View Full Version : New civilization: Portugal


CivArmy s. 1994
Nov 16, 2005, 03:36 PM
The file is: http://www.civfanatics.net/uploads11/Portugal.zip

Civilization: Portugal
Noun: Portuguese
Adjective: Portuguese
Color: Dark Red
Starts with: Mysticism and Fishing
UU: Carrack (replaces Caravel, 1+ moviment per turn and can carry settlers)


http://img58.imageshack.us/img58/1516/portugal012ja.jpg


Title and leader 1: Dom Henrique
Leader bonuses: Expansive and Organized
Leader favourite civic: Hereditary Rule


Title and leader 2: Dom Afonso Henriques
Leader 2 bonuses: Expansive and Aggressive
Leader 2 favourite civic: Hereditary Rule


Cities:
Lisbon
Porto
Faro
Guimarães
Coimbra
TO BE CONTINUED...


http://img58.imageshack.us/img58/8201/portugal020cr.jpg


http://img58.imageshack.us/img58/43/portugal036rv.jpg


http://img58.imageshack.us/img58/2413/portugal049kj.jpg


http://img58.imageshack.us/img58/2470/portugal057cb.jpg


http://img58.imageshack.us/img58/3424/portugal066sz.jpg


http://img58.imageshack.us/img58/3706/portugal070oh.jpg

Red Door
Nov 16, 2005, 03:51 PM
You are pouring these civs out. Nice Job!

Tremo
Nov 16, 2005, 03:53 PM
Good going! :goodjob:

But next time, post your Civ in the 'Completed modpacks' forum, where all other custom Civs are ;)

LAnkou
Nov 16, 2005, 06:15 PM
I second that...
and for next civ, just post something in this thread:
http://forums.civfanatics.com/showthread.php?t=141159

Red Threat
Nov 17, 2005, 01:40 AM
Is the LH animated?

Percinho
Nov 17, 2005, 08:03 AM
I've not used this whole modding malarkey before, so I have a quick question. Is there an easy way to put all of your new civs into one Uber-Mod that contains them all?

Thanks.

[Edit] I have just read the post in the Tupi thread where you mention that you will soon release a mod with all four civs, so please disregard this

Thanks.

CivArmy s. 1994
Nov 17, 2005, 05:18 PM
I've not used this whole modding malarkey before, so I have a quick question. Is there an easy way to put all of your new civs into one Uber-Mod that contains them all?

Thanks.

[Edit] I have just read the post in the Tupi thread where you mention that you will soon release a mod with all four civs, so please disregard this

Thanks.

u r right :D Maybe I launch this pack this weekend, the biggest problem is produce the map of Brazil.


Is the LH animated?

not yet. But I expect to do that in the future, I know there is a NIF exporter under construction, I expect use this software to export animated LHs for the game when this plug in was finished. maybe in some weeks.


------------------------------------------
@LAnkou and @Tremo: isn't this boarder for full mods, I mean, the creations that I ever did r only single new civis, not a full mod as would be "Pack of Brazil" (4 new civis plus a new map)? :confused: maybe only "Pack of Brazil" would be posted in the Mod Forum, the single civis would be posted in Graphic Forum :confused:

BTW, I'll post on http://forums.civfanatics.com/showthread.php?t=141159 when I do a new civ too :D

Jecrell
Nov 18, 2005, 03:10 AM
I just want to say I really like the work that is being done here. In particular, I find that leaderhead very well done. The only problem is that you've chosen to do 256x256 non-stretched leaderheads that stretch out terribly in diplomacy (like the WWII leaderheads do -- they stretch into diplomacy and look pretty badly :().

For them to look properly -- first scale the image to fit within 512x512, and then increase the width of the image to 125%. Now it will scale properly everywhere within the game.

Also you've chosen to modify every default Civ4 text XML file, which is highly not recommended for compilation -- compatability -- and it's also just replacing files that shouldn't be replaced. It's better to create a small XML file, name it, and include all of your code within it sense the game will call up basically any <TEXT> reference in that directory (see "The Greek World scenario" for a basic understanding).

Then you've also chosen to modify the atlas files instead of referencing individual DDS files... ick

I highly suggest going in and cleaning up your module a bit -- for some simple reference you can use my Carthage 1.2 mod's files, maybe Uluk's FinMod, or perhaps take a look at the Greek World scenario.

Martinus
Nov 18, 2005, 03:14 AM
Excellent job. One suggestion I would have is to make the flag without the white stuff around, i.e. have it fill the entire flag area, rather than just part of it. :)

LAnkou
Nov 18, 2005, 04:18 PM
@LAnkou and @Tremo: isn't this boarder for full mods, I mean, the creations that I ever did r only single new civis, not a full mod as would be "Pack of Brazil" (4 new civis plus a new map)? :confused: maybe only "Pack of Brazil" would be posted in the Mod Forum, the single civis would be posted in Graphic Forum :confused:

BTW, I'll post on http://forums.civfanatics.com/showthread.php?t=141159 when I do a new civ too :D

You can post each single civ in the completed modpack subforum
Just look at the other ones

CivArmy s. 1994
Nov 19, 2005, 06:09 AM
Updates:
- Fixed the LH proportion problem. Thanks to Jecrell about the tip how to do that :thanx:

The new file is in the post number 01

Incoming9000
Nov 27, 2005, 09:13 AM
The country flag is always white. I've checked the XML and the graphic files but everything looks right. Still the flag never shows. Also the Caravel construction symbol that should appear in the map view next to the city name when a city is building one doesn't show. Instead there's a exclamation mark '!'.

Other than that works fine!

Keep it up!

CivArmy s. 1994
Nov 27, 2005, 10:48 AM
The country flag is always white. I've checked the XML and the graphic files but everything looks right. Still the flag never shows. Also the Caravel construction symbol that should appear in the map view next to the city name when a city is building one doesn't show. Instead there's a exclamation mark '!'.

Other than that works fine!

Keep it up!


this flag problem has happened in many Civis around the World and I don't know how to solve it :( Here the flags work fine as u can see on the previews

raen
Nov 27, 2005, 11:50 AM
Nice job there CivArmy :goodjob:

I dont have civ4 yet, cant test it, leader looks cool, but could you add in future the first leader? Dom Afonso Henriques,founder and first King of Portugal:
http://www.fmsoares.pt/ilustra_iniciativas/2004/000416/expo_lingua/expo_imgs_net/5_img2.jpg http://www.quasar-dmc.pt/Shore/Oporto/Imagens/AHenri.jpg

here is some ideas for Portuguese civ I have putted in missing civilizations topic:

http://forums.civfanatics.com/showpost.php?p=3228293&postcount=92

CivArmy s. 1994
Nov 27, 2005, 12:08 PM
Raen, it can be done! :D

Incoming9000
Nov 27, 2005, 01:47 PM
I think António de Oliveira Salazar should be a possible leader too at least a great person. I admit he can be considered a controversial figure in Portuguese history but no one can deny he was the most influencial Portuguese individual during the hole 20th century.

raen
Nov 27, 2005, 05:22 PM
Raen, it can be done! :D

Cool :D Im looking forward to it :)

edited: if you want help with background, birth city is Guimarães: http://lescompagnons.ca/Image/chateau/guimaraes-1024.jpg

I think António de Oliveira Salazar should be a possible leader too at least a great person. I admit he can be considered a controversial figure in Portuguese history but no one can deny he was the most influencial Portuguese individual during the hole 20th century.

great person? lol he had influence yes, and its only in 20th century, not compared with Dom Afonso Henriques and Infante Dom Henrique, wich influence is much greater.

CivArmy s. 1994
Nov 28, 2005, 12:45 PM
I think António de Oliveira Salazar should be a possible leader too at least a great person. I admit he can be considered a controversial figure in Portuguese history but no one can deny he was the most influencial Portuguese individual during the hole 20th century.

