View Full Version : "The Gulf Coast: Battlefield of the New World" Scenario


NickSD
Nov 18, 2005, 01:38 AM
This is a Standard size map, 72 x 55, designed for 4 civs only, meant to rewrite one of the most hotly contested struggles in the New World, the colonization of the Gulf coast states. Since all are disconnected from their homelands, scientific research will be nil, but every player has all the techs of the RENAISSANCE era.

View screenshot here: http://forums.civfanatics.com/attachment.php?attachmentid=104100

When our story begins, the monarch most ardently supportive of colonization of his era, King Philip II of Spain, is expanding his control over the land Ponce de Leon dubbed "Florida." The Spanish crushed the French settlement Ft. Caroline and renamed it San Mateo (near present-day Jacksonville) and to head off French expansion, quickly founded St. Augustine (now the oldest permanent settlement in the New World) and Pensacola. Angry at Queen Elizabeth for refusing his hand in marriage (yes, that really happened), disestablishing Catholicism in England and rampant British piracy and encroachment on his territory, King Philip II regularly warred with English raiders from the new penal colony called "Georgia."

Will you play as Philip and make the Gulf Coast Spain's permanent foothold in the New World in the face of English and French opposition?

Will you play as France and hang on to and grow the booming Louisiana territory despite the threat of Spanish expansionism?

Can you handle contact with hostile natives, Alabama black bears and Florida panthers?

Will you play as Queen Elizabeth and keep England's "trade operation" in the South alive?

Meanwhile, some ragtag British colonists have broken from the English crown's control and have sailed in to spread the insurrection! Will you crush the insurgents, or lead them to control America?

Find out! Play "The Gulf Coast: Battlefield of the New World" Scenario (by Nick).
Now available in version 2.0!

Updates include:


by popular demand, I've added a range of hills throughout Florida. And most of the jungle has been replaced by forest. :goodjob:
Future cities will have historically accurate names
Creek Indian tribe (the famous Red Sticks) added as an unplayable enemy civilization. They have 4 cities but are far behind the European powers in technology.
The Creek Indian leader is Chief Red Eagle (http://en.wikipedia.org/wiki/Red_Eagle). I made him using the Incan leaderhead and added "militant" to his AI.
Added Creek polytheism to the scenario and made it the state religion of the Creek Indian tribe.
Added Anglicanism to the scenario and made it the state religion of England.
Added Puritanism to the scenario and gave it to the Americans. Though they have no state religion because they have Freedom of Religion, Puritanism is present in their city.
Gave the Americans a city in Florida: Orlando.
Added Catholicism to the scenario and made it the state religion of France and Spain.
Disabled all other religions.
The new religions have proper civilopedia entries.
The scenario's Spanish leader King Philip II (http://en.wikipedia.org/wiki/King_Phillip_II_of_Spain#Empire) has been updated for historical accuracy. His traits are now spiritual and expansive, as he was the monarch most ardently supportive of colonization of his era, and so religious that he did all the manuevering and warring he could to ensure Catholic monarchies throughout Europe. He went to war with England over the Catholic vs. Protestant thing. His favorite civic is now Theocracy.
Queen Elizabeth's favorite civic is now Hereditary Rule not Representation. She was a monarch after all.
Emperor Napoleon's favorite civic is now Nationhood not Representation. He was a dictator after all.
General Washington's favorite civic is now Freedom of Religion not Universal Suffrage (come on, in his time over half the citizens were not allowed to vote).
The Americans now have a special, powerful cavalry unit named General Washington.
All technological research has been disabled. This whole scenario will take place in the era of muskets and cannons.
Added more black bears in Alabama.
Added intro text box.
Updated some of the diplomacy talk text (especially the "refuse to talk," "what do you think of X" and "declare war" dialogue) with fresh, colorful text. Check out King Philip's religious tirades.


Known issues:


I used Firaxis' Greek World mod as a template to create this mod. All visible Greek World stuff was replaced except I wasn't able to get some of the old religions' buildings changed.
Most but not all new buildings and religions will translate to other languages.
Crash To Desktop - fixed November 26.
Creek civ turns to rubble on startup - fixed November 26.


