View Full Version : Naming units & cities
DaveShack Nov 12, 2005, 12:29 AM How do we want to go about naming things in this game? Past experiences have been:
Define a priority list of citizens based on what office(s) they have been elected / appointed to. Name things in this priority order. Everyone in the citizen registry names something before anyone gets their 2nd name.
Citizens get to name things based on the order they signed up for the game. If we hit the end of the list, we cycle back to the beginning.
Other suggestions from the past have been:
Use the citizen registry as the starting order. Take some number of names from the registry and vote on the order within that set, e.g. take 5 names, vote for those 5. When #5 is used vote on #6-10, etc.
Random ordering. As names are used cross them off, use a RNG each time a name is needed and keep drawing numbers till you hit an unused name.
Name according to significant events, terrain, or other factors.
Additional questions:
Should we limit names to ones which are appropriate for the civilization we're playing?
Should we rename acquired things?
Who should be held accountable for naming? Should anyone be accountable, or should it be a best effort only?
Armed_Maniac Nov 12, 2005, 03:24 PM How do we want to go about naming things in this game? Past experiences have been:
Define a priority list of citizens based on what office(s) they have been elected / appointed to. Name things in this priority order. Everyone in the citizen registry names something before anyone gets their 2nd name.
Citizens get to name things based on the order they signed up for the game. If we hit the end of the list, we cycle back to the beginning.
Other suggestions from the past have been:
Use the citizen registry as the starting order. Take some number of names from the registry and vote on the order within that set, e.g. take 5 names, vote for those 5. When #5 is used vote on #6-10, etc.
Random ordering. As names are used cross them off, use a RNG each time a name is needed and keep drawing numbers till you hit an unused name.
Name according to significant events, terrain, or other factors.
Additional questions:
Should we limit names to ones which are appropriate for the civilization we're playing?
Should we rename acquired things?
Who should be held accountable for naming? Should anyone be accountable, or should it be a best effort only?
hmmm... I don't think we should limit names to the civ we are using, since we are probably changing the civ's name it's like starting a whole new civ (without actually changing anything but names...)
We should use city names from the citizen registration list, though i'm not sure how you would choses which ones (it should be an active member and not one that applied thinking this was a demo for civ4). Conquered cities should be renammed as well for one of the names in the list so we would use as much of those names as possible in the goal of everyone having their city in-game (for the fun of it... Unless a republic is used then it they might lead the city they named?)
I'm not sure who could be held responsible for that, but i list should be made with the citizens and their city names on it, in order from the most active to the inactive.
RoboPig Nov 12, 2005, 03:29 PM i like naming things according to signifiCANT EVENTS AND location. it would be pretty fun i think
Gloriana Nov 12, 2005, 03:47 PM Events and location have my preference as well. That would also be most in accordance with real history, not that we have to take that into account though... ;)
What would be nice though is having a citizen/office holder name a city as a kind of gratitude for rendering special/heroic services or something, the special/heroic services still having to be determined... but like a great discoverer would have something named after him (Tasman-Tasmania for instance, or the Hudson Bay)
Renaming of conquered cities: only if they are still small and not very significant. If we'd capture a large, important, strategic city though let it keep its old name so it stands out as a sort of 'trophy'
Strider Nov 13, 2005, 08:45 AM I think we should just name them all after me. :mischief:
Regardless, I think bringing back the Citizen Honors program and allowing "honored" citizens to name cities would be fun.
Alphawolf Nov 14, 2005, 12:19 AM How do we want to go about naming things in this game? Past experiences have been:
Random ordering. As names are used cross them off, use a RNG each time a name is needed and keep drawing numbers till you hit an unused name.
Name according to significant events, terrain, or other factors.
I like these two.
Additional questions:
Should we limit names to ones which are appropriate for the civilization we're playing?
I say no in the strongest fashion.
Should we rename acquired things?
I think this should be voted upon as we acquire things, we might want to rename something and not others.