I think we Brazilians had a similar discussion about the Brazilian leader, I mean, the Getúlio Vargas case. I understand how polemic a Salazar LH could be :)
Maybe its better Dom Afonso Henriques for second leader of Portugal and in the future I can produce Salazar for any scenario or other use ;)

nyonix
Nov 29, 2005, 08:58 AM
I´m Portuguese and Our Leader should be our founder and first king Dom Afonso Henriques.
Salazar a great person? u must be kiding, he should be put in the section, Great Dictator... wait that doesnt exists, lucky us.

Anyway, CivArmy, thank you for creating our civ, everything looks great.

CivArmy s. 1994
Nov 29, 2005, 04:21 PM
What should be Dom Afonso Henriques bonuses and favourite civic?

@Raen: thanks for the advertasing on the sign! :thanx:

raen
Nov 30, 2005, 01:59 AM
What should be Dom Afonso Henriques bonuses and favourite civic?


I would Say Expansive and Agressive, because he fought (against Moorish and Spanish) and expanded to build Portugal.

Favorite Civic maybe NationHood.

Shouldnt Infante Dom Henrique be organized (->lighthouse) instead of philosophical? (just my humble opinion)


@Raen: thanks for the advertasing on the sign!

You welcome :goodjob:

raen
Nov 30, 2005, 04:55 AM
I think Portuguese unit should be a ground unit, since in game all unique units are land units and no strength in having one more move in the carrack I think.

My suggestion is:

Portuguese Arquebusier - replaces musketman
8 1 70 +25% city protection

Description:

The figure bellow represents a Portuguese Arquebusier in the campaigns of India in the XVI century. The figure was based on the tapestries of ‘D.João de Castro’ that illustrate the siege of the Fortress of Diu in India in 1546. This soldier wears a Portuguese Combed Morion and a Corslet to protect his chest. He is equipped with Matchlock Arquebus (name derived from the dutch word Haak-Bus) and a powder flask. The arquebus was the main weapon of the Portuguese in the XVI century. This soldier is dressed in a green doublet, baggy breeches, purple stockings and cow skin shoes.

History:

The Portuguese discovered the maritime way to India in 1498 with the fleet commanded by Vasco da Gama, during the Reign of D. Manuel I. At the time the coast of Malabar and the Indic Ocean was dominated by the Arabs and Turks that controlled the trade between the west, the East and Far-East.

The arrival of the Portuguese changed the balance of forces and soon they would dominate and rule the Asian seas during the entire XVI century substituting the role of the Arabs and turks. As a result, Lisbon became the most prominent city of Europe - ´the capital of the world’ . To ensure control of the seas, the Portuguese built fortresses along the eastern African coast, Malabar coast (India) and Malaca. In 1543, the Portuguese arrived to Japan and were the first Europeans to introduce Firearms in that country. The Portuguese presence in the Asian Seas lasted four centuries until the XX century (India 1961, East Timor 1974 and Macau - China 1999).

In March 1546 , during the government of D.João de Castro, the fortress of Diu built in the coast of Cambaia in India was put under siege by Kodja Sofar with an Army of 7 000 ’Guzerates’ , 1 000 Turkish and 60 artillery guns that would later be reinforced to a total of 40 000 men. The Portuguese were defending the fortress with a strength of 3 500 men in its peak of reinforcements. The great battle of Diu that took place on November 11th, 1546 in a combined action of Land and Sea (where the Portuguese had total control) forces, resulted in a triumphal victory for the Portuguese forces. This victory was key to establish a determined presence of Portugal in India. Portugal would only leave Diu in 1961 after the Invasion of the Army of the recently formed Indian Union.

Incoming9000
Nov 30, 2005, 06:33 AM
Why not give the Portuguese Carrack the ability to transport settlers instead? This would enable Portugal to expand to other continents before the development of the Galleon. I think thats a pretty good advantage!

raen
Nov 30, 2005, 06:52 AM
Why not give the Portuguese Carrack the ability to transport settlers instead? This would enable the Portugal to expand to other continents before the development of the Galleon. I think thats a pretty good advantage!


Didnt tought of that, really good idea :goodjob: that for me makes more sense and is more even with other unique units.

Nau(Carrack) (http://forums.civfanatics.com/attachment.php?attachmentid=41276&d=1064453980)

Caravel: 3 3(+1 mov) 60 (+10 in my opinion)

Cargo Space: 1 (+1 in my opinion but not two settlers if that is possible) (can carry settler, scout, explorer, missionary, spy, or great people)
Can explore rival territory w/o triggering war

CivArmy s. 1994
Nov 30, 2005, 12:34 PM
I'll change the civilopedia entry and the UU power (or change the UU) in my next version ;) :D Thanks for the suggestions! Also add the second LH on this new version

MourinhoPortuga
Dec 15, 2005, 05:38 PM
This is so cool, this Portuguese mod might just turn out to be amazing!

Muito bom trabalho rapazes! :goodjob:

MourinhoPortuga
Dec 15, 2005, 05:41 PM
Oh and I totally agree with raen D.Afonso Henriques should be Agressive and Expansive, and o Infante D.Henrique should also be Organized instead of Mysticism, cause to be honest the main reason for the expansion was for wealth and trade, not for religious purposes.

Oh and the Carrack idea being able to carry settlers, sound awesome too, it could give the game a completely different twist and give a civ a true naval advantage, which historicaly is accurate.

MourinhoPortuga
Dec 15, 2005, 06:27 PM
wow!! i hadnt realized but raen has done all the work already! everything he wrote here http://forums.civfanatics.com/showpost.php?p=3228293&postcount=92
is perfect!!, thats all to make the Portuguese Civ perfect!!

Vitor Shen
Dec 17, 2005, 11:58 AM
Ho yes please bring this one on soon.

And Portugal should definitely have that carrack bonus. And Spain too if you ask me.

If we play as either Portugal or Spain in the game in a World map we get squeezed so quickly. I always start going out with my ships straight to Brasil and Africa and later to India. I'm Portuguese so I guess it's in the blood to just turn to the sea in a begging of a game. I do always end up by conquering all of Europe and renaming Madrid to Madride.

hhahahah... I'm kidding there Spanish croud, I Love You guys in a sort of the more you hit me the more I like you.

But what was I talking about. Yes. Portugal. That bonus would be a must. And also definitely Dom Afonso Henriques, he's the reason we exist.
To follow acuracy Porto was the first capital of Portugal, I say this but I'm from Lisboa.

Another thing. When I play with your Portuguese civ I always change the name of Lisbon to Lisboa which prevents me to see what city comes after Porto, problably Coimbra but then I just start making up names.

And another thing. It would be great if the cities names would come in Portuguese. Lisbon - Lisboa, Oporto - Porto.

And yet another beauty would be to have the original names of the cities. Like Lisboa - Olissipo or Coimbra - Coninbriga.

Then later on we can just change them.

Your thoughts guys?!

p.s. Salazar should be out. He did actually save us from bankruptcy at a high cost of course but I mean Hitler isn't on, and he was the most powerfull German leader. So Salazar should be out to.

Paz

kabouki
Jan 05, 2006, 08:22 PM
I'm sorry but Coimbra's original name was Aeminium not Conimbriga, also Porto never got to be Portugal's capital city but Coimbra did. D. Afonso Henriques and D. Sancho I are buried there at Sta. Cruz church. Only with D. Afonso II the capital moved solely to Lisbon. I mean solely because even when D. Afonso Henriques was king, the ruling acts were somewhat balanced between Lisboa and Coimbra. The status of second city remained until the 2nd dinasty, remember that the court gathered there to decide who should ascend to throne because of the broken succession lineage. D. João I (father of Infante D. Henrique) was chosen.

