View Full Version : Scenario/Mod:Unifacation of Japan


Color
Nov 17, 2005, 05:10 AM
Hi

Im new here and Im not sure Im posting this in the right place so please move it if its not supposed to be here.

Ok,well I been working on a scenario for civ4 since it came out basicly and its not far from done how ever I have gotten to this point where I'am having trouble to move on by my self.
Basicly I'am looking for someone that would be willing to join me on this project and help me with finishing of the XML files (custom leaders,nations)
and of course testing the scenario/mod.

So if anyone is interseted and you know your way around the XML files and would be willing to join forces please send me an email or add me to msn.
(grevens99@hotmail.com)

Edited Last 23-11-05

Project Status:

Map done 90% (minor changes might be needed)
Custom Leaders 90% (Bening added to XML's)
Custom Traits 50% (Might add more if needed)
Custom Flags 50% (All choosen but not added yet)
Custom Units 10% (Still in research stage)
Custom City Names 75% (collecting data to make sure the are right in the time line)

Peace
Color

Mujadaddy
Nov 17, 2005, 04:40 PM
Ooo, I'm sure interested... let me see if I can dig out some of the historical names of faction leaders :) ... I suppose you want to set it from 1200-1800 or so to get the early Samurai period to the late Samurai period, no?

If I may ask.. what flags do you have so far?

ImNotEhDeity
Nov 17, 2005, 04:51 PM
Haha I would love to see this mod in Civ4 it's practically the only Conquest I've really gotten into on higher levels in Civ3 Definately looking forward to it as long as you do things like custom units and civics techs and so on

Color
Nov 18, 2005, 02:24 AM
Ooo, I'm sure interested... let me see if I can dig out some of the historical names of faction leaders :) ... I suppose you want to set it from 1200-1800 or so to get the early Samurai period to the late Samurai period, no?

If I may ask.. what flags do you have so far?

So far I have choose 12 of the biggest Family's/Clans/Tribes from 15th century unifacation war of Japan,but in reality there is allmost 100 of them so to fitt them all in isnt possible.

So working with the biggest of them I have taken thier names and the family crest's and reworked them so they can be used in Civ4 (basicly resized and converted to .dds files)

But what I really need help with is getting the XML files in to order so the custom "tech's,leaders,nations,units" work.

I have used this site as a resource for historical information http://www.samurai-archives.com/

cckerberos
Nov 18, 2005, 03:17 AM
I suppose you want to set it from 1200-1800 or so to get the early Samurai period to the late Samurai period, no?
That's too broad a stretch of history. From the Onin War (1467) to the Battle of Sekigahara (1600) would be a more natural dating for the Warring States period (which seems to be what he's going for here.)

Color
Nov 18, 2005, 03:28 AM
That's too broad a stretch of history. From the Onin War (1467) to the Battle of Sekigahara (1600) would be a more natural dating for the Warring States period (which seems to be what he's going for here.)

Yes that right for the scenario,once the scenario is done and if I have time and who ever else gets involved it would be possible to expand it but of course it would take alot of time to cover such a long time line.

cckerberos
Nov 18, 2005, 03:51 AM
So far I have choose 12 of the biggest Family's/Clans/Tribes from 15th century unifacation war of Japan,but in reality there is allmost 100 of them so to fitt them all in isnt possible.
Even 12 might be a lot, depending on what size the map is. Who did you choose? If I had to guess:

Date
Uesugi
Takeda
Hojo
Saito
Imagawa
Oda
Chosokabe
Mori
Shimazu
Otomo

Color
Nov 18, 2005, 04:50 AM
Map size is a little big but alot of the tiles are ocean and I played tested it as normal game and didnt have any issue.
120x90

Most of those names look familiar Im at work now so I cant check to tell you for sure one or two of those might be others.

Jecrell
Nov 18, 2005, 05:31 AM
Color, I just want to say~
I am greatly looking forward to the completion of your project -- and I would be glad to help out in any way possible. Unfortunately, I do not know precisely what city names would be around at that time. Are you referencing the Civ3: Conquests scenario?

Color
Nov 18, 2005, 05:49 AM
Thx for the positive response,the city names have been pulled from old maps of Japan from around the period of time.How ever to allow each nation to have 20 city names I had to be creative and there for you will find the names of villiges and other places as city names but the main thing is of course they are all Japanese and from the right time period.

cckerberos
Nov 18, 2005, 06:24 AM
Let me know if you need any help with research. Although pre-Tokugawa Japan isn't my specialty, I'm a Japanese history graduate student and fluent in Japanese.

Color
Nov 18, 2005, 06:54 AM
Well anything you can tell me about the Unifaction War Of Japan 1560-1590 would be a great help.
I been working of this site http://www.samurai-archives.com that should give you an idea of what I allrdy know

thx in advance

Edit:
Jecrell has joined the project he is currently working on the customization of the a couple of nation/tribes/clans for the mod.

Mujadaddy
Nov 18, 2005, 04:06 PM
Map size is a little big but alot of the tiles are ocean and I played tested it as normal game and didnt have any issue.
120x90

Most of those names look familiar Im at work now so I cant check to tell you for sure one or two of those might be others.
120x90 :eek: Holy moley! Screenie? Also, do you have Korea on the map? Korean campaigns in this time period, etc. etc...

:lol: ... So what are your ideas as far as "custom" units for each Clan? I had presumed you were just going to keep the Clans the same....

(The 1200-1600 timeline I suggested would be one in which Macemen/Samurai hadn't quite been teched to yet... then the initial landgrab and resourcegrab... then, eventually, the Clans fight until only one is left ... A bit more work as a scenario, but kinda cool if you think about it :D )

Color
Nov 18, 2005, 06:39 PM
Wont relase any screenie's yet :P you'll have to wait a couple of days but the aim is for historical accurecy.
Korea is on the map along with Manchuria and little bite of Russia.
Custom units for each clan is a bite over the top i think but units that fitt the time period will be added and the tech three re-worked to match that aim.

Mujadaddy
Nov 18, 2005, 08:11 PM
Yeah, I was just wondering what you were implying when you said, in post#4 "custom...units" ...

Color
Nov 20, 2005, 07:35 AM
Ok,here are 3 screenshot just as a teaser :D
And also Jercell is allmost done with the Korean Nation :D

Master Kodama
Nov 20, 2005, 02:19 PM
This is a scenario that definitely needs to get made. Glad someone is doing it. And this scenario is needed even moreso because the Civ3 Conquests scenario of the Sengoku period was total crap. Having to research pottery in 1450 when Japan is actually home to some of the oldest pottery in the world (c. 8000 BC, I think) was pretty ridiculous. :p

Don't forget to include the Tokugawa! Even though they were not one of the more prominent groups throughout most of the period, they did ultimately "win."

Mujadaddy
Nov 20, 2005, 03:01 PM
Ok,here are 3 screenshot just as a teaser :D
And also Jercell is allmost done with the Korean Nation :D
Heck yah!!

Master Kodama--yes, the Tokugawa "win" but Nobunaga Oda is actually the one who "got the domination victory" ;)

Master Kodama
Nov 20, 2005, 04:27 PM
Heck yah!!

Master Kodama--yes, the Tokugawa "win" but Nobunaga Oda is actually the one who "got the domination victory" ;)

*sigh* Well, I suppose. Tokugawa Ieyasu was a vassal of Oda Nobunaga, so if you just assume that the Tokugawa are included in the game as a "subset" of the Oda, then it works out, and when you're playing as the Oda then you can just assume that you're sorta playing as the Tokugawa too.

