View Full Version : EX I Succession Game - Alexander of the Greeks


Exsanguination
Jan 12, 2002, 11:34 AM
This is my first succession game - FULL.

Players (in play order):
1) Exsanguination (me!!!)
2) lkendter
3) Brian J
4) Phantom12345
5) Mardoc

Game Rules:

Difficulty Level: Warlord
Civ: Greece
Opponents: 4 random civs

World Size: Small
World Form: Pangaea
Normal Climate
Temperate
5 Billion Years

***NO automate workers
***20 turns or less each, I have done 40 to get things started
***Almost forgot - 24 hrs to confirm you're playing, 48 hrs to post your turn
***Please post a picture of our great empire at the end of your turns, and any other pics you find important (I like to see how we are doing)

I am hoping for a Space Race victory, but i have enabled all victory conditions. I stress not going to war, unless you REALLY know what you are doing.

Sign up by posting (something like... count me in), I am looking for moderate-skill level players, but if you are a veteran, hop on!!!!

My email: zigmund-booty@cfl.rr.com



C:\Bryon\EX_I_start_4000BC.jpg

LKendter
Jan 12, 2002, 11:43 AM
Hmmm...
Small World -

Why not. I know they won't be killed turns of 200+ units to move.
It is nice to not have to admin some of the games.

BrianJ
Jan 12, 2002, 11:46 AM
Sign me up too!

I'd like to try a space race as well..

Mardoc
Jan 12, 2002, 01:04 PM
I'd like to play, but I'm not very good just yet. I'll join if you'll have me. I'd also like to be late in the rotation - I'm not very good at spreading quickly, but am better at administering a somewhat stable nation.

Phantom12345
Jan 12, 2002, 01:04 PM
Sign me in :)
Space race is is fine with me or perhaps a UN vote win?

Phantom12345
Jan 12, 2002, 01:14 PM
Sign me in :)
Space race is is fine with me or perhaps a UN vote win?

LKendter
Jan 12, 2002, 02:26 PM
Please correct the spelling of my name. It was badly butched :(

LKendter


We now have 5 players - so let's start! This is more then enough, as additional players mean to long between you turns.

Exsanguination
Jan 12, 2002, 03:17 PM
The year is 4000 BC, a lonely Greek settler travels the grassland with his skilled companion. The great city of Athens is founded, soon to become the greatest city the world had seen. The wise Exsang has been chosen to lead the great civilization...

Knowledge of Alphabet and Bronze Working has quickly spread throughout the empire. 50 years later, the mystics decide to branch off into new areas of study...

3950 BC - Ceremonial Burial to be researched. I always start with CB. CB=happy people, fast. I jacked up sci to 90% so we can get it in a meager 12 turns!

3750 BC - First warrior trained, sets out to discover new lands. Warrior 2 in production.

3600 BC - Our warrior disturbs a Patzinal tribe. He barely survives the onslaught of warriors sent to extinguish him.

3550 BC - Warrior 2 trained. Warrior 3 (fortifier) in production. Athens is not growing fast enough to begin a settler w/o wasting turns. A source of Ivory is found to the north.

3500 - Athens expands due to high culture. A source of furs is discovered to the south.

3450 BC - Warrior 3 is trained. He forifies Athens. I check the growth status, we will lose 2 turns by training a hoplite, but i think it is worth it. Ceremonial Burial is also mastered by our mystics - the next line of discovery: Masonry.

3250 BC - Hoplite trained, first settler being trained, finally.

3100 BC - Source of Dyes found to the north-west.

3050 BC - An Etruscan tribe gives us their map. It is useless.

3000 BC - The revered Toynbee completes his Great History on the Most Advanced Nations - it looks like this:
1) Zulu
2) Aztec
3) English
4) Greeks
5) Germans

Bad news - we are against the Zulus. I hate the Zulus.

2850 BC - We find a jealous Suren tribe who send out a contingency of warriors to expel us. Our lone warrior is killed, one Suren warrior has escaped injured but alive. He MUST DIE!!!

2750 BC - Athens begins work on a Temple.

2710 BC - Sparta founded. It is in a good starting locale - furs and a cow. It is ordered to train a hoplite.

2630 BC - Masonry is discovered, our sages choose to develop a form of writing to be used to communicate more effectively. (29 turns)

2550 BC - Sparta trains its first defender, a hoplite. A settler is orderd.

2230 BC - Our warrior destroys the lone Suren warrior, and a Cimmerian encampment. The 25 gold helps our stagnant treasury.

2190 BC - A friendly tribe pays us 25 gold.

2150 BC - Exsang has fallen ill and has left his throne for another to rule...

NOTES:

- both Athens and Sparta are producing settlers. There is some good land to the northeast, but its a little far off. Lkendter - this will be your decision.
- the warrior next to Athens should seek out a barb encampment possibly to the northwest
- EXPLORE!!! We have no contacts yet, so I can't say exactly how good we are doing.
- Lkendter, during your turn Athens (or Sparta) should begin the Pyramids. I believe the Pyramids are a crucial wonder to success. If you can achieve it, get the Great Library, too.
- Find a coastal city, and get Colossus. I have not played a game yet without it, its not life or death, but a SSC would be nice.

Other than that, good luck!

C:\Bryon\EX_I_2150BC.jpg

(can you see this pic?)

Exsanguination
Jan 12, 2002, 03:20 PM
LKendter - you're next

LKendter
Jan 12, 2002, 05:12 PM
Pre-turn. Please save the game. Don't use the autosave! I had to finish 2150 BC again. Immdediately switch Athens to Pyramids.

2030 BC - Killed 4 Minoan barb and got an elite warrior.

1950 BC - The cimmerian tribe teachs us pottery.

1910 BC - Kill more barbs.

1870 BC - Next research goal = Literature.

1830 BC - Science reduced to 80% to keep from losing money.

1790 BC - Thermopylae is starting on Ivory. Luxury #2 is ours.

1750 BC - Our culture borders expand and we see Thracian barbs. The Patzianl tribe teachs us Warrior code. The goody huts are treating me well :) +25 for disperising a Minoan camp.

1725 BC - Well I jinxed by goody huts luck - Angry warriors.

1700 BC - Another civ is spotted - The Aztecs with an elite warrior - We give up Masonary, Pottery, $75 and get Iron Working and Wheel. I think this is an excellent trade at this point. We know the critical resource squares now. Horses next to Athens! Iron near Thermopylae

1625 BC - The Atzecs will get horses :(

1575 BC - Dispere a gaul camp - +25.


1550 BC - The Aztecs will get Iron :mad:

Summary -

We are in great shape if we can connect all of our luxuries. We have Furs, Ivory, Spices and Dyes once we build the cities and road net.

2 settlers in progress - Secure our spots near the Aztec borders. I want that triple spice spot!

There is another NEARBY land mass at our far north.

Pyramids are looking good. Keep 1 working improving Athens. I have the other moving to build roads to Thermopylae - 2 luxuries this early will be powerfull.

Explore - I have one warrior heading to the unknown area.

edit - Old attachment deleted to conserve space

Exsanguination
Jan 12, 2002, 05:46 PM
alright Brian J, its your turn now.

LKendter - sorry bout the save, I guess I saved it at 2150 BC instead of the turn after (it wasn't an autosave).

***Just in case, I have decided to put down this regulation (it should be pretty obvious though) - do NOT go for monarchy/communism. This will not help us at all. We should be going towards republic right now, and obviously later for democracy.

Phantom12345
Jan 13, 2002, 05:39 AM
Wouldn't it be much more easier for us to know if someone is playing to let the player say that he is playing :)? Cause now you just think, hmmmm, is the player playing the game or not?

BrianJ
Jan 13, 2002, 06:51 AM
Geez, give a guy time to sleep! :rolleyes: :D

I'm playing now..

BrianJ
Jan 13, 2002, 07:40 AM
Wow a big area almost all to ourselves.. Ever notice how the Ai civ always builds straight at the human player? Those Aztec cities are making a beeline for our capital!

1475 BC
The Reign of Brian the Greek!
Building roads and exploring

Sparta cannot finish the settler for 6 turns!

1450 BC
Our exploring warrior kills a barbarian. Literature discovered, started horseback riding.

1425 BC
Another Barb and our warrior is Veteran!

1400-1350 BC
Moving around. A Jaguar Warrior is wandering around too..
barb camp located to the west.

1325 BC
Sparta completes its settler. Heads to close Aztec border. Starts Temple to expand borders.
Disperses Barb camp.

1300 BC
Disperses barb camp on far side of Aztecs. Why let them get 25 gold? :D


1275 BC
Spots a goody hut east of Aztecs.

1250 BC
Goody hut gives us a map.
Horseback riding discovered, Starts map making.
Another iron west of the Aztecs too!

1225 BC
Zzz

1200 BC
Zzzz

1175 BC
Zzzz

1150 BC
Eep! A barb appears near our worker! Hustles him to Thermopylae.

1125 BC
The peninsula west of the Aztecs goes on and on.. Doesnt show any signs of stopping.. Spices to the west. More horses foudn to the far north east. Great lands to expand into here!

1100 BC
Builds Corinth northwest of Thermopylae. Starts a Hoplite.

1075 BC
Zzzz. Aztecs founded another city but on their penninsula, good! Of course now our warrior is stranded..

1050 BC
BArb horsie approaching Thermopolae. Our Elite Hoplite is there to intercept!

1025 BC
Thermopolae completes its settler, starts a Hoplite. brian the Greek considers renaming this city as that name is just TOO LONG :LOL: Settler heads west to block Aztec expansion.