I'd also consider D. João II as an option for Leader, considering D. Henrique never got to be king and D. João II is generaly considered as being Portugal's best ruler ever (I know it's a bit controversial this statement, let's just remember how D. João II refused Columbuses services... even considering what he asked as a reward).

CivArmy s. 1994
Jan 06, 2006, 03:03 PM
I'll change the UU to Musketman and create the second leader to Portugal soon ;) I just need some few free time to create it, but its hard these weeks :(

raen
Jan 07, 2006, 04:01 PM
I'll change the UU to Musketman and create the second leader to Portugal soon ;) I just need some few free time to create it, but its hard these weeks :(

Take your time :) you did a great job until now in all civs you have created, you deserve some rest too :)

CivArmy s. 1994
Jan 08, 2006, 01:12 PM
first view of Dom Affonso Henriques... BTW, how can I call this leader (whit title): Rei Affonso I? Dom Affonso? Dom Henrique??? :confuse:

EDITED: OLD PREVIEW REMOVED

raen
Jan 08, 2006, 02:31 PM
first view of Dom Affonso Henriques... BTW, how can I call this leader (whit title): Rei Affonso I? Dom Affonso? Dom Henrique??? :confuse:

Man, exelent Job!! thats really amazing in my opinion :)

In my opinion he should be called by his (well known) name D. Afonso Henriques.

Like Infante D. Henrique instead of Prince Henry.

:goodjob:

CivArmy s. 1994
Jan 08, 2006, 02:46 PM
Man, exelent Job!! thats really amazing in my opinion :)

In my opinion he should be called by his (well known) name D. Afonso Henriques.

Like Infante D. Henrique instead of Prince Henry.

:goodjob:


I am glad u enjoyed :thanx:
I'll try add his cape and maybe any cross in the background late :D

So, it sould be:
- title: Dom
- name: Afonso Henriques

Shqype
Jan 08, 2006, 04:43 PM
A question: What, exactly, in your language does the word "dom" mean?

raen
Jan 08, 2006, 05:57 PM
A question: What, exactly, in your language does the word "dom" mean?


Didnt knew translation to english until I have searched about it:

Dom

From Latin Dominu,

Portuguese Honorific Title meaning Lord in english


Infante

from Latin Infante

Son of a king, but not heir to the throne

Ambrósio
Jan 08, 2006, 06:15 PM
Great work there CivArmy, every portuguese player is in debt to you :D

CivArmy s. 1994
Jan 09, 2006, 01:10 PM
Great work there CivArmy, every portuguese player is in debt to you :D


thanks friend! :D maybe I became as famous as João Cleber in Portugal :lol:

CivArmy s. 1994
Jan 09, 2006, 04:37 PM
I added his cape :)

http://img259.imageshack.us/img259/6040/affonso410x5127eu.jpg

Shqype
Jan 09, 2006, 04:45 PM
I think that looks great CivArmy! I always liked your leaderheads!

The fact that dom comes from the latin dominu makes alot of sense... in my own language we refer to priests as Dom (their name)..

FILPSEN
Jan 10, 2006, 05:05 AM
Thanks for creating this great civilization, who doen'st like to play with their own country?

battles.14
Jan 10, 2006, 02:58 PM
That looks really great. How did you find such a cool background?

CivArmy s. 1994
Jan 11, 2006, 12:38 PM
That looks really great. How did you find such a cool background?

Google :cool:

CivArmy s. 1994
Jan 14, 2006, 10:13 AM
as u people can see on post 01, I've already done the new version of this civ, the new screen shots r there. In the last hour I changed my mind and I didn't replace Carrack by the Portuguese Musketeer and I gave a new power to this UU: 1+ moviment and can carry settler. HERE COMES THE PROBLEM: how can I config this power of "carry settler"??? Here comes the Carrack configuration, but it continues not able to carry settler. Anyone knows where is the fail? :confuse:

<UnitInfo>
<Class>UNITCLASS_CARAVEL</Class>
<Type>UNIT_PORTUGAL_Carrack</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_NAVAL</Combat>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_PORTUGAL_Carrack</Description>
<Civilopedia>TXT_KEY_UNIT_PORTUGAL_Carrack</Civilopedia>
<Strategy>TXT_KEY_UNIT_PORTUGAL_Carrack_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bRivalTerritory>1</bRivalTerritory>
<bMilitaryHappiness>0</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>0</bPillage>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>1</bMechanized>
<bRenderBelowWater>1</bRenderBelowWater>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_FRIGATE</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_SUBMARINE</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_SPY_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_SETTLER_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_OPTICS</PrereqTech>
<TechTypes/>
<BonusType>NONE</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>60</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>20</iMinAreaSize>
<iMoves>4</iMoves>
<iAirRange>0</iAirRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<TerrainImpassables/>
<FeatureImpassables/>
<iCombat>3</iCombat>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainDefenses/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
<DomainCargo>DOMAIN_LAND</DomainCargo>
<iCargo>1</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>0</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>1</iAsset>
<iPower>3</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>2.25</fMaxSpeed>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_PORTUGAL_Carrack</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<Button>,Art/Interface/Buttons/Units/Carrack.dds</Button>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions/>
</UnitInfo>

DomFirestorm pt
Jan 14, 2006, 11:32 AM
I find out something that may help you in the leaders animation: http://www.radgametools.com/gramain.htm. I don't know if this can do it. At least give it a try...:D
Sorry, can't help you about the Carrack...I would sugest look to the other boats' code and try...:crazyeye:(it is a stupid sugestion...)

raen
Jan 14, 2006, 12:33 PM
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_SPY_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_SETTLER_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>


I dont know, but whats unitai_settler_sea? seeing the above ones this unitai things seem like actions and not units.

but beeing acaravel dont know is that is changeable, but it would have to be..

DomFirestorm pt
Jan 14, 2006, 12:40 PM
I dont know, but whats unitai_settler_sea? seeing the above ones this unitai things seem like actions and not units.

It must be something related with the AI of the settler in the sea when we active him in the boat. But this is only a idea:blush:

LAnkou
Jan 14, 2006, 03:54 PM
<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
<DomainCargo>DOMAIN_LAND</DomainCargo>
<iCargo>1</iCargo>

here is what you seek...
replace by


<SpecialCargo>NONE</SpecialCargo> here are restrictions on units (none or special unit. That means you will have everything or what is restricted. Don't know how to restrict to the special people plus settler)
<DomainCargo>DOMAIN_LAND</DomainCargo> here is the kind of unit you can cargo (air or land unit)
<iCargo>3</iCargo> here is the number of unit you can transport

HIH

PS: I DL your mod (to update Superciv) but there is only one henriques. Is that normal?

CivArmy s. 1994
Jan 14, 2006, 04:58 PM
<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
<DomainCargo>DOMAIN_LAND</DomainCargo>
<iCargo>1</iCargo>

here is what you seek...
replace by


<SpecialCargo>NONE</SpecialCargo> here are restrictions on units (none or special unit. That means you will have everything or what is restricted. Don't know how to restrict to the special people plus settler)
<DomainCargo>DOMAIN_LAND</DomainCargo> here is the kind of unit you can cargo (air or land unit)
<iCargo>3</iCargo> here is the number of unit you can transport

HIH

PS: I DL your mod (to update Superciv) but there is only one henriques. Is that normal?


I'll try that, thanks! :thanx:
I didn't uploaded the new version with Dom Afonso Henriques, for this reason u just found 1 leader to this civ. When I solve this UU problem I'll upload the new version, I expect to do that in the next hours if possible.

DomFirestorm pt
Jan 15, 2006, 04:04 AM
I hope you upload it quick, I want to conquer land to the Arabs (lol!). I know that you "gave up" of changing the UU to a gunpowder unit, but if you change your mind here comes a sugestion: Bandeirantes and not Arquebusier (it sounds a bit french:rolleyes:). The power and traits would be similar, only with a single difference:
8 1 70 -1 move cost in the jungle insted of8 1 70 +25% city protection

I'm don't like very much of the sea units, because they're useless in maps like "Pangea" or "Highlands".