One thing that might be possible (and would account for the events between Oda Nobunaga's death and the battle of Sekigahara) would be to have Daimyo who could be killed (or die naturally???), leading to many turns of anarchy and the possibility of succession wars within a faction/clan (much like Hideyoshi's successor battling it out with Tokugawa).

Perhaps the subjugation of other clans should also be possible, making them your vassals, like a permanent alliance that can't be broken by the vassal without inciting war. And they would have to donate you units and money. :D

Mujadaddy
Nov 20, 2005, 04:42 PM
Yah, like a diplomatic victory ....which is really what Oda did...along with the domination victory ;)

Jecrell
Nov 20, 2005, 05:01 PM
The Korean empire -- specialized and customized to work within the Sengoku period. The basic idea of a complete CIvilization is still there, however, a few deviations from what would be a generic empire.

http://img105.imageshack.us/img105/5531/koreanempire11ev.jpg

First off -- the leader.
The leader of the empire was decided, because he seemed like such a perfect man for the job, as Admiral Yi Sun-sin. We all know that he was not nessicarily an emperor, but when Hideyoshi began his assault on Korea, the royal family fled while Admiral Yi Sun-sin led the military in one of the most successful military campaigns in history.

This leads to the UU...
Admiral Yi Sun-sin was most noted for his Kobuksons -- or Korean Turtle Ships. These ships were originally designed on the idea of earlier ramming ships -- which were designed to simply ram into an enemy's ship in battle. However, the expanded idea equipped the ships with canons, eye slips, and iron roofs covered in spikes to prevent enemies from jumping onto the ship.

The flag is the earliest version of the flag I could discover -- and it seems to compliment Korea well...

Also -- I've done some work on Shintoism... :)
http://img105.imageshack.us/img105/6849/shintoism1jf.jpg

Mujadaddy
Nov 20, 2005, 05:35 PM
:goodjob: looks great!

cckerberos
Nov 20, 2005, 06:44 PM
The Korean empire -- specialized and customized to work within the Sengoku period. The basic idea of a complete CIvilization is still there, however, a few deviations from what would be a generic empire.


First off -- the leader.
The leader of the empire was decided, because he seemed like such a perfect man for the job, as Admiral Yi Sun-sin. We all know that he was not nessicarily an emperor, but when Hideyoshi began his assault on Korea, the royal family fled while Admiral Yi Sun-sin led the military in one of the most successful military campaigns in history.

This leads to the UU...
Admiral Yi Sun-sin was most noted for his Kobuksons -- or Korean Turtle Ships. These ships were originally designed on the idea of earlier ramming ships -- which were designed to simply ram into an enemy's ship in battle. However, the expanded idea equipped the ships with canons, eye slips, and iron roofs covered in spikes to prevent enemies from jumping onto the ship.

The flag is the earliest version of the flag I could discover -- and it seems to compliment Korea well...

Also -- I've done some work on Shintoism... :)
http://img105.imageshack.us/img105/6849/shintoism1jf.jpg

Good work on the Korean empire. Is your proposed UU going to have the same movement restriction that galleys had? I think it's important to keep Korean interference on Japan to a minimum, since they weren't involved in the actual war of unification (Hideyoshi only invaded Korea because he had already established hegemony in Japan, after all). Good choice in Yi Sun-sin.

My suggestions for the Shinto unique religious structures are the Shinto Jingu (for the 3rd structure) and Ise Jingu (for the Great Prophet structure). One suggestion for the Shinto emblem you've made: the dimensions of the torii seem a bit off... the two crossbeams are usually longer. Here's an example of what I mean (taken at Hi no Kuma Jingu in Wakayama):

http://sakura.kirisame.org/pictures/2003-04-27%20Shrine/Shrine%20007.jpg

cckerberos
Nov 20, 2005, 06:48 PM
Ok,here are 3 screenshot just as a teaser :D
And also Jercell is allmost done with the Korean Nation :D
Looks great. My only suggestion for improvement is to fill in southern Kyushu. It should be able twice as big as it currently is :D

Jecrell
Nov 21, 2005, 03:17 AM
Good work on the Korean empire. Is your proposed UU going to have the same movement restriction that galleys had? [...]

I felt that turning a galley into a serious warship was not a good idea. For the moment I feel that it will serve its purpose -- although I'll likely change its newly skinned form to the caravel -- which can likely more easily emulate the Korean turtle ship.

My suggestions for the Shinto unique religious structures are the Shinto Jingu (for the 3rd structure) and Ise Jingu (for the Great Prophet structure). One suggestion for the Shinto emblem you've made: the dimensions of the torii seem a bit off... the two crossbeams are usually longer. Here's an example of what I mean (taken at Hi no Kuma Jingu in Wakayama) [...]

Excellent suggestions -- I know what you mean about the proportions. I felt the need to go back and revise them. However, it is not really set in stone if we will keep religion in the module yet. Color seems to be a bit difficult to contact, but I can tell by the files he has sent me he is a dedicated modder who has spent countless hours comparing geographical maps to design the Japanese islands.

Here is a shot of my Korean leader, Yi Sun-sin. The actual picture that was to be used would stretch out and look absolutely horrendous -- this is the best reconstruction I am capable of. The picture can be perfected with time, but for now, I believe it will do well.

http://img514.imageshack.us/img514/7993/leaderheadyi8gn.jpg
Admiral Yi Sun-sin

Color
Nov 21, 2005, 07:22 PM
After alot of reading up on the leaders of the time I have choosen 11 Japanse Leaders that will be featured in this mod.
They are as following:

1.Akechi Mitsuhide (http://www.samurai-archives.com/mitsuhide.html)
2.Baba Nobufusa (http://www.samurai-archives.com/nobuharu.html)
3.Honda Tadakatsu (http://www.samurai-archives.com/tadakatsu.html)
4.Kuroda Yo****aka (Kanbei) (http://www.samurai-archives.com/yo****aka.html)
5.Oda Nobunaga (http://www.samurai-archives.com/nobunaga.html)
6.Tokugawa Ieyasu (http://www.samurai-archives.com/ieyasu.html)
7.Takeda Shingen (http://www.samurai-archives.com/shingen.html)
8.Date Masamune (http://www.samurai-archives.com/masamune.html)
9.Hôjô Ujiyasu (http://www.samurai-archives.com/ujiyasu.html)
10.Uesugi Kenshin (http://www.samurai-archives.com/kenshin.html)
11.Takeda Katsuyori (http://www.samurai-archives.com/katsuyori.html)

Now all of these might not be from the exact years that we try to recreate here how ever its not allways easy to find enough information about a someone to use him as a leader there for these have been choosen.

Edit:
Well religion wise Im not sure yet what we will do how ever I will speak to Jecrell about it and Im sure we will figure out what to do there.

cckerberos
Nov 21, 2005, 08:19 PM
After alot of reading up on the leaders of the time I have choosen 11 Japanse Leaders that will be featured in this mod.Are these all going to be leading different factions, or are some alternate leaders for the same faction? I ask because some of the leaders you chose were senior retainers rather than daimyo.

