View Full Version : The Netherlands - new playable civ!


Tremo
Nov 14, 2005, 01:26 PM
***CURRENT VERSION: v1.06 [PLEASE REPORT ANY BUGS IN THIS THREAD]***

UPDATE! New version; v1.03. Added second leader; Johan de Witt! Also added a readme file.

UPDATE! New version; v1.02. Added a unique dark orange border color to prevent confusion with nations using standard orange borders.

UPDATE! Unique unit error on start-up bug fixed! New bug uncovered! Loading through the MODS directory seems to be screwed up (playing the game by installing directly into your CustomAssets directory still works though). In the process of fixing it!

UPDATE! New version; v1.03. The install bug fixed! You can now unzip it into your mods directory and it'll work! WOO! Also fixed the Swiss Mercenary strength (was accidentally left at 6 in the new release).

UPDATE! New Version; v1.04. Added custom flag! (See below)

UPDATE! v1.05 changes;

Johan de Witt's favorite civic now Free market
Name changed from Dutch Empire to 'The Netherlands'
AI changed for both leaders to Mansa Muna-like behaviour
UPDATE! v1.06 changes;

New and resized leaderheads
Some xml cleaning concerning the leaderheads
Civilization:
Name: The Netherlands
Techs: Fishing, Mining
Leaders: Willem van Oranje
Unique Unit: Swiss Mercenary (Remember this one? ;))

Flag:
http://img247.imageshack.us/img247/5210/newflagcivvi2ji.jpg

Leaders:

Willem van Oranje (Philosophical, Financial)
(Includes leader head [not animated], buttons and civiclopedia entries)


Johan de Witt (Financial, organized)
(Includes leader head [not animated], buttons and civiclopedia entries)

Unique Unit:
Swiss Mercenary (replaces Pikeman, uses Pikeman art)

70 cost
Attack: 7 (+1 from Pikeman)
Movement: 1 (same as Pikeman)
+100% vs. mounted (same as Pikeman)
+50% City Defense (NEW)


Misc. Notes


All info entries such as descriptions and civiclopedia entries are in English only.
Does not delete any original civ, it simply adds a new one!


Any comments and/or constructive critisism are more then welcome!

DOWNLOAD v1.06! (ZIP) (opens up a new window, don't use right-click to download!) (http://www.filegone.com/uyvu)
DOWNLOAD v1.06! (EXE) (opens up a new window, don't use right-click to download!) (http://www.filegone.com/8bva)

README;

New civilization, The Netherlands, for Civilization IV.

To install; Unzip all files into ...Firaxis Games\Sid Meier's Civilization 4\Mods

Created by Brian Jansen (AKA Tremo). Feel free to distribute this file as long as this readme is attached!

HAVE FUN!!!

Special thanks to;

Jecrell
WaxonWavox
Woodelf
Martinus

woodelf
Nov 14, 2005, 01:30 PM
Great addition to the Civilizations being created. I'll add it to my mod along side the Cathaginians. Thanks.

Haarbal
Nov 14, 2005, 01:32 PM
hell yeah, finally (well it didn't take that long actually:)) i can play with the dutch.

Tremo
Nov 14, 2005, 01:34 PM
hell yeah, finally (well it didn't take that long actually:)) i can play with the dutch.
Well, with your name it's a bit obvious you're Dutch :lol: So am I btw. Glad to be of service ;)

woodelf
Nov 14, 2005, 02:03 PM
Got it now. Great work

Tremo
Nov 14, 2005, 02:04 PM
Works fine for me. The link opens up a new site with a button saying 'download'. click the button to download. :D Don't use right-click on the link :p

I have nowhere else to upload this file :(

Edited the download link a bit to make it more clear ;)

woodelf
Nov 14, 2005, 02:08 PM
I right clicked at first. My bad.

Tremo
Nov 14, 2005, 02:51 PM
Added a second leader; Johan de Witt. If you've already downloaded the original file, please download the following file and unzip into your CustomAssets map. Overwrite when prompted.

Download Addon! (http://www.filegone.com/x1ih)

Leader:
Johan de Witt (Financial, organized)
(Includes leader head [not animated], buttons and civiclopedia entries)

woodelf
Nov 14, 2005, 02:52 PM
One suggestion....Make a folder called Netherlands and put the Art and XML folders into that. It makes it easier for us to extract it, at least me anyhow. It's minor, but I had a heck of time finding the data since there was no Netherlands folder in my Mods directory. :D

Tremo
Nov 14, 2005, 03:05 PM
AAAH! totally forgot to use the MODS directory to install it! Will be fixed in 2 minutes!

*scurries off to fix it*

EDIT: FEEXED! :D

Tremo
Nov 14, 2005, 04:54 PM
Added a unique darker orange color as a border color to prevent confusion with other nations that use orange (Russia).

For those who have already downloaded the full mod, the update is attached to this post. Just unzip into the MODS directory and you're set.

The file is a whopping 1.9kb! BEWARE! :D:p

woodelf
Nov 14, 2005, 05:22 PM
Tremo - Have you actually loaded and played your Civ? I'm only asking because when I load your mod as is neither of the leaders are an option?

I did, however, cut/paste and add your civ to my personal mod, but had to change a lot of files (and make some new entries). I'm going to eat some dinner, but if you want I can post here what changes I made to get your civ to run. Unfortunately I haven't gotten the LH to work upon starting the game, but I have played a few turns as the Dutch and founded Amsterdam. :D So I know it works.

Tremo
Nov 14, 2005, 05:27 PM
Yeah, I played it and it worked just fine. Both leaders were available. However, I never loaded it through the MODS directory since all my files are in CustomAssets.

Could you tell me what was wrong so i can fix it?

EDIT: Have you tried downloading the new version? Since you were one of the first to download this Civ, you might've downloaded the one with the wrong files (I made an error when uploading the first file). I've made some changes since then as well.

woodelf
Nov 14, 2005, 05:41 PM
I have to admit that I may forget everything I've done. I've added 6 mini mods together so I've cobbled together a lot of files. ;)

This was add to CIV4GameTextInfos_Objects.XML

<TEXT>
<Tag>TXT_KEY_LEADER_WILLEM_VAN_ORANJE</Tag>
<English>
<Text>Willem</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</English>
</TEXT>

Without that I was getting a wierd entry when trying to choose Willem. It actually was saying TXT_KEY_LEADER_blah blah in the setup.

Since I had the Carthage Civ in my mod already I copied the Carthage GameTextInfos_Carthage.XML file and renamed it for Netherlands. I then replaced Carthage with Netherlands, Hannibal with Willem, ect. It's too big to cut/paste.

I'm almost sure the other files were correct, but I had to take your new additions and paste them into my current files so they wouldn't overwrite anything.

Do your LHs show up? I'm still trying to get them to work for me. Bugger.

I hope I'm not confusing you since I am carving your mod apart. :)

Tremo
Nov 14, 2005, 05:52 PM
I have to admit that I may forget everything I've done. I've added 6 mini mods together so I've cobbled together a lot of files. ;)

This was add to CIV4GameTextInfos_Objects.XML

<TEXT>
<Tag>TXT_KEY_LEADER_WILLEM_VAN_ORANJE</Tag>
<English>
<Text>Willem</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</English>
</TEXT>

Without that I was getting a wierd entry when trying to choose Willem. It actually was saying TXT_KEY_LEADER_blah blah in the setup.
Yeah, fixed that in the later versions. Had that as well on the first go. It's obvious you had the wrong file that I uploaded by accident :p Ow, and just for your information, for the English language, it isn't needed to add the gender and plural tags. ;) You can just do it like this;

<TEXT>
<Tag>TXT_KEY_LEADER_WILLEM_VAN_ORANJE</Tag>
<English>Willem van Oranje</English>
</TEXT>

This piece is directly copied from my file, so it IS in there :D

Since I had the Carthage Civ in my mod already I copied the Carthage GameTextInfos_Carthage.XML file and renamed it for Netherlands. I then replaced Carthage with Netherlands, Hannibal with Willem, ect. It's too big to cut/paste.
GameTextInfos_Carthage.xml? huh? Can you explain this file? the only GameTextInfos i have are the Civiclopedia entries, strategy, cities and objects.

Do your LHs show up? I'm still trying to get them to work for me. Bugger.
Just to be perfectly clear, since i'm getting the feeling I'm confusing LHs with something else, what do you mean by LHs?

I hope I'm not confusing you since I am carving your mod apart. :)
hey, i asked for constructive critisism, and i'm glad someone spoke up. ;)

But it's still weird since I've got exactly ZERO problems myself. I'm currently at turn 57, and still haven't encountered a single problem. Not in-game nor in the civiclopedia nor in the start-up screens.

DeathCyclops
Nov 14, 2005, 06:02 PM
being a little new to this mod stuff, can you tell me where put the file with the swiss mercenary?(it says swiss mercenary info was not correct) and if I have another civ file in custom assets should I create a folder for the new one?(wanted to ask while everyones helping each other:p )

woodelf
Nov 14, 2005, 06:05 PM
Well, by LH I mean does Willem's face show up right when you start your game. Or if you play another civ and find the Dutch do you see Willem's face? I think I have it figured out, but I'll need to reload again to see.

That GameTextInfos_xxxx file is fairly big, but I think only because I've included all 5 languages, like the Cartage one. It give the standard TXT_KEY descriptions about your civ. Maybe it wasn't necessary or simply redundant.

Again, a lot of the problem could be in the different way we're using your mod. I'm loading a mod and then playing a custom game. I don't know enough to know if that's a problem. :D

Tremo
Nov 14, 2005, 06:06 PM
Swiss Mercenary info is not correct? Could you explain that a bit since it works fine for me.

Also, if you downloaded the latest version, you should just unzip the entire thing into your my Documents/My Games/Sid Meier's Civilization 4/MODS directory. then when you start the game up, go to 'Advanced' and load the one called 'Netherlands'. :)

Tremo
Nov 14, 2005, 06:08 PM
Well, by LH I mean does Willem's face show up right when you start your game. Or if you play another civ and find the Dutch do you see Willem's face? I think I have it figured out, but I'll need to reload again to see.
we're talking about the same thing then. And yes, it does show up for me.
That GameTextInfos_xxxx file is fairly big, but I think only because I've included all 5 languages, like the Cartage one. It give the standard TXT_KEY descriptions about your civ. Maybe it wasn't necessary or simply redundant.
Well, since the original game didn't come with files like that for each nation and the fact that my game runs smoothly, I'd say it's redundant :p
Again, a lot of the problem could be in the different way we're using your mod. I'm loading a mod and then playing a custom game. I don't know enough to know if that's a problem. :D
Y'know what? I'll rename the directories and I'll try loading it your way. Usually, when i see the error myself, it's easier to find a solution. ;)

Haarbal
Nov 14, 2005, 06:11 PM
Well, with your name it's a bit obvious you're Dutch :lol: So am I btw. Glad to be of service ;)

Who me:eek:
how did you guess:p

DeathCyclops
Nov 14, 2005, 06:13 PM
when loading it says UNIT_NETHERLANDS_SWISS_MERCENARY in Info class was incorrect. Current XML file is: Civilizations/CIV4CivilizationInfos.xml

This is for regular game(this is in custom assets) Also, the only mods I could combine were realism and canada(with unique unit same prob as above when loading realism mod)I dont know how to put 2 civ mods into one without messing it up...(thats a bunch of stuff:p )

woodelf
Nov 14, 2005, 06:14 PM
I finally got the LH to work. HUZZAH!

Honestly unless you want to go through massive headaches I wouldn't do what I did! I have your mod, Jecrell's Carthage, Alex's Uniques, the Lost Unit mod, and the slow tech mod all rolled into one. I have folders and files everywhere..... And I threw in the tech utility for good measure. :P And I've altered victory conditions just because I can. Muhahaha.

I'm definitely learning alot, but man my brain hurts. Time to overrun the world as the Dutch!

Tremo
Nov 14, 2005, 06:15 PM
What the hell? If i load it through MODS it doesn't work, just as you say. When i place everything back again, it does work again.

WTF!?

Could you be so kind as to upload your GameTextInfo_Netherlands.XML then? :p Then i can see if that does the trick. the Carthage download link isn't working for me at the moment, otherwise i'd have downloaded it myself.

