View Full Version : Patch 1.09 released!


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Borgholio
Nov 23, 2005, 06:47 PM
I called T2 just to discuss the patch with them and they agree that 1.08 wasn't quite right so they recalled it. He said the new patch should be out any day now. As soon as I got off the phone, I checked the update key and sure enough, 1.09 is downloading as I type this. Let's give this one a shot... :)

(Info below added by Thunderfall)

How to download

METHOD 1: Using the game's auto-patch

Anyone who has the game can download it via the game's main menu screen (Advanced > Check for Updates).

METHOD 2: Download from the web

You can also download the patch from the servers below if you are having trouble downloading it otherwise.

Download Mirrors: 2K Games (http://www.2kgames.com/support/patches/Civ4v109.zip) | Firaxis (http://www.firaxis.com/downloads/Patch/Civ4v109.exe) | FileFront (http://files.filefront.com/v109PATCHRELexe/;4387303;;/fileinfo.html) | 3D Downloads (http://www.3ddownloads.com/Strategy/Civilization%204/Patches/v109PATCHREL.exe) | CivFanatics (http://www.civfanatics.net/downloads/civ4/patch/v109PATCHREL.exe) | FileShack (http://www.fileshack.com/file.x?fid=8038)

NOTE: if you have Direct2Drive version of Civ4, you would need to get the patch from D2D's patch page.

More mirrors will be posted as they become available.

---------------------------------------
Changes/additions/fixes

Changes:

- increased cost of Apollo Program...
- increased SS parts cost...
- Animal Husbandry reveals Horses
- tweaked Rifling, Chemistry, Steel, and Railroad tech costs...
- increased late-game tech costs...
- can now add two specialists in size 1 city with Mercantilism...
- final score is now modified by difficulty level...
- Speed up load times
- Global performance enhancements

Added:

- Include WB map size in the description field
- Save login name
- Added password encryption
- Added regenerate Map Button to World builder Map Mode...
- checkbox for using low resolution textures
- more logging for init failure
- minspec / video memory checking
- Added ability to change to and from fullscreen while in-game
- holding "shift" during startup will clean out the cache
- improved bink playback, added ini options

Fixes:

- ATI issue Failed to Init Renderer Fixed
- Multiplayer Lobby list jump problem and lobby crash fixed
- fixed war weariness calculation bug...
- units maintain their name when upgraded
- fixed Gold-for-Gold diplo exploit...
- fixed no research choice overflow exploit...
- Fix for voice initialization crash
- Fix addressing takeover AI and retirement OOS.
- Fixed issue with diplomacy text being always used in its first form in the translator.
- Popups, screens, and diplomacy properly cleared when exiting from main menu.
- Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save
- Fixed bug where player could not offer any deal to other human in PBEM/Hotseat
- Sorting by date on domestic advisor now works.
- fixed bug where settlers could not move if the strategy layer was selected
- fixed Ironworks...
- fixed AI units not obeying open borders rules on declaration of war...
- fixed bug that prevent placing of units in world-builder
- fixed bug that prevented gifting of units to a human player
- stack attack infinite loop fixed
- Civic screen update fix (wasn’t showing the right maintenance and anarchy values)
- ctrl-g crash fix, optimized city bar art
- fixed right-click menu crash
- Intro movie crashing problems

Happy Civing!

snepp
Nov 23, 2005, 06:51 PM
And down it comes....

*holds breath*

rube203
Nov 23, 2005, 06:54 PM
10% and flying for me

panzooka
Nov 23, 2005, 06:54 PM
omg!!!! im downloading right now!!!

snepp
Nov 23, 2005, 06:55 PM
rube, quit eating all my bandwidth!

rube203
Nov 23, 2005, 06:59 PM
done downloading, have fun... installing now

low
Nov 23, 2005, 06:59 PM
Someone post the readme/change log. ;)

Traxis
Nov 23, 2005, 06:59 PM
Anyone have an updated changelog (the changes from 1.08 to 1.09)?

Yrth
Nov 23, 2005, 07:01 PM
Someone post the readme/change log. ;)

Changes:

- increased cost of Apollo Program...
- increased SS parts cost...
- Animal Husbandry reveals Horses
- tweaked Rifling, Chemistry, Steel, and Railroad tech costs...
- increased late-game tech costs...
- can now add two specialists in size 1 city with Mercantilism...
- final score is now modified by difficulty level...
- Speed up load times
- Global performance enhancements

Added:

- Include WB map size in the description field
- Save login name
- Added password encryption
- Added regenerate Map Button to World builder Map Mode...
- checkbox for using low resolution textures
- more logging for init failure
- minspec / video memory checking
- Added ability to change to and from fullscreen while in-game
- holding <shift> during startup will clean out the cache
- improved bink playback, added ini options

Fixes:

- ATI issue Failed to Init Renderer Fixed
- Multiplayer Lobby list jump problem and lobby crash fixed
- fixed war weariness calculation bug...
- units maintain their name when upgraded
- fixed Gold-for-Gold diplo exploit...
- fixed no research choice overflow exploit...
- Fix for voice initialization crash
- Fix addressing takeover AI and retirement OOS.
- Fixed issue with diplomacy text being always used in its first form in the translator.
- Popups, screens, and diplomacy properly cleared when exiting from main menu.
- Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save
- Fixed bug where player could not offer any deal to other human in PBEM/Hotseat
- Sorting by date on domestic advisor now works.
- fixed bug where settlers could not move if the strategy layer was selected
- fixed Ironworks...
- fixed AI units not obeying open borders rules on declaration of war...
- fixed bug that prevent placing of units in world-builder
- fixed bug that prevented gifting of units to a human player
- stack attack infinite loop fixed
- Civic screen update fix (wasn’t showing the right maintenance and anarchy values)
- ctrl-g crash fix, optimized city bar art
- fixed right-click menu crash
- Intro movie crashing problems

Willowmound
Nov 23, 2005, 07:02 PM
Great. Let's hope it doesn't break my computer!

kandalf
Nov 23, 2005, 07:03 PM
whaty about the peace treaty diplo exploit?

low
Nov 23, 2005, 07:05 PM
Thanks Yrth... but that looks the same as 1.08.

Yrth
Nov 23, 2005, 07:05 PM
Also, the installation asks if you want to install some Fire??? something program for multiplay. As I don't MP, I declined that part.

low
Nov 23, 2005, 07:05 PM
Xfire... yeah you don't need it if you don't play MP.

logical_psycho
Nov 23, 2005, 07:06 PM
Omg Omg :d

Yrth
Nov 23, 2005, 07:07 PM
Thanks Yrth... but that looks the same as 1.08.

Yeah. But it is the 1.09 readme. Nothing must have changed except whatever they fixed. Plus, now you're prompted to install a multiplayer program but I cannot remember it's name. I'm not sure if the 1.08 version had this MP program too as I didn't get to download that one.

On my cable connection, I downloaded that thing fast -- less than two minutes I think. Must not have been many trying to download.

John L
Nov 23, 2005, 07:09 PM
Where is the link to the patch. I can't find it on the CivIV.com site.

Dire
Nov 23, 2005, 07:11 PM
Where is the link to the patch. I can't find it on the CivIV.com site.


Start game ..
Enter Multiplay ...
It will prompt you to download ...
Install ...

Ragnoff
Nov 23, 2005, 07:13 PM
or go to Advanced and Check for updates

Tarkhan
Nov 23, 2005, 07:13 PM
Civ4 main menu --> Advanced --> Check For Updates. Make sure CivIV isnt blocked by windows firewall :)

kandalf
Nov 23, 2005, 07:13 PM
According to my game, the patch isn't there. And according to my firewall, the game never accessed the internet. I have never been able to login to multiplayer either.

John L
Nov 23, 2005, 07:14 PM
Does it work? There are some here who are not happy.

Incidentially, I am very unhappy, as I have done all the things that are recommended, and my Nvidia just can't seem to "cut it". I'm using 1 Gig of memory, and an Athalon 2400.

Willowmound
Nov 23, 2005, 07:14 PM
According to my game, the patch isn't there. Must've got pulled again.

I'm downloading it as we speak.

superj
Nov 23, 2005, 07:17 PM
According to my game, the patch isn't there. Must've got pulled again.
I am getting the same thing and ive tried several times now.

Tarkhan
Nov 23, 2005, 07:17 PM
:whipped: Arr, download faster ye sea rats! :whipped:

kandalf
Nov 23, 2005, 07:19 PM
Is there a manual download?

logical_psycho
Nov 23, 2005, 07:20 PM
49% and counting... :)

suspendinlight
Nov 23, 2005, 07:21 PM
Installing now...we shall see

amirsan
Nov 23, 2005, 07:22 PM
Finally! Now lets hope it solves the black terrain and cheshire cat problem for Radeon IGP 345M cards and others.... *crosses fingers*

Civrules
Nov 23, 2005, 07:22 PM
Is there a manual download?

Not yet. I guess they will post it soon/eventually on their sites (Firaxis, Civ4, 2K, etc).

rabhison
Nov 23, 2005, 07:22 PM
I'm downloading now. Working so far for me.

EdCase
Nov 23, 2005, 07:24 PM
just finished downloading....

Oinz
Nov 23, 2005, 07:24 PM
Downloading veery slowly, at 35%...

rube203
Nov 23, 2005, 07:25 PM
I just installed... haven't started a game yet but two noticeable changes I've already noticed is the game loads about 5x faster. Also when it comes up it tells me that my computer is below minimum specs and Civ 4 will will not run

Traxis
Nov 23, 2005, 07:25 PM
I'm uploading the patch to Rapidshare right now, and I'll post a link when it is done.