1000 BC
Corinth attacked by Barbarian Horsie! Our warrior barely fends them off. We need military!
The Aztecs are building the Oracle.

Gak! Augh! Brian the Greek passes away in his Corinthian Villa. An Heir is sought.

Well, there it is. The Hoplite and 2 Warriors are out hunting Barbarian camps. We need to find that horse camp, and get Corinth better defenders! The Warriors to the west are on auto move back to Greek lands, you can change this if you want, to better hunt Barbarians.

Another settler is heading west. The worker near Thermopolae is on the iron square all ready to build a road. Protect it! maybe move the Hoplite back to that square.

BrianJ
Jan 13, 2002, 07:47 AM
The Aztecs appear to be a pushover. We should be able to eventually knock them off the continent, and expand before someone else joins our party! Of course, there are those Jaguars to worry about..

This is probably one of the best starting positions I've ever had in a Civ 3 game!

Only 1 neighbour and lots of room to expand!

Have fun whoever is next!

BrianJ
Jan 13, 2002, 07:49 AM
Sorry meant to attach the picture in my second post..:o

Phantom12345
Jan 13, 2002, 08:32 AM
Playing now

Phantom12345
Jan 13, 2002, 09:28 AM
Phantom steps onto the thrown to lead the great Greek empire.

975 Nothing to do, so Phantom just takes a nap

950 Nothing to do, zzzzzzzzzzzzzzzzzzzzz

925 Phantom wakes up, barbarians are attacking Corinth, but the warrior over there is far more superior and soon the barbarians perish.

900 Delphi was founded. It ain't a really good spot Phantom thinks, but it will block the Aztec from going into our territory.

875 Temple in Sparta was made. Sparta was soon after assigned to get the strongest men and women together to start a settler. Aztec asks for an adience and was granted one. We trades Writing for Mysticism + 16 gold.

850 Barbarian village destroyed, scientists discover map making. Philosophy is the next subject for our scientists, since we're going for The Republic.

825 moved some troops

800 Aztec creats embassy at our capital

775 The cultural border of Sparta expands.

750 A veteran warrior at the outer end of the island gets killed by an overwhelming force of barbarians

730 Retreated a worker to Thermolpylae because of barbarians

710 Philosophy was researched, next: Code of Laws. People in Athens are happy to report that we have The Pyramids!!!

690 Warrior in Thermopylae repelled 2 barbarian units

670 Worker created in Athens. Phantom decides to let Athens build a few workers before they start on the next great project. In the meanwhile defences in Corinth and Thermopylae are increased because of the freshly trained hoplites. Both begin to build a temple to close the hole for the Aztec.

650 Worker created, city stays at size 6/7 despite constant production of workers.

630 - 590 Nothing really much happened. Mostly warriors scouting for villages and workers being made in Athens.

570 Athens begins the Great Library

Phantom is tired after 405 years of supreme reign and goes for a long vacation.

There is a settler already moving up, but I didn't really know where to start a new city. So I will leave that up to the next King.
We need to have a city which can produce settlers. The only city capable of doing that in our empire is Athens, but Athens is a wonder building city?

LKendter
Jan 13, 2002, 10:00 AM
Originally posted by Phantom12345
670 Worker created in Athens. Phantom decides to let Athens build a few workers before they start on the next great project. 570 Athens begins the Great Library

The only city capable of doing that in our empire is Athens, but Athens is a wonder building city?

:crazyeyes :crazyeyes I gather you haven't had the frustration of losing a wonder by one turn. :crazyeyes :crazyeyes
This is something I never do.

We have a good setller building city - Sparta! Cows, wheat, 3 surplus food. After the library, put it in permanent settler mode. We need to keep expanding. Once some plains are irragatted, Thermopylae has possiblitites.

As for city sites, I marked up the attached map with a couple of good possible sites.

1 - Quickly goes to size 3, and low corruption.
2 - Two grassland with shield instantly.
3 - Won't have great production, but heads us toward the spices. The spice zone will be the location for FP.
4 - More cows and dyes, though not a high priority.



Mardoc - Have fun playing next.

Exsanguination
Jan 13, 2002, 11:01 AM
There should be two things at the top of our list:

1) EXPAND. We have the smallest land area. We need to change this.

2) The land mass to the north is only separated by coast. Mardoc - build a coastal city, fast (I'd say to the very far north-east, past the jungles inthe little patch of grassland), and build a galley!!! There are probably valuable contacts up there.
***We need to get the Colossus. Don't let another civ we don't know of get it!

And, one other thing - there is a horseman in that barb camp next to our settler. If that settler doesn't move, he's toast.

Mardoc
Jan 13, 2002, 02:08 PM
I'm downloading it and playing now. You guys go very fast!:D

Mardoc
Jan 14, 2002, 06:11 PM
Well, I turned out not to have nearly enough time to do this, so I am passing until next go-round. I need to learn how to zip files before then; could one of you explain that process to me? Sorry, but I know I'll have more time next week.

BrianJ
Jan 14, 2002, 06:26 PM
Well, if you have Windows XPthen it is built into the operating system. Just right click on the save file in Explorer, select menu 'Send To' and then 'Zipped Folder'

Otherwise you have to use WinZip, which I think can be downloaded from the internet, just search for it.

Hope you can play next time!

LKendter
Jan 14, 2002, 06:33 PM
Ok, back to the game starter - Exsanguination.

I might get to play tonight. :cool:

Mardoc
Jan 14, 2002, 06:36 PM
I'm pretty sure we have Winzip - I'm sure not XP. How does one use winzip (I've only seen it when I doubleclick on a zipped file)?

Exsanguination
Jan 14, 2002, 07:30 PM
sorry lkendter, im not passing this turn! I can't play tonight but I will finish my 20 tomorrow afternoon.

mardoc- if ye dont have xp, download WINZIP off windows.com or CNET downloads probably has it (download.com). Just double click the file, then click 'extract'.

sorry bout the delay, but i got homework and other stuff to do

BrianJ
Jan 14, 2002, 09:36 PM
To zip a file, start winzip, and create a new zip file. It will allow you to select the files you wish to zip. To unzip, double click the zip file and select extract.

Carbon_Copy
Jan 14, 2002, 09:51 PM
With Winzip, there's probably an option when you right-click an unzipped file to create a .zip file with the same name as the file you're compressing.

Example: I want to zip up a save "LK8 France 1050 AD.sav" to post. I go to the folder I have the file saved in, right click and choose "Add to c:\...\LK8 France 1050 AD.zip", and, as the French say, voila!

Exsanguination
Jan 15, 2002, 05:33 PM
after almost 2000 years, the Great ExSang rises to power in the Greek empire...

550 BC - zzz....

530 BC - Code of Laws is mastered. Mathematics is researched (8 turns). The load of workers left behind begin many extensive roading projects.

510 BC - An Illyurian warrior attacks our people. He is quickly distinguished. The great town of Sparta finishes its library, and begins training a hoplite.

490 BC - zzz...

430 BC - Sparta starts training another hoplite to reinforce the weakly defended Delphi and Athens.

390 BC - Our gallant warriors disperse an Estruscan encampment.

370 BC - A large Gaul encampment is dispersed. Sparta finishes its hoplite, and begins building a barracks to pump out veteran hoplites. Mathematics is researched, and our sooth-sayers begin studying the Republic. They estimate 21 turns before completion.

350 BC - Athens goes into corruption. Accordingly, luxuries are raised to 10%, putting our treasury into a 2 gold deficit each turn. No problem, we have enough gold.

310 BC - A Phrygian encampment is burned to the ground. OUR SETTLER IS KILLED!!! That warrior was supposed to escort the fragile settler, I wonder what happened. THE BARBS MUST DIE!!!!

270 BC - Thermopylae finishes its temple, and promptly begins a settler.

250 BC - Corinth in corruption due to lack of police. This is quickly changed. Our diplomats report that the English have finished the Oracle

230 BC - Corinth finishes its temple, and also begins a settler.

210 BC - Our hoplite in thermopylae is murdered, and filthy barbs kill our trainee settler. We begin re-training a fresh recruit.

170 BC - Sparta finishes its settler, one turn until it grows again so I order another settler to be trained.

150 BC - The great ExSang is found missing, much to the Greeks' dismay!

Notes:

- 8 turns to repulic and 15 to Great Library. Revolt when we finish the Library
-As you can tell, I am building lots of settlers (3 in prod, one in the field). EXPAND!!!! LKendter - the current settler is meant for a coastal city - near the spices, nice next to the horses. This will be our Colossus city. The others your choice.
-there is a barb camp to our north. it MUST be destroyed - those barbs murdered our settler.
- I have our workers doing many things, mostly connecting all our cities and to-be city locales. One is making a road to Txlaxocococopanalwhatever... so we have trade w/ the Aztecs.


Our 2 biggest problems:

1) Lack of communications. Get a galley up to that land mass pronto.

2) Barbs. They're everywhere, keep three or four warriors out there to get rid of them and guard settlers (and workers) with your life!!!

Exsanguination
Jan 15, 2002, 05:34 PM
up next - LKendter

Exsanguination
Jan 15, 2002, 06:07 PM
Here's a pic:

The white dots represent possible city positions, the red arrows point to possible barb camps.