But still, this is weird as hell. :mad:

Tremo
Nov 14, 2005, 06:16 PM
when loading it says UNIT_NETHERLANDS_SWISS_MERCENARY in Info class was incorrect. Current XML file is: Civilizations/CIV4CivilizationInfos.xml

This is for regular game(this is in custom assets) Also, the only mods I could combine were realism and canada(with unique unit same prob as above when loading realism mod)I dont know how to put 2 civ mods into one without messing it up...(thats a bunch of stuff:p )
What version did you download? i had the same problem once...

DeathCyclops
Nov 14, 2005, 06:22 PM
just tried new one and...........no go either.

Tremo
Nov 14, 2005, 06:26 PM
just tried new one and...........no go either.
Try downloading this one; http://www.filegone.com/8ecu (click the link, no right-click Save As). Put it in your costumAssets/xml/units folder (overwrite your old one).

Maybe i forgot to replace it :mischief:

DeathCyclops
Nov 14, 2005, 06:31 PM
there we go thank you:goodjob:

Tremo
Nov 14, 2005, 06:32 PM
there we go thank you:goodjob:
Ah, the joy of a happy costumer! :D Updated the the file in the first post as well :p

DeathCyclops
Nov 14, 2005, 06:38 PM
could you tell me how to combine civ mods together?(e.g. yours, carthage,etc.)

Tremo
Nov 14, 2005, 06:41 PM
could you tell me how to combine civ mods together?(e.g. yours, carthage,etc.)
Combining the mods in the CustomAssets directory? It's simple, but it takes quite a bit of work. That'll take some effort in copying/pasteing pieces of the file into one another since every Civ uses largely the same files. And they'd overwrite each other if you install them both in the CostumAssets folder.

I suggest you wait untill I fixed my Civ so that you can simply put everything in the MODS directory load it through Advanced -> Load a Mod. That way you can put as many Civs in the MODS directory as you want.

Also, can't you just load Carthage through the MODS directory? i believe that one is capable of doing that already. meanwhile, just keep my Civ in the CostumAssets folder untill i fix it.

woodelf
Nov 14, 2005, 06:41 PM
I would love to, but for some reason I can't attach any files. :( I'm not sure what I've done to my computer, but it freezes when I try. Here's the big post, but I'll edit out the 4 other languages... I hope this isn't too big or ugly...

<?xml version="1.0" encoding="utf-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text Objects -->
<Civ4GameText xmlns="http://www.firaxis.com">
<TEXT>
<Tag>TXT_KEY_CIV_NETHERLANDS_DESC</Tag>
<English>Netherlands Empire</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_NETHERLANDS_SHORT_DESC</Tag>
<English>Netherlands</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_NETHERLANDS_ADJECTIVE</Tag>
<English>Dutch</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_LEADER_WILLEM_VAN_ORANJE</Tag>
<English>Willem</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_UNIT_NETHERLANDS_SWISS_MERCENARY</Tag>
<English>Dutch Swiss Mercenary</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_NETHERLANDS_PEDIA</Tag>
<English>*****The Dutch were ......</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_LEADER_WILLEM_VAN_ORANJE_PEDIA</Tag>
<English>[H1]Willem[\H1][NEWLINE][BOLD]Ruler of Netherlands[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] c. 247 - c. 182 BC[NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE]*****Willem....</English>
</TEXT>
<TEXT>
<Tag>AI_DIPLO_FIRST_CONTACT_LEADER_WILLEM_VAN_ORANJE_1</Tag>
<English>Greetings! I am [OUR_NAME] of the [OUR_EMPIRE]. I hope ...</English>
</TEXT>
<TEXT>
<Tag>AI_DIPLO_REFUSE_TO_TALK_LEADER_WILLEM_VAN_ORANJE_1</Tag>
<English>We are not amused by your meaningless babble, [CT_NAME]!</English>
</TEXT>
<TEXT>
<Tag>AI_DIPLO_NO_PEACE_LEADER_WILLEM_VAN_ORANJE_1</Tag>
<English>War is deeply unpleasant, but sometimes necessary. </English>
</TEXT>
<TEXT>
<Tag>AI_DIPLO_GREETINGS_ATT_FR_LEADER_WILLEM_VAN_ORANJE _1</Tag>
<English>Welcome, my friend! Come, let us mount our chariots and destroy our foes, </English>
</TEXT>
<TEXT>
<Tag>AI_DIPLO_GREETINGS_ATT_FUR_LEADER_WILLEM_VAN_ORANJ E_1</Tag>
<English>Good day to you, [CT_NAME]. To what do we owe this unexpected interruption?</English>
</TEXT>
<TEXT>
<Tag>AI_DIPLO_DEMAND_TRIBUTE_POWER_WEAKER_WILLEM_VAN_OR ANJE_1</Tag>
<English>The [CT_CIV_ADJ] people are in great need, [CT_NAME]. Do not disappoint us.</English>
</TEXT>
<TEXT>
<Tag>AI_DIPLO_DEMAND_TRIBUTE_POWER_EQUAL_WILLEM_VAN_ORA NJE_1</Tag>
<English>We have needs, [CT_NAME]. Please comply.</English>
</TEXT>
<TEXT>
<Tag>AI_DIPLO_DEMAND_TRIBUTE_POWER_STRONGER_WILLEM_VAN_ ORANJE_1</Tag>
<English>Give [OUR_CIV_SHORT] what is due her, [CT_NAME]! We shall not ask a second time.</English>
</TEXT>
</Civ4GameText>

There are some areas that need work, but that's the general idea.

woodelf
Nov 14, 2005, 06:43 PM
Ugh, that is ugly. Any idea what security settings could be causing me not to attach files? Wierd.

Tremo
Nov 14, 2005, 06:45 PM
Ugh, that is ugly. Any idea what security settings could be causing me not to attach files? Wierd.
Upload it through http://www.filegone.com/ ;) This forum only allows you to attach files with certain extensions (the ones in the list in the pop-up).

woodelf
Nov 14, 2005, 07:03 PM
It's not this site unfortunately. I can't even left click on that link without this screen freezing for a minute or so. I have no idea why some links can't be left clicked for me anymore. I obviously screwed something up...

woodelf
Nov 14, 2005, 07:07 PM
See if it's here, I guess. :)

http://www.filegone.com/f5mg

I hope....

edit : If it works, remove the "2" from the end of the filename

Tremo
Nov 14, 2005, 07:22 PM
Well, i don't know what to do with this file really. This file doesn't even exist in the original game. What directory is it supposed to be in? In the xml/text directory it does nothing.

On top of that, i've never seen an XML file without the CIV4 prefix in it's filename besides the global xml files.

I wish i could download Carthage so i could see what they did.

Tremo
Nov 14, 2005, 07:28 PM
Meh, i'm going to bed. Maybe i can get this fixed with a clear head. ;) G'night!

woodelf
Nov 14, 2005, 07:33 PM
Bed is a good thing. :)

It's in the Mods\Assets\XML\Text directory. If it wasn't with the Carthage mod I never would have added it to yours. But it works now! I'm currently at war with LouisXIV, the ratfink!

Jecrell
Nov 14, 2005, 11:12 PM
Don't tell people to install to My Documents\My Games\Sid Meier's Civilization 4\Mods directory. Saves do not work because the game can't load them properly if you use that directory.

Use Program Files\Sid Meier's Civilization 4\Mods directory and saves will work fine.

Don't make the same mistake I did by giving off the wrong instructions.

onedreamer
Nov 15, 2005, 04:24 AM
Don't tell people to install to My Documents\My Games\Sid Meier's Civilization 4\Mods directory. Saves do not work because the game can't load them properly if you use that directory.

Use Program Files\Sid Meier's Civilization 4\Mods directory and saves will work fine.

Don't make the same mistake I did by giving off the wrong instructions.

uhm, better say ..\Sid Meier's Civilization 4\Mods

Tremo
Nov 15, 2005, 04:29 AM
Well, I can't get my own files to work through the mods directory, so I'm going to try and paste all my data into the Carthage file, replacing all carthage data. Well, when i have the time. Tonight most likely.

I'll bet that I made one tiny little mistake that i can't find now, but that tiny little mistake screwed up everything. :mad:

woodelf
Nov 15, 2005, 04:51 AM
Sadly I had to go to work so I won't be much help....

From memory your mod had the Netherlands folder and then Art and XML. There should be an Assets folder first so it goes:

Mods\Netherlands\Assets\either XML or Art.

I don't know if that should matter, but I changed that as well. The hardest part for me was simply trying to find out what were redundant files and what were actually important. If you're still having problems in 10 hours I can upload my whole enchilada so you can look at it.

Tremo
Nov 15, 2005, 08:26 AM
Well, i've just given up. I got it booted up just fine... only to have it screwed up again after i renamed the the directory to 'Netherlands' from 'Carthage'. I also redid the ini file and double checked every xml file for references to a different directory.

Now, when i boot up, my civ is listed on the set-up screen. but when i select it, it crashes back to the desktop. And when i load it up again through Advanced->Load Mod, it disappears from the list.

I'm just fed up with this. :mad:

woodelf
Nov 15, 2005, 09:06 AM
Did you try the new utility listed in the Utility section? Something about civilization creating?

Don't give up! Willem needs you.

Tremo
Nov 15, 2005, 09:23 AM
Ok, I'm going to beat myself over the head a couple of time now.

*PUNCH* *CRASH* *THUMP* *SMACK*

It wouldn't work because I had 2 versions installed at the same time! A did a fresh install and IT WORKED! WOOOHOOO! WEEEEEEEEEEEEEE! *bounces off the walls*

DOWNLOAD THE FIXED VERSION! (http://www.filegone.com/hwzg)

woodelf
Nov 15, 2005, 09:31 AM
Excellent news. Now you can add some more Civs. :)

Tremo
Nov 15, 2005, 12:15 PM
Hmm, fixed the Swiss Mercenary UU. Accidentally left the strength at 6 instead of 7.

Anyone who downloaded v1.03, please download this file and paste it into the Netherlands/Assets/XML/units directory and overwrite the old file -> Click me to download the updated file! (http://www.filegone.com/ekd5) The full v1.03 file has also been updated with this file.

The older versions had the correct data in them so they don't need to be updated.

Rondini
Nov 15, 2005, 01:25 PM
Great Mod

I'm wondering how I get it to work in multiplayer mode.

Is it possible?

Tremo
Nov 15, 2005, 02:54 PM
No idea. I never played MP in Civ. And even if it is possible, the other players would also need this mod to make it work.

Jecrell
Nov 15, 2005, 03:22 PM
I'd also just like to state that I have a strong belief that editing the atlas files isn't a good idea. Instead it's best to cut out the Atlas references and simply reference a single seperate DDS file. You kind of did both -- which is needlessly redundant.

So instead of...

<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>,Art/Interface/Buttons/Civilizations/Netherlands.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,7</Button>
<Path>Art/Interface/TeamColor/Netherlands.dds</Path>
<bWhiteFlag>1</bWhiteFlag>
</CivilizationArtInfo>


You would have...


<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>Art/Interface/Buttons/Civilizations/Netherlands.dds</Button>
<Path>Art/Interface/TeamColor/Netherlands.dds</Path>
<bWhiteFlag>1</bWhiteFlag>
</CivilizationArtInfo>


Also another suggestion I have. Make your leaderheads 512x512 -- and have their width's at 125% -- then they will scale properly in diplomacy screens. :)

Tremo
Nov 15, 2005, 04:37 PM
I'd also just like to state that I have a strong belief that editing the atlas files isn't a good idea. Instead it's best to cut out the Atlas references and simply reference a single seperate DDS file. You kind of did both -- which is needlessly redundant.

So instead of...

<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>,Art/Interface/Buttons/Civilizations/Netherlands.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,7</Button>
<Path>Art/Interface/TeamColor/Netherlands.dds</Path>
<bWhiteFlag>1</bWhiteFlag>
</CivilizationArtInfo>


You would have...


<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>Art/Interface/Buttons/Civilizations/Netherlands.dds</Button>
<Path>Art/Interface/TeamColor/Netherlands.dds</Path>
<bWhiteFlag>1</bWhiteFlag>
</CivilizationArtInfo>


Also another suggestion I have. Make your leaderheads 512x512 -- and have their width's at 125% -- then they will scale properly in diplomacy screens. :)
I'll include this in the next version (after the flag-update that is :p). Thanks for noticing! ;) Currently your first point (about the buttons) isn't really a serious problem since the game runs fine either way, so I'll do that tomorrow.

