View Full Version : RW1: Noble Aztec Sacrifice
alerum68 Nov 12, 2005, 03:05 PM Race Wars 1: Noble Aztec Sacrifice. An attempt to compare the different nations and leaders in Civ4. Prefer players new to Civ4 but also having played SGs on other games such as Civ3.
Greets everyone!
This is my first foray into the realm of Civ4 SGs, and since I figure most people are pretty much still pretty new at it all, thought I'd give a go to running one again... bare with me it's been almost a year since my last SG playing Civ3. So, anyway here we are!;) I noticed there isn't a sticky Open SGs thread, so I'll just leave this open and hope enough people want to jump on.
Turns are: 20 first round, 15 second round, 10 until Modern where we go down to 5. The level is Noble, using the Aztecs, going for a domination win, but all condition are open. 24/48 Rule applies.
Roster:
1. Mike Lemmer <-- Out for 3 weeks due to holidys.
2. Veovim <-- Just Played
3. Alerum <-- Up
4. Bede
alerum68 Nov 12, 2005, 07:05 PM RW 1 Game info:
Civ: Aztecs with Montazuma
Map: Pangaea
Size: Standard
Climte: Temperate
Sealevel: Low
Era: Ancient
Speed: Normal
Shoreline: Random <--Does anyone know what this is for?
Options: Aggressive AI,
Victory Conditions: Conquest, Domination, Culture (Just in case for Cizzlewalk)
AI: 7 random civs.
RW 1 Game Strategy:
Grabbing a religion and then going for iron working for our UU and destroying our enemy as soon as possible
Analysis of Aztecs in this game:
UU:
Traits:
Playing strategy and tactics:
Positive side of Civ:
Negative Side of Civ:
Total Rating:
Dienekes II Nov 13, 2005, 10:26 AM Well, you're up for suggestions but want a domination win? Hmm... I was thinking go for a cultural victory :lol: ... seriously.
Sign me up though.
alerum68 Nov 13, 2005, 12:17 PM Welcome aboard. I'm up for culture win, but we'll wait til the rest of the team forms and take a vote.
Mike Lemmer Nov 13, 2005, 12:44 PM I'll give it a shot.
Conqueror '91 Nov 13, 2005, 02:28 PM Sign me up!!:) I haven't played as the Aztecs yet, I'd like to give it a shot.
Veovim Nov 13, 2005, 03:51 PM Prefer players new to Civ4 but also having played SGs on other games such as Civ3.
How exactly do you define new to Civ 4? The game's only been out a couple weeks. I wouldn't mind signing up if you'll have me.
alerum68 Nov 13, 2005, 04:10 PM Looks like a full boat.;) Welcome everyone!
Veovim: New to Civ4 means not one of those beta tester who were lucky enough to get their hands on the game six months ago.
I was planning on rolling a random start, besides for land mass. The victory condition we go for will determine that.
The Aztecs are spirtual which means we should go for an early jump on an religion. Hinduism seems to be safer bet... I've lost buddism to many times so far.
Are there any request or suggestions on this game before I roll a start? Will do it tommorow by 3pm pacific time, (About 24 hours from this post).
Good luck, and I look forward to playing this game with y'all.;)
ucel Nov 13, 2005, 04:22 PM Lurkers comment: You want domination and make 15 turns / player till modern? It can be too much... 10 will be better maybr, rounds are looooooong when you start war.
Conqueror '91 Nov 13, 2005, 04:30 PM 6pm Eastern is good for me. I agree that modern turns should be 10 turns so it won't be so time consuming. Domination sounds good too.
Veovim Nov 13, 2005, 09:57 PM All my play in Civ 4 thusfar has been pretty peaceful, so my vote would be for domination. I'm up for pretty much anything though.
alerum68 Nov 14, 2005, 02:55 PM Alright here's the game start. Ucel was right... I tried to turn another of my games into domination and when things got rolling it would be very difficult to post 15 turns in 24 hours and still have a life, so we'l make it more tradational... or somewhat... 20 turns first round, 15 turns second round, 10 until Modern, where we go down to 5... I don't think it matters since it's unlikely we'll make it to then. Anyway, conditions are in the second post....
Here's the save. Cizzlewalk, would you like to start this one off?
Mike Lemmer Nov 14, 2005, 03:10 PM Forgot the save.
alerum68 Nov 14, 2005, 03:48 PM There ya go Mike... Sorry about that, still not used to using the new attachment system.
Dienekes II Nov 14, 2005, 08:41 PM A domination win? Most excellent indeed.
I'll get the first 20 posted after school's out tomorrow... I know it's hard to believe there's a senior in high school who actually cares about academics, but alas it is quite true. :(
alerum68 Nov 14, 2005, 08:50 PM Cizzlewalk, only suggestion I'm going to make is make a beeline for Hinduism, then have fun.;)
Dienekes II Nov 15, 2005, 01:47 PM http://www.civfanatics.net/uploads10/Aztec_Start.JPG
Turn 1.
I had been debating whether to move one south or not... just to make sure we wouldn't have to worry about possible desert in the future. It seems as though that won't matter, we only have to worry about dealing with that oasis (and pigs nearby :p).
We begin on a warrior within our city... but I move the scout to the hut before beginning a tech (hoping we get polytheism first). Well, we get something along those lines...
http://www.civfanatics.net/uploads10/Fishing.JPG
Start polytheism at full blast. Turns out we have three resources well within our borders (pigs and wine... Christmas came early :lol: ) and sheep, deer and stone right outside!
Turn 2.
Move scout northwest to get the other hut outside our empire.
Turn 3.
We get 53 gp from the hut! We won't need to worry about going bankrupt anytime soon.
Turn 4.
Scout finds elephants four tiles from our capital... things are looking good resource wise.
...
Turn 6.
Whoa, France has already been found to our southwest. They have a lone warrior showing.
Turn 7.
Find silver near France and notice French warrior grabs a hut just before we could. :mad:
...
Turn 10. -IT
Learn Polytheism and we have found hindudism! Obviously I convert our empire (wasn't sure if you guys would mind... it's no big deal when we're warring all the time) to hindudist and start learning about the wheel. Also, during the interturn, our scout FLAWLESSLY slays some wolves for a XP.
Turn 11. -IT
Meet Mongolian empire, but I'm not sure where they came from.
Turn 12. -IT
Scout fends off a wolf attack and I promote him to Woodsman I! We need to upgrade him to Woodsman II when possible, making this a perfect unit for our map uncovering efforts.
*Tenochititlan warrior--warrior
Turn 13.
Send our new warrior to the north.
...
Turn 15. -IT
Learn the Wheel and begin figuring out agriculture. Our workers are gonna need plenty to do once built.
Turn 16.
Warrior finds some bears and scout gets map from hut in the east.
...
Turn 18
Wine and gold to our immediate east.
IT- Some other civilization founds budidhism.
*Tenochititlan warrior--worker
Turn 19.
Fortify warrior in capital for defense bonuses.
Turn 20.
A hut popped by our scout gives us a free scout!
Afterthoughts::
~Get out 2 workers... then build up to pop five and get us some cities!
~Try and establish around two or three more religions in Tenochititlan, which will do WONDERS for us in the future.
~Get us as many resources as possible, especially that stone.
~Please, please, PLEASE don't neglect any promoted units we get!
A sad attempt at a dot map... but at least it shows we'll get some resources no matter where we go.
http://www.civfanatics.net/uploads10/Turn20.JPG
Next 15 is ready (http://www.civfanatics.net/uploads10/RW1-3240BC.Civ4SavedGame)
alerum68 Nov 15, 2005, 02:32 PM Nice Turns Cizzlewalk! Looks like we got a sweet start here. Mike, you're up!
Veovim Nov 15, 2005, 09:49 PM Looking like quite a nice start there. I definitely like the city spots with corn and sheep, and ivory. Shame about the placement of the horses, but we can always hope for better luck with copper and iron.
Afterthoughts::
~Get out 2 workers... then build up to pop five and get us some cities!
~Get us as many resources as possible, especially that stone.
Might 2 workers might be a little excessive? I'd probably stop at one because growth is quite a bit slower than worker actions now, and they take a long time to train. That's just me, though. As for the stone, I wouldn't worry about that. If I'm not mistaken, the border expansion we'll be getting in a couple turns is going to reach it.
Mike Lemmer Nov 15, 2005, 11:43 PM As any general knows, recon wins battles. I got plenty of recon. Most of it was "There is a lot of animals out AAAGH-" *chomp chomp chomp*, but they also reported back on the Egyptians' and Mongols' locations.
Turn 1 (3200 BC):
Our northern warriors discover the base of our wretched Mongol foe.
http://www.public.iastate.edu/~mikelem/aztecs/mongols.JPG
And they've found a herd of horses next to their capital! Surely they will be formidable foes in the years to come...
Turn 2:
Agriculture is discovered. I research Masonry next to take advantage of the Stone next to our capital and prepare ourselves to found Judaism. One of my scouts discovers a menagerie of vicious beasts:
http://www.public.iastate.edu/~mikelem/aztecs/animals1.JPG
I take no chances with my wounded scout and move him to a wooded hill for added protection.
http://www.public.iastate.edu/~mikelem/aztecs/animals2.JPG
Crud..
Turn 3:
My "safe" wounded scout get viciously mauled by lions. My other scout gets lucky and is only attacked by one pack of wolves. I move him into a neighboring forest for the defense bonus, where he accidently discovers the Egyptian empire.
http://www.public.iastate.edu/~mikelem/aztecs/egyptians.JPG
Turn 4:
The scout visits a tribal village. They pay us 117 gold in tribute. I don't think we'll be hurting for finances soon.
Turns 5-7:
We maul animals, bears maul our northern warriors. Two-thirds of our scouting crew has now been killed by angry wildlife. Our remaining scout must shack up for 9 turns to regain all of his health.
Turn 8:
Masonry is learned and we move on to Monotheism. The stage for a religious civil war is set!
Our workers are finally built. I want to let the town grow before we build settlers, so I queue up a Barracks (always useful for would-be conquerers) and wait for the pop to hit 4.
Turns 9-15:
We build farms. Angry warriors demand pillaging. We must satisfy them soon...
Oh yeah, Tenochtitlan finally hit 4 population, so I queue up the Settlers. It's time to expand our borders!
Conclusion:
We are well on our way to Judaism. The next big question (besides should we be building Settlers now?) is where should our second town be? Here's my dot map:
http://www.public.iastate.edu/~mikelem/aztecs/dotmap2.JPG
Both the Red dot & the Blue dot would be prime locations, full of juicy hills to feed our growing war machine. The Yellow dot gives us access to horses, another shore, deer and whales, but it would strictly be a "herding & fishing" city.
That leaves the Red & Blue dots as our first candidates.
The Blue dot has the most hammers available, but its lack of river access poses a food problem. We won't be able to make any farms in its radius until we learn irrigation from Civil Services, so we can only mine two hills before population growth goes Stagnant. Luckily, those elephants can provide 2 food & multiple hammers each once we camp them. We need to learn Bronze/Iron Working before we can cut down the forests they're in, though.
The Red dot is a mixture of fertile farmland and mineral-rich hills, allowing it to grow quickly into a boomtown. Notice I chose a different location than Cizzle.
http://www.public.iastate.edu/~mikelem/aztecs/rivertown.JPG
Although it can't use the Corn resource to the north, it has access to one more hill, doesn't overlap with the blue dot's radius and contains nosea tiles (which, IMO, are useless if you can't build a Lighthouse to break even on their food).
alerum68 Nov 16, 2005, 12:35 AM Very nice turn log Mike. Let me look at the save tommorow before I comment on city placement though.
Conqueror, you're up! May want to wait a bit for comments on the next city spot because you'll probably train the settler.
PS - I thought there was an easier way to take screenshots in Civ4... is this true, or are we still using print screen and a secondary program like paint?
Veovim Nov 16, 2005, 05:17 AM PS - I thought there was an easier way to take screenshots in Civ4... is this true, or are we still using print screen and a secondary program like paint?
I believe that print screen will automatically save pictures to a folder named something like ScreenShots. Of course, if you want them edited, you're back to paint.
alerum68 Nov 16, 2005, 08:44 AM Thanks Veovim, I found it! I need to read this novela called a manual... Anyone know what the Replay directory is for?