LKendter
Jan 15, 2002, 06:40 PM
What level were the barbs set to? I can't believe how many we have had.

:cry: Isn't that the 2nd settler lost? ALL settlers must be escorted from know on!

Pre-move
I change Sparta to Hoplite. We can't afford to keep commiting suicide with our settlers.

130 BC - Kill a barb camp. Stop the settler from moving until escorted.

90 BC - Change mined plain :confused: to irragation.

50 BC - Sell our territory map to Aztecs for $11, followed by Code of Laws for World Map and $135. How frelling many barbs are there? 2 more camps spotted. Crack the whip in Cornith for Barracks and Delphi for temple.

30 BC - Disperse another barb camp in what is feeling like an futile effort.

10 BC - An Aztec settler coming our way :( Delphi on the road net. Dyes on the road net. Yet again - disperse a barb camp. Pharslos is formed - Galley, followed by temple ordered. Knossos formed - we are slowly getting toward the dyes - temple ordered.

10 AD - Time reverses direction.

30 AD - We gamble on an early Republic. GACK - 4 turns of anarchy.

50 AD - Argos is formed.

70 AD - I had a bad feeling - Aztec city real close to us.

110 AD - We make it to Republic. The luxuries pay off, and no increase in the luxury rate. Science rate dropped a lot to run a small surplus.

130 AD - We disperse two barb camps, but we can't get those hoplites promoted to vet.

170 AD - Another round of barb camp killing.

210 AD - First contact - the Zulus. They have more tech the us. We trade - Contact with Aztecs for Construction, $4. I **refuse** to give them world map, so I can't get English / German contact. The last thing we need are the Zulus settling our continent.


Summary - Greece gained several cities with no dead settlers during my reign. Concentrate the settlers near Zululand - The Aztecs may have given them a good world map.

ALL settlers must be escorted from now on! We have way to few cities for this time in the game!

Sprata can produce a hoplite every 3 turns - keep it in military mode Our military sucks, one city building military won't hurt us that bad.

Up next - Brian J

edit - Old attachment deleted to conserve space

BrianJ
Jan 15, 2002, 06:46 PM
I'll try to finish tonight.

BrianJ
Jan 15, 2002, 10:03 PM
250 AD
In a bloodless coup, Brian the Greek takes control of the empire.

260 AD
The Great Library is competed! Brian the Greek is concerned about the level of barbarian activity and so plans a Great Wall to protect our empire! We get word that the Zulus are also building a Great Wall.

Our hoplite destroys a Barbarian horseman

270 AD
The Aztecs demand Philosophy! We hand it over. I dont want a war at this point!

We discover Poytheism! The Greek people pray to the Gods for revenge against the Aztecs! Our Prophets research Currency for trade. The only other option is Monarchy which we dont need.
Oh no! The Zulus complete the Great Wall! They must have started it in a city which had already started the Great Library! Athens is switched to Library.

280 AD
Mycenae built at the edge of the desert. Next to a floodplain with wheat on it! Its going to grow Very fast! Baby factory there.. Our galley brought back to our coast. There was no way of keeping to coast squares on the other continent without annoying the Zulus. I've found it is best not to annoy the Zulus too early ;)

290 AD:
Illurian Barb camp destroyed. Another found.

300 AD
Our warrior fights off a barbarian horse and becomes Veteran! Athens starts a Horseman. We need some military. Sparta starts an aqueduct. With Athens producing military, Sparta can take a break.
Herakleia is built near the Spices! Yet another barb hut is destroyed. We are bleeding money, but our treasury is growing thanks to the barbs! :)

310 AD
Brian the Greek is puzzled. Someone irrigated a square which does not fall within any city limits!?
Ephesus built! Rushed a temple in Pharsalos. Brian the Greek grows impatient!

320 AD
Contact the Germans! We trade contact with the Germans to Aztecs for 70 gold (The Aztec were richer)

330 AD
Defeat another barbarian.

340 AD
More of the same

350 AD
Moving settlers and workers. Brain takes a nap.

360 AD
Brian the Greek rolls around in all the shiny coins from the Wise-men. Instructs them to research Feudalism. The Greek empire enters a new Age! Our wise men put on funny purple hats. Germany has a higher score in the Histograph! Uh oh.. but Greece is second.

Our Sooth-Sayers discover that there is but one all powerful God! All Greece rejoices at this discovery!
The Greek people expand the palace in celebration!

In other news, we hear about a massive barbarian uprising near Herakleia!

370 AD
Athens culture expands! The People rejoice! Our palace is expanded yet again! A huge mass of Barbarians is in the mountains north-west of Mycenae! Another horde is near Ephesus! 16 divisions i each stack! Another near Heraklae! This will be interesting!

380 AD
"Consul!" a courier shouted at Brian. Brian turns in surprise at the impertinence. "Sir, news both foul and fair!" The man gasps for air.

"Well then, what is it?" Brian asks.

The courier proceeds to tell Brian of the heroic stands in three parts of the empire. The first, near Heraklae went poorly. The towns lone defender, a Hoplite, stood against a horde of 16 barbarians. "Sir, it was awesome! Our men fought off 11 divisions of Barbarian horsemen! Promoted 2 times before finally falling!" He stops and says with downcast eyes, "The treasury lost about 200 gold to 5 remaining barbarian divisions, sir." Brian scowled. "And the others? You mentioned 3 groups?"

"Yes sir," the man stammered. "Ephesus was also attacked! Our defender this time fought off all 16 Barbarians! Our roving troops were also nearby but the barbarians ignored them and went for the town, to no avail!"

"Excellent! " Brian exclaimed, "And the third?"

"The third group was surrounded sir, by 3 of our finest troops. 2 elite warriors and an elite Hoplite. The warriors were fortified in the mountains northeast of Mycenae. The forst warrior to come under attack fought off 10 of the Horsemen before falling! The second fought off at least 3 more before falling, sir!"

Brian smiled at this news of his valiant warriors, then frowned. "Does this mean there are still at least 2 horsemen of this second group still out there?"

"Yes sir, but we have 2 hoplite troops in the field to intersept them. Plus we are in position to destroy two of the barbarian camps which spawned these hordes!"

"Excellent! Inform my generals to carry on! And get protection up to Heraklae!"

"Yes Sir!" the courier snapped to attention before speeding off.


Brian then reviewed other reports:
Thessalonica is founded. A Hoplite is rushed in Heraklae.

390 AD
One more barbarian sacks Heraklae! Destroys Hoplite in training. (Lesson learned: dont rush anything with a barbarian at the gates! wasted 48 gold :rolleyes:)

On a better note: Atzcapotzalco overthrows its oppressors and joins the mighty Greek empire! Both barbarian camps are destroyed. The remainin horde in the north-west is spotted heading towards Argos.

(15) 400 AD
The remaining horde of 6 barb Horsies was defeated by a roaming Hoplite moved to intercept!
Our galley meets the English in a small town at the northern most tip of Germany. They have nothing to trade.

410 AD
More barbarian hus found, a Horseman sent to herakalae spots one, another spotted by the surviving Hoplite of the 3rd barbarian wave.

420 AD
Our hoplite is defeated while trying to take out a barb camp! The Horsemen succeed however. It heads back to town.

430 AD
Horseman discovers more hordes west of Hherakalae Hoplite sent to help.

440 AD
Horseman defeated, taking 3 barbarians with him, Posthumously awarded Greek Star of valor for being promoted twice in the battle. Hoplite defeats one more.

People want to build Forbidden Palace. Note sure where is the best palce for it yet. Rhodes is built near scene of 3rd great barbarian battle.

450 AD
After adding 6 cities to the realm and defeating a massive Barbarian attack, Brian the Greek visits Atzcapotzalco and gives it a good Greek name: Brianopolos! However, sadly, he is shot from behind by an arrow. The assassin is never found, but the other Consuls have their suspicions. Eyes turn towards Aztecia. With the barbarian problem still rearing its ugly head, war with the Aztecs is not advisable, but soon, very soon. The funeral procession returns to Athens.

An Eulogy of Brian the Greek, known as Brian the Second, is read as follows: Brian created 5 cities, pushing back the uncivilized barbarians, and fought ceaselessly with them, destroying several of their camps. His 5 cities must be his legacy, they must be built up, brought into the empire by roads and defended against the everpresent barbarian threat. Brian's Galley was also responsible for meeting 2 new civilizations. We have no embassies in these lands yet, but the Germans and English are now known to be 2 of the most powerful (1st and 3rd, with Greece second) civilizations in the world. The treacherous Aztecs are the weakest, and someday will know the wrath of Greece!

Notes: Herakalae still has barbarian problems, although there is now a Swordsman there. Workers can build Spice roads. A Hopolite is facing an unknown number of Barbarians. He is on a hill to the north.
No settlers are being built right now. Feel free to change this as you see fit.

BrianJ
Jan 15, 2002, 10:12 PM
Here is a picture of the three barbarian hordes!
This must be on Raging Hordes or something! 3 at once!
Each stack holds at least 16 horsies..


Note: I built 2 more cities after this point, both near the jungle to
the northwest.

BrianJ
Jan 15, 2002, 10:18 PM
Picture of my final turn.

LKendter
Jan 15, 2002, 10:48 PM
Just a couple of comments

1 - We still need settlers

2 - Forbidden palace = Herakleia

3 - We need more Hoplites - I fixed some, but we still have cities defending by Warriors :(

BrianJ
Jan 16, 2002, 07:59 AM
Lee,

I agree with all points, except, why Herakleia for the FP? Wouldnt it be better if it was more central, like another city close to that mountain in the west?