CivArmy s. 1994
Jan 15, 2006, 04:54 AM
I hope you upload it quick, I want to conquer land to the Arabs (lol!). I know that you "gave up" of changing the UU to a gunpowder unit, but if you change your mind here comes a sugestion: Bandeirantes and not Arquebusier (it sounds a bit french:rolleyes:). The power and traits would be similar, only with a single difference:
8 1 70 -1 move cost in the jungle insted of8 1 70 +25% city protection

I'm don't like very much of the sea units, because they're useless in maps like "Pangea" or "Highlands".


I'll use Bandeirante as UU of Brazil :D

DomFirestorm pt
Jan 15, 2006, 06:05 AM
That is a good idea...:goodjob:

raen
Jan 15, 2006, 06:31 AM
Arquebusier (it sounds a bit french:rolleyes:).

there is the Portuguese word arcabuzeiro ;)

DomFirestorm pt
Jan 15, 2006, 06:56 AM
there is the Portuguese word arcabuzeiro ;)
Ok, but at least let's put it in Portuguese....:cool:

CivArmy s. 1994
Jan 15, 2006, 07:23 AM
the new file is available to download on post number 01 :D the news r:
- Dom Affonso Henriques added
- I changed the title and bonuses of Dom Henrique
- There is a new flag by SuperBeaver
- I changed the city list
- I changed the UU power

good game amigos de Portugal! :)

raen
Jan 15, 2006, 07:42 AM
the new file is available to download on post number 01 :D the news r:
- Dom Affonso Henriques added
- I changed the title and bonuses of Dom Henrique
- There is a new flag by SuperBeaver
- I changed the city list
- I changed the UU power

good game amigos de Portugal! :)

Just amazing job :) cant analize yet by playing (dont have game yet) but by what I see its great :goodjob:

PS: what is more to be done to complete it?

jpoc
Jan 15, 2006, 10:27 AM
grat work, portugal thx you :)
i think UU should be a sea unit becouse hystorical facts.

CivArmy s. 1994
Jan 15, 2006, 12:19 PM
grat work, portugal thx you :)
i think UU should be a sea unit becouse hystorical facts.

and it is a seafaring unit :)


PS: what is more to be done to complete it?


- turn the LHs animated
- create the own model of the UU
- create diplomacy texts of the leaders
- create the sounds of the civilization... the same file could be used to Brazil too.

LAnkou
Jan 15, 2006, 12:29 PM
well, portuguese traditionnal music could fit for it

for Brazil, i would prefer the instrumental version of "Brazil" soundtrack...

http://www.civfanatics.net/uploads11/Brazil_-_Main_Theme.zip


Brazil...
Where hearts were entertaining June
We stood beneath an amber moon
And softly murmured someday soon...
We kissed...
And clung together
Then...

Tomorrow was another day
The morning found me miles away*
With still a million things to say
Now...

When twilight dims the skies above**
Recalling thrills of our love
There's one thing I'm certain of
Return...
I will...
to old...
BRAZIL.

raen
Jan 16, 2006, 03:38 AM
- turn the LHs animated
- create the own model of the UU
- create diplomacy texts of the leaders
- create the sounds of the civilization... the same file could be used to Brazil too.

thats great :D


For Dom Afonso Henriques I have this introdution for now

(1109 - 1185)

D. Afonso Henriques was the first King of Portugal. In virtue of his multiple conquests – that in 40 years more than duplicated the territory his father gave him has legacy – he was to be known as The Conqueror. The Muslims in sign of respect called him El-Bortukali (“The Portuguese”).


As for Infante Dom Henrique I think wikipedia text fits

(1394–1460)

Henrique, Duke of Viseu , was an infante (prince) of the Portuguese House of Aviz and an important figure in the early days of the Portuguese Empire. He is known in English as Prince Henry the Navigator or the Seafarer (Portuguese: o Navegador).

Henry the Navigator was the third son of John I of Portugal, the founder of the Aviz dynasty; and of Philippa of Lancaster, the daughter of John of Gaunt. Henry reportedly inspired his father's successful conquest (1414-1415) of the Muslim port of Ceuta, on the North African coast across the Straits of Gibraltar from the Iberian peninsula, with profound consequences on Henry's worldview: Henry saw the fruits of the Saharan trade routes that terminated there and became fascinated with Africa in general, with the legend of Prester John, and with expanding Portuguese trade.

To this end, at his Vila do Infante ("Prince's Town") at Sagres, Henry gathered around him a school of navigators and map-makers and became the patron of the Portuguese voyages of discovery, which commenced soon after the capture of Ceuta. The school at Sagres achieved several advances in the art of navigation, and their discoveries provided the groundwork for Portugal's colonial expansion in the reign of King John II of Portugal, Henry's great-nephew, in 1481. Thus, Henry had a considerable impact on the course of history, arguably having sparked European interest in colonial exploration—and given Portugal a significant advantage against other nations—that would so transform the world for the next four centuries.


for music I suggest this one Portuguese traditional music (http://www.andarilhos.web.pt/musicas/excertos/alvorada.mp3)

CarvaJP
Jan 16, 2006, 12:36 PM
Thank you, CivArmy for the work you've done. I'll be looking at it as I get a grasp of Civ 4 things and hope to contribute with some suggestions.

CivArmy s. 1994
Jan 16, 2006, 01:18 PM
cool texts and suggestions, I can add then in a future version! :thanx:

nyonix
Jan 17, 2006, 03:42 AM
Can i play with this mod in multi?

Btw, Great Job!

Zenon_pt
Jan 17, 2006, 11:11 AM
NICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

PORTUGAL

:goodjob: :goodjob: :goodjob:

Portuguese
Jan 17, 2006, 02:06 PM
You are a God Mod!
All Hail to CivArmy!!!
:band:

CivArmy s. 1994
Jan 17, 2006, 02:35 PM
thanks for playing irmãos de Portugal! :thanx:

BTW, we could produce (in the future) unique texts to the leaders + sounds to Portugal + theme music, my pleasure to add all these new stuff in the mod.

raen
Jan 18, 2006, 05:22 AM
thanks for playing irmãos de Portugal! :thanx:

BTW, we could produce (in the future) unique texts to the leaders + sounds to Portugal + theme music, my pleasure to add all these new stuff in the mod.

My toughts also :D that would be great :eek: :goodjob:

Robo Magic Man
Jan 18, 2006, 06:53 PM
I'm making a Sengoku Scenario and wanted to add a small Portugese settlement to the map. Could I use your mod?

Zenon_pt
Jan 20, 2006, 11:37 AM
to CivArmy s. 1994

I take my hat off to you. It's 5 stars... and can become 6 stars or more...

To start it, is very good what already seen and read.

Yet the colors of the flag are from the Republic.

If you decide to remove the colors and keep the blazon(brasão). It's a suggestion.

keep on with the great work.

raen
Jan 23, 2006, 11:25 AM
...remove the colors and keep the blazon(brasão). It's a suggestion.



I agree with you since the blazon simbolizes all that is portuguese, the colors only the republic. I can do that (I made my 3D one ;) ) but I dont have time now. When I do we can compare the two versions.

CivArmy s. 1994
Jan 24, 2006, 04:26 PM
I'm making a Sengoku Scenario and wanted to add a small Portugese settlement to the map. Could I use your mod?


yes, u can. My pleasure to create a civ to your scenario :D


@Raen and @Zenon_pt: when u have time u can create the new flag and we can check how this new version will be in the game and then choice the best ;) The flag size must be 128x128 and can use any extension, I'm able to convert it to *.dds late.