Conqueror '91 Nov 16, 2005, 01:55 PM Alright, my turn! The red spot looks best for a city right now, so I'll go with that. If you have any other suggestions, post them soon so I can upload tonight. When that settler is done, I'll figure out what to do next. We'll make a straight shot for Judaism and then start thinking about our military.
I'll have my turn log up tonight if I can, if not, tomorrow morning. I'm doubtful about screenshots but I will if I can.
Peace, and Civ!
Conqueror '91 Nov 16, 2005, 03:08 PM Wow, that was quick! Forty minutes and I'm done. Fifteen turns goes by pretty fast, I guess. Here's the log:
Before turn 1: We meet the Incas and say hello. We agree to play ceremonial ball, but they're annoyed with us anyway. Then again, so is everyone else on the planet.
Turns 1-2: Exploring to the North, our trusty scout find nothing interesting.
The Japanese greet us; at this point they are the weakest civ we know of. We found Judaism in the holy city of Tenochtitlan, and shortly thereafter switch techs to Mining, and from there we will transition into BW.
3: We change civics to Organized Religion, giving us a boost in Tenochtitlan.
4: Our worker SW of Tenoch. has finished the farm it was building. We move it NW onto the hills so he can frolic with the piggies. Oink-oink! He will build a mine there once we finish Mining.
5. In the meantime, this worker will build a road.
6. Our worker lays down the road, and on his coffee breaks takes mud baths with his mammalian friends, who attempt to run away as hungry Tenochtitlanian citizens attempt to grab them for dinner.
In between turns, we discover mining and start Bronze Working, as was intended. Keep in mind that our scout has been trailblazing in the northern jungles during all this time, and has not found anything particularly interesting.
7. We begin the mine as the piggies grunt with indignance. Unbeknownst to them, their home will produce four(?) hammers in only a few turns...
8-10: Exploration. Biting of fingernails. Five generations pass eventlessly. Tragic.
11. Our mine is done. The worker moves two squares east, where hopefully he will build a farm.
12. Just as we begin to build a farm on aforementioned square, we have completed a Settler in Tenochtitlan. WOO-HOO, y'hear? We send the settler and his companions east to the square so nicely illustrated by Mr. Lemmer not long ago.
13. By George, we've found lions! Our scout safely avoids an attack, and heads east, then south, to escape a piece of land bordered by jungle to the south, sea to the north, desert to the west, and Kyoto to the East. We will explore to the southeast later.
14. Our settler looks around at his destination, and, with a smug affirmation, plops down right then and there to found CITY NUMBER TWO! Teotihuacan, it is named, as the royal cartographer confuses a cough for an answer. The little town begins work on a worker, while Tenochtitlan, having finished its barracks, is told to crank out a warrior, which it will next turn. I figured it would be easier to build the warrior there and move it instead of taking more turns to build it in Teo.
15. Our warrior is built, and is instantly promoted with Shock, which will defend it against fellow melee units. We send it to the city which it will defend. I start to build another warrior, unsure of what to do next. The next player can change this if they so desire. Pliny interrupts a smooth framerate session to tell me that we are the second largest civ in the world. The vile Egyptians, he is mistaken to believe, are larger.
Accidental Rollover Turn (16): Bronze Working is done, the next player can decide where to go next. (Note: this extra turn was completely unintentional. I throw insults in the general direction of anyone offended by this. Perhaps I was simply consumed with love for hill-dwelling pigs. I don't know.
State of The World, 1960 B.C. or, Aztec Year 2040:
Aztec Score: 241
Egypt:235
Incas:192
Mongols:191
Japan:179
France:154
Tenochtitlan is Size 4, and will grow in 5 or 6. The warrior will be done in 2 unless you switch. Teotihuacan is size 1, and the worker will be done in 7.
We are 3rd in Gold, 6th in Production, 1st in food(pork bacon ham), 3rd in population, 3rd in approval rating,and 5th in Life Expectancy.
Conqueror Out!
Edit: (5:40 PM) Just thought I'd add that since this is kind of a learning experience, any suggestions/notes/criticism you have of my turns is greatly appreciated. ;)
Veovim Nov 16, 2005, 05:28 PM Anyone know what the Replay directory is for?
There's a button next to entries in your hall of fame that will let you easily access the replays for any games there. I'm guessing they get stored in the Replay directory.
7. We begin the mine as the piggies grunt with indignance. Unbeknownst to them, their home will produce four(?) hammers in only a few turns...
Edit: (5:40 PM) Just thought I'd add that since this is kind of a learning experience, any suggestions/notes/criticism you have of my turns is greatly appreciated.
Just something I noticed... Resources work a little bit differently in Civ4 than Civ3. Instead of just roading them, you also need to build a specific improvement on them to get their health/happiness bonus. The improvements also give extra large bonuses. Our piggies, for example, are going to need to be moved out of their mine and into a pasture (available with animal husbandry). Once we do that, all connected cities will gain one health, and that square will gain three food. If the proper improvement for a resource isn't available early on (see plantations and Calendar), I might put a different improvement on them early on, but we can get Animal Husbandry in something like 4 turns, so I would have waited on that one. While I'm on topic, our wine can't be hooked up until Monarchy, which is a little while off (but not as far as Calendar), so whether or not to improve them is a good strategic question.
Conqueror '91 Nov 16, 2005, 06:50 PM Yeah, sadly roads have lost the bonus they had in Civ3. I guess I had placed more importance on production which could have been done on another square. The little piggies should have been on the pasture and not in the mines. Thats something to focus on next time: proper management of resources. I've never been good at it. Practice makes perfect.
alerum68 Nov 16, 2005, 07:45 PM Looks like things are going along very smoothly. I don't understand why we went for Judiasm... I thought we grabbed Hinduism already. Is there a reason for grabbing it instead of someone else, or was it more of a deprive the world of any religion but ours move?;)
There's a button next to entries in your hall of fame that will let you easily access the replays for any games there. I'm guessing they get stored in the Replay directory.
While I'm on topic, our wine can't be hooked up until Monarchy, which is a little while off (but not as far as Calendar), so whether or not to improve them is a good strategic question.
Thanks for the info.
With the faster worker turns I see no harm in puting a farm where the wines are until we pull monarchy. We do have 2 workers now, so can spare the extra turns...
I've seemed to notice the goal of MMing now is to figure out how big you can make your city while still making it productive. I would think the goal would be to make the city so growth becomes stagnant with as many tiles used as possible. And I'm not so sure that every worker turn is as crucial as before, expecially with civics.
Oh yeah, you're up!
Dienekes II Nov 16, 2005, 08:07 PM Looks like things are going along very smoothly. I don't understand why we went for Judiasm... I thought we grabbed Hinduism already. Is there a reason for grabbing it instead of someone else, or was it more of a deprive the world of any religion but ours move? In all honesty, getting more religions is just what we need. Spreading our religion(s) around allows for a LOT more than you'd think. More religions means more cultural buildings, more money (free +1 gpt for a simple conversion via missionary w/ religious wonder) and more steady relations with our neighbors. Since the aim is to attack later in our game, I'd think that stable relations with aggressive foes would be a wise thing to maintain. :)
btw, the placement of city 2 is okay... but it would have been really nice to get that corn into our borders (giving us more health and more food). When a city is first made, growth is the one thing that should be emphasized there... so shields really don't matter until you get to around size 4. The choice is fine though, seeing as how we should be able to block any AI civs from wandering through our territory. However, this won't be achieved until we get some culture going within our fragile kingdom. My zwei pfennig.
Veovim Nov 16, 2005, 08:21 PM Oh yeah, you're up!
In that case, I've got it, and should have the game back soon.
Veovim Nov 17, 2005, 05:20 AM In that case, I've got it, and should have the game back soon.
It looks like Thunderfall had other plans.;)
I had everything ready last night, then the database went down when I tried to submit. I'm sure glad I wrote this in notepad.
1960 BC (1) - We're kind of light on defense at home (especially now that barbs and animals are more powerful), so I set research to archery (due in 3). Since we're spiritual, I also swap to slavery. Our scout has a 75% defense bonus where he is, so I'm going to see if I can get the lion to attack him, and get woodsman 2.
1920 BC (2) - The lion attacks, and we now have a woodsman 2! Even after the promotion, the scout still needs 4 turns to heal fully, though. Ouch!
1880 BC (3) - I move our worker up to connect the stone. Maybe we can build Stonehenge.
1840 BC (4) - Archery comes in, set research to Animal Husbandry (due in 3)
1800 BC (5) - Set Tenoch to settler. It will complete a turn before the quarry finishes, so I'd suggest we go straight to building Stonehenge after this.
1760 BC (6) - We seem to have a lot of barbs coming from our south. There might be a city down by the deer. Right when our scout can move again, Tokugawa builds a city covering the peninsula. He managed to trap two other warriors too (one Egyptian, one French).
1720 BC (7) - Animal Husbandry comes in, I go for the last of the cheap worker techs - Pottery.
1680 BC (8) - Teo worker > barracks.
1640 BC (9) - Genghis Khan moves a settler into sight at the ivory. He may be trying to poach the stone, too. The AIs sure are being pests.
1600 BC (10) - Nothing much.
Pottery is due next turn. I think either writing or iron working should be up next. Writing could get us open borders with Toku to get our scout out, or we could go for Jaguars to punish Genghis for intruding on our turf :hammer:. They don't require iron, and get a jungle defense bonus. Sounds just about right to me.
The settler is due in 2, and we need to decide on a city site. My suggestion is to grab the cow to our northwest.
http://img462.imageshack.us/img462/5338/rw1bc16009gy.th.jpg (http://img462.imageshack.us/my.php?image=rw1bc16009gy.jpg)
Don't forget Stonehenge!
Mike Lemmer Nov 17, 2005, 08:21 AM Just remember to invest in pikemen if we attack Genghis. Them mongols love the Keshiks.
alerum68 Nov 17, 2005, 08:43 AM Looks like I'm up. I got it, but can't promise a turn around this evening... work until 6, and then class from 7-10. I will have it up by friday if I am to tired to get it going tonight... Gives us some time for discussion.
3rd City Placement?
Stonehenge or one more settler?
Ironworking or writting?
Missonary or Doggie?
Dienekes II Nov 17, 2005, 01:51 PM 3rd City Placement?
Stonehenge or one more settler?
Ironworking or writting?I'd say go for the red dot in the above post and worry about settlers... things like stonehenge will get done by the AI before we can truly get anywhere. As for tech, I think iron working is the way to go so we can make an effective military force.
Missonary or Doggie?You sir, are sick. :P
Mike Lemmer Nov 17, 2005, 03:49 PM Nah, we have access to stone, which means we'll build it twice as fast. We could easily beat the comp to Stonehedge if they don't have any stone available.
However, the extra culture would only be useful if we plan on stopping wars before we obliterate the entire civilization. We'll have to worry about culture border wars. And it's only useful until Calendar, so it depends how early we plan on starting wars, and how many cities we plan to build early...
I'd say no.
Dienekes II Nov 17, 2005, 03:55 PM Nah, we have access to stone, which means we'll build it twice as fast. We could easily beat the comp to Stonehedge if they don't have any stone available.Actually, noting Veovim's pic, it seems we're about to lose that stone. I just feel it is a safer measure to focus on growth with settler/military production instead of being sidetracked by semi-useful wonders with short term benefits. Just imagine what all those shields can go to building if we don't build Stonehenge... or how much the waste will be if we don't get it cuz Mongolia snatched the stone.
I don't expect a lot of wonder building in this game until late medieval/early industrial era.
alerum68 Nov 17, 2005, 05:10 PM With our access to stone, we only need 12 turns to build Stonehenge in the capitol. It will take 8 turns to build a settler. During those 12 turns the population will grow twice, which means we'll probably pull Stonehenge in about 8 or 9 turns, the same as a settler. When we go to build the settler we'll probably be looking at 6-7 turns. I think the growth benfit of building Stonehenge will actually only put of us off about 6 or 7 turns in total which I think is worth it. And if we're going to start unloading with our Jaguar Warriors then I think having free culture in those cities will be a real benfit, especially how close the Mongols are.
My vote is for Stonehenge, then another settler. It's somewhat of a now or never time as well. So 3 for Stonehenge, 1 for Settler... and Conquorer's vote is kinda null at this point. Cizzlewalk, can you come up with a good argument for not building it, I'm going to go for Stonehenge.