Chopperhead
Nov 23, 2005, 07:26 PM
Just finished downloading.

Do I have to manualy install it or does it do it on it's own while it's downloading?

Yrth
Nov 23, 2005, 07:26 PM
I didn't see anything in the readme about compatibility with saved games. Dare I risk it??????:confused:

BotlGnomz
Nov 23, 2005, 07:27 PM
I'm at 33%, and ticking a percentage point every ten seconds or so.
Not bad.

rube203
Nov 23, 2005, 07:29 PM
OMG!!! I just loaded a saved game... I have a non-T&L card, had revealed the world map so that I could see the terrain but it still had the fog of war everywhere.... well with the patch I loaded saved game and now I have no fog of war... just bright graphics.... AWESOME!!!

Yrth
Nov 23, 2005, 07:31 PM
Just finished downloading.

Do I have to manualy install it or does it do it on it's own while it's downloading?

It prompted me to begin as soon as the download was over.

Urederra
Nov 23, 2005, 07:31 PM
I'm uploading the patch to Rapidshare right now, and I'll post a link when it is done.


Thanks, traxis. let me buy a :beer: for you.

Yrth
Nov 23, 2005, 07:31 PM
OMG!!! I just loaded a saved game... I have a non-T&L card, had revealed the world map so that I could see the terrain but it still had the fog of war everywhere.... well with the patch I loaded saved game and now I have no fog of war... just bright graphics.... AWESOME!!!

what type of video card are you using?

rube203
Nov 23, 2005, 07:32 PM
sorry about the double post but I went back and checked the faces and no more just mouth and eyes... I SEE THE WHOLE PERSON!!! I'm so excited. BTW, if anyone is curious I have the intel 855xx or whatever card

Dusty4prez
Nov 23, 2005, 07:32 PM
I was checking every 5 mins then I leave for 30 mins and boom >.<

Thorn
Nov 23, 2005, 07:32 PM
Got it! :D
In case you don't know, it downloads the patch to a subdirectory called_Civ4Patch in your Civilization 4 directory so you have a copy!!

Kudos
Nov 23, 2005, 07:32 PM
Hasn't solved any performance or slow load time problems for me.:(

MaXXXXXuM
Nov 23, 2005, 07:33 PM
Well, looks like they made good on their promise to speed up load times. I noticed that starting a huge epic game took about only %75 of the time it used to.

-Chris

Chopperhead
Nov 23, 2005, 07:34 PM
I downloaded the patch but I got no Prompt to install and when I tried to do it manually I got a error that says it's not a valid WIN32 aplication or something like that.

Should I try and DL again or.......?

tcjsavannah
Nov 23, 2005, 07:34 PM
well i never really played a full game with 1.08 installed, so i'm glad they brought 1.09 out quickly. downloading now...

superj
Nov 23, 2005, 07:34 PM
Still not working for me, even though ive disabled my firewall. i presume it must be the uni. network that i am on.

Civrules
Nov 23, 2005, 07:34 PM
I would assume performace changes really depends a lot on specific machines...

Yrth
Nov 23, 2005, 07:34 PM
sorry about the double post but I went back and checked the faces and no more just mouth and eyes... I SEE THE WHOLE PERSON!!! I'm so excited. BTW, if anyone is curious I have the intel 855xx or whatever card

Wow. Did Firaxis decide to allow software T&L because of all the posts?

I almost feel like trying it on my older laptop (just in case it's still buggy).

superj
Nov 23, 2005, 07:34 PM
I'm uploading the patch to Rapidshare right now, and I'll post a link when it is done.

you'll make a friend out of me if you do. :)

Mysterio10000
Nov 23, 2005, 07:36 PM
Info Screen (F9) no longer works in 1.09.

Pre-1.09 single player saved games work with 1.09.

notoptimal
Nov 23, 2005, 07:37 PM
I d/l'ed and installed the 1.09 patch just now via the Advanced menu. During the patch install process, the installer popped up a dialog box with an Error 1706, no valid source. :sad: I clicked the OK button, InstallShield said it was searching for game components. That went on for about a minute, then said the update was installed successfully. :confused: I started cIV, and checked the build version (Advanced -> About). Lo and behold, the update is in, or at least appears to be in. :hmm: Going to fire it up in a bit and see if the patch took or not.

notopt

rube203
Nov 23, 2005, 07:37 PM
ok, just fyi to everyone the patch seems to fix all T&L issues, I can now see the map before I reveal it, and its bright. I can see the whole faces of leaders. I'm using the intell 850/855 graphics chip. I have not played much but the only bug so far I've noticed was one instance of units in a city not being displayed. They were fortified in a city, I moved them out of the city and saw them fine, and while they were in the city the flag was still displayed

also improved new game startup time and loading program time... although, loading saved game didn't seem any faster

Zakharov
Nov 23, 2005, 07:38 PM
There must be a lot of people downloading it. I have a 10Mb connection and the patch is only coming in at about 20kB/s. That is about 4 times dial up speed. I hope the server doesn't crash.

rangers85
Nov 23, 2005, 07:40 PM
I'm hopeful my T&L and black map problems are fixed. That was the main thing that made playing Civ4 not very fun before now. Really sucks to know the whole map from the beginning since I had to enable the reveal map.

rube203
Nov 23, 2005, 07:40 PM
Info Screen (F9) no longer works in 1.09.

Pre-1.09 single player saved games work with 1.09.

F9 works for me in 1.09. However, my test of this was in a new game, not a saved 1.08 game.

La_Musica
Nov 23, 2005, 07:41 PM
im disapointed in the performance. For a pent 4 3.0 1 gig of ram, 256 nvidea card. the game still lags on huge map. this is rediculous. I understand that for the moderators, the game is a dream and runs perfect for some reason. and there are other people out there who seem to run it fine. any suggestions on what I can do so I can play huge maps? the game runs fine on tiny maps. but as they get bigger, the lag gets worst. I've got a clean computer, it must be sokething with the video card...

mazzz
Nov 23, 2005, 07:42 PM
it says its available but when it it stops right away when it starts download, it says 0/-1 bits!?!?!

Urederra
Nov 23, 2005, 07:42 PM
I downloaded the patch but I got no Prompt to install and when I tried to do it manually I got a error that says it's not a valid WIN32 aplication or something like that.

Should I try and DL again or.......?


Have you tried installing it through the game. I. e. Running the game and installi the patch from the initial menu window?

Traxis
Nov 23, 2005, 07:42 PM
Okay, finished uploading. Get it here:

http://rapidshare.de/files/8071986/v109PATCHREL.exe.html

Scroll down and click the button that says 'Free'. On the next page, you will need to wait ~30 seconds and then the download link will appear. I tested it and was downloading at ~150k/sec (my max).

Kolyana
Nov 23, 2005, 07:43 PM
ANyone else being disconnected from time to time and forced to re-download?

rangers85
Nov 23, 2005, 07:43 PM
Well that sucks. Got to 80% downloaded, then it said it failed to download and I've had to restart the download.

John L
Nov 23, 2005, 07:43 PM
I've tried to download it four times, and it says that the download failed.

I'll have to reboot and try again before I say that it won't work for me.

Rise
Nov 23, 2005, 07:44 PM
its asking for me to install Xfire whats that

Kolyana
Nov 23, 2005, 07:45 PM
Okay, finished uploading. Get it here:

http://rapidshare.de/files/8071986/v109PATCHREL.exe.html

Scroll down and click the button that says 'Free'. On the next page, you will need to wait ~30 seconds and then the download link will appear. I tested it and was downloading at ~150k/sec (my max).

THANK YOU!

Downloading much faster and reliably that that damned Take2 cr@p.

Chopperhead
Nov 23, 2005, 07:45 PM
Have you tried installing it through the game. I. e. Running the game and installi the patch from the initial menu window?


The initial menu window doesnt have the option to install it. Not that I could find anyway.

Zakharov
Nov 23, 2005, 07:47 PM
Okay, finished uploading. Get it here....
Thanks. The game update is still going after 20mins, but this one took about 30 seconds.

rube203
Nov 23, 2005, 07:47 PM
I didn't see it in the change logs but weren't hills with forest 3 hammers? They appear to be now only 2 hammers in patched version. Someone correct me if I'm wrong

oldStatesman
Nov 23, 2005, 07:47 PM
Okay, finished uploading. Get it here:

http://rapidshare.de/files/8071986/v109PATCHREL.exe.html

Scroll down and click the button that says 'Free'. On the next page, you will need to wait ~30 seconds and then the download link will appear. I tested it and was downloading at ~150k/sec (my max).
Thanks! :goodjob:

In game download is still at 20% after 5 minutes...I have already completed the download from this mirror!

Urederra
Nov 23, 2005, 07:49 PM
Okay, finished uploading. Get it here:

http://rapidshare.de/files/8071986/v109PATCHREL.exe.html

Scroll down and click the button that says 'Free'. On the next page, you will need to wait ~30 seconds and then the download link will appear. I tested it and was downloading at ~150k/sec (my max).


Downloaded from your site in just above 90 seconds. Thanks dude. :goodjob:

low
Nov 23, 2005, 07:49 PM
its asking for me to install Xfire whats that

It's just a utility to use for multiplayer gaming. It lets you know when and what games your online buddies are playing.

