View Full Version : Ucel02 - Rulers of the world
ucel Nov 20, 2005, 06:56 AM Map: Terra
Size: Large
Climate: Temperate
Sealevel: High
Speed: Normal
Civ: Mongols / Kublai Khan (Agg/Cre)
#AIs: 8
Victory conditions: Dom/Con
Diff: Prince (Noble seems to be too easy)
Goal: check if Terra map is balanced. IMO if you start early war and conquer civ or two the game is yours. Goal of this game would be to construct any suggestions how to balance a terra map (if it is really needed).
I plan no special rules for this game. We could start when the patch comes out. I prefer warmongers, but I'm the type of builder :).
Limitation(s):
* Our mighty armies are afraid of deep water. Only settlers, explorers/scouts and naval units can enter the ocean squares. It is however possible to trade tha foreign city or to airlift military unit onto another continent.
Roster (closed):
Ucel (crashed)
Panth the Warmonger
Balastulin (UP!)
greggo (on deck)
DA
Out list for Christmas:
Ucel: 23.12-7.01
Panth: 22.12-27.12
Balastulin: -
greggo: -
DA: 20.12-14.01
We play 20 turns first round, then 10. Volunteers?
Panth Nov 20, 2005, 01:28 PM Murderdeathkill! Sounds like a plan to me and I haven't used Mongols or terra yet.
Count me in.
ucel Nov 20, 2005, 01:40 PM You're in. I'm just playing such game by myself and Kublai is really fun :)
Balastulin Nov 21, 2005, 11:11 PM Noble? More like No Balls! Prince sounds good.
I'm itching for a scrap since I'm normally a builder. Let's maim and destroy.
Haven't played Terra, haven't played Mongols and haven't played Prince.
Bring it on
:sniper:
greggo Nov 22, 2005, 12:40 AM I'm a bit of a newb, but can usually win games on noble without difficulty (barring times i forget to build silly things like armies). This would be my first succession game. I haven't played mongols yet either, and only a brief look at a terra map.
Thanks,
GT
DementedAvenger Nov 22, 2005, 01:56 AM I'll play if you feel like adding a 5th spot - it's cool if not, though.
ucel Nov 22, 2005, 02:29 AM At least two known warmongers, can be interesting :).
I thought about one rule we have to follow:
Our mighty armies and settlers are afraid of water and cannot enter ocean on the ship. They can althougt fly over it. Only brave scouts and explorers are able to discover new worlds.
That means for us, that we have to trade for a city in the new world :). OK?
Balastulin Nov 22, 2005, 07:03 AM That's a pretty big call. From what I remember about Terra maps from Sirian's script description is that most of the resources are on the New World, so we may have difficulty getting oil. Also, having watched the Cuban Isolationists, it seems pretty difficult to get cities from the AI.
Maybe we could just say that we can only found one city in the New World. The rest are open for conquest, but we can only start with one.
ucel Nov 22, 2005, 07:07 AM That's the point I want to check.
I'm currently playing Terra and got on my continent/territory Oil (x3) and Uranium (x1). My territory covers now 3,5 countries (my + conquered). I am waiting for aluminium now...
And the only resource I have problem with is... stone. Only one source on the whole continent.
Panth Nov 22, 2005, 09:58 AM Man, I've started up 3 of these Mongol/Terras now trying to see what to expect and that is a rough start. Tundra, ice and plains with other civs surrounding on all sides all three times. No horses, few resources. Only chance I can see is that it seems to grab the East coast of the continent so maybe sea exploration could prove fruitful.
I'm playing this last start out to see what happens.
ucel Nov 22, 2005, 10:04 AM I had no horses as well, but Ivory. It' much better IMO :).
Are you trying normal or large world?
OK, we can skip the "water fear" limitation, but I think with it would be more interesting.
Panth Nov 22, 2005, 11:03 AM I dunno . . water fear is definitely interesting, but how are we to conquer anybody who gets to the other side? I've yet to see a civ give up a city for anything.
I think the map I'm playing is either small or standrd . . .don't remember.
ucel Nov 22, 2005, 03:29 PM So I'm just finishing large.
NO CIV HAVE COLONIZED THE SECOND CONTINENT!!!
I've just conquered Romans, Aztecs and Japanese. France is reduced to 3 cities near the poles. Chinese are the next in the queue. All resources are to find on the old world so I feel no need to colonize the new world. I want however to test it under Prince.
greggo Nov 22, 2005, 06:39 PM The idea of a single brave settler and defender (+ scouts?) to conquor the new worlds sounds good.
I take it we're gonna play the patched version (1.08)?
Looking forward to it.
-Greggo
ucel Nov 23, 2005, 04:10 AM I think we'll get slaughtered, but OK. I added the limitation to the first post.
Panth Nov 23, 2005, 08:40 AM Ha! Never!
I like the updated limitations with only non-military on boats. I'll have to rethink mid-late-game military strategy as I usually ferry troops around quite a bit.
[My mongolianterra game is going much differntly than planned but I'm rockin' now . . .]
DementedAvenger Nov 23, 2005, 11:12 PM I started a Mongoliaterra game too, and it's really fun! I took out 2 guys early, and got the jump on astronomy. Everyone to the east of me is my religion and good friends, and everybody to the west are evil buddhists who I'm trying to convert to Hinduism. Fun game!
ucel Nov 24, 2005, 02:28 AM Yes, Kublai is really interesting on small terra.
I start the game today in the evening. I'm not exactly sure, but probably won't point to Bud/Hin/Jud. Rather CoL and Confucianism. But we should try to get priesthood and Oracle fast, especually when having marble.
ucel Nov 24, 2005, 11:58 AM Let's start!
1) 4000 BC
Karakorum built:
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_karakorum.jpg
We got stone and corn in the range. Not bad! Put research to Agriculture and start scouting.
2) 3960
3) 3920
4) 3880
5) 3840
Caesar met. Our scouts found marble not so far from the capitol. Unfortunatel it seems that Caesar catch it first :(
6) 3800
7) 3760
8) 3720
Met Roosevelt.
9) 3680
Met some bears
10) 3640
And this is the sad end of our scout. Even hill has not helped him :(
Agriculture->Mysticism->Masonry (in queue)
11) 3600
Gandhi comes to us from west
Buddhism founded somewhere
12) 3560
13) 3520
Karakorum: Warrior -> Warrion
14) 3480
15) 3440
16) 3400
17) 3360
18) 3320
Mysticism -> Masonry
Karakorum is 3. Warrior -> Worker -> Settler (in queue)
19) 3280
Hinduism found somewhere
20) 3240
Gandhi converts to Hin, so he's the founder.
The whole known world is on the screen below:
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_world.jpg
And this is the save. Panth. you're up!
DementedAvenger Nov 24, 2005, 12:22 PM Looks good, ucel - with that lake there we might even be able to do a N-S blockade of the continent. I'm going out of town right now, but I should be back on Sunday - feel free to switch the roster around for a bit if you need to, although I'm pretty sure 3 people won't have time to play in 3 days of the holiday weekend.
Balastulin Nov 24, 2005, 06:15 PM Are we playing a patched version here?
Just for the record, is the Confucianism a definite. That seems like a good way to be headed.
Panth Nov 25, 2005, 01:02 AM That's a good question. I haven't patched up yet and don't know if will mess with other SG's I'm currently in. Not sure how that works yet.
ucel Nov 25, 2005, 02:44 AM Yes, this is save in version 1.01 and you need 1.09 to play it.
Balastulin Nov 25, 2005, 04:52 AM Cool. Ready to rock in Busan.
Panth Nov 25, 2005, 03:51 PM Okay, I'm all patched up now.
Got it.
Will play either tonight or tomorrow morning.
- - - -
Game related: Do we know where Ceasar is yet? If he has marble and we found him that quickly, he can't be that far. It might be worth considering taking him out immediately with a few archers before he gets Praetorians online. Plus, I don't know if it's a pattern in the AI, or coincidence, but in my other Mogolterra game, Ceasar declaerd on me out of the blue when we're on totally opposite sides of the continent. And had little dealings with each other. Perhaps he doesn't like Mongolia for some reason? Or he'll just "want a place to put" his troops. . .
It may slow our development, but we can let others build cities and then take them rather than building our own.
Panth Nov 25, 2005, 09:53 PM Preturn: Not much to do since it's so early. I see Rome's border though. Due East, looks like 10, maybe 11 spaces. It won't be far for us to go, and I seriously think Ceasar ought to be dealt with sooner rather than later. As soon as he gets iron working/iron those praetorians are going to dominate, probably until we get rifles.
T1 3200
T2 3160
T3 3120 Find Ghandi's turf about 10W/2S
T4 3080
T5 3040 He's got a fast worker out mining already
T6 3000
T7 2960
T8 2920 Worker -> Settler - worker sent to stone
T9 2880 Masonry -> archery (I suggest construction in the very near future though we may need a worker tech or two)
T10 2840
T11 2800
T12 2760
T13 2720
T14 2680
T15 2640 Some woman named Isabella said Hi from across the bay. She's cute but seems rather snotty.
T16 2600 Archery -> fishing.
T17 2560 Stone done -> corn
T18 2520
T19 2480
-Met Peter of the Russians . . .nice 'stache dude. He seems snotty too.
-Met Napolean of the French . . .one weird looking dude but he wants to join up and go destroy stuff. I like him.
T20 2440
- Met Hatshepsut of the Egyptians. Nice hat.
Well, this was an entirely boring set of turns, but that happens. I'd like to say I disagree with the early settler build, but we'll see how it shakes out. Settler & fishing both due in 2.
Balastulin Nov 26, 2005, 05:53 PM Right. Got it.
Before I start my turns we need to look at where to build the next city. There's lions about so we need to take the warrior to escort and stick to nice defense bonus squares.
http://www.civfanatics.net/uploads10/Ucel02city.JPG
We've closed off Peter, so we don't need to concentrate on that city placement strategy (we'll whack the ham out of him later anyway! :hammer:)- the pigs combined with the flood plains and wheat could be a serious food/specialist/production city.
What do people think?
DementedAvenger Nov 26, 2005, 06:28 PM That's exactly where I'd put the city - I love getting 2 food resources, and the river makes it extra-good, not to mention the two 4-production tile (hill-plains-mine).
Panth Nov 27, 2005, 01:27 AM Looks good to me.
Balastulin Nov 27, 2005, 01:30 AM Okay. Last BBQ of the year today, but will get on it tomorrow.
Little bit drunk at the moment.
Watch this space
Panth Nov 27, 2005, 09:15 AM Yeah, sober up a bit. Don't want our settler wandering into a bear :D
(I saw one to the West along India's border btw.)
ucel Nov 27, 2005, 03:21 PM The place seems good to me too.
To Panth and others: this is terra map with large see. We are on the continent smaller as Pangea in standard map with 8 other civs, so our first priority is to expand. I doubt if we will have a chance to build more than 5 cities. Then we will start conqeust...:evil:
DementedAvenger Nov 27, 2005, 09:07 PM The place seems good to me too.
To Panth and others: this is terra map with large see. We are on the continent smaller as Pangea in standard map with 8 other civs, so our first priority is to expand. I doubt if we will have a chance to build more than 5 cities. Then we will start conqeust...:evil:
We better not find Germany or Persia trying to exist again... hopefully they've learned their lesson by now.
Panth Nov 27, 2005, 11:58 PM :rotfl:
With borders 10 squares on each side of us already, I think 5 is a rather liberal estimation. If we let Karakorum grow to 6-7 and run settlers steady we may be able to squeeze in cities SW, SE, maybe NW if Ghandi doesn't get there . . . it looks like our #2 is going due E . . . maybe one 5 or so N of that - if we're quick about it we could try for 5Nx1E to snag that marble before Saladman gets his gubby paws on it.