Tremo
Nov 15, 2005, 04:38 PM
UPDATE!

Added a custom flag;

http://img247.imageshack.us/img247/5210/newflagcivvi2ji.jpg

For those who have already installed a previous version; Click here to download the update seperately! (http://www.filegone.com/3gcs)

Uluk
Nov 15, 2005, 04:48 PM
I'd also just like to state that I have a strong belief that editing the atlas files isn't a good idea. Instead it's best to cut out the Atlas references and simply reference a single seperate DDS file. You kind of did both -- which is needlessly redundant.

So, there really is a way to get rid of that atlas file? :eek: Good riddance! I'll use this in my next FinMod release (which is just around the corner, expect updates tomorrow).

You also said that you can use 512x512 leaderhead files. That's also something I didn't know (I suspected it but never tried it). Are there any specific limits? I assume the pic should be square and 2^n pixels, right?


What about flags? In some cases bigger resolution isn't exactly hurting, I guess...


Cheers,
Uluk

Haarbal
Nov 15, 2005, 06:24 PM
dude, i was reading this forum again and one thing struck me
my english isn't the best around but shouldn't it be the dutch empire, not the netherlands empire

BTW i love the new flag :) i am a huge fan of the bicolored flags instead of the modern mulicolored ones

Tremo
Nov 15, 2005, 06:33 PM
dude, i was reading this forum again and one thing struck me
my english isn't the best around but shouldn't it be the dutch empire, not the netherlands empire
No, the English adjective is Dutch. Like 'Dutch people'. In Dutch it's 'het Nederlandse Koninkrijk', because the adjective in Dutch is 'Nederlands'. The adjectives are different in both languages. i know it's a pain, but it's true.

(Adjective = bijvoegelijk naamwoord)

BTW i love the new flag :) i am a huge fan of the bicolored flags instead of the modern mulicolored ones
Why thank you... :D

Haarbal
Nov 15, 2005, 06:50 PM
still i think dutch empire sounds better:)

Tremo
Nov 15, 2005, 07:01 PM
still i think dutch empire sounds better:)
It IS called 'Dutch Empire' :lol:

Hyronymus
Nov 16, 2005, 04:08 AM
Kingdom of The Netherlands is what I suggest, it even fits in-game ;). BTW: great work, I had a hunch the Dutch civ wouldn't be long ;).

Tremo
Nov 16, 2005, 04:41 AM
Kingdom of The Netherlands is what I suggest, it even fits in-game ;). BTW: great work, I had a hunch the Dutch civ wouldn't be long ;).
That sounds pretty good actually. The official first name of the Netherlands actually was the 'United Provinces' :p

I might change it to your suggestion in the next version ;)

Martinus
Nov 16, 2005, 04:55 AM
Great Mod

I'm wondering how I get it to work in multiplayer mode.

Is it possible?
You need all players to load the mod before joining the game - this way you can use it in MP.

Martinus
Nov 16, 2005, 04:56 AM
That sounds pretty good actually. The official first name of the Netherlands actually was the 'United Provinces' :p

I might change it to your suggestion in the next version ;)
I think the Republic of United Provinces would be a better name, since it is more historical and reflects the name during the Dutch golden age - Kingdom of the Netherlands is a relatively new political construct, created after the decline of the Netherlands. :)

Rondini
Nov 16, 2005, 04:56 AM
You need all players to load the mod before joining the game - this way you can use it in MP.

Thanks

This is one sexy Mod

Martinus
Nov 16, 2005, 05:00 AM
As favoured government Willem should probably get Representation or Free Religion and de Witt Free Market (or vice-versa). You could use the Mansa Musa AI script for both of them, as Musa is most "commercially oriented" of all AIs. :)

Jecrell
Nov 16, 2005, 05:06 AM
So, there really is a way to get rid of that atlas file? :eek: Good riddance! I'll use this in my next FinMod release (which is just around the corner, expect updates tomorrow).

You also said that you can use 512x512 leaderhead files. That's also something I didn't know (I suspected it but never tried it). Are there any specific limits? I assume the pic should be square and 2^n pixels, right?


What about flags? In some cases bigger resolution isn't exactly hurting, I guess...


Cheers,
Uluk
Well the general idea with leaderheads is to have them at 512x512 like in the Greek World mod -- and have them stretched a bit in photoshop (125% width) so they stretch properly in diplomacy.

So let's say for a moment I have a really good portrait of Abraham Lincoln I'd like to make into the game that would scale properly in diplomacy without looking like his head was squeezed in a vice.

First I would get my image out...
http://jecrell.homestead.com/files/lincon2.jpg

Then I would first photoshop his head so it would fit the 512x512 resolution. Then I would stretch the actual picture by 125% -- and the results should look like this.

http://jecrell.homestead.com/files/lincoln3.jpg

Now, in game during diplomacy it should look something like this.

http://jecrell.homestead.com/files/Civ4ScreenShot0035.jpg

=)

And as for flags -- they're pretty much fine how they are.

Uluk
Nov 16, 2005, 06:44 AM
...And a mini leaderhead tut was born ;) Well, I did the anti-stretch part to my LH's a couple days ago. I used 256x256 pics but those look pretty awful in the diplomacy screen (especially the Kekkonen one). I'm going to change those to higher res ones now.

Cheers,
Uluk

Tremo
Nov 16, 2005, 09:04 AM
I think the Republic of United Provinces would be a better name, since it is more historical and reflects the name during the Dutch golden age - Kingdom of the Netherlands is a relatively new political construct, created after the decline of the Netherlands. :)
As favoured government Willem should probably get Representation or Free Religion and de Witt Free Market (or vice-versa). You could use the Mansa Musa AI script for both of them, as Musa is most "commercially oriented" of all AIs.
These are the kind of comments I'm looking for! :D Added to my personal list of upcoming changes! :goodjob:

Tremo
Nov 16, 2005, 11:12 AM
UPDATE! v1.05 changes;

Johan de Witt's favorite civic now Free market
Name changed from Dutch Empire to 'The Netherlandss'
AI changed for both leaders to Mansa Muna-like behaviour (more commerce/trade-oriented)

Minor issue;

The name 'Republic of United Provinces', it a bit large in the selection screen. If people dislike it, I'll simply change it to 'United Provinces' or simple 'The Netherlands'.

Upcoming changes in v1.06;

New leaderheads (better fitting ones).
...maybe something else... hehe...

Download; Click me! (http://www.filegone.com/qna0) (Only if you've already downloaded the full version. otherwise download the v1.05 in full from the first post)

P.S.; Also added a small list with people who helped me throughout this thread in the opening post ;)

vinstafresh
Nov 16, 2005, 01:14 PM
Cool! I'll have a go with this one!

Jecrell
Nov 16, 2005, 01:18 PM
Minor issue;

The name 'Republic of United Provinces', it a bit large in the selection screen. If people dislike it, I'll simply change it to 'United Provinces' or simple 'The Netherlands'.

I don't mean to be rude, but, ick.

It just comes off strange -- almost like making a Civilization based on Mexico and calling it plainly the "United States" because technically Mexico's full title is the United States of Mexico. If you can see where I'm coming from.

I say keep The Netherlands because it has some uniqueness to it.

And keep up the good work.

Tremo
Nov 16, 2005, 01:36 PM
Yeah, i booted it up again and also got a weird feeling off of it. I think i'm just gonna make it The Netherlands. Gimme one small minute and i'll edit it back.

Tremo
Nov 16, 2005, 01:39 PM
Clicky! Please download and extract. (http://www.filegone.com/qna0)

It changes the name to 'The Netherlands'. it also includes the previously posted AI behaviour changes though, since I'm using this same file to update the previous update post as well :p Didn't feel like uploading a new file for that as well :p

Arjenn
Nov 16, 2005, 02:26 PM
I'm having trouble loading saved games using this MOD. I started a game with The Netherlands MOD yesterday, now I'm trying to load it but it won't work :cry:

Whether or not I start the game with the MOD, the game keeps telling me the MOD has to be loaded prior to loading the savegame. After that it reboots the game trying to load the MOD, only this time it says ...my documents/..../mods/netherlands/ isn't a valid mod-directory, twice, then it appears to load the mod but ultimately tells me the MOD should be loaded to play the savegame, if I push the OK button Civ restarts again and repeats the above, opening multiple instances of Civ4...

Please tell me you've got a solution, 'cause I can't play without Dutchies!! ;)

Btw, I play the game with an image of my Civ4-dvd on the harddisk for speed and conservation reasons, this could be the problem, although I don't know what difference it would make...

Mooi werk deze MOD trouwens!

Tremo
Nov 16, 2005, 02:42 PM
I'm having trouble loading saved games using this MOD. I started a game with The Netherlands MOD yesterday, now I'm trying to load it but it won't work :cry:

Whether or not I start the game with the MOD, the game keeps telling me the MOD has to be loaded prior to loading the savegame. After that it reboots the game trying to load the MOD, only this time it says ...my documents/..../mods/netherlands/ isn't a valid mod-directory, twice, then it appears to load the mod but ultimately tells me the MOD should be loaded to play the savegame, if I push the OK button Civ restarts again and repeats the above, opening multiple instances of Civ4...

Please tell me you've got a solution, 'cause I can't play without Dutchies!! ;)

Btw, I play the game with an image of my Civ4-dvd on the harddisk for speed and conservation reasons, this could be the problem, although I don't know what difference it would make...
yup, this problem is easily fixed. it's a known problem that save games don't work in the 'My Documents/my games/...' directory (for all custom civs this is a problem). Go to Program Files/Firaxis Games/Sid Meier's Civilization 4/Mods and install it there. ;)

Ow, and be sure you downloaded the latest version (v1.05) and check back here regularly for other updates since i'm planning to add/replace some more stuff to improve it. :)
Mooi werk deze MOD trouwens!
Dank je! :D

Arjenn
Nov 16, 2005, 03:34 PM
yup, this problem is easily fixed. it's a known problem that save games don't work in the 'My Documents/my games/...' directory (for all custom civs this is a problem). Go to Program Files/Firaxis Games/Sid Meier's Civilization 4/Mods and install it there. ;)


Alas, it still won't work... If I install the MOD in the folder you mentioned and I load it, it still suffers the exact same problem. I tried to start a new game and I don't even have the option to choose one of the Dutch rulers, but it does say Netherlands in the top right corner...

Any other ideas???

Tremo
Nov 16, 2005, 03:52 PM
Alas, it still won't work... If I install the MOD in the folder you mentioned and I load it, it still suffers the exact same problem. I tried to start a new game and I don't even have the option to choose one of the Dutch rulers, but it does say Netherlands in the top right corner...

Any other ideas???
Are you sure you've dowbnloaded the latest version? Since this was a problem I had before as well. If you have got the latest version and it still doesn't work, you'll need to reinstall Civilization 4. I had to do the same. This sucks badly, i know.

Just make a copy of the mods you already installed and when you uninstall the game, you can choose to keep your savegames and configuration (so they won't be deleted). But don't try to reuse the ones you made with my Civ. I never tried it, but I don't think that'll work too well.

The first time i had this problem, it loaded up the firts time just fine. But after that, I couldn't load the mod anymore. the set-up screen also no longer displayed my Civ. I think it has something to do with loading from the 'My Documents/My games...' directory that screws it up if you install it a second time in the directory I suggested.

It's a weird bug. The only remedy that I found was a reinstall so that all files are fresh again. I'm just glad this game is very easy and quick to reinstall :)

Roetghoer
Nov 16, 2005, 05:18 PM
Hi all,

I'm no modding genius but i would really like to see an improved naval unit on a dutch civ. I was thinking of an improved galleon or even a 1 or 2 unit carrying frigate.

Of course the Swiss Mercenary is back in place but still i don't think this unit is fully representing either Dutch independence or dutch ingenuity in shipbuilding and seafaring.

Is it possible to mod a civ with two UU's (choice mandatory) or would we have to mod two distinct Dutch civ's? (i say we, nut i'm completely incapable of this)
I think the Swiss mercenaries go nicely with William of Orange (or W. the Silent if you prefer) but with The Netherlands lead by Johan de Witt i'd really like to see a great naval unit.