Urederra
Nov 23, 2005, 07:50 PM
I didn't see it in the change logs but weren't hills with forest 3 hammers? They appear to be now only 2 hammers in patched version. Someone correct me if I'm wrong


Hills with forests are two hammers (and a loaf of bread). Hills with mines three hammers.

Edit: Oh my... this thread is gonna be as fun and fast as yesterday's

John L
Nov 23, 2005, 07:51 PM
Well, it took me two tries but it is finally downloading for me. Seems a bit slow to load up.

logical_psycho
Nov 23, 2005, 07:54 PM
Old saves still work.


The game is still the same to me when quickly glancing over it.


It also comes with XFire, some ****ty online game program. I guess that took up most of the space in the patch.

Chopperhead
Nov 23, 2005, 07:54 PM
ok well I re downloaded it from RS and it istalled fine so I dont know what was wrong with my first DL but whatever works now. thanks Traxis

Oblivious
Nov 23, 2005, 07:56 PM
Okay, finished uploading. Get it here:

http://rapidshare.de/files/8071986/v109PATCHREL.exe.html

Scroll down and click the button that says 'Free'. On the next page, you will need to wait ~30 seconds and then the download link will appear. I tested it and was downloading at ~150k/sec (my max).
Thank you, much appreciated. I got it in about 90 seconds. :)

For some reason, it wouldn't DL for me thru the game, I'm guessing due to their server being overloaded. :crazyeye:

Traxis
Nov 23, 2005, 07:56 PM
It also comes with XFire, some ****ty online game program. I guess that took up most of the space in the patch.

Xfire by itself is <2mb, so not really.

Kolyana
Nov 23, 2005, 07:56 PM
its asking for me to install Xfire whats that

Ignore it ... it's just some pewpie third party piece of software that you don't need.

Dude, I'm installed! much better coming from a third party site!

karadoc
Nov 23, 2005, 07:56 PM
its asking for me to install Xfire whats thatIt's basically an instant messaging program that keeps track of what game you are currently playing, and tells your friends.
I really don't like the way that Civ4 presents Xfire. It makes it sound as though you _need_ it to play a multiplayer game with your friends, which is absolutly not true. Install programs should tell the truth. I think it's really bad form, misleading people like that.

Oerdin
Nov 23, 2005, 07:56 PM
I may have to do a clean install. I have 1.08 and when I search for an update it tells me 1.09 has been found but that it cannot be downloaded successfully. Don't tell me they've pulled two patches in two days. :lol:

low
Nov 23, 2005, 07:57 PM
...comes with XFire, some ****ty online game program. I guess that took up most of the space in the patch.

I disagree. XFire is not "****ty", especially if you play a bunch of multiplayer games with a lot of people.

As for the patch, I haven't noticed anything wrong... yet.

Traxis
Nov 23, 2005, 07:58 PM
Okay, finished uploading. Get it here:
http://rapidshare.de/files/8071986/v109PATCHREL.exe.html


I also uploaded it to Filefront, just in case that link goes down.

http://files.filefront.com/v109PATCHRELexe/;4387303;;/fileinfo.html

snepp
Nov 23, 2005, 07:59 PM
It also comes with XFire, some ****ty online game program. I guess that took up most of the space in the patch.

Xfire is less than 2 meg in size, give or take.


Anywho, call me crazy, but it appears that cpu usage has been reduced.

Urederra
Nov 23, 2005, 07:59 PM
Old saves still work.


The game is still the same to me when quickly glancing over it.


It also comes with XFire, some ****ty online game program. I guess that took up most of the space in the patch.

It is not big enough to have the throne room view, as previously designed. Cfire should have been a working program in the initial release. Those two things shows how much the game has been pushed for release. Programmers did a good job, though, knowing the circumstances and pressure they had to release the game.

deleted_scenes
Nov 23, 2005, 07:59 PM
The Firaxis server must be getting hit pretty hard because it won't even start downloading the patch in-game.

Mysterio10000
Nov 23, 2005, 07:59 PM
F9 works for me in 1.09. However, my test of this was in a new game, not a saved 1.08 game.

False alarm.

It appears a simple mod (Tradeable v0.3, which shows surplus resources in the Foreign Advisor screen) prevents the Info Screen from coming up in 1.09. Very odd.

At least it's not due to 1.09!

Palleon
Nov 23, 2005, 08:04 PM
Hurray, my crash to desktop problems got replaced with a crash to desktop plus having my resolution and colors distorted, and having to reboot. :(

Eastian
Nov 23, 2005, 08:04 PM
Downloading right now! I'm praying that this patch will solve my "food yield only" problem....

Daelda
Nov 23, 2005, 08:05 PM
Downloaded very quickly and installed fine. I will test the patched game in a few minutes.

Chieftess
Nov 23, 2005, 08:05 PM
rube, quit eating all my bandwidth!

:lol: If you only knew how funny that comment was. ;)

zeise
Nov 23, 2005, 08:07 PM
I can only download 48% before it just stops, the music still playing and the clouds moving, which is odd cos the music normally stutters when it crashes

shikaeshi
Nov 23, 2005, 08:07 PM
Okay, finished uploading. Get it here:

http://rapidshare.de/files/8071986/v109PATCHREL.exe.html

Scroll down and click the button that says 'Free'. On the next page, you will need to wait ~30 seconds and then the download link will appear. I tested it and was downloading at ~150k/sec (my max).

Awesome upload ! Thanks ! :goodjob:

MarcAntiny
Nov 23, 2005, 08:08 PM
how long before firaxis download server crashes? it's slow... almost done though.... :goodjob:

Oh, and I know about the download link on here... but I was almost done downloading it before I found this thread...

amirsan
Nov 23, 2005, 08:10 PM
I can only download 48% before it just stops, the music still playing and the clouds moving, which is odd cos the music normally stutters when it crashes

I got to 3% and it stopped... I canceled, restarted the game, tried again, and again, 3% and it stops... my luck.

snepp
Nov 23, 2005, 08:11 PM
:lol: If you only knew how funny that comment was. ;)

Though few and far between, I do have my moments. :lol:

Speed Of Sound
Nov 23, 2005, 08:13 PM
I turned off the firewall, but it still wont download! >:( They create a patch for a game that dont work, and the patch doesnt work? >:(

Civrules
Nov 23, 2005, 08:14 PM
Lots of people are d/ling now. It's like the new Xbox release. There's not enough for everyone to go around. That said, I'm sure eventually we'll all get to it eventually. ;)

Zakharov
Nov 23, 2005, 08:17 PM
I've just tested a new game quickly. It looks like the sluggish gameplay will still be there as the game is still at 'below normal priority' in the Windows processes list.

I'll just have to carry on Alt-Tabbing to keep it playable.

snepp
Nov 23, 2005, 08:18 PM
I've just tested a new game quickly. It looks like the sluggish gameplay will still be there as the game is still at 'below normal priority' in the Windows processes list.

The game only goes to below normal when it is not the active application.

Funkin
Nov 23, 2005, 08:19 PM
Hey Traxis MANY THANKS for that RapidShare link! Took me about 40 seconds to download the whole patch!

*bows*

Zakharov
Nov 23, 2005, 08:20 PM
The game only goes to below normal when it is not the active application.
Ok. So why does Alt-Tabbing out and back again speed things up?

Sovietof17
Nov 23, 2005, 08:22 PM
I d/l'ed and installed the 1.09 patch just now via the Advanced menu. During the patch install process, the installer popped up a dialog box with an Error 1706, no valid source. :sad: I clicked the OK button, InstallShield said it was searching for game components. That went on for about a minute, then said the update was installed successfully. :confused: I started cIV, and checked the build version (Advanced -> About). Lo and behold, the update is in, or at least appears to be in. :hmm: Going to fire it up in a bit and see if the patch took or not.

notopt

same here.

snepp
Nov 23, 2005, 08:23 PM
Ok. So why does Alt-Tabbing out and back again speed things up?
Couldn't tell you why, your guess is as good as anything I could come up with.

superj
Nov 23, 2005, 08:25 PM
I also uploaded it to Filefront, just in case that link goes down.

http://files.filefront.com/v109PATCHRELexe/;4387303;;/fileinfo.html
thanks alot.... you just made my day.:)

Birdjaguar
Nov 23, 2005, 08:28 PM
Downloading now, approaching 20%. :D

zeise
Nov 23, 2005, 08:33 PM
awooooga, 76%, its just maybe, possibly gonna work 5th time round

Zakharov
Nov 23, 2005, 08:34 PM
I've done some more testing in windowed mode, checking the process priority every few seconds. When the game is running smoothly it is at normal, but when it gets sluggish it is below normal. After Alt-Tabbing it goes back up to normal again.

I don't know why it should do this because as far as I'm aware all other processes are permanently at normal, even if they are not active.

The problem with Civ 4 is that even if you force a higher priority it soon jumps back down to below normal. I'm sure Firaxis could solve a lot of performance issues by sorting this out.

Private_pAuLa
Nov 23, 2005, 08:34 PM
Okay, finished uploading. Get it here:

http://rapidshare.de/files/8071986/v109PATCHREL.exe.html

Scroll down and click the button that says 'Free'. On the next page, you will need to wait ~30 seconds and then the download link will appear. I tested it and was downloading at ~150k/sec (my max).


dling fine!!
thx!!


finaly i can go on playing! YYEEEEEEHAAAA!

kobo1d
Nov 23, 2005, 08:35 PM
Thx for the Rapidshare link.