Who should be held accountable for naming? Should anyone be accountable, or should it be a best effort only? [/LIST]
What do you mean "held accountable"?
Regardless, I think bringing back the Citizen Honors program and allowing "honored" citizens to name cities would be fun.
I would like to hear more about this.
-the Wolf
DaveShack Nov 14, 2005, 08:38 AM Who should be held accountable for naming? Should anyone be accountable, or should it be a best effort only?
What do you mean "held accountable"?
I would like to avoid igniting old arguments (and it seems to be working given not a lot of response to the accountability question), but this does kinda need an explanation.
In previous DGs, we sometimes had a volunteer naming office. The director / owner of the naming office would organize the list of names to be used and make it easy for the designated player to be informed of what names to use. One individual took up a crusade for browbeating people into using names (changing their minds to use names) which were suited to the civ we were playing. That same individual also either chose to ignore the defined order of naming and give earlier positions to citizens whose names he preferred for the situation, or was incompetent and screwed it up all the time. The next game, the "wronged" citizens pushed for and got a rule that the President was in charge of naming and could be punished if names were done incorrectly and on purpose.
My personal preference is that names are a peripheral aspect of the game that we should not expend a lot of effort controlling with rules, and definitely should not be holding anyone "accountable" for. However, gotta get input. :)
Alphawolf Nov 14, 2005, 08:45 AM Thanks for the info. I agree with you on this one, names are a fun part of the game, but not really important.
-the Wolf
Alighieri Nov 22, 2005, 01:00 AM I think if we rename a captured city, it should (in most cases, at least), retain to some degree its original name. E.g. Londo = Londinium = London or Colonia Agrippa = Colonia = Cologne = Koln. On the same note, I think our cities' names follow some sort of pattern or language. Not necessarily something as obvious as ending them all with -um, but perhaps just making them all sound like they're in the same language. I think that would add a bit to the RPG element. :goodjob:
As for deciding how they're named, I don't really care.
Ginger_Ale Nov 23, 2005, 02:40 PM Sorry I missed this...see my post in the Citizen Right's thread about how this should work;
If we have a 'citizen databank' thread or something, citizens can post names for units/cities. Then, like some previous DGs, we should have an office (elected for life), who keeps track of what names have been used, etc. Just go in order of who posted in the thread, then loop back to the beginning if necessary. Hopefully this would eliminate some names from people that sign up and never come back...
Name units + cities (is there really anything else to name??). Maybe we could also let governors/mayors name things within their cities/province's radius (Civ4 has the ability to label things, right?).
Chieftess Nov 27, 2005, 10:12 AM Some things to note before you get all disappointed. ;)
1 - Units can't be named.
EDIT: Ok, so they can. I guess this one was of the last minute beta additions that I didn't notice. :)
2 - Labels and lines aren't saved into the game data. They're good for screenshots though, like pointing out where a significant battle (or battles) took place.
Also, pressing "Shift-Printscreen" allows you to save the screenshot as a jpg, making screenshots much easier.
DaveShack Nov 27, 2005, 11:05 AM Some things to note before you get all disappointed. ;)
1 - Units can't be named.
EDIT: Ok, so they can. I guess this one was of the last minute beta additions that I didn't notice. :)
2 - Labels and lines aren't saved into the game data. They're good for screenshots though, like pointing out where a significant battle (or battles) took place.
Also, pressing "Shift-Printscreen" allows you to save the screenshot as a jpg, making screenshots much easier.
Wow, something that Chieftess doesn't know? Don't see that too often. ;)
Units can indeed be renamed. Select a unit, and then click the unit type in the info box on the lower left corner of the screen. A popup opens to put in a new name. Shift-printscreen lets you name the jpg file, just printscreen also takes a screenshot with the default naming convention. Unfortunately the input box that shift-printscreen opens stays on top of the window you're trying to take the picture of. :(
http://img467.imageshack.us/img467/2357/renamingjpg00000ee.jpg (http://imageshack.us)
Chieftess Nov 27, 2005, 11:11 AM I've already told Firaxis about that bug. :)
Alphawolf Nov 27, 2005, 11:14 AM Did the patch stop the signs from disappearing or do they still disappear when you load? Also a random question: does any one know how to download the patch onto a disk; my gaming computer is not hooked up to the Internet.