Phantom12345
Jan 16, 2002, 12:20 PM
King Phantom steps on the thrown to rule mighty Greece.
His intentions: To get rid of those pitiful but annoying barbarians. He will achieve this by settling the island with cities to get the barbarians culturalized.

460 Hoplite defending against barbs in mountains becomes elite. Knossus and Pharsalos are ordered to get settlers ASAP. ( no shield loss )

470 Hoplite in mountains gets medal of honour. He defeats up to 6 horseman with no damage. Settlers created and moving to settling positions.

480 Feudalism has been researched by our scientists. Starting on Chivalry to get the powerfull knights.

490 Argos Cultural borders expands.

500 Athens finishes marketplace and starts on Sun Tzu's. Corinth produces setller and must immediately start another one.

510 Sparta creates settler. Barbarian settlement completely annihilated. City of Eretria was formed.

520 zzzzzzzz Just killing some barbs

530 Pharsalos and Thermopylae complets their settlers and Pharsalos starts on a marketplace while Thermopylae begins a horseman.

540 Troy was founded

550 Delphi creates horseman. The Azted dared to put a warrior and a settler into our territory and I immediately demanded them to leave. They left as fast as they could :)

560 Myycenae celebrates We Love The King Day !

570 Corinth produces settler and goes for horseman now. Established an embassy in England to see how long it will take them to finish Sun Tzu, we have a 40 turn advantage :)

580 Zulu wants to trade world map. Phantom wants to keep the lands for himself so he obviously refuses.

590 Argos finishes barracks and builds horseman now. Sparta finishes marketplace and goes for cathedral.

600 Malinalco is taken over by our culture :) Aztecs are gone from our side of the island :)

610 Chivalry was researched. All our horseman in production are automatically changed to Knights. Phantom loves gods so he decides to research Theology.

620 zzzzzzzzzzzzzz

630 We got Monarchy from the Great Library. Free stuff, jippie :)

640 Switched Sun Tzu's to Hanging Gardens since most Civs also did that. Hallicarnassus was founded.

650 Pergamon was founded.

This quite a nice turn. I was able to populate most of the island. This will make sure barbarians won't bug us anymore. There are still 2 settlers left and the one on the left should get the luxury and strategic resource. Hanging gardens are due in like 4 turns so I think we will get that one. Next king, try to get the entire island so there will be no barbarians left.

Phantom12345
Jan 16, 2002, 12:21 PM
Hmm could anyone tell how to put a picture in a post? Just put it in attach file?

Exsanguination
Jan 16, 2002, 01:17 PM
Phantom - ok that didn't work... check out vB code link at the bottom of your reply page.

Couple things:

1) Don't research unrequired techs unless it is absolutely imperative, we have the GL so the other civs'll probably give 'em to us.

2) Send all warriors defending cities out to disperse warriors, send the hoplites in the field to cities. Hoplites have the same attack as warriors, so there is no use risking their lives.

Other than that, good luck Mardoc.

Brian J - Awesome job expanding. I love it.

Phantom12345
Jan 16, 2002, 01:33 PM
Hmm I don't really understand Exsanguination. Cause when I click on IMG they ask me to a webpage? I wonder if we shouldn't just kill of the Aztecs? We have a lot of elites and with a few victories ( just kill of a few warriors ) we might get some leaders... Mardoc try building like 2-3 more settlers. You can fill the entire island then so there are no nasty attempts from other civs to take those little spots :)

BrianJ
Jan 16, 2002, 01:49 PM
Yes, you can attach it, as long as it is in JPG format, as BMP will be too big.

Exsanguination
Jan 16, 2002, 03:57 PM
Originally posted by Phantom12345
Hmm I don't really understand Exsanguination. Cause when I click on IMG they ask me to a webpage?

No no, the vB code link, not the [IMG] link


I wonder if we shouldn't just kill of the Aztecs? We have a lot of elites and with a few victories ( just kill of a few warriors ) we might get some leaders... Mardoc try building like 2-3 more settlers. You can fill the entire island then so there are no nasty attempts from other civs to take those little spots :)

I'd say yes, but we have hoplites and warriors, which are weak attackers. Start building up some Knights/swordsman then maybe, and I'll check out it out. But, like I said, we should only go to war if they are impeding our success. We are a republic. Republic=war weariness=corruption=screwed game.

My next succession game probably will be a conquest, so maybe I'll keep you signed up for that one.

BrianJ
Jan 16, 2002, 09:58 PM
Originally posted by Exsanguination
Phantom - ok that didn't work... check out vB code link at the bottom of your reply page.

Couple things:

1) Don't research unrequired techs unless it is absolutely imperative, we have the GL so the other civs'll probably give 'em to us.

2) Send all warriors defending cities out to disperse warriors, send the hoplites in the field to cities. Hoplites have the same attack as warriors, so there is no use risking their lives.

Other than that, good luck Mardoc.

Brian J - Awesome job expanding. I love it.

Thanks Ex! Actually LK did all the work, I just followed through. :)

If we have warriors in cities still, we might as well upgrade them to Swordsmen no?

Mardoc
Jan 16, 2002, 10:27 PM
I'll play either sometime tomorrow or Friday afternoon/evening. So far, so good. :)

BrianJ
Jan 16, 2002, 10:44 PM
I just had a comment and suggestions about city placement for future reference:

Troy is not in the best place, for the following reasons(IMHO):

1) It overlaps Rhodes on 3 squares. Depending on growth, that is 3 squares wasted for future growth of either city. Overlap is sometimes necessary but I try to stagger the cities so that only 1 or 2 squares overlap.

2) Building on the dye has little benefit. A road to it would have sufficed.

3) The coast squares will only ever product 1 food since the city is not on the coast and therefore cannot build a harbour.

4) The hill to its left would have been the better choice.
- It would not overlap.
- it would get 2 food guaranteed, whereas the hill square just outside a city only generates 1 food at the most. Plus it would get an additional production shield, ie the square would be automatically mined.
- it would benefit from the defence bonus since it is on a hill.

Anyway, even as is, it will be an excellent production city!

I am not criticizing the builder, just trying to make hopefully helpful suggestions for things to keep in mind.. I'm sure my city placements were not optimal either!


One other thing, I noticed a worker building a road through a jungle to Rhodes. I think this takes 9 turns or so. it would have been faster to build a road on the grassland squares through the horses. Then, at some future date, clear the jungle and build a road. The math as I see it anyway: 9 turns for road + 9 turns to clear jungle VS 9 turns to clear Jungle + 2 turns to build road. I figured this out in one game where my home city was surrounded by jungle. 11 turns vs 18 makes a big difference.

Exsanguination
Jan 17, 2002, 07:28 AM
Originally posted by Brian J


If we have warriors in cities still, we might as well upgrade them to Swordsmen no?

can you??? i dont think ye can, they upgrade to musketmen

BrianJ
Jan 17, 2002, 09:47 AM
can you??? i dont think ye can, they upgrade to musketmen

Yes, Warriors upgrade to Swordsmen. However, you cannot upgrade Swordsmen at all.

Spearmen upgrade to Pikemen who upgrade to Muskets etc all the way up to Mech Infantry.

Exsanguination
Jan 18, 2002, 05:38 PM
If Mardoc doesn't post by tonight, I will play his turn and we will go in order again as usual.

Mardoc
Jan 18, 2002, 09:26 PM
I'm playing tonight and will upload tonight, if I can figure out WinZip.