Although if he does, he may go into wonderbuilding mode while we build up in #2 to take him out :mischief:
Balastulin Nov 28, 2005, 05:19 AM What do you guys think to start building in the new city
Balastulin Nov 28, 2005, 05:43 AM 1st: zzzzz
2nd: Fishing comes up. Switch to Animal Husbandry to get those piggy-wiggies to make some bacon. Settler comes online, so send him to the spot we were talking about. Unfortunately there are some nasty bears around so have to be a bit careful. Worker finishes the corn, so start on building a road to the new city site.
3rd: zzzzz
4th: Found Beshbalik. Decide on an archer. With the workers coming along soon, they should be able to help out with mining, etc.
5th: zzzzz
6th: zzzzz, but notice that we're building another settler in Karakorum. Ooops. Sorry about that. It's due in only three turns though, so it ain't too bad.
7th: zzzzz
8th: Animal Husbandry to Pottery
9th: Settler pops up in Karakorum - immediately it starts on a new settler. Have we got some option set to automatically build the last unit? Have a look at the stats page - average is 28000 soldiers to our 18000. Start work on Archer. Decide to post on so that we can place the city. I reckon the place suggested is not bad - luxury cities with gems and dyes.
http://www.civfanatics.net/uploads10/Newcity.jpg
How about a new rule for turns could be 10 turns in which something happens - seriously, it would mean that the game would progress a bit faster and everybody would have something to do?
Balastulin Nov 28, 2005, 05:48 AM And the save
105525
ucel Nov 28, 2005, 06:04 AM No horses, no elephs... it's gonna be tough... Pity that we cannot ride the pigs :lol:
About 10 turns: we are playing 10 turns up from second turn.
About the city location... I don't know. Personally I think SW SW would be better. We get the same dyes, silk and additionally clam. We are in the jungle, so will need health resources badly. SG is about taking decisions, so it's up to you greggo. And make some scouting towards SSE, maybe there are some mounted resources there.
Panth Nov 28, 2005, 08:24 AM Yup - it's your call.
My vote is to go either 4S/1E of Karakorum or 5N of Bebasheik. More rapidly available land so we can build military.
BTW: check the build queue in Karakorum - if it says "*Settler" that means somebody hit [alt] and chose settler for repeat builds. Not the end of the world since they seem to be popping quick, but we need workers & garrisons to go with them.
I already posted my opinion on what should be done East: Bebasheik and any other Eastward cities should be building barracks and soldiers for Rome :ninja:
greggo Nov 28, 2005, 09:47 PM Got it. 20 turns, correct? If so, does Balastulin want to play his other 10 :P. I'll wait to hear before I start, won't be able to play till tomorrow afternoon anyways. I can't see the location north of Bebash, but in the south the hill tile north of the clams looks good at the moment.
Balastulin Nov 28, 2005, 10:00 PM I wouldn't mind playing the other 20. Sorry I screwed up - was still in BBQ mode obviously. Shall post the next 10 in approximately four and a half hours.
Wanted an Archer before barracks in Beshabalik for basic defence, but shall switch to barracks soon.
DementedAvenger Nov 28, 2005, 10:32 PM I wouldn't build that southern luxury city there. The only 2-food tiles will be the ocean tiles (after a lighthouse), and it won't be able to work all 3 luxury tiles. The only purpose of a city here would be to claim those resources, and this early in the game I'd rather that each city we build be productive.
EDIT: Oops, forgot about the jungle adding -1 food. This spot looks fine for a city to me now. There is grassland around it, right?
Balastulin Nov 29, 2005, 01:59 AM Sorry guys - only have half an hour before a works function to spend with girlfriend and my dog.
Take previous save away.
Panth Nov 29, 2005, 12:01 PM @ Greggo: have at it man!
@ DA That's why I had suggested the one North of Beba . . .let Ghandi struggle through clearing out the jungle - then we can take it :D
@ Bala: what were you referring ot by "screwing up?" I didn't see anything bad . . .
greggo Nov 29, 2005, 03:51 PM Okey dokey - playing now.
Watch this space.
... Here it is:
Short version: We found a city north of Besh, rome and ghandi found cities near us. Another settler on the way, but nowhere exciting to put him.
Long version:
[0] 2000 BC - move settler northwards along with warrior. The archer will be ready in Karakorum soon, and I don't want to lose the settler to animals/barbs. Aiming for the spot 5N or 5N 1E of Beshbalik.(to grab the marble).
IBT On the top 8 wealthiest civilizations, we're #9. Not surprising given our zero gold! :P
[1] 1960 BC - Worker finishes road and starts on a pasture (on the pigs). Settler +escort keep moving north.
[2] 1920 BC - Settler moves into place 5N1E of Beshbalik - This gets us marble and avoids some of those desert squares. Warrior will move into city as it's founded.
[3] 1880 BC - Turfan is founded and starts on a barracks for the moment - It's pretty close to a lot of other civs, and may be in the centre of some battles.
[4] 1840 BC - Karakorum builds it's archer and starts on a scout.
[5] 1800 BC - Worker finishes pasture and goes to irrigate the farm.
[6] 1760 BC - Pottery gets finished and I start research on writing. Karakorum builds it's scout and starts on stonehedge for a turn till it grows. Next: worker or settler. Scout starts going SE. I notice ghandi's borders in the southwest - Looks like he's built a city on the grassland hill by the river.
[7] 1720 BC - Karakorum grows to 4 and Stonehenge will only be 6 turns - I decide to go for it.
[8] 1680 BC - Beshbalik grows and Turfan expands it's border. Our east border is in trouble - only 55% Mongolian.
[9] 1640 BC - We meet Montezuma, the founder of Buddhism, and the last civ (I think?) from the west and make peace. Him and Ghandi hate each other, and they must be right next door. Sounds like fun! Scout keeps exploring and Ceaser has a settler/archer heading south of Beshbalik.
[10] 1600 BC - Beshbalik produces it's archer and starts on a granary. I send the worker to start improving Turfan. Nothing of interest to the south except some bananas.
[11] 1560 BC - Suddenly.. nothing happens. (but, it happened suddenly)
[12] 1520 BC - Beshbalik and Turfan both grow, and I switch Beshbalik to barracks. Rome founds Cumae 3S1E of Beshbalik. I send the scout up northwards.
[13] 1480 BC - Stonehenge completes, and Karakorum starts on a barracks. When it grows I'll make another settler. Beshbalik is at 4/4 happiness, so I switch the pastured pig square to a 1/2/0 forest.
[14] 1440 BC - absolutely nothing
[15] 1400 BC - Somewhere, something exciting is happening. But not here.
[16] 1360 BC - Karakorum grows and barracks due there in one turn. Barracks in Beshbalik finishes, and goes on to finish the granary. Writing finishes, and I start on mining.
[17] 1320 BC - Karakorum finishes barracks, starts settler.
[18] 1280 BC -
[19] 1240 BC - Turfan grows.
[20] 1200 BC - Worker moves to the marble.
So I've scouted north of the bay, and it's a fair amount of desert. I'm not sure if it's worth trying to found a city there, or if we'd be better off moving more east (or giving up on the settler completely for now.)
The world as we know it:
http://img458.imageshack.us/img458/4789/civ4screenshot00000te.th.jpg (http://img458.imageshack.us/my.php?image=civ4screenshot00000te.jpg)
Roster:
Ucel - On deck
Panth the Warmonger
Balastulin
greggo
DA - Up next
Comments welcome,
Greggo
2nd edit. Bah, would help if I posted the file:
ucel Nov 29, 2005, 05:31 PM Hmm, we get marble. Maybe go to priesthood and grab oracle?
DementedAvenger Nov 29, 2005, 06:12 PM Got it.
Why the hell won't they let you type a reply less than ten letters?
Panth Nov 29, 2005, 06:20 PM A city on the desert square across the bay from Karakorum wouldn't be bad and would seal up the whole bay for us. ANother SW of Karakorum would grab a lux and give us access to that side of the ocean as well as moving towards Ghandi.
And my own catchprase . . .We need more workers (TM)
greggo Nov 29, 2005, 06:39 PM We do need some happiness resources quick - our capital's at 5/5, and elsewhere capped at 4 I believe.
DementedAvenger Nov 29, 2005, 06:45 PM Happiness is for the weak! Our Mongol hordes are satisfied with the blood of their enemies, they don't need no stinkin' sugar.
Panth Nov 29, 2005, 07:22 PM Heh, tell that to the city management screen :(
That'd be an interesting dynamic - I wonder if that could be modded; war happiness or bloodlust. Aggressive civs get mild happy bonus from war rather than weariness. :groucho:
Balastulin Nov 29, 2005, 08:16 PM Aztecs have been doing that for years...
regarding the 'screw up' it was in reference to my 10 turn/20 turn misunderstanding.
Marble and Oracle would help a little. Not a bad idea for discussion.
Panth Nov 29, 2005, 08:59 PM Pfft! that's not a screwup!
Accidentally trading away a city for Priesthood . . . that's a screwup.
Forgetting your capitol is ungaurded and letting barbs capture it. . . that's a screwup.
---------------
Personally, I don't think the Oracle should be a main focus for us. I think we need workers & soldiers worse than a free tech at this point. I suppose if it's a quick build it wouldn't be the end of the world. I just hink there are other things we ought to concentrate on if we're going for early conquering/disabling. Chichen Itza might be worthwhile if we plan on warring.
DementedAvenger Nov 30, 2005, 02:05 PM T0: 1200 BC
Besbhalik: Granary (due in 2) -> Worker
We’re already at happiness limit, and have no health problems.
T1: 1160 BC
Turfan: Barracks -> Archer
Worker starts work on quarry (due in 6)
T2: 1120 BC
We discover mining, work on bronze working next. We need a military ASAP, the barbs will have axes soon.
T3: 1080 BC
ZZZ
*inter-turn* Roosevelt asks for open borders – he’s weak, and not connected to our trade network, so I say no.
T4: 1040 BC
Karakorum: Settler -> Archer
I planned on sending this settler south to pick up those 2 resources and the clams, but then I found this beauty of a city site on the NW edge of the Karakorumian Bay and couldn’t pass it up for both its strategic location and its resources.
http://img431.imageshack.us/img431/3918/1040bcbeautycity7lz.jpg
Also, the borders of Karakorum will expand in 10 turns or so, which will give us those gems without having to build a city down there.
T5: 1000 BC
The new city site gets even better! Spices!
http://img431.imageshack.us/img431/6166/1000bcbeautycityhasspices8to.jpg
T6: 975 BC
Turfan: Archer -> Archer
T7: 950 BC
Karakorum: Archer -> Library (it’s at 9 beakers)
I send this archer to follow the settler towards the new city site.
Beshbalik: Worker -> Archer
*inter-turn* Caesar asks for open borders. He’s already at -1 with us because our close borders are sparking tensions, and I’m afraid of his praetorians, so I accept.
T8: 925 BC
Build Ning-hsia. It has 3 food sources, so I think it would make a great GP factory. I’m starting on a barracks now as it’s a little isolated from the rest of our empire, but a library should be built there at some point so we can start running some scientists.
*inter-turn* Caesar declares war. What a snake. Why’d he ask for open borders the turn before?
T9: 900 BC
Caesar has 2 unpromoted warriors bearing in on Turfan, our northern city. I send a warrior east to the forest behind the river in the hopes the warriors are stupid enough to attack it.
http://img431.imageshack.us/img431/970/900bcawarriorbait8fw.jpg
I micro Turfan to complete its archer next turn – another archer is also due next turn in Beshbalik.
