View Full Version : Tru1- Islamania!!


Truronian
Nov 12, 2005, 12:37 PM
Got bored with Hinduism/Buddism/Judaism so I thought an Islam based game would be an interesting change, however I dont have time to go solo, so I'm SGing it.

World Size: Standard, Natural coastline pangaea
Climate: Temperate
Sea Level: Normal
Difficulty: Noble (up for disscusion)
Civ: Arabia (Saladin)
Victory Conditions: All
Speed: Normal

Variant: Our priority is to spread Islam throughout the world. Tech-wise, the only religion we can found is Islam. If someone else gets Divine Right, we head straight for the holy city and claim it for ourselves (which could be interesting if its on the other side of the world). Victory-wise we'll play it by ear (thouh my other SGs are conquest-based so maybe Diplomacy?). The challenge will be in spreading this late game religion through the world.

Providing there is enough interest I'll roll a start tomorrow morning (about midnight America-time). Thoughts on difficulty welcome.

Roster
Truronian
The Caltrop
Axle
Lucky the Fox
Bayford Beef

The Caltrop
Nov 12, 2005, 01:03 PM
I'm in. Although I'm afraid I can't provide screenshots... I've got a graphical bug. :(

I'm also a noob to civ 4, so if either of those two things make me ineligable. Tell me. :D

Truronian
Nov 12, 2005, 01:06 PM
No worries Caltrop, just make your turnlogs extra descriptive ;). What is the exact problem you are having with the screenshots?

As for noobiness, this will be only my second completed Civ4 game (assuming we get that far). :)

The Caltrop
Nov 12, 2005, 01:10 PM
I have the 'black terrain bug'. So, I actually could provide SS, they'd just look really ugly. And before you count me out, the game will play with this bug, and I can still mouse-over terrain to see what it is so I can play, just much slower than normal.

Axle
Nov 12, 2005, 01:51 PM
I'd be willing to join in. I'm sort of a noob too, so that's only if you're not worried about having to many of them... :P

Lucky The Fox
Nov 12, 2005, 03:55 PM
If this is on noble, I'm ready to join.

Truronian
Nov 13, 2005, 02:56 AM
Okay, one slot left open so I'll roll the start.

Noble is the difficulty (no early religion could be a challenge on its own).

Truronian - UP
The Caltrop - ON DECK
Axle -
Lucky the Fox -
Bayford Beef

Truronian
Nov 13, 2005, 03:03 AM
Turnwise, I'll play thirty, Caltrop will play twenty and then we'll drop to ten (If it turns into a building game we can always up the turn number).

My thoughts on the start are either:

a) Settle one south (lose a turn), ths nabbing the fish and a costal tile.
b) Settle in place.

What does everyone else think?

Lucky The Fox
Nov 13, 2005, 05:33 AM
Is that a fish in the water? I'd probably step south and lose a turn, since coastal cities are so useful now. If we were financial there would be no question about it.

Truronian
Nov 13, 2005, 05:50 AM
Yes, that is fish. Bear in mind we are on Pangeae so the sea is less important (though I still think moving is the right move. That would give us FOUR early resources :wow:)

Axle
Nov 13, 2005, 06:30 AM
I would move south, even on pangea, sea are a huge plus, especially with ressources.

Also, when you post screenshots, is it possible to turn the ressource visibility on? I have a really hard to spot them on shots otherwise. :(

Truronian
Nov 13, 2005, 07:59 AM
Okay,

4000BC (1):
Move Settler south for coast
Send Warrior exploring West
3960BC (2):
Mecca founded. Begins on worker.
Agriculture researching
3920BC (3):
Pop Hut for gold
3800BC (6):
http://img399.imageshack.us/img399/8667/tru1screen13rf.jpg
3760BC (7):
Mecca's borders expand
We have a peninsula to the west, so I think our plan should be to expand east and block of the peninsula (no open borders).
3680BC (9)
Peter finds us (from east)
3640BC (10)
Agriculture complete -> Hunting
3480BC (14)
Hunting done -> Animal Husbandary
3440BC (15)
Meet Mao from the north
3400BC (16)
Buddhism founded (unusually late)
3360BC (17)
Hinduism founded
Worker finally done -> Warrior
3120BC (23)
Animal Husbandary done -> Fishing
3080BC (24)
Warrior survives attack by lions
Wheat connected
3040BC (25)
Warrior done -> Another Warrior
3000BC (26)
Pop hut for gold
2920BC (28)
Fishing done -> Archery
2880BC (29)
Warrior done -> Settler
Settler should go here to block off peninsula
http://img362.imageshack.us/img362/6062/tru1screen23uk.jpg
2840BC (30)
A dull last turn

'Dot'map

I think Red then blue
http://img362.imageshack.us/img362/7176/tru1cityideas9gp.jpg

Known land: Peter is on right, Mao up north somewhere
http://img362.imageshack.us/img362/1923/tru1bigmap6fi.jpg

Save:

BeefBayford
Nov 13, 2005, 09:53 AM
I'll fill the final spot if I can, should be a nice contrast to the Atheist SG I'm playing in!

