View Full Version : Radical Earth - 18civ (52x32 & 64x40)
Craterus22 Nov 16, 2005, 06:16 AM These are my Radical Earth maps... The goal? To get all the civs onto an earth map small enough to play on non-uber computers. This involves shrinking and expanding different landmasses so that civs have room to build (or not). It was inspired by my RAZzical Earth Maps - which were inspired by The Raz's original map (link available - in my Conquests map thread)
There are two sizes of this map offered:
The Small 64x40 map. I attempted to place resources required for Unique Units... I tried to place most of the wonder building resources in the ancient world (with a few exceptions based on actual wonder location).
The Tiny 52x32 map. Similar resource tendancies as above
Please feel free to leave constructive comment or if you see any resource errors concerning unique units.
BTS versions coming soon
NEW Beta 1m7 version available now in post 64 - must use a 40mod dll for now. Pics of starting area in post 65 and 66
The 2006 versions:
64x40_3o This is the one posted 7/22/06
52x32_2q. This one was not updated to version 3 due to losing interest in cIV and slideshow slowness on my laptop after one of the patchs in 2006
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Beta version of 52x32_3 available for Warlords mod - Earth24 (or anyone that has modded warlords to be able to play 24 civs)
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ps - thanks to yame 0.92 editor for not making me want to gouge my eyes out! The 2006 versions would not have been available without it.
Edit - version b of both files replaced with under 5 downloads - relocated Mali to west africa... in 52x32 fattened up west africa - also added ivory to map
version 52x32_ver1d had 31 downloads
version 52x32_2k had 16 downloads
version 64x40_2c had 205 downloads
Version 52x32_2m had 110 downloads fixes errors in setup (removing gameturn limit and removing noble settings from AI)
Version 64x40_2n had 806 downloads (428 for the aggro) It was a rebuild from near scratch... more mountain ranges and some out of character floodplain features to ensure that the AI builds cities in semi-appropriate places aggressively.
Version 64x40_3j had 76 downloads (61 for the aggro) - this was a test release - Europe expanded - Africa expanded - resources shifted... barbarian cities added at locations for future warlords release...
Version 52x32_2q changes some resources near greek start (they now have copper) and tried some out of character floodplain features to make AI build second city faster... Aztec start moved north west. Spain start area may be revisited in next release.
Version 64x40_3o - Europe expanded - Africa expanded - South America shifted - resources shifted... barbarian cities added at locations for future warlords release and others.
Version 52x32_3_WAR_betaJ2 - map for a 24civ mod. find it here - http://forums.civfanatics.com/./downloads.php?do=file&id=1797
You can find the Earth24 Mod here http://forums.civfanatics.com/showthread.php?t=179246 Insert my map into the private map folder within the mod.
The files below are from 2006 and for cIV with no expansions - new versions for BTS will be available via link near the top of this post.
Craterus22 Nov 16, 2005, 06:17 AM Start positions on 52x32_2k map
Craterus22 Nov 16, 2005, 06:17 AM Mid-Game Map for 52x32_2k_aggro - played germany(grey)
Craterus22 Nov 16, 2005, 06:18 AM Start map for 64x40_3o
Craterus22 Nov 16, 2005, 06:20 AM midgame map for 64x40_3j - test version - played as inca -rest of world should be accurate - blank spots are barbarian cities that the ai has not gotten around to attacking effectively... c'mon AI - DO SOMETHING!!!
Junuxx Nov 16, 2005, 06:22 AM Looks cool! Nice distortion, I suppose it's a bit more fair. But Mali seems to be off. It really should be in West Africa, not in the South.
Craterus22 Nov 16, 2005, 08:17 AM Thanks - I don't know what I was thinking - new versions up...
Crash757 Nov 16, 2005, 10:29 AM Cool :drool: At last i'm gonna take over all world with my crapy pc :king:
Crash757 Nov 16, 2005, 10:30 AM *edit*
There was a problem with forum database, so i doubleposted accidentaly... x_x
t3h_m013 Nov 16, 2005, 05:20 PM just out of curiosity, whos who out of the grey brown and orange civs in the russia area? i guess brown is mongolia? and i assume one of grey and orange is russia.
Lormax Nov 17, 2005, 12:14 AM What happened to South America?
Craterus22 Nov 20, 2005, 12:28 AM just out of curiosity, whos who out of the grey brown and orange civs in the russia area? i guess brown is mongolia? and i assume one of grey and orange is russia.