Here’s a picture of the war front:
http://img446.imageshack.us/img446/8900/900bcbthewarfront5sk.jpg (http://imageshack.us)
T10: 875 BC
Turfan: Archer -> Archer
Caesar’s 2 unpromoted warriors moved south across the river, towards our unprotected marble. I move the warrior-bait back into Turfan, and move Turfan’s 2 archers east so that they can kill the 2 warriors if they move onto the marble.
http://img105.imageshack.us/img105/7396/875bcaarchersprotectmarble5jr.jpg
I ask for open borders with France so the scout can keep exploring. Louis just passed us in score, also, and it’s good to be all buddy-buddy with the most powerful civs.
Bronze working is due next turn, so I’ll play another turn, which will also end on a more round number.
T11: 850 BC
Bronze working completes. We have copper north of Turfan! As soon as those 2 warriors are dispatched we can build a mine with our warrior there (currently farming the floodplains SW of Turfan).
Caesar’s 2 warriors wisely move NW, away from the marble but towards Turfan. He also moves a Combat I archer up next to the marble from the Southeast. How to defend?
http://img350.imageshack.us/img350/9754/850bcawehavecopperandarcherlog.jpg
Note the copper north of Turfan
I decide to move our City Garrison back into Turfan with the warrior to defend against Caesar’s 2 unpromoted warriors. The second archer (still in the forest) has 4 exp out of 2, and if it can kill one of those 2 unpromoted warriors I can give it Combat I and Cover, which will heal ¾ of its damage and ensure it can beat the snot out of Caesar’s would-be-marble-pillaging Combat I archer.
I attack with the archer, and am victorious, with 1.4 health left.
http://img446.imageshack.us/img446/571/850bcbarcherbefore8qd.jpg (http://imageshack.us)
I give the archer 2 promotions, so it’s almost healed and is now an archer-killing machine.
http://img446.imageshack.us/img446/2174/850bccarcherafter3yx.jpg (http://imageshack.us)
Good luck pillaging that marble now, Caesar...
Unfortunately, it looks like Caesar has copper too, just NE of Cumae, the city SE of Beshbalik. I give one of Beshbalik’s archer Combat I and send him on a copper-pillaging mission.
http://img444.imageshack.us/img444/7571/850bcdcopperpillager0ut.jpg
It looks like Caesar is on a pillaging mission of his own south of Beshbalik.
http://img446.imageshack.us/img446/8572/850bc3wheatpillager7os.jpg (http://imageshack.us)
Losing our wheat and taking Caesar’s copper seems like a fair trade to me. Nobody ever won a war with swords made from wheat.
Oh, and I started work on Polytheism next. I'm hoping that with Caesar's copper gone, mopping him up won't require any iron ,and I want to found Confucianism or Christianity with the Oracle. After Polytheism, we can work on Priesthood, then start work on the Oracle while researching Monotheism, and select Theology as our free tech.
I named a couple of the archers so whoever plays next remembers what I had planned for them. I hope nobody minds.
Here's the save:
http://www.civfanatics.net/uploads10/Ucel02_BC-0850.Civ4SavedGame
Panth Nov 30, 2005, 02:32 PM Well played and a nice writeup.
I like the unit renaming - it adds a bit of something.
Buddying up with Louis was a good move I think. He's been one of the big dawgs in every game I've had him in.
If we can keep Ceasar without iron or copper, we should be able to take him without too much hassle. Axers/swords in numbers can take out archers even before we get cats.
DementedAvenger Nov 30, 2005, 02:51 PM Well played and a nice writeup.
I like the unit renaming - it adds a bit of something.
Buddying up with Louis was a good move I think. He's been one of the big dawgs in every game I've had him in.
If we can keep Ceasar without iron or copper, we should be able to take him without too much hassle. Axers/swords in numbers can take out archers even before we get cats.
Right, it may be a good idea to pillage any mines we see, as one of them might hold iron. It's a bit risky not going straight for iron working next, but founding a religion is better for the long term IMO due to our happiness problmes.
ucel Nov 30, 2005, 02:58 PM I see that flying camera rules! Nice, I didn't expected so early war though. Do we have some iron and Caesar know maybe already IW, so only he can see it?
DA: how do you upload save to www.civfanatics.net/uploads10 ?
DementedAvenger Nov 30, 2005, 03:21 PM Scroll all the way to the very bottom of the page:
http://img441.imageshack.us/img441/1185/untitled3gn2.jpg
Yeah, Flying Camera is awesome! It's really fun to take screen shots with it.
Panth Nov 30, 2005, 03:53 PM How do you do the flying camera thing? I haven't figured that out yet.
ucel Nov 30, 2005, 04:01 PM Precheck:
we have 3 productive cities and not too much military. Hard decision, but taken: revolting to slavery.
1) 825 BC
Is Peter also preparing for war? He adopted Police State :o. Just in case dialed him for OB
Julius decided he must defend his copper, so...
http://i28.photobucket.com/albums/c222/ucel/Civ/copper_pillager.jpg
He won, but barel and I doubt if he'll be able to pillage this mine...
Maybe our marle defender will be more lucky:
http://i28.photobucket.com/albums/c222/ucel/Civ/MARBLE_DEFENDER.jpg
Much better. And got next promotion too!
Turfan hurrien an archer. And I turned Ning-hsia defender back. Sorry guy, we have a war here!
Made OB with Hatsy, so we can scout her teritory as well.
2) 800 BC
Turfan: Archer->Archer
Put our killer marble defender on rest, and... can't believe it. Our Copper pillager was 0.2 and stupid Caesar left him alone!!! No second chance Jules!
Hurried Archers in Beshbalik and Karakorum, set governor in Kar: avoid growth, emph production
3) 775 BC
Karakorum: Archer->Archer
Besh: Archer->Archer
One of out northern archer died in sneaky attack of roman troops. But avenger was only one field behind!
Wheat pillager is going towards our pigs...
4) 750 BC
Kar: Archer->Archer
Copper pillager is dead :(, but got avenged.
Pillaged copper fied has fallen into our borders now :)
5) 725 BC
Besh: Archer->Archer
Turfan: Archer->Archer
Our killer is going to pillage some wheat.
And Caesar starts offensive towards Beshbalik. Fortunately our mighty armies are on place:
http://i28.photobucket.com/albums/c222/ucel/Civ/Besh_offensive.jpg
Ooops!
http://i28.photobucket.com/albums/c222/ucel/Civ/Hetsy_elephh.jpg
Hatsy has elephants! Not good :(
TBC
DementedAvenger Nov 30, 2005, 04:15 PM How do you do the flying camera thing? I haven't figured that out yet.
Go to your Civilization4.ini file (in my documents / my games / Civ4) and change the 0 in "Flying camera =0" to a 1. Then type "Shift-f" to enable mouse movement (this always stays on). Now typing "Ctrl-F" with mouse movement on enable flying camera mode, the camera moves wherever you point the mouse. It's hard to get used to at first, but with practice you can make it look where you want from where you want it to look from.
DementedAvenger Nov 30, 2005, 04:19 PM Looks good so far, ucel - we got lucky with that copper pillage! Good call on slavery and bringing the Ning-hsia archer back - we need all the archers we can get. Any luck hooking up that copper yet?
ucel Nov 30, 2005, 04:32 PM 6) 700 BC
Gandhi wants OB, why not?
Karakorum: Archer->Archer
7) 675 BC
Lost archer, killed archer...
Izzy has elephs as well.
8) 650 BC
Polytheism->IW What was the point to develop Poly?
Beshbalik: Archer->Archer
Jules sent warrior to our GP city, so switcher production to Archer
9) 625 BC
Karakorum: Archer->Lib
10) 600 BC
First check:
Jules don't want to speak about peace... OK, I'll try later :D
Without suicide cats we have to use suicide archers. So:
The battle of Cumae
1) Archer C1 dead
2) Archer C1 dead
3) Archer C1 dead
4) Archer C1 dead :(
5) Archer C1 + Cover won
6) Archer C1 + Med
http://i28.photobucket.com/albums/c222/ucel/Civ/Cumae.jpg
We got Cumae!
But Jules still don't want to get a peace...
We should get copper in several turns. We need to build two or three more cities, su I strongly suggest to make at least Cease Fire with Jules. But I leave the game in the war state.
This is our wolrd by now:
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_World.jpg
And this is our save by now:
DementedAvenger Nov 30, 2005, 04:57 PM 8) 650 BC
Polytheism->IW What was the point to develop Poly?
Oh, and I started work on Polytheism next. I'm hoping that with Caesar's copper gone, mopping him up won't require any iron, and I want to found Confucianism or Christianity with the Oracle. After Polytheism, we can work on Priesthood, then start work on the Oracle while researching Monotheism, and select Theology as our free tech.
Nice work on Cumae - I've never taken a city with just archers before!
Panth Nov 30, 2005, 07:00 PM Looks like I'm up so, got it.
greggo Nov 30, 2005, 07:38 PM Fun turns and good write-ups (especially DA). The flying camera shots are very cool.
Looking forward to the next set,
Greggo
Panth Dec 01, 2005, 12:11 AM Preturn 600 BC
I disagree with the assessment that we need more settlers; I see no good places to put them at this point except maybe one up north there NW of Turfan by that mountain. What we need is more workers. Almsot none of our vast empire is improved leaving our good citizens to work patches of dirt & grass rather than farms, mines, and suburbs.
I'd liek to say horseback riding should be priority, but I see no horses escept waaaay over in Madrid. They can't possibly have the only horse here, can they? Wonder if Rome is hiding one to the East somewhere. . .
T1 575
-Trufan archer -> worker
* pillaged pigs with Killer. Sent other archer E above Rome and found Antium, similarly guarded.
* I've sent a few of our wandering archers South towards Neapolis. It only has 3 archers with no promos, and isn't old enough to have built up much defense bonus. Should be easier to take than Rome & Antium.
* They have another pig East of Antium. They also have an escorted settler heading East, but I see America already has a city over there bumping borders with Antium. Works for me :wink:
http://i27.photobucket.com/albums/c189/Pantherfern/Civ4ScreenShot0066.jpg
T2 550
* Barb archer incoming to Antium :D
- Louis passed up in score.
T3 525
* Cumae is now under our control -> barracks (10)
*We have copper hooked up -> roading
T4 500
+ IBT Roman guards attack Killer in the woods and die! Second guard attacks and unfortunately kills Killer. He was taken down to .4 though and is now out of the city.
+ Barb archer attacks our guy by Antium in the woods and dies.
* I give the Antium guy cover and fort him in the woods to heal. Maybe they'll try hitting him in the woods across a river and waste themselves down. Our other cover archer had reached Turfan and is now en route to join up at Antium.
T5 475
+ IBT: Yup . . .Antium gaurds foolishly attack a C1/cover archer in the woods accross a river. Antium is now down to 2 guards.
T6 450
- Not much to report. I'll take this moment to mention though, that I have been working on a road network to connect Cumae & Neapolis with roads to expidite our troop movements.
T7 425
* Ceasar makes a weird move at Neapolis - one of the archers moves out of the city. We have three surrounding the city now with 2 more on the way. . .what is he up to? At any rate, Neapolis is down to 2 defenders.
http://i27.photobucket.com/albums/c189/Pantherfern/Civ4ScreenShot0067.jpg
T8 400
+ I'm thinking maybe ol' Saladman is maybe a couple croutons short - anthr Antium guard takes a swing and a miss at our C1/cover archer in the woods
* Karakorum Axe -> worker (Axe sent south to the Neapolis showdown)
* Archer #4 arrives at Neapolis. I peeled one off his route down there to face off with that wandering archer I mentioned last turn.
- Note: our settler is now pinned in between russian and egyptian cities.
T9 375
- Beba Axe -> axe
* this one was sent down towards Cumae - that wandering archer wound up on the jungle hill outside Cumae. I moved the workers into our interior to work for now. Saladman will probably attempt to take Cumae - the odds are not in his favor, but even if he does manage, we have an archer and an axe right there.