Lucky The Fox
Nov 13, 2005, 10:56 AM
Yes, that is fish. Bear in mind we are on Pangeae so the sea is less important (though I still think moving is the right move. That would give us FOUR early resources :wow:)

I was thinking about the health bonus we'll get from building a harbor.

Anyhow, I think we should build city on a blue dot first. It'll get us marble (Oracle? Then we'd surely get a great prophet, which could be useful in securing Divine Right.) and Peter is sure to expand there soon if we don't. Unless Mao is directly north from the red dot, I doubt anyone will build a city on it before us.
As for the green dot, I'd probably forget it. We'll get horses, silk, clam and pigs when we expand to north and west anyway.

So depending on what's north of the red dot. I might suggest building cities in order of blue, yellow (That'd make us waste few tiles though, which I don't like doing.) and red (One tile southwest from the dot.).

The Caltrop
Nov 13, 2005, 04:55 PM
I'm completely open to both locations... any more words/opinions before I make an executive decision on city placement for Medina?

Truronian
Nov 14, 2005, 12:55 AM
I'd send the warrior near red dot to check to see how far Mao is away from us. If he's close enough to get red dot I'd settle there

Axle
Nov 14, 2005, 04:07 AM
Agreed: if Mao is far away, blue dot is more "threatened". If he is close, red dot is more important :P

BeefBayford
Nov 15, 2005, 03:13 PM
:bump: ... I think The Caltrop is up.

Truronian
Nov 16, 2005, 08:02 AM
Give Caltrop til tonight, and if nothing I think we should skip

BeefBayford
Nov 16, 2005, 08:11 AM
Fair enough Tru, maybe we should have a 24hrs Gotit/ 48hrs play time limit?

Truronian
Nov 16, 2005, 08:15 AM
Yeah, Okay. After this turn, consider the 24/48 limit enacted.

Truronian
Nov 17, 2005, 11:12 AM
Ok, no word from Caltrop so Axle your up:

Truronian -
The Caltrop - Skipped
Axle - UP
Lucky the Fox - ON DECK
Bayford Beef -

Axle
Nov 18, 2005, 06:47 PM
Got it. Won't be able to play tonight (I'm european, so 3 o'clock AM here :( ). This should be done in the next 24 hours or so (unfortunately I've been away for 24 hours and fin myself with two SG to play tonight/tomorrow morning.

Axle
Nov 19, 2005, 05:34 AM
I think I'm playing 20. However, I stop at 10 waiting for confirmation of this fact. (Also if you have any comment on what has been going on.) Research has been Mining -> Masonry, to get hold of ressources. However,
we need to think about what we want to do next: are we going for alphabet to trade the early religious techs ? Do we want them now ? (Religions have been founded anyway).


(1) 2840 BC : Get hold of the game. Nothing much
(2) 2800 BC : Warrior meets a lion. Should be ok on forested hill.
http://pix.nofrag.com/bd/24/1e270983ed3d3425cf8b1c804cbct.jpg (http://pix.nofrag.com/bd/24/1e270983ed3d3425cf8b1c804cbc.html)
(3) 2760 BC
(4) 2720 BC: That doesn't look so good. Pretty good defensive bonus, so that should be fine... The worker starts road for ivory.
http://pix.nofrag.com/dd/22/1d3d04f6d53fedc487e1737652b5t.jpg (http://pix.nofrag.com/dd/22/1d3d04f6d53fedc487e1737652b5.html)
(5) 2680 BC: Our warrior took away lion and bear. Promote to woodsman. Met Alexander, probably from north-east. Archery -> Mining
http://pix.nofrag.com/b4/ae/1effc6c5f300a86f1b3bcd142cfbt.jpg (http://pix.nofrag.com/b4/ae/1effc6c5f300a86f1b3bcd142cfb.html)
http://pix.nofrag.com/bc/db/43ee36b3198e763c3a0aaad56a1ct.jpg (http://pix.nofrag.com/bc/db/43ee36b3198e763c3a0aaad56a1c.html)
http://pix.nofrag.com/b2/d3/9b0a963dde080cdaf9a7833ff5fbt.jpg (http://pix.nofrag.com/b2/d3/9b0a963dde080cdaf9a7833ff5fb.html)
(6) 2640 BC
(7)2600 BC: No sign of Mao. I think I will go for blue dot.
http://pix.nofrag.com/04/5c/21dcdae63ceaafd6e3b234ee0d4et.jpg (http://pix.nofrag.com/04/5c/21dcdae63ceaafd6e3b234ee0d4e.html)
(8) 2560 BC : Worker starts road to blue dot.
(9) 2520 BC: Mining -> Masonry. Settler-> Work boat. Send Settler and warrior to blue dot. That means city is ungarrisoned. Maybe Archer after work boat, then another settler for red dot ?
(10) 2480BC Nothing much
http://pix.nofrag.com/1a/83/24bfb74750e19a74ea950518e0aet2.jpg (http://pix.nofrag.com/1a/83/24bfb74750e19a74ea950518e0ae.html)

