View Full Version : KD1 - Masters of the High Seas
Balastulin Nov 19, 2005, 11:00 PM Hi,
I'm thinking of resurrecting an old Civ 3 succession game to get a better understanding for how the AI (and human players) cope with the new, hopefully improved Naval concepts.
Here's the idea. Archipelago map. I'm thinking of English since they did so much for international trade and seamanship.
Variant rules:
- Must be first to circumnavigate the globe. If not, the civ who managed it should be hunted down and killed like the seadogs they are.
- Number of naval units should always be at least twice that of the number of cities - coastal start a bit of a necessity. Haven't really thought about work boats, but they should probably be included.
Any other thoughts?
Am proposing a 24 hour got it, 48 play.
SpikeIt Nov 22, 2005, 02:33 PM Hey there Balastulin! How goes the ship building? Its great to see you trying to start this game for Civ 4. Unfortunately I don't have the time to join this one, but I'll be watching. Too bad you can't be the Koreans again.
Maybe you should try one of those new world maps. That way the navy has a purpose - get to the new world first. Anyhow have fun. :D
Panth Nov 22, 2005, 03:42 PM Lurk comment: Work boats sorta disappear into nets when set to actually work so I'm not sure that should be counted.
Sounds fun but I'm already doing too many SG's. Although 1 is almost done already and 2 others are awaiting the patch to start I guess. I'll be watching though :)
Liquidated Nov 22, 2005, 04:38 PM yeah workboats are a cheap workaround for this variant. They are bound to the coast/cultural (limited scouting) and have default 0 power. They are really only good for exploiting seaborn resources and if one builds extras it's under the idea of exploiting future resources due to new lands or predicted net shredding.
Seems to me that circumnaving would be at least partially doable with galleys if the islands are close enough, if you are fast enough to avoid cultural borders. I'll run a few arch maps to see. Otherwise a predictable push towards caverals.
I've been seriously neglecting the sea based game so far, but gotta learn it sometime! If you want a noob in let me know.
Cheers!
-Liq
Mike Lemmer Nov 22, 2005, 05:52 PM You could set up a deadline, like "double the # of boats over cities" by 0 AD, which is probably doable.
Liquidated Nov 29, 2005, 06:09 AM ahh ok I'm assuming this sg is delayed or dead. whichever, I'm easy!
Pulling my name from the hat sorry! :)
Cheers!
-Liq
Balastulin Nov 29, 2005, 06:56 AM Dead for the moment, unless there are people interested since this thread has been bumped?...
Till Nov 29, 2005, 10:26 AM Alright, i'm in if you take me. :)
This variant will slow us down quite a bit in the beginning. We should take a chiv that starts with fishing, i think.
friskymike Dec 07, 2005, 09:25 AM I'm up for this too. As long as its a standard size/normal speed game.
I think this is do-able from the beginning, i.e. have to build 2 galleys before our first settler. Then another two galleys before our second settler. Would slow us down a LOT at the beginning so probably need to be Noble or Prince level at most??
Civlisation wise, yes we would need fishing but also financial I think to get an extra coin from all the coast tiles we are going to have in our empire. Civs with this combination include:
America/Washington, +Organised, +Farming, Navy SEAL
England/Victoria, +Expansive, +Mining, Redcoat
England/Elizabeth, +Philosophical, +Mining, Redcoat
Organised might be useful for the quick lighthouses, and Navy Seals for our amphibious assaults... (once we actually catch up from the slow start! :D ) so Washington looks a good fit for this game do you think?
friskymike Dec 08, 2005, 08:45 AM Till & Balastulin, you guys still available for this game?
We only need one more (at least!) to get this (finally!) started. I think it will be a really interesting game, great idea!
Btw, just thought of something. What happens if one of our naval units is destroyed and we are at the 2 x cities limit? Do we need to immediately switch production to build another one (to make up our depleted navy ASAP!) or do we wait till the next build order is completed?
friskymike Dec 08, 2005, 12:13 PM Just spent an hour playing this variant as Washington on a small archipelago map, at Prince level just for some fun :mischief:
Very slow start, but by 700BC I have stonehenge & great lighthouse (thanks to stone near my capital) and am leading the two civs I've met so far - Louis just declared war on one of my cities near his capital, might have put it too close. But my warrior defeated two of his warriors, phew! Also just circumnavigated the globe with a galley, so it is possible. I have 3 cities and 5 galleys, so am building another galley before I can found the next city.
