View Full Version : Middle Earth map (104x96)


Door
Nov 17, 2005, 05:57 PM
This is my first map for Civ 4, based on Tolkien's Middle Earth. It's 104 by 96 in size playable with 11 civs. It's more or less done but I'll probably go back and make some more changes at some point. I think the map itself is fine but the starting locations and resources might need some adjustment. I'm also not too sure what to do with Mordor. It looks best with Tundra as the terrain but this doesn't really allow a civilization to survive there, so at present it has a few flood plains scattered in. That said whoever starts there is still going to have serious problems. All feedback, criticism and ideas are welcome :)

I've tried to keep the map as faithful as possible, but I've added a lot of small forests and hills to try and break up the large flat areas, as well as spreading the resources out fairly evenly. I've also got a smaller version on the way (probably about 70 by 65 to give it a comparable number of plots to a standard sized map) as well as a couple of other maps.

edit: I've added a shot of the map, but if anyone knows how to get better screenshots of the whole map let me know :)

http://img365.imageshack.us/img365/1498/middleearth1vv.gif

Elhoim
Nov 17, 2005, 06:17 PM
Map view and print screen, I think that´s the best way... If it doesn´t fit all in one, take many and paste them with a image editor...

Weasel Op
Nov 17, 2005, 06:20 PM
I didn't get mine out in time...
I guess I'll have to make it bigger! :evil:

Royal
Nov 18, 2005, 04:35 PM
Well, with Mordor, in reality it was basically unsettle-able, because of Mt Doom.

Good job :) this would be a cool map to play around with

Door
Nov 19, 2005, 09:11 AM
I just noticed that screenshot I posted is of a slightly earlier version of the map as there are patches of what look like desert where there are meant to be marshes. My orginal plan was to do the marshes with flood plains as the flood plain texture looks most like a marsh. However, flood plains only get the greenish texture if there's a river next to them so they just showed up as desert. I also didn't want the marshes to be a great place to build cities so I used jungle for marshes instead.

I'm still not sure what to do about Mordor though. I might leave it as it is and move the starting location somewhere else or I could just use another terrain type.

yendorII
Nov 20, 2005, 01:25 AM
Keep the tundra but assign different values to it so that it looks good and is feasible. Guess that would make it more of a modpack than a map though dunno.

Sweet 100th post.

The Caltrop
Nov 21, 2005, 01:17 PM
Just a quick thing: That large thin lake in Mordor (Lake Nurnen), the area around that was quite fertile... That's where Mordor got most of its food from. You might want to consider changing that on your map.

IamSid
Nov 21, 2005, 02:28 PM
Maybe if someone adds the factions they can use this map to put them in?

Door
Nov 22, 2005, 10:04 AM
Just a quick thing: That large thin lake in Mordor (Lake Nurnen), the area around that was quite fertile... That's where Mordor got most of its food from. You might want to consider changing that on your map.

Thanks, that's helpful. I'll make the changes later tonight.

Gr3yHound
Nov 22, 2005, 10:35 AM
neat map, goood job.

hahah about the mapview sugestion, feels good to read that.
next version (in 3-4 hours) will save screenshot as jpg.
furthermore it will show woods and rivers (basicly, doesn´t look good yet but rivers are rivers ;) )
http://www.bindig.net/MapView/MapView.Signature.jpg (http://forums.civfanatics.com/showthread.php?t=141622)

JDexter
Nov 22, 2005, 11:09 AM
Well, with Mordor, in reality it was basically unsettle-able:lol:
You noticed what you said there? ;)

Nice map job, hopefully someone will make a good fantasy mod very soon, I ache to play something like the warhammer fantasy mod for c3c with civ4 - but sure, I know, animated units... :(
Ah well, I'll just play regular style for a while ;)

If you have too much time (either of you middle earth mappers) you could make a Beleriand map! :cool:

Door
Nov 22, 2005, 12:06 PM
If you have too much time (either of you middle earth mappers) you could make a Beleriand map! :cool:

There has already been one made, here (http://forums.civfanatics.com/showthread.php?t=137785). :)

AndrewDJ
Nov 26, 2005, 07:27 PM
I'd been working myself on a Middle Earth map, working off of the map from Harlan Thompson's Lord of the Rings Civ II scenario. Height maps and terrain were easy enough, but the rivers kept giving me fits, so I never really got anywhere with it. In the Civ II version, large chunks of the rivers (especially the Anduin) were replaced with lake. I think that that may have been in part a gameplay-mechanic decision, to restrict the ability of Mordor's forces to cross the rivers to where there were bridges or fords in the books. :sad: Unfortunately, from Civ III on, you can't fake rivers like that.

