiar anymore with the nvidia drivers but as far as i can see it, all the reviewers as well as firaxis themself as also people reporting everything is working great for them are probably using wether older drivers, or they tweaked something in their settings so that they don't use some particular "thing" of their driver which causes the error..since all people with OLD, not older but VERY OLD, drivers dont have any problems I suggest they newer drivers puts the graphics to a maximum or enabling some option on the chipsets which is the cause of all these troubles.

as for ATI, i tried everything, people reporting they used 5.04 drivers etc worked for them..it didnt for me..i had to go back all the way to the 4.10drivers which are made somewhat early 2004 and now everything works smoothly at 1280x1024 with all options maximized! and I can use Alt-tab non stop, MSN, ventrilo, Even coreldraw to make screenshots! :) btw
P4 2,8GHz, 1024Ram, Ati Radeon 9800 pro 128 are my sys specs

toft
Nov 10, 2005, 03:42 AM
be prepared for that miracle :) im not familiar anymore with the nvidia drivers but as far as i can see it, all the reviewers as well as firaxis themself as also people reporting everything is working great for them are probably using wether older drivers, or they tweaked something in their settings so that they don't use some particular "thing" of their driver which causes the error..since all people with OLD, not older but VERY OLD, drivers dont have any problems I suggest they newer drivers puts the graphics to a maximum or enabling some option on the chipsets which is the cause of all these troubles.

as for ATI, i tried everything, people reporting they used 5.04 drivers etc worked for them..it didnt for me..i had to go back all the way to the 4.10drivers which are made somewhat early 2004 and now everything works smoothly at 1280x1024 with all options maximized! and I can use Alt-tab non stop, MSN, ventrilo, Even coreldraw to make screenshots! :) btw
P4 2,8GHz, 1024Ram, Ati Radeon 9800 pro 128 are my sys specs

Well thats almost a miracle :) Hope its gonna work...

Hardin
Nov 10, 2005, 06:24 AM
Oh yes it is. It says right on the box that it requires a 16MB 3D card. And what about all of the units and buildings?! Every one of them in 3D. And since RoN is a RTS game, I just thought it would be more demanding than Civ4.

Nevertheless, something has to be done about Civ4!!! I can play through Industrial/Modern, but once I reach Industrial, you can forget it!!! I had to quit, because the game was barely responding!!!
Listen you might wonder why I registered a year ago and only have this many posts. I consider myself more of a lurker and I never post anything I don't know.
Look at this Gamespy review. http://pc.gamespy.com/pc/rise-of-nations/5863p2.html
Here is a quote from the article."Visually, this is 2D gaming at its very best. On the surface it looks a lot like Age of Empires 2, but as you advance through the different Ages the detail in the units is astounding."

toft
Nov 10, 2005, 02:50 PM
Well... I tried older drivers, but it didnt do anything about the framerate. I hope a patch will help - cant afford a new gpu :(

Hardin
Nov 10, 2005, 04:06 PM
There was a thread where a person forced the game to use 1.1 pixel shaders but I can't find it right now. Download the newest drivers and download Rivatuner. http://downloads.guru3d.com/download.php?det=163
Force pixel shader 1.4 and vertex shader 1.1. I can't download Rivatuner myself right now so I can't tell you much more. This should give you much better framerates.

gunnergoz
Nov 10, 2005, 08:09 PM
I find that it also helps to clean out the cache folder periodically, and especially after altering your graphics settings.

kaine
Nov 11, 2005, 04:59 AM
The downgrading to pixel shader 1.xx (which forces the game to run in directx 8 compatibility mode) works for me too, and I'm a GeForce FX5200 user. You can also disable it completely but the terrain would look super bright and ugly. This workaround does seem to make the map scrolling and movie clips a bit smoother, although the image quality turns out to be not as good as it was before (this is quite noticable especially on the leader movie clips). However, this still doesn't solve the memory management issues, so some part of the game is still pretty laggy for me, especially when acessing various advisor screens. But at least I can scroll through the whole map without worrying about freezing the game now. :)

But yes I can confirm that forcing the game engine to run with directx 8 mode works wonder for me. Maybe Firaxis should put an option in the graphics menu so that the game can run with lower pixel shader resolution. I recall the game Farcry has this kind of option for those having performance issues.

Btw could it be the CTDs and lags on higher end GPU card like GeForce 6600 and etc is because they're not having sufficient power to process all those eye candies? I recall a thread here (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-tech-support&t=538472&p=3) where people are experiencing fps drops in the game World of Warcraft and getting better power supply seems to fix their issues. Just a thought. :)

toft
Nov 11, 2005, 06:46 AM
Downgrading the shaders actually helped a lot... almost smooth now :) Thanks.

Toft

EDaddy
Nov 11, 2005, 07:41 PM
There was a thread where a person forced the game to use 1.1 pixel shaders but I can't find it right now. Download the newest drivers and download Rivatuner. http://downloads.guru3d.com/download.php?det=163
Force pixel shader 1.4 and vertex shader 1.1. I can't download Rivatuner myself right now so I can't tell you much more. This should give you much better framerates.

At this point, I'm desperate to try anything!!! When is that darn patch going to come out anyways? It was supposed to be released this week!

MetHimPikeHoses
Nov 11, 2005, 10:00 PM
It seems that everyone is downloading the rivatuner... I can't get on the server right now...

...Rolling back the drivers on my geforce fx5200 to 71.89 has significantly sped up CIV4 so far.

EDaddy
Nov 12, 2005, 01:05 PM
It seems that everyone is downloading the rivatuner... I can't get on the server right now...

...Rolling back the drivers on my geforce fx5200 to 71.89 has significantly sped up CIV4 so far.

It has, huh? I have a FX5200, so maybe I should try it!!!