Dienekes II Nov 17, 2005, 05:21 PM Whoa, 12 turns? I thought it would be 22-24 (calculated wrong). Go ahead and build it if you so wish, I'm only 1/5 the voice of the whole team. :)
Conqueror '91 Nov 17, 2005, 05:29 PM As much I resent my vote "being null" (whatever that means:) ) I'd go for stonehenge as well. The next settler can wait.
Random Vomit: :vomit:
Veovim Nov 17, 2005, 06:37 PM With our access to stone, we only need 12 turns to build Stonehenge in the capitol.
Actually, that 12 turns is without stone. Stonehenge isn't very expensive, so I figure the AI will only hold off so long. I just suggested it because it makes a nice early-mid game substitute for the creative trait, and it will be good for a great prophet or two.
alerum68 Nov 17, 2005, 07:14 PM IT:
Seems we can make these more into stories since we don’t have to worry about MMing details.;) I know it’s going to be hard now, but let us see what we can do when wartime comes… Do a quick sweep of our borders, and make some diplomatic contacts, just to get comfy in this game.
Turn 1: (1560BC)
Notice Louis has founded a city to the southeast of us on the IBT. We’re going to have to go to war just to make our empire proper. Pottery comes in, switch to Iron Working, due in nine. Our scout is really stuck up north. Tokugawa is a jerk, and probably won’t even sign open borders. I think the scout is going to become a drain soon, and we may want to think about disbanding him.
Turn 2: (1520BC)
Worker finishes putting our sheep to pasture in Teotihuacán, and automate him for a few turns. First, he’ll build a road allowing our shepherds to bring that soft wool to market, and then he heads west to put a farm on those rich flood plains to the northeast of the city.
Group up our settler and warrior and start heading him towards the red dot for our next city location. We tell our workers to start gathering giant rocks in Tenochtitlan in preparation for a great project that will be used to tell the seasons and insure we are known far and wide for our wisdom.
Turn 3: (1480BC) Hatshepsut adopts Slavery.
Workers finish Quarry near Tenochtitlan. We didn’t have it hooked up so the 12 turns is going to be just our normal time to finish. Change production to Missionary because it will finish in 5 turns, the same time the road bring Stone to our capitol to be hooked up. Feel this is a good investment since a Settler would take too long, and our military is perfect right now. If y’all disagree with this, let me know, but explain what you would have done instead. My earlier comment about growth is even truer now, since once we get the road and growth will probably be able to do both Stonehenge and Settler in 12 turns.
Turn 4: (1440BC)
Move our Scout and explore the last possible bit of land that I can for now. He can’t leave, so just to keep him busy going to put him on Explore.
Turn 5: (1400BC) Louis adopts Slavery.
Iron working due in five turns.
Turn 6: (1360BC)
Zzz…
Turn 7: (1320BC)
Found Tlatelolco, and fortify warrior. We need to put a pasture around the cows, and make a road to that city. The river will do rest of the work for us. Set production to Barracks.
Teotihuacán builds a barracks, set production to Archer.
Looks like the worker is going to take longer to finish that road then I thought, so after I train the missionary, I’m going to have to loose a few shiel…er... hammers, when we go back to Stonehenge, but feel this was the best uses of them as I could have gotten.
Turn 8: (1280BC) Huayna Capac wants Open Boards, but I refuse him for now.
I decide to send Hindu Missionary north to our new city… why there, you might ask. To spread the religion towards the Mongols and maybe convert a few of the heathens before they find another religion.
Turn 9: (1240BC)
And get a message saying we loose the few hammers we put into Stonehenge as someone we don’t know has already built it. Just a few turns sooner with the quarry… oh well. We get some gold, but I missed how much. The shields default to a Hindu missionary since that was the last thing being built and I can’t switch them over to a Settler. I keep it on the missionary since it will be done in 3 turns, and we can spread to our third city. Queue up a Settler.
Turn 10: (1200BC)
We enter the classic era as we learn Iron Working. Go for Metal Casting to get us Forges to help us spam the work with our Jaguar Warriors.
Send worker #1 to Tlatelolco to build the pasture for the cows.
Turn 11: (1160BC)
Hinduism reaches Tlatelolco. Ohhhhuuummmmmm.
Teotihuacán builds archer, and switches to Settler. Worker moves NE, and I’m going to chop the forest and speed along the settler in Teotihuacán. I hope that what I heard about forest chops only needing to be in the culture zone is true.
Turn 12: (1120BC)
Capitol trains a missionary and set it to Settler. I know this isn’t Civ3, and you don’t want to build up to quickly, but I’m afraid we’re going to run out of land very soon here, and these maybe the last two cities we’ll be able to squeeze in without conquest being involved.
Try to get Open Borders from Tokugawa, but he doesn’t like us enough. I had him at +7 on another game, and he still didn’t like me enough.:(
Missionary goes west to convert the rest of our empire.
Worker 1 starts on the pasture for the cows.
Turn 13: (1080BC)
Hinduism spreads to Teotihuacán.
Turn 14: (1040BC) Shields went to Tenochtitlan, but it still proves that the hammers will go to a city even if it’s not in its radius. It gave us 30 hammers.
Send the Archer in Teotihuacán to the capital for escort duty for the settler, which is due in 3.
I end it here to even out the turns.
Actions for next player:
DISBAND Scout trapped near Japan.
Take the last two city spots left to us.
Sorry for being so long winded guys… first SG in a long while.;)
Here's the Save (http://www.civfanatics.net/uploads10/RW1_BC-1040.Civ4SavedGame).
Here's the two city spot locations I felt were our best options. The mark is the two cinnaroll looking things:
http://www.civfanatics.net/uploads10/RW_1080BC_-_City_1.JPG
http://www.civfanatics.net/uploads10/RW_1080BC_-_City_2.JPG
Dienekes II Nov 17, 2005, 07:20 PM I don't really like the fact that we're buliding a settler with a pop 2 city... but I'll see what I can do with the save.
Got it. :)
alerum68 Nov 17, 2005, 07:34 PM The settler there was in hopes of the forest chop going to that city... I have no problems with a switch.
Veovim Nov 17, 2005, 08:33 PM Things certainly didn't take long to get crowded. I'm thinking that we should get some serious military going ASAP. If we can get a couple archers for insurance on the front lines, then grab a city with Jaguars, we'd be in great shape. As for settlers, I'd probably let the one in Tenoch complete, and swap the other one for now. The location by the deer looks like the best that we're going to be able to get.
Dienekes II Nov 19, 2005, 11:48 AM Preturn.
Change Teotihuacan to a granary, holding off building more cities until we can handle the maintenance costs.
Turn 1.
Disband the scout in Japan.
IT- Oracle built somewhere else.
...
Turn 2 IT-
*Tenochititlan settler--jaguar
Turn 3.
Sheep have been connected into our empire. All is well. (wine, ham and lamb :crazyeye: )
IT- Borders of Tenochititlan expand, which actually push those Mongol borders back! It seems our stone is secure for turns to come.
Turn 4.
Move settler/archer pair south to get the iron before France tries anything.
IT-
*Tlateloco Brax--archer
Turn 5.
Moving the settler pair.
IT-
*Tenochititlan jaguar--granary
Turn 6.
Settler ready to build settlement next turn.
IT- Tlateloco borders expand!
Turn 7.
Found Texcoco just outside of the iron and with deer in 8 tile radius. Set the new city to a granary (very little food here, but it's worth it for teh uber resource).
...
Turn 8.
Roading finishes in the north, so I send the worker to our capital to begin connecting our empire to Texcoco and the two resources it will offer.
IT- Teotihuacan borders expand, getting us closer to getting that corn (-_-).
...
Turn 10.
Our capital is unhappy, meaning we need more luxes and happiness buildings ASAP. However, a little MM'ing will do us well to take care of this problem.
Btw, during my turns we launched ahead in score and are now at 472 as opposed to Egyptian Hatty's 449.
Afterthoughts:
~secure a road to Texcoco and its resources
~next settler needs to be placed in the southeast
~MM capital for happiness problems (if possible this early in game)
Take a chance (http://www.civfanatics.net/uploads10/RW1_BC-0800.Civ4SavedGame)
Veovim Nov 19, 2005, 05:37 PM Turn 10.
Our capital is unhappy, meaning we need more luxes and happiness buildings ASAP. However, a little MM'ing will do us well to take care of this problem.
I'd suggest turn of "emphasize food," and turn on "emphasize production." That'll keep it from growing in the short term, and get us some more hammers. As for "acquiring" luxuries, it looks like we have a choice between ivory and silver. The silver town doesn't exactly provide us with much along the lines of actually being a city, so I'd go with the ivory. That would also let us build war elephants, to stomp on Frenchmen later on.:hammer:
Ok, so maybe I'm a little overeager to go crack some heads.
alerum68 Nov 19, 2005, 05:41 PM Very nice. Looks like Mr. Lemer is up next!
Conqueror '91 Nov 19, 2005, 06:17 PM OK This sux. I have to go to get my computer repaired tomorrow and it wil be there all next week. I'm having problems with the hard drive. I'll be gone until next Saturday and probably won't be able to play this game for several weeks. Sry, I'll be back as soon as i can...
alerum68 Nov 19, 2005, 10:37 PM Sorry to hear that Conqueror.. did you still want to continue, or would you rather us find a replacement? I'm fine either way, unless the rest of them has a prefrence.
Mike Lemmer Nov 20, 2005, 03:09 AM Turn 1:
I send some troops to the wooded hills overlooking the Mongols' latest
outpost to prepare for an invasion. I also reduce the Science Rate to 90% to
slow down the Treasury bleed.
Turn 2:
Hinduism spreads to Osaka. Behold the power of trade!
http://www.public.iastate.edu/~mikelem/aztecs/Civ4ScreenShot0001.JPG
We can now see what's happening almost half a world away! Isn't religion great?
Turn 3:
Tokugawa converts to Hinduism.
Turn 4:
Hinduism spreads to Beshbalik.
http://www.public.iastate.edu/~mikelem/aztecs/Civ4ScreenShot0002.JPG
Turn 5:
Genghis Kahn converts to Hinduism. We now have two of the most
Aggressive civilizations converted to our religion, stalwart allies in our bid to
take over the world! The Egyptians will never know what hit them.
Turn 6:
Metal working learned. Now that we have a leg up on the military techs, it's
time to backtrack a bit and take advantage of the Aztecs' other trait:
Spiritual. I focus research on the Priesthood next. Temples up both culture
and happiness (and since we can build them twice as fast, there's no reason
we shouldn't have them), plus it gives us access to Monarchy. Once we can
build wineries on those grapevines next to our capital, we can begin trading
with our allies, gathering more resources and forging bonds that will come in
handy when we ask them to go to war with us.
Our Settlers are made. I team them up with a warrior for protection and send
them south for horses & whales. I could've sent them east, but with that
much desert around, that city would be constantly strapped for food. A
coastal city to the SE gives us access to deer, horse, and whales (2 whales,
in fact).
Turns 7 & 8:
More workers are made. Their first job: convert the pig mine into a proper pig
pasture. Citizens rejoice as their pork doesn't taste like soot anymore.
The copper is finally mined. We have access to spearmen and axemen now!
I begin churning out the new units, mainly spearmen, as an advance counter
to those keshiks the Mongols love. We shall not let the enemy catch us unguarded!
Turn 9:
Priesthood learned, and just in time. With the Mongols pressing in and the
creative Louis at our backs, we can't generate too much cultural pressure to
keep our borders intact.
Turn 10:
Tlaxcala, the Aztec whaling city is founded.
http://www.public.iastate.edu/~mikelem/aztecs/Civ4ScreenShot0003.JPG
The glorious Aztec empire now stretchesfrom coast to coast.
Veovim Nov 21, 2005, 06:54 PM Mike: This is just a suggestion, but it would probably be a good idea if you put your turns into a new post instead of editing your last one. I only checked the thread by chance because it didn't say that it had a new post. Anyways, I've got it, and should have the game back tonight.
Veovim Nov 21, 2005, 08:11 PM 550 BC (0) - Things are looking good all around. I think that I'm going to let the current builds complete, then start work on some Jaguars.