Mardoc
Jan 19, 2002, 12:20 AM
All hail Mardoc the Lawbringer, and his long and glorious reign!
He became President of Greece in the election of 660, and proceded to recieve State of the Empire reports from the senators in each city. Some judicious shifting of labor to take advantage of improved areas led to increased production at no cost. In his grand tour, however, Mardoc noticed that corruption, graft, and waste were consuming an incredible amount of Greece's production; corruption alone siphoned half of the incoming taxes while waste must have rivaled this amount. He resolved to bring justice and equity to all in the empire, especially to the far-flung provinces. He concluded that both Courthouses and Law Libraries were needed.
In his first turn in office, Mardoc supervised the founding of the new colony, to be called Miletos. He continued to supervise the movement of workers, as they scurried hither and thither to make Greece suitable for habitation. He placed especial emphasis on allowing all Greek cities to partake in trade, by building roads throughout the empire. He felt that allowing isolated Greeks to contact the full majesty of empire would lead to greater happiness than all of the temples combined.
In the year 680, the English barbarians announced plans to build a great statue of bronze, to be called the "colossus." Mardoc dismissed this boast, believing that bronze was not sturdy enough, and that the statue would collapse under its own weight. He heard nothing more from the boastful English, leading him to assume it had indeed collapsed, and they were ashamed to admit this humble fact.
In 690, the Germans declared that they would build the Hanging Gardens so quickly that they would beat the citizens of Athens to acquire this honor. This, too, was dismissed as bragging. More importantly, the city of Artemisium was founded on a hill by the ocean so that its residents could have a wonderful view of the sunrise.
By the turn of the century, other empires professed interest in the glorious Greek empire; we sold them our territorial map for a grand total of 27 gold and the maps of the Zulu and Aztec domains. Mardoc instucted his scribes to record for posterity his insight gleaned from watching other rulers that if one is to sell knowledge of any sort, one should sell it to all civilizations at once, as we gain the benefits rather than allowing them to trade it among themselves. This was a wonderful year, and the citizens of Athens announced the completion of the wondrous Hanging Gardens. The citizens were instructed to begin studying the Art of War (Sun Tzu's), as barbarians and other groups were threatening. The constuction of the gardens allowed a decrease in the amount of taxes spent on entertainment, with a corresponding increase in the funds devoted to research. Finally, Sparta, having finished a Cathedral, was instructed to begin Mardoc's grand experiment of a uniform code of laws throughout the Empire (Courthouse).
In following years, several other cities opted to join this experiment; in 710 Pharsalos finished their marketplace and began construction of a Courthouse; Eretria and Troy, having finished local defense forces, began the construction of libraries. Mardoc observed that Libraries are cheaper than temples yet provide a greater amount of culture, and that the luxuries provided by the roads allowed postponment of temple construction.
In the next decades, Corinth was to join the noble experiment after constructing armor for a group of knights. The expansionist English founded a city called Norwich in the northwest section of Greece; Artemisian citizens were paid to rush a library and begin construction of a temple. The English citizens on Greek territory were to be offered the benefits of our civilization without compulsion of any kind. Our clergy discovered the secrets of Theology, and began to research ways of mass producing books. One immigrant from Berlin, Gutenberg, seemed especially interested in this concept.
By 750, Malinalco finished equipping their self-defense Hoplites, and began to collect volumes for a library of their own.
In the next decade, Sparta was to finish building a courthouse and begin to equip more knights, while Argos finished equipping a division of knights and began work on their courthouse. Mardoc's system of laws had begun to spread, and Sparta was more orderly than ever before.
In 770 Anno Domini, Mycenae finished the construction of a grand aqueduct, and decided that they, too, needed to keep up on the laws; they began a library of their own. The people, excited about the prospects for the Law, volunteered to plant a lawn in front of the Presidents' Residence.
10 years later, Mardoc, disgusted with the graft going on in the construction of a courthouse in Knossos, dipped into the treasury to hire workers from all over the empire to finish the courthouse quickly. A group of Greek knights dispersed the Etruscan barbarians' settlement.
By 790, the courthouse in Knossos was finished, yielding an immediate boost in productivity. The citizens, interested in studying law so as to understand the procedings at the courthouse, began to build a library. Marathon, too, decided to construct an edicace to order. Brianopolis also started a library after finishing the construction of their temple. As it was on the Aztec border, Mardoc thought that this would be a great place in which to build "culture" to attract the people in the region from the inferior Aztec nation to our glorious, law-abiding civilization.
As another century turned, Pharsalos finished their Courthouse. These citizens also had trouble understanding the law, so opted to build a library. The Germans begin to construct the Sistene Chapel, so the Spartans are instructed to cease making equipment for Knights and instead focus on being first to construct this wondrous building. A settlement of Phrygians was dispersed by Greek Knights.
In 810, Thermopylae followed the now familiar pattern and began a Library to follow their Courthouse.
In 820, Gutenberg announced success with his new "printing press", and scientists were instructed to study engineering, as this could allow greater deeds by the workers of the nation.
In 830, Mardoc dipped into the treasury yet again to fund a Courthouse; this one was constructed in Pergamon, which would switch to a library as the court was complete. Mardoc pointed out that cities which are not near the capital construct so slowly without a Courthouse that they might as well never grow; increasing population leads to increasing craftiness and the citizens become more talented at diverting vital materials from communal projects to themselves.
In 840, Halicarnassus completed their Hoplites and began a library. Greece will soon be the most cultured and hence respected civilization in all the world. Pergamon finishes their Courthouse and begins a library, too.
In 850, Pharsalos completes their library and begins to construct an Aqueduct so that the city can grow. Thermopylae finishes a library and begins a great marketplace so that citizens can find books for libraries of their own.
Mardoc's term was scheduled to expire at this point, but he gave the orders to all the units in the Empire before anyone noticed; he apologizes profusely and promises that his decendants will not violate the law in such an embarrassing manner. He stepped down immediately thereafter.


I simply built this turn; I tried to increase borders and decrease corruption. More cities probably won't be valuable until we build the Forbidden Palace somewhere; preferably northeast of Athens. They simply would have corruption eat up all production past the initial settler. Norwich should succumb to Greek culture at some point, and it seems to be in a good location; we got started on culture earlier and more strongly. I'm not sure how to take a picture/screenshot, but I will next time if someone tells me how. I probably neglected military more than I should have, but the world is at peace and the barbarians are almost ended.

Exsanguination
Jan 19, 2002, 09:42 AM
aye, im playing now. will post soon

Exsanguination
Jan 19, 2002, 10:58 AM
I'm not gonna post year by year commentary since nothing really important happened.

What I did:

-constructed or began many libraries and began marketplaces everywhere I could (increased treasury = higher sci)
-got a world map, 1 gold and 1 gold per turn from English for our world map
-discovered engineering, education and music theory (currently researching banking)
-switched Athens from Sun Tzu's to JS Bach's and completed that. My reasoning: It takes less time to build barracks's in all the cities than to build the wonder. JS Bach's has higher culture, and happy people are good.
-English beat us to Colossus (damn them)
-I began the all-important harbor in Knossos, completed in Pharsalos (after losing Colossus)

**Note: I was trying to check the year I began playing, accidentally reloaded the game without saving. I tried to replay my 20 turns as accurately as before, but a couple things happened and didn't happen the 2nd time around:

1) Germany did not declare war on English
2) English didn't finish Colossus first time around

Thoughts

Clear some of the jungles, it will help our cities grow and produce more.
Go for Democracy.
Get Adam Smith's.


Other than that, LKendter - you're up next.

Mardoc
Jan 19, 2002, 11:01 AM
It might help if you posted the saved game. :goodjob:

Exsanguination
Jan 19, 2002, 11:29 AM
I keep forgetting to post the game... thank you mardoc

LKendter
Jan 19, 2002, 03:40 PM
Please give me a save at the END OF TURN!

I will play my turn, when I get a completed turn. I am tired of getting the game at the start of the turn.

Exsanguination
Jan 19, 2002, 03:54 PM
are you not supposed to get it at the start of a turn?

LKendter
Jan 19, 2002, 03:58 PM
The tradition 90% of the people do is to save it when the game is sitting at end of turn.

BrianJ
Jan 19, 2002, 04:51 PM
Lee, Can you answer a question of mine in the Russian thread? I thought you may check this one sooner than the Russian one :D

LKendter
Jan 19, 2002, 06:34 PM
To keep the game going, I am play without the new save.

However, for all future turns - I want a save sitting at the end of turn or the game will delay.

Exsanguination
Jan 19, 2002, 06:38 PM
read ye loud and clear, sorry bout that

LKendter
Jan 19, 2002, 07:38 PM
Pre-turn

I have to finish a half turn in 1080 AD. :(
I shoot the animated movement. I don't understand how anyone likes it.
I change Athens to Cathedral to get rid of unhappy people. One of the missing embassies is completed. I clean up are military disbanding all of the regular hoplites. I refuse to waste money on junk military.

1090 AD - I realize two goals for my reign. 1 - more workers. 2 - more quality military. Sistine chappel is completed. Start research on Economics, we need the help.

1190 AD - Bad news - the English are build the observatory - We don't even had Astronomy. Democracy research begins.

Summary
REVOLUTION as soon as Smith's is completed. Our economy is horrid, and our best chance is the trading company. We also need Democracy right after - for the extra economy and worker productivity boast.

I added to our knights, pikeman (the offerings are STUPID sometimes) and workers. We still have a pitiful army. DON'T build Hoplites. They will cost us more to upgrade into in the future

If you want to win a space race game - We need much better tiles.
Our work force is wasting to much time on corrupt cites. Much of my turn was spent moving the workers toward cities with production.

:sleep: :sleep: :sleep:
edit - Old attachment deleted to conserve space

BrianJ
Jan 19, 2002, 08:33 PM
I like the Animated Movement, although I have a fast machine to run it on.. On a slow machine it would be a pain.

I've got the game..

PS Mardoc, I like your writeup!

Mardoc
Jan 19, 2002, 10:06 PM
I'm glad someone appreciates it. :blush: Actually, it'd be nice if you all tried a little - at least come up with a name for your king/president/whatever. Next time round will be a descendant. :)

BrianJ
Jan 20, 2002, 03:09 PM
Mardoc:
I usually try to a bit, see the Russian game.. but here I couldnt come up with anyting interesting my first few turns :)


1275:
A Descendant of Brianos the Greek returns to power offering true democracy and rule of law to all people! The people celebrate by expanding his palace!

1280:
A german galley approaches our shores near Herakleia. Eretria switches from Courthouse to Temple to get culture built up in case the Germans want to try to settle our empty lands.

1285:
We discover Democracy. Brianos holds off on switching to Democracy for now. Greek sooth-sayers study the stars to help determine where we are in the world. There is some hope that with this knowledge our merchant ships will be able to more easily reach foreign shores.

1290:
Worker movement.

1295:
Worker movement.

1300:
Zzzz

1305:
Exchange world maps with Aztecs, as available land is already settled. (Germans are on Island to the northwest already)
Astronomy is discovered! Invention is started. Despite having Astronomy, and hence trade across Sea squares, the other Civs cannot trade with us. Apparently they havent got around to building harbours yet.

1310:
Zzzz

1315:
Germany demands Engineering! We send Bismark's envoy packing. As he leaves, he says Bismark was 'just kidding'.