The colors are default assigned...
What happened to South America?
Land masses are skewed
One major error in earlier versions - HOF would score the maps as standard size - the new 52x32_2k map (just posted) is appropriately labeled "tiny" in HOF
New version just posted...
ps - last couple games played with aggro - the AI likes to pick fights at that setting
narmox Nov 21, 2005, 05:40 AM Love the map!
Not sure about hardcoding the # of turns in the map though. Playing an epic game, I was surprised to see "100 turns left" in 900 AD or so...
Craterus22 Nov 21, 2005, 07:25 AM Love the map!
Not sure about hardcoding the # of turns in the map though. Playing an epic game, I was surprised to see "100 turns left" in 900 AD or so...
Thanks for reply - I will see if removing that line will still let it work... now that you mention that - noble is set for the individual AI's... I had assumed that when it gave you game settings choices at start up - that it would allow you to override...
Thanks for the heads up...
EDIT - new version up...
narmox Nov 21, 2005, 03:58 PM Thanks for reply - I will see if removing that line will still let it work... now that you mention that - noble is set for the individual AI's... I had assumed that when it gave you game settings choices at start up - that it would allow you to override...
Thanks for the heads up...
EDIT - new version up...
Sweet. Gonna try the new version once I'm done with this Egypt game (I edited the file mysefl to make it epic /650 turns - I hope epic IS 650 turns.. ;) )
narmox Nov 22, 2005, 11:10 AM the new version works great :D Though I had my first ever crash playing it as England - I doubt it was related to the map.
BTW, it's great that for once an Earth map (combined with civ4's engine) makes playing as the English a viable option.
Craterus22 Nov 22, 2005, 12:38 PM the new version works great :D Though I had my first ever crash playing it as England - I doubt it was related to the map.
BTW, it's great that for once an Earth map (combined with civ4's engine) makes playing as the English a viable option.
I have attempted to make both England and Japan playable on this small map... the ai seems to handle England ok, but does not build out Japan as I would expect (I even put oil on the north island in an attempt to make them put a city there - no luck - will revisit them in a later version.)
I have attempted to have a "suez canal" by having egypt build a city in the right spot... same with panama (but I have not confirmed success in latest version).
Almost all of my testing is on quick settler... I will be upping difficulty level (for myself) soon, but appreciate any constructive feedback concerning AI placement of cities (French and Rome are first on the list, followed by Japan) or performance issues on the alternate length games
narmox Nov 22, 2005, 09:15 PM I have attempted to make both England and Japan playable on this small map... the ai seems to handle England ok, but does not build out Japan as I would expect (I even put oil on the north island in an attempt to make them put a city there - no luck - will revisit them in a later version.)
Japan seems to develop quite a small empire, usually larger than China. I don't remember if they settle that small island.
Egypt builds a city in that Suez canal area I think, though I'm not sure if it's in the correct spot. In my game as Egypt though, it was Persia that settled there, took my horses, so I had to conquer it ;)
France and Rome, I haven't seen them get more than one city yet.
EDIT: except that time Russia conquered Germany and Hamburg revolted and joined France, and then I as Egypt conquered Spain and one city fell to the French culture while Madrid revolted and joined the Romans...
narmox Nov 23, 2005, 04:31 AM Some more thoughts and comments:
- copper south of Italy on the north African coast: I'm not sure about this one. The AI never gets to it because it always falls under Roman cultural control but there's never enough land around it for Rome to found a city. Even if they did, it would surely be hammered by Egypt/Mali's culture.
Human player has very little chance to get it too, for the same reason. As Egypt or Mali you can send your first settler in that area in order to found a poor city that will produce bulidings slowly because of the desert and will be under the roman influence sooner or later, meanwhile losing better city spots.
Besides, Egypt without copper is kinda cool. Makes it a challenge and perhaps more realistic (I never heard of Egypt axemen tearing through the african continent...)
- Japan: The AI doesn't know in advance where resources are, so it doesn't even think about settling that little island with the oil...
- Egypt: it does seem like they settle that little Suez area. If they don't (I didn't when playing as Egypt) then Persia will :D
- Arabia: They seem to always be stuck down there (at Noble level) and do nothing the whole game.
- Aggressive AI: love it. Never played a game with it before, but I LOVE it!