Screenshot attached. Notice home island denuded of trees :D Am going to get that tundra forest on the island north of Washington soon too! And yeah, I waited too long to get Archery, was going for judaism which I missed. I think it would be *very* hard to get any early religions playing this variant.
Blkbird Dec 13, 2005, 12:46 PM Alright, count me in.
goraemon Dec 14, 2005, 09:54 PM I'll try this too if available. Should be a fun variant as I have yet to really focus on the naval aspects early on.
Thormodr Dec 15, 2005, 03:14 AM I am interested in this game although I have never played a SG before. I don't know how to post screenshots or use the autologger but I am willing to learn.
I think the naval aspect of the game is always downplayed and it would be fun to rule the waves. :)
Balastulin Dec 15, 2005, 05:42 PM Ha Ha!
Two people living in Korea! It shall be done. I will start this SG and post variant rules though tonight I have my office Christmas party, with accompanying bottles of Soju, so it shall be tomorrow that it starts. I propose 20 turns each for the first round, followed by ten apiece.
Having played a couple of testers, I think a minimum of 1 naval vessel per city would be good. It wouldn't cripple us early, and if we need more we'll build them.
We HAVE to be the first civ to circumnavigate the world and if we're not we HAVE to track down and destroy the civ that beat us to it.
Wonders? Great Lighthouse should be built by us and we should technologically beeline for compass and optics.
Thoughts on these matters please.
Thormodr, uploading files is a cinch, but my bosss is walking toward me so I'll explain later.
Thormodr Dec 15, 2005, 07:09 PM Awesome. My boss is coming too so we can talk later. ;)
PS. Soju will kill you :P
Blkbird Dec 16, 2005, 12:29 AM We HAVE to be the first civ to circumnavigate the world and if we're not we HAVE to track down and destroy the civ that beat us to it.
Wonders? Great Lighthouse should be built by us and we should technologically beeline for compass and optics.
Thoughts on these matters please.
I'm fairly familiar with this as it's my way of playing anyway. The first Civ4 single game I played was on a Terra map - where it is essential to be the first to discover the New Continent. The result was, I'd almost filled out the new continent (with 7 cities I've built myself and 3 I've captured from the Babarians) when the first AI finally builds a Galleon.
In my experience, it helps to abandon the early religious and related techs aka the middle part of the tech tree. Give priority to the top and bottom part of the tech tree, trade the middle part techs from other nations if conditions are acceptable, it's not hard to come back later and win the race for Christianity and/or Islam.
goraemon Dec 16, 2005, 04:14 AM Uploading files works like email. Just click on the 'attachments' icon, upload the save/graphics file, close the upload screen, click on 'attachment' icon again and you'll be able to add it to your messages.
It seems as if a commerce-heavy approach to this game generally will work well, considering how many of our cities will be coastal and such.
PS how many fellow s. koreans in this one already? 안녕하세요:p though i'm not overeager to hijack this thread and turn it into one big azn lovefest or anything :p
Thormodr Dec 16, 2005, 05:05 AM 안녕하세요. 잘지내세요?
시브퍼 (Civ 4) 아주좋아요 ㅋㅋㅋ
What I really want to know is how to take screenshots and how to use this autologger that people seem to be using. I want to do a good job and not a half *ssed one. :P
What will be our Civ? I assume one that starts with fishing. ^^
Balastulin Dec 16, 2005, 09:31 PM AZN or DMZ?
Well, if you guys check out the original Masters of the High Seas thread, you'll see the irony of my moving to Korea!
Was thinking that England would be good from a historical as well as technological perspective (Fishing, obviously, and Mining, helping us toward Compass).
At least one vessel per city. Have to get Magellan's or destroy the Civ which beats us to it. Have to research Naval techs if they're available. Any other thoughts?
I shall make a start tomorrow (Sunday). Have to go shopping in sunny Haeundae first (joy of joys).
Thormodr Dec 16, 2005, 10:15 PM I thought English would be best for thematic reasons. England rules the waves and all that. Also because they start with Fishing and Mining.
Which leader though? Vicky or Lizzy? They both have financial which is very good if you are focusing on seafaring. So it comes down to expansive versus philosophical. Expansive is nice because it gives half price harbors which is in our theme (as well as half price granaries and +2 health as a bonus). Philosophical is nice too I suppose.