-the Wolf
Ginger_Ale Nov 27, 2005, 11:19 AM Alphawolf:
(1) The signs and lines still disappear when you load a saved game you made them in.
(2) Just download the patch online, burn it to a CD / floppy, and put it on your gaming computer. You can find online mirrors on the CivFanatics homepage.
Blkbird Nov 27, 2005, 12:15 PM My suggestions:
1. Use default names for cities. Civ does a pretty good job to make (somewhat) historically reasonable suggestion.
2. Do not rename newly acquired cities. There isn't any need for that.
3. Name worker units using simple alpha-numerics, like "Worker Moscow A", "Work Boat New York 2".
4. Name other units we produce after significant events (including reference to the Real World, like naming the first settler we send on a ship towards a newly discovered continent Columbus) and/or geographical features and give the naming authority to the city which produced the unit. Let the governer nominate a few names (at least three nomination) for the residents of the city to vote on. The vote should start shortly before the unit is about to complete, so the unit receives its name in time when it's "born".
5. Let captured and given (if that ever happens - I sure doubt it) units be named by the global citizenship upon nomination by the central government. We should also discuss if we want to "discriminate" formerly foreign units in their naming patterns.
I very much dislike the idea of letting single citizens name units in turn. But in case we decide to go that way, we need some guidelines. I don't want to see a Panzer named "Hitler" or a Knight named "Britney Spears" running around.
RoboPig Nov 27, 2005, 01:44 PM i think we should use
1.Events
2. Location
3. Hon. Citizens
For renaming captured cities we should just rename it Colonial whatever. Thats what i do :)
Nobody Nov 27, 2005, 03:22 PM i think we should have a system (either random from the registry or leaders ect) but also have a system where we can name it after events. If it goes anything like a civ3 demogame we will have a million cities and naming each after ingame events or terrain will get hard. (Hillcity 1, hill city2...........hillsburg22334)
Man'O'Action Nov 28, 2005, 10:30 AM I definitly think we should be renaming anything and everything. This game is going to move along fairly slow and for the average citizen just living somewhere in the empire, it would be nice to see a Knight or a Worker named after your noble city.
I think however the rules should be done on a case by case basis.
Stilgar08 Nov 29, 2005, 05:32 AM I consider this issue as not being that important but I like to rename things, as well. The case-by-case basis is a good thing, IMO.
Many good suggestions were made here already. So here's my approach:
- conquered cities (wether by culture or force):
poll about renaming the city yes/no (this way you might don't have the necessity to vote collect name-suggestions for every city (I'm sure if we conquer Paris, New York, London, Berlin we don't necessarily want to name it differently) - if yes: collecting of suggestions - poll about selected suggestions (maybe selected by the governor of the new city) - every citizen has a vote, inhabitants of the city count twice (good idea??? - I don't know... We should definitely limit the ability to move in and out just to push votes for certain cities... What do you think?)
units: Everytime a unit gets created or conquered there should be made suggestions for the name and then it should be polled just like cities. Equal votes for everyone here, IMO. Maybe workers should be kept out of this and just be numbered. I know this will create a time-lag between naming and creation. Until polling is done the unit should be named after the city of production (e.g. given here for Karakorum) or the civ from where we got the unit from (e.g. "worker-Spain-1" and so on) like this: "warrior-Karakorum" "warrior-Karakorum2" and so on. This will clarify as well, which unit we vote about then: "poll about renaming warrior-Karakorum2" and so on.