What is your feeling on the matter? I'm particularly interested in the total demand for the naval unit. Details are for later discussion.
Please comment...

Tremo
Nov 16, 2005, 05:38 PM
Hi all,

I'm no modding genius but i would really like to see an improved naval unit on a dutch civ. I was thinking of an improved galleon or even a 1 or 2 unit carrying frigate.

Of course the Swiss Mercenary is back in place but still i don't think this unit is fully representing either Dutch independence or dutch ingenuity in shipbuilding and seafaring.

Is it possible to mod a civ with two UU's (choice mandatory) or would we have to mod two distinct Dutch civ's? (i say we, nut i'm completely incapable of this)
I think the Swiss mercenaries go nicely with William of Orange (or W. the Silent if you prefer) but with The Netherlands lead by Johan de Witt i'd really like to see a great naval unit.

What is your feeling on the matter? I'm particularly interested in the total demand for the naval unit. Details are for later discussion.
Please comment...
Very true indeed. And it's one of the things I was planning to add for the next (and hopefully final) version. i was thinking of 2 additional UUs;

'The Seven Provinces' -> Frigate class
'Walrus' -> Submarine class

Roetghoer
Nov 16, 2005, 06:14 PM
Hmm the walrus? Is this the submarine which had a number of very keen and sneaky kills during the NATO wargame a few years back?

Tremo
Nov 16, 2005, 06:34 PM
Hmm the walrus? Is this the submarine which had a number of very keen and sneaky kills during the NATO wargame a few years back?
It almost destroyed an entire US Carrier group by itself in those wargames. :D Granted, wargames aren't exactly the same as war itself, but taking out one of the most powerfull groups of ships on their own and not even be detected on the way in AND out, is impressive in any form or fashion. :eek:

But this isn't exactly because of the Walrus class submarine, but because Dutch submarine crews are the top of the line in the world. Many international militaries send their people to train with Dutch crews and to experience the Dutch training methods.

[insert national pride here]

*gloat*

:D

Jecrell
Nov 16, 2005, 06:49 PM
Very true indeed. And it's one of the things I was planning to add for the next (and hopefully final) version. i was thinking of 2 additional UUs;

'The Seven Provinces' -> Frigate class
'Walrus' -> Submarine class

I thought of having two UU's for Carthage, but decided against it for the sake of keeping the Civ balanced and interchangable with other projects. So no Numidian Horsemen/Mercenaries for me. But what I would suggest is, since you are understanding the need for The Netherlands to have a naval UU, is to change your current UU to a naval unit.

Tremo
Nov 16, 2005, 06:54 PM
I thought of having two UU's for Carthage, but decided against it for the sake of keeping the Civ balanced and interchangable with other projects. So no Numidian Horsemen/Mercenaries for me. But what I would suggest is, since you are understanding the need for The Netherlands to have a naval UU, is to change your current UU to a naval unit.
Yeah... this is true. it's a bit unfair for a Civ to have a seperate UU for almost all eras. But yes, the Swiss mercs are something i could switch for a naval unit.

But i would like some input from other players from this. Because i don't want to ruin too many player's games by changing units. Mainly because any savegame with Swiss Mercs in it would probably no longer be useable if i erase them.

I might just leave it as it is and set a naval unit as an 'optional' download.

Hyronymus
Nov 17, 2005, 05:49 AM
There were of course some very efficient Dutch ships sailing the 7 Seas but I wonder how overrated their significance was.

If you dive into history a bit you'll discover that the Dutch developed a way to produce wooden planks at an astonishing rate. This became possible because of the on-going improvements of the sawmill industry along the river Zaan (remember the Zaanse Schans?). It's estimated that some 800 (!) sawmills occupied the river banks during the Dutch Golden Age. This extreme production rate allowed the Dutch not just to build better ships but moreover many ships.

Now compare this to the balance in WW2, where the Americans had the inferior Sherman tank and the Germans had the superior Tiger tanks. The superiority of the Tiger tanks didn't matter in the end because they were swallowed by the vast number of inferior Sherman tanks. Conclusion: it's not always quality that matters, sometimes quantity is of more importance.

Back to the core issue: will a naval UU fit better than a land UU. It will if you decide upon quantity but not necessarily if you judge it on quality. Looking at Civ4 gameplay I say naval units are underrated (as usual) so giving a country a naval UU feels like a cheap trick to me. Another important point is that the Swiss Mercenaries allowed the United Provinces to claim indepence and stay independent. The ships didn't help there, only after 'our' indepence was consolidated the ships could bring us a Golden Age. They couldn't have done that if The Netherlands were still under Spanish rule.

EDIT: and this was a quick reply ;)

Roetghoer
Nov 17, 2005, 06:11 AM
Indeed the navy is underdeveloped, once again, in Civ4. I was particularly anoyed by the caraval and it's inability to carry at least settlers. I was playing the britannia scenario by Vadus which was great, but i had to wait until i could build galleons for the real viking action.

Maybe some civs just should have an advantage at obtaining the galleon, lower science cost or something. I dont know if this is possible for a single civ in the game though.

And for the indepence part, i do agree that the mercs were a large contributing unit but it still stings a little that they are not Dutch!!! here something similar exists as with the naval units. The Dutch could afford to pay these mercs because of a very good financial position, due to advanced trade routes within Europe (mostly with poland for wheats etc.) Just like the ability to build larger quantities of ships due to the sawmills in the Zaan region

For the game i'd like to be able to play a more colonizing and explorative role playing The Netherlands. That's just a matter of taste but to this end i'd like to have an improved naval unit for the Dutch.

Tremo
Nov 17, 2005, 06:21 AM
There were of course some very efficient Dutch ships sailing the 7 Seas but I wonder how overrated their significance was.

If you dive into history a bit you'll discover that the Dutch developed a way to produce wooden planks at an astonishing rate. This became possible because of the on-going improvements of the sawmill industry along the river Zaan (remember the Zaanse Schans?). It's estimated that some 800 (!) sawmills occupied the river banks during the Dutch Golden Age. This extreme production rate allowed the Dutch not just to build better ships but moreover many ships.

Now compare this to the balance in WW2, where the Americans had the inferior Sherman tank and the Germans had the superior Tiger tanks. The superiority of the Tiger tanks didn't matter in the end because they were swallowed by the vast number of inferior Sherman tanks. Conclusion: it's not always quality that matters, sometimes quantity is of more importance.

Back to the core issue: will a naval UU fit better than a land UU. It will if you decide upon quantity but not necessarily if you judge it on quality. Looking at Civ4 gameplay I say naval units are underrated (as usual) so giving a country a naval UU feels like a cheap trick to me. Another important point is that the Swiss Mercenaries allowed the United Provinces to claim indepence and stay independent. The ships didn't help there, only after 'our' indepence was consolidated the ships could bring us a Golden Age. They couldn't have done that if The Netherlands were still under Spanish rule.

EDIT: and this was a quick reply ;)
I could always cut build costs by X% to signify the UU.

Nevertheless, the Dutch crews were extremely experienced and their sailing ships were efficient. How else were they the only ones to beat the almighty Brittish navy at one point? Dutch ships were smaller, faster and more agile, and as a result were very hard to hit. That's a quality in it's own. (British ships were big, bulky and powerfull but basically screamed "SHOOT ME!")

But you do have a point about naval units being underrated. I rarely use any large quantities of ships unless I'm stuck on an island or use an island map.

Hyronymus
Nov 17, 2005, 07:56 AM
British ships were big, bulky and powerfull but basically screamed "SHOOT ME!"
I always thought the Union Jack was meant as an aiming point, with all those lines converging to one point ;)*

But OK, let's agree on the efficiency of the Dutch ships. Wouldn't it be possible to have the Dutch build important naval improvements at a faster rate or even have drydocks give +6 experience points rather than the standard +4?

*please, don't start about me mistaking the Union Jack for the English flag. I know the difference & history, I'm just making a joke.

Tremo
Nov 17, 2005, 08:39 AM
UPDATE! New version; v1.06

New and resized leaderheads
Some xml cleaning concerning the leaderheads

Also added an .exe installer on the first post for easy installing (full version only, not the update).

For people that already downloaded the full version, click here to download the update! (http://www.filegone.com/v8w0)

Martinus
Nov 17, 2005, 08:50 AM
Yeah... this is true. it's a bit unfair for a Civ to have a seperate UU for almost all eras. But yes, the Swiss mercs are something i could switch for a naval unit.

But i would like some input from other players from this. Because i don't want to ruin too many player's games by changing units. Mainly because any savegame with Swiss Mercs in it would probably no longer be useable if i erase them.

I might just leave it as it is and set a naval unit as an 'optional' download.
While having a naval UU is probably more historically correct for the Dutch, I would still keep the Swiss mercenary instead, for the same reason they axed the English naval UU from Civ 3 and put a redcoat in Civ 4. Why? Because many maps feature either very little or no water at all, making the naval UU totally useless, whether a land UU always has some uses. :)

Martinus
Nov 17, 2005, 08:54 AM
Also adding special abilities to Civ, beyond those from special UU, leader traits and starting techs is a very bad and imbalancing idea, imo. If Dutch can build cheaper ships, why not give Romans an ability to build cheaper colosseums etc. - you could find countless such things for every single civ out there. You need to avoid a temptation of overpowering your favourite custom civ like that, as this will discourage people from using your mod, except for a small group of fanbois.

Hyronymus
Nov 17, 2005, 09:24 AM
In essence I don't think giving each nation a rebate on some sort of building would be wrong. It is however not advicable to introduce it for a selected number of civilizations alone, if you introduce it it would be best to introduce something similar for other civs too.

Tremo
Nov 17, 2005, 09:44 AM
Heh, I think the way it is, is going to be the final version. I'm simply leaving it the way it is unless bugs and/or mistakes are found. Just released v1.06 and now I'm going to start on my next Civ (most likely the Maya).

Roetghoer
Nov 17, 2005, 09:51 AM
:goodjob: I'll be playing Dutchies for a while then

tdb
Nov 18, 2005, 02:37 PM
Question: Why does this mod change the Lion unit? I ran it through my modswitcher's diffing utility and got the following result:


<UnitInfo>
<Type>UNIT_LION</Type>
<iCombat>3</iCombat>
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
</UnitMeshGroups>
</UnitInfo>


In case someon can't parse that in his head, it's telling that iCombat is now 3 (it's 2 in the original file) and iGroupSize is now 2 (3 in original).

Is this perhaps part of some other mod which was left in by mistake?

lawine
Nov 19, 2005, 03:55 AM
Dutch ships were smaller, faster and more agile, and as a result were very hard to hit. That's a quality in it's own. (British ships were big, bulky and powerfull but basically screamed "SHOOT ME!")


Not neccesarily, the Dutch Republic had ships of the line aswell, such as the Zeven Provincieen, which as i recall was a 74-gun ship. Which certainly isn't small. Certainly calling it's trading vessels small would be pretty wrong. Fluyts and indiamen like the batavia were not small, they were pretty huge actually.

fugazi
Nov 22, 2005, 04:21 AM
dank je for the mod! Will be using it, as both leaders mix talent mixes I've been wanting to try out for a while!

-bug! why is the flag black? No orange/lion to be seen here :(

azuil
Nov 22, 2005, 03:36 PM
Thanks a lot! :clap:
Works great (only also the black flags.. but, nevermind...)
Now I can play my own country! I like the swiss mercenary too.


btw.
Some units say "at your service".
What dutch man have i heared saying this before? hehe:crazyeye:

fugazi
Nov 23, 2005, 08:13 AM
marechaussee would be a better unit, instead of the standard marine.

Roetghoer
Nov 23, 2005, 10:52 AM
marechaussees??????--> :ar15: [marechaussees]

Whats so special about them?? do they pay u regularly maybe? :hmm: :groucho:

azuil
Nov 23, 2005, 01:22 PM
http://img309.imageshack.us/img309/7523/blaa37zx.jpg (http://imageshack.us)

hehe...