CarvaJP
Jan 24, 2006, 06:09 PM
Going through it (but before trying Portugal as a Civilization), I would like to advance some thoughts or emphazise others already expressed in this thread:

1) Condensing a Civ leadership to one or two is a rather difficult choice, but that being the rule, I would certainly drop D. Afonso Henriques in favour of D. João II, for obvious relevance to the development of Portugal as a civ. Let's face it: our first king did start the reign (which his father wanted, but never came to do), and spread his rule to about half of what Portugal is today. On the other hand, it was D. João II who actually laid out the foundations and effort for our glory epoch, and our limited period as the number 1 power in the Western world.

2) There's always going to be difficult to adjust a traditional maritime country like Portugal to the vagarities of random selection for an initial starting selection of the capital, so that's why I believe we were left out from Syd Meyer's screening for civs, unless we use an actual world representation of Earth. Nevertheless, there's one additional issue, which is Spain: as far as a UNIFIED country goes, Spain is much more recent (and still struggling in some areas), but it would be very hard to circunscript the real History to the game, which is NOT about recreating it. This said, it's quite difficult to give an advantage to the boats mentioned (caravels, carracks, etc) if in your actual game you end up in a position like, say Switzerland. This could be eased in game contents and design if Portugal had an advantage in discovering or unveiling new territories, trading (a definite plus), or settling.

3) Weapon-wise, Portugal introduced the rifle to Japan, and drastically changed that country's history, along with religion. Food for thought.:mischief:

4) Portuguese colonization was very different from the other colonizing powers of the 16th and 17th Centuries, where spreading Christianity and mingling with the local population was deemed the best aculturation and colonization process. That led to the failure in actual and really exploiting new found territories and their inhabitants, and ultimately contributed to Portugal's downfall as a major power. Late monarchs (especially after the 19th century civil war) and the ensuing republic from 1910 killed all prospects for the country to have a pale comeback to previous days of glory. In game terms, this would could be reflected by a more difficult or more expensive way to obtain the more recent techs.

5) I would use one of the (several) beautiful national flags of the monarchy era of Portuguese history (an official 767 year span), instead of a republican flag (accounting for an aditional 96 years of History).:D

Thank you for bearing with me.:king:

raen
Jan 24, 2006, 06:36 PM
@Raen and @Zenon_pt: when u have time u can create the new flag and we can check how this new version will be in the game and then choice the best ;) The flag size must be 128x128 and can use any extension, I'm able to convert it to *.dds late.

here is one version:

raen
Jan 24, 2006, 07:04 PM
Going through it (but before trying Portugal as a Civilization), I would like to advance some thoughts or emphazise others already expressed in this thread:
(...)


R1: I think D. Afonso Henriques is more important, because he started what we are. And Infante D. Henrique started what would be the portuguese empire. But maybe you can convince me saying what did D. Joao II that is so great? (than building a country and starting age of discovery)

R2&3: For that I think arcabuzeiro fits. but your ideas are cool, but what unit would it be?

R5: I can do some versions when I have more time and we see the best.

CarvaJP
Jan 25, 2006, 09:26 AM
On the issue of D. João II, the Perfect Prince:
Born 1455;
1471 - he gets his knighthood on the expedition to Arzila;
1475 - he beats Fernando, the Catholic in the battle of Toro;
1479 - Treaty of Alcáçovas, which reserves Portugal the right to sail beyond Las Canarias;
1484: - Discovery of Zaire river, by Diogo Cão; Afonso Paiva and Pêro da Covilhã travel to Egypt and Ethiopia;
1487 - Bartolomeu Dias passes beyond the Cape of Good Hope, thereby completing the recocgnition of he entire western coast of Africa;
1494 - The Tordesillas Treaty is signed with Castela (later Spain), giving Portugal rights to call the majority of the Atlantic Ocean mare clausum, and establishes land borders on both sides of the Ocean (it is debatable if the King knew the American continent was there, but his refusal to finantially support Columbus is a strong argument in favour of this view);
1495 - Dies during the preparation of the armada for Vasco da Gama's voyage to India, which he never sees...

Is this enough to convince you?:king:

CarvaJP
Jan 25, 2006, 09:54 AM
On the national flag issue this link http://www.portugal.gov.pt/Portal/PT/Portugal/Simbolos_Nacionais/BandeiraNacional_Evolucao.htm
shows all the national flags we had and have; there's no corresponding page in English :eek:

TribeTime26
Jan 25, 2006, 10:23 AM
How close are we to leaderhead animation?

CarvaJP
Jan 25, 2006, 04:04 PM
R2&3: For that I think arcabuzeiro fits. but your ideas are cool, but what unit would it be?


I have no qualms with arcabuzeiro, although that was not the weapon we favoured as ranged weaponry goes ( I don't also want to be too picky on this).

Since I haven't explored the mod functions through Python and xml, I really cannot give an educated guess on what the advantage should be for scouts, traders or settlers. Or, for the fact, missionaries or fighting religious orders. To keep in tune with historical perspective, and avoid unbalancing, I would suggest some sort of trading improvement, since religion is an off shot.

(on a side note for the issue on D. João II: due to the difficult internal times and power struggles with the nobility and other royal pretenders, he was also named the Tyrant by his opponents; those interested in diplomacy can also point out that he married his son to the sole daughter of the Catholic Kings, thereby having a claim to unify both reigns, but his son was killed in a horse accident, some say at the agency of the kings of Castela and Aragon. He was followed by D. Manuel I, who gathered the legacy of his predecessor, had his advisors improve on it, but squandered most of the wealth acquired by the Realm, like the famous embassy to the Pope).

raen
Jan 26, 2006, 01:45 AM
On the issue of D. João II, the Perfect Prince:
Born 1455;
1471 - he gets his knighthood on the expedition to Arzila;
1475 - he beats Fernando, the Catholic in the battle of Toro;
1479 - Treaty of Alcáçovas, which reserves Portugal the right to sail beyond Las Canarias;
1484: - Discovery of Zaire river, by Diogo Cão; Afonso Paiva and Pêro da Covilhã travel to Egypt and Ethiopia;
1487 - Bartolomeu Dias passes beyond the Cape of Good Hope, thereby completing the recocgnition of he entire western coast of Africa;
1494 - The Tordesillas Treaty is signed with Castela (later Spain), giving Portugal rights to call the majority of the Atlantic Ocean mare clausum, and establishes land borders on both sides of the Ocean (it is debatable if the King knew the American continent was there, but his refusal to finantially support Columbus is a strong argument in favour of this view);
1495 - Dies during the preparation of the armada for Vasco da Gama's voyage to India, which he never sees...

Is this enough to convince you?:king:


no lol it would substitute infante Dom Henrique instead since it is almost from same time and not D. Afonso Henriques, and what one is better to be in game? Infante D. Henrique or D.Joao II?

I stick to those two that are already for one reason also, they putted their hands into it, they were in the action, mainly D. Afonso Henriques.

raen
Jan 26, 2006, 01:51 AM
Since I haven't explored the mod functions through Python and xml, I really cannot give an educated guess on what the advantage should be for scouts, traders or settlers. Or, for the fact, missionaries or fighting religious orders. To keep in tune with historical perspective, and avoid unbalancing, I would suggest some sort of trading improvement, since religion is an off shot.

I dont have the game also, yet..., its a diffrent idea, but I like it, lets see when we both have the game :)

CarvaJP
Jan 26, 2006, 02:38 AM
I dont have the game also, yet..., its a diffrent idea, but I like it, lets see when we both have the game :)

oh, I DO have the game, and I've been playing it; I just said I did not yet look into the modding part of it, which uses Python and XML.

CarvaJP
Jan 27, 2006, 06:10 PM
Why is this so suddenly without input?

raen
Jan 27, 2006, 11:06 PM
Why is this so suddenly without input?

Patience my friend.

oh, I DO have the game, and I've been playing it; I just said I did not yet look into the modding part of it, which uses Python and XML.