T10 350 BC
*** We have 4 archers, 1 axe prepared to attack Neapolis next turn; 1 more axe the turn after if needed.
* We have 2 archers outside Antium, 1 of them badly injured. Pillage? Harrass? Bait? Your call. The Neapolis army can head up there or Rome when finished.
++ Our economy and research are in the toilet. A list of the 8 most advanced civs came out last turn . . .we weren't on it.
++ We need luxes badly. Gems, we can get now though they're in BFE. We have 3 other luxes in our borders but need calendar and monarchy.
* Iron working due in 3. Caesar has made nothign but archer so far. By keeping our archers in there his workers are hiding and won't hook up iron even if he does have it.
Balastulin Dec 01, 2005, 01:32 AM Right. Got it but will probably play tomorrow.
By the by, those are ivory not elephants. No needs to worry just yet!
ucel Dec 01, 2005, 02:04 AM Yes, lots, but none for us :(. I start really thinking that if we won't stop this war then we got wiped, rather sooner or later by the more advanced neighbours. Let's wait and see if Jules has Iron. Yes - take the iron city. No - make a peace for 15-20 turns and then roll over him withthe mighty army of axes.
DA: Sorry, I should've read your story more carefully. Anyway, maybe it's still not to late for the Pries->Oracle path?
Bal: I think there is still governor in Kar set which avoids growth. Now, when draft unhappiness is gone city can grow by one, don't forget to change it.
DementedAvenger Dec 01, 2005, 02:17 AM Yes, lots, but none for us :(. I start really thinking that if we won't stop this war then we got wiped, rather sooner or later by the more advanced neighbours. Let's wait and see if Jules has Iron. Yes - take the iron city. No - make a peace for 15-20 turns and then roll over him withthe mighty army of axes.
DA: Sorry, I should've read your story more carefully. Anyway, maybe it's still not to late for the Pries->Oracle path?
Bal: I think there is still governor in Kar set which avoids growth. Now, when draft unhappiness is gone city can grow by one, don't forget to change it.
That's OK, ucel, IW is definitely a good tech to have, I was just answering your question as to what my reasoning was.
Panth Dec 01, 2005, 08:30 AM Yeah, early IW is good for war, but we are really behind in any of the more civilized techs. Our happy limit is only 5 until we get those luxes hooked up or temples built or something.
Trouble is at this point, we can't really build anything except military beause those are the only techs we have. Granary, walls, library are the only other choices at this point I think.
Balastulin Dec 02, 2005, 03:53 AM OK. I'm up.
Basic plan here is to make peace/cease-fire with Caesar after taking Neapolis. We'll see what happens from IW but I don't know whether we've got the strength to continue at the moment - maybe would weaken us too much.
Pre-turns: Take a look around. Not much in the way of luxuries... Caesar is off his NUT. He moves one of the Archers defending Neapolis OUT of Neapolis and into the jungle ("RUN AWAY")
1: 325 BC Axeman takes out Archer in Neapolis. Ning-Hsia Archer set to defend. Cumae Archer set to defend. Second archer knocks Neapolis down to 2.1 strength. Next Archer goes in and does the business. Neapolis is ours and it has GEMS! Get 42 gold. IW due next turn.
IBT: Nothing
2: 300BC IW comes in and ... a source found near Karakorum! Hurrah! Priesthood due in 4, but running at -9... so run the treasury at 1 defecit and priesthood due in 6. Promote both axemen to city attack, succesful Archer to city defence. Worker near Turfan completes Copper Road (with apologies to Steve Earle), set to work on cottage. Make peace with Caesar. He immediately goes to cautious.
IBT: Montezuma asks for open borders. I'm still suffering fear from Civ 3 so I say yes.
3: 275BC Worker built in Karakorum - sent to do the ironing. Karakorum set to build another worker. Don't know whether this is the best choice but we do need to hook up and develop the Ning-Hsia
IBT: Nada
4: 250 BC Beshbalik builds axeman. Set it to build library (8). Think we need a little science help due to our malfunctioning economy. Worker builds cottage - sent to build a road to Neapolis/gems.
5: 225 BC Workers working, military shifting around.
IBT: Louis asks for a war against the Egyptians. I refuse. We really can't afford one at the moment...
6: 200BC Infrastructure... Cumae builds, set to axeman
IBT: sign OB with Roosevelt
7: 175BC Work boat up in Ning-Hsia. Sent to the clams. Worker set to gemmining. Worker comes out of Karakorum. Set to cottaging. Iron mined but set to connect to road next turn. Off to work....
IBT: (back from work - hate it. Gets in the way...)
8: 150BC zzzz. Rename Ning-Hsia to Clampigfish as it's a lot easier and I want something to do.
IBT: Damn. Confucianism founded by the Spanish. We'd best think about getting ourselves some religion, man. It'd be nice to found one of course... Code of Laws still due in 28! Even horseback riding would take us 18 turns. Need some serious economy here chaps (and chappesses, if that is the case)
9: 125BC set worker to cottaging some squares near Karakorum. Iron comes in so nice to get the production boost
IBT: Nothing happens - some Indian fellows strolling through our countryside. I personally believe they could be next for the sword, or axe as the case may be.
10: 100BC Nothing.
Right. Karakorum due to grow next turn. Granary also due next turn. Gem mines should be up next turn too. We NEED to sort out our economy and reasearch as we are getting left far, far behind. I reckon in terms of enemies, the Indians need a thrashing so we need to get a road to Clampigfish ASAP.
Here's our (fledgling) empire:
http://www.civfanatics.net/uploads10/Civ4ScreenShot00101.JPG
and the save:
105991
Balastulin Dec 02, 2005, 04:00 AM I don't seem to have a flying camera = 0 in my ini file... any suggestions?
ucel Dec 02, 2005, 04:23 AM Look here:
http://forums.civfanatics.com/showthread.php?t=140541
ucel Dec 02, 2005, 04:27 AM Do we have Alph already?
I see the place fo one more city between Kar and Clamping, so maybe Settler and some workers now? And cottages, cottages, cottages...
What about Oracle? How many turns does it need?
Balastulin Dec 02, 2005, 05:26 PM Where to build Oracle is the question. We don't have alphabet, but we need to get ourselves that city spot soon or the Indians will nab it...
greggo Dec 02, 2005, 07:16 PM Got it - will play soon :crazyeye:
greggo Dec 02, 2005, 08:23 PM [0] 100 BC - nothing much happening. I smile and hit <Enter>
IBT - Isabella completes Partheon, and an indian archer/settler group spotted between Clam and Kara - too late for us to spring out a settler :mad:
[1] 75 BC - nada
[2] 50 BC - Library finishes in Besh, with not much to produce, and no need for a granary, work started on a swordsman.
Gems connected, and science rate moved to 70%. We're at 75g (-2/turn) Was there any reason we had it so low? Moses is born in Kara, and with not much else to use him for at the moment (other than discovering meditation) I turn him into a great prophet specialist. The worker group goes to mine the other set of gems for the $$.
IBT Hatty asks us to declare war on the French. Seeing as Louis' the points leader, and closer to our main cities, I decline.
[3] 25 BC - I notice Karakorum's on avoid growth, and turn it off. It finishes a granary and starts work on a swordsman. Science rate changed to 80%, and we're at +1g/turn now.
The borders of Clamfishpig expand, pushing india's settler one back.
IBT - Calcutta founded:
http://img202.imageshack.us/img202/6261/civ4screenshot00002vc.th.jpg (http://img202.imageshack.us/my.php?image=civ4screenshot00002vc.jpg)
Louis asks for us to cancel deals with Hatty - I agree, and now she won't talk with us :(
[4] 1 AD - Turfan grows to 5/5 happiness, and minmaxed to emphasize production and commerce. It finishes a library and starts on an axeman.
[5] 25 AD Karakorum Sword -->worker
[6] 50 AD Nothing happens. Our scout is way up north, and I rename him the iceman.
[7] 75 AD Karakorum worker--> Axe
Besh sword --> axe
Turf axe --> granary.
[8] 100 AD Kara axe --> walls -- a bad descision, but i was getting bored of swords/axemen.
Besh - granary-->worker
Cumea Axe--> library
Neapolis barracks --> library
[10] karakorum walls-->sword
Clam boat --> library.
Worker improvements during this were focussed on cottaging left right and center. One is currently moving towards clam, and another needs orders. Code of Laws is due next turn. If the next person does decide to attack India, I've left all the units fortified in place, with promotions still available - enjoy! :hammer:
The world as we know it hasn't changed much, except that some of the northern french territory has been mapped out, and we've found the north pole.
I think that's all...
OH! I woulda built the oracle, but it wasn't available on any of the city screens. I carefully checked the tech tree, and we do have the prerequisites for it.
There's just one problem
The french already have it! :eek:
--Greggo
DementedAvenger Dec 02, 2005, 09:38 PM Got it. Playing soon.
DementedAvenger Dec 03, 2005, 04:22 AM T0: 150 AD
Change name from “slamdunc” back to “Ucel02” using alt-D.
I notice Rome lacks copper and iron.
http://img525.imageshack.us/img525/9780/150adromelackscopperiron9hi.png (http://imageshack.us)
I decide to send some axes his way, before he hooks up the copper by Antium.
http://img527.imageshack.us/img527/9374/150adaxesmarchonrome00006wq.jpg (http://imageshack.us)
Rome and India are last place in score, and are our 2 closest neighbors. I suspect both will become Mongolian colonies sometime in the near future.
http://img527.imageshack.us/img527/8013/150adweakneighborsseescore0000.jpg (http://imageshack.us)
T1: 175 AD
Discover Code of Laws – work on Alphabet next.
I declare war on Caesar.
*inter-turn* Gandhi asks us to cancel deals with Montezuma – I decline, as the Aztecs are 4th in score, and Gandhi is 8th and next on our hit-list.
T2: 200 AD
Move our troops closer to Rome.
T3: 225 AD
Beshbalik: Worker -> Sword
Karakorum: Sword -> Sword
T4: 250 AD
Rome move an archer towards our marble source near Turfan, so I send an archer from Turfan with combat I and cover to cover.
Our Combat I, City Raider I, Cover Swordsman has a 6.6 vs. 6.0 chance against Rome’s archer. I decide to attack, and lose. The rest of the stack (axemen) have a less than 50% chance to win, so I decide to hold off the attack on Rome until a lot of reinforcements arrive or we get catapults. I do notice this though:
http://img352.imageshack.us/img352/7069/250adromancopperrequiresroute0.jpg (http://imageshack.us)
Before it said “requires mine” and now it says “requires route,” which means Caesar has mined the tile and now just needs to road it. I send 2 axes and a medic archer to pillage the copper. I pillage the pigs with the axe I leave behind.
*interturn* An archer attacks our pig-pillager from Rome – we win handily. Peter asks us to declare on Gandhi – I say no as all our forces are in the East fighting Rome. I hope Peter doesn’t wipe Gandhi out so we can take his cities for ourselves... I lose 1 relation point with Peter, and we’re even now.
T5: 275 AD
I attack Rome’s CG1 marble-encroaching archer with our cover, combat archer (3.3 vs. 2.3) and LOSE! We had a 90% chance to win that battle. Bummer. There goes our marble. I send an axe that was guarding the copper to deal with the archer, leaving another cover archer fortified on the copper to deal with 2 more Roman archers just north of our copper tile. If our archer loses, they’ll pillage the copper, but it’s not a big deal with our iron hooked up.
I micro Karakorum to 20 hammers, which is 2-turn swords.
*inter-turn* Our copper-guarding archer kills Rome’s first archer, and falls to the second.
T6: 300 AD
Turfan: Sword -> Axe
Karakorum: Sword -> Axe
Send Turfan’s sword north to kill Rome’s archer – he’ll pillage the copper before we can get there, though.
I kill the marble-pillaging archer with the axe.
*inter-turn* Rome attacks from the west (?) with a warrior, catching me off-guard and killing a worker building a road to Clampingfish.