Master Kodama
Nov 21, 2005, 09:04 PM
We all know that he was not nessicarily an emperor...
Of course Admiral Yi Sun-sin wasn't an emperor; Korea never HAD emperors, only kings (this is an important distinction because it meant that the Korean king was lower in status than the Chinese emperor, as opposed to in Japan where the emperors styled themselves thusly to set themselves up as supposed equals).

Admiral Yi Sun-sin is a good choice for a Sengoku scenario, but for a generic leader of Korea, if you're going to make a general-use version of the Korean civ, I suggest King Sejong -- among many other cultural achievements, he helped invent the Korean alphabet, hangul, which is admired by many scholars as one of the most comprehensive writing systems ever developed.

Color
Nov 21, 2005, 09:27 PM
Those 11 Leaders + 1.Korea + 1.China + 1.Monglia + (maybe russia big maybe) will be leading thier own Fractions/Nations/Tribes/Clans e.t.c

Jecrell
Nov 22, 2005, 07:21 AM
Of course Admiral Yi Sun-sin wasn't an emperor; Korea never HAD emperors, only kings (this is an important distinction because it meant that the Korean king was lower in status than the Chinese emperor, as opposed to in Japan where the emperors styled themselves thusly to set themselves up as supposed equals).

Admiral Yi Sun-sin is a good choice for a Sengoku scenario, but for a generic leader of Korea, if you're going to make a general-use version of the Korean civ, I suggest King Sejong -- among many other cultural achievements, he helped invent the Korean alphabet, hangul, which is admired by many scholars as one of the most comprehensive writing systems ever developed.
Thanks for your suggestion, and yes, I am also working on a generic Korean civilization for release. King Sejong is a good suggestion -- and if not mentioned about the titles and kings I might have just used Wang Kon as the poster child of the Civilization -- as he was in Civiliztion 3. I noticed that he is mentioned as King Taejo in some text, do you believe it would be best to have both leaders and to have their names mentioned as such?

And also, we have a large compilation of texts -- I've noticed that some of our clans may have more than one leader. But that's the good thing about having leaders as choices, because the clans can have multiple leaders according to what the players want. Also, I will talk to color about any other possible clans/candidates before release. At this point nothing is absolute except the module's original intent.

Now, I also believe we should, rather than having every other Daimyo and leader have the aggressive trait, we should actually disect it into different kinds of aggressive traits.

Any ideas?

(Also -- the map was recently updated to include the Japanese rivers. Color did a fantastic job and even labled all the rivers)

Color
Nov 22, 2005, 07:26 AM
I like the idea of havening several different kinds of aggressive traits

Color
Nov 22, 2005, 07:57 AM
I would like to ask for some help/suggestion on city/town names that are within the time period this list below is what I got so far but we need more lets say about 20-30 names more that we can use for city/town names any suggestions?

Towns/Cities:

Ichijo no danu
Fuchu
Funai
Hakata
Hibara
Hamamatsu
Edo
Gifu
Gassan - Toda
Kochi
Kofu
Kiyosu
Kyoto
Kurokawa
Kasugyama
Kagoshima
Kanazawa
Koriyama
Nagasaki
Nakamura
Shinano
Sendai
Sumpu
Saga
Sakamoto
Sakai
Odawara
Okazaki
Okeyama
Yamagata
Yamaguchi
Ueda
Uehara
Tamba
Takamatsu
Toyama
Takayama

Battle's

Iidagawara
Sezawa
Tango
Yamazaki
Kawanakajima
Odawara
Mimasetoge
Mikatagahara

Castle's:

Konodai
Kawagoe
Minowa
Kaizu
Takato
Takatenjin
Nagashino
Ishiyama Honganji
Miki
Tottori
Takamatsu
Moji
Obi
Odani
Anotsu
Yakimi
Minamata
Yogai-jo
Suruga
Azuchi

Suho1004
Nov 22, 2005, 07:59 AM
For the record, Korea was known as Joseon (Jp. Chosen) during this period.

If you need any help on historical stuff in Korea (city names, etc.) or anything else involved in putting together a generic Korean civ, drop me a line. I've lived here for a decade, am fluent in the language, and am studying for my doctorate in classical Korean literature.

I plan to do a Korean Unification scenario (late 7th century), but I won't be getting Civ4 until Christmas, so right now my planning is limited to tweaking a pixel map and gathering information. Japan attempted to aid Baekje against the Silla-Tang alliance but were defeated early on in 663. Obviously, Japan will play an important part in the scenario. I'll be watching the development of this scenario with interest.

I noticed that he is mentioned as King Taejo in some text, do you believe it would be best to have both leaders and to have their names mentioned as such?

"Taejo" is just his royal name, and it was the name given to the first king of both the Goryeo Dynasty and the Joseon Dynasty. I would go with Wang Geon (this is how it is romanized according to the new Korean gov't. system). King Sejong is also an obvious choice. One of his traits should definitely be creative, and philosophical would probably be a good choice for the other trait.

[Edit: fixed some mistaken historical information above. :blush:]

cckerberos
Nov 23, 2005, 03:49 AM
Those 11 Leaders + 1.Korea + 1.China + 1.Monglia + (maybe russia big maybe) will be leading thier own Fractions/Nations/Tribes/Clans e.t.c
Why the Mongols? Mongolia doesn't seem to be on the map from your screenshots. During the Sengoku period the area north of Korea was controlled by the Jurchen (Manchu). Also, no offence, but I find your Japanese leader choices rather strange.

I'll see if I can get some more city names for you.

Color
Nov 23, 2005, 08:39 AM
Why the Mongols? Mongolia doesn't seem to be on the map from your screenshots. During the Sengoku period the area north of Korea was controlled by the Jurchen (Manchu). Also, no offence, but I find your Japanese leader choices rather strange.

I'll see if I can get some more city names for you.

The Mongols at this time controlled big parts of what is today Artic Russia which is on the map just not all of it.
And we are looking trough the leaders and will most likely change one or two of them.

Edit:
CCKEREROS if you like you can help us out with finding out more about the armys that where used in this time in Japan,like name of units with pictures if possible etc.
Thx in advance

waTTe
Nov 24, 2005, 01:36 PM
Nice to see this theme been taken as the background of one of the first mods for CivIV.
If you need some help with this mod I´d like to help. I´ve studied the sengoku-aera as an hobby for many years now.

I´m somewhat confused about your choice of the leaders, as cckerberos has pointed out:
some of the leaders you chose were senior retainers rather than daimyo.
1.Akechi Mitsuhide - was a retainer of the Saito, maybe Myioshi, Asakura and Oda. He betrayed Oda Nobuga and his "reign" as Shogun was VERY shortlived cause of Hideyoshi.
2.Baba Nobufusa - One of most famous of Takeda Shingens 24 Generals and also a retainer of his son Takeda Katsuyori. He died guarding his retreat at Nagashino.
3.Honda Tadakatsu - Famous Tokugawa-General
4.Kuroda Yo****aka (Kanbei) - Retainer of Oda Nobunaga and Hashiba (Toyotomi) Hideiyoshi
5.Oda Nobunaga - Naturally, he has to be there!
6.Tokugawa Ieyasu - Can´t even think about this mod without him!
7.Takeda Shingen - What would it be without the probably best general?
8.Date Masamune - Good choice!
9.Hôjô Ujiyasu - The Hojo cant be missed
10.Uesugi Kenshin - The probably best warrior and rival of Takeda Shingen
11.Takeda Katsuyori - The son and heir of Takeda Shingen as an own faction?