Download version 2.0 (http://forums.civfanatics.com/attachment.php?attachmentid=105343&stc=1&d=1133080664)


Download the mod required to run it (http://forums.civfanatics.com/attachment.php?attachmentid=105201&stc=1&d=1132977734)

Enjoy!!! :D

Nick

PS
If you lose three settlements, you'll forever lose your foothold in the region!
MaxCityElimination=3

atoyx
Nov 18, 2005, 09:41 AM
that was a very cool scenario! just some suggestions... try to put some more hills in there... I manage to beat spanish to ashess, confrond france instead the fact that they had mechanized infary! but england (who propose peace after the first 20 turns :P ) manage to be absolute power and manage to take all my cities in a blink of an eye! I think this been done becouse i use money to build units faster and manage to kick the others 2 out and becouse of that my tech growth was little, some mountains for some production would be great!

twansalem
Nov 18, 2005, 09:45 AM
Sounds interesting. I just downloaded it, but probably won't have time to play it until sometime next week.

atoyx
Nov 18, 2005, 10:07 AM
Sorry a correction! it is a great scenario, but americans is the most difficult! My fault to build all my cities in the jungle not yours! but some more hills will make also the jungles able to have some production. Maybe i must reconsider my strategy! The strategy i use was: every city to build one worker, one unit, one settler, one building and so, for 3 times, and to expand the total geometrical, too bad i choose location poor in recources for that! I m restarting as american in the upper high of the map this time ;)

NickSD
Nov 18, 2005, 02:33 PM
So glad you like it! :D

I think the best strategy for Americans is to seize Savannah or Macon immeadately.

Regarding hills, I'll see what I can do in ver2.0 :)

N

atoyx
Nov 18, 2005, 04:07 PM
xexe, the second time i started by seige savannah for 5 turns (spain help me by sacrificing 10 units on them and make me kill the rest with better % of win) and lost no unit, i build washington next to it, then macon felt second and thats all for england presence there! Also i took first the offensive to spain soon after cannon was available and manage to be in may 1788 owner of both their cities there! now i ll try to let spain and france grow a little stronger and train some settlers at last! lets see ;) what this map is missing i think is some barbarian civs, maybe will be a good idea to build 2-3 cities for minor civs and make them defensive or at least not that aggressive! This will boost the gameplay along with the freelancer barbarians!

Crash757
Nov 18, 2005, 04:11 PM
Looks like very good scenario. Small, fast and with historical background. I'll play it asap... :king:

atoyx
Nov 18, 2005, 05:32 PM
after all its all about location!

NickSD
Nov 19, 2005, 12:27 AM
atoyx: I don't understand....there are already like six advanced barbarian cities, yes?

I put lot of jungle in Florida for historical reasons and also so Spain wouldn't be too overpowered by having so much more land in their area than France. I try to keep it balanced. But I made Americans hardest since historically they didn't have much presence in that region until much later.

I need to reevaluate the hills issue. I put few hills since in real life we don't have many, but I'll add more in ver2.0. :)

Some more history

Mobile, Alabama where I live (AKA The Port City and AKA The Azalea City and AKA The City Under Six Flags) was founded as the capital of France's Louisiana colony before the capital moved to Biloxi and finally New Orleans, then Mobile was ceded to Great Britian in the 1763 Treaty of Paris, then the Spanish Empire seized Mobile during the American Revolution in 1780 and ran it as part of Spanish Florida until 1813 when it was captured by the Americans. Obviously it was a major port for the Confederacy until Union Admiral Farragut yelled "damn the torpedoes -- full speed ahead" in the famous "Battle of Mobile Bay" and Mobile later surrendered.

So the Gulf Coast has huge potential for dramatic conflict as a Civilization IV scenario.

I'll keep refining it. There's a lot I want to do as a full mod (native tribes as minor civs, etc) but don't know if I'm smart enough. :P

I love your feedback!

Nick

atoyx
Nov 19, 2005, 02:49 AM
xmm i m suggesting something and when i m playing a little different everything change!

feedback: in the first scenario with the americans i settle all in florida, i manage to build 20 cities but only 4 of them had a good production with all i can build available, also i didnt attack any civs but instead i was scouting and destroying barbarians early in game, so thats why i told "more barbarians".

In my second try i strike down england early and soon after that spain. I manage to conquer and settle the upper right section going down to the first jungles and my most away city was in the coal supply (barbarian conquest) then it was only me and france, i save when it was only me and france and 2 barbarian cities in the jungles that i m sending army to capture them:P

So yes i aggree your scenario has potentials!