T7: 325 AD
Karakorum: Axe -> Sword
Kill Roman copper-pillager with Turfan’s sword. Ravenna has just 2 archers on defense, and the copper-avenging sword should be able to take it with the help of the marble-avenging axe, who’s on his way.
T8: 350 AD
Avenge our worker by killing Rome’s warrior with a Karakorumian axe.
Our forces are amassing outside Rome, waiting for enough numbers to take the city.
T9: 375 AD
Discover alphabet, work on math next, to discover either Calendar for our happiness or construction for catapults.
Karakorum: Sword -> Sword
Beshbalik: Sword -> Axe
Our axes reach Rome’s copper, to find it’s mined and roaded. It’s just guarded by a Combat I archer, which should be no trouble for our axes.
http://img478.imageshack.us/img478/8730/375adromancopperup00005nc.jpg (http://imageshack.us)
*inter-turn* Peter demands Code of Laws, I say no.
T10: 400 AD
Our sword kills an archer in Ravenna, just one archer left now.
Our 2-axe, 1-archer stack reaches Rome’s copper, and kills its defending archer. Remember to pillage the copper next turn! We're not gaining much headway in taking the actual cities (and probably won't until cats), but if we can prevent Caesar from hooking up that copper I think the war will have been a success. I just hope Caesar didn’t have enough time to get any copper units out.
I hurry axes in Turfan and Besh, as they were already unhappy – this way, they will be completely happy in 10 turns, and we save 6 turns of axe-building.
I trade Code of Laws to Egypt for Math and Meditation
I trade Code of Laws to Peter for Monotheism, Sailing, and 180 Gold.
I start work on construction next, as we were working on Math when we got it from Hatty.
I trade a couple minor techs to other civs for gold.
Unfortunately, we don’t have a monopoly on alphabet. Gandhi has it, too (surpising, considering how low his score is).
Here ( http://www.civfanatics.net/uploads10/Ucel02_AD-0400.Civ4SavedGame)’s the save.
ucel Dec 03, 2005, 06:02 AM Looks good! Will play in several hours.
ucel Dec 03, 2005, 09:18 AM Precheck:
-21/Turn? Ouch!
MM Cumae for production. Let's start
1) 425 AD
Karakorum: Sword -> Chichen Itza (additional defence is always good)
Besh: Axe -> Axe
Turfan: Axe->Sword
Roman copper mine is no more. And one archer tried to recover it
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_Copper_Archer.jpg
Ravenna fallen.
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_Ravenna.jpg
The good news is we don't have support next city for now :)
I start to concentrate our troops near Rome. I don't want to attack unless I am not sure that I can take the city.
IBT: Jules came and asks for peace. I laugtened him up.
Judaism spread in Clampingfish, but I don't convert. Not yet.
Someone built Great Lighthouse. Should be our sooner or later :evil:
2) 450 AD
Five troops by Rome, 5 defenders. I wait for at least 2 more our units.
I saw Jesus!
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_Jesus.jpg
He decided to join our archers near Antium :lol:
3) 475 AD
Turfan: Sword->Sword
The battle of Rome should start tomorrow. Our troops are ready!
4) 500 AD
Besh: Axe->Axe
Cumae: Lib->Court
Christianity found in Barca.
There are already 6 archers in Rome, so it's time to take the city.
1) Sword won
2) Sword won
3) Sword lost, but put archer to 0.6
4) Sword won
5) Sword won
6) Axe failed :(. He had CR1 and Cover and failed. But that's good, we don't need unlucky guys.
7) Axe won, unscratched :)
8)
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_Archer_Won.jpg
It was much easier than I thought.
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_Rome_Captured.jpg
Roman capital is Antium now.
TBC
Panth Dec 03, 2005, 09:49 AM Very nice both of you!
Isn't Antium about their last visable city? I say that because - if you recall - during my last set I was chasing around a settler/escort who disappeared East of Antium somewhere. With an American city right there though, they may have holed up in Antium. I'm just sayin' there maaay be another city out there somewhere.
Looks like the war is going well. Are we planning on doing some buildup for a bit to get our infra/economy/research rolling before hitting the next victim?
edit: Gah! I'm up, so "got it." I'm also up in 2 other SG's currently so I'll get 'er done sometime this weekend.
ucel Dec 03, 2005, 10:01 AM IBT: we lost iceman. Accidentally he started to quarrel with Barb warrior. And the arguments of the latter were tougher.
5) 520 AD
Put Avoid Growth in Clamping. The city is already unhappy from size!
Took Calender+200g from Roosvelt for Alph+Poly.
6) 540 AD
Movin' troops to Antium
IBT Archer from Antium attacked our peacefull axeman wandering through forest on the hill :)
7) 560 AD
8) 580 AD
Construction->Philosophy (vetoable)
Having at least one religion should be good...
Besh: Axe->Court
Turfan: Sword-> Court
9) 600 AD
Rome: Barracks
Antium must be ours today!
1) Axe failed
2) Axe failed
3) Axe failed :( WTH?
4) Sword won
5) Axe failed. He was elite one :(
6) Axe won
7) Sword died :(
8) Axe won
9) Sword won
10) Sword won
11) At last! Again with archer :)
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_Antium.jpg
Jules has one city left, I don't know if it's worth taking, it's all up to you Panth. Peter has Currency, we can take it for Construction or wait for a better trade.
Really, not much changed on the general map, so I don't post it this time.
And this is the save.
DementedAvenger Dec 03, 2005, 03:31 PM Nice work, ucel! I was a little worried about my decision to declare on Rome right away, but you vindicated me. I think it'd be a good idea to go for currency, that's an extra commerce for every city we have, which would help the economy a lot.
I also vote for hitting Gandhi ASAP, even if we have to drop the research pretty low for a while. He only has a couple more cities, and the point of this game is to build up a huge "Europe" empire before colonizing the new world, right? The mian reason I want to kill Gandhi now rather than later is that he's so weak I'm worried Peter will get to him first.
ucel Dec 03, 2005, 04:24 PM I don't know if ASAP means this 10 turns, but it's Panth's decision. Unfortunately I have lost about 1/3 of our army attaccking Antium, so we need to rebuild it first.
Note to Panth: our workers are working on bananas and dye, so we should get +2 happy soon. Look for governed cities though.
Panth Dec 03, 2005, 05:15 PM I'll have to get in there and see how it looks. I'm more worried about Peter declaring on us than Ghandi though.
Ghandi is definitely in our way - especially Clampigfish.
If all looks good though, I got no problem going after India. :cool:
Looks like I'll be doing this tomorrow probably. Got a stupid company party I have to go to tonight :rolleyes:
Balastulin Dec 03, 2005, 06:10 PM Calendar. Let's start plantations soon then - get them on the go in the dyes down south. I say hitting Ghandhi not is a good idea for the reasons explained - I'd rather have (ex-)Indian cities shielding Peter than our good-Mongolian core. If we do make war, I think we'd have to build the defenders in Clampigfish first...
Balastulin Dec 03, 2005, 06:12 PM By the way, nice work on Julius!
ucel Dec 04, 2005, 02:17 AM Plantations are already started, see my previos post.
Balastulin Dec 04, 2005, 03:25 AM Right you are
Panth Dec 04, 2005, 11:51 AM I don't have time to play at the moment (later today though, I swear), but I opened it up to have a look around.
- We don't know where Ceasar's other city is.
- I don't feel like looking for it presently.
- Ghandi's 2 bordering cities are size 3, and lightly defended.
From the layout of the land I can see right now, I think the best plans would be to cease w/ Ceasar, hit Ghandi and get at least Calcutta and Bangalore and then see what else he's got. I want to get scouting units of some sort out in Amercian territory because I think they should be our next big target. That may change as we spread West though and see what everything looks like.
Louis' got a big @$$ chunk of land up there, so to keep up with him, as I see it, we need to either a) take out a larger civ (Roos) or b) take out a bunch of the smaller civs (Ghandi, Peter, Hattie.)
What do y'all think?
ucel Dec 04, 2005, 03:00 PM For you:
http://i28.photobucket.com/albums/c222/ucel/Civ/Ucel02_LastRome.jpg
Panth Dec 04, 2005, 08:04 PM Preturn 600 AD
All of Ceasar's known cities are ours now. He's got another hiding somewher but we'll have to catch that at another time. I don't feel it's in our best interest to drag our entire army into the fog looking for him now.
Ghandi, however, has several more dyes, as well as the only visible silk resource; 2 very lightly defended small cities on our border; and it doesn't look like he's hooked up his iron yet.
We have only 7 workers. We are a very unhappy people. Our misery is strangling our growth.
Note: Ceasar, Peter, Ghandi, and Hattie are all Hindu. They are likely to be friends. Louis, Monty, Izzy, & Roos are likely to not care much if we attack Ghandi. I say this because everybody has troops wandering around in our territory.
Note 2: Monty is alone in his buddhism . . .
- I kill all the gotos on our soldiers. I don't want them going to Antium now.
T1 620
- I promo our northern sword to melee and have him follow Ghandi's 2 warriors he has in our turf.
- I send 1 injured sword to Rome to heal/garrison.
!!!! Izzy must really like us - she had an axe sitting on unguarded Rome and didn't take it !!!!
- The rest of the army was sent to a forest just outside Bangalore. It's going to take them awhile to get there so I probably won't be able to attack during my set. I'll try to set it up for the next leader though.
* Bananas are online but not in the city screens? Maybe next turn they'll show.
T2 640
*** Louis comes calling and wants to give us Monarchy for construction. It's a bit lopsided in his favor, but hereditary rule would really help right now so I agree. BTW, he's willing to declare on anybody should we want him to.
+ I opt to go with Hereditary rule. Our upkeep goes from $7 to $10 but it will rid us of all those nasty faces.
T3 660
*** Hattie wants to give us sheep for copper. I check things out a bit. She has 3 elephants which she refuses to give us. We have no health problems whatsover. I decline. Why give her copper to make soldiers for something we don't need? She doesn't like us anyway. Screw 'er.
T4 680
*** Ghandi wants us to cancel with the French! HA! HaHAha! Ummmm . . .no. He has 4 cities listed btw.
- Clampigfish library -> worker
* Judasim spreads in Karakorum.
+ worker update - hooking up 2nd nanners. Dyes plantationed AND roaded in 2.
T5 700
- Cumae court -> cat
- Neapolis Library -> galley (to scope out Indian borders & explore)
* Antium comes under our control -> barracks
+ Dyes are now connected and show in city screen. Bananas are still not in the screen. Do we need markets for bananas to show up? I thought the markets just gave extra happy.
+ I dial up Monty. He doesn't like Roos and wants us to stop trading with him. Meh. I trade Monty Bananas for spices. If we can't use the bananas we might as well get something out of them, right? I'm hooking us 2nd bananas anyway for our own use when we need them.
* Note: we have a 2nd gems which is mined but not roaded.
T6 720
+++ Karakorum completes Chichen Itza +++ -> cat
T7 740
* Roos wants us to cancel with Monty. Nope, not gonna do it. Wouldn't be prudent.
+ I give him construction for Horseback riding and $10
* Izzy wants to give us sheep for pig. Sounds good. Copper, no; pig, sure.
T8 760
+ Hattie offers currency for construction & $230 . . .I'd liek to but we'd have to cut research and with Philo only 5 away I must decline.
- Cumae cat -> cat
T9 780
- Karakorum cat -> lighthouse
T10 800
- Clampigfish worker -> monastery (it's getting sqooshed and the science would be good)
- Antium barracks -> library
http://i27.photobucket.com/albums/c189/Pantherfern/Civ4ScreenShot0071.jpg
The army is gathered now. Cats will arrive in a turn or two and some of the fellows need to heal a bit so I would suggest letting them hang for a couple turns. That will allow you to go in fully healed and with cats. Our economy still sucks but our people are happy now.