I also think, that your map contains to much land, why integrate more than the japanese isles? The work-title is "unification of japan", isnt it and not "First invasion of Korea"?

Jecrell
Nov 24, 2005, 01:52 PM
I've already talked with Color concerning the leaders. Here's the 11 we've recompiled. Although it's fairly likely we might go over it yet again.

Akechi Clan (Akechi Mitsuhide)
- I'd like to argue in his favor, but I feel personally detracted from him. Although, he remains in the module under his own faction.

Chosokabe Clan (Chosokabe Motochika)
Date Clan (Date Masamune)
Hojo Clan (Hojo Ujiyasu)
Imagawa Clan (Imagawa Yoshimoto)

Miyoshi Clan (Ikeda Katsumasa)
- I personally feel conflicted on this choice, but the original leader is barely touched upon in history it seems. If there was a portrait available for the leader of the Miyoshi clan -- I would gladly replace Ikeda Katsumasa if possible.

Mori Clan (Mori Motonari)
Oda Clan (Oda Nobunaga)
Takeda Clan (Takeda Shingen)
Tokugawa Clan (Tokugawa Ieyasu)
Uesugi Clan (Uesugi Kenshin)

My only regret is that Hideyoshi couldn't make the list.

And the Korean Civ should reach 1.0 status this weekend. Any suggestions or comments on it can be left here.

waTTe
Nov 24, 2005, 02:40 PM
I've already talked with Color concerning the leaders. Here's the 11 we've recompiled. Although it's fairly likely we might go over it yet again.
Fine, itŽs largely a question of timeline I think. Did you reach an understanding when to begin and end the mod/scenario(s)?

Akechi Clan (Akechi Mitsuhide)
- I'd like to argue in his favor, but I feel personally detracted from him. Although, he remains in the module under his own faction.
I still feel he is a bad choice, cause you are changing a minor clan into a major player. I dont know much about moding civIV up to now. Is there a possibility of scripting events, like rebellions? The IŽd love to see him in.

Chosokabe Clan (Chosokabe Motochika)
With only so few factions it woukld probably be better to leave him out. Mods to other games or the games itself mostly ignore the whole island for good reasons, cause placing him there alone will give him likely too much power.

Date Clan (Date Masamune)
Hojo Clan (Hojo Ujiyasu)
Good choices

Imagawa Clan (Imagawa Yoshimoto)
If you start for example 1550 or earlier you need him. If you start around 1560 IŽd kick the clan out, cause of its rapid decline.

Miyoshi Clan (Ikeda Katsumasa)
- I personally feel conflicted on this choice, but the original leader is barely touched upon in history it seems. If there was a portrait available for the leader of the Miyoshi clan -- I would gladly replace Ikeda Katsumasa if possible.
The story of this clan is one of the most complex and rather irritating. But I see not much reason for choosing Ikeda for them, there would be more giving him his own clan. I think the Miyoshi COULD fall out, but if you wanna keep them (thereŽs good reason for this too), IŽd propose Miyoshi Yo****sugu, Miyoshi Yoshikata, Miyoshi Masayasu or Iwanari Tomonori (or Tomomichi? not shure about the last one) or even the traitor Matsunaga Hisahide for the clan-leader.

Mori Clan (Mori Motonari)
Oda Clan (Oda Nobunaga)
Takeda Clan (Takeda Shingen)
Tokugawa Clan (Tokugawa Ieyasu)
Uesugi Clan (Uesugi Kenshin)
All clear and necessary
Ther are many others possible (is the numbers of factions now limited in CivIV or is it modable?) like:
Asai
Asakura
Ashikaga
Hosokawa
Maeda
Otomo
Saito
Shimazu
Ukita
In fact I think, that more clans should added if possible.

My only regret is that Hideyoshi couldn't make the list.
Again a question of when to start. Maybe one could think about a concept like TAM for CivIII. A mod, that comes with several maps (scenarios) for different regions/timelines ...

Suho1004
Nov 24, 2005, 08:52 PM
Jecrell: I'm looking forward to seeing how the Korean Empire comes out.

Jecrell
Nov 25, 2005, 12:35 PM
Jecrell: I'm looking forward to seeing how the Korean Empire comes out.
Thanks -- I appreciate it. I've already converted the Caravel into the Turtle Ships. Now I'm just getting the second leader in -- setting up the wikipedia entries -- and it should be done.

The patch has only slightly hindered my progress, and the Japanese clans are largely complete.
I'm just working on the leaders some more here... wooo this is surprisingly fun.
http://www.4gamer.net/othernews/nobunaga.html
/\
|

Those would look amazing within the game. I think I'll use some of them instead of the classic paintings -- if possible.

And waTTe, your expertise is highly valued in my opinion. I would like to know if you have any ideas for replacing the three clans/leaders you cited. What I suppose I really want are 3 leaders from 3 clans specifically to replace them with.

Color
Nov 25, 2005, 02:43 PM
Nice to see this theme been taken as the background of one of the first mods for CivIV.
If you need some help with this mod IŽd like to help. IŽve studied the sengoku-aera as an hobby for many years now.

Well if you like to join to help out best is if you get in thouch with me on msn or Jecrell I'm sure there is something we can get you to do.

About the map its long from done and before it will be relased there will be many changes and I will take your request about the isle's in to concern next time I work over the map,and the name of the file doesnt really matter at this point I think :P

(msn=grevens99@hotmail.com)

Jecrell
Nov 28, 2005, 12:01 PM
This -- I believe -- is the first module to completely overwrite the original Civ IV civilizations, leaders, and leader/civ art definitions.

Here's some screenies (note that the Korean civ's flag is included in the second screenie).

http://img327.imageshack.us/img327/8928/japanmod0011sp.th.jpg (http://img327.imageshack.us/my.php?image=japanmod0011sp.jpg)

http://img327.imageshack.us/img327/8246/japanmod0028fq.th.jpg (http://img327.imageshack.us/my.php?image=japanmod0028fq.jpg)

I absolutely love the leaderheads. If anyone is wondering, they're from a very new Japanese game called Nobunaga no Yabou: Kakushin. All images were borrowed from public screenshots, and not all leaderheads feature those graphics.

waTTe
Nov 28, 2005, 08:40 PM
I´ve sent mail to color "volunteering" for the mod ;)

The leaderheads you found are great, very "epic" but still somewhat historical. But wont we get into trouble using them? Unfortunatly I cant read japanese but I think they are from The Nobunagas Ambition series ... part 11? It´s such a pity, that only the oldest versions ("legendary" Nobunagas Ambition 2) ever made it to the pc and american/european market. Maybe we could simply ask koei? I know that older versions are freeware now - maybe we could find something useable there.

Yes I can name you 3 factions/leaders to replace the others, but first I need some information about when the scenario will start. Or we should argue first about the date? Or I could make faction-proposals for diff. dates.

For example I found a good leader for Miyoshi: Miyoshi Motonaga, but he would only fit in if we´d start around 1520-1530. Later it should be Miyoshi Nagayoshi or maybe Miyoshi Yoshikata; "at the dawn of the clan" Miyoshi Yo****sugu.