- Oceans: contact between americas and the old world happens too soon. Heck Japan even settles Hawaii or something, while America wil settle Iceland if England doesn't do it first. This may or may not be your goal for this map, just thought I'd mention it. It'd be cool if the oceans were larger (while keeping the exact same landmasses) to make this contact come later.
- Rome: whoa. I just played my first ever game with the Romans where I decided to rush for Praetorians... All of Europe fell before 100 BC (except for England), then Russia lost their capital and 2 cities before 1000 AD. Too bad the AI never does a rush like that.
- Even though the map is really small, I still feel like it's a very big world. For most of the ancient and middle ages, I don't even care about what happens over in asia if I'm playing in Europe or Africa. It seems like they're so far away, and there's so much happening "locally". That's probably because there's so many civs in a crowded area. Good job :D
Roach Nov 23, 2005, 06:32 AM My first attempt was with the 64x40 map. It crashes repeatedly near the end game for me (most likely due to my low-end computer). I would appreciate feedback (especially if you have a higher end computer and it crashes). I tried to group resources so that there would be a reason to trade - I also attempted to place resources required for Unique Units... I will most likely revisit this map when I get a better computer (or a patch resolves issues for lower end computers).
Here is some great news for me. I down loaded the above map (64x40) and I have made it all the way to 1820 without a crash so far.
Never before have I got passes 1500AD before the game become unbearable with Hard Crashes and BSODs. So thanks for that I can now play the game.
Unfortunately its midnight here now so I have to save and go to bed so it will probably crash tomorrow when I start up. I only played on 2nd easiest lvl as it has been my first real game, even then I have not really been able to enjoy it as I have been hammering through the years seeing if it will crash.
If all goes well will try it again, who knows it may well be the only map I ever get to play on this game. :goodjob: Thanks again........
Craterus22 Nov 23, 2005, 07:34 AM Some more thoughts and comments:
- Oceans: contact between americas and the old world happens too soon. Heck Japan even settles Hawaii or something, while America wil settle Iceland if England doesn't do it first. This may or may not be your goal for this map, just thought I'd mention it. It'd be cool if the oceans were larger (while keeping the exact same landmasses) to make this contact come later.
- Rome: whoa. I just played my first ever game with the Romans where I decided to rush for Praetorians... All of Europe fell before 100 BC (except for England), then Russia lost their capital and 2 cities before 1000 AD. Too bad the AI never does a rush like that.
- Even though the map is really small, I still feel like it's a very big world. For most of the ancient and middle ages, I don't even care about what happens over in asia if I'm playing in Europe or Africa. It seems like they're so far away, and there's so much happening "locally". That's probably because there's so many civs in a crowded area. Good job :D
Thanks for all the comments - a couple of replies from me
oceans - when i made the map using the rhys tool... I "thought" I had more ocean space... the tool automatically puts in coast terrrain (rightfully so)... it was something I didn't think of at the time... I "may" try to make a wider map (perhaps 52x37?), but it may be a real headache (because I have made alot of post creation fixes).
rome (and france)... so far I have only played on settler so I don't expect too much action (except when using aggro - man that option is GREAT)... I was hoping to use it to figure out how to incent the ai to build in appropriate places (hence copper in north africa - trying to have mansa build north)... I have left room for them to build (and I was hoping low difficulty would provide the lack of war to let them build), but it hasnt worked.
The fact that the player can kick butt with Rome and France means it is possible, and perhaps those can be harder start areas for the player... (though I am still hoping to solve the problem of getting at least two cities for both those civs). Arabia - I am not so worried about (but there is room for the player to build three cities).
And yes I would love seeing the Ai put a rush on... I am hoping that it occurs at higher difficulty levels - anyone that plays at the higher levels please feel free to tell us the tale - it will be a while before I have time to play
Here is some great news for me. I down loaded the above map (64x40) and I have made it all the way to 1820 without a crash so far.
Never before have I got passes 1500AD before the game become unbearable with Hard Crashes and BSODs. So thanks for that I can now play the game.
If all goes well will try it again, who knows it may well be the only map I ever get to play on this game. :goodjob: Thanks again........
Good to hear - I may take a break from the 52x32 map after I download the patch and work on the bigger one (64x40) for a bit...
narmox Nov 29, 2005, 12:04 AM Whew playing as Germany is tough. I think I'll try Greece instead ;)
No copper readily available for greece. Was that intentional?
mtabacco Nov 29, 2005, 04:28 PM no iron in north america?