Updating in game kept crashing my pc. 1.09 doesn't like 1.08, I guess.

snepp
Nov 23, 2005, 08:36 PM
Edit: no longer needed

Psyringe
Nov 23, 2005, 08:36 PM
Ingame download worked fine, albeit slow ... gave me a chance to listen to the great main menu track for 10 times in a row, things could be much worse. ;)

Testing now ...

quazi
Nov 23, 2005, 08:38 PM
I love the Xfire choice at the end. "Yes, I would like to install Xfire; No, I don't want to play with my friends online." If you don't install Xfire people will think you don't have any friends.

Oblivious
Nov 23, 2005, 08:38 PM
I really don't like the way that Civ4 presents Xfire. It makes it sound as though you _need_ it to play a multiplayer game with your friends, which is absolutly not true. Install programs should tell the truth. I think it's really bad form, misleading people like that.
I agree, and I thought the exact same thing when I saw how they worded it. The computer savvy will know better, but your everyday, average gamer might think that it's necessary to install xfire to play online.

John L
Nov 23, 2005, 08:39 PM
Hurray, my crash to desktop problems got replaced with a crash to desktop plus having my resolution and colors distorted, and having to reboot. :(

Same here! The game used to simply dissappear and the desktop would suddenly and smoothly appear. This time, after the patch install, things seemed to go fine.

Then....................suddenly a black screen with cursor on a black screen. It would move for me, the music played, but when the black screen dissappeared, I beheld the desktop in 800x600, which was not my setting. And too, it appeared to look like it was in "safe" mode, as the graphics were screwed up.

Reboot time! I guess they are going to need to come out with another patch real soon, as mine is not fixed.

Mumble, grumble, son of a ........., what the Fu.......,when are they going to fix the many, many problems?

zeise
Nov 23, 2005, 08:39 PM
hah, ha haha, hahahahahahaha, it works, not leaving my attic till saturday

Dragonlor
Nov 23, 2005, 08:39 PM
Boy that download was slow. Don't you people know I'm the center of the universe and should be able to download by myself at full speed?!

meowsqueak
Nov 23, 2005, 08:43 PM
Is there a torrent for this patch? That would solve all of the downloading problems.

Colossian
Nov 23, 2005, 08:43 PM
Changes:

- increased cost of Apollo Program...
- increased SS parts cost...
- Animal Husbandry reveals Horses
- tweaked Rifling, Chemistry, Steel, and Railroad tech costs...
- increased late-game tech costs...
- can now add two specialists in size 1 city with Mercantilism...
- final score is now modified by difficulty level...
- Speed up load times
- Global performance enhancements

Added:

- Include WB map size in the description field
- Save login name
- Added password encryption
- Added regenerate Map Button to World builder Map Mode...
- checkbox for using low resolution textures
- more logging for init failure
- minspec / video memory checking
- Added ability to change to and from fullscreen while in-game
- holding <shift> during startup will clean out the cache
- improved bink playback, added ini options

Fixes:

- ATI issue Failed to Init Renderer Fixed
- Multiplayer Lobby list jump problem and lobby crash fixed
- fixed war weariness calculation bug...
- units maintain their name when upgraded
- fixed Gold-for-Gold diplo exploit...
- fixed no research choice overflow exploit...
- Fix for voice initialization crash
- Fix addressing takeover AI and retirement OOS.
- Fixed issue with diplomacy text being always used in its first form in the translator.
- Popups, screens, and diplomacy properly cleared when exiting from main menu.
- Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save
- Fixed bug where player could not offer any deal to other human in PBEM/Hotseat
- Sorting by date on domestic advisor now works.
- fixed bug where settlers could not move if the strategy layer was selected
- fixed Ironworks...
- fixed AI units not obeying open borders rules on declaration of war...
- fixed bug that prevent placing of units in world-builder
- fixed bug that prevented gifting of units to a human player
- stack attack infinite loop fixed
- Civic screen update fix (wasn’t showing the right maintenance and anarchy values)
- ctrl-g crash fix, optimized city bar art
- fixed right-click menu crash
- Intro movie crashing problems

Great!
114kb/sec 3min left.

Edit: After the patch 1.09
Unhappiness, same performance, same chopping....., same showdown....

ZouPrime
Nov 23, 2005, 08:43 PM
Same here! The game used to simply dissappear and the desktop would suddenly and smoothly appear. This time, after the patch install, things seemed to go fine.

Then....................suddenly a black screen with cursor on a black screen. It would move for me, the music played, but when the black screen dissappeared, I beheld the desktop in 800x600, which was not my setting. And too, it appeared to look like it was in "safe" mode, as the graphics were screwed up.

I also have the exact same problem. Sucks because I now have to reboot every 20 minutes instead of simply restarting the game from Windows.

Gattamelata
Nov 23, 2005, 08:43 PM
It's a nice effort, and the work shows. For me load times are much faster, performance overall is much better, no more slothful rapid-screen-scroll when switching between units, and periodic slowdowns seem much diminished.

However, about every 2 or 3 turns something happens that causes the game to lock for about 15 or 20 seconds. When it unlocks, things are smooth as glass again.

I'm going back to playing the WWII Whole World mod in Civ3 while I wait for the next patch. The game is more playable than it was, but the consistency of these interruptions is too much for me. I suspect it has something to do with the resource problem somebody mentioned a few posts before mine, because many times when these freezes happen, the screen display reduces to the underlying map only, showing no units, cities, improvements or yield display icons.

zeise
Nov 23, 2005, 08:44 PM
slower than a turtle walking backwards on a treadmill

EdCase
Nov 23, 2005, 08:44 PM
Ok had time to check a few saved games (modded and unmodded) all worked fine...new game ,noticable speed increase.
Tested with AA back on..all seems good so far...........

sayhey
Nov 23, 2005, 08:47 PM
Thanks for the Rapid Share link downloaded at 360Mbs works great.

JakeCourtney
Nov 23, 2005, 08:53 PM
Let's see if they don't recall this one after about 30 minutes. I didn't notice any performace increase using the 1.08 patch.

JakeCourtney
Nov 23, 2005, 08:55 PM
I bet this patch is only a temporary fix of the memory problem, until they can get a more workable fix to that problem.

big Deezy
Nov 23, 2005, 08:58 PM
Hurray, my crash to desktop problems got replaced with a crash to desktop plus having my resolution and colors distorted, and having to reboot. :(

LOL, same thing happened to me!

Chopperhead
Nov 23, 2005, 08:58 PM
I got to 3% and it stopped... I canceled, restarted the game, tried again, and again, 3% and it stops... my luck.

Use the download that is being ofered through RS.




Just played my first game in 1.09. I didn't really notice any substantial diffrences. It seemed alittle faster but not much. Everything else seems to be the same but I'll have to wait and see what things are like near the end game.

Rhymes
Nov 23, 2005, 09:00 PM
All the problems with ingame movies have been fixed for me... everything seems to run perfectly... The only thing is that since I installed the patch there is a pop up message on civ4 startup that says my machine doesn't meet the minimum requirements for this game.... It doesn't seem to matter though.

Its a bug.. my machine is well above all the requirements.

Willowmound
Nov 23, 2005, 09:02 PM
This looks good! Foreign advisor screen has been cleaned up a bit, and now you get a sound effect when triggering a revolution (and coming back out of anarchy). Works with my mods too.

PiTiFUL
Nov 23, 2005, 09:04 PM
Great, game runs fine, install patch now I get 'Initialize renderer failed'
X800XL P4 3.0c ASUS P4C800-E - nice patch there guys :(

Andygal
Nov 23, 2005, 09:07 PM
Downloading now. Maybe this will stop the damn thing from freezing, but probabkly not I don't think it's a bug in the game, just that my computer hates me.

Mr.No
Nov 23, 2005, 09:14 PM
Okay, finished uploading. Get it here:

http://rapidshare.de/files/8071986/v109PATCHREL.exe.html

Scroll down and click the button that says 'Free'. On the next page, you will need to wait ~30 seconds and then the download link will appear. I tested it and was downloading at ~150k/sec (my max).

Thx man I needed this.

Thx

I dl in 7 min.

jimkirk
Nov 23, 2005, 09:15 PM
Thanks for the Rapid Share link downloaded at 360Mbs works great.


whats rapidshare?

niffweed17
Nov 23, 2005, 09:17 PM
yay, finally. now maybe i'll actually be able to get through a whole game without having to walk away and eat something for 10 minutes while waiting for the computer to finish processing a turn.

DemonDeLuxe
Nov 23, 2005, 09:18 PM
On my desktop PC, the patch doesn't seem to have changed much. However, I was hoping that I could install CIV4 on my laptop, which only has a Radeon Mobile 7500 - well, install I could, but afterwards I had a very weird mixture of sometimes black terrain and sometimes "somehow visible" terrain that flickkered in and out, while at the same time the mouse pointer was flickering nervously and I had several graphical glitches.

Damn it, it's a frigging TURN-BASED STRATEGY GAME, it can't be that hard to have it display a simple MAP that is not even real 3D!

Edit: The imcoptenece of Firaxis in graphics things is outright amazing - turns out that the flicker problem was caused by me having chosen my laptop's native resolution (1400 x 1050). When I switch to 1024 x 768, the flickering is gone, but of course I have a softened-up (because of interpolation) screen. Is it really THAT hard? Why offer a screen resolution in the pulldown menu if the game isn't able to handle it correctly? Argh!