Balastulin Dec 05, 2005, 12:26 AM Got it. Will hopefully play tonight. Judging by what becomes available, I'm going to lay some smack down on India, build up the economy and pray that we get Religion!
ucel Dec 05, 2005, 02:14 AM Why don't finishing Rome as well? I pointed the last city in my last post.
Balastulin Dec 05, 2005, 06:30 AM OK. Preturn have a look around. Ghandi pops up as second most advanced in the world. We're sixth! Caesar dials up for peace and I say yes - I know the city's there, but it'll still be there once we've secured our East flank and put that dodgy Ghandi to the metal.
1: 820AD give the catapult a city attack bonus. Road to bananas and mine the copper. Sword goes following the India scouts.
2: 840AD Karakorum ->Lighthouse to Temple. Beshablik to worker. Rome to Library. Turfan to sword. Shuffle the worker's around.
3: 860AD Taoism founded in Turfan! Great. Currency up next (due in 9 at 50% [-3!]). Neapolis builds a galley which immediately goes East. Decide to build another to head west and get a good picture of the world quickly. Taoist monk heads toward Beshablik to convert the heathens. I haven't converted yet, but it should be for future thought...
4: 880AD Five swords, two cats, three axes and an archer? That should do it... Declare on Ghandi. He doesn't seem too happy about it. Capture his worker which I promptly set to building a road to bring our troops into his lands. Mwaahhhaahahah. The horde avanceth.
6: 900AD Sit off and bombard.
7: 920AD Bombard and then 1st sword dies but takes out two archers. 2nd sword same. Third sword kills their archer and 4th takes the city. Move the majority of the horde into the city but leave some on catapult duty.
8: 940AD Decide to hole up and heal in Bangalore.
IBT: Louis offers us Wine for Dyes. Great deal!
9: 960AD Move some of our great Taoist troops tward Bombay (well nearly Taoist - it's spreading rapidly in our lands, so we could well switch soon - I was just a bit mindful of the anarchy.) Swords from Karakorum to join the horde.
http://www.civfanatics.net/uploads10/Civ4ScreenShot00015.JPG
IBT: Hatty asks for Philosophy. I refuse.
10: 980AD Our lads knocking on the doors of Bombay - ready to Bombard next turn and more cats on the way. A lot of the troops have promotions on hand, so choose wisely. I trade Philosophy with Hatty for Currency + 300, Philosophy with Kangaroosevelt for Literature + 60.
106372
ucel Dec 05, 2005, 07:28 AM Great! From year to year looks better and better :).
But... when I was young, I learned in school that after 4 comes 5, not 6 :lol:
Panth Dec 05, 2005, 08:34 AM @ ucel: I didn't catch your post til after I played. Maybe we can collect a small, secondary army in the East to go after Saladman.
@ balastulin: Great! I didn't know Bombay was so close - that works out well. He's right though . . . 5 does come after 4. :D
Might want to see what Monty has to offer as well. He's basically relgiously neutral at this point and doesn't care that we're wiping out the Hindus.
Somebody ought to go after Calcutta iron so we don't see any Indian Swords.
greggo Dec 05, 2005, 03:09 PM Got it. I'll send a unit up to deal with the iron. Should we consider razing bombay? Most of it's tiles are overlapped, and we don't really need any more upkeep costs.
I'll play later this afternoon.
--Greggo
ucel Dec 05, 2005, 03:14 PM BURN BABY, BURN!!!
But take Calcuta.
greggo Dec 05, 2005, 05:12 PM Well... Fun set of turns.
Here goes:
0 - 980 AD I turn off avoid growth in a number of our cities. We're at around 10 or 11 happiness, and they were at only 5-6 pop. I start research on Metal Casting.
IBT - Hatty builds the great Library.
1 - 1000AD - Clamfishpig finishes it's monastary and starts on a Courthouse. Bangalore comes out of anarchy and starts on a barracks and Rome begins producing an archer.
BEFORE:
http://img236.imageshack.us/img236/7964/civ4screenshot00013bl.th.jpg (http://img236.imageshack.us/my.php?image=civ4screenshot00013bl.jpg)
Our army is in place next to Bombay, and bombardment begins. One swordsman is sent towards Culcutta to pillage the iron if it's been hooked up.
IBT - Hmm... "The following deal has been canceled: Peace treaty to Ceaser for Peace treaty" :eek: Is he stupid?
No, wait: http://img376.imageshack.us/img376/7712/0jc9bq.jpg (http://imageshack.us)
That makes more sense. I guess Napolean got to him first.
2 - 1010AD Karakorum: Sword--> Market. Our economy needs serious help.
Cumae: Sword --> Granary
Bombardment continues, leaving Bombay at 4%.
3 - 1020AD Neapolis: Sword --> Granary.
One more bombardment for good measure, brings bombay to 0%. A couple of catapult attacks later:
AFTER:
http://img375.imageshack.us/img375/6345/civ4screenshot00023oe.th.jpg (http://img375.imageshack.us/my.php?image=civ4screenshot00023oe.jpg)
I send our remaining troops towards Calcutta.
4 - 1030 Antium: Axe --> Granary.
Two archers and a settler leave calcutta :weed:
EDIT: Damnit, the rest was typed here, but disappeared. <sigh>
Onwards.
The archers and settler were easily defeated by a catapult and swordsman in the area. The captured worker starts on a road to Calcutta.
5 - 1040AD
Beshbalik: Temple --> Archer
Turfan: Temple --> Market
IBT: Hatty starts a golden age. An indian warrior pillages a pasture near Antium. I hadn't noticed him.
6 - 1050 We kill the pillaging indian, and start rebuilding the pasture.
The bombardment of Calcutta commences, with a few reenforcements still en route.
Cumea: Granary --> Market
Rome: Archer --> Courthouse.
7 - 1060
Beshbalik: Archer --> Market
Antium: Granary --> Courthouse
Bombardment brings Calcutta down to 0% defense. Two remaining catapults suicide attack (at losing odds). Both win, and Calcutta is reduced to one weakened defender. If I were a little bit smarter, we could have captured Calcutta this turn, but I forget to unfortify the waiting army, and end the turn. :blush:
8 - 1070
A swordsman and axeman both die against the archer (at something like 6-4 odds, go figure) but the next attacker wins easily. Calcutta has built a catapult. All our units are in one stack.:sad: This could be a problem.
Unless, of course, we kill the catapult this turn and capture Calcutta. :D Our troops begin moving west.
IBT: Ghandi requests peace. I say 'Sure, if you give us two cities.' He replies 'Make us a more reasonable offer.' I say 'DIE!!!!!!!!!'
9 - 1080 AD
Research finishes on Metal Casting, and I start on Feudalism, but feel free to change.
Neapolis: Granary --> Market.
Ghandi's capital is the next city in range. It only had 4 archers defending, so it should be easy enough for the next person to capture. Our army is still a few turns away and slightly hurt, but there's a medic2 in the stack. I believe some of them have some movement left, I was going to let them wait and move together.
My notes claim I've played 10 turns, but typing it up now, it seems like it was only 9 :crazyeye:
Anyway, here it is; enjoy!
Panth Dec 05, 2005, 06:24 PM Good set it looks like.
Ceasar gone and we got most of his land.
Ghandi about to be gone adm we got most of his land.
Research-wise I think we ought to hit guilds (if we didn't already) for markets.
Feudalism might not be bad either though I suppose . . . isn't that longbows?
Balastulin Dec 05, 2005, 06:25 PM 5 shall be the number of thy counting and the number of thy counting shall be 5. 4 is not enough, 6 is too much.
When I was but a youngster, my Mother used to say "If you don't stop/do ____ before I count to five, you're going to get a smack" Needless to say I didn't do the requested, hence five has forever been associated with punishment! Damn the evil parents (I suppose Philip Larkin's a little too rude to post here)
Nice work Greggo. Reckon we could squeeze some nice techs out of Ghandi. We should seriously consider converting to Taoism by the way guys. State religion, get the next Great Prophet to build the Dao Miao or whatever it's called. We'd also get +1 happiness in all cities with state religion, which is a fair few - converting the rest wouldn't be difficult either.
greggo Dec 06, 2005, 12:48 AM I was thinking of converting during my set, but decided to leave it for a bit.
1 - We didn't need the happiness as far as I could tell.
2 - We were getting more culture with multiple religions.
3 - With 2 wars back to back, some peace time would be helpful, and didn't want to antagonize anyone.
4 - Since we were mainly still in war mode, didn't want to delay reenforcements
In a single player game, I would have waited till getting the GP, then building the cash building and converting. Just my 2 cents.
--Greggo
Balastulin Dec 06, 2005, 04:28 PM Fair points. I was unaware that our happiness was building up. Anybody got it?
DementedAvenger Dec 06, 2005, 04:42 PM Got it, playing now.
DementedAvenger Dec 06, 2005, 06:33 PM Turn 168 (1080 AD)
Preflight check: Set all of our cities to emphasize food. I don't like being this far below the happiness limit (4 or 5 in some cases). I'll try to stop one short of the limit, as switching off hereditary rule will kill some happiness.
Set a priest in karakorum to pop a GP
Catapult promoted: Accuracy
Catapult promoted: Barrage I
Turn 169 (1090 AD)
Farm a cottage near Karak - we need food to support the productoin potential here
Karakorum finishes: Market
Turn 170 (1100 AD)
http://img329.imageshack.us/img329/7738/1100adgandhitryingtohide00007x.jpg (http://imageshack.us)
Gandhi's hiding on "Australia"
Karakorum begins: Forge
Turn 171 (1110 AD)
Calcutta begins: Forge
Turn 172 (1120 AD)
Turn 173 (1130 AD)
We reach Delhi. The catapults bombard it down to 3%:
http://img329.imageshack.us/img329/9444/1130adcatsbombarddownto300000w.jpg (http://imageshack.us)
And we take the city:
Archer promoted: City Garrison I
Swordsman loses to: Indian Archer (1.02/3)
Swordsman defeats (3.84/6): Indian Archer
Swordsman defeats (6.00/6): Indian Archer
Swordsman defeats (3.30/6): Indian Archer
Swordsman defeats (5.34/6): Indian Archer
Judaism has spread: Delhi
Hinduism has spread: Delhi
Captured Delhi (Gandhi)
Bangalore finishes: Barracks
Gandhi sends a new settler out, defended by 2 archers. Not the smartest decision he's ever made....
http://img428.imageshack.us/img428/265/snewsettler00006li.jpg (http://imageshack.us)
*inter-turn*
Doh! Monty declares! What'd I do? He doesn't look too proud of it...
http://img468.imageshack.us/img468/9598/1130itmontydeclares8ml.jpg (http://imageshack.us)
Turn 174 (1140 AD)
War weariness sets in - I turn off growth in favor of production
Bangalore begins: Granary
Axeman defeats (5.00/5): Aztec Warrior
Swordsman defeats (4.44/6): Indian Archer
Swordsman promoted: City Raider II
Neapolis begins: Buddhist Temple
Swordsman promoted: Shock
Turn 175 (1150 AD)
Monty declares on Gandhi too - start heading for Madras so we get it before he does. It's in a great strategic location, sealing off Monty from the rest of our empire. Should be an interesting occupation, no matter who takes it from Gandhi first.
Axeman promoted: City Raider I
Swordsman promoted: City Raider I
Tech learned: Feudalism
Turn 176 (1160 AD)
Start on machinery to get to optics and start scouting good new-world city sites with our caravels.
Looks like Gandhi will get Karachi (India's new city) before our Cover Axe Can:
http://img468.imageshack.us/img468/918/1160adthekarachiattackiscalled.jpg (http://imageshack.us)
Research begun: Machinery
Bangalore begins: Spearman
Turfan finishes: Market
Turn 177 (1170 AD)
Rush a spear in Bangalore, as there are 2 horses and a chariot knocking on the door.