525 BC (1) - Nothing much.
500 BC (2) - Nothing much. I'm moving to hook up the Deer down south.
475 BC (3) - We learn sailing. Research is set to Writing (due in 3).
Teo completes its worker, starts a Jag.
Tlat completes its spear, starts a Jag.
450 BC (4) - Tenoch finishes its forge, starts a Hindu temple to get that last citizen working again.
Hinduism spreads to Turfan (Mongol).
425 BC (5) - The Pyramids have been build elsewhere.
400 BC (6) - We learn Writing. We start work on Meditation (due in 4).
Teo completes a Jag, starts another.
375 BC (7) - Nothing much.
Tenoch completes its temple, starts a Jag.
350 BC (8) - Pliny the elder says that we are the second more cultured civilization on the planet.
http://img517.imageshack.us/img517/2807/rw1pliny1bo.jpg
325 BC (9) - Tenoch completes its Jag, starts a library.
Teo finishes its Jag, starts a forge.
300 BC (10) - We learn Meditation. Research is (tentatively) set to Alphabet.
There's nothing much new to see, so hopefully you'll forgive me if I skip a picture this time around.
There's a Jag near Beshbalik, plus one in Tenoch, two in Teo, and one due in Tlat next turn. If we want to take the city, I'd suggest we start things quite soon. There's also the issue of Louis, who has two axemen running around down south. They are escorting a settler, so I wouldn't expect immediate trouble, but those towns need to be reinforced regardless.
Research has a few options available: I'd kind of like to enable tech trading, but that might be a bit expensive since we're going to have to turn down research soon. A cheaper option would be Math, and the catapults would be a great addition to our forces. Monarchy's in between in price.
alerum68 Nov 22, 2005, 10:08 AM I got it, and will have a go with it tommorow.
I think monarchy is our best choice at this point. Once we get our wine hooked up, then we can go for Math and Cats. I'll continue building up military and hopefully the next leader will have enough to launch an assult.
alerum68 Nov 24, 2005, 12:40 AM IT: (300BC) I’m not going to put up worker actions unless we hook up resources or cities. If that bothers anyone, let me know and I’ll make sure to post them next time. I do a quick Diplo and MMing checks. Glad we got Jags, since we have no iron in our area. We should take Beshbalik ASAP. 3 Ivory, and Iron… to good to pass up.
Turn 1: (275bce) – Wake our Jags, and move them to where our stone is. It’s right next to a 75% defensive position southwest of Beshbalik.
Turn 2: (250bce) – Nada. I’m just waiting for Jags to group together.
Turn 3: (225bce) – In the year 225, a mighty force of warriors bearing swords made of black stone gather on the borders of the mighty Mongol Empire. These warriors proudly bear the standard of the Aztec people. The leader of this host, a man named Montezuma, demands land, iron, and ivory in exchange for peace through the years. The Mongols reply that we can have it all… if we take it from their cold, dead hands. So be it. The warriors charge across the borders of Mongolia and the first war in history has been joined!
…Back at home, a library is built in our capital, and set it to Jag, due in 3.
Turn 4: (200bce) – I’m half-tempted to pillage around Beshbalik to get some gold for research, but instead I think I’ll take that city as it is, and pillage the rest of the empire instead of taking any more cities. We can’t afford it right now. Combat Odds: 5.5 vs 6.4, in their favor. We don’t have math, so no cats. Going to overwhelm them, I hope. We loose two jagz, but the city is ours, and the iron is already hooked up, and inside our borders! The borders of Mongolia get pushed back so far that the Ivory is in a no mans land. They still have 1 iron, and 1 horse hooked up, so they can still fight back, but will be harder without that bit of happiness they were getting. Their iron is also so far into their lands that I don’t see an easy way of getting to it… maybe the horse. Turn research up for a few more turns. Wake archer from Tlatco, and send him to Beshbalik. Set production to barracks.He’s a city defender, and will free up the Jags.
Turn 5: (175bce) – Upgrade our most damaged Jag to our first Medic, and change his name to reflect this. Move our units to start pillaging and run into Mansa Musa of the Mali nation. They have nothing to offer.
Turn 6: (150bce) –Archer arrives in Beshbalik and set him to sentry. Two jags are healed and one has already entered Mongolian land to pillage. Third surviving Jag is healing in Beshbalik for 1 more turn. Worker connects Tlaxcala to the empire, and starts to work on connecting horse.
Teno trains a Jag. Send him north. Set production to Spearman... the capitol only has a warrior defending.
Teotihuacán builds Forge. Set to Jag.
Does anyone have a better way of doing the turn log now that units go before builds?
Turn 7: (125bce) – Texcoco gets Hinduism, and Tokugawa adopts Organized Religion. Let’s see if he helps spread Hinduism to others. Pillage a road, but forgot to check how much gold it got us.
Turn 8: (100bce) – Hatshepsut adopts Organized Religion. Resistance in Beshbalik ends. It has Hinduism already, so no need to build culture. Spear builds in the capitol, and set him to fortify. Tlat has gone unhappy. Queue up Temple after the current Jag build. Set production to Hindu Missionary in capitol. Alphabet comes in. Time for some tech trading! Confucianism enters the world, and we start our Hindu temple in Tlat.
Pillage again… and… nada… guess you don’t get gold for pillaging every time.
Turn 9: (75bce) - Teo starts on Hindu Temple. It will go unhappy next turn. Start camp on Ivory, but don’t think we’ll get it before the capitol goes unhappy as well. Have to pull research back to 60%. I hope that we’ll get some gold from our pillaging. Monarchy is due in 10. Trade Mansa Metal Casting for Calendar. He still has Monarchy and Code of Laws over us, but we’re at parity or above rest of the world.
Turn 10: (50bce) – Build Hindu Missionary and send him to Tlaxcala, our only atheist city. Pillage a road for 2 gold. Set production in Teno to Aqueduct, due in 4. Trade Mansa Musa Alphabet for Mathematics. Only trade we have at this point. Set production for Monarchy.
More warriors build and send them towards Mongolia.
Turn 11: (25bce) – Taking this turn to get the years back on track. Next Leader should be at year 25ce once you hit enter. Pillage a form for 1 gold, and another for 5. We can now turn science up to 70% for 4 turns. Hinduism spreads in Tlaxcala. Teo builds the temple, and goes to Jag.
I’m sorry about the lack of screen shots. Was at work until 6pm, and in class from 7pm until 10pm, and am too tired to format them.
For Next Leader: Don’t try to take any more cities yet. Our economy CANNOT afford it at this point. Just pillage them for now, and try to get some gold that way. Go up, then head on back down and maybe we can get a few tiles to be pillaged twice. If you must take a city make it the one towards the west next to the gems. I’d wait until all tiles are pillaged if you must do it at all.
Oh yeah, we’re now only 8 points away from being in first place among the nations we know.
Dienekes II Nov 24, 2005, 12:24 PM The save is in my hands now. I'll see what I can do with our economy and deliever some hurt to Genghis.
alerum68 Nov 25, 2005, 06:51 PM Hey guys,
Something I was thinking about... the patch that has been released has seem to have some problems. Since we all seem to be able to play on 1.00, and patching may affect game play, and could even make it so games started on previous versions won't load. So I'm asking if we can all agree to wait on patching until at least our current game is done.
Veovim Nov 25, 2005, 09:57 PM So I'm asking if we can all agree to wait on patching until at least our current game is done.
I'm afraid that I've already patched. I haven't had any problems with it so far, and savegames from 1.0 seem to load fine for me.
alerum68 Nov 26, 2005, 09:01 AM Veovim: We'll give it a shot and see what happens.
Cizzlewalk: You're about 3 1/2 hours away from the 48 hour limit. Are you going to be able to play, or do you need more time, or do you want to pass?
Dienekes II Nov 26, 2005, 01:41 PM No worries, Alerum. I've played my turns and will be able to post within a couple of hours. I was spending time with my friends yesterday and enjoying the Thanksgiving weekend... you know, macking-illin-chillin iz all good.
Btw, I too have patched and the save from before does not seem effected. It shouldn't matter unless Firaxis actually says it'll effect game play... so we're in the clear with patching.
Dienekes II Nov 26, 2005, 02:58 PM Preturn.
We're looking fine.
...
Turn 1.
Guys, we need to get in the habit of grouping workers together. I make a couple of two man teams.
IT-
*Texcoco Granary--Hindu Temple (to keep our culture strong and keep iron out of French hands)
Turn 2.
Pillage Mongol horses for some four gold pieces. I still gotta knock science down to 60% though.
IT-
*Tenochititlan Aquaduct--The Hanging Gardens
*Teotihuacan Jag--Library (<--a must)
*Tlaxcala Granary--Lighthouse
Turn 3.
Our horses are now connected and ivory too! Unhappiness problems are slightly curved by our abundance of elephant tusks. We really need to rely on temples and markets for the happiness situation.
Some more roads are pillaged up in Mongolia.
IT-Incans convert to Buddidhism...psh.
Turn 4.
Move Jags to rally at the eastern border of Old Sarai. Perhaps we're ready to take/raze a city or two?
IT-
*Tlateloco Hindu Temple--Forge (eventually for the Colossus, we'll be unhealthy ONLY if we don't get the Hanging Gardens)
Turn 5.
Group two more workers near Texcoco. Pillage more of the iron road of Mongolia... they can't build anymore good units besides axes and archers.
IT-...
Turn 6.
Move Jags.
IT-
*Teotihuacan Library--Hindu Monastery
*Beshbalik Archer--Granary
Somebody else builds the Parthenon//Our borders expand at Texcoco
Turn 7.
Pillage more of the iron road.
IT-Mongols ask for peace, roflmao
Turn 8.
Not much.
IT-...
Turn 9.
Five jags are now ready and waiting outside Old Sarai. Turn science up to 70% momentarily to get the tech this turn.
IT-We learn about the Monarchy, being learning currency
*Teotihuacan Handu Monastery--Axeman (for variety)
Tlaxcala borders expand.
Turn 10.
Knock science back to 40% to make positive cash flow.
Afterthoughts::
~Five unpromoted Jags (except our medic) are waiting THIS TURN outside of Old Sarai. Let's raise it for some cash.
~Our Jag in the north is up against a random archer, you can take it out easily if you want.
~Two turns to getting the Hanging Gardens... hopefully the ploy to making Tlateloco healthy from the forge will work.
~We now have spices within our borders south of Tlateloco
~We need 3-4 workers... badly :D
Our military situation:: We're number 1
http://www.civfanatics.net/uploads10/military.JPG
Our stack is prepared to unleash...
http://www.civfanatics.net/uploads10/AztecStack.JPG
..the DOG of WAR!!!
http://www.civfanatics.net/uploads10/fluffy.jpg
Dog Pile (http://www.civfanatics.net/uploads10/RW1_AD-225.Civ4SavedGame)
alerum68 Nov 26, 2005, 07:59 PM Looks good. One thing about grouping workers: If you group them in groups of 2, and they have a job that requires 3 worker turns, you will loose one full worker turn.. I can see moving them together, but never keep them grouped for actual worker actions.
I have some bad news though. I'm not upgrading to the new version because it has had more bugs then the original version, and I'd prefer to keep playing the game.. Because everyone else in the game has upgraded to version 1.09 I'm going to have to drop out. I just tried to load the save, and as I was worried version 1.00 can't load version 1.09 games because of the game diffrences. Sorry guys, and have fun playing it out. I'll still be lurking though. Take care, and have fun!:)
Dienekes II Nov 27, 2005, 08:30 AM Looks good. One thing about grouping workers: If you group them in groups of 2, and they have a job that requires 3 worker turns, you will loose one full worker turn.. I can see moving them together, but never keep them grouped for actual worker actions.I was well aware of this fact and thought it over before grouping. I noticed you get the same problem when you have three man crew for a four man job (or two man job). It doesn't really use up worker movements since you can remove the unused worker for the next task... but it is bothersome. But notice in my afterthoughts I said we needed 3-4 more workers, mainly because it would be nice to make 3-man stacks too.
I have some bad news though. I'm not upgrading to the new version because it has had more bugs then the original version, and I'd prefer to keep playing the game.. Because everyone else in the game has upgraded to version 1.09 I'm going to have to drop out. I just tried to load the save, and as I was worried version 1.00 can't load version 1.09 games because of the game diffrences. Sorry guys, and have fun playing it out. I'll still be lurking though. Take care, and have fun!:)More bugs? Hmm... well I can understand where you're coming from. I mean it would be wise to at least d/l it and see how it effects your machine, but if you gotta drop than you gotta drop. See ya around Al.