When it comes to an important battle or when a unit is serving in a dedicated spot (closing a bottleneck or blocking a certain passage) citizens/the government/a citizen-group (whoever!) can suggest to rename the unit in remembrance of this glorius fight. Result: poll about the name with one option for keeping the old name!
sites, interesting geographical things like massive goldsources in connected hills or mountains and passages: Did I undertstand that right? When we put signs on these (you can see them from the strategic/glaobal view) they don't get saved and we loose them after reloading??? That would be BULL****! :shakehead If not: The DP OR secretary of war (when explored by a unit) OR the secretary of foreign affairs (when explored by LOS due to same religion) can suggest to name this special place, sugestions from others can be taken and so on... If these signs don't get saved then let's not bother about naming mountains, landsides or straits and coastlines (would be a pity...)
What do you think? Too much voting? You don't have to participate in naming-polls if you consider them not being important, so I don't think it's too much! :p We could put up a naming-polls sub-forum for this...
Man'O'Action Nov 29, 2005, 09:11 AM Yes I would agree with my fellow IIP member Stilgar. I think the renaming voting is an easy access way to involve more casual members, and I don't think it takes too much time. What else are we doing but voting?
Alphawolf Nov 29, 2005, 01:01 PM I agree with my fellow IIP members (I too lazy to type it) I also think it should be done on a case by case basis.
-the Wolf
Gloriana Nov 30, 2005, 05:19 AM Agreed as well! Thought we were not a voting block..? :-P
Alphawolf Nov 30, 2005, 01:18 PM Agreed as well! Thought we were not a voting block..? :-P
We aren't, but even a herd of cats will all go the same direction once in a Blue moon.
-the Wolf
Man'O'Action Nov 30, 2005, 03:23 PM We aren't, but even a herd of cats will all go the same direction once in a Blue moon.
-the Wolf
We've used so many metaphors that I don't know what we're talking about any more. :)
Alphawolf Nov 30, 2005, 04:20 PM We've used so many metaphors that I don't know what we're talking about any more. :)
There was a purpose to this thread other than confusing those with out a working knowledge of American/English idioms?
-the Wolf
Stilgar08 Dec 01, 2005, 06:24 AM First of all: Thanks for your support of my suggestions! :king:
You really lubricate honey around my moustache (German Idiom for "to butter somebody up" :lol: )
Second:
There was a purpose to this thread other than confusing those with out a working knowledge of American/English idioms?
With this post I'd like to kill two birds with one stone (correct? ;) ) or as we say in German "slap two flies with one clap!" ;)
I raised some questions in my post as well and if anyone knows or has an opinion about that, please let us know:
I
Cities: poll about selected suggestions (maybe selected by the governor of the new city) - every citizen has a vote, inhabitants of the city count twice (good idea??? - I don't know... We should definitely limit the ability to move in and out just to push votes for certain cities... What do you think?
How about that: governor of that city selects from the suggestions?
inhabitants have 2, all other citizens have 1 vote? Is this doable? It should be...
sites, interesting geographical things like massive goldsources in connected hills or mountains and passages: Did I understand that right? When we put signs on these (you can see them from the strategic/global view) they don't get saved and we loose them after reloading???
If these signs don't get saved then let's not bother about naming mountains, landsides or straits and coastlines (would be a pity...)
So CAN you name sites and keep them or do we loose them when reloading?? :confused:
Man'O'Action Dec 01, 2005, 09:01 AM I don't know why the citizens over in Duckburg should be able to have a say in naming my city. I feel like the citizens of the city should have complete control over their own town's name. Has there been problems in the past with this?
Alphawolf Dec 01, 2005, 12:18 PM With this post I'd like to kill two birds with one stone (correct? ;) )
Correct.
-the Wolf
Alphawolf Dec 01, 2005, 12:18 PM I don't know why the citizens over in Duckburg should be able to have a say in naming my city. I feel like the citizens of the city should have complete control over their own town's name. Has there been problems in the past with this?
I agree with you here.