Hyronymus
Nov 24, 2005, 04:01 AM
Marechausses are the Dutch equivalent of the Militairy Police and border patrol. I can't think of anything special about them that would make them suitable as a Dutch unique unit. Definetly not as a replacement of the marines, simply because they aren't marines (by far).

fugazi
Nov 24, 2005, 04:37 PM
Van Heust created them to fight guerilla wars against the Atjeh people, I'm talking about what they were, not what they are now, that way most UU's would be mood.

Hyronymus
Nov 25, 2005, 04:18 AM
Not quite. The Royal Marechaussee was founded in 1814 by King Willem I. Van Heutz only used the Marechaussee in a different way then what they were used up to then.

anjf
Nov 25, 2005, 10:27 AM
I think a marine as uu for the Dutch isn't a bad idea, after all the Republic of the Seven Provinces was under raadspensionaris( I have no idea what the english word is) Johan de Witt and admiral De Ruiter, the first nation ever to use marines. They used marines in an attack on London, which was a great succes, they stole the british flag ship (The prince george I belief) and did great damage to all the other ships in the harbor and to the britsh navy, while this was all happening the english king fled out of London, afraid for the all mighty Dutch marines.

So a marine as uu for the Dutch won't be a bad idea but i have not a good idea how the should be called: The Royal Dutch Marines perhapse, or it could be a special rifleman with amfibious promotions for free, to show the early advance of marines in the Netherlands.
P.S. de beschaving ziet er prima uit, ik ben er nu al dol op, ookal kan ik hem nog niet spelen!

mrgenie
Nov 25, 2005, 03:33 PM
I wonder why the dutch start with fishing and mining? the fishing I understand very clearly, and as limburger I am glad to see recognation to be important to the netherlands because of the mining history in limburg, but it doesnt represent the basic of dutch economy. there wasn't much mining ever in NL mostly because there are no real hills to mine from, and most of the country below sea level makes mining a nearly impossible undertaking :) at least up to 1900 :) I can't tell you what other tech as starting would be good..I'd say some other seafaring tech, because the dutch are just world famous for that, to mark a word of the US generals in WWII in south east asia:"it must be said that every 2nd of 3ships supplying the US troops in their war against japan carries the dutch flag and therefor of all allied nations the dutch supported us the most on sea" where the dutch had a tonnage of 2.400.000tons, ok we lost 1.800.000 by the end of the war because of japanese subs :) but still, back in the middle ages and later on everyone knows the battles of london, where noone expect anyone to attack london because of their steelcables, well the dutch just carried their ships over land to throw them back into the river past the steelcable :) or the attack of the dutch against the spanish armada..or when the dutch joined the english against the french navy..etc etc..so i'd just set starting techs on the navy....orrrr...the dutch where also known for everything about farming, windmills, pottery(delfs blue) which is exported worldwide....but mining? hmm..no not really :) maybe digging be a better description then :) diggin in the mud!! hahahaha

Roetghoer
Nov 26, 2005, 05:21 AM
U shouldn't forget about Peat (or turf for us dutchies)!! 'Mining' turf was of MAJOR importance to holland especially during the seafaring days, because: during this proces, a (large) amount of salt comes available and salt was a basic need for long voyages as to preserve meat on board (pekelvlees). Bare in mind that salt was very expensive in those days. Maybe dutchies can remember why dutch pirates came to aruba and the other antilles: 'mining' salt from the ocean. Very lucrative!!
Furthermore, nearly every home in holland was burning peat because of the lack of wood in our country. Most of the wood for shipbuilding came from Sweden and Finland in those days. Traderoutes to the Eastern sea (Poland Baltics etc) we're massive due to the large amounts of grain coming from this region.

And why is Peat so specifically special to Holland and not other countries?
Because Holland was build largely on swampy terrain which is the source of peat. There is not a single country which could rival the production of peat per m3.


Keep digging people :)

Aemilius XXIII
Nov 26, 2005, 06:59 AM
While having a naval UU is probably more historically correct for the Dutch, I would still keep the Swiss mercenary instead, for

The use of the Swiss mercenary as the special unit for the Dutch is i.m.o. historically a valid point of view. During the 80 years revolt against the Spanish it was Prince Maurits and later Frederik Hendrik (de stededwinger) who formed efficient armies mainly recruited from foreign soldiers of fortune. As we know Switzerland is historically well known as a nation that supplied many mercenary soldiers. A well known saying in the Netherlands is: "geen geld geen Zwitsers" no money no Swiss (soldiers)

One of the money sources for recruiting those mercenary armies were privatiers operating in the Caribian (by example Piet Heyn) to capture the very valuable Spanish silverfleets.

azuil
Nov 26, 2005, 07:05 AM
Maybe it could be useful (or something) to have a special resource per civ. This special resouce would produce i.e. like 130% if it's in its own territory. (or maybe under some kind of religion...)

Since i have no programming experience, maybe it's a good idea for someone else who does?

I bet the special resource for America will be oil :p (no offense...)
stone for egypt...
ivory for india...
and so on...

Hyronymus
Nov 26, 2005, 07:11 AM
And why is Peat so specifically special to Holland and not other countries?
Because Holland was build largely on swampy terrain which is the source of peat. There is not a single country which could rival the production of peat per m3.
But only since the Dutch Golden Age (1600-1700) were we able to produce peat at a steady, industrialised way (many people forget that the first Industrial Revolution took place with the introduction of wind- and watermills).

bart smeets II
Nov 26, 2005, 07:35 AM
UPDATE! v1.06 changes;
Unique Unit: Swiss Mercenary (Remember this one? ;))
Any comments and/or constructive critisism are more then welcome!


Hi Tremo,

Why the Swiss Mercenary and not the (in)famous geuzen as unique unit. Far more truly Dutch IMO, they could be like some sort of sea-faring guerilla type unit. And please: let's all get behind miss Verdonk and kick that xeno-Swiss thing back to where it came from!;)

Excellent work, by the way:goodjob:

Timberline
Nov 26, 2005, 01:26 PM
Are you sure you've dowbnloaded the latest version? Since this was a problem I had before as well. If you have got the latest version and it still doesn't work, you'll need to reinstall Civilization 4. I had to do the same. This sucks badly, i know.

Just make a copy of the mods you already installed and when you uninstall the game, you can choose to keep your savegames and configuration (so they won't be deleted). But don't try to reuse the ones you made with my Civ. I never tried it, but I don't think that'll work too well.

The first time i had this problem, it loaded up the firts time just fine. But after that, I couldn't load the mod anymore. the set-up screen also no longer displayed my Civ. I think it has something to do with loading from the 'My Documents/My games...' directory that screws it up if you install it a second time in the directory I suggested.

It's a weird bug. The only remedy that I found was a reinstall so that all files are fresh again. I'm just glad this game is very easy and quick to reinstall :)


I have been having the same problem- is reinstalling the only solution? (I definitely have installed it into the correct directory, not my documents). Reinstalling obviously isn't the end of the world, but I'm not particularly tech-savvy, and I'm not sure if this would cause any currently saved games to disappear? I'd rather like to avoid that happening!

Dank je bij voorbaat! Ik ler Nederlands in school, maar voor alleen half van een [semester- my dictionary doesn't have a translation for that!]

azuil
Nov 26, 2005, 02:10 PM
Dank je bij voorbaat! Ik ler Nederlands in school, maar voor alleen half van een [semester- my dictionary doesn't have a translation for that!]

semester is the same :)
you could just backup your saved games and reinstall the game, i think...

leuk dat je nederlands leert!

azuil
Nov 26, 2005, 02:13 PM
The use of the Swiss mercenary as the special unit for the Dutch is i.m.o. historically a valid point of view. During the 80 years revolt against the Spanish it was Prince Maurits and later Frederik Hendrik (de stededwinger) who formed efficient armies mainly recruited from foreign soldiers of fortune. As we know Switzerland is historically well known as a nation that supplied many mercenary soldiers. A well known saying in the Netherlands is: "geen geld geen Zwitsers" no money no Swiss (soldiers)

One of the money sources for recruiting those mercenary armies were privatiers operating in the Caribian (by example Piet Heyn) to capture the very valuable Spanish silverfleets.

thanks for the explaination! (i should know more of my home-country's history *shame*)

anjf
Nov 28, 2005, 07:48 AM
I have a problem no that I have finaly installed the whole thing, I can play it but the flag is just totaly black, any idea how to fix this?

Kaiserguard
Nov 28, 2005, 08:20 AM
I have a problem no that I have finaly installed the whole thing, I can play it but the flag is just totaly black, any idea how to fix this?

http://www.filegone.com/3gcs

Corriesurf
Nov 28, 2005, 09:38 AM
Hi guys!

New here, I have been reading a lot lately, but never posted anything..
But this great mod was definitely worth it to register and say: Great work!! :)

I have the same problem with loading my saves.. They are in my mydocuments folder.
The mod was installed in de progam\etcetc files folder, but didnt work, but after installing in mydocuments it works.. :mischief:

gonna fix the flags immidiately as i get home :D

see ya!

Timberline
Nov 28, 2005, 06:20 PM
Editted much later that night- I think I figured it out!

Editted again the next day- I actually did have it figured out! I reinstalled, repatched, then deleted every Nederlandse Mod related folder in the Civ 4 folder, redownloaded, and it still didn't work. After playing around some more, I found that I still had some files in the "My Documents" folder- once I deleted them, it loaded fine!

GeoModder
Nov 29, 2005, 09:45 AM
Too bad the flag color isn't yellow... Flemish civ anyone? :mischief:

hanskamp
Dec 06, 2005, 03:23 AM
I will test this soon; this evening. I might love this, since I am Dutch!

nrseven
Dec 07, 2005, 07:34 AM
Too bad the flag color isn't yellow... Flemish civ anyone? :mischief:

Yeah, I thought it was the flamish lion too at first :)

I second that: anyone up for making a worshippers of Bel-civ? :p
anything belgian or flamish would be great :D
but... I don't really see how it should be done, since we're just a variety of races who raped our great-grand-mothers ;)

The guys living in our region were probably all killed by Romans (although I'm not sure), but leaders could be Vercingetorix or Ambiorix.

I don't know much about history though, and have no idea how Belgium was founded like it is now. I find it odd that we're a land on our own...

GeoModder
Dec 07, 2005, 09:16 AM
Yeah, I thought it was the flamish lion too at first :)
The guys living in our region were probably all killed by Romans (although I'm not sure), but leaders could be Vercingetorix or Ambiorix.

I don't know much about history though, and have no idea how Belgium was founded like it is now. I find it odd that we're a land on our own...

Nah, Ambiorix was a Celt, and those were mostly replaced by the Franks during the fall of the Roman Western Empire in the northern half of Belgium. Flanders really was nothing more then a small county which nobility took advantage of the Viking raids to enlarge their territory.

I was more thinking of the Flanders in 1100-1300 AD, then that extra crusader unit in the art0.fpk file could be used to represent the UU, a flemish knight (they were quite active in the crusades).

anjf
Dec 07, 2005, 09:28 AM
Belgium is it is now isn't realy founded, it was part of the Netherlands or Het koningrijk der Verenigde Nederlanden under king Willem the first. But the north and south could stand eachother so Belgium broke of. If you think about it they are in fact just a reblion state. But under pressure of the english empire the dutch have to live with it. I agree that the leader should not be a Celt but perhapse the first Belgium King I believe his name was, just as the modern king Albert.

GeoModder
Dec 07, 2005, 12:23 PM
Belgium is it is now isn't realy founded, it was part of the Netherlands or Het koningrijk der Verenigde Nederlanden under king Willem the first. But the north and south could stand eachother so Belgium broke of. If you think about it they are in fact just a reblion state. But under pressure of the english empire the dutch have to live with it. I agree that the leader should not be a Celt but perhapse the first Belgium King I believe his name was, just as the modern king Albert.

And how did you think the Spaniards thought of the Netherlands back in the 1500's? :p
And in case of a Belgian civ, I suppose Leopold III would be most appropriate. After all, under his reign the country (sort of) had it largest territory and highest revenue.

hanskamp
Dec 08, 2005, 09:24 AM
I have been playing the Dutch mod for a while. I have some suggestions:

1. Put the city name information in a separate file, in Assets\XML\text\GameTextInfos_Cities.xml. In Assets\XML\Civilizations\CIV4CivilizationInfos.xml I would use TXT_KEY_CITY_NAME_<CityName> instead of <CityName>, for example:
<TEXT>
<Tag>TXT_KEY_CITY_NAME_AMSTERDAM</Tag>
<English>Amsterdam</English>
</TEXT>

2. The correct spelling is Enschede instead of Enchede;
3. I prefer to see original Dutch names, even in English: Den Haag instead of The Hague (although you can ignore it).