Truronian
Nov 19, 2005, 06:24 AM
Yeah, twenty. Blue dot will be ok ungarrisoned, as animals dont venture into your territory and its too early for barbs/enemy armies (I hope;)).

Sirian
Nov 19, 2005, 02:21 PM
Yeah, twenty. Blue dot will be ok ungarrisoned, as animals dont venture into your territory and its too early for barbs/enemy armies (I hope;)).

Ungarrisoned? :eek: Those are some brave souls. :D I salute them! :salute:

:)

The Caltrop
Nov 19, 2005, 02:39 PM
I'm sorry guys for missing this... I've just been really busy in school lately... Then I actually forgot I was in this SG... Wow. Sorry.:(

Truronian
Nov 21, 2005, 09:27 AM
Lucky is up

Lucky The Fox
Nov 22, 2005, 02:24 AM
Where's the latest save then?

Axle
Nov 22, 2005, 05:46 AM
Ooops. Here.

Lucky The Fox
Nov 22, 2005, 11:18 AM
Got it! Will play today or tomorrow morning.

EDIT: Or evening apparently. Today has been busier than I expected.

Lucky The Fox
Nov 24, 2005, 02:34 AM
(Sorry this took so long.)

(1) 2440BC: Nothing other than glancing at what's happening.
(2) 2400BC: Medina is founded, started building barracks there.
(3) 2360BC: Mecca finishes Work Boat -> Archer. Mao adopts slavery. Our warrior also bumps into his borders in NW.
http://koti.phnet.fi/ripara/Tru1-1.jpg
(4) 2320BC: Road to Medina is finished, I send the worker to build a pasture on those cows. Fishing boats are also finished.
(5) 2280BC: We discover Masonry. I decide to research Bronze Working next, hopefully everybody will agree with me on this. I also meet Roosevelt in NE, who seems to have founded Hinduism.
http://koti.phnet.fi/ripara/Tru1-2.jpg
(6) 2240BC: Nothing interesting.
(7) 2200BC: Mecca finishes Archer -> Archer.
(8) 2160BC: Pasture is finished. Nothing else noteworthy.
(9) 2120BC: Nadda.
(10) 2080BC: Mecca finishes Archer -> Settler. Cows are linked to our trade network. I sent our worker on hills south of Medina. We could build mine and road there, then moving on to link the stone resource?
http://koti.phnet.fi/ripara/Tru1-3.jpg
And here's an updated dotmap. (I'm terribly sorry I forgot to turn the grid on.) If we built cities on yellow and white dots (and made them create some culture) we could block much larger area than with just the red dot.
Green dot might overlap too many tiles, but this is the best solution I could come up with.

Truronian
Nov 24, 2005, 10:36 AM
Maybe we could move yellow right one, or is Mansu in the way?

Lucky The Fox
Nov 24, 2005, 11:03 AM
Mansu? Actually that's a great idea. I first placed the yellow dot to grab both silks, but that's not necessary anymore. So yellow dot one tile east.

Merzbow
Nov 24, 2005, 06:13 PM
Mohammed Jihad!

I'm secretly hoping you guys fail to grab Divine Right first so you'll have to go on a mad rush for the holy city. That would be awesome.

Truronian
Nov 27, 2005, 07:30 AM
Bayford Beef is up

BeefBayford
Nov 28, 2005, 01:50 PM
Sorry all I'm dropping out of all SG's. Don't have enough time to play Civ anymore, hopefully I'll be able to make my return to the game in a few weeks but until then, thanks for having me and adios!

Truronian
Dec 02, 2005, 09:58 AM
Sorry for the wait... my computer broke, but I am back now.

I'll be able to play tomorrow

Lucky The Fox
Dec 09, 2005, 07:57 AM
I think a week is more than long enough time for the question "Is this game ever going to continue?" to become appropriate.