MrThing Nov 29, 2005, 04:40 PM no iron in north america?
There is actually not much iron in the Americas.
There is not really any in Central and South America, which is perhaps a major reason why the Aztecs and Incas never got out of the bronze age.
Craterus22 Nov 29, 2005, 06:57 PM Whew playing as Germany is tough. I think I'll try Greece instead ;)
No copper readily available for greece. Was that intentional?
I have been working on the new 64x40 version - copper is present for greece - stone and marble all around the old world... if there isn't cpper in the tiny version - I will revisit resource placement.
no iron in america because they are loaded with other unique resources and tons of space...
EDIT - new version of 64x40 is up - I have only tested it a few times so feel free to leave contructive comment if you see a major error
narmox Dec 01, 2005, 10:12 AM Gonna try the new 64x40 version :D
narmox Dec 01, 2005, 12:50 PM Very nice indeed! The mountains and forest really add up to an Earth-like feel. Playing as Greece i'm dominating the greek/eastern europe areas.
Rome as usual was stuck to one city in Italy. I hope some modder eventually can slightly tweak Rome's AI to say "I got iron, it's PRAETORIAN RUSH TIME BUCKOS!"
Germany got annihilated by Russia. I'm not sure why, as I didn't see anything, I was too busy conquering the french cities in Eastern Europe...
EDIT:
forgot to say.. At least playing as Greece, the world seems MUCH bigger now. Bigger than I expected a 64x40 map to be compared to 54x32. Maybe it's just because that part of Europe that's much bigger than the previous map, as I notice Africa is pretty squished. Either way, spacing seems good. Now if only the aggressive Rome AI was actually aggressive lol. If only China wasn't stuck to a city or two, and if Mongolia would rush with those Keshiks when it mattered, not when I can bring 10 Phalanx to the defense against his.. 1 keshik.
narmox Dec 04, 2005, 01:44 PM Playing as Mongolia, Keshik rushed China and part of Russia then Persia.. Then my economy and culture was in shambles lost ALL of my experienced keshiks and archers to the strike till I got my economy back on and conquered Russia with new keshiks and catapults.. Whew.. now my economy is tattered again, and I'm more or less one age behind the other nations but so what, I got the biggest meanest territory and army :D
The new map just rocks ;)
Craterus22 Dec 04, 2005, 02:06 PM version 2Q is up for the tiny map - added copper to greek start
Sutego Dec 06, 2005, 11:29 AM I love this map! I have attached a version of the map that I enjoy playing with.
Features of my version:
1. All Leaders are enabled.
2. Starting positions are semi-random. Meaning that the civilization you choose can start at any of the starting positions for the other civilizations. So if you play the Russians your starting location may be where the Americans would normally start, or perhaps where the French normally start.
In order to have all leaders available, starting locations can't be fixed (as far as I know).
Also, game is currently setup to only allow victory by Culture or Conquest.
Sutego Dec 06, 2005, 07:39 PM I think the Germans are slow expanding in the 64x40 version because they don't have access to as many hammers initially as the other civs do. Since the AI usually seems to build 2x warriors, or 1x warrior and a scout, it takes them longer to do this before they move along to building a settler.
Just a thought.
bigphesta Dec 07, 2005, 05:30 PM GREAT Maps. I would like to see more ocean between the americas and the rest of the planet so that the lack of iron in the Americas is not exploited early (which I've foudn to be a bit of a problem). Other than that, the smaller map is VERY nice. Great work.
PS, I would LOVE a Duel sized map of this. Where only the "big" civs have two cities. Like US and Russia and China and India and that's about it.
GIDS888 Dec 08, 2005, 10:16 AM I play the 64x40 size map, it's brilliant. No, it's Uberbrilliant!
Anyway I can get to play against Victoria, Bismarck, Napoleon, Mao? These guys have NEVER shown up in any game, only the other Leaderhead.
Hope it's not a dumb question.
Again, superb Mod!
CIV ON!
Craterus22 Dec 08, 2005, 01:23 PM Thanks to everyone for the kind words!
GREAT Maps. I would like to see more ocean between the americas and the rest of the planet so that the lack of iron in the Americas is not exploited early (which I've foudn to be a bit of a problem). Other than that, the smaller map is VERY nice. Great work.