And on the map: I´d still strongly suggest to go only with the japanes isles and also WITHOUT Hokkaido. Or at least this should be how to start, but I´d love the idea of making a series of scenarios and for example the Korean-invasion of 1592 by Hideyoshi.
I´ve added a map of the japanese mainlands, which could be the map to use. For gameplay-reasons one might think of cutting out Kyushu and Shikoku.
I could also give some additional info on the "town/castle/battles-list you made, but for simplicity - wouldn´t it be best to name cities after the provinces (but Kyoto and Osaka maybe)?
http://img172.imageshack.us/img172/6903/10ts.jpg

NickSD
Nov 29, 2005, 12:09 AM
Wow, I'm nearly done with my map for my japan v. china v. korea medieval scenario, i just need to add hills and resources. we shoould chat and team up.

Jecrell
Nov 29, 2005, 12:37 AM
Awesome stuff up there waTTe, and as far as copywrite is concerned -- I am unsure. I would not take the time to look it up and worry too much about it though, because as long as we credit the proper people and are not selling this for profit, there should be no hang nails. Although, asking couldn't hurt if it seems nessicary. I don't see it nessicary, however.

After all, there might be some publicity for the Nobunaga game if we can do a little advertising on the side. Then everyone wins. :)

And, I can read "some" Japanese, but all that kanji gets me confused most of the time. Too many characters to memorize.

Lastly, DireAussie has been kind enough to help out and contribute a REGICIDE SCRIPT! Now I have designed a Daimyo class that each Clan starts with. So effectively, the leader of the clan is represented within the game. Once the leader is killed, his entire clan/civ and units turns into a barbarian state -- making that player lose and creating a ruckus at the same time.

I like the idea -- I'd like to insist we use it.

Color
Nov 29, 2005, 07:16 AM
I´ve sent mail to color "volunteering" for the mod ;)

Yes I can name you 3 factions/leaders to replace the others, but first I need some information about when the scenario will start. Or we should argue first about the date? Or I could make faction-proposals for diff. dates.[/

Extra leaders are allways good how ever I think at this point we dont need them unless Jercell wants to add them anyways thats up to him.


And on the map: I´d still strongly suggest to go only with the japanes isles and also WITHOUT Hokkaido. Or at least this should be how to start, but I´d love the idea of making a series of scenarios and for example the Korean-invasion of 1592 by Hideyoshi.


I disagree there I want the islands and bigger parts of the region simply because it add a deeper feeling of the region/world. How ever when you start of course you dont have the hole world explored at most Japan and bits of Korea.

Scripting events is something we will need to discuss.


I´ve added a map of the japanese mainlands, which could be the map to use. For gameplay-reasons one might think of cutting out Kyushu and Shikoku.
I could also give some additional info on the "town/castle/battles-list you made, but for simplicity - wouldn´t it be best to name cities after the provinces (but Kyoto and Osaka maybe)?


I have this map to i like the idea with the regions as names for city's since many Japanese citys are named after the region the are in.


Lastly, DireAussie has been kind enough to help out and contribute a REGICIDE SCRIPT! Now I have designed a Daimyo class that each Clan starts with. So effectively, the leader of the clan is represented within the game. Once the leader is killed, his entire clan/civ and units turns into a barbarian state -- making that player lose and creating a ruckus at the same time.

Sounds good how ever first thing that comes to mind what contorls does this script offer?can we control what leader that nation gets when they are barrbarrain?Colors etc it could be nice if we could dig up some info on people that would be good as leaders if tribe leader gets killed like Ronin leaders

Also one thing we need to do also is to set up the tech three with some custom units i think,but some research needs to be done on what they should be i got so far =

1.ashigaru (light foot)
2.rokuganashigaru (pikemen)
3.yari ashigaru (looks like Armored Pikemen)
4.Shinobi (Also known as Ninja)

So what we need to do now is: (I assume all leaders are done by Jercell I havent spoken to him yet)

1.Tech Three
2.Custom Units Research
3.Select which units to add if any
4.Impliment them
5.Add City's to the map with correct regions
6.Discuss possible event scripting
7.Try to get our hands on some "Takio Drums" music would be perfect to have in this mod.

That would sum up the state of the mod right now unless Jercell has something to add.

waTTe
Nov 29, 2005, 08:36 AM
Lastly, DireAussie has been kind enough to help out and contribute a REGICIDE SCRIPT! Now I have designed a Daimyo class that each Clan starts with. So effectively, the leader of the clan is represented within the game. Once the leader is killed, his entire clan/civ and units turns into a barbarian state -- making that player lose and creating a ruckus at the same time.
That´s great news and will ad largly to the "game-feeling". It will also "kick out" Akechi I asume, cause he´s now a barbarian leader :lol:

Extra leaders are allways good how ever I think at this point we dont need them unless Jercell wants to add them anyways thats up to him.
I is not about extra leaders as far as I understood, but replacing some of the actual list with those "better suited"?

bigger parts of the region
I still disagree, but dont wanna start my help here by becoming anoying. Maybe I can persuade you in the future.

could be nice if we could dig up some info on people that would be good as leaders if tribe leader gets killed like Ronin leaders
No prob at all - regard it as done.

custom units
1.ashigaru (light foot)
It means something like "conscripted"? (not shure its the right word) units from peasants. Or call them soldiers - the point is: "not samurai" :D
so you find yari ashigaru and yari samurai.
2.rokuganashigaru (pikemen)
Never heard of them ... will search for info ... something like naginata-troops?
3.yari ashigaru (looks like Armored Pikemen)
Armoured? yes but a little bit, the better armoured types would be samurai
and its still more a speer than a pike although with some clans and time the weapon became longer and longer, so they did better against cavalry but were vulnerable for sword-fighters (especially no-dachi).
This is a great picture:
http://www.computersonline.se/webpic/_pictures/Poor_yari_ashigaru.gif
Done by an artist for the sengoku-mod of Total War
or look here, although they are to well armed in my opinion (maybe "late" types or samurai): http://www.hobbybunker.com/details.cfm?ID=7432
Ther you can find pics of most common troop-types.
4.Shinobi (Also known as Ninja)
YES! Maybe it shouldn´t be buildable though, but bought (bribed)?
2.Custom Units Research
Well it´s started? I could make a list of units which were used in the period as a starting point for discussion?
7.Try to get our hands on some "Takio Drums" music would be perfect to have in this mod.
Hm eyes closed and steal like hell? :D There are great mp3 around, some from other games with truly the right mood.

Color
Nov 29, 2005, 08:40 AM
Please get started on that list of units I think thats our next main objective aside from the tech three but those two kind of go hand in hand.

Time period for the units would be around 1500AD

Jecrell
Nov 29, 2005, 10:55 AM
Well, creating custom leaders for the barbarians and such would be more work, but I'll see what can be done. That way Akechi has something to do while in limbo on our mod.

And still -- prefer "Ninja" to Shinobi, just for the sake of recognition and "coolness." I'll start skinning a Ninja as soon as I'm doing creating all the Daimyo units.

Hm eyes closed and steal like hell? There are great mp3 around, some from other games with truly the right mood.
I'm not sure which ones would be good. If you find some good ones, get to it. :D

Color
Dec 08, 2005, 10:26 PM
Well everyone I have some bad news :( last week I had a accident and I have to stay in hospital for about 4-6weeks deppending on how fast they can treat me,how ever I have asked Jercell to spearhead the project while im gone.

Normaly this would be a perfect time to work on the mod but management wont let me bring my own computer and internet isnt really easy to get either :(

As i see it these are the main parts

1.Tech Three
2.Custom Units Research
3.Select which units to add if any
4.Impliment them
5.Add City's to the map with correct regions
6.Discuss possible event scripting
7.Try to get our hands on some "Takio Drums" music would be perfect to have in this mod.