I would vote for Vicky myself as I think she is thematically better. ^^
Haenundae is nice. Kinda makes me wish I was in Busan instead of Seoul. :P
Blkbird Dec 17, 2005, 03:51 PM I would vote for Vicky myself as I think she is thematically better. ^^
Absolutely. The start setting is all about fitting the theme, so the choice should be pretty obvious.
Thormodr Dec 18, 2005, 08:41 AM Hee hee. I tried the variant as a test and for practice.
I was not sure of the rules so I started research and clicked on compass. It took 51 turns. Then I selected Astronomy. I think 34 turns.
My starting city had two gold, silk, cows, and a corn. ^^
Unfortunately beelining for these techs excludes agriculture. Hee hee
My island has two other cows and wheat...a little low on the seafood though :(
Anyway, it is 500 AD and I have 3 cities. It is a pain in the ass to have to build 2 galleys per city so the expansion is slow. I am exploring a lot though. :)
I am 8 turns away from Optics I think. Not so bad really.
I will try and post a save game if I can figure out how...:P
Here is the starting location. There is wheat as well to the Southwest.
Thormodr Dec 18, 2005, 08:56 AM I guess that was 520 AD and 8 turns until optics. I would kill for agriculture. I suppose I could try and trade for it. I suppose that would be allowed. :P
Anyway, just got currency from a hut. ^^ Here is my crappy empire. :P
Since I am still trying to figure this out, how do you reduce the size of the screenshots that you post? Mine seem awful big. :(
Can't wait to get this started though. :)
Till Dec 18, 2005, 09:11 AM I'm sorry but i have to withdraw from this one. 2 Sgs at a time is my limit and i didn't expect this one to kick off.
Here (http://forums.civfanatics.com/showthread.php?t=55122) is a thread about uploading safes and screenshots. In order to resize them open them with Irfanview (google for it) and press Crtl+R. :)
Thormodr Dec 18, 2005, 10:25 AM Well it actually hasn't started yet. I was just figuring out how to post screenies and such and practicing. It is a lot of fun to rule the seas. ^^
Of course I could have done a lot better in my game but I was just seeing if the variant is viable. I believe it is, though not getting agriculture could hurt a bit depending on starting resources.
Actually Astronomy was 33 turns after Optics but I cut that down a lot with a few libraries. It can be done a lot faster I think, of course depending on start.
I was actually ten turns away from getting Taoism after researching to Astronomy.
Just my random babblings. Don't mind me :P
Oh and thanks for the tips. I will download that program. :)
Till Dec 18, 2005, 10:40 AM It sounds challenging! I'd love to join, but as i said: I'm already playing in two and i will leave for a two week vacation next friday. If the game still is in preperation once i am back, i will join.
Balastulin Dec 19, 2005, 02:59 PM Hi everyone,
this game WILL play, but I'm going to postpone it until after the holiday season otherwise it'll be a pig to get started. Keep the ideas rolling in though.
SpikeIt? Still can't tempt you? It'd be good to have an old hand from the first High Seas adventure, or are you still clearing Jungles?
SpikeIt Dec 19, 2005, 03:48 PM SpikeIt? Still can't tempt you? It'd be good to have an old hand from the first High Seas adventure, or are you still clearing Jungles?
:lol: I wish I could. Sadly, my copy of Civ 4 is merely collecting dust currently. That situation isn't going to change anytime soon. Good luck. I'll be watching. Make the Koreans, er, English proud!
Thormodr Dec 19, 2005, 04:37 PM No problem in delaying it. I will play some more test games. It is actually fun dominating the early seas. ^^ Arrrr....
Thormodr Dec 27, 2005, 04:17 AM Arrrr....Vicky be a good leader and Seafaring be fun. I have crushed many scurvy dogs, taking no prisoners. Those landlubbers never knew what hit them.
The only problem I have found is not getting agriculture. If we start by corn or wheat it kinda sucks. If there is lots of sea based resources then no worries.
Marathon speed is also lots of fun. It would enable us to keep our superiority at sea for longer. Of course Marathon is not every one's cup of tea I suppose.
Just my thoughts...
Robo Kai Dec 27, 2005, 04:39 PM Lurker's comment: Marathon you can just play longer (more painful) successions, like 20 turns per guy.
Thormodr Jan 05, 2006, 07:47 AM Aaarrrr! This thread has been bumped. ;)
Enough "Naval gazing" :crazyeye:
When will we dominate the high seas and bring ruin upon our opponents with our mighty fleet? :goodjob:
|
|