There is not much difference between applying suggestion 1 and not applying it, but for modding newbies it is preferable that you do apply it.

Comrade Aart
Dec 08, 2005, 09:26 AM
Who is brave enough to record the Dutch voices for the mod? Since the Dutch shouldn't speak English. :-)

azuil
Dec 09, 2005, 08:50 AM
Who is brave enough to record the Dutch voices for the mod? Since the Dutch shouldn't speak English. :-)

gimme a mike! :P
b.t.w. some units say "at your service" which became a famous dutch qoute, hehe

bobbelbox
Dec 13, 2005, 07:59 AM
The Dutch for sure need a Dutch voice as well, that can't be too difficult right? :D

I'm going to try and test this mod tonight.

azuil
Dec 13, 2005, 01:41 PM
or just tape some politician's voices, could be hilarious...

EOX
Dec 14, 2005, 01:38 PM
Is a Belgian voice OK? I'm won't sound like Willem Van Oranje of course :king:
My GENTSCH accent isn't that bad :p

anjf
Dec 14, 2005, 03:29 PM
I don't care what kind of Dutch is spoken in the game as long as it isn't english, (and Fries(spoken by the people in the Dutch province of Friesland, i don't know the english word) some people mistake Fries with Dutch)
I find it oke if it is spoken by a vlaming(no idea again), or for my part someone else with an accent, but i would just LOVE it to hear ''what are you ordes'' or whats the plan in Dutch, the translations are ''Wat zijn uw orders/bevelen'' and ''Wat is het plan'', for the ones who would like to know that but can't translat it by themselfs.

I also agree that the origianal Dutch names should be used, because I hate it to have The Hague and not Den Haag

Sorry for my (realy bad) english i know why i got only a 5 in a scale from 1 to 10

anjf
Dec 14, 2005, 03:32 PM
And how did you think the Spaniards thought of the Netherlands back in the 1500's? :p.

I know the history of my country it just liked it to say it.:)

Sorry if I insulted anyone with my sayings, I know that I as Dutch man ar as much a rebel as a Belgium man is, and I don't have a problem with Belgium or its inhabitats.

(Again sorry for my english)

Roetghoer
Dec 15, 2005, 06:07 AM
Dutch
Flemmish
Frissian

:goodjob:

anjf
Dec 15, 2005, 01:35 PM
thanks for saying those words I will try to remember them

Reagan1984
Dec 15, 2005, 09:51 PM
Swiss Mercenary info is not correct? Could you explain that a bit since it works fine for me.

Also, if you downloaded the latest version, you should just unzip the entire thing into your my Documents/My Games/Sid Meier's Civilization 4/MODS directory. then when you start the game up, go to 'Advanced' and load the one called 'Netherlands'. :)

Please be kind, I have not downloaded before.

I downloaded the file. I "unzipped" and copied the files into this folder as directed.

When I do this it states that two files have the same name and forces me ot overwrite or not. What should I do?
When I go to Advanced I do not see the 'Netherlands" as an option to load.

Please let me know what I'm doing wrong. Thanks

GeoModder
Dec 16, 2005, 03:47 AM
If those two similar files are rooted to the mods folder, there's no harm done to overwrite. Also, try when starting up civ to hold down the "shift" key during loading. 't Might be that your cache should be cleared.

Reagan1984
Dec 16, 2005, 08:21 AM
If those two similar files are rooted to the mods folder, there's no harm done to overwrite. Also, try when starting up civ to hold down the "shift" key during loading. 't Might be that your cache should be cleared.


I just tried this without any luck.

Here's what I've done. Let me know what I'm doing wring.
1) I downloaded version 1.06 to my desk top. (the Zip file icon is there)
2) I open a window for My Docs/My Games/CivIV/Mods
3) I open the zip file
4) I select all files and drag into the open window listed above
5) I say "YES" when it states that there are two files with the same name and asks if I want to replace it.
6) I close this window.
7) I press and HOLD the SHIFT button while opening CIV IV.
8) I go to Advanced
9) I go to Load Mod and the Netherlands is not listed.

There are several options including, Desert, American Revolution, Greek... and "NONE" but no Netherlands.

Can someone please help me here.

:confused:

Haarbal
Dec 18, 2005, 08:21 AM
http://img309.imageshack.us/img309/7523/blaa37zx.jpg (http://imageshack.us)

hehe...

your watching too much commercials :p

Reagan1984
Dec 18, 2005, 09:51 AM
your watching too much commercials :p


What are you talking about?

back to the question at hand.

In another thread I was told that I needed to place a "Netherlands" folder in the Mod folder within the Program Files area, not "My Docs.

That worked. But now how literally load the Netherlands as a Civ to play or an AI civ. I do not see it listed as an option.

GeoModder
Dec 18, 2005, 11:11 AM
Yeah, this guy that told you to put the Netherlands folder under Program Files was right. I downloaded a "Sumerian" civ, and its creator let us put the file under "Program Files/Firaxis/Sid Meier's Civilisation 4/MODS"

Then, when starting the game, it should only be available when you go to "Advanced Games" and select it as a mod (with the consequential restart).
You're last post is not quite clear whether you want the dutch civ to be playable in the vanilla version or only as a mod.

anjf
Dec 18, 2005, 02:57 PM
What are you talking about?

He is talking about a dutch commerial in which you should a man or woman beheve and then appers to options ''geschikt'' acceptible or ''niet geschikt'' no accepteble for the army.

Reagan1984
Dec 18, 2005, 03:31 PM
Yeah, this guy that told you to put the Netherlands folder under Program Files was right. I downloaded a "Sumerian" civ, and its creator let us put the file under "Program Files/Firaxis/Sid Meier's Civilisation 4/MODS"

Then, when starting the game, it should only be available when you go to "Advanced Games" and select it as a mod (with the consequential restart).
You're last post is not quite clear whether you want the dutch civ to be playable in the vanilla version or only as a mod.

Thank you. But, what is supposed to happen after the "consequential Re-Start?" It just goes back to the main menu.
What do I do to actually start the game? I can't actually find a place to select this Civ as the one I want to play.

To clarify your on your other point, I'd like the Netherlands (as well as other Civs in this area) to be available just like the ones that came with the game. Is that an option?

Thanks again.

Roetghoer
Dec 18, 2005, 05:57 PM
He is talking about a dutch commerial in which you should a man or woman beheve and then appers to options ''geschikt'' acceptible or ''niet geschikt'' no accepteble for the army.


WOW, what school did you go to? :mischief:

anjf
Dec 19, 2005, 10:14 AM
WOW, what school did you go to? :mischief:

Het stedlijk gymnasium leiden en van plan om naar de tu delft of zoiets te gaan, because you are so interested

anjf
Dec 19, 2005, 10:25 AM
One thingelse, I last read a very funny article about why you should be dutch I think it would stand funny here

Top 9 reasons for beining Dutch

1You can get arrested for growing plants, not for smoking them.

2You can make jokes about the Belgians but still drink there beer.

3You can legally kill yourself

4You can legally be killed

5You think you are a world power, but everyone else thinks Copenhagen is your capital...

6You get to insult people and defend yourself by saying it is a national tradition

7You can put your finger in a dyke and it will save your country

8You live in he most densely populated country in Europe, and still you've never seen your neighbours

9If the economy is bad, blame the Germans. If a war get started, blame the Germans. If you lose your keys, blame the Germans

I don't mean anything offensive with this it's just a joke, i have nothing against Germans or others, if somebody realy don't likes it,i will remove it.

Reagan1984
Dec 19, 2005, 11:29 AM
I appreciate the humor in this thread. But, can someone please help me to successfully load this Civ? First these were the directions I was given. This did not work. Then I was told to unzip the file into the Mods Folder within Program files/Civ IV.

When I place it here I can see it under Load MOd. But when I do it stated it needs to re-start the game. After it restarts, I can NOT find the Civ to load and play or select as an AI player. How do I tkae this final step and actually play with the Netherlands?

Thank you.

I just tried this without any luck.

Here's what I've done. Let me know what I'm doing wring.
1) I downloaded version 1.06 to my desk top. (the Zip file icon is there)
2) I open a window for My Docs/My Games/CivIV/Mods
3) I open the zip file
4) I select all files and drag into the open window listed above
5) I say "YES" when it states that there are two files with the same name and asks if I want to replace it.
6) I close this window.
7) I press and HOLD the SHIFT button while opening CIV IV.
8) I go to Advanced
9) I go to Load Mod and the Netherlands is not listed.

There are several options including, Desert, American Revolution, Greek... and "NONE" but no Netherlands.

Can someone please help me here.

:confused:

anjf
Dec 19, 2005, 12:20 PM
I appreciate the humor in this thread. But, can someone please help me to successfully load this Civ? First these were the directions I was given. This did not work. Then I was told to unzip the file into the Mods Folder within Program files/Civ IV.

When I place it here I can see it under Load MOd. But when I do it stated it needs to re-start the game. After it restarts, I can NOT find the Civ to load and play or select as an AI player. How do I tkae this final step and actually play with the Netherlands?

Thank you.
I had and have(with some other mods) excatly the same problem, for this mod it worked for me when I downloaded the version that needed to be installed. I installed it and then it worked.

Reagan1984
Dec 19, 2005, 12:24 PM
I had and have(with some other mods) excatly the same problem, for this mod it worked for me when I downloaded the version that needed to be installed. I installed it and then it worked.

Are there different versions to download? (and I don't mean older versions) I downloaded 1.06 as highlighted as the current version.

Where did you install it? And what do you specifically mean by install? Didn't you just unzip into a folder? Where is that folder?

And finally was the CIV leader one you could choose to play with like any of the others?

Thanks. We are getting close

GB

GeoModder
Dec 20, 2005, 11:14 AM
Thank you. But, what is supposed to happen after the "consequential Re-Start?" It just goes back to the main menu.
What do I do to actually start the game? I can't actually find a place to select this Civ as the one I want to play.

The game simply restarts after you select a mod, and then the stuff that got changed/added in the mod can be played with. That's all.

To clarify your on your other point, I'd like the Netherlands (as well as other Civs in this area) to be available just like the ones that came with the game. Is that an option?

It is possible. This Sumerian civ creator I already mentioned made a version which loads up in the main game. Check on his thread and files to see how he did it.

anjf
Dec 20, 2005, 01:35 PM
Are there different versions to download? (and I don't mean older versions) I downloaded 1.06 as highlighted as the current version.

Where did you install it? And what do you specifically mean by install? Didn't you just unzip into a folder? Where is that folder?

And finally was the CIV leader one you could choose to play with like any of the others?

Thanks. We are getting close

GB

I downloaded the .exe version then you will get a file called 'NLforCiv4.exe, I put it in the mods folder. Then go via my computer to that folder and press the NLforCiv4.exe icon, it looks like a cd-rom drive with a red arrow above it. This will start an instalation prosedure continue throw it and instal it. Then a folder with a name(i forgot it) will apear in the mods folder. Rename that folder the same as the .ini file inside it and when I did all that I was able to play with it(only the flag was black, but i don't know how to fix that).
I hope it will work for you:) :)

The leaders of the Dutch are just like any other leaders accept they aren't animated.

gidds
Dec 23, 2005, 05:01 AM
it just doesnt show nicely, leaders are fecking pink! No pic, just pinkness, the rest shows up as blablabla_blablabla_blablabla_ etc, really annoying. The vaandel is black, looks like bleeding barbs,(ok, we Dutch are some form of Barbarians, but still).
Dunno, doesnt go well in the brain..

G.

sassoundwave
Dec 29, 2005, 06:46 AM
I was wondering...why not use the 'geus' (don't know the english word for it) instead of these stupid swiss mercenaries as a special unit?
The geus is much typical dutch then whatever unit you can think of.

anjf
Dec 29, 2005, 01:28 PM
I was wondering...why not use the 'geus' (don't know the english word for it) instead of these stupid swiss mercenaries as a special unit?
The geus is much typical dutch then whatever unit you can think of.