How ever if Jercell takes on the task of managing the project while in gone it will be up to him to choose what needs to be done.

Peace everyone and hope to be back asap.

Expositus
Jan 10, 2006, 03:42 AM
Was wondering what the status of this scenario is. If it's still in the works, delayed, or abondoned. I've been working on an extremely detail oriented map of _just_ japan for a little while just for fun. I would love to check out what else has been done so far on this project.

Expositus
Jan 12, 2006, 07:23 PM
Ok I've gotten what's been done on this mod so far from Jarcell. I think the first major thing I want to tackle is the tech tree.

I think we're looking at a time period between 1500 (Maybe 1450) to about 1600 into the end of the unification.

Obviously a lot of the begining tech tree is going to be available to the japanese like fishing, agriculture, pottery, etc.

What I need to know is exactly what was available or coming available in Japan during these time periods ranging from Military to the Domestic. We include prominate fighting schools for the times and technologies being brought over from china possibly.

I'll do as much research as I can but I know some here are very knowledgeable in these things. Any ideas or help is appreciated.

Secondly, I've been working on a 'Just Japan' map to include in the mod for a possible seperate time periods scenario or those just not interested in the mainland being included.

Here's an image of it just showing the minimap and a bit of northern japan. I'm stilling placing all the bits and peices of it together.

http://www.soulchamber.us/uploads/54d60c9c4d.jpg

Xarathas
Jan 12, 2006, 08:08 PM
Could I perhaps also volunteer to help out in this project? I would like to volunteer myself to help in the Map/Leader/Placement/trait side of this project. I've had interest in Japanese History (particularly the Sengoku era) and has done extensive reading on this subject.

I think we should really avoid having Father/Son/Retainers all being different leaders (as in the case of Takedas & Baba) for realism sake. Although, in order to encompass all the famous leaders of this era, we should probably lead the time differential slide or else we'd have trouble fitting in say.. Takeda Shingen and Date Masamune together.

As for placement, I think we need to avoid overcrowding in certain areas and letting one leader have access to too much free land. We have a severe lack of leaders currently on the west side of Honshu.

I think, depending on the map structure (I have yet to look at it), probably 1 or 2 leaders each on Kyuushuu (Shimazu, Ootomo) & Shikoku (Chousokabe, Ootomo). Hokkaido region isn't really utilized a whole lot in this period, so we should probably consider cutting it out for the most part (perhaps leaving the Hakodate/Sapporo area) so that whoever the northern most honshu leader doesn't get to access a ton of prime land, or we could perhaps make the land in northern japan a bit more less friendly (tundra/ice).

As for the Honshu leader, we need to be careful not to overcrowd central-eastern Japan (most of the more famous leaders originated from that side, unfortuntaely).

Here's my top choices for the eastern/northern Honshu, in no particular order.

Date Masamune
Satake Yosishige
Nanbu Harumasa (he's the most prominent leader to the very north end of Honshu that I can think of)
Uesugi Kenshin

Central -
Takeda Shingen
Oda Nobunaga
Tokugawa Ieyasu
It's pretty hard to beat this 3.. can perhaps add

Imagawa Yoshimoto
Hojo Souun/Ujiyasu

Overcrowding would be an issue though.

Western -

Here's the problem.. there's very few prominent leaders from this side of the Honshu. At least in comparison to the choices you have for the other 2 sections of Honshu.

Mori Motonari
Amago Haruhisa
Ashikaga Yoshiteru/Yoshiaki (I think it be interesting to put them in)

I got this nagging feeling that I'm still missing someone.. I'll put more thought into it later.

Expositus
Jan 12, 2006, 09:12 PM
Factions

Akechi - Misuhide (This was mentioned as a very minor clan. Perhaps replace with someone in more geographicaly helpfull location for balance purposes.)

Chosokabe - Motochika (This was also mentioned as a minor clan. And geographical placement may be overpowering.)

Date - Masamune
Hojo - Ujiyasu
Imagawa - Yoshimoto
Uesugi - Kenshin
Miyoshi - Motonaga
Mori - Motonari
Oda - Nobunaga
Takeda - Shingen
Tokugawa - Ieyasu


Religion

I want to remove Islam and Judaism and split Buddhism into diffirent sects as follows.

The three variations of Buddhism would be as follows. The would replace Buddhism itself and the other three religions.

* = The ones I want to use. The others not so sure on.

The Shingon-shu Sect (Heian Era)
This sect, founded by Kukai, teachers the mystic doctrine that by chanting Shingon (words of truth) and entering into a spirit of Buddhahood, it is possible to become a living Buddha.

*The Tendai-shu Sect (Heian Era)
This sect bases its teachings on a holy scripture called Hokekyo, said to be the most mystical of all the Buddhist doctrines.
The sect was introduced intoJapan by the priest Saicho and was the precursor of the Zen, Jodo and Nichiren sects.

The Nichiren-shu Sect (Kamakura Era)
This sect was founded by the priest Nichiren in the 13th century.
It teaches that the Hokekyo is the single and absolute source of truth, and that any person is capable of achieving oneness with the Buddha simply by reciting its words.

*The Zen-shu Sect (Kamakura Era)
Zen is a form of Buddhist training in which the acolytes bring themselves through meditation to the point where they arecapable of receiving instant enlightenment.
The zen sect regards this as the most important form of training and places more emphasis on individual enlightenment than on the salvation of the people as a whole.

The Jodo-shu Sect (Kamakura Era)
This sect, founded by Honen, is also known as the Pure Land sect.
In teaches that anyone can save themselves by believing in Amida (Amitabha) and chanting the phrase namu-amida-butsu.
The simplicity of this doctrine led to its swiftly becoming popular, but the authorities suppressed it because of its escapist tendencies, and it eventually went into decline.

*The Jodo-Shinshu Sect (Kamakura Era)
The priest Shinran developed this sect, an offshoot of the Jodo sect.
It's famous for the huge army of sohei (fighting monks) that it formed in the Sengoku Era.
Since it taught the doctrine of reincarnation, the monks were said to have absolutely no fear to death.

Christianity was introduced to japan during the period of time we're encompassing so I figured it would stay.

Taoism was well known in Japan by our time period but I don't think it had really taken hold as an institutional religion. I'm not sure if it should stay or not.

Confucianism I was thinking should be renamed to Neo-Confucianism or the japanese name for it, Shushigaku. Though if we start using japanese words for things like religion it may lead to having to rename a lot of things in order to maintain consistency. And Neo-Confucianism is more obvious to the japanese lamen who may be playing.

**(Neo-Confucianism, introduced to Japan in the twelfth century, is an interpretation of nature and society based on metaphysical principles and is influenced by Buddhist and Daoist ideas. In Japan, where it is known as Shushigaku (Shushi School, after the Chinese neo-Confucian scholar Zhu Xi--Shushi in Japanese), it brought the idea that family stability and social responsibility are human obligations. The school used various metaphysical concepts to explain the natural and social order. Shushigaku, in turn, influenced the kokutai (national polity) theory, which emphasized the special national characteristics of Japan.)

Hinduism it seems played an important role in Japan but wasn't individually practiced as a religion but rather was incorperated into varios Shinto and Buddhist temples.