I tought you didnt because if you play the game its not required to be modder to give an idea about an unit. Playing the game gives that I think.

CarvaJP
Jan 29, 2006, 05:49 PM
I tought you didnt because if you play the game its not required to be modder to give an idea about an unit. Playing the game gives that I think.

It may come as a surprise to you, because I'm not also a registered player (meaning I bought the game), but I've also been involved in game development. All I've been trying is for the mod to be minimally accurate for Portugal.

It's CivArmy's production and I only tried to contribute to it. You don't like it, fine. Nevertheless, I wish to thank CivArmy for his effort, and raen for being such a good caretaker. Your effort is noted.

Cheers.

CivArmy s. 1994
Feb 27, 2006, 06:39 PM
Its Carnival night in Brazil, so, I have time to do things as breath, eat, sleep and mod :D Good friends of Portugal, check what I was moddeling on 3ds Studio Max:

http://img96.imageshack.us/img96/3677/carrack18sv.jpg

http://img96.imageshack.us/img96/8839/carrack22it.jpg

I don't know if u people saw, but it is possible add new model units on game after Firaxis release the plug in, so, I start working in this Carrack model. The model wasn't finished yet (I want work on NLM text files before go to bed today) and nodoby knows ecxatly who to config the animations on game, but we can have an idea who the Portuguese UU will be :D
I expect u enjoy! :)

Ambrósio
Mar 01, 2006, 02:06 PM
Great job CivArmy :worship: It looks really cool!

Thanks for your everything you've done with the portuguese civ (not the mention all the other ones you've created) :thanx:

Keep up the good work!

Rakird
Mar 29, 2006, 08:05 AM
can someone please send me a alternate URL for download this CIV?

thx alot! :)

CivArmy s. 1994
Mar 29, 2006, 01:54 PM
can someone please send me a alternate URL for download this CIV?

thx alot! :)

I tried to download this file to and it worked too, maybe the same reason of the Zulu civ file, the server was out for a moment when u have tried :)

bmjpereira
Apr 23, 2006, 01:27 PM
Hi.I have one problem with the mod because de flags always appear white.Does anyone know how to fix ths?

exp
Apr 30, 2006, 05:39 PM
I'm sorry I haven't read the whole thread so maybe and repeating myself. I was having problems visualizing the flag (a white flag appeared).

To solve the problem I changed the alpha channel of the image Portugal\Assets\Art\Interface\TeamColor\FlagDECAL_ Portugal.dds to black.

Also in the file Portugal\Assets\XML\Art\CIV4ArtDefines_Civilizatio n.xml, the <bWhiteFlag> tag must be 1 in the section <CivilizationArtInfo> for Portugal.

Congratulations to CivArmy s. 1994 for his great job.

BTW, I had also some errors on startup concerning CHINESE_LEADER and the GREATDAM. If it is ok with CivArmy s. 1994 I may publish the changed files here. Just let me know.

Exp

Gunthi
May 04, 2006, 05:14 AM
I had the same error
How could it be resolve?

Incoming9000
May 16, 2006, 03:56 PM
Apparently the new patch makes this mod incompatible. Anyone knows what is necessary to change in order to make it work?

Edit: I think I got it. The changes are:

BUILDING_SCOTLAND_YARD in CIV4UnitInfos.xml no longuer needs TECH_COMMUNISM. I now needs TECH_UTOPIA

The BUILDINGCLASS_FORBIDDEN_PALACE in CIV4CivilizationInfos.xml is now called BUILDINGCLASS_GREAT_PALACE, and the same happens to the BUILDINGCLASS_THREEGORGES_DAM that becomes BUILDINGCLASS_GREAT_DAM.

Also LEADER_MAOZEDONG becomes LEADER_CHINESE_LEADER in everyfile that he appears.

Couldn't find anything else and the mod doesn't give me any errors so far. I hope I found all the diferences.

Zenon_pt
May 23, 2006, 12:07 PM
@Raen and @Zenon_pt: when u have time u can create the new flag and we can check how this new version will be in the game and then choice the best ;) The flag size must be 128x128 and can use any extension, I'm able to convert it to *.dds late.

sorry been out of this world some weeks. there are crazy weeks and weekends...

about the flag I only sugeste. I can't create no flag I haven't the tech to do it... :(

But rest well let me read first...

greating from labúteS...
Pedro

CivArmy s. 1994
Jun 04, 2006, 11:54 AM
Apparently the new patch makes this mod incompatible. Anyone knows what is necessary to change in order to make it work?

Edit: I think I got it. The changes are:

BUILDING_SCOTLAND_YARD in CIV4UnitInfos.xml no longuer needs TECH_COMMUNISM. I now needs TECH_UTOPIA

The BUILDINGCLASS_FORBIDDEN_PALACE in CIV4CivilizationInfos.xml is now called BUILDINGCLASS_GREAT_PALACE, and the same happens to the BUILDINGCLASS_THREEGORGES_DAM that becomes BUILDINGCLASS_GREAT_DAM.

Also LEADER_MAOZEDONG becomes LEADER_CHINESE_LEADER in everyfile that he appears.

Couldn't find anything else and the mod doesn't give me any errors so far. I hope I found all the diferences.


my friend tried to load a mod mine with the new path and he played the game, but some text errors happened.
BTW, I quit this business of Civ3 and Civ4 mod some mounths ago, maybe I came back one day, but can't help people to convert all theses mods to the new path :(

cheetahfan55
Jul 06, 2006, 08:29 AM
I love you man. I was dissappointed when Firaxis left out Portugal again in Civ 4. I'm 100% Portuguese so I appreciate you making this, and for appreciating the fact that we were once a world power.

Mozza
Jul 10, 2006, 05:35 AM
Will it include them cheating in the World Cup? :p

The Thracian
Jul 12, 2006, 03:42 PM
Leader: Christiano Ronaldo
Traits: Diving And Cheating
Favourite Civic: Propoganda

Zenon_pt
Jul 13, 2006, 11:05 AM
Sorry, This isn't a thread about that!!!
This thread is about Project PORTUGAL as civ for CIV IV!!!

Mozza
Jul 20, 2006, 06:39 AM
Leader: Christiano Ronaldo
Traits: Diving And Cheating
Favourite Civic: Propoganda


Leave the real Ronaldo out of it! Blame Fat Phil!

Luso
Jul 25, 2006, 10:35 AM
How I put my flag visible in the game? I see a white flag.

A IDEIA:
During the game we have changing Eras like Classical,Modern,Indutrial etc etc and I would like to say if its possible having our flags changings when we entered in another Age.
Example: In our Age of Discoveries (Medieval/Classical Eras) our flag was White-Blue with the Portuguese symbol in the middle with a crown,when we entered in Industrial/Modern Ages the flag is the actual one.
Its possible for us having that flag changes as we evolute according to our History??

Thanks

Zenon_pt
Jul 25, 2006, 10:49 AM
Welcome (bem-vindo) to the civfanatics.
I think it's possible. But ASK CivArmy s. 1994!

(penso que seja possível mas não tenho a certeza se o jogo não ficará lento, fala com o CivArmy s. 1994)

Luso
Jul 25, 2006, 11:31 AM
Mas era mto fixe as nossas bandeiras mudarem de acordo com as épocas,e fazia sentido.
Temos neste tópico um site com as nossas bandeiras cronologicas.

another Leader for Portugal could be:
- D.Sebastião (?)
- D.Manuel (?)

another great personalities/cientists/artists/prophets (that allow to join in the city or to advance our cience):

- Vasco da Gama (allows to discovery a new technology)
- Fernão de Magalhães (makes possible to build the Great Wonder - Padrão dos Descobrimentos)
- Marquês de Pombal (makes a city bigger/ and complete a building with our choice)
- Pedro Álvares Cabral ( makes a city being wealthy)
- Camões (grows the Culture in one city)
- Fernando Pessoa (complete a cultural building with our choice)

Portuguese wonders/culture :

- Escola Marítima de Sagres (gives 5 Carracks and 5 Settles)
- Torre de Belém (grows the Defense of the Country and gives 5 unit combat with our choice)
- Mosteiro dos Jerónimos (gives 5 workers and put a religion building in every city)
- Padrão dos Descobrimentos (grows the Economy and makes people happier in all cities)

Portuguese symbols :

- Esfera Armilar
- Cruz da Ordem de Cristo

Incoming9000
Aug 11, 2006, 03:37 PM
I've modified CivArmy's Portugal mod and made it Warlords compatible but I have no place to host it so I was wondering, if it's ok with CivArmy, if anyone knows a good free host I can upload the files to. Zipped it wheighs 953Kbs.