Veovim Nov 27, 2005, 08:28 PM Does anyone know if there's an easy way to switch back and forth between versions? (i.e. we'd play this game on 1.0, and others on the 1.09.) It just doesn't feel right to have our host drop on account of this.
Dienekes II Nov 30, 2005, 04:26 PM Alright people, it's time to :bump: or die. Are we going to continue or not?
@Veovim: No easy way at all man... not that I know of.
Mike Lemmer Nov 30, 2005, 06:14 PM Of course. Dunno how I missed it was my turn. End of semester squeeze, I guess. I'll have it up on Friday.
Mike Lemmer Dec 01, 2005, 09:09 PM 225 AD:
The attack against Old Sarai goes horribly, horribly wrong. Three Jaguars get destroyed by the Archer there without it taking a scratch! The Medic retreats deeper into Mongol territory to regroup.
http://www.public.iastate.edu/~mikelem/aztecs/04medic.JPG
MEDIC!
http://www.biology.emory.edu/research/Jinks-Roberston/petpics/play%20dead%20sadie.JPG
The Dogs of War are playing dead.
250 AD:
Zzz...
275 AD:
Hanging Gardens built!
http://www.public.iastate.edu/~mikelem/aztecs/03gardens.JPG
And what's this?
http://www.public.iastate.edu/~mikelem/aztecs/02ninghsia.JPG
A little Mongol city right next to my border, all alone? With a "PLEASE ATTACK ME" sign on its back? Of course I will!
I move my newest Jaguars to attack Ning-hsia.
300 AD:
Kong Miao built in far away land.
Hatshepsut adopts Heridetary Rule.
Open Borders with Mansa Musa gives us just enough gold for me to raise Research to 50%.
325 AD:
Huayna Capac asks us if we want to adopt Hereditary Rule. I decline. I do decide to switch from Organized Religion soon, though. That will cut our Civic expenses in half & let us increase Research by 10 or even 20%. I'll just wait for our latest buildings to finish.
Tlatelolco becomes Unhappy. Maybe I should've switched to Hereditary Rule... too late now, though.
350 AD:
Now that we have an open border deal, I make a few missionaries to spread the Hindu religion. The faster we can spread our religion, the easier it will be to have an ally. As a wise man once said, "Who's watching your back?" I stick the first one with the Ning-hsia attack group to spread our religions before the fires die off.
Tokugawa converts to Christianity.
Great Engineer Imhotep born in Tenochtitlan! I move him to Tlateloco in preparation for the Colossus.
375 AD:
Thanks to Imhotep, the Colossus is rushed to completion in one turn!
400 AD:
Colossus completed.
http://www.public.iastate.edu/~mikelem/aztecs/01colossus.JPG
Gotta love those engineers.
Hinduism spreads to Lyons in France! We gain our first inside look at French territory.
425 AD:
Mansa Musa offers us Clams for Ivory. Ivory might give him too much of an advantage (+1 hammer & war elephants), so I offer Deer instead. He accepts & our health increases by 1.
Great Lighthouse built in faraway land.
Louis converts to Hinduism from just one city! I try to establish Open Borders with him, but he refuses. We'll have to wait until he has more Hindu cities. I also see he only has 3 cities. He must be boxed in pretty tight. That Swordsman he has next to our borders makes me nervous.
The attacks against Turfan & Ning-hsia begin! Turfan's defenders are reduced to one Spearman.
450 AD:
Sure enough, Louis declares war. I put most of our cities to cranking out Axemen to fend off his Swordsmen until our Jaguars return from Mongol territory. Once they return, I can go on the offensive against the irritating French!
Make deal with Hatshepsut: Open Borders & Dye (+1 Coin/Happiness) for Ivory (+1 Hammer/Happiness). Hopefully that will increase our coinage & let us increase our Research more. (Or start storing coins to upgrade our obsolete warriors.)
CONCLUSION:
Our Health & Happiness are better, while our Research rate is slowly climbing back up, thanks to our New Wonders and our Open Borders policies. It really is a handicap if you don't trade with anyone. However, now we're in a full-scale war on two fronts. Louis has Swordsmen coming in from the west and Axemen coming in from the NW (somehow two of them got up there next to the elephant camps). It's time to end our war with Genghis and wipe Louis off the map.
Our stacks could conquer Turfan & Ning-hsia within 2 turns, then we can sue Genghis for peace. The question is, should we keep the cities or raze them? Ning-hsia is a keeper, unless we're worried about spiraling maintenance costs. Turfan is questionable. It's damn close to the Mongol capitol, and we'll never regain any land to the west of it unless we get a Great Artist and culture bomb it. However, it's already Hindu, and an emergency culture dose might keep it from revolting. With both cities, we could put the squeeze on the Japanese city of Edo later & get that fish resource to the NE of Turfan.
There's no arguing we need to finish up in Mongolia fast & defend ourselves against the French, though.
Veovim Dec 01, 2005, 09:35 PM Things are sounding good. I was unaware that the colossus gave its commerce boost to all cities. That's gotta be really powerful on archipelago. It doesn't stay active for as long as Civ3's, though.
Anyways, I'll play either tomorrow evening, or Saturday morning, but I'm going to need the save.;)
Veovim Dec 03, 2005, 09:13 AM :bump: I'm still waiting on the save...
Mike Lemmer Dec 03, 2005, 12:46 PM Ask and ye shall receive.
alerum68 Dec 03, 2005, 04:45 PM Hey guys, just to let you know. There is a utility in the MOD pack area that actually makes decent turn logs up for you. It looks sweet. Here's the URL: http://forums.civfanatics.com/showpost.php?p=3324747&postcount=1 . . Since I haven't heard to many problems with 1.09, at least compare to 1.08, I'm thinking about upgrading and rejoining the game. Have you guys had any problems like what was experienced with 1.08 yet?
Veovim Dec 03, 2005, 07:07 PM Ok, I've got it, and will play shortly.
Since I haven't heard to many problems with 1.09, at least compare to 1.08, I'm thinking about upgrading and rejoining the game. Have you guys had any problems like what was experienced with 1.08 yet?
I didn't really following the bug reports from 1.08, so I can't really comment on that. However, I can say that 1.09 has been nice and stable for me. The only bug I've seen is that occasionally the menu button will disappear, but pressing escape always works so it's a nonissue.
Veovim Dec 03, 2005, 09:13 PM 450 AD (0) - I take a look around, and everything seems to be in order. Having currency in 5 turns should help our economy a fair bit, and we can probably go for courthouses after that. In other news, Mansa Musa seems to be doing pretty well technologically, so we'll have to keep an eye on him.
475 AD (1) - Our troops attack Ning-hsia. We lose a Jaguar, but take the town. Genghis now has an archer in Turfan (whipped, maybe), and another one square away. Seeing as our troops are still healing, I opt to leave it alone for now. Getting horseback riding for peace would have been nice, but it's by no means essential at the moment.
500 AD (2) - What's his face the Inca asks for alphabet. Yeah, right! Is it just me, or have they changed his face a bit? I always thought that he bore a resemblance to Tommy Lee Jones, but I don't see it anymore. Maybe I'm just insane.:crazyeye:
520 AD (3) - Nothing much
540 AD (4) - Currency comes in, and research is set to code of laws.
560 AD (5) - Nothing much
580 AD (6) - Egypt wants to trade literature and 200 gold for metal working. That still comes up almost 200 gold short of a fair trade, though, so I decline.
600 AD (7) - Nothing much
620 AD (8) - One of Louis's pillage attempts actually works, and he manages to kill the spearman guarding our pigs. Oh well...
640 AD (9) - Louis leave the hill without pillaging the pigs.:smoke:
660 AD (10) - We learn code of laws, and research is tentatively set to construction for war elephants and catapults.
Closing notes:
I would have liked to have staged an offensive against Louis, but had my hands full dealing with his pillage attempts (particularly the one up north -- how in the world did he get an axeman up there?). He was persistent, if not terribly effective. However, I did manage to gather a bunch of Jags in Tenoch, and there are two axemen nearby that might be able to be used (one is enroute, the other is guarding our pigs from a swordsman). Whoever plays next could most likely take either Lyons, or whatever town is on the silver.
As I mentioned above, I set research to construction, but this is pretty vetoable. Currency helped our research rate quite a bit, even if I didn't move the slider up. Some other good targets would be theocracy (Theology), or next level bow units (Machinery or Feudalism -- somewhat more expensive).
Sooner or later, we're going to want to do a round of building, and get markets and courthouses up all over the place. Don't forget to swap back to organized religion for that.
Sorry, but no picture this time. Nothing terribly interesting happened.
Mike Lemmer Dec 03, 2005, 11:44 PM Can't veto construction myself. Catapults are a must for city raiding, especially against a culture-rich civilization like France. I say crank the cats out and give our Jaguars some support!
alerum68 Dec 05, 2005, 06:51 PM Sorry about the delay gentlmen, I was out of town. I got it, and will have a save up by tommorow night.
alerum68 Dec 05, 2005, 08:14 PM I lied. I was able to get the save done tonight. The next autolog thing is great!
Turn 143 (660 AD)
My Random Thoughts: This is my first try with the new autolog feature. Let me know if y'all don't like it, and I'll go back to typing.
Tlaxcala grows: 9
Turn 144 (680 AD)
Tech learned: Literature
My Random Thoughts: Traded Egypt CoL for Lit + 130 gold
My Random Thoughts: Turn science up to 100% to cut time to construction in half. Will run it this way for a few turns.
Texcoco finishes: Jaguar
Turn 145 (700 AD)
Texcoco begins: Jaguar
Tech learned: Construction
Tenochtitlan finishes: Market
Teotihuacan finishes: Jaguar
Tlatelolco finishes: Axeman
Beshbalik finishes: Hindu Temple
Jaguar defeats (4.05/5): French Swordsman
Turn 146 (720 AD)
Research begun: Machinery
Tenochtitlan begins: Catapult
Teotihuacan begins: Jaguar
Tlatelolco begins: Jaguar
Beshbalik begins: Jaguar
Jaguar loses to: French Swordsman (2.22/6)
Axeman loses to: French Swordsman (2.04/6)
http://www.civfanatics.net/uploads10/RW1_-_Galleys.JPG
Beshbalik grows: 7
Spearman defeats (4.00/4): French Swordsman
Turn 147 (740 AD)
Axeman defeats (4.25/5): French Swordsman
Jaguar loses to: French Chariot (0.16/4)
Axeman promoted: Combat II
Tenochtitlan finishes: Catapult
Teotihuacan grows: 10
Ning-hsia's borders expand
Turn 148 (760 AD)
Tenochtitlan begins: Jaguar
Teotihuacan finishes: Jaguar
Tlatelolco finishes: Jaguar
Texcoco finishes: Jaguar
Tlaxcala grows: 10
Turn 149 (780 AD)
Teotihuacan begins: Catapult
Tlatelolco begins: Catapult
Texcoco begins: Jaguar
My Random Thoughts: Here is the situation. We’re at Turn 149, so I’m passing it off to even it up. We’re on the borders of Orleans (silver city), but they are heavily defended think we should just pillage until we build some more cats... I built our first arty this round. If we had about 5-8 cats in place, then I'd say we could take it. I've set up Cats to be built in several cities, so hopefully the next leader can finish them off. I’d just pillage around the city until the cats are ready.
http://www.civfanatics.net/uploads10/RW1_-_Orleans.JPG
Here's the Save: http://www.civfanatics.net/uploads10/RW1-AD-780.Civ4SavedGame
alerum68 Dec 06, 2005, 03:21 PM Cizzlewalk, did you know you're up?
Dienekes II Dec 06, 2005, 04:44 PM Yes sir, I'll have the next 10 ready tomorrow.
Dienekes II Dec 07, 2005, 08:34 PM Well, my video card problem I've been having this past week went to hell... I won't be able to play it until I get my new radeon 700x in sometime this weekend. It's gonna have to be a skip from me guys, sorry. :/
alerum68 Dec 08, 2005, 08:59 AM Sorry to hear that Cizzlewalk... I read a post by someone else that Civ4 fried their video card. Wonder if it happened to you?