1320:
The English are building Leos workshop! We should be able to start it next turn, but need to max out Sparta to complete it on time. Why are we clearing trees around Athens when it is maxed out on food and the tiles underneith have no shields?

1325:
Smiths Trading House is completed, putting us into a Golden Age! We start studying Navigation to get Magellin's Expedition. Our Palace is expanded again. There is no way I'm starting a revolution in a golden age, esp if it means we will miss a wonder.. Democracy can wait.
Pharsalos starts on the Great Lighthouse. It could be switched to Magellin if necessary.

1330:
The Aztecs are building Leos Workshop!

1335:
Worker movement.

1340:
Zzzz.

1345:
We learn how to use the stars for navigation! Our scientists start investigating a strange white powder they suspect has explosive properties.

1350:
The English want to exchange world maps. We allow it. We are now stinking rich, with the golden age giving us twice our usual income. The extra production is helping with the wonders we are getting as well.

A university is rushed in Artimesium in the hopes that the English city of Norwich will be so impressed that they will want to join us!

1355:
Zzzz

1360:
Zzzz

1365:
Our wise-men discover Gunpowder! We immediately notice piles of the stuff near Mycenae and Brianopolos. The saltpeter near Brianopolos is already linked up.. Our wise-men investigate what the world is made of in its most basic components.

We will wait until Leonardos Workshop is complete before upgrading. It will be finished in 11 turns thanks to our Golden Age.

1370:
More worker movement. Brianos the Golden passes away peacefully at the height of the Greek Golden Age, leaving the Empire in a highly advanced state for both Economy and Technology..

I moved a Hoplite towards Thessalonia as this is a border city and easy pickings of a foreign power decides to drop a boatload of knights on our shores. Argos is now empty but producing a Musketman.

As I said before, there is no way I'm going to waste a golden age in revolution! It should start in about 10 turns (when the GA ends) or when the wonders in Sparta and Pharsalos are complete. This is roughly the same time. Once Leo's is complete we can start upgrading units.

Pharsalos can be switched to Magellan since this is more useful. In fact I just switched it before my turn ended.

The science rate is cranked up to take advantage of the Golden Age economy. One the GA ends, it may have to be dropped as we will start to lose money. Hopefully the GA will help push us into the lead in Tech. What a great time to get it!

Miletos dumped its Library production and switched to Worker.. It needs to be linked by roads and irrigated so it can grow.

Phantom12345
Jan 21, 2002, 10:44 AM
This turn a strange king comes to power.... He has a split personality and so will be his decisions in this part of the game. King Phantom, he has a warlike personality and a constructive personality, strange huh?
In the year 1375 nothing much happened, the constructive personality gives orders to workers to connect some cities and to build some mines//irrigation.

Then in 1380 the warlike personality comes alive and soon 5 cities begin training of veteran knights to produce a large army. Luckely the other personality still had some power and ordered some workers in Thermopylae to be created.

1385 Chemistry was researched and next project was Physics, we needed extra science so Theorie of gravity was the next goal.

1390 Argos produced it defence, a musketman, production was immediately changed to knights to support the warlike personality of Phantom. However Brianopolos had completed it's aquaduct and instead of training knights it builded a cathedral.

1395 Marathon finishes harbor and Phantom stands amazed of the corruption over there.... Production was set for aquaduct but it would be finished in 100 turns...... Hopefully the Forbidden Palace would come online soon.

1400 Troy finishes barracks and begins on an aquaduct.

1405 Physics was researched, man this GA is getting us in a big lead :) Phantom immediately let the researchers start on Theorie of gravity.

1410 The warlike personality taken over the entire body of Phantom and he declares WAR on the Aztecs........

1415 The produced knights in the last decennia's had been sent to the border with the Aztecs and now the charge forwards into Aztec territory

1420 Leonardo's workshop was completed and Sparta was also ordered to begin training of knights. Troops kills a lot of units from the Aztec.

1425 We finish Magellan's Voyage and with that the GA ends..... Our GPT decreased from +30 to -21 so Phantom decreased science by 10% to get a surplus of 2 GPT. In the meanwhile our troops were able to capture Tiatelolco and Phantom decides to starve the population a bit to get it more under control.

1430 Theorie of Gravity was researched and Magnetism is next. Newton's University is built in Pharsalos.

1435 Rushed a barracks in Tiatelolco to get our wounded units back into the battle. Lot of action in battle field, but our troops easily overpowered them.

1440 Troops are forming up in front of Aztec capital. A stack of 10 knights are ready to charge next turn. Phantom seeing that this war can be easily win with the amount of troops available decides to let his other personality start production of banks in numerous cities.

1445 Capital captured with the loss of 3 knight, while they lose around 3 pikemen. Troops are very happy and their morale increases substantially.

1450-1465 Captured 2 more cities and having trouble with some riots in the country because of the war. Phantom decides to end the war very soon.

1470 War is ended and we made peace with the Aztec, unfortunately they didn't want to give a lot, but what the heck perhaps we can just finish them off later.

King Phantom dies. People say that they saw him shouting against himself with different voices and then they saw him kill himself...... Who killed who do you guys think :)?

Hmmm, I hope you guys didn't I mind I made war with the Aztec? I was pretty sure that our army would easily crush them. Too bad rioting made me decide to end the war. This war we captured 4 cities, killed like 20-25 of their inferior units, lost like 3 knights. In the meanwhile I think our army has increased with about 10-15 knights..

Tip: You could get democracy going now if you want Mardoc, but you can also choose to let the Aztec declare war on you and just annihalate them.

Phantom12345
Jan 21, 2002, 10:47 AM
Hmmm, here's the save game

LKendter
Jan 21, 2002, 12:35 PM
Well great minds think a like ;)

Part of the reason for the wall around Aztec was to keep settlers away - the other was hoping they would foolishly declare war. There was a reason I started upping the military. Of course, I had to defend our cities during my reign.

As for the Aztecs :die!: :die!:

It will be nice to be the sole owner of the continent.

Mardoc
Jan 21, 2002, 01:54 PM
I will play tomorrow afternoon or evening. I've not yet looked at the saved game, but I don't think I'd mind using an army. Of course, I generally have my cities spend their time building infrastructure, so if the army we have isn't strong enough I would stop short of total destruction. Did anyone build or start the Forbidden Palace? If not, I'll do that too. Any suggestions for locations?

LKendter
Jan 21, 2002, 02:00 PM
I already started the forbidden palace. It should be well under way by know.

Phantom12345
Jan 21, 2002, 09:20 PM
Yeah, forbidden palace is due in like 14 turns.... And Mardoc, our army consists of like 20 knights so it can easily kill the Aztec. Lkendter, i wonder if we shouldn't build FP somewhere else if we are to capture the Aztec cities?

BrianJ
Jan 22, 2002, 06:16 PM
I think where we are building the FP is good. It is in the upper middle part of our core lands, and will help all cities around it with corruption problems.

Moving it into Aztec lands would, IMO, be of little value. There are fewer cities to be built around the Fp on that narrow penninsula..

God luck Mardoc! How are the other civs taking the war? They aren't going to jump in are they?

Mardoc
Jan 23, 2002, 10:30 PM
Yesterday was my only window of opportunity - I'm leaving on a trip tomorrow early morning. I'll be back Sunday evening, but I need to pass this time and again if my turn comes up before I'm back. Good luck with the war, and I want you alive when I come back ;) .

Exsanguination
Jan 24, 2002, 03:59 PM
alright, im playing

Exsanguination
Jan 24, 2002, 05:11 PM
THE WORKER'S PARADISE

With the untimely death of Phantom the mighty Greek Empire stands in disarray, leaderless and confused. The rational Greek citizens call upon a new man to lead them through this period of turmoil. This man - Exsanguination - is rumored to be a descendant of the Great ExSang of Old.

The year is 1470 AD, and Exsanguination decides to make radical changes to the Greek Empire, making it to strongest, smartest, and most productive empire the world had seen. His first act of business is the introduction of a new government called Democracy. He claims it will bring peace and prosperity to the empire. He assures the citizens that the pitiful Aztecs will not touch the Greek borders; his mighty army is strong enough to crush even the worthiest of opponents.

35 years later, the people come to terms with "Democracy" and adopt it as their new government, hailing Exsanguination as the first President of the now stable Greek nation. These 35 years (1470-1505) shall hereby be called the Revolution of Peace.

As president, Exsanguination calls on the scientists to gather and research a new goal - the science of Metallurgy. He claims this science can and will lead to new things, he describes such technologies as "Medicine" and "Steam Power". The scientists are intrigued and work hurriedly to unlock the secret of Metallurgy (4 turns).

Exsanguination soon realizes the need for increased production and growth, and gathers his army of workers. He puts them to work on mines, irrigation, and most importantly, roads that will produce commerce to run the Greek democracy. These workers work uninhibited, unharmed, and at rates no nation or empire had ever seen. Works are completed faster than ever before and cities begin to grow like weeds.

As time ticks by, Exsanguination learns that his scientists have recently mastered Metallurgy (the rumored year of the discovery is 1520 AD). He convinces the scientists to start researching Medicine, as he had promised. He talks of hospitals and doctors that will heal the injured and allow the great cities of Athens and Sparta to grow to new levels. The scientists estimate at least 45 years to complete such a noble project (9 turns).