JakeCourtney
Nov 23, 2005, 09:20 PM
The Performance hasn't been completely fixed.

boblj53
Nov 23, 2005, 09:21 PM
After buying from Direct2Drive I have to wait for the patch. I downloaded just fine but when I try to install, it says that I don't have the game installed. So I'll have to wait for Direct2Drive to come out with a special patch. Bummer.

Bob J.:cry:

Kilroy
Nov 23, 2005, 09:21 PM
- holding during startup will clean out the cache
- improved bink playback, added ini options
Hold what? What's a "bink?"

The Condor
Nov 23, 2005, 09:22 PM
Look how far I have gotten after ten minutes:

http://www.civfanatics.net/uploads10/onepercent.JPG

:woohoo:Oh yeah!:woohoo:Rock on!:band::woohoo:I rule!!!

mdm
Nov 23, 2005, 09:23 PM
I like how before I didn't have any videocard problems, and now I do!

oldStatesman
Nov 23, 2005, 09:23 PM
Hold what? What's a "bink?"
Bink is the video renderer they use.

http://www.radgametools.com/default.htm

kingpenguin
Nov 23, 2005, 09:24 PM
All the problems with ingame movies have been fixed for me... everything seems to run perfectly... The only thing is that since I installed the patch there is a pop up message on civ4 startup that says my machine doesn't meet the minimum requirements for this game.... It doesn't seem to matter though.

Its a bug.. my machine is well above all the requirements.

Same deal here. My video card did lack the hardware T&L thing, but I've been playing well for a while. Small annoyance.

Kudos
Nov 23, 2005, 09:36 PM
The patch is a failure, just like this game and design team. It solved absolutly nothing.

Traxis
Nov 23, 2005, 09:37 PM
The patch is a failure, just like this game and design team. It solved absolutly nothing.

Speak for yourself. It fixed every problem I had.

Sutego
Nov 23, 2005, 09:40 PM
can anyone post one of their huge map game saves, id like to see if it actually runs faster now on my machine... ^_^

Zhahz
Nov 23, 2005, 09:43 PM
Thanks for the download links...the in-game patcher died on me the first try - downloading via rapidshare worked much better! (not surprised since I'm sure the official patch site is slammed)

CrONoS_QC
Nov 23, 2005, 09:43 PM
I notice a real speed up of the game after the patch. It`s not perfect, on my game on standart map in 2004ad, it's still a little sluggish, but not like before, and it's really, but really playable.
I have a Intel GMA 900.

elderotter
Nov 23, 2005, 09:47 PM
question about xfire - i seem to remember hearing bad things about it - i didnt download it - does that mean i cannot play any MP?
Isnt this the software(xfire) that loads hidden code on your computer?

Kudos
Nov 23, 2005, 09:47 PM
Speak for yourself. It fixed every problem I had.

Did you read the other 7 pages before posting that?

teoks
Nov 23, 2005, 09:48 PM
the bug with the random map seed isn't fixed yet? oh well guess it'll be manual changing till the next patch comes out :cry:

abbamouse
Nov 23, 2005, 09:48 PM
I STILL see no mention of adding airport icons to cities. It's such a pain to have to enter each city's city screen to see where the airports are (assuming you're running anything less than the highest graphical quality settings). Maybe for the next one....

teoks
Nov 23, 2005, 09:50 PM
staring at the menu while waiting for the patch download, i realised for the first time that the rotating globe is cool!! the city lights come on and off when it becomes day or night!!

ok maybe i'm the only one who nvr noticed that bfore :blush:

OregonJag
Nov 23, 2005, 09:51 PM
I downloaded it OK but have problems now I did not have before. I loaded my current save game - huge map 1950. The game dropped me back ten years to 1940 and now I have all sorts of black yuck wherever the terrain is desert. Prior to this I had no graphics problems - my only concern was that the game was slow. The one turn I did try with my new yucky graphics was even slower than the unpatched game.

I will try a new game and the new Nvidia drivers but if that does not work it's back to V1 for me.

tomas1931
Nov 23, 2005, 09:51 PM
down loaded the patch played huge map crashed to desktop as before

JakeCourtney
Nov 23, 2005, 09:52 PM
So many problems, we need so many more patches.

Kudos
Nov 23, 2005, 09:53 PM
So many problems, we need so many more patches.

We need a class-action law suit :mad:

Thunderfall
Nov 23, 2005, 09:54 PM
We have mirrored the patch to the CFC file server. The link is

http://www.civfanatics.net/downloads/civ4/patch/v109PATCHREL.exe

23.68 MB

The Condor
Nov 23, 2005, 09:54 PM
Thirty minute update:

http://www.civfanatics.net/uploads10/thirtyminutes.JPG

:woohoo:I am on a roll!!!:woohoo:

lord_graywolfe
Nov 23, 2005, 09:56 PM
well i just downloaded the patch, only took about 3 minutes, it installed itself. started up a new game and found the same things as with 1.08. as long as i leave the map on standard everything works great but the continents, pangea, archepeligo and terra maps wont work on anything bigger than that. the others work on large and none of them work on huge. i havent played a new game long to find out how it will work but its definitly better

Civrules
Nov 23, 2005, 09:56 PM
If ingame update is taking forever, there are a few mirrors you can get it faster:
http://www.civfanatics.net/downloads/civ4/patch/v109PATCHREL.exe for example.

JCricket
Nov 23, 2005, 09:56 PM
So, am I the only one who even didn't manage to install the glorious patch?:cry:
BTW, same error with 1.09 :mad:

The Condor
Nov 23, 2005, 09:58 PM
Thanks (It crashed a few seconds ago). Do I save it or run it and if I save it where do I save it to?

Zertez
Nov 23, 2005, 10:05 PM
They are on the right track, the game or at least a saved file worked much smoother in late ages. The advisor screens come up a lot quicker, even the military advisor doesnt take 2 minutes to load :lol: Resource management on my computer is much more reasonable, so it appears they know the cause of the massive memory usage and have cleaned it up some. I havent been able to play a full game, but loaded up a save game from 1700s to the end, and the game seemed a lot more stable, rival civ turns were quicker and the sound/video from wonder movies worked like the should. A few minor annoyances but for me it is a huge improvement from the retail version.

Red Door
Nov 23, 2005, 10:05 PM
Mine crashes during dl every time. I've tried 3 different times. 3 different places its crashed. Plus, its slow as a turtle. And I have a fast computer.

amirsan
Nov 23, 2005, 10:09 PM
You guys can consider finding another computer to download it, then save it on a disk, and send it to your pc.

Just an idea/alternative.

Anyways, my download went fine (not from the game, but from sites like filefront) and now, along with Omega Drivers, the game seems perfectly fine! After 28 days of waiting.... I am off to play Civilization 4! Wish me luck on my first game! :D

vmxa
Nov 23, 2005, 10:12 PM
Some body need to suggest they make these patches so you can get only the new stuff. 23.6 MB for each one?

That puts a strain on all bandwidth for DL sites with so many customers. I would have thought they could have made it much smaller for those with 1.08 already.

EdCase
Nov 23, 2005, 10:12 PM
On further playing...the one problem I WAS having..CTD at random using tilted_Axis map appears to have gone away..

Sorry for those with problems, but for me at least the patch is good.

DavidBeoulve
Nov 23, 2005, 10:13 PM
Yay! 1.09! Downloading separately is way faster than doing it ingame.

vmxa
Nov 23, 2005, 10:14 PM
Yes 1.08 was running with a late game save at about 700MB and pretty steady.

A new game was more or less the same size. Faster screens, but still had the issue of late game painting the screen.

阿里巴巴
Nov 23, 2005, 10:20 PM
oh really? that is what I expect. I will test mine tonight.
CDT is the reason why I dare not play CIV4

On further playing...the one problem I WAS having..CTD at random using tilted_Axis map appears to have gone away..

Sorry for those with problems, but for me at least the patch is good.

rube203
Nov 23, 2005, 10:21 PM
Did you read the other 7 pages before posting that?

He probably did since this patch has fixed NUMEROUS issues. I for one praise it since I can now see the terrain and faces!!! I've been playing since release date with no land or fog of war and this is heavenly to be able to see the game as intended. There are still problems, yes. But on my computer the game has been sped up considerably. The new bugs I've noticed are minor, such as, the science advisor screen is incorrect (says I don't know techs I do). But overall this patch did fix MANY things. And face it, we all knew that with any patch a few new bugs would be introduced.

Cytadc
Nov 23, 2005, 10:38 PM
Downloaded the patch 5 times... successfully. Once from in game then from various mirros posted on here. The first 2 times the install shield wizard crashes with

An error [-5006: 0x8000ffff] has occurred while running the setup.

the next 2 went through the initial Installshield wizard and then gives me the same catastrophic error as Jcricket showed.

NEXT the fifth download actually worked and patched the game! Now to see if the game works...

So... if yours isn't working... download it from lots of different places and maybe one will work for you!

Edit: Oh yah... and going back... each of the downloaded patches still crashes in exactly the same manner each time even now except the fifth one... Same file sizes etc...

Xarathas
Nov 23, 2005, 10:39 PM
regarding that 1706 error.. I got it too. It doesn't seem to affect single player.. yet when I try to join my friends in a LAN game, it tells me that my version does NOT match the host's. Is there a solution to this problem?

Fluteman
Nov 23, 2005, 10:39 PM
I'm downloading from FileFront, and using a dial up modem I am at 25% after about 30 mins. (not half bad for my connection). After years of loosing downloads, or just simply wanting to download large files over several internet sessions, I have found that using a download manager like GetRight really helps. For those of you experiencing crashing problems you might try one of these so that you can resume the download again without having to start over.