PS, I would LOVE a Duel sized map of this. Where only the "big" civs have two cities. Like US and Russia and China and India and that's about it.
Yeah - as mentioned earlier... I made a mistake when first making the tiny map regarding ocean distance... unfortunatley, I am a bit worn out... it is absolutely mind numbing to work on maps with the tools that have been provided. It is unlikely I will work on a duel sized map... please feel free to do one yourself. If when complete - you think these maps were an influence - just add a link to this thread making a note of it.
BTW - I will take this opportunity to add again that these maps were inspired by my versions of TheRaz' original map (link available in the Razzicle Earth map thread)...
Anyway I can get to play against Victoria, Bismarck, Napoleon, Mao? These guys have NEVER shown up in any game, only the other Leaderhead.
Hope it's not a dumb question.
Not dumb at all... as sutego mentioned - it does not appear that firaxis gave us the ability to make maps with starting location set while also letting us choose different leaders...
If you prefer a certain group of leaders I have tried to have different leaders in the small and tiny maps... open up the file using notepad (rightclick on the file and use the "openwith" option... scroll down a little ways and you can see were you can substitute your prefered leaders.
Regarding alt maps:
Feel free to make any changes and add them to this thread (or start a new thread if the map is a big enough change and put a link in the first post back to this thread).
ps- nice alternative of random start locations sutego...
ps2 - I will keep updating these over time as I continue to play them (and with any feedback)
ps3 - thanks for the note about hammers and germany... I will take a look at it
ahigh Dec 21, 2005, 09:46 AM It looks like the Americans have a solid advatage on this map. If you use your first settler to build a city down in Mexico, your cultural border can effectively seal off all of North America for you, giving you room for 2-3 more cities than the other nations. Perhaps the Aztecs should be further North.
kandalf Dec 21, 2005, 02:12 PM Do any coders here know if you can add a script to a certain tile on a map so that the value that the AI assigns that tile when calculating viable city spots is increased? If so, that would be incredibly useful in getting the AI to create cities in specific places.
niffweed17 Dec 22, 2005, 03:03 PM the americas are too large, and with too few civs. i would enlarge western europe and western africa, and move the americas to the west a little bit. also shrink the northwestern part of north america. as you will be able to see, the three civs which you need to give more space to are france, rome, and arabia, while you can get away with taking some space away from america, the aztecs, and possibly russia and germany. i would also move the american starting position further north.
Craterus22 Dec 28, 2005, 08:41 AM the americas are too large, and with too few civs. i would enlarge western europe and western africa, and move the americas to the west a little bit. also shrink the northwestern part of north america. as you will be able to see, the three civs which you need to give more space to are france, rome, and arabia, while you can get away with taking some space away from america, the aztecs, and possibly russia and germany. i would also move the american starting position further north.
There is actually room for rome and france to build (limited though it is)- they just don't build. I give america room to build because I want them to have the potential to be dominant in the later game, I tried to balance that by NOT giving them the "good" early resources. In addition, I tried to keep them closer to the center of the east coast because I want england to get the chance to sneak into the north while spain has the chance to sneak into cuba and the more southern islands on the map.
I am not sure if they fixed the bug where the AI can see the hammers that undiscovered resources produce... if they did - I suspect there may be some changes in city placement...
I will be visiting this map again in the next couple of weeks after that bug is confirmed to be squashed.
narmox Jan 09, 2006, 08:36 PM I think I found a simple way (on the 64x40 map) to give Germany a fighting chance. I've been playing as Germany the past 2 games (my first 2 games ever at Prince, boy it's way tougher than Noble): I simply settle one tile south of where I start.
that way, when borders expand, I have access to a forest which gives me food and production and allows my city to grow and build and at least give me a fighting chance while I settle better areas. Not sure how the AI would handle this...
Bobolini Jan 10, 2006, 01:47 PM There is actually not much iron in the Americas.
There is not really any in Central and South America, which is perhaps a major reason why the Aztecs and Incas never got out of the bronze age.
I disagree with you, here is an exerpt from John Steele Gordon on American History.
"The coming of the steam age transformed the iron industry. The demand for rolled iron for boilers increased exponentially. And between 1830 and 1861 more than thirty thousand miles of railroad were built in the United States, providing an enormous market for iron rails and allowing the creation of a national market for manufactured goods. This vast increase in demand caused iron mills to grow quickly into major enterprises.