-the Wolf
DaveShack Dec 01, 2005, 01:08 PM So CAN you name sites and keep them or do we loose them when reloading?? :confused:
No, sign posts are lost, AFAIK.
I think we'll defer a final decision on this issue until the Code of Laws, or maybe even a lower procedural layer than that. At present the citizens would have an implied right to name things by exercizing their right to free speech. The mechanics of how that is done can be deferred.
Blkbird Dec 01, 2005, 04:31 PM At present the citizens would have an implied right to name things by exercizing their right to free speech. The mechanics of how that is done can be deferred.
I'm not sure what you mean by that. If by "name" you mean "name for themselves" then that's indeed free speech, but if you mean "name and label for the whole nation of accept" then no that's not free speech any more.
Alphawolf Dec 01, 2005, 05:07 PM I'm not sure what you mean by that. If by "name" you mean "name for themselves" then that's indeed free speech, but if you mean "name and label for the whole nation of accept" then no that's not free speech any more.
Since the Signs can't be kept past saves, it's the DP can name anything they want, except cities, however he wants. Cities will be named in a democratic fashion. I the signs ever become permanent this will change.
-the Wolf
Armed_Maniac Dec 01, 2005, 07:18 PM well, we have seen alot of discussion (well... 2 pages... anyways...), perhaps a poll is in order?
Here are some things that have been proposed (okay, so i copied robopig instead of searching the whole thread for everything...)
1.Events
2. Location
3. Hon. Citizens
I'm personally for the third... but a list of options should be made and then a poll to see what the citizen think about this... poll open for 14 days?
Stilgar08 Dec 06, 2005, 07:51 AM A poll's not necessary yet, as DaveShack pointed out. But maybe I'm starting an informal one... ;) Concerning Man'O'Action's input about the honorable citizens of Duckburg: IMHO I'd like to have a say in the name of EVERY City/Location/Unit-name since it'll be the ID-Card of our civ. Therefore I'd like to prevent the moron's, err, noble Duckburgers ;) from naming their city Duckburg in the first place...
Blkbird Dec 06, 2005, 04:26 PM Since the Signs can't be kept past saves, it's the DP can name anything they want, except cities, however he wants. Cities will be named in a democratic fashion. I the signs ever become permanent this will change.
Excuse me? Have you ever named a unit? I do with all my units in my single game, and they *all* stay "past saves".
Alphawolf Dec 06, 2005, 05:22 PM Excuse me? Have you ever named a unit? I do with all my units in my single game, and they *all* stay "past saves".
Yes I have named units, yes they stay past saves, I was talking about signs, that it was possible to name units slipped my mind
-the Wolf
Blkbird Dec 06, 2005, 07:12 PM Yes I have named units, yes they stay past saves, I was talking about signs, that it was possible to name units slipped my mind
Yeah, but unit naming will be a must for the demogame. "That archer in the jungle north of that other archer" won't be useful.
Provolution Dec 07, 2005, 06:31 AM Since Civ4 has less cities to build than Civ3, and that we will get more detail orientation on the career development of units, I suggest the following:
City Names. Name based jointly on geography (prefix or suffix), with the core name based on a combination of resources available, topograpy and finally what cultura/religious/scientific/civic development that took place there.
The civs name should reflect a history everyone can relate to.
Captured cities: Here we should apply the honorary citizen system, which is for citizens that made a major impact for securing that city. We can also change our original names, if someone wants to honor a citizen in a peaceful period.
For units, we should follow the citizens list for the sake of simplicity, we can be quite certain that we will use up all our names, sooner or later in this fashion.
Mike Lemmer Dec 07, 2005, 01:35 PM And I'm sure some citizens will disagree if they die.
Blkbird Dec 07, 2005, 05:11 PM And I'm sure some citizens will disagree if they die.
Or worse - getting captured as worker and being forced to do slavary labor for the enemy from then on! :eek:
Seriouly, they'll be demanding re-capture at any cost. That could be a real destabilization factor for us.
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