Smac_addict
Nov 23, 2005, 10:48 PM
Arg!

I download the patch. I run the patch. It claims:

"The setup has detected that no version of Sid Meier's Civilization 4 is installed. This update requires that a previous version of the application be installed."

What the hay? My game is legit, bought and paid for on Gamespy, downloaded without error and runs as well as can be expected for a prematurely released beta version that uses the players to find all the bugs.

Why won't the patch install?

oldStatesman
Nov 23, 2005, 10:52 PM
Arg!

I download the patch. I run the patch. It claims:

"The setup has detected that no version of Sid Meier's Civilization 4 is installed. This update requires that a previous version of the application be installed."

What the hay? My game is legit, bought and paid for on Gamespy, downloaded without error and runs as well as can be expected for a prematurely released beta version that uses the players to find all the bugs.

Why won't the patch install?
The patch is for the boxed version only I beleive. It will be up to the site you downloade it from to provide the patch for their version to account for the differences in copy protection, etc. You have a slightly different civ4.exe version.

Thunderfall
Nov 23, 2005, 10:53 PM
Arg!

I download the patch. I run the patch. It claims:

"The setup has detected that no version of Sid Meier's Civilization 4 is installed. This update requires that a previous version of the application be installed."

What the hay? My game is legit, bought and paid for on Gamespy, downloaded without error and runs as well as can be expected for a prematurely released beta version that uses the players to find all the bugs.

Why won't the patch install?
I don't think the patch works for Direct2Drive version of Civ4. They are going to release a separate patch for it.

Cytadc
Nov 23, 2005, 10:55 PM
Well... the game seems to load just as fast initially and when building worlds loading games, not slower but not faster either. No new bugs so far.

The game turns seem to go by faster and the map seems to scroll smoother.

The bink movies run even worse than before. Previously the sound would skip periodically while playing but the video itself ran smooth and fine. Now the whole thing skips, both video and sound, and if anything it skips even more (not if anything, it skips alot more).

The worst thing is... the very first time I ran the game and played through the bink movies ran perfectly fine with no skipping only after quiting the first night and coming back did they start to skip and now the patch makes it worse! ARG.

oldStatesman
Nov 23, 2005, 10:56 PM
For those of us with ATI cards that needed to unpak the art0.fpk file back to get the game to run, do we need to undo this fix to see the performance gains?

If so, is there an easy way to do this without re-installing? I.E. what files do we delete that were unpaked. I assume we would then re-run the patch to get the updated art0.fpk file?

Perhaps someone at T2/Firaxis could write a small batch file to delete these files...heck I could do it if I had the exact file list...to make it easier for those who are pc challenged.

阿里巴巴
Nov 23, 2005, 10:57 PM
a BT seed for those need it

http://12club.cn/bt/fetch.asp?ISZNN

DrewBledsoe
Nov 23, 2005, 10:58 PM
Damn 5.00 am and there's a new patch ..no sleep for the obsessive :)

scottrycroft
Nov 23, 2005, 11:01 PM
Torrent doesn't work for me, but the rapidshare download is at 80% anyway:)

Edit: Spoke too soon. Rapidshare download failed right after I posted. Oh well, trying the civfanatic one next.

Oblivious
Nov 23, 2005, 11:05 PM
Some body need to suggest they make these patches so you can get only the new stuff. 23.6 MB for each one?

That puts a strain on all bandwidth for DL sites with so many customers. I would have thought they could have made it much smaller for those with 1.08 already.Nowadays, 23.6mb isn't all that much for a patch. I do feel bad for those who are on dial up, but games like Battlefield 2 and many others routinely release patches of 100-250mb in size.
For those of us with ATI cards that needed to unpak the art0.fpk file back to get the game to run, do we need to undo this fix to see the performance gains?I have an ATI Radeon 9550 and had to do the manual fix when I installed the game. Since using the patch, I have seen a noticeable increase in performance as well as a cure to my CTD issues.

For me,this was a successful patch. There are surely other issues to deal with, but at least we've got a stable game to play for the time being.

oldStatesman
Nov 23, 2005, 11:11 PM
I have an ATI Radeon 9550 and had to do the manual fix when I installed the game. Since using the patch, I have seen a noticeable increase in performance as well as a cure to my CTD issues.
Thnaks...another poster in another thread said the opposite. :confused:

I am noticing an increase in page file usage over what I had pre-patch. Hence my concern that the unpaked files are now a drain on performance with the new code.

My biggest issue was constant CTD though...so as long as those are gone I'll be a happy camper.

Private_pAuLa
Nov 23, 2005, 11:14 PM
Well... the game seems to load just as fast initially and when building worlds loading games, not slower but not faster either. No new bugs so far.

The game turns seem to go by faster and the map seems to scroll smoother.

The bink movies run even worse than before. Previously the sound would skip periodically while playing but the video itself ran smooth and fine. Now the whole thing skips, both video and sound, and if anything it skips even more (not if anything, it skips alot more).

[..]

same over here!
me huge map is going a little faster, but not much.
scrolling is now possible. thats a big step forward!
i think it'll be the first time, i can finish a map by winnig and not just quiting 'cause of the lags:twitch:
at least no crashes, black terain, etc for me so far *crossing fingers*

nuke_man
Nov 23, 2005, 11:22 PM
it's about time.... thank you..... and happy thankgiving to all.....:D :D :D

MookieNJ
Nov 23, 2005, 11:44 PM
I was fortunate to have a pretty bug free Civ4 experience prior to installing the patch, but now the game seems to take longer to load and crashed while returning to the main menu from a game. Never did that before! I hope it's a one shot deal :).

oldStatesman
Nov 23, 2005, 11:52 PM
I was fortunate to have a pretty bug free Civ4 experience prior to installing the patch, but now the game seems to take longer to load and crashed while returning to the main menu from a game. Never did that before! I hope it's a one shot deal :).
Just a reminder to those who were not having problems before...have you updated your video drivers etc? Those of us who were having issues had to do all that stuff...since you all were not, you may not have done this. The patch may be more sensitive to the newer drivers...not trying to be a smartace here, sincerely trying to be helpful. :)

noknok
Nov 23, 2005, 11:55 PM
I still have the black terrain problem...only new thing now is that I can see the leaderhead animation, naturally useless improvement though. Movie lag still persists. I have just one question...what in the world is wrong with the designers???

Argpmait
Nov 24, 2005, 12:00 AM
I shared my 1.09 experience in another thread without realising that there is already a long thread going on here. Repro-ing...

My son and I have been playing Civilization IV, version 1.00 on 2 brand new computers that we bought from Costco. One is a HP Pavillion Model a1123 and the other is a Gateway 836GM. Both are fast machines, costing about $1,400 each, and we have Comcast as an ISP. We were able to enjoy playing LAN Civ4 games for a week, with fast frame rates and good movies. No problem prior to the patch.

We downloaded the patch 1.09 this evening. My Gateway machine runs Civ4 now with a message that says "Your machine is below minimum specification. Civ4 will not run on this hardware setup.". The movies were now slow and choppy. My son's HP Pavillion *cannot* even launch Civ4 now, so we are no longer able to play multiplayer games on the LAN. He has a 4 day weekend with no school, and we were looking at spending fun time together... now he is totally disappointed.

Our only option to have fun this weekend is to uninstall patch 1.09. Contrary to any "mistaken believe", there is no easy way to uninstall the patch without totally uninstalling Civilization and reinstalling it from scratch. You cannot uninstall the patch from the Civ4 disk, or right clicking on the menu bar when you invoke "Start\All Program\Firaxis Games\Sid Meier's Civilization IV". You have to do it in the control panel, using "Add/Remove Programs". Furthermore the only related entry in Add/Revmove Program is "Sid Meier's Civilization IV", the patches do no appear, so you cannot uninstall just the patch alone. To get our civilization working, we have to delete the entire Civilization IV game, and then reinstall it on both machines. This is a whole lot of trouble.

To add insult to injury, while we were uninstalling Civ 4 from my machine, it frozed. I guess it froze in the middle of uninstallation, and put my machine in a weird "limbo state". This is because I can no longer install Civilization IV from the installation disk because it only has "PLAY" on it. Furthermore, I cannot uninstall Civilization IV now, because the entry in Control Panel "Add/Remove Program" is gone. After a lot of poking around, I finally found a technical solution. I have to use "Regedit" to physically remove the Civilization IV entry so that I can reinstall Civilization IV version 1.00 on my machine again.

The whole 1.09 patch experience is a NIGHTMARE. I took us close to 3 hours to get the patch 1.09 out of both machines, so that we can enjoy playing Civilization 1.00 again. Just my 2 cents.

MentalDesperado
Nov 24, 2005, 12:07 AM
YES!!! YES!!!
I must have worked to fix my Cheshire Cat/Black Terrain problems for at least 10 hours when the game got here. This patch was my last hope, and it solved both of those critical problems! Thank you, Firaxis. I was worried that we lowly laptop users would be left out. And when you have to have your pre-ordered copy shipped to South Korea, you really double cross your fingers hoping that first patch is going to get it going.

Ah, sweet social life, I hardly knew ye... :goodjob:

Smac_addict
Nov 24, 2005, 12:08 AM
OK, I have the Direct-2-Drive software. I pay the same price as everybody else, the game says it is the same as everybody else. Why do they make a patch that excludes me?

I tried uninstalling and re-installing completely, I even swam upstream at FilePlanet and dowloaded a 111MB 'hotfix' that they failed to mention when I got the game in the first place. None of it works, the patch still refuses to install.