Pennsylvania had been a leader in the American iron industry since revolutionary days. With the discovery of very large deposits of anthracite coal in that state and its substitution for charcoal in smelting after 1840, Pennsylvania solidified its position as the nation's leading state in the iron industry.
In 1844 U.S. government surveyors discovered the first of the great iron ore deposits in the Great Lakes states. By the late 1850s these were being aggressively exploited. The abundance of rich iron ore around Lake Superior, the anthracite of Pennsylvania, and the cheap water transport available on the Great Lakes ensured that this area would be the center of the American iron and steel industry thereafter. As the production of iron and steel became the driving force of the Industrial Revolution, the Midwest became the center of American heavy industry."
lumpthing Jan 21, 2006, 04:16 AM Fantastic concept, I'm really looking forward to playing on an Earth map that doesn't disadvantage European civs.
Have you considered making a similiarly distorted map at larger sizes though? My motivation for playing on this map is the balanced gameplay rather than the promise of lower technical requirements and personally I'd prefer a standard-sized map.
lumpthing Jan 23, 2006, 04:29 AM Well looking back over the thread it seems you're not interested in doing more rad maps so forget my previous comment.
There seems to be a problem with the Americans on the standard small-sized maps though (maybe on the tiny map too; I haven't tried). They just don't appear at all :(.
narmox Jan 23, 2006, 06:05 AM Well a larger size map wouldn't be radical anymore. It's "radical" because it's small and crams 18 civs in that little space :)
lumpthing Jan 23, 2006, 06:53 AM I figure there are two radical aspects: cramming all the civs into a small map and giving each civ a similiar amount of room for expansion even with historical starting position.
Craterus22 Jan 24, 2006, 07:59 PM Well looking back over the thread it seems you're not interested in doing more rad maps so forget my previous comment.
There seems to be a problem with the Americans on the standard small-sized maps though (maybe on the tiny map too; I haven't tried). They just don't appear at all :(.
I will revisit these maps someday... I will probably stick to small and tiny maps. If you want to make a standard map along these lines - feel free (put it in this thread or create your own).
I am currently playing around with the civfanatics HOF scoreboard. I am dreading working on the maps again only because I have not found a good map editor yet.
lumpthing Jan 25, 2006, 06:24 AM I will revisit these maps someday... I will probably stick to small and tiny maps. If you want to make a standard map along these lines - feel free (put it in this thread or create your own).
I am currently playing around with the civfanatics HOF scoreboard. I am dreading working on the maps again only because I have not found a good map editor yet.
No problems - I don't blame you. But could you please tell me how to find out the x,y co-ordinates of a plot? I really want to fix the Americans problem on your standard map and figure it may be something to do with their starting position.
Craterus22 Jan 26, 2006, 12:41 PM No problems - I don't blame you. But could you please tell me how to find out the x,y co-ordinates of a plot? I really want to fix the Americans problem on your standard map and figure it may be something to do with their starting position.
I normally count squares... you can use the game world editor to count out where you want to move the start to (up 1, right 1 for example) and then change the start position in the file using notepad (american start of 11,21 would change to 12,22 using example below).
tiny map
Team=17
LeaderType=LEADER_WASHINGTON
CivType=CIVILIZATION_AMERICA
PlayableCiv=1
StartingX=11, StartingY=21
hypothetical change
Team=17
LeaderType=LEADER_WASHINGTON
CivType=CIVILIZATION_AMERICA
PlayableCiv=1
StartingX=12, StartingY=22
ps - not really a change I would suggest - just made it up1 right 1 to make it so numbers made sense.
Craterus22 Jan 26, 2006, 12:48 PM There seems to be a problem with the Americans on the standard small-sized maps though (maybe on the tiny map too; I haven't tried). They just don't appear at all :(.
Really? I will have to check it out... normally americans are one of my test civs and the first one i notice if something goes wrong. They often dominate due to the room they have for expansion.
You may have made me play my own map again after a month of playing custom worlds... though I have gotten the itch again to fiddle with it - just no time in real life... play for fun or play to fix the map... lately play for fun has won out.
lumpthing Jan 26, 2006, 02:07 PM I know what you mean about time. After getting hopelessly addicted I've had to limit myself to five hours civ-playing a week.
