View Full Version : Tiger! (11/16/2005)
Supa Nov 17, 2005, 11:15 PM A new animal unit.
http://www.forum-image.net/usr_tiger-preview.jpg
Link! (http://www.civfanatics.net/uploads10/Tiger-CivIV-fixed.rar.not.zip)
Warning, it's a RAR (http://www.rarlab.com/) file
(First thread (http://forums.civfanatics.com/showthread.php?t=141287))
DeathPantera Nov 18, 2005, 01:24 AM Whaoh very great!!!
Agraza Nov 18, 2005, 04:26 AM More please! Cougars, Polar Bears, Panda Bears, White Lions!
Maybe even Giant Squid :)
CrazyAce Nov 18, 2005, 03:13 PM Sweet I'll try it out again...
Cool it works, to bad it's only one and not a pack of them. Umm in the world builder there is no icon for the tiger, just a blank magneta icon. What did I miss?
Supa Nov 18, 2005, 03:42 PM It's normal if there is only one tiger. Tiger are lone hunters. You can change easily that in xml\units\CIV4UnitInfos.xml
The pink icon is definitly not normal. Make sure that Supa_Resource_Atlas.dds is in Art\Interface\Button\ (without S! it's a typo but if you didn't corrected the xml bit you copied, it must be there) and tiger_button.dds in Art\units\tiger\
CrazyAce Nov 18, 2005, 09:05 PM With out the "S" :lol: ok I got it thank you.
Weasel Op Nov 18, 2005, 11:12 PM :goodjob:
Looks great. It's surprising how much you can do with just a skin.
Stuporstar Nov 19, 2005, 01:17 AM Very cool! Question: how do you change it so there's only one panther as well? Heh, and for the bears, a mother bear with cubs instead of three hulking adult bears would be very cool too.
Supa Nov 19, 2005, 03:50 AM Very cool! Question: how do you change it so there's only one panther as well? Heh, and for the bears, a mother bear with cubs instead of three hulking adult bears would be very cool too.
For the panther, it's very easy: In XML\Units\CIV4UnitInfos.xml, search
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>3</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_PANTHER</EarlyArtDefineTag>
</UnitMeshGroup>
And replace all 3 by 1
For the bear, it's almost as easy.
In Art\CIV4ArtDefines_Unit.xml, add
<UnitArtInfo>
<Type>ART_DEF_UNIT_BEAR_CHILD</Type>
<fScale>0.25</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/Bear/Bear.nif</NIF>
<KFM>Art/Units/Bear/Bear.kfm</KFM>
<SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
<fShadowScale>.6</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
and in XML\Units\CIV4UnitInfos.xml, replace
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>3</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_BEAR</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
with
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_BEAR</EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_BEAR_CHILD</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
CrazyAce Nov 19, 2005, 07:17 AM Phew… man that took a lot; it works though :-)
Weasel Op Nov 19, 2005, 09:39 AM You're going to club the poor little bear cubs in the head? :cry:
Any chances of getting a seal? :lol:
Stuporstar Nov 19, 2005, 11:57 AM Right on, thanks Supa! I'm going to try this out tonight! :goodjob:
CrazyAce Nov 19, 2005, 01:54 PM Any chances of getting a seal?
Possibly yes... But if one were to be made now, the animation wouldn't look right. Hopefully when the 3ds max plug-in becomes available soon, new animations can begin and also hopefully some one will figure out how to program both land and sea based objects, like a hover craft or seal :blush:
Weasel Op Nov 19, 2005, 01:55 PM I know that, I was just referring to the fact that warriors club the animals in the head. ;)
Tommy1234567890 Nov 26, 2005, 10:30 AM lol i thought it was a tiger tank
Viper1812 Nov 29, 2005, 01:25 PM lol i thought it was a tiger tank
Your not alone. I thought that as well!
Zuul Nov 29, 2005, 05:19 PM I sure like your Tiger and Lioness. Any thread about skinning? I would like to make a Polar Bears, Cave Bears and a Cheetahs, and maybe Whild Dogs. I'm new to skinning 3d but should not be too hard, much experience with sprites and such.
al_thor Dec 02, 2005, 04:06 PM Yeah, maybe some BABY seals. That would be sweet. There's nothin like clubbin some baby seals. Too bad there isn't blood and splatter animation.
