View Full Version : New symbol for gold


Mumin
Nov 22, 2005, 12:14 PM
I have changed the symbol for gold so it is possible to see if it's gold or commerce that is meant in different places. It is supposed to be a Euro coin. (I hope someone at Firaxis comes up with something better to include in an official patch soon.)

Unzip the archive in your CustomAssets or mod folder under res/fonts.

Update: Screenshot as requested.

spincrus
Nov 22, 2005, 01:13 PM
Can you please also post a screenshot in your future works if possible?

But in any case, I think this was quite needed, thanks!

Agraza
Nov 22, 2005, 02:05 PM
So that's where those damn things are. I've been looking for the spot where these are located. Thank you for enlightening me.

Stuporstar
Nov 22, 2005, 04:34 PM
Ahh, so did you get the file to work? I just posted in your other thread and wanted to know if it was a compression issue since I wanted to try to change some stuff in there myself.

I tried making a new commerce symbol myself using the processwealth.dds which is a stack of coins, but as you can see there's this disgusting little white halo around it.

Now that I think about it, it's in almost exactly the same shape as the coin. Hmm...do you think there's a masking problem? I wonder if there's a file somewhere that creates a mask around the objects.

Grimshok
Nov 25, 2005, 06:06 PM
You might possibly be interested in this thread about the Commerce symbol:
New commerce icon (http://forums.civfanatics.com/showthread.php?t=143449)

and possibly, the threads might be combined... as they attempt to deal with the same problem... however, the method is different, so perhaps not. :p

Stuporstar
Nov 25, 2005, 06:51 PM
Actually, both threads spawned out of Mumin's original thread here (http://forums.civfanatics.com/showthread.php?t=142393&page=2). It would be nice to have a single thread where all these variations could be found though.

Oh yeah, and I finally got my gold icon working :)

http://img513.imageshack.us/img513/7198/customgold6un.jpg

custom_gold.zip (http://forums.civfanatics.com/attachment.php?attachmentid=105235&d=1133008958)

Rodman49
Nov 25, 2005, 11:43 PM
Okay, so let me get this straight, the euro or in Stuporstar's pack, the stack of gold coins, represent the actual gold, while the single gold coins on the world map represent commerce?

So specialists and such increase actual gold right? So what is the numerical relationship (if any) between gold and commerce.

MerakSpielman
Nov 26, 2005, 12:18 AM
Okay, so let me get this straight, the euro or in Stuporstar's pack, the stack of gold coins, represent the actual gold, while the single gold coins on the world map represent commerce?

So specialists and such increase actual gold right? So what is the numerical relationship (if any) between gold and commerce.
Commerce is generated from map squares. Once collected by a city, it is converted into either Science (which is put in a pile to research new technologies - each tech costs a certain number of Science units to research), Gold (which goes into your treasury), or Culture (which is added to the city's Culture rating). This is what you are adjusting with your tax rate - the percentage of your commerce that will be converted to Science, Gold, and Culture.

It's overly confusing that they used the same icon - the gold coin - to represent two rather different things (Gold and Commerce). Commerce is the universal input, and Gold, Science, and Culture are the potential outputs.

My new commerce icon mod (http://forums.civfanatics.com/showthread.php?t=143449) attempts to clear up a bit of the confusion.

Rodman49
Nov 26, 2005, 03:43 AM
OoO, thanks for the info MerakSpielman.

Stuporstar - for some reason your new gold icon makes some icons not work - like the defense icons and religion icons that pop up above cities on the world map.

Stuporstar
Nov 26, 2005, 05:15 AM
I noticed this problem myself. I really don't know why it's happening or what to do about it though.

Is it happening with other mods to the gamefont files or just mine?

Edit: Ok, I've checked using Mumin's mod and his works for some reason and mine doesn't. I did notice though that my new gamefont files are waaaay bigger. I must have done something wrong when modifying the alpha channels or saving the file but I can't figure out what.

Edit: Ok, I didn't know what was wrong so I just did the whole thing over again and now it works. I must have accidentally saved it at a different compression rate or some dumbass thing. The same links will get you the new file.

Rodman49
Nov 26, 2005, 10:47 AM
Sweet, thanks for the update Stuporstar, love that new icon.

ThERat
Dec 01, 2005, 06:56 AM
Stuporstar, I just installed your mod, it's brilliant :goodjob:

wakwak
Dec 06, 2005, 02:34 AM
I personally like changing the gold icon but leaving the commerce icon alone. I guess since since I'm used to the "gold" icons everywhere I want to keep them around.