Anyway you deserve some play for fun after your services to civilization :D
I'm happy to count the plots but I don't know where to count from horizontally. Where is the left edge of the map on a cylinder-shaped world?? The Americans just don't appear at all so it's not like I can count from their current starting position. I did change the Americans' leader to Roosevelt but I don't see why that would make any difference.
chris409 Feb 12, 2006, 08:23 AM Hmm been looking for a world map where England is a realistic civ above monarch.
Gonna give it a try thanks..2 cities a civ looks normal on here?
Namo Feb 22, 2006, 06:46 AM Sorry for my english but i'm french :crazyeye:
I would like to thank you Craterus22 !!! Just because I have poor resources on my laptop (16Mo of video memory with my Geforce4 420 Go), I was limited to Demo (with unlimited turns :D ). Yesterday I download your map et yesterday evening I was really happy to play another map with much more civilizations ! I chose Greek and I was surprised to see those number of civilizations so near.
I was obliged to :nuke: some of them :lol:
THANK YOU VERY MUCH !!!!!!
Namo
Craterus22 Mar 07, 2006, 04:31 PM I did change the Americans' leader to Roosevelt but I don't see why that would make any difference.
If you had a typo in the name it might have not put the pieces on the board.
Glad people are enjoying the maps (I am also a laptop guy - it was the main reason I made the map!)... I have actually not played the game for around a month or so (since soon after 1.52 patch)... the game is unplayable for me due to slideshow slowness - a feature that was not present in earlier patches... :rolleyes:
I am getting the itch to work on this map again - i will be looking to see if there are any map editors out there that will not drive me insane... waiting for new patch.
Craterus22 Jun 13, 2006, 11:28 PM New version is 3j - looking for feedback - considering moving Celtic city northeast - considering rebuilding africa from scratch to make room for new civs in warlords expansion.
Only minor testing so far with regular version... the zulu barbarian city is typically destroyed in version 3j by egypt who then creates two new cities... my next version that I will be testing soon will try to make them keep it and make it tougher to conquer... still need feedack about other areas of the world though
America should be a much tougher play now... it might be too tough - two barbarian cities are proving to be too tough for the AI, not sure if this is equally tough for the human
Rome has an easy barbarian city in sicily to attack, but the AI doesn't seem to take it out and keep it - planning to revisit
have not tested aggro version in version 3j AT ALL - use at your own risk...
Enjoy! Barbarian cities inspired by Synthero's tiny realistic map... let me know if they are challenging or just annoying.
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start and midgame pics on page 1 - here is a map with barb cities overlaid
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edit - Just started a aggro version game - those cities pump out a HIGH amount of barb warriors to harrass player and AI... awesome!
Craterus22 Aug 05, 2006, 07:51 PM New releases:
64x40_3o for civ4
52x32_3_WAR_betaJ2 for Warlords with 24civ mod active.
ps - if anyone has a 32civ mod out there with extra civs included that are compatable with warlords - I would be interested in adapting this map to be compatible (prefer canada/iroquois, western native american civ, maya, viet nam, australia/polynesian and other civs - perhaps secondary american, russian, and chinese civs - duplicates with alternate leaders and reverse city naming lists)
GoodGame Jan 01, 2007, 05:17 PM *bump* :devil:
Cool...I was looking for something like. Has anyone tried hard coding a version of Rhye's for this map?
useless Jan 03, 2007, 12:41 PM good map by the way but one question, why does germany start near estonia?
Lone Wolf Mar 06, 2007, 11:17 AM To give France some room to breath.
Centurion96 Jun 16, 2007, 02:20 AM If any of you are interested to play this map 52x32 with all 24 civs and Earth fully settled with barbarians check this thread: Settled Earth (http://forums.civfanatics.com/showthread.php?t=226928). I have disabled settler unit (in fact there is no space where to build a new city) so you have only one option how to expand your empire: to conquer barbarian or other player's cities. I have also altered how the religions are founded.:king:
Craterus22 Oct 13, 2007, 05:30 PM Here is the first official public release of the RadEarth map for BTS.
It is a map that REQUIRES a 40civ dll mod. I recommend LtBob's dll.
http://forums.civfanatics.com/showthread.php?t=234779
Later versions will insert barbarian cities for civs that will be removed to make it compatible for 18 civ "normal" play.