Turfan begins: Spearman
Clampigfish begins: National Epic
Turfan finishes: Spearman
Clampigfish finishes: Courthouse
Bangalore finishes: Spearman
*inter-turn*
DAMN! Peter declares on us - there goes Delhi.
http://img477.imageshack.us/img477/3714/1180adgahpeterdeclares00002wk.jpg (http://imageshack.us)
I start bringing the sword / cat stack back from Madras, as the Aztecs just captured it anyways.
Turn 178 (1180 AD)
I expel two of the Karachi-razing Aztecs from our lands. There are still a couple of injured horse-archers running around.
I rush an axe in Delhi, killing 2 citizens and hopefully a sword of Peter's.
Turfan begins: Longbowman
Spearman promoted: Combat II
Spearman defeats (1.44/4): Aztec Horse Archer
Axeman defeats (4.15/5): Aztec Chariot
Spearman promoted: Combat II
Delhi begins: Longbowman
Delhi begins: Axeman
Delhi finishes: Axeman
Axeman promoted: Combat II
I'd like to get a toe-hold on that big sotuhern island if we can - there's a great spot with 2 fishes to the south of Rome. Our galley is 6 turns away. We might not want to spare any hammers for a settler yet, but we should before our window of opportunity closes.
http://img386.imageshack.us/img386/6590/romesettlerplan00004hn.jpg (http://imageshack.us)
Here (http://www.civfanatics.net/uploads10/Ucel02_AD-1180.Civ4SavedGame)'s the 1180 save.
*#@&%(@&(%(*@#&% Peter and Monty.... :mad:
Merzbow Dec 06, 2005, 07:11 PM Daaaamn you guys are getting dogpiled this game. Bad rolls of the dogpile dice here. Good luck.
DementedAvenger Dec 06, 2005, 11:27 PM Daaaamn you guys are getting dogpiled this game. Bad rolls of the dogpile dice here. Good luck.
Thanks. Luckily both Peter and Monty are coming at us from the same spot (which is only about 4 tiles wide). 2-front dogpiles are a LOT harder to defend against. We have a huge stack of swords and cats in that chokepoint area also, so hopefully they can do some damage.
ucel Dec 07, 2005, 02:17 AM Now you thank me for Chichen Itza, guys.
They've tasted a fresh blood - found our cities weakly defended and therefore declared. Should I look for allies for this war or just make a bunch of promotions and finish it without result?
I double that Peter just declared. Either Gandhi or Monty brought him into this mess.
Panth Dec 07, 2005, 12:59 PM I wonder if you could get Hattie in against Monty? My thinking here is that since Hattie/Peter/Ghandi are all running Hinduism, if Hattie declares on Monty, she might drag Peter into that war and divert them in that direction.
Alternatively, we could try getting either France or America into it too.
ucel Dec 08, 2005, 02:27 PM Sorry, I can't play today. Skip me for this turn.
Panth Dec 08, 2005, 03:20 PM I can grab it tonight/tomorrow then.
I'll see what can be done with all of these posers joining the ant-Mongolian movement. And I'll see what can be done with that island as well.
DementedAvenger Dec 08, 2005, 04:03 PM They just hate us because we're beatiful. I can understand Monty declaring, it's his nature. But Peter's sneak attack because I was going to finish off mongolia... that's just cold. I hope he doesn't raze Delhi - it's a double-holy city.
I should also mention that I'll be out of town from December 20th to January 14th.
Panth Dec 08, 2005, 08:17 PM Psst! We ARE Mongolia :lol:
But yeah, with guys like Alexander and Montezuma you kind of expect this sort of thing. I don't think I've ever played a game with Peter in it so I don't know much about his AI behavior.
He was probably either bribed into it or saw a chance to expand out of his little hole in the wall with a severely crippled Ghandi right next door.
I'll be out from Dec 22 - 27th.
Panth Dec 09, 2005, 06:59 PM Preturn 1180 AD
We are #1 in score. I like that.
I see Delhi is empty and Peter has a big ol' stack outside of it. That's bad.
I further see that we have ZERO military capability at this point. We barely have people gaurding our cities let alone an attack force of any kind.
I see a stack of American troops wandering around our place.
- Turfan Sword sent ot Karakorum
- Check that . . .I found our army outside of Delhi!! I feel better now.
- Hmm . . .America & Ghandi each have a city on that island to our SE. Also, Monty has a Galley w/ longbow/Settler right outside of Mongolian Rome . . .it's probably headed that way too. I wonder if I can get America to declare on Monty.
= Roos & Hattie don't like us enough to declare on anybody. We "declared on their friends." Pfft . . .whatever.
= Louis will declare on anybody but Roos, but we apparently don't have whatever it would take to buy him off.
= Izzy is the only one with no minuses but she's in debt and unwilling to declare.
= Monty & Petey won't talk. Fine. Be that way.
- Monty has a coulple injured horses in our [formerly Indian] turf but he doesn't seem to be real into this war, y'know?
Aaaaand Go!
T1 1190
- OUr Axe builds in Delhi before Petey attacks but of course is killed anyway. As Expected, Delhi is [temporarily] Russian now.
* Interesting: Ghandi wants to give us Music for metal casting + $500 . . .Of course this is ridiculous and I decline, but I notice that he has a +1 with us for "mutual military struggle."
- Karakorum forge -> sword
- Rome court -> longbow
- Antium court -> cat
**Louis build Sistene**
+ Our wounded Axe takes out a wounded Aztec horse outside Bangalore
http://i27.photobucket.com/albums/c189/Pantherfern/Civ4ScreenShot0074.jpg
+ Our galley takes out Texcoco clams. No soup for you!
*** Peter put most of his stack into Delhi, but left 4 out where they were. While I considered attacking this smaller stack, I noticed that Louis has a warrior in this stack as well. I certainly don't want to attack Louis right now and I have no idea how an attack on a mixed stack like thismight work, especially with collateral cats. . .
http://i27.photobucket.com/albums/c189/Pantherfern/Civ4ScreenShot0075.jpg
T2 1200
IBT: Petey attacked our Delhi stack. He lost a Horse, Sword, and Spear. We lost nothing.
* Oops, I checked the logtab. He lost Axe, 2 horses, sword and spear. Even better. Our swords are injured, however.
- Bebasheik -> something -> sword
- Turfan Longbow -> monastery [4] (it's away form battle region and we need to squeeze in infra with troops)
* I took a shot and tried to kill his galley with the settler over by "australia" but failed. Ah well.
I think our army can take Delhi with most of Peter's forces in there being horses & spears, but only if we're fully healed. Attacking with the cats now would be a waste for naught.
T3 1210
* Russian Chariot attacks our stack & dies.
*** Izzy demands Calendar. I give it to her. She will now declare on either Peter or Monty for Philo & Metal casting. Not right now, but that's good to know.
- Karakorum sword -> cat
- Antium cat -> forge
* I used an axe trying to take out a Russian horse archer outside Clampigfish but lost.
T4 1220
* Peter Takes out 2 of our swords in the stack.
* Ghandi comes calling wanting open borders . . . Mm'kay, NO!
+ I used the archer in our Dehli stack to take out a Russian sword that was injured killing our sword.
+ It looks like Peter has settled where some Indian city West of Bangalore used to be.
T5 1230
Researching Civil Service
- Karakorum cat -> crossbow
- Bebasheik sword -> crossbow
*** BTW, all troops are being routed to Calcutta for furthe instructions.
T6 1240
+ Somehow a horse of Monty's snagged our worker by Bangalore. He was 3 squares away so I'm not sure how that worked . . .
- Turfan monastery -> spear
- Cumae market -> sword
+ I got an axe up to Clampigfish and finally got rid of that horse archer that kept pillaging us.
*** I signed straight up peace treaty with Monty. Otherwise he takes 2 more workers next turn. We're only at -1 with him btw.
Now we just need to deal with Petey.
T7 1250
-Rome Sword -> monastery [2]
***Revolt to vassalage/sefrdom*** should've done this sooner.
+ ministack at Calcutta sent to Delhi - 2 swords/2axes/1spear. 2 were given medic promos to aid in the healing of the stack already there.
= Delhi now has 4 horses/3 spears/1 sword inside. 2 Russian cats are on their way as well. I moved our stack to the East side of Delhi so that they have to attack across the river to hit us.
T8 1260
*** Monty wants us to cancel deals with Egypt. I agree and then sell Monty dyes for $4/turn.***
Not much else going this turn. FYI, I'm really concentrating worker efforts on getting a road network in place. It's taking forever to get troops moved around, especially in newly acquired Indian territory.
T9 1270
* Our stack at Delhi is really getting beat up. We're down to 2 swords/4 cats. Reinforcements arrive next turn though.
T10 1280
- Karakorum crossbow -> cat
- Turfan spear -> forge
- Rome monastery -> library
- ANtium forge -> sword
We now have a good sized stack at Delhi including 2 medics. More troops routed to Calcutta. Roads on the way all over to speed movement.
NOTES:
- There are people on goto; a couple to the stack at Delhi, several going to Calcutta.
- I had jacked research up a bit ago to 90% at a loss of ~$37/turn to get civil service [maces]. It's due next turn so the research can be readjusted if desired.
- I just discovered some really good news while looking through things at the end here. Peter has a settler/escorts a couple south of Delhi . . .and he pulled most of his army out of Delhi!!! There's only 3 horses in there now so should be easy pickings with our newly rejuvenated stack next turn. Then you can probably go for those newly planted southern cities before they get too built up.
http://i27.photobucket.com/albums/c189/Pantherfern/Civ4ScreenShot0076.jpg
ucel Dec 10, 2005, 02:46 AM Good moves!
Note: medics don't stack. One is enough, Second has no effect unless you want to split the army.
Panth Dec 10, 2005, 08:06 PM Didn't know that ucel. Regardless, with those little cities going up down there, stacks will need to be separated. We have sufficient numbers to do this and can now do 2 stacks with a medic each.
Maybe after Delhi is taken, 1 stack can head down to take out the little cities, and 1 can go into Peter's actual territiory and make him suffer.
Balastulin Dec 11, 2005, 01:03 AM OK. Got it. Shall hopefully play it tonight. Basic plan as I see is to take out Delhi then use it as a chokepoint to restrict Peter's movement into our lands? We'll see about those southlands afterwards, but a heavy and strong defence in Delhi will be good.
Panth Dec 11, 2005, 02:51 AM Basically, yes. It's a very good strategic location for going after either Peter or Monty (in the future, should we need to) and, being a former capitol, is a good all-around city.
Balastulin Dec 12, 2005, 04:13 AM Pre-turns. Decide to go with the original plan - get Delhi and hold onto it. I predict that it's going to be tough and that there won't be much opportunity to go after the south lands, but...
Will also bring the roads to Delhi.
IBT: Peter moves his horse archers back into Delhi. Attacks the stack but we win.
1290AD Beshbalik: Crossbow - Maceman. Decide to go for Engineering to give us the +1 Road movement (never noticed that in Civ IV before...)
IBT: Horse archers attack our armies but LOSE!!! Ha ha ha
1300AD Move troops closer to Delhi. There are too many strong armies in there at the moment, but I believe it's the majority of Peter's force.
IBT: Horse archers and swordsmen from Delhi attack our stack. Both lose. Mental note - cross the river before attacking...
1310AD Great Prophet born in Karakorum. Don't know what to do with him yet... Our catapults can't bombard. Anybody know why? Crossed the river
IBT: Nada
1320AD Ahhh. Found out why. Delhi has 0% defenses. :blush: Move some of the pieces around and take out a couple of Russians near Delhi.
IBT: Russian reinforcements on the way...