That would leave us with - Taoism, Christianity, neo-Confucianism, Shintoism, Tendai-shu, Zen-shu, and Jodo-shinsu.

Ok I break. More later. Please any feedback ideas post them!

Expositus
Jan 12, 2006, 09:15 PM
I think, depending on the map structure (I have yet to look at it), probably 1 or 2 leaders each on Kyuushuu (Shimazu, Ootomo) & Shikoku (Chousokabe, Ootomo). Hokkaido region isn't really utilized a whole lot in this period, so we should probably consider cutting it out for the most part (perhaps leaving the Hakodate/Sapporo area) so that whoever the northern most honshu leader doesn't get to access a ton of prime land, or we could perhaps make the land in northern japan a bit more less friendly (tundra/ice).

As for the Honshu leader, we need to be careful not to overcrowd central-eastern Japan (most of the more famous leaders originated from that side, unfortuntaely).

Here's my top choices for the eastern/northern Honshu, in no particular order.

Date Masamune
Satake Yosishige
Nanbu Harumasa (he's the most prominent leader to the very north end of Honshu that I can think of)
Uesugi Kenshin

Central -
Takeda Shingen
Oda Nobunaga
Tokugawa Ieyasu
It's pretty hard to beat this 3.. can perhaps add

Imagawa Yoshimoto
Hojo Souun/Ujiyasu

Overcrowding would be an issue though.

Western -

Here's the problem.. there's very few prominent leaders from this side of the Honshu. At least in comparison to the choices you have for the other 2 sections of Honshu.

Mori Motonari
Amago Haruhisa
Ashikaga Yoshiteru/Yoshiaki (I think it be interesting to put them in)

I got this nagging feeling that I'm still missing someone.. I'll put more thought into it later.

This is really helpfull I'll refer to this for sure. Many thanks.

AngryPants
Jan 12, 2006, 11:17 PM
Also one thing we need to do also is to set up the tech three with some custom units i think,but some research needs to be done on what they should be i got so far =

1.ashigaru (light foot)
2.rokuganashigaru (pikemen)
3.yari ashigaru (looks like Armored Pikemen)
4.Shinobi (Also known as Ninja)



I've been happily lurking and I thought i would offer my $/50. I have a wonderful board game called Samurai Swords. It is of course set in the same era as the mod. The combat system involves 7 types of units: Samurai Swordsmen, Samurai Archer, Daimyo(who function as sort of a "Uber-Swordsman", Ronin(mercenary swordsmen), ninja(assasin/spy), Musketeers, and spearmen. It plays very well, but would of course be even cooler if there were mounted and foot version of both Samurai classes. Just something to consider.
Also, I studied Japanese in college, and in the Tale of the Heike, it seemed that the Samurai could be divided into 3 groups:
1. Samurai who were skilled with the Sword.
2. Samurai who were skilled with the Bow.
3. Samurai who were killed by members of group 1 and 2.

If Cavalry go in, I suggest that they lose the withdrawal option, as combat was very much a Victory or Death affair for the samurai(at least in theory).

Expositus
Jan 13, 2006, 12:14 AM
3. Samurai who were killed by members of group 1 and 2.


This made me laugh.


If Cavalry go in, I suggest that they lose the withdrawal option, as combat was very much a Victory or Death affair for the samurai(at least in theory).

I agree entirely on this point. The only exception might come from Ronin Cavalry. Although I'm not sure how accurate it would be for a ronin to have horses.


A good unit line up to start I think is as follows.

Ashigaru, Yari - Armed peasentry. Cheapest.

Samurai, Archer
Samurai, Swordsman
Samurai, Cavalry
Samurai, Naginata - Anti Cavalry
Samurai, Ôdachi - (http://japantrip.tripod.com/nodachi/nodachi.html)

Kensei

Ronin, Archer
Ronin, Swordsman
Ronin, Naginata

Shinobi - If we're going for historical accuracy "Ninja" should not be used.

And possibly some more. But those for sure.

Expositus
Jan 13, 2006, 12:23 AM
I got the religions added in as they stand now.

Also changed over the buildings and missionary models and skins. The three Buddhist religions now all use Buddhist buildings and missionaries. I'll reskin them soon to make them look diffirent.

All interface buttons are also adjusted to reflect Buddhism.


http://i18.photobucket.com/albums/b138/Numina/JPM/JPM_Religion_2.jpg
http://i18.photobucket.com/albums/b138/Numina/JPM/JPM_Religion_1.jpg

Xarathas
Jan 13, 2006, 02:32 AM
Regarding Ninjas, I've read some documentaries of the ninjas in that period so they do exist. They were more of a recon/spy type unit than the stereotypical ninjas people think of. I'm believe there were some assassins during that age also. (I'm not too sure if it was fiction or non-fiction, however) I think at the very least, they could be worked into the game as a Recon/Spy type unit. I'll need to re-read that. I've read so many semi-ficticious novels based on that period I lose track of what's true and what's not.

As for religion, I think it was actually catholicism that spread there and not christianity, right? I'm a bit fuzzy about it historically, but I recall seeing a ton of old catholic churches in Japan.

Aside from Spears/Calvary/Swords, Muskets(or whatever they were called) & I think cannons were also used during the Sengoku era. Fairly primitive forms of them, but they were used. As for muskets, primarily Oda, Shimazu, Suzuki clans that first utilized them, and I'd assume whoever else that had some form of access to ports such as Sakai or uh.. Nagasaki, I think. I'm not entirely sure when and where cannons started appearing from. Something to research at work tomorrow I guess :)

Jercell you still working on this project? I have the copy of Nobunaga's no Yabou: Tenka Sousei (I'm not sure if it's the same one as your version, but I think the Shingen picture looks the same). Not entirely sure where to rip the picture heads from, but in case they're different it would be nice to compare the leaderheads to pick the best ones.

Xarathas
Jan 13, 2006, 02:52 AM
One that I forgot..

Honganji Kousa/Koukyou. Almost forgot about these monks. These guys caused trouble (welll, mainly for Oda) in all sorts of ways. They had two main strongholds at the time. One near the modern day Kyoto and one in north central Japan. Since we already have a ton of Central Daimyos(in case we want more, there's still quite a few that'll easily fit the job), they can be used as a western one if we need them. I'll check the exact location when I get a chance.

Two other ones in the Touhoku region -

Mogami Yoshiaki
Andou Chikasue

AngryPants
Jan 13, 2006, 09:45 AM
As for religion, I think it was actually catholicism that spread there and not christianity, right? I'm a bit fuzzy about it historically, but I recall seeing a ton of old catholic churches in Japan.

Sorry, but this is a pet peeve of mine. Catholicism is a subset of Christianity. All Catholics are Christian, but not all Christians are Catholic. But you are correct that Catholicism did exist in Japan during the relevant period. It was brought there by Portugese traders and missionaries; they also brought the muskets.

Xarathas
Jan 13, 2006, 11:57 AM
woops, double post.

Xarathas
Jan 13, 2006, 12:16 PM
Sorry, but this is a pet peeve of mine. Catholicism is a subset of Christianity. All Catholics are Christian, but not all Christians are Catholic. But you are correct that Catholicism did exist in Japan during the relevant period. It was brought there by Portugese traders and missionaries; they also brought the muskets.

That's fine I suppose, I can care less which we use as long as the foreign religion of that era is properly represented. Only reason why I mentioned it was because I recall many books that refer to the converts specifically as catholics.