Given the restrictions in CIV on placing cities, is there enough room on the map for both Minas Tirith and Minas Morgul? It looks like there's a three-plot separation from the screenshot, but I haven't downloaded it to check. Things also look a little tight in the Isengard/Edoras/Helm's Deep/Dunharrow region. And shouldn't Mirkwood be bit more heavily forested? Minor quibbles aside, a very cool map indeed.

On another note, am I the only person who wishes there were a few more terrains, for modding purposes, at least? Sure, you can swap jungles for swamps, like they did in the American Revolution mod, but it does look odd.

kingpenguin
Nov 26, 2005, 07:34 PM
Hah, just saw the special extended Return of the King today. Awesome.

If only terrains were moddable yet. The number of files that make them are staggering.

Weasel Op
Nov 26, 2005, 07:38 PM
They're moddable- there's already a complete new terrain set. But it takes a lot of work do it.

kingpenguin
Nov 26, 2005, 08:04 PM
Sorry, hard apparently equals impossible in my mind.

hajmyis
Nov 26, 2005, 08:52 PM
i think that map is really great, but it would cool if some one made a mod based of the books and movie......one could play as any race and the ages and techs unit etc. are based off of the story......

SoCalian
Dec 25, 2005, 05:16 PM
that looks amazin from the shot, I'm sure to download it when I'm home. I also want to make a LOTM for civ 4, when I'm done with California.

Weasel Op
Dec 25, 2005, 08:13 PM
I'm in. :D

SoCalian
Dec 26, 2005, 01:37 PM
All right! What I need to do is figure out how to get the Alpha channels to work for my mods! *sigh* been at it for weeks, and nothing.

}{ELL/\/()
Dec 27, 2005, 06:17 PM
maybe you could start a really strong barbarian civilization there so it doesnt hurt any of the players but is still a force to be reckoned with

I am the Future
Dec 27, 2005, 06:21 PM
Leave Mordor as is and then put barbarian cities there.

mrkingkong
Jan 07, 2006, 03:56 PM
Nice map job, hopefully someone will make a good fantasy mod very soon, I ache to play something like the warhammer fantasy mod for c3c with civ4 - but sure, I know, animated units... :(
Ah well, I'll just play regular style for a while ;)


Try out the "Fall from Heaven" fantasy mod. although there are no new units per se, Kael has done fntastically well with his reskinning, and the gameplay is fantastic, with spells and a more RPG feel whilst still being Civ, if yo know what i mean...

Check it out here:http://forums.civfanatics.com/showthread.php?t=148075

mrkingkong

ps.Sorry to threadjack:sad:

NamesAreUseless
Jan 09, 2006, 06:57 PM
Map looks pretty good, but a few things could be worked on...

- Increase the distance between where Minas Tirith and Minas Morgul would be. I know on the movie map that it looks REALLY close, but at least a tile or two back I think would be for the best
- In the area known as Far Harad (southern most tip of the map, between the right edge and the left coast), make jungle terrain. Far Harad is said to be pure jungle down there, and it would also help so a Harad civ isn't stuck in building in desert tiles :lol:
- The realms of Khand I think are supposed to be really hilly. A few more hills probably wouldn't hurt

Besides those things, its great! All it needs is some resources and it'd basically be done :goodjob:

Sneerk
Jan 16, 2006, 07:40 PM
great map! Perfect for the fall from heaven mod. Two thumbs up!
I made a complete scenario off them in world-builder but i couldn't open it! why? I placed a save in public maps and it wouldn't open....
aaah well... nice work!:goodjob:

Batvanio
Jan 21, 2006, 11:03 AM
I found a way to make decent swamps maybe it will be of use to you:

- create lots of small islands with grassland tool with only one water tile between them.
- after that use ocean tool to replace only the coast terrain between the islands with ocean. You will see a nice swamp effect where the grassland sweeps to the ocean
- after that use fallouts over the water tiles to create the fumes over the swamps