Mr. Lemmer, it apears to be your turn. Enjoy the war!
Mike Lemmer Dec 08, 2005, 01:34 PM Bwaha! I'll get right on it.
Mike Lemmer Dec 08, 2005, 06:26 PM Well, there seems to be a few bugs in the Autolog still. I can't find mine. Ah well, most of it was minor details anyway.
The Aztec hordes marauded through French lands, pillaging every resource they could. Horses? Scattered. Cows? Tipped. Iron mines destroyed. Military might crippled, but they still have 8-9 units guarding each city.
Cue the cats! A half-dozen catapults position themselves to the front French cities. Lyons quickly fell while Orleans is still being bombarded. Meanwhile, my main force raided the area around Paris, where they found three unprotected resources!
http://www.public.iastate.edu/~mikelem/aztecs/01ravage.JPG
There was much looting.
NOTES:
-Now that we have Machinery, we should build some archers to counter the innumerable axemen Louis has.
-I also made some war elephants for brute force against cities. Louis doesn't have many pikemen & those elephants can slaughter archers.
-We'll need to build banks ASAP after this; many of our cities are -4 or more maintainence.
-Move the forces bombarding Orleans north. I had them positioned across the river to discourage the enemy from counterattacking, but now I think it might be more useful to get in position for the assault & start fortifying.
alerum68 Dec 08, 2005, 06:42 PM Yeah I had a problem getting it installed. Tell me the directory you want to install it to and I'll attach a .cfg file for you that's set up properly. Offer's good for everyone.
Good turns there, and way to stick it to the french.;) I think the secret here is to keep pillaging and mixed archer / cat builds. It's going to be hard to squeze in banks, but you're right about our commercial situation.
Mike Lemmer Dec 08, 2005, 07:12 PM Nah, I got it working now. Just took a minor tweak with the directory.
Veovim Dec 08, 2005, 09:32 PM I've got it, and I'll probably play tomorrow evening. Things are definitely looking good. I think that we should stop the French campaign after taking Orleans--that will remove our unit supply costs, and will help our economy a fair bit.
NOTES:
-We'll need to build banks ASAP after this; many of our cities are -4 or more maintainence.
Banking is two expensive techs away, so I'm going to assume that you meant markets. Wherever possible, some courts will help too.
What do we want to do about research? Longbowmen are nice, but if we went for guilds, we could get knights and grocers. That would also get us to banking. I'm going to think on it. If anyone has any thoughts, please let me know.
Mike Lemmer Dec 08, 2005, 10:13 PM I meant courthouses.
Veovim Dec 09, 2005, 09:50 PM 980 AD (0) - After thinking about it, I decided to stick with Feudalism. Vassalage and Serfdom will be nice to have, even if we won't be able to run vassalage for extended periods of time.
1000 AD (1) - I shift a few cities around to try to get a bit more commerce. Our troops are moving into place for Orleans.
1010 AD (2) - Hatshepsut picks up Feudalism, and I look into what she wants for it.
http://img380.imageshack.us/img380/4560/rw1hattysmoking8ri.th.jpg (http://img380.imageshack.us/my.php?image=rw1hattysmoking8ri.jpg)
Fair? Someone's been smoking something.:smoke:
Orleans will be ours next turn.
1020 AD (3) - I bombard Orleans with four of our catapults (defense to 0%), then send in the last one. It lost, but inflicted heavy collateral damage. Four jaguar attacks later, the city is ours. I dial up Louis, and take everything he has available for peace--Horseback Riding and 90 gold.
1030 AD (4) - Nothing much happens.
1040 AD (5) - Louis has a lot of nerve to be making demands right after getting his butt kicked.
http://img202.imageshack.us/img202/1532/rw1louissmoking5xz.th.jpg (http://img202.imageshack.us/my.php?image=rw1louissmoking5xz.jpg)
1050 AD (6) - Tenoch finishes its monasteries, and I notice that the city has will get a great engineer in a couple turns. We should decide on what to build with it. The only wonder we have available right now is Chichen Itza, and it won't do us a lot of good if we're primarily on the offensive. One of the wonders that go with Divine Right would be ideal, but they would require a significant investment of time to get (and we'd have to go for them soon).
1060 AD (7) - Orleans comes out of resistance. We should get its resources hooked up soon. It's getting some culture (Hinduism spread to it this turn), so we don't have to worry about its borders expanding.
1070 AD (8) - We learn Feudalism, and research is set to Guilds. I don't see us getting that much use from slavery, so I swap to serfdom. Archimedes is born in Tenoch.
1080 AD (9) - Nothing much happens.
1090 AD (10) - Nothing much happens.
Summary: After taking Orleans, I spent most of the turn building infrastructure (I did build a couple units out of Tenoch, since it doesn't have any buildings left). Most of our units are still sitting in Lyons and Orleans, and I would think that they're probably enough to take the remaining French cities once our peace deal is up. I would suggest sending our larger stack from Orleans to Rheims, then converge both stacks on Paris. We have a great engineer in Tenoch, but he came at an inopportune time. We should decide on what we want to go for with him.
alerum68 Dec 11, 2005, 11:59 AM I got it guys. Turns will be up tommorow evening.
alerum68 Dec 12, 2005, 02:01 PM Is Conquorer91 still around? Or should we try and find a fifth?
Turn 169 (1090 AD)
My Random Thoughts: We should try and get back into Ganghis' good graces again. He's the same religion as us, so
should be able to make him a long time ally. Also, why are we building Crossbowmen? Is there something special about them
that I don't know, or just trying to go for a variety of units?
Tenochtitlan finishes: Catapult
Hinduism has spread: Karakorum (Mongolian Empire)
Turn 170 (1100 AD)
Tenochtitlan begins: Heroic Epic
My Random Thoughts: I can't even see the borders of Mansa Musa, but yet we have an open borders agreement with him,
which is serving no purpose but to allow him to map our lands. Deal is canceled.
Orleans begins: Barracks
Texcoco finishes: Forge
Beshbalik's borders expand
Beshbalik finishes: Crossbowman
Turn 171 (1110 AD)
Texcoco begins: Courthouse
Beshbalik begins: Forge
Turn 172 (1120 AD)
Tlaxcala finishes: Courthouse
Turn 173 (1130 AD)
Tlaxcala begins: Library
Teotihuacan finishes: Market
Tlatelolco finishes: Library
Lyons finishes: Granary
Turn 174 (1140 AD)
Teotihuacan begins: Worker
Tlatelolco begins: Catapult
Lyons begins: Barracks
Ning-hsia finishes: Lighthouse
Turn 175 (1150 AD)
Ning-hsia begins: Barracks
Tlatelolco finishes: Catapult
Beshbalik grows: 10
Orleans's borders expand
Turn 176 (1160 AD)
Tlatelolco begins: Horse Archer
Tenochtitlan finishes: Heroic Epic <-- Doubles Military Production speed!!!!
Teotihuacan finishes: Worker
Texcoco finishes: Courthouse
Tlaxcala's borders expand
Turn 177 (1170 AD)
Tenochtitlan begins: Catapult
Teotihuacan begins: Catapult
Texcoco begins: Catapult
Tenochtitlan finishes: Catapult
My Random Thoughs: Traded Silver to Hatshupset for Silks. Gems are also out there when we get our second source of wine
hooked up.
Turn 178 (1180 AD)
Tenochtitlan begins: Catapult
Tech learned: Guilds
Tenochtitlan finishes: Catapult
Teotihuacan finishes: Catapult
Lyons grows: 2
Jaguar loses to: French Axeman (4.20/5)
Turn 179 (1190 AD)
Research begun: Engineering
Tenochtitlan begins: War Elephant
Teotihuacan begins: Hindu Missionary
Catapult promoted: Barrage I
Catapult defeats (0.80/5): French Archer
Catapult promoted: Barrage I
Catapult loses to: French Archer (0.72/3)
Jaguar defeats (4.25/5): French Archer
Jaguar defeats (2.20/5): French Archer
Jaguar defeats (4.30/5): French Spearman
Jaguar defeats (4.30/5): French Archer
Jaguar defeats (4.50/5): French Archer
Captured Paris (Louis XIV) <-- Only lost a total of three units for this city, and one was taken out before the main battle by 2 units who attacked from Paris. This helped taking the city.
http://img403.imageshack.us/img403/6665/rw1parisbefore0mv.jpg (http://imageshack.us)
http://img403.imageshack.us/img403/5600/rw1parisafterrheims2zy.jpg (http://imageshack.us)
Veovim Dec 12, 2005, 04:53 PM Is Conquorer91 still around? Or should we try and find a fifth?
Conqueror91 hasn't posted since the 19th, which makes it almost a month. We could wait a little bit longer for word, but I wouldn't wait too much longer.
Also, why are we building Crossbowmen? Is there something special about them that I don't know, or just trying to go for a variety of units?
Crossbows get +50% vs melee units, so they make for good protection against axeman attacks.
I can't even see the borders of Mansa Musa, but yet we have an open borders agreement with him, which is serving no purpose but to allow him to map our lands. Deal is canceled.
Can you have trade routes with cities that you can't see? I kind of doubt it, but don't know for sure. Come to think of it, that might be why he was so eager to map our territory.
Traded Silver to Hatshupset for Silks. Gems are also out there when we get our second source of wine hooked up.
Technically, we have 3 sources. There's another by Tenoch, but we need to replace the farm with a winery.
Tech learned: Guilds
Research begun: Engineering
If I might be so bold, I'd suggest changing research to banking. It's cheaper, and getting a round of grocers and banks up would do wonder for our ailing research rate (50%?:eek:).
Captured Paris (Louis XIV) <-- Only lost a total of three units for this city, and one was taken out before the main battle by 2 units who attacked from Paris. This helped taking the city. Excellent. One more city, and we'll entirely control that part of the pangaea.
Overall, it looks like we're making great progress!
alerum68 Dec 12, 2005, 10:13 PM Cizzlewalk, were you able to fix your video card problem?
Bede Dec 13, 2005, 12:09 AM If you are still looking for a fifth, I'll bring a quart.
Will take the shillin', alerum, if you think you can stand it.
alerum68 Dec 14, 2005, 08:49 AM Welcome Aboard Bede! Didn't mean to ignore you, but the forum wouldn't let me post yesterday. Please, no tales of William of Normandy? I just finished my history class for the quarter.:p
Dienekes II Dec 14, 2005, 04:50 PM The great and venerable Bede will make a good addition to the team, since I have not been able to fix my gfx card issue. My radeon 900 blew and my 700x won't be in for quite some time.
I'm gonna need to be pulled from this game guys... but I have entire faith in you team. Good luck, God speed.
alerum68 Dec 14, 2005, 05:08 PM Sorry to hear that. Bede, looks like you're up.
alerum68 Dec 16, 2005, 08:46 AM Bede? You still around?
Bede Dec 16, 2005, 05:43 PM Sorry gents, but I kept having forum access problems for the last three days. Every time I logged on it locked up on me. Play tonight as soon as I get caught up on my reading.