Maybe it needs his own civilopedia only, that means instead of infary, "upgrades" type of research for navy, infary, cannons and mounted.

Maybe i ll try to add this myself if i find some time :)

sergioitaly
Nov 19, 2005, 06:34 PM
To NickSD, I think you made an exceptional work.
I was interested at once in your scenario, downloaded it and played it as France, with a Noble level of difficulty.
I liked it very much: I appreciated a lot the fact that it's very fast. Just four primary civilizations, fast turns, a light but accurate map.
I'm reading these forums since months, I've registered to send this post, just now.
About all threads, anyway, I just wanted to say that, with more than 20 years of video gaming (I've seen Pong in the '70s!!!), I think that what players want, rather than playing a scenario with the exact historical number of cows in Argentina in the 18th century, is playing a scenario THAT IS FUN!
Please don't forget that a player wants to have good time, to enjoy.
Your scenario gave me fun. Scenarios with 18 civilizations, huge maps and extremely accurate details are made for passion (the passion of the first turn, when you see it), but who's gonna wait 5 minutes just to go to the next turn?
They're not playable, and it's not a matter of power of our PC, it's a matter of FUN.
Thanks,

Sergio

NickSD
Nov 26, 2005, 05:53 AM
Whew....took me a week to fully code and debug it, but "The Gulf Coast: Battlefield of the New World" Scenario version 2.0 is now available!!

It is now a full blown mod. Download the mod here (http://forums.civfanatics.com/attachment.php?attachmentid=105201&stc=1&d=1132977734) to enable the scenario. Put it in your Mod folder.

Then download the new scenario (http://forums.civfanatics.com/attachment.php?attachmentid=105343&stc=1&d=1133080664).

Read the top post for a list of what was added in 2.0!

Tell me what you think! :D

Nick

Crash757
Nov 26, 2005, 09:59 AM
I played with France and on 5th turn i was thrown out to desktop. Tried again - the same :cry:

NickSD
Nov 26, 2005, 06:28 PM
I am experiencing this too! ooh nooo :(

NickSD
Nov 26, 2005, 09:25 PM
My apologies. it's fixed now.

download the fixed file. (http://forums.civfanatics.com/attachment.php?attachmentid=105343&stc=1&d=1133080664)

NickSD
Nov 27, 2005, 02:43 AM
I have also fixed the "Creek civ disappears" bug.

It is now very functional.

Have fun!

105343

SES-Eugene
Nov 27, 2005, 10:52 AM
Pardon me but after I load the mod, where do I save the version 2 map and how do I get the game started?

Crash757
Nov 27, 2005, 12:43 PM
Playing as France, 1780 October, kicked out mercilessly to desktop. AGAIN. :mad:

atoyx
Nov 27, 2005, 01:36 PM
i ll download it and play it soon :D

NickSD
Nov 27, 2005, 07:07 PM
Pardon me but after I load the mod, where do I save the version 2 map and how do I get the game started?
drop it in your publicmaps folder

NickSD
Nov 27, 2005, 07:09 PM
Playing as France, 1780 October, kicked out mercilessly to desktop. AGAIN. :mad:Consider this scenario open source.

Can anyone help me fix it?

NickSD
Nov 27, 2005, 11:50 PM
Can anyone help me fix this please?

Harbinger
Nov 28, 2005, 01:16 PM
I don't know if you've fixed your problem yet, Nick. Good Idea for a scenario. One suggestion, though. It might be a little more historical (while still keeping the same gameplay feel) if you pushed the start date back to 1783 (After Independence was recognized at the Treat of Paris) and gave the Americans Georgia and the English the large fleet and settlers. the 1770s would've been a mess of alliances and wars between the parties involved which would be tough to reflect in gameplay.

NickSD
Nov 28, 2005, 06:44 PM
not fixed yet. please help!

abj9562
Dec 06, 2005, 01:42 PM
General Washington's favorite civic is now Freedom of Religion not Universal Suffrage (come on, in his time over half the citizens were not allowed to vote).

Side note only.
*Only free male landowners were allowed to vote. That excluded all women, most men, indentured servents, and slaves.

gingermaradona
Dec 06, 2005, 02:51 PM
Yep, please fix it, it seems really good apart from that. Not many resources out East though.

NickSD
Dec 06, 2005, 06:01 PM
Please help me fix it! i've tried everything and can't find the issue!