ASorry - but the patch is more than just an .exe, and we can't conden it be distributed like that anyway. Please just wait for D2D to catch-up.

oldStatesman
Nov 24, 2005, 12:15 AM
@ Argpmait

The problem with the Gateway may be that it uses Integrated Intel GMA950 onboard graphics subsystem. My guess is the game as patched now detects it as not compatible and lowers the video settings to compenstae.

From

http://www.extremetech.com/article2/0,1697,1821806,00.asp

To put it mildly, it's no contest. To put it more bluntly, it's a complete and total rout for the GMA950, with the possible exception of the CPU-intensive Flight Simulator 2004. Even then, what you get is playable frame rates, but the GeForce 6800TC still crushes the GMA950. The verdict is even worse when you realize the GMA950 wouldn't even run Splinter Cell: Chaos Theory or Painkiller, even though the specs of the GPU suggests they should. Intel has acknowledged a driver bug with regards to Chaos Theory. But if this is any indication of the potential compatibility issues users may encounter, running games on the new core is a dubious prospect.... <snip>

Final Thoughts and What to Buy
We can state flatly that if you buy a system using Intel's GMA950 integrated graphics and want to play 3D games, invest at least $60 in an add-on card. If what you want is simply a system that can run standard office software, plus maybe play some DVD movies, then Intel's new graphics core is probably suitable.

DaviddesJ
Nov 24, 2005, 12:21 AM
Our only option to have fun this weekend is to uninstall patch 1.09. Contrary to any "mistaken believe", there is no easy way to uninstall the patch without totally uninstalling Civilization and reinstalling it from scratch. You cannot uninstall the patch from the Civ4 disk, or right clicking on the menu bar when you invoke "Start\All Program\Firaxis Games\Sid Meier's Civilization IV".

You should be able to undo the patch using System Restore (under Accessories, System Tools).

blueatheart
Nov 24, 2005, 12:29 AM
A lot of interesting changes with this version.

My computer is not of a very good sort (1 GHz, 256 MB SDRAM...ATI video card), and I assumed the "skipping sound" thing was due to my performance problems. With this patch, however, all is relieved! The video was running horribly slow before, it seems, and the audio was simply waiting to catch up. The wonder videos used to take about 40 seconds apiece...thought they were just long. Now they run at "normal" speed (seems like 15-20 seconds?), but a lot choppier.

BUGS galore, though! Woah, I've never run into so many (very minor) bugs. I managed to convince ol' Mao to have not one, but TWO Open Borders with me while reneging some gpt deal. The Jewish Chinese also somehow graciously allowed my Buddhist Mongolian civilization to have line of sight into all their cities. I loaded an autosave after forgetting about a very ready catapult who would help the odds against my 5.8 - 5.25 modded attack, and my graphics card read no input/civ crashed (a first for me...).

Anyone else experiencing anything similar?

Junit
Nov 24, 2005, 12:37 AM
Anyone have problem with no music?

DrewBledsoe
Nov 24, 2005, 12:42 AM
@ Argpmait

The problem with the Gateway may be that it uses Integrated Intel GMA950 onboard graphics subsystem. My guess is the game as patched now detects it as not compatible and lowers the video settings to compenstae.

I get the "below min spec message too" (heck my pc's 2 months old! So go figure) but it runs fine...it tries to set the graphical settings to min..but I just turn them up to all maxxed using "options menu" (and ignore the "you will need to restart the game for these settings to take place" message ..you dont ..just start the game).

I hardly ever moan, but I'm afraid this is just programming not thought through properly....

But anyways , performance seems slightly improved..first graphical change I noted , is that resources i.e. pigs, cows etc now only animate WITHIN sight of your borders or one of your units. Suppose this will save some lag..and the "ground to globe" scroll is a lot smoother..anyways back to playing..

Laters..


EDIT:- In fact it was bugging me, so if you want to change it , go into Civ IV config settings file and change line

HideMinSpecWarning = 0

to

HideMinSpecWarning = 1

and it won't do it anymore :)

blueatheart
Nov 24, 2005, 12:52 AM
Anyone have problem with no music?

Early game, there is no music...at least in the games I've played. Have you made it to the Classical Age, and been denied music? Have you zoomed in as far as you can, centered on your city/ies, to hear the tribal chantings?

evirus
Nov 24, 2005, 01:07 AM
for me the movies only lagged when i set it to the max resolution (oddly enough i run nearly everything on that resolution just fine, heck my desk top is on that resolution) also it seems to throw your settings to the wind :(

Androo
Nov 24, 2005, 01:09 AM
I was having no problems with the game; laptop, built-in ATI card. I had to unpack the AP0 files in order to get the thing to run, but other than that, no problem. I spent way too many nights sitting up way too late playing the game, which is just what I expect from a Civ game.

But I just downloaded and installed the patch, and now it doesn't run anymore. I start the game; it brings up the "loading screen," but then nothing. I do a CTRL-ALT-DEL and it doesn't even look like there's a process running for it. The "loading" screen just comes up and goes away, and that's it.

Uninstalled; deleted all the relevant directories; reinstalled. Installation hangs inexplicably without error message during the reinstall. This Is Not Good.

EDaddy
Nov 24, 2005, 01:10 AM
Oh so 1.08 gmaes are compatiable with 1.09!!!

I hope I can finish my Terra Huge Map Spanish Game.

We'll soon see!!!

Thunderfall
Nov 24, 2005, 01:12 AM
Early game, there is no music...at least in the games I've played. Have you made it to the Classical Age, and been denied music? Have you zoomed in as far as you can, centered on your city/ies, to hear the tribal chantings?
I read somewhere that there is no music until the Music tech is discovered. :)

Azazell
Nov 24, 2005, 01:14 AM
This Patch Repair performance ??? and speeding fps ?

Smac_addict
Nov 24, 2005, 01:17 AM
Arg! I can't run the patch on the D-2-D version. I can't seem to find a kind soul to send me the "civilization4.exe" file that might unlock the patch. I think I'm up a creek.

I wonder if I am going to have to download the whole game off one of those peer-to-peer sites just to get my legit copy working.


I suspect that I can drop the original "civilization4.exe" file into the game folder, run the patch, then drop my copy back in and go.

Can somebody point me to the file I need?

opticaljim
Nov 24, 2005, 01:28 AM
I seem to have downloaded it with no problems.

However, I still have the same major problem. I still have dark terrain. If my warrior is exploring then every move he makes darkens out the area he just finished exloring. The issue I've had for the past month is that my explorers are running around in circles because I have no way of knowing what they previously explored.

Also, world maps mean absolutely nothing to me because nothing is revealed after the trade, not even on the minimap. In Civ 3 if you trade for a world map the whole minimap brightens up with all the colors of the civs territories that was in the map.

It's especially frustrating becasue so many people have said that this patch has solved their problem. Why won't it solve mine?

If I hit on properties and go to patches then it's right there. Was there anything else I was supposed to do? I haven't played a complete game or advanced through a game long enough to determine if there has been any changes but it certainly didn't solve my major problem.

smurfish
Nov 24, 2005, 01:34 AM
I read somewhere that there is no music until the Music tech is discovered. :)

haha :lol: does that mean also that civilopedia will have text search option instead of icons until alphabet? hmm but i remember getting alphabet pretty early...:crazyeye:

Graun
Nov 24, 2005, 02:00 AM
I have downloaded the patch from Http but having difficulties to install it!
patching:
http://img506.imageshack.us/img506/6228/patchingerrorciv48hs.jpg
and in the end of process:
http://img512.imageshack.us/img512/1963/patchingerrorpart2civ47tz.jpg

finally it's say patching was ok!

Then came the horror, freeze during the cinematic at startup!:(

No problem prior to v1.9 pacth with the opening movie or the wonder movies!

Bravo Firaxis&Take2!!!!:mad:

ajil
Nov 24, 2005, 02:09 AM
Well I got it via in game update. About 2 minutes to download. Installed fine, bout to playtest it some. Hopefully it will stop the crash to desktop when I give a worker an order bug.

BFGoodtime
Nov 24, 2005, 02:24 AM
Is there a CivIV patch? Oh boy. I hope soon I can find out where to get it. I've been reading and reading here to no avail. I hope it can fix problems. It's bad not to be able to see wonder movies and deal with blackout patches on the maps. One question, do you have to buy the game before installing the patch? Thanks in advance. And I hope everyone will let us know, step by step, how their downloading goes and, move by move, how their games go. This is a wonderful forum. Thanks to all the providers. Cheers.

DrewBledsoe
Nov 24, 2005, 02:25 AM
I read somewhere that there is no music until the Music tech is discovered. :)

Nope , you get music when you reach the classical era (or if you just go for theology early on you get the super relaxing allegri misere et al) :)

Asterothe
Nov 24, 2005, 02:51 AM
It made things worse for me. Only fix I got is now I get to
see hammers , wheats and coins porperly.


- First time ever I saw Classical windows error dialogue! and crashed.
- Memory leaks faster now.
- The movies are worse. They were somewhat watchable before, now
totally a slideshow.