Keep in mind that this map is a beta I will be working on the following:
Starting Strengths (the following are starting too strong - USA, Mali, Kmer)
Resources available for each unique civ unit near start
Civ start locations (I am not entirely happy with the middle east starting positions - open to suggestions)
Also, some civs are not building second cities in positions that have room for expansion (rome) - I may consider adding barb cities as I did in earlier versions
I am also considering adding coastal squares to encourage portugal and dutch expansion to the islands of the new world
EDIT - it looks like there is a strange ocean tile near portugal that allows coastal movement... I am considering changing this map to 52x37 to make the oceans bigger in the next version
Please leave constructive feedback if you see something horribly wrong (incorrect terrain for a particular region or missing resource for a unique unit)
Glassoid Oct 19, 2007, 06:34 PM I have one suggestion, how about one iron resource in North America, sicne I believe there are some deposits there especially IIRC in Pennsylvania
area.
Other than that so far so good.
Erakarhu Oct 21, 2007, 11:39 AM I've played the smaller map for a while and my German Empire is doing good, except for those darn Russians declaring war on me.
But I'll beat them back to Siberia soon because I got Rifling.....that everyone else already has...I've been warring too much :D After I solve the Russian conflict I'll turn my attention to puny France and Italy, they shall feel the wrath of the German Reich! Muahaha
Lachlan Oct 21, 2007, 02:22 PM When we will have a full playable version for BTS 3.13 ?
Craterus22 Oct 22, 2007, 09:37 AM BTS version coming after the 40 mod is complete. The idea (for me) is to work out bugs/balance/resource placement in the 40 mod version. After the map is fairly stable, I will be placing barb cities with strong defense in the starting place of non-playable civs.
Originally(as mentioned earlier in the thread), I left iron out of america so that the american civ could not get too strong too early and wipe out all of the american civs too easy. I am not sure at this point if it would be a good idea to add at this point yet. Even though it would be historically accurate... on this map there are ALOT of other tradable resources... still thinking about it though.
If you guys are enjoying the map - please provide feedback on trouble areas that you find.
Craterus22 Oct 30, 2007, 10:39 AM New beta version 1m7 - still requires a 40civ mod. BTS no-mod version will be worked on soon...
Stayed with standard tiny map size (I will isolate new world better in small map version).
Babylon is a tough start area - this version adds an oasis closer to start so that population will increase.
Sumeria is a medium war monger start area.
Viking is an easy war monger start area.
Added barb cities and animals to help shape initial city placement. This is especially helpful in the area of italy... barb cities can flip to carths, greek, or italy - this should allow the player to have fun consolidating start area.
USA is still a dominate AI player but the barbs should slow them down so that a player can invade. I have continued to leave iron out of USA since there are so many good "late" game resources available to them. Copper is available - but you have to go to war with Native Americans for it.
NOTE: I have added some unusual tundra/mountain tiles in order to weaken some start areas.
This versions improvements:
Babylon start is better
Wonder buildings seem to be better spread out amongst the civs
Barb cities are seeming to help shape city placement as intended
Adjusted leaders for more aggressive/wonder building leaders
Barb privateers added to start, slows down galley/fishing boat spam
Some areas that remain for fixing:
Resource adjustments
England too strong
Korea too strong
HRE too strong
Russia not strong enough
Pics added in following posts so you can see start areas. Any constructive feedback is welcome.
This map REQUIRES a 40civ dll mod. I recommend LtBob's dll.
http://forums.civfanatics.com/showthread.php?t=234779
enjoy!
Craterus22 Oct 30, 2007, 10:40 AM 34civ wBarbs start
Craterus22 Oct 30, 2007, 10:41 AM 34civ 120AD - i played vikings and expanded to greenland - ai still has troubles with this though
Craterus22 Oct 30, 2007, 10:44 AM reserve for future pic
Lachlan Oct 30, 2007, 12:47 PM Bad new for you : can you make a 18 civs BTS version on standard map you maked ?
More barbarians don't affraid me and i hope that you can understand with the fact i have Win Vista 64 bits Home Premium...
I can load Carter 18 Civs version, but not the 24 or 34 civs versions
Fall from Heaven load with no problem but Rhyes and Fall of Civs can't...
So you have an idea
You could make a version with ancients civs and plenty of barbarians no matter if less than 18 civs, no ?
On 200x200 maps my turn in 200th had a duration of 5-6 seconds :goodjob:
Welshdragon Dec 29, 2007, 09:15 AM (Its Britain-Not England!} Why can't anyone get it into their heads?)
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