Bede Dec 17, 2005, 09:04 PM Turn 179 (1190 AD)
Comment: Archimedes hotfoots it to the east to be used to build an Epic in one of the cities over there for a little culture boost on the borders
Ning-hsia begins: Library
Teotihuacan finishes: Hindu Missionary
Texcoco finishes: Catapult
There is a French counter attack in the suburbs of Paris that wounds a couple of units and kills one, but no real damage done
War Elephant defeats (5.60/8): French Axeman
War Elephant defeats (2.88/8): French Horse Archer
Jaguar loses to: French Swordsman (0.60/6)
Turn 180 (1200 AD)
Teotihuacan begins: Jaguar
Texcoco begins: Longbowman
Catapult promoted: Combat I
Catapult promoted: Combat I
Jaguar promoted: Shock
Jaguar promoted: Woodsman I
Crossbowman promoted: Combat I
Jaguar promoted: Shock
MEDIC! (Jaguar) promoted: Shock
Jaguar promoted: Shock
Jaguar promoted: Shock
Jaguar promoted: Shock
Axeman promoted: Shock
Jaguar promoted: Cover
Jaguar promoted: Cover
War Elephant promoted: Combat I
War Elephant promoted: Shock
Jaguar promoted: City Raider I
Comment: Send the missionary into Egypt to scout and covert. Conversion is useless as Egypt has gone Theocratic, however
Tenochtitlan finishes: War Elephant
Tlaxcala finishes: Library
Turn 181 (1210 AD)
Tenochtitlan begins: Hindu Missionary
Tlaxcala begins: Settler
Teotihuacan finishes: Jaguar
Tlatelolco's borders expand
Tlatelolco finishes: Knight
Texcoco finishes: Longbowman
Turn 182 (1220 AD)
Tlatelolco begins: Knight
Texcoco begins: Settler
Teotihuacan begins: Aqueduct
Crossbowman promoted: City Garrison I
Catapult promoted: Accuracy
Catapult promoted: Barrage I
Catapult promoted: Barrage I
Longbowman promoted: City Garrison I
Tenochtitlan finishes: Hindu Missionary
Turn 183 (1230 AD)
Tenochtitlan begins: Hindu Missionary
Beshbalik finishes: Forge
Orleans grows: 2
Turn 184 (1240 AD)
Beshbalik begins: Settler
Jaguar promoted: City Raider II
Comment: With the troops in position begin the assault on Rheims after two rounds of bomabardment
http://i15.photobucket.com/albums/a371/doconor/RW1/1.jpg
Jaguar defeats (5.00/5): French Archer
Jaguar loses to: French Horse Archer (1.20/6)
War Elephant defeats (4.96/8): French Spearman
Jaguar defeats (3.10/5): French Swordsman
Jaguar loses to: French Archer (0.48/3)
Jaguar defeats (5.00/5): French Horse Archer
Jaguar defeats (4.55/5): French Archer
Judaism has spread: Rheims (French Empire)
Judaism has spread: Rheims
Captured Rheims (Louis XIV) And that is the end of the French!
Jaguar promoted: Medic I
Orleans begins: Forge
Tenochtitlan grows: 13
Tenochtitlan finishes: Hindu Missionary
Islam founded in Alexandria
Turn 185 (1250 AD)
Tenochtitlan begins: Knight
Paris begins: Courthouse
Jaguar promoted: Shock
Hinduism has spread: Paris
And the army begins the long march towards the border with Japan
Teotihuacan's borders expand
Teotihuacan finishes: Aqueduct
Tlatelolco finishes: Knight
Lyons finishes: Barracks
Turn 186 (1260 AD)
Teotihuacan begins: Worker
Tlatelolco begins: Knight
Lyons begins: Forge
Tech learned: Engineering
Tenochtitlan finishes: Knight
Tlaxcala finishes: Settler
Lyons grows: 3
Turn 187 (1270 AD)
Tenochtitlan begins: Knight
Tlaxcala begins: Settler
Tlaxcala begins: Aqueduct
Tlaxcala begins: Settler
Research begun: Theology
Teotihuacan begins: National Epic
Teotihuacan finishes: National Epic
Put the Epic there to put a little more culture in the east against the Egyptians. It was probably a waste of the Engineer but I fear that the Divine Right Wonders will go to Egypt anyway, before we can get to the tech
Texcoco finishes: Settler
Beshbalik finishes: Settler
Ning-hsia grows: 5
Turn 188 (1280 AD)
Texcoco begins: Settler
Beshbalik begins: Courthouse
Hinduism has spread: Rheims
Tenochtitlan finishes: Knight
Teotihuacan finishes: Worker
Turn 189 (1290 AD)
Tenochtitlan begins: Knight
Teotihuacan begins: Longbowman
Rheims begins: Courthouse
The NE
http://i15.photobucket.com/albums/a371/doconor/RW1/2.jpg
The Central
http://i15.photobucket.com/albums/a371/doconor/RW1/3.jpg
The West
http://i15.photobucket.com/albums/a371/doconor/RW1/4.jpg
Troops from the French Expedition are heading toward the border of Japan NE of Besbalik. Edo is the Holy City of Christianity and ripe for the plucking. There are knights and a war elephant waiting for them.
We can swap seafood with Hatsheput if we wish. We could also gift her crabs to improve the relationship :crazyeye: I think we want to stay in her good graces at least until the Mongol and the Japanese are no more. She is at war with the other MesoAmerican so I avoided any entanglements with him.
There are settlers in production to help fill the gaps in the Japanese lands once we make the move.
The budget is shot as I made a burn to Theology after Engineering. Theocracy and Vassalage are looking good right now for support of the Japanese and Mongol wars, as well as to provide some protection from wandering missionaries of other faiths and nations. (There is a Mali Confucian in the territory right now. I reopened the borders with them as they are the best buddies of Hatsheput)
alerum68 Dec 17, 2005, 09:59 PM Very nicely done Bede. Only thing I'd like to do is move the suggested city spot in the central one space to the northeast, just to get a bit more space for our culture. Any ideas?
Mike, you're up!:)
Mike Lemmer Dec 18, 2005, 01:05 AM I'll have to skip a couple rounds. Christmas vacation has separated my Civ4 computer from the Internet connection. I'll be back on in 3 weeks (or earlier if I find a cheap workaround).
Veovim Dec 18, 2005, 09:35 AM Here's a got it, but I'm not sure when I'm going to be able to play. Hopefully Monday evening, if not then, definitely Tuesday evening. I'm just in a mad rush to get RB Epic 1 done today.
Edit: Ok, Epic 1 is done, so I'll definitely play tomorrow evening.
Veovim Dec 19, 2005, 08:36 PM 1290 AD (0) - Our economy is in the drink, so I'm going to opt to build some infrastructure instead of more knights. I'm just not sure that we could take the maintenance costs from Edo. I've had bad luck with cavalry charges as well; the defensive bonus for cities really takes the edge off them.
Tlatelolco and Tenoch are swapped to a market and a grocer, respectively.
1300 AD (1) - Research goes down to 50%, still at a 2 gpt deficit! Divine right is up to 14 turns, so I don't think we'll be beating anyone there. On second thought, we can get banking in only 8, and nobody has that yet, so we might get some trade value. Researched is swapped.
1310 AD (2) - Hatty wants us to declare war on the Inca. I decline.
1320 AD (3) - Our main stack shows up in Beshbalik. That attack is looking much better now, but we need to heal first.
1330 AD (4) - Mansa Musa is moving troops into our territory--two skirmishers, a horse archer, and now a knight. I don't like the looks of this.
http://img372.imageshack.us/img372/7595/rw1musaexplores0di.th.jpg (http://img372.imageshack.us/my.php?image=rw1musaexplores0di.jpg)
1340 AD (5) - Our wandering missionary finds Mali territory. I'll post a picture of what I discover at the end.
1360 AD (7) - Our stack is healed, but I think that I'm going to leave the decision of whether or not to declare to the next leader. I'm of two minds. Acquiring another religion could be very helpful, but it will cost us a lot in maintenance in the short term.
Mansa Musa has moved in a crossbow, now.
I've moved our knights away from Edo, in case his other stack means trouble. If we do decide to take Edo, we should kick MM out first.
1370 AD (8) - Two grocers complete (Tenoch and Teo), but we still can't move research up to 60%.
1380 AD (9) - We get banking, but there aren't any trading opportnities. I set research to civil service, so we can start building maces soon. We could swap to mercantilism, but I'm afraid that losing foreign trade routes would hurt our economy. If we attack Japan, and kick MM out, it might be a good idea then.
We've seen pretty much all of MM's territory that we're going to, so I spread Hinduism to Timbuktu.
1390 AD (10) - Well, I feel like an idiot now. We get a great engineer in Teo, which would've been great to use to rush one of the divine right wonders. If we want to, we could up science to 60% (we're down to a 3 gpt deficit at that level), and grab DR in 10.
We have three knights in Lyons, and the rest of our troops are in Beshbalik. Please take careful note of the Musa Man's troops near there, and also by Teo.
There hasn't been a whole lot to do with workers, so that's why so many of them are sitting around. Just don't forget about them for when we start expanding again. We also have a bunch of settlers sitting around, but I don't see any of the available locations being worthwhile right now.
As promised, here's a (zoomed out) shot of Mali territory.
http://img372.imageshack.us/img372/8654/rw1musaslands8gx.th.jpg (http://img372.imageshack.us/my.php?image=rw1musaslands8gx.jpg)
And finally, the save.
Conqueror '91 Dec 19, 2005, 08:47 PM Well, I finally got my computer to run consistently. Sorry I haven't posted to update you guys. I have to reinstall cIV, so I won't be joining back into this game, but it looks like things are going reasonably for you. Good Luck!:)
alerum68 Dec 19, 2005, 11:20 PM Very nice Veovim. I got it, and will have a go at it tommorow night, (hopefully) I tend to aggree that we need some builder time, and so I don't think I'll go to war quiet yet... Unless it's just to good a chance to pass up.;)
alerum68 Dec 20, 2005, 02:15 PM umm... I've tried to open the save three times, and redownloaded it and open it a second time but it keeps crashing civ. Could someone check to see if it's corrupted? And if it is, can you reupload it Veovim
Bede Dec 20, 2005, 03:20 PM Opens just fine for me and all the screens work fine. And the game went thru to next turn jest fine.
alerum68 Dec 20, 2005, 06:22 PM Three times, with three different files loaded and still no go.:( I loaded one of my epic games, and it loaded just fine. I thought it may have been autolog, but you are using it to without a problem. I know it's an odd request, but Bede could you rename the one you downloaded today and reattach it? Sorry for all the problems.
Veovim Dec 20, 2005, 07:13 PM I've tried uploading again. Hope this helps.
http://www.civfanatics.net/uploads10/RW1_AD-1390.Civ4SavedGame
alerum68 Dec 20, 2005, 07:37 PM Still nothing. Any suggestions guys? I just d/led another game and got the same results. I wonder if I modded the game without realizing it.
Bede Dec 20, 2005, 07:46 PM Do you get any kind of error message?
Is it possible somebody is using the Harkonnen patch for memory usage?
alerum68 Dec 20, 2005, 09:13 PM No, I never had memory problems... I upgraded my ram to 1.25 gigs instead.;) I think I modded the game and it caused problems. Anyway, after two reinstalls, and having a problem with the disk not being recgonized and kinda having to hack around it, I got it working. So I'm playing now... log before the night ends, inshuallah.
alerum68 Dec 20, 2005, 10:35 PM Okay guys, about 4 turns into the game and have the chance to hurry Angor Wat with our Engineer. Team vote. Angor Wat, or hold off for larger wonders? I'll save here and continue when you two reply.
Bede Dec 20, 2005, 11:08 PM Don't take my advice on GP usage. But wonders are always good if you can use them to push the borders out.
alerum68 Dec 21, 2005, 11:27 PM Veovim? Waiting on your vote bro.
Veovim Dec 22, 2005, 05:10 AM Veovim? Waiting on your vote bro.
Whoops, I didn't see this yesterday. I take it that you set research to philosophy instead of divine right? With Hatty with the tech next door, it'll likely be hard to get those wonders now. I'd probably go for the Wat. (It's the one that gives priests +1 hammers, right?) Seeing as we're spiritual, we get cheap temples, which will let us have lots of productive priests in any less productive cities.
alerum68 Dec 22, 2005, 08:58 AM I traded for Philo and still are researching Divine Right, but Divine Right doesn't have wonders attached to it, those are the tech after. So Wat it is... and yes, thats the +1 shield per priest wonder.
Bede Dec 22, 2005, 11:10 AM Who's on first, Wat's on second.
Mike Lemmer Dec 22, 2005, 02:51 PM Sure, use the Engineer on Wat.
Veovim Dec 22, 2005, 03:52 PM Divine Right doesn't have wonders attached to it, those are the tech after.
Doesn't Divine Right have Versailles and the Spiral Minaret attached to it?
alerum68 Dec 22, 2005, 07:07 PM You're right. What's confusing me is that we're researching Civil Service.:|
alerum68 Dec 22, 2005, 09:33 PM Turn 201 (1410 CE)
Tech learned: Philosophy
User comment: Trade Engineering to Egypt for Philo and 160 gold.
User comment: Time for revolution! Legal goes from Barbarism to Vassalage. Labor from Serfdom to Slavery. Economy from Decentralization to Mercantilism. And Religion from Paganism to Theocracy. Long Live the New Flesh!