At the same time, the people of Greece begin to feel a new sense of unity and patriotism. Philosophers call these new emotions "Nationalism". The change happens abruptly, but welcomed. Exsanguination hints at the idea of "mobilization".

The year is 1535, and the prosperous city of Sparta had announces that it shall embark on a new project - the Wall Street. Economists say it can help finance the nation's growing needs. Exsanguination marvels at the idea, and can hardly wait.

100 years have passed by, and Exsanguination can do nought but speak in a low murmur. His advisors help carry out his duties and demands. Knowing his time is near, he makes his last mark by renaming the captured city of Tenochtitlan to Exsanguinatione. Days later, he passes away, leaving the Greek nation in mourning.

Exsanguination's legacy shall be remembered for centuries to come; the new sciences, government, and improvements he ordered will stand as a testiment of his rule. The people erect a statue in the city of Exsanguinatione to remember him by, and promise to never let another leader ruin what he began.


Yea, sure I glorified myself but it was fun.

Summary:

-Medicine in 5 turns - lkendter, check that out. I didn't notice it until I wrote the summary, but we should have researched that one turn ago. Odd.
-FP in 10 turns
-Wall Street in 19
-Newton's in 17

Points total:

705 points, over 200 pts ahead of Germany, our closest rival.
15761 culture points, descent.

This is just getting fun now!!! Good luck, LKendter!!!


And, the game:

LKendter
Jan 24, 2002, 05:55 PM
Save game please :crazyeyes :crazyeyes

Exsanguination
Jan 24, 2002, 06:25 PM
hell, i attached it.. what happened?

LKendter
Jan 24, 2002, 10:11 PM
GACK ! - A ton of worker effort has been wasted :cry: Tons on work on a hopeless corrupt city of miletos :cry:

General Lee slips into office as the Warmonger canidate.
His first order is to upgrade all hoplite to Rifleman.

1550 AD - WAR - What is it good far - Aztec cities ...
Calix... is captured. Teot... falls (former capital), well our domestic advisor want more furs :lol:

1555 AD - Xoc.... is captured.

1560 AD - Tlaxcala is captured.

1565 AD - Tzin... is captured. Steam Power is ordered - I see you play much different then I do. Steam power is usually my first Industrial ages tech.

1570 AD - Tula is captured.

1575 AD - Tamuin is captured.

1580 AD - The General looks at the nation with digust, how dare they complain about our glorious war.

1585 AD - It is over, the Aztecs are no more.

1590 AD - The general resigns. I can't stand leading a bunch of wimps afraid to fight. He retires to his new build palace.

Summary - Pray for coal. Industrialization is next - Domination or space race need factories!

Decision time - How do we want to win?

edit - Old attachment deleted to conserve space

BrianJ
Jan 24, 2002, 11:27 PM
But I probably wont play until tomorrow night.. Russia took a while :)

BrianJ
Jan 24, 2002, 11:42 PM
Lee! Ex posted 1570, and so did you!

I downloaded yours, and the year is actually 1545. By a strange coincidence, the amount of money we have = 1570! :rolleyes: Aztecs are still very much alive!

Please repost..:crazyeyes

Exsanguination
Jan 25, 2002, 02:29 PM
lee - I worked all the squares in EVERY city I could, starting the best cities first... just wait until FP (wait... didn't you finish that), it'll pay off!!

SPACE RACE!!! SPACE RACE!!!

That is our goal... we must make it!!!

LKendter
Jan 25, 2002, 04:37 PM
Let's try again

BrianJ
Jan 25, 2002, 09:36 PM
I'll play tonight, or if too tired, tomorrow morning.. :)

BrianJ
Jan 26, 2002, 01:21 AM
1595:
The line of Brianopolous comes back into power in an unanimous election. The empire is at peace. No wars, no wondes being built, no fabulous technical discoveries on the horizon, Brianopolous decides to take a nap!

1600:
Zzzz. President Brian orders universities to be built in the core Greek cities.

1605:
The English have built the Great Lighthouse in Newcastle! Brianopolous writes a letter of congratulations to the English for building an obsolete wonder that his great grandfather turned down centuries ago!

1610:
Our scientists discover Steam Power! With this we can link our vast empire with rails! We study Industrialization next.

1615:
Work begins on a vast rail net, as envisioned by the current President.
For some reason Shakaand Bismark are annoyed with us.

1620:
Shaka wishes to trade World maps. Granted.

1625:
We receive word that the English are building Newtons University. President Brianopolous decrees that we should build this first! Brianopolous is embarassed at the pleasant surprise that we are already building it in Pharsalos! :lol:

1630:
Brianopolous takes in a symphony at JS Bachs Cathedral in Athens.

1635:
Brianopolous visits the Sistine Chapel in Sparta to seek guidance.

1640:
Wall Street is built in Sparta! Newtons University is completed in Pharsalos! Brianopolous fires off a gloating letter to Elizabeth. A University is started on Pharsalos to take advantage of the Wonder.
We discover Industrialization. Brianopolous starts hiring workers to handle the inevitable pollution!
Thinking all those factories would be more efficient with Electricity, Brianopolous orders that Greek scientists study Electricity.

Coal seems to be a rare substance in the world. There are but 2 sources that Brainopolous can determine. One near Artemesium and one in Germany. Unfortunately, no Iron Works will be available.

1645:
In a generous mood, Brianopolous pays for fast completion of temples in the old Aztec lands.

1650:
The rail net is coming along nicely. Brianopolous takes a night course in Newtons University.

1655:
Brianopolous takes a tour of the Magellins Voyage Meuseam, which his ancestor helped to found.

1660:
Brianopolous takes a stroll through the Hanging Gardens in Athens.

1665:
The Zulu announce they are building Shakespeares Theatre. Brianopolous yawns.

1670:(16)
Our scientists discover uses for Electricity. They start upon a Scientific Method which should yeald great technical breakthroughs, like the Theory of Evolution.

1675:
Brianopolous climbs the Great Pyramids.

1680:
The foolish Germans threaten us and demand Ivory! Not being interested, or prepared for war, Brainopolous provides Germany with Ivory. We then sell them furs for 10 gold per turn. Dyes for 8 gold per turn. They want Steam power for their wines. I decline.

The English buy our furs for 11 gold per turn, Dyes for 11 gold per turn, Ivory for 13 gold per turn and Medicine for Silks, Military Tradition, 90 gold and 15 gold per turn.

1685:
Celebrations occur throughout the kingdom as a result of the fine English silk available in Greek markets.

1690:
Scientific method is discovered. Brianopolous directs research into Atomic Theory and Electronics, as a huge Dam, as planned by an engineer named Hoover, sounds really useful to the President!

Brianopolous retires, and immediately calls an election, leaving the nation in strong shape, militarily, scientifically and technologically.

Future plans are drawn up for Theory of Evolution and Universal Sufferage once factories are complete in Athens, Sparta and Pharsalos. A place holder could be started for Hoover Dam as well. PS.. By A River!!! :)

Knights could be upgraded to Cavalry and Cities in Aztecia Province should be better defended and at least roads built.

LKendter
Jan 26, 2002, 06:18 AM
Originally posted by Brian J
A place holder could be started for Hoover Dam as well. PS.. By A River!!! :)




:nya2: :nya2:
OK, I hosed in a different game. Must you remind me - beside a wonder did get build there ...
:nya2: :nya2:

BrianJ
Jan 26, 2002, 08:11 AM
Originally posted by lkendter



:nya2: :nya2:
OK, I hosed in a different game. Must you remind me - beside a wonder did get build there ...
:nya2: :nya2:

Sorry, didn't mean it that way, easy mistake to make ;) :lol:

Exsanguination
Jan 26, 2002, 09:22 AM
someone please tell me FP has been built already...

BrianJ
Jan 26, 2002, 09:39 AM
Originally posted by Exsanguination
someone please tell me FP has been built already...

No, I stopped prodcution on it to build a warrior :lol:

No, it was built ages ago.. :)

Phantom12345
Jan 28, 2002, 08:55 AM
Sorry guys, but I have to pass a turn since I don't have a lot of time with school :cry: So Mardoc, go ahead and take your turn.
Good luck

Mardoc
Jan 28, 2002, 04:02 PM
I think I can do it either tonight or tomorrow night. Will post if that doesn't work or with results.

BrianJ
Jan 30, 2002, 08:20 PM
Is mardoc playing? It's been 48 hours now?

Mardoc
Jan 30, 2002, 10:19 PM
I played last night, and I thought I had submitted my report. Unfortunately, the scribes of Mardoc II were extremely overworked, so Mardoc had to write his own history, and couldn't figure out the mail. ;)
Little happened during my turn. I built a lot of railroads, and suggest that future presidents do the same. England signed Mutual Protection Pacts with both Germany and Zululand. I also built a lot of factories and Courthouses to maximize production. I couldn't believe how big the empire was, or that we had a decent rail net in 1690!
Techwise, I bought Free Artistry from the English, researched Atomic Theory, Sanitation, Electronics, Replaceable parts, and started on Communism so we wouldn't get it from Evolution. I built the Theory of Evolution in Sparta which gave us Espionage and the Corporation. Athens is building Hoover Dam, the English finished Shakespeare's theater, and Corinth started Universal suffrage 3 turns before the English and Germans did. The Germans subsequently switched cities seven turns later, right after the english built Shakespeare, so we might not get that one.

Probably we can get and keep a tech lead at this point, if we don't already have it.

Have fun, and I will be again able to participate elaborately next week, I think.