There are no changes to the game exept for the inclusion of a new building exclusive to the Portuguese Civ, the Docks. Docks are just Like the normal harbour but they make building ships 25% faster and give them +2 experience. This makes the portuguese ships, specially the carrack, a considerable edge in combat until the dry dock is developed, and more developed ships appear.

Einshev
Aug 18, 2006, 07:57 AM
Português:

Líderes-Salazar: Financial, Filosófico Civic: Polícia do Estado Tecno: Fascismo
D. João II: Criativo, Expansivo Tecno: Astronomia Civic-Nationalismo?
Marquês de Pombal: Industrial, Organizado. Civic: ? Tecno-?

English

Leaders
Salazar-Philosofical, Financial Civic: Police State TEch-Fascism
João II-Creative, Expansive Civic-Nationhood? Tech-Astronomy
Marquês de Pombal- Industrious, Organized Civic-? Tech-?

Incoming9000
Aug 22, 2006, 02:07 PM
Ok I found a place to host the Portugal Warlords mod.

Edit: Discontinued Version see new post below

As I said above this is not my mod, it's CivArmy's I just made it Warlods compatible. Enjoy!

Luso
Aug 23, 2006, 03:35 PM
I continue to not seing the flag,I only see a white one what should I do??

Luso
Aug 24, 2006, 11:24 AM
Here is some of Portuguese music that you can listen while playing with this civ:

http://rapidshare.de/files/30226847/16_Tarde_por_favor.mp3.html

http://rapidshare.de/files/30224273/09_Gra_a_-_A__ltima_Ci_ncia.mp3.html

http://rapidshare.de/files/28374259/Cristina_Branco_-_10_-_Locais.mp3.html

http://rapidshare.de/files/28377384/10_-_Carlos_Paredes_-_Movimento_Perp_tuo.mp3.html

http://rapidshare.de/files/28375318/07_miradouro.mp3.html

http://rapidshare.de/files/28373247/Julio_Pereira_-_Celtibera.mp3.html

http://rapidshare.de/files/28372064/CARVALHESA_DA_FESTA_DO_AVANTE.MP3.html

http://rapidshare.de/files/28376116/02_Arriba_Monte.wma.html

http://rapidshare.de/files/29428124/Madredeus_-_O_Pastor.mp3.html

http://rapidshare.de/files/29429177/Trovante_-_X_cara_das_Bruxas_Dan_ando.mp3.html

http://rapidshare.de/files/30224273/09_Gra_a_-_A__ltima_Ci_ncia.mp3.html

http://rapidshare.de/files/30225822/04_O_Labirinto_Parado.mp3.html

http://rapidshare.de/files/30594058/14_senhora_do_almurt_o.mp3.html

http://rapidshare.de/files/30594852/09_algare.mp3.html

http://rapidshare.de/files/30595684/17_-_Carlos_Paredes_-_O_Fantoche.mp3.html

http://rapidshare.de/files/30596704/12_-_Carlos_Paredes_-_Mudar_A_Vida_-_Tema.mp3.html

http://rapidshare.de/files/30598343/11_Solst_cio.mp3.html

http://rapidshare.de/files/30599058/08_Cuidado.mp3.html

http://rapidshare.de/files/30599671/Trovante_-_Balada_das_sete_saias.mp3.html

http://rapidshare.de/files/30600632/trovante_-_Prima_da_chula.mp3.html

http://rapidshare.de/files/30604088/08_leva_do_mar.mp3.html

http://rapidshare.de/files/30604116/11_bailia.mp3.html

http://rapidshare.de/files/27851252/01_Cantiga_Bailada.wma.html

http://rapidshare.de/files/28376116/02_Arriba_Monte.wma.html

http://rapidshare.de/files/30605049/02_Faixa_2.wma.html

http://rapidshare.de/files/30605631/09_Bento_Airoso.wma.html

http://rapidshare.de/files/30607328/13_malh_o_preto.mp3.html

http://rapidshare.de/files/30607803/05_Faixa_5.wma.html

http://rapidshare.de/files/30607835/04_Faixa_4.wma.html

http://rapidshare.de/files/30608162/julio_pereira-05_-_verde_andar.mp3.html

http://rapidshare.de/files/30608621/15_reco_m_gico.mp3.html

Note: change the songs that are wma to mp3,to listen in the game.
Well I think its enough.Enjoy :goodjob:

Incoming9000
Aug 26, 2006, 05:09 AM
I continue to not seing the flag,I only see a white one what should I do??

Go to the file "CIV4ArtDefines_Civilization.xml" and look for <Type>ART_DEF_CIVILIZATION_PORTUGAL</Type>. A few lines below you should see <bWhiteFlag>1</bWhiteFlag>. Change it to <bWhiteFlag>0</bWhiteFlag>.

Luso
Aug 26, 2006, 03:48 PM
Go to the file "CIV4ArtDefines_Civilization.xml" and look for <Type>ART_DEF_CIVILIZATION_PORTUGAL</Type>. A few lines below you should see <bWhiteFlag>1</bWhiteFlag>. Change it to <bWhiteFlag>0</bWhiteFlag>.

I have that file in <bWhiteFlag>0</bWhiteFlag> ,and there is no flag.I tried with <bWhiteFlag>1</bWhiteFlag> and didn't worked too :(

Incoming9000
Aug 27, 2006, 06:19 AM
Try replacing the flag file with this one:

http://rapidshare.de/files/30935071/flagdecal_portugal.dds.html

And set the XML to this: <bWhiteFlag>1</bWhiteFlag>

Thats how mine is.

Luso
Aug 28, 2006, 06:16 PM
It worked,its the file that have some problem.

Busta_Ze
Aug 30, 2006, 01:48 PM
Hi all

Thk u Civ Army for this great work. I think Salazar should be kept out because its the same problem as Hitler for Germany. The carrack is a good UU because it helps having a good sea empire.

Incoming, i have tried to download your warlords versio0n but when im extracting i has an error. Hope u can fix it soon.

By the way, how can u use personalized avatar???

Incoming9000
Aug 30, 2006, 06:09 PM
I'm getting no error from the download. I checked. Maybe your download got corrupted somehow or you're using an older version of Winzip.

LeckerSchnitzel
Sep 02, 2006, 06:26 AM
Thanks for the new Civ.! How could thoose Firaxis people forget my beloved Portugal?!

MartinhoMukanga
Sep 04, 2006, 05:40 AM
Me too is getting error in extracting the warlords mod
can u plz post a new link to it?

MartinhoMukanga
Sep 04, 2006, 05:52 AM
plz if u know of a world map that has the portuguese civ can u tell me?

Incoming9000
Sep 04, 2006, 05:51 PM
Ok Here's another Zip file. Same contents diferent server and compressed file:

Edit: Bugged version no longer available. New one posted further ahead.

MartinhoMukanga
Sep 05, 2006, 08:41 AM
it worked, thk u

jpoc
Sep 13, 2006, 10:08 AM
hello, in the new mod PTWarlords when i click to make the UU carrack the game goes down, i dont know if this happens just in my pc. I wanted to know if someone have the same problem and how to resolve it. By the way, nice update of the older mod incoming9000, good work whit the flag.