Possible. Although I think the Swiss isn't a bad choise.
What would you prepose to be the stats for the geus?
Personaly I prefere some kind of marine as the Dutch uu since the marine is a Dutch invention.:)

sassoundwave
Dec 30, 2005, 02:27 AM
Possible. Although I think the Swiss isn't a bad choise.
What would you prepose to be the stats for the geus?
Personaly I prefere some kind of marine as the Dutch uu since the marine is a Dutch invention.:)
Yes, a Renaissance Marine unit should do well as a special unit for the Dutch.

Banira
Jan 02, 2006, 11:11 PM
The swiss guard is a nicely thought out UU imo

MiChello
Jan 08, 2006, 03:39 AM
I was wondering...why not use the 'geus' (don't know the english word for it) instead of these stupid swiss mercenaries as a special unit?
The geus is much typical dutch then whatever unit you can think of.


I know about the Dutch UU having been discussed in the civ3 forums as well. Back than I too suggested to replace the swiss mercenary by the "Geuzen" (Semi-aristocratic rebels, first to defeat the Spanish and take a city), which would make excellent (and historically correct) marine-like units. I'm totaly in favor of this idea. I would suggest a riflement with decreased strength (they waren't that good fighters), Amphibious promotion, 25% bonus versus melee.

Kaiserguard
Jan 12, 2006, 03:08 PM
http://www.grebbeberg.nl/bibliotheek/bewapening/gfx/fokker_g1.jpg

The Fokker G.1! They have to be in (At least as a flavor unit with no advantage to add more diversity)! I can make a model when the plugin is released.

Peter Deprez
Jan 12, 2006, 04:06 PM
I second that: anyone up for making a worshippers of Bel-civ? :p
but... I don't really see how it should be done, since we're just a variety of races who raped our great-grand-mothers ;)
The guys living in our region were probably all killed by Romans (although I'm not sure), but leaders could be Vercingetorix or Ambiorix.
I don't know much about history though, and have no idea how Belgium was founded like it is now. I find it odd that we're a land on our own...

AlCosta15 is making a Belgian civ :beer: in his 65-civ mod.

Belgium in it's current form was founded after the southern ten (except the G.D. Luxembourg) of the seventeen united provinces blamed the dutch rule for the economic crisis in the south. Revolution broke out in Brussels after the opera play 'De stomme van Portici' and spread like wildfire.

Belgium had a significant role in history, having quite a big colony in the Congo, and stopping the Germans :goodjob: at the river Yser in WWI
And before, the region now known as Belgium has played a key role in history on several occasions, and was very prosperous thanks to textile industry in the north (Flanders), and mining and metal industry in the south.

By the way, correctin some mistakes in previous posts, the first king was :king: Leopold I (from Saxe-Coburg), and the one responible for the colonies and wealth coming from them, was his son :king: Leopold II.

So much for today's history lesson! ;)

Kaiserguard
Jan 13, 2006, 09:29 AM
AlCosta15 is making a Belgian civ :beer: in his 65-civ mod.

Thats great, I need flags for my WWI mod!

MiChello
Jan 14, 2006, 07:03 AM
AlCosta15 is making a Belgian civ :beer: in his 65-civ mod.
Belgium had a significant role in history, having quite a big colony in the Congo, and stopping the Germans :goodjob: at the river Yser in WWI
And before, the region now known as Belgium has played a key role in history on several occasions, and was very prosperous thanks to textile industry in the north (Flanders), and mining and metal industry in the south.


I agree with you that Belgium had some influence in history, but I think you have to make a difference between Belgium and Flandres (like there is a difference between Roman Italy and the kingdom/republic of Italy). I would rather see Flanders as a new civilization than Belgium, for Belgium itself (since the their independence from the netherlands) didn't have a lot of influence on history, despite their colony of Congo. The stopping of the Germans at Yser was only possible with the help of the French, the Belgiums couldn't have done this all by there selfs. I think Flandres would make a far better civilization for it was the region in northen Europe where the Renaissance started, very important wool-processing industry and so on.

Peter Deprez
Jan 14, 2006, 02:12 PM
Don't forget that the name Belgium was aleady used in the Roman time. Julius Caesar stated that the Belgae were the bravest of all Gauls. We just were a little late to become independent. I don't think Flanders would qualify as a civ, since it has never been independent (although I hope it will be some day). Even tough ist has been one of the most prosperous counties in the world for over a millennium. (Hey, it's not because I'm not Dutch that I can't be chauvinist here :) )

GeoModder
Jan 14, 2006, 05:11 PM
Don't forget that the name Belgium was aleady used in the Roman time. Julius Caesar stated that the Belgae were the bravest of all Gauls. We just were a little late to become independent. I don't think Flanders would qualify as a civ, since it has never been independent (although I hope it will be some day). Even tough ist has been one of the most prosperous counties in the world for over a millennium. (Hey, it's not because I'm not Dutch that I can't be chauvinist here :) )

Don't forget that quarter of a century or so independence after 1302. ;)

Peter Deprez
Jan 14, 2006, 05:30 PM
After the heroic Battle of the Golden Spurs (Guldensporenslag, July 11th 1302), Flanders was independent for two years. After the stalemate battle of Pevelenberg in 1304, Flanders was forced to rejoin the French empire. They had an extended form of autonomy, but they were subject to French rule.

Anyway, be it 2 years or 25, it still doesn't qualify for me te be a full-worth civilization.

GeoModder
Jan 14, 2006, 05:34 PM
After the heroic Battle of the Golden Spurs (Guldensporenslag, July 11th 1302), Flanders was independent for two years. After the stalemate battle of Pevelenberg in 1304, Flanders was forced to rejoin the French empire. They had an extended form of autonomy, but they were subject to French rule.

Anyway, be it 2 years or 25, it still doesn't qualify for me te be a full-worth civilization.

Mmm, linkie to that "being forced" info? Just did a quick check myself and according to that info Flanders joined the Bourgundian empire by marriage in the 1380's.
I know of the 1304 battle, but info I read about it in the past only was about the battle itself, not about the political cloud afterwards.

Edit: nevermind, think I found it. Although according to the source independency was still more or less maintained till the Burgundian era. ;)

Hyronymus
Jan 20, 2006, 11:14 AM
I'm still using this mod but I have a question concerning the Custom Assets folder. Is it possible to put the required files for a civilization (like The Netherlands) in the Custom Assets folder, keeping Civ from restarting itself everytime I want to play as the Dutch.

azuil
Jan 20, 2006, 01:21 PM
have you tried double-clicking (opening) the .Civ4SavedGame file?

at here it just opens the saved game including the mods directly...

Hyronymus
Jan 21, 2006, 06:48 AM
have you tried double-clicking (opening) the .Civ4SavedGame file?

at here it just opens the saved game including the mods directly...
No, I haven't and I'll try it but what if I want to start a new game ;). Then I still need to load the mod in a seperate 'run'.

gusi
Feb 07, 2006, 01:42 PM
I don't see why Flanders shouldn't be a unique civ. It is only a game.

I agree with the Geuzen as the dutch unique unit though.

Alternatives could be a merchant (A type of missionary who travels to foreign cities and generates money or science, like a miniature great leader)

Or a "shipping monopoly" national wonder that skims money of all the other players trade routes.


If someone builds a vatican civ they could have the Swiss Mercenary. (although a some sort of super missionary would be more appropriate and could give a whole new dimension to game play).

dutchfire
Feb 11, 2006, 11:33 AM
why are al those dutch and belgian people here talking english???

azuil
Feb 11, 2006, 12:04 PM
Because it's an english forum

GeoModder
Feb 11, 2006, 12:37 PM
why are al those dutch and belgian people here talking english???

Didn't you know? A full third of the Belgians doesn't speak dutch. ;)

Renaissance
Feb 21, 2006, 02:55 PM
I tried this wonderful dutch mod (v1.06), but there were a few problems, in order of significance:

1) flags show up as black (does anyone else has this, or is this better in previous versions?)

2) all dutch citynames should be in dutch, I think. I just would like that better.

3) about the special unit, another idea. I liked the indians with their fast worker, maybe the dutch should have an engineer of some sort, which makes improvements faster than others. Dutch engineers haven shaped the environments like no other civ on earth and their knowledge has been used all over the world, especially in Japan.

4) Belgium could be another nation, but it is just a very young one. As the republic of united provinces, the dutch speaking part must be included, especially because of the leaders, which are also from this period. Brussel(s) is on the border, and has shared the capital function with Den Haag for several years!!

Anyway lovely mod, but the thing with the black flag is most irritating. Does anyone has a solution for this???:king:

bielski
Feb 21, 2006, 03:25 PM
First let me say I enjoy this Mod very much ;)

The thing with the black flag happens to me too when I use this Mod (I don't mind, but I can relate to you R.). The strange thing is when I use the Dutch Mod embedded into the SuperCiv Mod, which can be found http://forums.civfanatics.com/showthread.php?t=141855&highlight=SuperCiv the flag is the right color (Orange). Don't ask me why, but I think it is one the older versions in the Mod. So now I only use this Superciv Mod when I want to play the Dutch

Renaissance
Feb 21, 2006, 05:22 PM
First let me say I enjoy this Mod very much ;)

The thing with the black flag happens to me too when I use this Mod (I don't mind, but I can relate to you R.). The strange thing is when I use the Dutch Mod embedded into the SuperCiv Mod, which can be found http://forums.civfanatics.com/showthread.php?t=141855&highlight=SuperCiv the flag is the right color (Orange). Don't ask me why, but I think it is one the older versions in the Mod. So now I only use this Superciv Mod when I want to play the Dutch


Thanks!!!! I am going to give it a try!!

:goodjob:

theron
Feb 21, 2006, 07:05 PM
I tried this wonderful dutch mod (v1.06), but there were a few problems, in order of significance:

1) flags show up as black (does anyone else has this, or is this better in previous versions?)

...

Anyway lovely mod, but the thing with the black flag is most irritating. Does anyone has a solution for this???:king:

I got the black flag, too. Seems that the newest version failed to include the Dutch_Flag_005.dds art file in the download file, if you add it to the ..assets\art\Interface\TeamColor\ folder your Netherlands files are in, it works.

117189

Scareface
Feb 22, 2006, 10:38 AM
Hallo everybody...
got a slight problem here.

i tried to download the Netherlands civ but it dont work.
i get a new window wich says "File gone, please try later..."
what can i do to get this file?????

i can download other civs but this one wont work...

Please help...

thank you

Campaco
Feb 22, 2006, 05:03 PM
Nice work,

I didn't get far yet with my first game, but I already can remind you that 'The Hague' should be spelled with two capitals. 'The hague' looks just ugly! Even then, 'Den Haag' would be preferable. (I also hate Marseilles, Rheims, Nuremberg, where the original names are Marseille, Reims, Nürnberg - why do they keep these names in for four generations of the game?)

I just hope the other Dutch city names won't turn out to be unbalanced like in Conquests, where it was obvious some northerner had influenced the list... I mean, putting small villages like Holwerd on the list and skipping larger communities from other provinces is quite nationalistic on a small scale.

Renaissance
Feb 22, 2006, 06:32 PM
Nice work,

I didn't get far yet with my first game, but I already can remind you that 'The Hague' should be spelled with two capitals. 'The hague' looks just ugly! Even then, 'Den Haag' would be preferable. (I also hate Marseilles, Rheims, Nuremberg, where the original names are Marseille, Reims, Nürnberg - why do they keep these names in for four generations of the game?)

I just hope the other Dutch city names won't turn out to be unbalanced like in Conquests, where it was obvious some northerner had influenced the list... I mean, putting small villages like Holwerd on the list and skipping larger communities from other provinces is quite nationalistic on a small scale.

I comletely agree with your post. The citynames are more balanced than in conquests, but I think that, also because there is less tendency towards many cities, some names could be better included than others. Heereveen is included but not Leeuwarden, or before Leeuwarden (I haven't seen that one yet) Another problem is that historical important cities like Breda, Delft (oranjesteden), Den Bosch, Leiden to name a few (maybe they are in it but I haven't seen them yet, seem to be unsignificant. Anyway because the few first cities are most important, the Randstad is the personification (does this word excist in english?) of the Netherlands.