Shqype
Dec 07, 2005, 11:45 AM
I just downloaded the .zip file. Let me know what the problem is , and when it occurs , and if I get a chance later I will look to see if there's anything I can do...

Shqype
Dec 07, 2005, 12:08 PM
A suggestion:
Remove the "Greek World.ini" file included in the original zip version.

NickSD
Dec 07, 2005, 08:22 PM
tried that

NickSD
Dec 07, 2005, 08:39 PM
Shqype:

Version 1.0 was a hit on the forums; people loved it. Now for version 2.0 I've turned it into a full blown mod. I made it with the Greek World mod as a template, added era-appropriate religions, and the Creek Indians as an AI civ. It is one of the most fun scenarios now after fixing two XML bugs.

But it crashes in 1782 no matter what! That's about 20+ turns in, boom, CTD. The XML is prestine, all areas and leaders work in-game, I have no clue what is wrong. debug shows it spawning an invisible civ at that tiime. I don't know what to do.

Consider this mod open source. Please click on this and help an ambitious but n000b modder fix the issue! Help!

Thank you!

tlucky4life
Dec 08, 2005, 08:24 PM
Sounds like a cool mod. I want to play as the Red Sticks. How big is the map?

Hulk
Dec 08, 2005, 09:00 PM
Hi all. I play with france and it crashed down, around 1781 DEc. :eek: :eek: :eek:
Report in Team !! !plz
greets hulk

Shqype
Dec 08, 2005, 10:58 PM
Ill tell you one problem I have. I unziped both files to a mod folder, however the Civ4WorldBuilderSave file should be a Civ4SavedGame file , don't you think?

alinurdengizich
Dec 11, 2005, 03:45 AM
i think that is really successful scenerio but it's same for me when i played as france the game crashed around 1781 DEC please fix this because this scenerio is really interesting !!! PLEASE FIX IT!!!!

danegeld
Dec 15, 2005, 10:26 AM
Orlando is a modern city built in a swamp

you also have it placed where ocala is

Ie too far north

was a fun map though

Krieghund
Dec 16, 2005, 02:17 PM
I played as France and didn't have the CTD, or any other obvious bug.

I liked the scenario. I think with only five teams, a smaller map might be justified if you're trying to emphasize the 'battle' for the New World. I had more than enough room to expand without needing to take enemy cities.

Are you still planning on implementing the 'no scientific research' feature in a future version?

Shqype
Dec 21, 2005, 02:26 PM
NickSD , exactly why did you include the GreekWorld files in your mod? As far as I saw there was no purpose for them .... when I deleted them I ran the scenario as the French and had no problems...

NickSD
Dec 23, 2005, 04:03 PM
What files did you delete to make it work? I've tried deleting and it didn't help :(

sokar
Dec 27, 2005, 05:12 PM
Trying to play Ver 2.0 of Gulf Coast but getting a crash to esktop about 20 turns in. What is the trick?

NickSD
Dec 27, 2005, 06:55 PM
no idea.... I NEED HELP!!!!

sokar
Dec 28, 2005, 11:33 AM
The Gulf Coast is one of the neatest CIV scenarios I have ever seen. Hope it gets fixed soon. Unfortunately I lack the technical knowledge to attempt it.

sokar
Dec 28, 2005, 06:09 PM
<<I played as France and didn't have the CTD, or any other obvious bug.>>

Tried as France and still crashed. I LIKE this scenario.

bcr1776
Feb 07, 2006, 10:24 PM
It seems that it happens just as the "Rankings" report displays. Something must be calling info here that is not available and causes the fatal situation. May well involve the "Greek world" stuff.

jberke23
Feb 16, 2006, 05:16 AM
still busted? You may need to reach out to other threads (there seem to be quite a few people who know what they are doing ((obviously I'm not one of them:cool: )) in the "Mods" thread. Maybe one of them would be willing to lend a hand. Anyway, I hope it gets fixed because the beggining of the game is preaty fun.

Der_Meister
Mar 31, 2006, 01:12 PM
woooooooooo this scenario looks great!!! i'll try it now!

mob_ucl
Apr 04, 2006, 02:36 PM
Hi

this is a great scenerio, but im having the same crashing problems as other people...it crashed once but then on restart it was ok for another 20 or so turns and then it did it again. This time it just keeps crashing on restart. Has anyone solved this problem yet....and can someone tell me how please?