GeoModder
Dec 06, 2005, 09:31 AM
Stuporstar, is it possible to post a complete path on where to install the necessary files? I'm lost here whether I have to go through the my documents section of C4 or the program files section.
And I better not try it myself, too much chance I'll remove the wrong files when I notice I've done something wrong.

Stuporstar
Dec 06, 2005, 08:07 PM
I personally like changing the gold icon but leaving the commerce icon alone. I guess since since I'm used to the "gold" icons everywhere I want to keep them around.

The gold icon is a lot easier to change too, because it requires only the two modified gamefont files, whereas the commerce icon requires multiple files. Though I've also contributed to Merak's commerce mod, I actually stick to just the altered gold icon myself. The big gold coins for commerce are just more visible on terrain than all the different mods we've come up with. Sometimes simple is best.

Geomodder: It's safest to install the mod in the CustomAssets folder. Here is the "complete" path: \My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\res\fonts

GeoModder
Dec 07, 2005, 07:53 AM
Geomodder: It's safest to install the mod in the CustomAssets folder. Here is the "complete" path: \My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\res\fonts

Thanks! :goodjob:

GeoModder
Dec 10, 2005, 07:48 AM
Just to say I'm quite happy with this mod. Now I'm pretty sure how to do my number crunching when building certain facilities in cities.

ghen
Dec 13, 2005, 12:14 PM
Could you do the same with the american $1 bill as the symbol for your treasury? I like the idea of keeping the original commerce icon as a gold coin to symbolize an unrefined resource whereas the euro or dollar would be the spendable money.

Methos
Dec 13, 2005, 08:43 PM
Just tested this mod with GOTM security and it works fine. I would still advise creating a system restore point first just in case it causes trouble.

Liquidated
Dec 15, 2005, 03:33 AM
love the stack of coins... I too prefer the default commerce, just so easy to see and changing the coins as you did is perfect for me...

Thanks stup!


nope changed my mind... I LOVE this mini mod.

Cheers!
-Liq

kroym
Dec 15, 2005, 04:46 AM
Okay, so let me get this straight, the euro or in Stuporstar's pack, the stack of gold coins, represent the actual gold, while the single gold coins on the world map represent commerce?

I'm confused. I thought I could look at a map, count the coins in each tile and determine that way how much gold a city is generating. But it seems by the way you guys are talking about gold and commerce, they are two totally different things.

Can someone explain to me what the difference between the "commerece" being represented on the map and the actual gold amount collected is?

kroYM

Impaler[WrG]
Dec 15, 2005, 05:20 AM
2 thumbs up, this is THE new gold icon, it might also be good to use as the Financial advisor Button.

Spatzimaus
Dec 15, 2005, 08:53 AM
Can someone explain to me what the difference between the "commerce" being represented on the map and the actual gold amount collected is?

I'll try.

Worked tiles on the map produce Commerce. Then, depending on what you set your research/culture sliders to, Commerce gets turned into Gold, Research, and Culture. For instance, let's say you got 20 Commerce off the squares you're working, and you're set to 70% research and 10% culture (leaving 20% for gold). Each turn, you'd gain 14 Research, 4 Gold, and 2 Culture, modified by various city improvements. (Within the city screen, there's a box in the upper left that shows how this breaks down.) So, working a Commerce-heavy tile (Cottages, Lakes, gold mines) will typically benefit your research the most, NOT just give you money, because the research slider is rarely below 50%.

The problem is that the game uses the same icon for both Gold and Commerce; it's not hard-coded that way, the graphics file just has two identical entries, so mods like this (which change one but not the other) are pretty simple for something so essential. It also helps clear up the confusion on some improvements (i.e., do the financial buildings improve Commerce or just Gold?)

Liquidated
Dec 16, 2005, 05:30 AM
nice writeup spatz

Cheers!
-Liq

kroym
Dec 16, 2005, 06:53 AM
Spatz,

Thanks for the info! Crystal clear now! :confused: ;)

kroYM

Stuporstar
Dec 23, 2005, 05:08 AM
I see they used my gold mod in the new patch (the basic idea anyway, not exactly the same graphic). Cool! :goodjob:

Methos
Dec 23, 2005, 05:10 AM
I won't be able to download the patch until I finish GOTM1. Can you post a screenie of the new gold icon please?

Liquidated
Dec 25, 2005, 04:58 AM
just assumed someone else would post the screen, guess not lol

http://i31.photobucket.com/albums/c379/liquidated/newgold.jpg

happy holidays

Cheers!
-Liq

jojoweb
Mar 17, 2006, 07:34 AM
What an European Lobbying ^_^. It looks nice, but for my antic Mod, i won't use it.

bye