Italicus
Sep 13, 2006, 01:32 PM
In my mod Portugal is available for Warlords.

Incoming9000
Sep 15, 2006, 07:14 PM
Yes there was a bug in my previous version that made the game crash when the carrack was selected to be built. That has been corrected in this one:

Portugal Warlords Mod - Carrack crash bug corrected (http://rapidshare.de/files/33274438/PTWarlordsV2.zip.html)

PS: Thanks, jpoc, for letting me know about the bug! ;)

Lord_Sidious
Oct 04, 2006, 03:34 PM
Hi, I think that instead of Henrique that was never truly a King you could put either João II that was probably one of the best rulers Portugal has ever had

http://www.tudorplace.com.ar/images/Spaniards/JoaoII.jpg
He would be Organized and Expansive.
This is just an adivce :P

And that you could change the flag. That flag, the current one, isn't even 100 years old. You should only put the coat of arms common to all flags:

http://www.crwflags.com/fotw/images/p/pt-1485.gif

These are suggestions! Good work! Go on!

Lord_Sidious
Oct 04, 2006, 03:40 PM
Oh, and this is for Civ4 not Warlords?

Dom Sebastiao
Oct 21, 2006, 10:17 AM
Where can i get Portugal for Warlords?

MartinhoMukanga
Oct 21, 2006, 11:31 AM
check back this page it has the link

Incoming9000
Oct 22, 2006, 06:12 AM
Get it here:

http://rapidshare.com/files/232549/Portugal_Warlords.zip.html

The previous links were deactivated.

Dom Sebastiao
Oct 22, 2006, 10:03 PM
Muito obrigado! :goodjob:

Lord_Sidious
Oct 23, 2006, 01:10 AM
De nada :)

[morangos_mod_on]Tásse bem man! Check check it out! Movimenta, D'ZRT![/morangos_mod_off]

MartinhoMukanga
Oct 23, 2006, 11:59 AM
lol lol lol :)

Luso
Jan 17, 2007, 12:12 AM
As a prince, João II accompanied his father in the campaigns in northern Africa and was made a knight by him after the victory in Arzila in 1471. In 1473 he married Leonor of Viseu, Princess of Portugal and his first cousin.

Even at a young age, he was not popular among the peers of the kingdom since he was immune to external influence and appeared to despise intrigue. The nobles (including particularly Fernando II, the Duke of Braganza) were afraid of his future policies as king. Events proved them right.

After the official accession to the throne in 1481, João II took a series of measures to curtail the overgrown power of his aristocracy and to concentrate power on himself. Immediately, the nobles started to conspire; João II did nothing but observe. Letters of complaint and pleas to intervene were exchanged between the Duke of Bragança and Queen Isabella I of Castile. In 1483, this correspondence was intercepted by royal spies. The House of Bragança was outlawed, their lands confiscated and the duke executed in Évora.

In the following year, the Duke of Viseu, his cousin and brother-in-law was summoned to the palace and stabbed to death by the king himself for suspicion of a new conspiracy. Many other people were executed, murdered or exiled to Castile including the bishop of Évora who was poisoned in prison.

The king is reported to have said, concerning the rebellious nobles: I'm the lord of lords, not the server of servants. After these events, no one in the country dared to defy the king. João II was free to govern as he pleased without any other conspiracies during his reign.

João II then restored the policies of Atlantic exploration, reviving the work of his great-uncle, Prince Henry the Navigator. The Portuguese explorations were his main priority in government, pushing south the known coastal Africa with the purpose of discovering the maritime route to India.

The complete record of the Portuguese exploration voyages is unknown. Much was kept in secret due to competition with the neighbours of Castile. The archives of this period were destroyed in the fire after the 1755 Lisbon earthquake. Modern historians are still debating their true extent, suspecting that Portuguese sailors reached the continent of North America earlier than Christopher Columbus by approximately 1470 and also Brazil by as early as 1480.

Arguments for this are the much more precise calculations on the diameter of the Earth that Portugal held. There was an 80 year old school of navigation and mathematics with the most pre-eminent scientists working in the country. While Columbus thought it would be possible to reach India through the West, Portuguese intelligence knew already the way to be much longer and possibly that there was a continent in the middle. The travels of the mysterious captain Duarte Pacheco Pereira in the central Atlantic west of Cape Verde probably are more important than traditional history states.

When Columbus applied for Portuguese help, João II refused him. According to the historical theory of Portuguese preeminence, Columbus was an inexperienced Atlantic captain, chasing an idea the king knew was wrong, wanting to go to a place João II already knew how to get to: there was no reason to hire him. In 1492, in the service of the Castile and Aragon kingdoms, Columbus discovers the Americas, convinced until his death that he had reached India. However, recent proof concerning documental proof and even noble house insignias support that Columbus may have been a Portuguese spy trying to keep Spain away from the east india trade routes.

With this event, a series of disputes between Portugal and Castile about the ruling of the seas started. Maritime rivalry among them led to the famous Treaty of Tordesillas, signed in June 7, 1494. This treaty, which defined the meridian of Tordesillas, stated that Portugal kept the eastern part of the world, and Castile and Aragon were responsible for the exploration of the western half.

http://upload.wikimedia.org/wikipedia/en/9/9e/DjoaoIIruipina.jpg

Luso
Jan 17, 2007, 12:21 AM
Can I play online with this Portuguese Civilization ?? People already can play Civ 4 online????

Lord_Sidious
May 20, 2007, 02:44 PM
Portugal is now in the new expansion Beyond the Sword. With João II as leader!

Zenon_pt
May 22, 2007, 11:17 AM
Portuguese comment:

lá o P. Portas ficou contente...
:snif:

Back to english:
So John II in civ 4 BTS...
Well it isn't Salazar (like the best portuguese :lol: )
I don't agree... but still is PORTUGAL!!!

raen
Jun 15, 2007, 07:45 PM
Go Portugal :) we have to add this two leaders too :D

Luso
Jul 13, 2007, 03:08 PM
Incoming9000 podes enviar me de novo o tal ficheiro da bandeira é que eu perdi todos os dados e não tenho,e a bandeira continua branca :s

Eu já vi aqui 3 versoes da bandeira,a republicana (actual) e duas versoes com fundo branco,esfera e o escudo.

Era bom que desse a do fundo branco se tiveres manda o ficheiro das 3,axo que o problema está no ficheiro que vem no Mod.

Obrigado

Sanotsuke
Jul 22, 2007, 10:07 AM
hello , i just started to play BTS and realised there is Portugal ! i really loved the theme musics of it. can someone portuguese tell me how can i find such lovely music !! ( i meant the music played on John diplomacy frame music )

raen
Jul 22, 2007, 01:46 PM
Its Portuguese Traditional, you can ear it alot in university group of students "concerts" called "Tunas Académicas"* or in Villages with more tradition. And its similar to FADO, our type of music, listen live in typical pubs of capital city and other cities and villages.

* Examples of tunas
http://www.magnatunacartola.net/media.php
http://www.portugaltunas.com/default.asp?sec=10&topico=4

Edit: there are CD´s of course, try Carlos Paredes.

Luso
Jul 23, 2007, 12:11 AM
Or Julio Pereira who recently released a new album called Geografias :

http://www.myspace.com/juliopereira

http://www.myspace.com/geografias

----

Já viram o que fizeram à Torre de Belém ?

--- http://forums.civfanatics.com/showthread.php?t=185303&page=9

Luso
Jul 23, 2007, 01:24 AM
hello , i just started to play BTS and realised there is Portugal ! i really loved the theme musics of it. can someone portuguese tell me how can i find such lovely music !! ( i meant the music played on John diplomacy frame music )

First of all Hi
Its João and not John or Joao.

Can you put here a sample of it?