Tlatelolco finishes: Knight
Texcoco finishes: Library
Lyons grows: 5
Paris finishes: Library
Turn 202 (1420 CE)
User comment: Had to turn research down from 60 to 40 to make up for higher civic cost gold, but our actual research stayed the same, and production in cities jumped way up.
Tlatelolco begins: Begins
Texcoco begins: Bank
Paris begins: Barracks
Tenochtitlan grows: 15
Tenochtitlan finishes: Courthouse
Tlatelolco grows: 10
Tlaxcala grows: 12
Ning-hsia grows: 6
Paris grows: 8
Turn 203 (1430 CE)
Teotihuacán begins: Angkor Wat
User comment: Stopping here to ask if we the team if I should rush Angkor Wat.
----------------------------New entries----------------------------
Turn 203 (1430 CE)
User comment: Use Zhang Heng to rush Angkor Wat in Teotihuacán.
Tenochtitlan begins: Bank
Teotihuacán finishes: Angkor Wat
Ning-hsia finishes: Longbowman
Orleans finishes: Forge
Turn 204 (1440 CE)
Ning-hsia begins: Christian Temple
User comment: Mansa Musa is mapping our lands... and it's making me nervous. He's practicing recon -- in force.
Tech learned: Civil Service
Beshbalik finishes: Grocer
Lyons finishes: Forge
Orleans finishes: Barracks
Paris finishes: Barracks
Turn 205 (1450 CE)
Research begun: Divine Right
Beshbalik begins: Bank
Lyons begins: Hindu Temple
Paris begins: Confucian Temple
Rheims grows: 7
Turn 206 (1460 CE)
Turn 207 (1470 CE)
Teotihuacán finishes: Bank
Beshbalik grows: 12
Ning-hsia's borders expand
Paris finishes: Confucian Temple
Turn 208 (1480 CE)
Teotihuacán begins: Confucian Temple
Paris begins: Market
Turn 209 (1490 CE)
User comment: Next Leader: It's time to start another war. I have three stacks of mixed units grouped, and ready to attack Edo, The Christian Holy City. Just activate them if you want to start this round. It should be fairly easy to take, and work northward. Be careful I saw a Japanese galley down south. Have fun!
Oh, almost forgot... The Autolog didn't capture it, but Heliopolis fell to the Inca in 1480.
alerum68 Dec 23, 2005, 10:37 PM Patch 1.52 came out. Made alot of improvments, but may change game play. Update or stay the same?
Bede Dec 24, 2005, 06:38 AM I voted for update. The improvments are too good to ignore, especially in the interface (a usable Domestic Advisor screen, for one)
Veovim Dec 24, 2005, 09:06 AM I'd go for the update. The usable domestic advisor would be pretty nice, and the combat changes sound like they could make our game a bit harder (suicide cats vs. cities are less effective).
alerum68 Dec 24, 2005, 09:06 AM I was thinking along the same lines... Veovim is probably busy with holiday things, and 2/3 is a majority... So, time to patch!
BTW- Venerable One, you are up! BTW- Josepheus was a better historian then Bede.:p
Bede Dec 24, 2005, 09:21 PM Yeah, well, Joe was a Jewish Roman citizen, as I recall, Bede was merely a humble monk from Britain.
Gots it. Playing tonight.
Bede Dec 25, 2005, 06:34 PM Turn 209 (1490 AD)
Run a bunch of promotions as the time has come to go after the Japanese.
Catapult promoted: Barrage I
Catapult promoted: City Raider I
Knight promoted: Combat I
Knight promoted: Combat I
War Elephant promoted: Combat I
Jaguar promoted: City Raider I
Knight promoted: Combat I
Knight promoted: Shock
Catapult promoted: Barrage I
Jaguar promoted: Medic I
Jaguar promoted: City Raider I
War Elephant promoted: Combat I
War Elephant promoted: Combat I
Longbowman promoted: City Garrison I
Longbowman promoted: Drill I
Longbowman promoted: Drill II
Teotihuacan finishes: Confucian Temple
Lyons grows: 6
Lyons finishes: Hindu Temple
Orleans grows: 5
Orleans finishes: Granary
Turn 210 (1500 AD)
Comment: Troops are on the border ready to rock and roll on the Holy City of the Christians. Climbing the hill reveals a very thin garrison.
Warrior promoted: Shock
Teotihuacan begins: Crossbowman
Lyons begins: Longbowman
Orleans begins: Catapult
Tenochtitlan finishes: Bank
Wang Xizhi (Great Artist) born in Tenochtitlan
Texcoco finishes: Bank
Turn 211 (1505 AD)
Calixtlahuaca founded
Comment: The Japanese counter attack
http://i15.photobucket.com/albums/a371/doconor/RW1/6.jpg
Spearman promoted: Shock
Tenochtitlan begins: Knight
Texcoco begins: Knight
Calixtlahuaca begins: Lighthouse
Teotihuacan finishes: Crossbowman
Ning-hsia grows: 7
Turn 212 (1510 AD)
Comment: Japanese Horse Archers tear up Cottages at Ning-Hsia but make themselves vulnerable
Maceman defeats (4.16/8): Japanese Horse Archer
Comment: Defenses at Edo are down to 9% and will soon be zero. Knights and Jags in for the kill
http://i15.photobucket.com/albums/a371/doconor/RW1/5.jpg
Knight loses to: Japanese Longbowman (0.72/6)
Knight defeats (10.00/10): Japanese Longbowman
Knight defeats (3.20/10): Japanese Samurai
Jaguar defeats (2.60/5): Japanese Catapult
Jaguar defeats (4.00/5): Japanese Longbowman
And that was all she wrote for the defenders of Edo
Christianity has spread: Edo
Captured Edo (Tokugawa)
Catapult promoted: Barrage I
Teotihuacan begins: Crossbowman
Warrior promoted: Cover
Xochicalco founded
Xochicalco begins: Forge
Ning-hsia's borders expand
Tenochtitlan finishes: Knight
Tlatelolco grows: 11
Ning-hsia finishes: Christian Temple
Paris grows: 9
Turn 213 (1515 AD) A little Japanese coutner attack at Edo
War Elephant defeats (6.80/8): Japanese Catapult
Knight promoted: Shock
Knight promoted: Shock
Maceman promoted: Formation
Tenochtitlan begins: Knight
Ning-hsia begins: Courthouse
We need a few missionaries to spread the word in our new holdings
Teotihuacan begins: Hindu Missionary
Teotihuacan begins: Hindu Missionary
Teotihuacan begins: Hindu Missionary
Orleans finishes: Catapult
Turn 214 (1520 AD)
Orleans begins: Worker
The lat Japanese pillager is dealt with outside Ning-hsia
Maceman defeats (1.60/8): Japanese Horse Archer
War Elephant promoted: Shock
Crossbowman promoted: City Garrison I
Crossbowman promoted: City Garrison II
Teotihuacan finishes: Hindu Missionary
Lyons finishes: Longbowman
Turn 215 (1525 AD)
Hinduism has spread: Xochicalco
Longbowman promoted: Drill I
Longbowman promoted: City Garrison I
Lyons begins: Crossbowman
Tech learned: Divine Right
Tenochtitlan finishes: Knight
Tlatelolco finishes: Bank
Texcoco finishes: Knight
Rheims finishes: Courthouse
http://i15.photobucket.com/albums/a371/doconor/RW1/7.jpg
Turn 216 (1530 AD)
At the gates of Tokyo and I find the Japanese defenses thin, very thin.
Catapult loses to: Japanese Longbowman (5.28/6)
War Elephant loses to: Japanese Longbowman (3.36/6)
Catapult loses to: Japanese Pikeman (2.04/6)
Axeman loses to: Japanese Longbowman (3.36/6)
Jaguar defeats (3.70/5): Japanese Longbowman
Knight promoted: Flanking I
Knight promoted: Flanking II
Research begun: Nationalism
Tenochtitlan begins: The Spiral Minaret
Teotihuacan begins: Versailles
Tlatelolco begins: Knight
Rheims begins: Library
And here is end of Tokyo
Knight defeats (3.40/10): Japanese Pikeman
War Elephant defeats (3.84/8): Japanese Pikeman
Christianity has spread: Tokyo (Japanese Empire)
Christianity has spread: Tokyo
Buddhism has spread: Tokyo
Captured Tokyo (Tokugawa)
http://i15.photobucket.com/albums/a371/doconor/RW1/8.jpg
The Japansese counter attack
Catapult loses to: Japanese Samurai (5.92/8)
Knight defeats (4.50/10): Japanese Samurai
Knight loses to: Japanese Samurai (8.00/8)
War Elephant loses to: Japanese Knight (5.80/10)
Christianity has spread: Tokyo
Buddhism has spread: Tokyo
Tokyo lost Oops!
Christianity has spread: Tokyo (Japanese Empire)
Tech learned: Paper
Valmiki (Great Artist) born in Teotihuacan
Tlaxcala finishes: Bank
Beshbalik finishes: Bank
Turn 217 (1535 AD)
Knight defeats (8.00/10): Japanese Knight
Christianity has spread: Tokyo (Japanese Empire)
Christianity has spread: Tokyo
Buddhism has spread: Tokyo
Captured Tokyo (Tokugawa) GOtcha!
War Elephant defeats (4.16/8): Japanese Longbowman
Knight promoted: Combat II
Tlatelolco begins: Grocer
Tlaxcala begins: Barracks
Beshbalik begins: Knight
Comment: Learned Divine Right and traded it out for Paper and a World Map from Mali.
The Incan has lots of money as he must be pillaging Hatsheput's lands to a fare thee well. I am really tempted to sell him something for all that cash but I really want Hattie to stay friendly Our Great People continue to be Great Artists, when we could really use Prophets or Engineers. Nonethless they are useful for pushing the borders out.
Lyons grows: 7
Paris finishes: Market
Turn 218 (1540 AD)
Knight promoted: Combat I
War Elephant promoted: Flanking I
Knight promoted: Flanking I
Knight promoted: Flanking II
Research begun: Gunpowder
Nationalism is already out there, but no one knows Guns yet
Paris begins: Crossbowman
Turn 219 (1545 AD)
Edo's borders expand
Edo's borders expand
Our Great Artist got to the gates of Edo just as the resistance ended so he painted some graffiti on the wall and the borders expanded nicely, pushing Genghis back in his corner. Then, since the Japanese complained about living under our rule, I used some of them in the foundations for a new Catholic church.
Edo begins: Christian Temple
Knight promoted: Flanking I
Knight promoted: Flanking II
Comment: Marching to the gates of Osaka. Toku will talk. I had hoped to have him finished off by now, but it all moves a little slowly.
http://i15.photobucket.com/albums/a371/doconor/RW1/9.jpg
Osaka should be next and then Kyoto and that will all we will ever have to write about Japan. Our many settlers are hanging about with not much to do. Razing the next round of Japanese cities will give them some employment.
Veovim Dec 25, 2005, 10:48 PM Looks like some excellent progress! I've got it, and I'll play some time tomorrow.
alerum68 Dec 26, 2005, 02:46 AM Very nice Bede! I don't think I'll get a chance to take on the Japan Nation in this game.
Veovim Dec 26, 2005, 09:19 PM 1545 (0) - Everything looks to be in pretty good order. Spiral Minaret in 6 will be a tremendous help.
Xochicalco is an extremely agressive settlement, but I can't find anything giving odds of flipping. Does anyone have any idea how that is determined?
http://img203.imageshack.us/img203/9208/rw1xochicalco3jr.th.jpg (http://img203.imageshack.us/my.php?image=rw1xochicalco3jr.jpg)
1550 (1) - A Samurai attacks our stack with the catapults, and manages to kill a crossbow. It was down to 4.8 strength, so I picked it off with a knight.
In other news, El Amarna is captured by the Incans. They seem to be making good progress through Egyptian territory.
http://img203.imageshack.us/img203/3114/rw1elamarna9pl.th.jpg (http://img203.imageshack.us/my.php?image=rw1elamarna9pl.jpg)
1555 (2) - Nothing much. Troops are in place to take Osaka next turn.
1560 (3) - Very nice Bede! I don't think I'll get a chance to take on the Japan Nation in this game. Famous last words, anyone?
Before I can begin laying siege to Osaka, a whole bunch of troops come out of Kyo |