1330AD Yep. This is the turn; before the reinforcements arrive. Decide to go in with the catapults, who take some damage - three out of five join the happy bombarding grounds in the sky. But they've done more than sufficient damage. Six straight victories bring Delhi in our grasp. Find out a good use for the Great Prophet - Delhi is Hindu and Jewish holy city yet has neither buildings.
IBT: Our boys still do well defending against catapults and their longbowmen.
1340AD Russian maceman looks at our crossbowman the wrong way - 6.0 vs. 8.8? No problem! Nice work. Decide to go for Paper and reduce to 70% so that we're not running negative - due in 5 turns.
1350AD Find Yekaterinburg down in the South. These really are the Deadlands - ruins everywhere! Decide to build Solomon's Temple in Delhi.
1360AD Move more troops down Yekaterinburg way.
1370AD Yekaterinburg bites the dust. I had already rung up Peter, but he wasn't interested in giving it away.
1380AD Move troops down South way to have a look over the border.
OK. Overall, we're not looking too bad. I recommend we get peace with Pete, as we'd be able to make some citizens happy. Paper is due soon and there's a settler coming on in Karakorum. I recommend grabbing the spot near Montezuma in the Deadlands.
Rather worryingly, with the largest Empire on earth and the most populous and fertile citizens, we're 4th in the military stakes. Time for infrastructure followed by monstrous army building. If we go for Monty next, we'd be able to isolate him quite nicely...
107240
107241
Sorry about the rather uninspiring write up. Have Christmas shopping to do and getting told off about it...
ucel Dec 12, 2005, 05:11 AM Don't worry, we've got the power!
Greggo, Bal, could write when you are out for Christmas?
Balastulin Dec 12, 2005, 06:35 AM I'll be here for Christmas if my turns come up, just don't expect me to play on the 25th!
Surely there's a Christmas smiley!
Panth Dec 12, 2005, 08:52 AM Nicely done!
Troop numbers can be hard to keep up when you're actually using them rather than just letting them sit around. They're obviously effective :D
greggo Dec 12, 2005, 09:28 AM Got it. I'm not gonna be out for xmas, but have an exam tomorrow. I can play tmro afternoon, but if DA wants to grab it and go, I don't mind switching.
--Greggo
Panth Dec 12, 2005, 09:57 AM I'm out Dec 22-27th for a road trip.
ucel Dec 12, 2005, 10:01 AM I plan to freeze the game for the Christmas time, let's say 20.12 - 7.01 (see the absence list). What do you think about it?
Panth Dec 12, 2005, 11:50 AM Looks like we're going to have to, yeah.
DementedAvenger Dec 12, 2005, 02:49 PM Got it. I'm not gonna be out for xmas, but have an exam tomorrow. I can play tmro afternoon, but if DA wants to grab it and go, I don't mind switching.
--Greggo
Haha, I have an exam tomorrow too. You play tomorrow afternoon.
And the hiatus is probably a good idea.
ucel Dec 15, 2005, 09:53 AM And how with the exams? Passed? :)
greggo Dec 15, 2005, 02:26 PM Hey all,
Sorry for the long break, but I don't think I'll be able to pick it up this round. The computer's acting up, and with exams and all (2 more to go) I don't really have time to deal with it. Hopefully I'll be able to join back in on the next go round.
Good luck,
Greggo
ucel Dec 15, 2005, 02:48 PM DA, you are next?
DementedAvenger Dec 16, 2005, 08:30 AM Yep, my last exam is today, so I'll play at around 4 PM PST.
DementedAvenger Dec 17, 2005, 05:38 AM 1390 AD
Antium: Aquaduct -> Heroic Epic
Neapolis: Maceman -> Colosseum
Calcutta: Maceman -> Barracks
1400 AD
Learn Paper. Shop it to FDR for his map, Music, and 50 gold.
Shopt paper to Louis IV for his map, Theology, and 20 gold.
Start work on Guilds to beeline for gunpowder.
I start getting together a stack to send towards St. Petersburg – Russia only has 4 cities left:
http://img218.imageshack.us/img218/8349/1430ad4russiancities00005zy.jpg (http://imageshack.us)
Karakorum: Settler -> Longbow. I send this settler to the hill where India used to be to block off the Aztecs, as well as claim two gems and a spices.
*Inter-turn*
We’re the 2nd wealthiest civ:
http://img229.imageshack.us/img229/9657/1410ad2ndwealthiest00000fb.jpg (http://imageshack.us)
1410 AD
Calcutta: Barracks -> Pikeman
Turfan: Colosseum -> Longbow
1420 AD
Turfan: Longbow -> Maceman
Our axe pillages a Russian mine:
http://img213.imageshack.us/img213/4899/1420adpillagemine00007nb.jpg (http://imageshack.us)
1430 AD
Karakorum: Longbow -> Maceman
Antium: Heroic Epic -> Maceman
Antium really cranks the units out now!
http://img222.imageshack.us/img222/2425/1440adantiumpumpingoutmaces000.jpg (http://imageshack.us)
Ning-hsia is built on the hill near the aztecs.
http://img213.imageshack.us/img213/959/1430adninghsiaonahill00004ep.jpg (http://imageshack.us)
Our stack reaches the gates of St. Petersburg. Here is the situation with the siege:
http://img213.imageshack.us/img213/2230/1430adsiegeofstpetersburg00005.jpg (http://imageshack.us)
*Interturn* Roosevelt declares! A 2-front war is upon us! I have the worst luck with sneak attacks... luckily the Heroic Epic was built in Antium the turn before, so we should be able to raise an army for the Eastern front pretty quickly.
1440 AD
Cumae: Colloseum -> Forge
Neapolis: Colloseum -> Forge
Calcutta: Pikeman -> Maceman
1450 AD
Rome: Market -> Catapult
Antium: Maceman -> Pikeman
We learn guilds, I start on gunpowder.
We can finally talk to Hatty again, and I trade her engineering for Drama, Compass, her map, and 20 gold. We can see pretty much the whole “old world” now. See the end of this post for a screen shot.
1460 AD
Karakorum: Maceman -> Maceman
Clampigfish: Jewish Temple -> Theater
Bangalore: Granary -> Lighthouse
1470 AD
Rome: Catapult -> Catapult
Antium: Pikeman -> Longbowman
Roosevelt has knights!
http://img210.imageshack.us/img210/9738/1470adroosevelthasknights00006.jpg (http://imageshack.us)
1480 AD
Turfan: Maceman -> Pikeman
Antium: Longbowman -> Pikeman
With Rome’s catapult up in antium, I decide to put an end to the besieging American stack.
Here’s the stack before the cat attack:
http://img210.imageshack.us/img210/7449/1480adstackoutsideantium00007k.jpg (http://imageshack.us)
And here’s the stack after our cat attacks (and withdraws!)
http://img210.imageshack.us/img210/8420/1480adstackaftercatwithdraws00.jpg (http://imageshack.us)
It’s now easy mop-up for our maces and pikes.
I’ll take 2 more turns to end on a round number.
1490 AD
Karakorum: Maceman -> Maceman
Beshbalik: Colosseum -> Longbow
Rome: Catapult -> Catapult
1500 AD
Clampigfish: Theatre -> Lighthouse
Antium: Pikeman -> Catapult
Calcutta: Maceman -> Granary
Delhi: Library -> Granary
I trade Peter Paper and 20 gold for Optics.
We should have an offensive ready for Boston momentarily, we have quite a few maces and cats in Antium. Horses should come on line from St. Petersburg in a few turns as well, so we can start sending knights into the fray during the next 10 turns.
Here’s the maps “old world” that I traded for:
http://img210.imageshack.us/img210/750/1500adourworld00004hm.jpg (http://imageshack.us)
And Here (http://www.civfanatics.net/uploads10/Ucel02_AD-1500.Civ4SavedGame)’s the save.
Panth Dec 17, 2005, 10:14 AM Nicely done. :thumbsup:
You said in 1500 there that you traded Peter Paper + $20 for Optics . . .How? Aren't we at war with Petey? Or did you do a 10turn peace deal with him that you forgot to mention? :hmm:
Looks good though. America's a big target. Russia, Spain, and Egypt have very few cities for us to worry about but are likely to be heavily defended.
:hammer:
DementedAvenger Dec 17, 2005, 11:34 AM Ah, I forgot to mention - I got peace, a map, 40g, and 3 gold per turn right after I captured St. Petersburg so I could focus on the eastern front. 2-front wars are bad.
We still have a large number of units in the Ning-hsia-Delhi-St. Petersburg area, which is a good thing because we have 2 enemies over there. We have 2 natural chokepoints on the hill west of delhi and Ning-hsia itself, and once we have 3 or 4 longbows at each, we should be fine against any attacks.
I can't wait to get horses and start pumping out the knights with Antium!
Panth Dec 20, 2005, 12:45 PM So do we still plan on going after Petey when the 10 turns are up?
Or should we wait until after the American war has ended?
ucel Dec 20, 2005, 02:29 PM I would secure the american front first, then finish Pete.
Probably I'll be able to play tomorrow first, so we can discuss some furher strategies.
Balastulin Dec 20, 2005, 08:15 PM Hi guys, something I didn't mention in my rather terse write-up was that many troops built during my turns ended up on the Western Front, just in case - have a look at the Western cities - they're quite well defended... I think...
Panth Dec 27, 2005, 05:19 PM I'm back. Just wanted to let y'all know. I see ucel is up, but I'm ready after he's done.
ucel Jan 10, 2006, 09:30 AM I am back, will try to play my games in an evening or two.
DementedAvenger Jan 14, 2006, 04:07 PM I am back as well. You still playing this one, ucel?
ucel Jan 18, 2006, 05:32 AM Yes, sorry for delay. I'll try to complete my games today or tomorrow.
ucel Jan 20, 2006, 01:03 AM Swap me if you want Panth. I can play this one on Sunday evening first :(.
Panth Jan 20, 2006, 09:02 AM I can go tomorrow then.
Panth Jan 21, 2006, 03:01 PM T0 1500
Examine the situation for a bit as I haven't played this one for quite awhile. We're at war with America . . . troops seem kind of light. Most of what we have is in Antium. Looks like Boston -> Pisae would be the best course of action while more troops build.
T1 1505
Move a stack towards Boston.
Move several loose troops in the Western parts into St. Pete
Pillage Philly's gold
T2 1510
OUr stack near Boston suffers some collateral damage but no casualties. They move to the Boston Hill to heal.
T3 1515
The Boston Boys fend off a longbow attack
We lost our mace at Philly to a knight but our pike has avenged.
Gunpowder in! -> banking [5]
Begin bombardment of Boston whilst stack heals.
T4 1520
Boston's townships are being sacked while we bombard and heal
As an aside at this point, a lot of my worker moves have focused on getting roads up in our interior as our troops have been making some rather twisted trips to and fro.
T5 1525
Took out an American Mace who was trying to get into boston. Don't need him holed up in there too . . .
T6 1530
Lose our mace that took out the American mace to a knight.
Begin bombardment of Philly.
Continue at Boston
T7 1535
Suicide a pair of cats into Boston
Musket attacks and loses (he really shouldn't have)
Mace attacks and wins.
Take a shot with a 6.7 mace and win! He's hurt baaaad now though.
Press on with a 5.9 pike and barely lose.
5.7 pike wins
Our medic mace takes out the wounded knight
Our Hills2 longbow finishes off the .8 longbow left and Boston is ours!
Artist born in Clampigfish sent immediately to St. Pete for culture bomb.
T8 1540
A knight somehow snuck in and snagged a worker from us north of Antium. Another has moved in NE of Turfan. I think they're going for our copper supplies. I move a musket toward each of them.
Ghandi wants us to cut ties with the French. What's this guy smoking?
Banking in -> Nationalism [10]
Troops gather in Boston to heal, defend, and party.
T9 1545
Antium has been taken!!!
I have no idea how this happened. I |