But a lot better than qonquests I might say:king:

anjf
Feb 23, 2006, 04:02 AM
Nice work,

I didn't get far yet with my first game, but I already can remind you that 'The Hague' should be spelled with two capitals. 'The hague' looks just ugly! Even then, 'Den Haag' would be preferable. (I also hate Marseilles, Rheims, Nuremberg, where the original names are Marseille, Reims, Nürnberg - why do they keep these names in for four generations of the game?)

I just hope the other Dutch city names won't turn out to be unbalanced like in Conquests, where it was obvious some northerner had influenced the list... I mean, putting small villages like Holwerd on the list and skipping larger communities from other provinces is quite nationalistic on a small scale.

I agree, well said! That The hague also bothered me

Effix
Mar 22, 2006, 07:45 AM
Below is an adjusted city list, ofcourse you can take out anything you don't like. This is loosely based on a list of when cities got their city status.
By the way: Putting Dutch_Flag_005.dds in Civilization 4\Mods\Netherlands\Assets\Art\Interface\TeamColor successfully fixes the black flag.
Thanks for the great mod, hail William of Oranje!

<Cities>
<City>Amsterdam</City>
<City>Den Haag</City>
<City>Deventer</City>
<City>Groningen</City>
<City>Utrecht</City>
<City>Zutphen</City>
<City>Den Bosch</City>
<City>Maastricht</City>
<City>Middelburg</City>
<City>Dordrecht</City>
<City>Nijmegen</City>
<City>Zwolle</City>
<City>Doetinchem</City>
<City>Harderwijk</City>
<City>Roermond</City>
<City>Eindhoven</City>
<City>Arnhem</City>
<City>Sittard</City>
<City>Haarlem</City>
<City>Delft</City>
<City>Breda</City>
<City>Alkmaar</City>
<City>Amersfoort</City>
<City>Wageningen</City>
<City>Leiden</City>
<City>Bergen op Zoom</City>
<City>Gouda</City>
<City>Leeuwarden</City>
<City>Wijk bij Duurstede</City>
<City>Vlissingen</City>
<City>Enschede</City>
<City>Rotterdam</City>
<City>Venlo</City>
<City>Helmond</City>
<City>Enkhuizen</City>
<City>Weesp</City>
<City>Hoorn</City>
<City>Rhenen</City>
<City>Gennep</City>
<City>Almelo</City>
<City>Noordwijk</City>
<City>Oss</City>
<City>Goes</City>
<City>Leerdam</City>
<City>Weert</City>
<City>Valkenburg</City>
<City>Sneek</City>
<City>Zevenaar</City>
<City>Assen</City>
<City>Terneuzen</City>
<City>Meppel</City>
<City>Tilburg</City>
<City>Maassluis</City>
<City>Zaandam</City>
<City>Winschoten</City>
<City>Delfzijl</City>
<City>Harlingen</City>
<City>Hilversum</City>
<City>Roosendaal</City>
</Cities>

anjf
Mar 22, 2006, 09:12 AM
Thanks for the great mod, hail William of Oranje!
</Cities>

Let me guesse you are Dutch and you are nationalistic??

What would you say if I would say hail Balthasar Gerardts and Fillips II?

Anyway I think the lists of cities is quite good but perhapse a few adjustments for the order in which they are standing.

Effix
Mar 22, 2006, 02:30 PM
Just edit the list however you like, this is just something to work with...

Haha, go ahaid and say 'hail Balthasar Gerardts', I don't mind, I'm far from nationalistic.

Bentep
Mar 26, 2006, 03:53 AM
Hello,

The dutch civ works fine. Only the dutch flag stays black instead of orange like the example.

Does anybody know how i can get a orange flag with black lion?

Effix
Mar 26, 2006, 10:09 AM
Bentep, check out message #172 Feb 21, 2006, 07:05 PM by theron

You should put the Dutch_Flag_005.dds in Netherlands/Assets/Art/Interface/TeamColor

bielski
Mar 26, 2006, 11:04 PM
About halfway this page theron posted a reply. There he/she attached a zip file with the correct flag and a pathname where to place the flag file. This should solve the problem.

Stuurman
Mar 30, 2006, 07:08 AM
Nice to see the Dutch in the game to, gonna try it now

Sinedia
Apr 05, 2006, 06:26 AM
Downloading it...
Gonna try it directly when I get home :D

Effix
Apr 10, 2006, 06:01 AM
There was a more traditional flag (red-white-blue) in the ZIP but the reference to it was not correct. Now, if you would like to use this flag instead of the black lion on orange you should edit the CIV4ArtDefines_Civilization.xml file.

ORIGINAL:
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>,Art/Interface/Buttons/Civilizations/Netherlands.dds</Button>
<Path>Art/Interface/TeamColor/Dutch_Flag_005.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>

NEW:
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>,Art/Interface/Buttons/Civilizations/Netherlands.dds</Button>
<Path>Art/Interface/TeamColor/Netherlands.dds</Path>
<bWhiteFlag>1</bWhiteFlag>
</CivilizationArtInfo>

Important: The "<bWhiteFlag>1</bWhiteFlag>" is so that not all white will be made transparent.
I personally like this one better and with keeping the orange borders it all looks very Nederlands ;)

PW90
Apr 19, 2006, 09:20 AM
Good Job :goodjob:
Could I use this civilization for my own modpack

Skyhawk
May 20, 2006, 06:00 AM
I was so annoyed that the Dutch were not in the original game release, we had such a big influence during the seventeenthe hundreds...
Great work! dank je!

mmoretal
Jul 15, 2006, 09:36 AM
So, as I understand it, this is not a mod that should be loaded using the Advanced > Load a Mod menu option in Civ4, but it involves manually adding/replacing files?

(I tried using Load a Mod on a clean install, but got various errors on loading and no flag once in the game.)

Thanks!

gidds
Jul 22, 2006, 02:15 PM
Hello,

Can one bring back the read me file of the Netherlands patch. That would really help me since I am trying to implement this one on the MAC version..(It should be possible I was told).

Otherwise, if someone could tell me how to make this myself I could actually go out and try a MAC thingy.

But no, the patch should work on the MAC, but I cant remember how I did this one on the PC>

Thanks.

AlanH
Jul 24, 2006, 12:32 PM
In an effort to assist gidds to get the Dutch to play nice on his Mac, I downloaded and installed the ZIP version of this mod on my Mac. It failed to run, and I investigated the errors it threw up:

1. The /XML/Text/GameTextInfos_Netherlands.xml file contains an illegal character in the second text block, first sentence, between the dates. I changed it to 'to' to get it working. The Mac version is obviously more sensitive to errors of this kind.

2. There were several problems in other XML files that seem to indicate that the ZIP file set has not been updated in line with version 1.61 or with the latest revisions to the mod. It still refers to "Forbidden Palace" and Chinese leader "Mao Zedong" which disappeared in 1.61, and the civ name is still "Republic of United Provinces" which I think you've changed to Netherlands.

After playing with these files I was able to get the mod to load using Advanced/Load a mod, though I still had one error relating to the Chinese leader. I recommend that you check and update the files in the Zip set to make it easy for other Mac players to use it.

SengirWorg
Aug 30, 2006, 06:44 PM
I hit the download button but nothing happens and it jumps to a screen asking if I want to upload a file. It appears this free file service has removed the file. It does say something about it removing files that aren't downloaded often enough.
I hope I didn't miss the opportunity.
I'd really like to play the Dutch!

Can someone clarify this or tell me where I can get the latest version of this mod?

Thanks.

Ambreville
Mar 06, 2007, 09:29 AM
My apologies if the question has already come up (this is a big forum) -- is there a Netherlands CIV available for Warlords?? Thanks.

----------

Edit -- never mind. Found it!

Ambreville
Mar 06, 2007, 09:34 AM
I hit the download button but nothing happens and it jumps to a screen asking if I want to upload a file. It appears this free file service has removed the file. It does say something about it removing files that aren't downloaded often enough.
I hope I didn't miss the opportunity.
I'd really like to play the Dutch!

Can someone clarify this or tell me where I can get the latest version of this mod?

Thanks.

Same problem here as well. Since there has been no activity here since last August, we might assume this is a dead thread... Darn.

Fierabras
Mar 07, 2007, 12:28 PM
I actually made my own version based (2.0.8 Warlords compatible) on the one from The Netherlands from CIV Gold for Warlords. It has the animated leaderheads (Willem van Oranje, Johan de Witt), Swiss Mercenary as a unique unit (Pikeman) and Dutch windmill as the unique building (Forge). Would anybody be interested in this version? CIV Gold 4 is coming out soon, but I like to play the Dutch against the standard Warlords civs.

Ambreville
Mar 07, 2007, 03:31 PM
I actually made my own version based (2.0.8 Warlords compatible) on the one from The Netherlands from CIV Gold for Warlords. It has the animated leaderheads (Willem van Oranje, Johan de Witt), Swiss Mercenary as a unique unit (Pikeman) and Dutch windmill as the unique building (Forge). Would anybody be interested in this version? CIV Gold 4 is coming out soon, but I like to play the Dutch against the standard Warlords civs.

Thanks -- I did locate it eventually and downloaded it (Netherlands for Warlords).

I do have a problem though. I'm trying to use your mod with a scenario I am designing, and I can't seem to get the Dutch flags to appear on my units. I get a white flag instead. The other CIVs' flags are OK.

I used the two following lines in my WB file, without success:

FlagDecal=Mods/Netherlands for Warlords/Assets/Art/Interface/TeamColor/FlagDECAL_Netherlands.dds

or

FlagDecal=Art/Interface/TeamColor/FlagDECAL_Netherlands.dds

I also tried the Dutch_Flag_005.dds file, without success either. Sorry for the newb question, but how do I get the darn flags to show? :)

Fierabras
Mar 07, 2007, 05:31 PM
Theron made the mod Netherlands for Warlords, but maybe I can help you here. In Theron's mod there is no file named FlagDECAL_Netherlands.dds (like in CIV Gold). You either have to use Netherlands.dds or Dutch_Flag_005.dds as the reference.

Ambreville
Mar 07, 2007, 05:47 PM
Theron made the mod Netherlands for Warlords, but maybe I can help you here. In Theron's mod there is no file named FlagDECAL_Netherlands.dds (like in CIV Gold). You either have to use Netherlands.dds or Dutch_Flag_005.dds as the reference.

Interestingly enough, the "FlagDECAL_" prefix is used for all the other CIVs without problems. I removed that prefix but I still get a white flag. Grrr.

Fierabras
Mar 07, 2007, 06:12 PM
In my mod based on CIV Gold I use the following reference (which has the file FlagDECAL_Netherlands.dds) in CIV4ArtDefines_Civilization.xml:

<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>Art/Interface/Buttons/Civilizations/Netherlands.dds</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_Netherlands.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>

However in Theron's mod you can choose from 2 flags: the red-white-blue or the black lion on orange.

ORIGINAL:
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>,Art/Interface/Buttons/Civilizations/Netherlands.dds</Button>
<Path>Art/Interface/TeamColor/Dutch_Flag_005.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>

NEW:
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_NETHERLANDS</Type>
<Button>,Art/Interface/Buttons/Civilizations/Netherlands.dds</Button>
<Path>Art/Interface/TeamColor/Netherlands.dds</Path>
<bWhiteFlag>1</bWhiteFlag>
</CivilizationArtInfo>

Ambreville
Mar 07, 2007, 06:15 PM
The problem may be coming from my WB file (I was assuming there was no problem with the mod itself).

Fierabras
Mar 07, 2007, 06:31 PM
I had some color issues with Netherlands for Warlords (mainly buttons with black backgrounds), but could not find the problem. In my rewrite the problem disappeared.

You can use my version if you want to on http://forums.civfanatics.com/showthread.php?t=210818

SirCyrus0
Aug 31, 2007, 05:56 AM
For some reason I can't download the file: I keep getting redirected to a site called "Stanpost", and there's no download button anywhere!

Edit: nevermind, I found another mirror by googling it.

Crazy Civ
Apr 04, 2008, 11:21 PM
When I use either download, it sends me to filegone.com and calls it an empty domain. Something weird must have happened. Please repost the real thing soon!

Thanks!

Crazy Civ
Apr 04, 2008, 11:23 PM
Ok I took the other user's advice and Googled it. It works.

strategyonly
Apr 05, 2008, 02:50 AM
Thread necromancy, again!!