As for muskets、I did some reading earlier to get the specific dates -

It was introduced to Japan when a strong wind forced a Portuguese merchant ship off course。 The ship(and the muskets) was sited near Japan on 8/25/1543. It was then successfully duplicated in 1545 by a Japanese craftsmen. I'm not entirely sure if the dates will have any relevance to the scenario, but this event may be helpful when you're working guns into the tech tree.

Speaking of craftsmen, this brings up the subject of great people. I think artists/engineers/merchants are all fine and plentiful for that era. Prophets could be left alone, or renamed to theologists/priests. Scientists however, doesn't really fit in. I suggest we use Military Strategists in place of scientists. This is more fitting and it allows us to at least mention the likes of Hideyoshi, Kuroda, Yamamoto kansuke, etc. Actually I'm thinking maybe we can combine the likes of Artists/Merchants/Priests and make some room for either great generals(tons of these), swordsmen, or even ninjas (last two can probably be grouped). Come to think of it, I know you can modify the missionary type units to have str & abilities, I wonder if you can do the same for great people (I'd assume so?). That would be great if we can give more meaning to the non-daimyos of the period.

Expositus
Jan 13, 2006, 02:42 PM
Speaking of craftsmen, this brings up the subject of great people. I think artists/engineers/merchants are all fine and plentiful for that era. Prophets could be left alone, or renamed to theologists/priests. Scientists however, doesn't really fit in. I suggest we use Military Strategists in place of scientists. This is more fitting and it allows us to at least mention the likes of Hideyoshi, Kuroda, Yamamoto kansuke, etc. Actually I'm thinking maybe we can combine the likes of Artists/Merchants/Priests and make some room for either great generals(tons of these), swordsmen, or even ninjas (last two can probably be grouped). Come to think of it, I know you can modify the missionary type units to have str & abilities, I wonder if you can do the same for great people (I'd assume so?). That would be great if we can give more meaning to the non-daimyos of the period.

I think Great Monks might be appropiate.


It was introduced to Japan when a strong wind forced a Portuguese merchant ship off course。 The ship(and the muskets) was sited near Japan on 8/25/1543. It was then successfully duplicated in 1545 by a Japanese craftsmen. I'm not entirely sure if the dates will have any relevance to the scenario, but this event may be helpful when you're working guns into the tech tree.

This would be very near the end of our time period. It could possibly be a scripted event for a random port town of one of the major factions. Or a late technology option.

Xarathas
Jan 13, 2006, 03:15 PM
I think Great Monks might be appropiate.



This would be very near the end of our time period. It could possibly be a scripted event for a random port town of one of the major factions. Or a late technology option.


Hmm, what exactly is the timeframe of our time-period? 1543 is actually quite early in the sengoku period. Though, I guess if we plan on starting with ancient settings, then I yeah I suppose that would be considered near the end.

monkeyman90000
Jan 13, 2006, 04:45 PM
well i dont know of this is already said but for the group that won (i dont know anything about this time and im not afraid 2 say that) have him as a second leader like u could in the normal game choose him or the other 1 or make is so if possible make it that that tribe after a certan point make it so they must transform something like religion or something in that area switch over to the other guy
Plz dont go flamming on me because i dont know there names or that it isnt possible plz

Expositus
Jan 13, 2006, 07:11 PM
Hmm, what exactly is the timeframe of our time-period? 1543 is actually quite early in the sengoku period. Though, I guess if we plan on starting with ancient settings, then I yeah I suppose that would be considered near the end.


The time period is from 1450 to 1600. That's not set in stone really. And yeah I guess 1543 isn't really extremely late in the game but on the second half I think.

Xarathas
Jan 13, 2006, 08:05 PM
Is it possible to mod Months/seasons into the turn system?

Expositus
Jan 14, 2006, 02:51 AM
Is it possible to mod Months/seasons into the turn system?

I haven't looked into this yet. I'm sure it is most likely possible. Someone probably knows off hand I just haven't gotten to the point of messing with time flow yet.

I have almost finished reskinning the Buddhist monk to look more historically accurate. And I'll need to make three versions of him and his buttons to match for the three buddhist sects.

You can check out the samurai reskin here (http://forums.civfanatics.com/showthread.php?t=153510). I'll be doing various color version of it for this mod.

If anyone is good at XML or Python and wants to pyhsically work with the mod files please shoot me a PM or post on here or contact me via msn. (danielle_490@hotmail.com) Jarcell has expressed that he is a bit burnt out and it's just me working on the actual mod right now. Color is absent until further notice aswell. I fully plan to bring the mod to fruition but it would goa lot quicker with some real fingers doing some real work on the actual mod. Simple things need too be done to that are just time consuming like entering in town names into an xml file. Very easy but coupled with reskins, buttons, and various text other text conversions it's a lot.

I'm basically knowledgable in xml and python but I'm no wiz or even advanced. I can do plenty of artistic things but I will have to decipher and learn how to script events and things like that on my own more or less so it will take me a long time. However I will I do it if I have to.

The SDK will most likely solve many of these technical issues but until then I want to get as much done on the project as I can.

Xarathas
Jan 14, 2006, 12:53 PM
Well, I can deal with XML, never worked with python though. Like I said earlier, I wouldn't mind working on the Map/Leader/trait/placement/etc. I can also do the town names, Great people names, etc.

Color
Jan 14, 2006, 04:52 PM
Well guys thx for showning intrest but for now the project is on hold due to my medical issues the sad part is that I dont know when I will be able to be back 100%.

I might be willing to hand over the project if I find someone that i think would be the right one.

About joining the project well for now since we arent working on it its on hold but for the future everything is possible.

And as for the status of the mod.

Custom leaders/nations/flags are done 100%
Historical research 75%
Unit research 50%
City names 100%

Expositus
Jan 15, 2006, 01:22 PM
Well guys thx for showning intrest but for now the project is on hold due to my medical issues the sad part is that I dont know when I will be able to be back 100%.

I might be willing to hand over the project if I find someone that i think would be the right one.

About joining the project well for now since we arent working on it its on hold but for the future everything is possible.


I'll be continueing to work on it as much as I can. I've already done a lot of work. The period religions are completely done. Pedia entrances and descriptions, buildings, and missionaries. Aside from a few color variations.

Monday I'll start back to work on it some more.

Duke van Frost
Jan 24, 2006, 12:31 PM
Hi there everyone,

IŽd also like to help in this thingy.
I think I could do some unit reskinning to get them looking better for this mod.

But iŽd need some pictures of those units to get them as historically correct as possible.

A good unit line up to start I think is as follows.

Ashigaru, Yari - Armed peasentry. Cheapest.

Samurai, Archer
Samurai, Swordsman
Samurai, Cavalry
Samurai, Naginata - Anti Cavalry
Samurai, Ôdachi - (http://japantrip.tripod.com/nodachi/nodachi.html)

Kensei

Ronin, Archer
Ronin, Swordsman
Ronin, Naginata

Shinobi - If we're going for historical accuracy "Ninja" should not be used.

And I donŽt even know what a "kensei" is

So if you upload some pics i could do some skins and let you decide if i should go on with working on it.

Cethegus
Jan 06, 2009, 02:39 PM
I like this idea. :) Hope you eventually finish it.

strategyonly
Jan 06, 2009, 03:44 PM
Three years OLD???

http://i517.photobucket.com/albums/u338/strategyonly/old_thread.jpg