Exsanguination
Jan 31, 2002, 06:31 PM
got it, will play tomorrow

Exsanguination
Feb 01, 2002, 08:21 PM
Alright, on my turn:

-first thing, I upgraded all rifleman possible to infantry
-We built Hoover Dam, Intelligence Agency, and Battlefield Medicine
-I believe I planted spies in all the other civs without problem
-We researched Communism, Refining, Steel, and Combustion
-We have plenty of oil and I established a couple new coal deposits
-I railroaded almots everything, at least all the improved tiles
-began connecting Aztec cities
-Germans/English signed MPP
-built a couple privateers so the next players can have some fun

Notes:

I am suspicious of the English - they have a couple ironclads patrolling our area and have German backup. Watch out. Also, I reccomend the next player set up a couple "worker contingencies" (as I call them). These are basically sets of 4-6 workers who clear jungle (Rhodes is dying of diesease), clear pollution, and perform other emergency prcedures. This strategy has always helped my games.

Other than that, good luck, Lee!

LKendter
Feb 01, 2002, 10:54 PM
Upgrade all knights to Calvary, hoplites / pikeman to infantry. Emphasis on factories. We have a decent navy.
We are in the modern age


:crazyeyes :crazyeyes This set a record for boring turns. :crazyeyes :crazyeyes

Good news - we have a science lead, and have a real army.

edit - Old attachment deleted to conserve space

BrianJ
Feb 01, 2002, 11:05 PM
I'm on it, should play tomorrow morning.

BrianJ
Feb 02, 2002, 10:07 AM
Preturn:
Stopped a worker from clearing a Jungle tile which does not reside in any city radius :confused:

Why do we have hydro plants in all our cities? I thought the Hoover Dam put them there implicitely? :confused: again... I'll have to check other games where I built it..

President Brianopolous, a descendant of past rulers, is elected to run the Greek Democratic Empire.

1838:
Athens completes an airport and starts Mass Transit. Brianopolous hates pollution! Same with Sparta and Pharsalos.
Moved workers around to clear pollution.

1840:
I notice unused land near Troy and start a settler!

1842:
England wants to cancel spices for 13 gold per turn.
We discover rocketry! We immediately study space flight.
Pollution strikes several cities.

The other civs are broke. No hope in getting cash from them. at -70 a turn our treasury is shrinking, but still over 3000 barely.


1844:
Liz cancels another treaty, 14 lesss gold in our pockets. Not sure why the AI civs are so broke!

1846:
A privateer is sunk by an English Ironclad, not surprisingly. It did, however determine that Germany has built Infantry in its cities.

We lost one source of oil and gained another Coal. Our settler founds Thermopolae. Every source of income helps :)

1848:
Yet another treaty cancelled by England. Our cashflow is very negative, -78 with 2 cities on Wealth!

1850:
And yet another one.. England cancels its last deal with us! Guess they no longer need Horses. We get 6 gold per turn for Furs.:rolleyes:

1852:
Germany wants a MPP and ROP. This will most likely drag us into a war with England. Not being interested in war weariness when we are coming up on a space ship, I reject him!

1854:
We discover space flight! Research is started on synthetic fibres.
Our people expand the Presidents chief residence!
We drop the science rate to 70 and are back in the black. This will cost us 1 turn for research, however, we have to start the Apollo program before building spaceship parts anyway.
Athens starts Apollo Program, with a headstart from a Solar Plant! It will complete in 5 turns. :mad: I goofed. Sparta was building a Solar plant too.. but there is nothing to switch it to! D'oh!

1856:
Our Palace is expanded again!

1858:
One source of Aluminum ran out. We still have 2, so I didn't hook up the one near Marathon.

1860:
The war between Germany and England ends.

1862:
Several tiles had no improvements, or just roads. I've tried to find and correct this.

Now that England and Germany are at peace, we reinitiate all our trades. Not at as good a price probably. Our salesman even sells them horses for 10 gold per turn!

We also sell Sanitation to England for Silks, World Map and 40 gold. Germany already has Sanitation so I thought I might as well.

1864:
Athens completes Appolo program! Starts on SS Docking Bay. Sparta starts on Engine and Pharsalos starts on Cockpit.

1866:
We discover Synthetic Fibres, start on Computers.
Mycenia starts on SS.Storage Supply. Argos starts SS Stasis Chamber. Thermopylae starts SS Exterior Casing.

1868:

1870: (17)
Docking Bay completes.

1872:
Worker movement.

1874:
Zzz..

1876:
A source of oil ran out! More SS parts done, starts Solar plants as placeholders. Switch these if it looks like we wont get more tech in time! I mean now! :)

I don't see this game getting back to me! Should be maybe 2 more players if you play 20 turns each..

I didn't join any wars or build military. The other civs dont even have rocketry, there's no way they can catch up even if we gave them all our tech. Has anyone built UN?

Have fun! :)

Exsanguination
Feb 02, 2002, 12:52 PM
***special request***

the player who finishes the game, save it before you launch the spaceship and if possible, right before it lands (I've never gone for ss victory before... wanna see everything come together!!!!)

LKendter
Feb 02, 2002, 01:22 PM
We completed a part already!

This is close. Make sure we ONLY research what is needed for space parts.

Phantom12345
Feb 02, 2002, 01:27 PM
I am playing now

Phantom12345
Feb 02, 2002, 03:02 PM
Hmmm only played 18 turns..... Well no turn summary since nothing much really happened.. I researched everything for the space ship except for lasers... We did lost some money for research since I wanted to get it over as soon as possible... The cities mainly builded Research labs//Solar plants and I managed to build the UN-building, but I delayed the vote. One strange thing happened though, in 1898 the English declared war, and since they are on one island with the Germans I convinced the Germans to kill the English off, which they are doing pretty well. We do have one MAYOR problem.... We don't have uranium anymore, because of this we can't build the fuel cells of the ship, well the next leader may find a solution for this :) I was able to build all space ship parts except fuel cells//the laser, part. So if Mardoc finds Uranium somewhere, he could finish the game in his turn. Sparta is currently building palace, so if you research The Laser that part should be instantly finished. Athens is currently doing another wonder, which can be replaced with a space ship part. Good luck :)

Exsanguination
Feb 02, 2002, 03:59 PM
***Possible solutions to Uranium crisis***

After looking at Phantom's saved game, I came up with these possible solutions:

1) Get Nuremburg from Germany either by propaganda or, just conquer it.

2) Get Oxford from Germany.

or 3) Plant a heavily defended city on English soil near Oxford where the Uranium is (I've never tried this, but nothing major should happen... we're already at war with the english, and we NEED that uranium)

Godd luck, Mardoc.

BrianJ
Feb 02, 2002, 05:31 PM
Just when I thought there would be no reason to go to war :D

Well, its nice to see the finish wont be quite the cake walk I was thinking :)

Good luck Mardoc!

Exsanguination
Feb 03, 2002, 02:30 PM
If Mardoc does not call his turn before tonight, I will play the next turn.

Exsanguination
Feb 03, 2002, 07:15 PM
sorry mardoc, but i have taken the glory!!!

yea, we won!!!

SUMMARY

First turn, I began building masses of mechs and modern armors in anticipation for the impending war on Germany for that coveted Uranium. But lo and behold, that same turn GErmany DEMANDS furs - HELL NO. I sent him packing - and he declared war on us!!!

Well needless to say this was a good omen and meant death for the germans. I sent our battleships and shipment one of MAs (modern armors) to take Nuremburg... after many battles (and the destruction of 20+ German calvary and an army), we get Nuremburg. A couple turns later, we have both Uranium and a harbor in Nuremburg.

What happened next? simple... Athens finished the fuel cells, and I launch the ship. (I forgot to save, sorry guys, I'll explain in a sec). We finished, and won with 1502 pts.

I'll give you guys the save game after the victory to check everything out if you'd like. Everything is amess. If someone woullike to properyly play the last turns, go ahead. I was VERY busy doing hw and all while switching back and forth between cvi3 and hw (long story, not gonna get into it). My printer was f***ing up and my comp kept complaining about too little memory. I hate my comp. Needless to say, I was strapped for time and very perterbed. But I finished, and this SG is OVER!!!

Thanks guys... that was my first SR victory and I loved it. (The video at the end... BEST animation I have EVER seen!!!)

Thank you LKendter, Brian J, Phantom12345 and Mardoc. If anyone of you would like, you can join EX II ( click here (http://forums.civfanatics.com/showthread.php?threadid=15546) ). Brian J, I know you have and hope at least a couple of you two do as well.

HERE'S TO A JOB WELL DONE.

BrianJ
Feb 03, 2002, 07:49 PM
Congrats Ex, on a great finish! I've seen the space victory before.. its cool..


Thank you LKendter, Brian J, Phantom12345 and Mardoc. If anyone of you would like, you can join EX II ( click here ). Brian J, I know you have and hope at least a couple of you two do as well.

Speaking of which, when is the next one going to start? :)

Exsanguination
Feb 03, 2002, 08:07 PM
Brian J - once we get a few more players.

Mardoc
Feb 05, 2002, 09:29 AM
I'd love to join the next one, except that the hectic schedule I've had these past few weeks doesn't look like it will end for at least another month - I want to be able to take all of my turns, not just a third of them. So, maybe I can hop in on EX 3 or 4. :D Til then, I'll be watching and maybe playing single player, but I hope you can crush a few more games without me :)