CrazyAce Dec 03, 2005, 02:15 AM Not with the default Civ animation, though you know that some one will make a unit that bleeds.
EdCase Dec 03, 2005, 09:32 AM Yeah, maybe some BABY seals. That would be sweet. There's nothin like clubbin some baby seals. Too bad there isn't blood and splatter animation.
Ever thought of moving to Canada ?
Tried the real thing have you? There is nothing "cool" about it. It is sometimes required to cull, but to call it "sweet" is plain sick.
[On Topic] Nice skin Supa
cursif Dec 03, 2005, 09:42 AM I just wanted to say that I really enjoy your tiger. It actually makes the jungles even closer to the true threat they are in reality. Facing that powerful cat in territory you can't quickly escape or see very far. It's quite fun.
Oh, yeah... and it's gorgeous
Robo Magic Man Dec 03, 2005, 07:07 PM More please! Cougars, Polar Bears, Panda Bears, White Lions!
Maybe even Giant Squid :)
I mostly agree with you, but how would panda bears fight? They just sit around and eat bamboo. Also, do you mean white tigers? I don't think white lions exist.
Giant squid would be awesome, though!
Great job on the skin, Supa
Robo Magic Man Dec 03, 2005, 07:09 PM Yeah, maybe some BABY seals. That would be sweet. There's nothin like clubbin some baby seals. Too bad there isn't blood and splatter animation.
Dude, that's sick. I could understand joking about it, but I don't want to see baby seals die on my comp.
Supa Dec 04, 2005, 05:38 AM White Lions exist but only in captivity.
http://animals.timduru.org/dirlist/lions/white%20lion%20cub%20pull%20tail.jpg
As white tigers, it's not a new specie.
Zuul Dec 04, 2005, 07:24 AM All animals can be white but they usually die fast in wild, because they don't have same sun protection and usualy the other doesn't treat it well.
Edcase and Supa, some tutorial or info how to make new skins?
just a beginer Dec 10, 2005, 06:35 AM Sweetness. Very nice.
Venger Dec 17, 2005, 04:07 PM More please! Cougars, Polar Bears, Panda Bears, White Lions!
Oh my!
Venger
P.S. 9 out of 10 won't get it...
P.S.2. That tiger sure looks GGGGRRRRRRRRRRRREAATTT!!!
P.S.3. 9 out of 10 won't get that either...
Argh Dec 19, 2005, 12:13 PM Lovely!
"Warning, it's a RAR file"
Is that cos it's a tiger then? :p :mischief: :goodjob:
Exel Jan 20, 2006, 03:34 AM Great unit! :goodjob:
One note though. In the installation instructions you write that the following should be added in CIV4GameTextInfos.xml. But I noticed that all the other units have their infos in CIV4GameTextInfos_Objects.xml. So which one is it? Will it work in both?
<TEXT>
<Tag>TXT_KEY_UNIT_TIGER</Tag>
<English>Tiger</English>
<French>Tigre</French>
<German>Tiger</German>
<Italian>Tigre</Italian>
<Spanish>Tigre</Spanish>
</TEXT>
Also the format of the paragraphs are slightly different in CIV4GameTextInfos_Objects.xml.
Blitzhund Jan 20, 2006, 11:44 AM Hi Supa, wanted to thank you for your fantastic tiger. Is it a replacement for the Panther or is it in addition to? The reason that I ask is that in both of the 2 test games I've played (Pangea, with Tropical climate) I've seen tigers and lions (and bears oh my!) but no Panthers?
Supa Jan 20, 2006, 12:51 PM Exel, with CIV4GameTextInfos_*.xml, it doesn't matter where you put the entries. To simplify my life, I've put every new entries in the same file.
Blitzhund > Unless I've made a mistake (but I think I would have noticed it), panthers should there. I didn't modify any Panthers entries and so, they shouldn't be affected. Plus, I'm sure to have seen both in my games.
Blitzhund Jan 21, 2006, 12:46 PM Thanks Supa, just haven't ran into any in my game - I'm sure I will. Thanks again for the uber-toll mod
|
|