Also foreign advisor screens look worse. The relation lines got smaller
and background is plain now. Is that supposed to be?

karadoc
Nov 24, 2005, 03:01 AM
- Memory leaks faster now.Dude, you've got to be making that up. For a start, how are you measuring the speed of the memory leak? And more importantly, why are you the only one experiencing this? I haven't noticed any memory problem with 1.09 on my computer. It runs perfectly, with 1GB of ram, for very long periods of play. It doesn't get slower over time. Closing and reopening the game does not effect how well it runs (a reasonable check again any serious memory leaks).
Describe the problems you are having in more detail, and tell them to Firaxis. But don't just make things up, like "memory leaks faster now". It is highly unlikely that they made the memory leak worse with the patch.

Borgholio
Nov 24, 2005, 03:17 AM
Dude, you've got to be making that up. For a start, how are you measuring the speed of the memory leak? And more importantly, why are you the only one experiencing this? I haven't noticed any memory problem with 1.09 on my computer. It runs perfectly, with 1GB of ram, for very long periods of play. It doesn't get slower over time. Closing and reopening the game does not effect how well it runs (a reasonable check again any serious memory leaks).
Describe the problems you are having in more detail, and tell them to Firaxis. But don't just make things up, like "memory leaks faster now". It is highly unlikely that they made the memory leak worse with the patch.


While I won't say that the leak got faster with the patch, I have to agree that it's no better. I started a brand new huge map to test it out earlier. It was smooth as silk for awhile, but as the world started to fill up, the game started to slow down. Now while I can live with some slowdown, it eventually slowed down to the point where I'd get graphical glitches and a crash (either a CTD or just plain lockup). Alt-tabbing out the instant the glitches start to occur show that the program is taking up nearly 800 megs of RAM and over 1 gig of virtual memory. Add to the fact that these problems only occur on larger maps (which naturally require more resources), I'm inclined to believe that Civ 4 does indeed have a memory leak. Or at the very least, it has a serious problem in the way it caches it's data. Something is causing Civ 4 to suck up more and more system resources until things start to go crazy. That fact can't be denied.

wilwil
Nov 24, 2005, 03:20 AM
i'm with radeon mobility 7500
glad that black terrain has gone after patched
but it seems i still can't see pigs horses etc...
any has the same problem as i do?

Firebird
Nov 24, 2005, 03:22 AM
Well, no luck for me. My games still crash randomly to BSOD, so I have to reboot. No noticeable better performence. I hope this patch help others.

edit:
Oh, and movies are much more "choppier" now. I guess I'll have to hope for the next patch.

civ_steve
Nov 24, 2005, 03:37 AM
I just downloaded the patch, but got the same '1706' Error that Graun reported. And yet it kept on going, and said I was patched to v1.09. I guess I'll see.

... OK. Started up (choppier beginning movie). Game 'kindly' tells me my system is sub-par. However, selecting Play Now, I get a starting postion without 'Dark Terrain'! A definite improvement! Too late to do much now, but I'll check it out more later.

I have a Pentium IV, 2.4 GHz, 512 MByte RAM with an Intel 82845G Graphics card.

KingAl
Nov 24, 2005, 03:40 AM
sorry about the double post but I went back and checked the faces and no more just mouth and eyes... I SEE THE WHOLE PERSON!!! I'm so excited. BTW, if anyone is curious I have the intel 855xx or whatever card

I realise this will just be echoing what everyone else is saying but... THAT IS AWESOME. While I don't want to sound like a fanboi, thankyou Firaxis - and shame on you those who have actually complained about this: clearly Firaxis values the community much more than many other companies to fix an issue that they were not obliged to fix.

koolaje
Nov 24, 2005, 03:41 AM
It's probably better for the Moderators to try to compile a How-to guide to uninstalling the patch. This will definitly help everyone that has trouble.

Somewhere along the lines of:
1. Create System Restore Point #1.
2. Patch Your Civ4
3. If it doesn't work, uninstall Civ 4.
4. Load System Restore Point #1.
5. Install Civ4 and Not install the patch.

KingAl
Nov 24, 2005, 03:52 AM
i'm with radeon mobility 7500
glad that black terrain has gone after patched
but it seems i still can't see pigs horses etc...
any has the same problem as i do?

I realise this will sound condescending but I think one of the changes is to only reveal horses after horse-riding (or whatever the horse related technology is - husbandry?) is discovered, although I doubt this is your problem as you wouldn't complain about not seeing what you can't know is there. Alternatively, I think you can choose an option to have a marker where each of the resources are on the minimap at least. We'll have to bear with invisible livestock for now. But hey- if they can fix black terrain, I'm sure in a future patch they'll fix this problem, and considering some people are having stability issues (assuming that it is the game that is unstable) I wouldn't be suprised if there's another patch sometime soon. We live in hope.

Gorbad Ironclaw
Nov 24, 2005, 03:53 AM
Hmm, not a happy camper.

I was running Civ before the patch with virtually zero problems, only a little slow down in the end game.

Now after installing the patch it insist I don't have the hardware to run the game and turn all the graphic settings down to the minimum. I turn it back up, but surprise surprise, it requires you to restart the game. And guess what it does on a restart...

The game seems to run just fine even if Civ claims I can't, but it's a bit annoying... I think I'll just kick the patch out.

vinstafresh
Nov 24, 2005, 04:06 AM
12 pages in a few hours... I won't bother with this patch, I can live with the minor bugs in v1.00, since that works fine for me, fortunately

chunkymonkey
Nov 24, 2005, 04:08 AM
Well, it solved the yield display problem for me. But my movies are choppier, and i can still see floodplains and the edges of some of the tile grid through the fog.

I think it has worked out well for me though - the yield display problem was the most annoying for me and was preventing me from actually playing the game properly. Although I haven't played a full game yet, I'm not sure if i'm going to experience any late-game lag. [/fingers crossed]

spa
Nov 24, 2005, 04:11 AM
Made a big difference on my machine. My only complaint is that in the modern eras the game would slow quite substantially. With the patch, the AI's turn doesn't take a whole minute or so anymore. They're back down to a few seconds. Good job by Firaxis.

Azrael Dragon
Nov 24, 2005, 04:17 AM
So far i have not dl-ed the patch, but i have some recommendations for the thread :

Please, if you give statements alike " didn´t work for me, still slow as hell", give your PCs specs...

If you are trying to run a huge map on a PC with less than 1 gig its no wonder (regardless of the CPU power or graphic card).

I just switched from an 1,8 to a 2,3 gHz processor... for the new one supported 333 hz and the old one was runnig 266, i had to remove one of my old 512 mb rams.. the result was, that although increased CPU power and ram frequency, the total performance of CivIV decreased significantly. Luckyly, my board supported independend CPU/RAM frequencys, so now i am running its at 333 for the CPU und 266 for my 1,5 gig RAM. The game is running smoothly (only in distance, when seeing clouds, it starts to lag).
Ah, and its a GeForce 6600/256mb inside.

So, keep in mind that RAM seems more important than CPU power.

- 4 gHz CPU is nothing when only having 1 gig RAM
- 4 gHz CPU is nothing when having 3 gig RAM, but using an card < GeForce 6xxx or equivalent.

alco75
Nov 24, 2005, 04:18 AM
Now after installing the patch it insist I don't have the hardware to run the game and turn all the graphic settings down to the minimum. I turn it back up, but surprise surprise, it requires you to restart the game. And guess what it does on a restart...
Try setting ...

; Don't show minimum specification warnings
HideMinSpecWarning = 1

... in the main .ini file.

Aks K
Nov 24, 2005, 04:22 AM
While I won't say that the leak got faster with the patch, I have to agree that it's no better. I started a brand new huge map to test it out earlier. It was smooth as silk for awhile, but as the world started to fill up, the game started to slow down. Now while I can live with some slowdown, it eventually slowed down to the point where I'd get graphical glitches and a crash (either a CTD or just plain lockup). Alt-tabbing out the instant the glitches start to occur show that the program is taking up nearly 800 megs of RAM and over 1 gig of virtual memory. Add to the fact that these problems only occur on larger maps (which naturally require more resources), I'm inclined to believe that Civ 4 does indeed have a memory leak. Or at the very least, it has a serious problem in the way it caches it's data. Something is causing Civ 4 to suck up more and more system resources until things start to go crazy. That fact can't be denied.I also have the same feeling. The initial performance is much better after the patch I agree - so they have fixed something. If I start 5 new games in a row the loading times goes from 30 sec to 5 min. The loading times before the patch where on my pc no higher than 3-4 min after continuous loading. This is why I would also claim that the game "leaks faster" now. I am no computer expert though.

I haven't tested long playing without loading so I can't vouch for that.

It still seem bizarre to me that I have to restart my pc to get the initial performance back.

Aks K

Borgholio
Nov 24, 2005, 04:27 AM
I also have the same feeling. The initial performance is much better after the patch I agree - so they have fixed something. If I start 5 new games in a row the loading times goes from 30 sec to 5 min. The loading times before the patch where on my pc no higher than 3-4 min after continuous loading. This is why I would also claim that the game "leaks faster" now. I am no computer expert though.

I haven't tested long playing without loading so I can't vouch for that.

It still seem bizarre to me that I have to restart my pc to get the initial performance back.

Aks K


I don't need to restart my PC to get the performance back...at least not usually. Simply waiting a few minutes and then re-loading the program works for me.

SPQR300
Nov 24, 2005, 04:32 AM
Hmmm... I haven't experienced any serious problems with performance. I play 1280*1024 minimum graphics with 3200+ 512MB RAM 6600GT. I think if you go fo gameplay and not graphics it's ok to set everything to minimum. I can satisfy my eyes with Need for Speed: Most Wanted or Far Cry, this game is about the gameplay experience. No problems at late game either, I load my saved games every 2minutes or so, because if I lose a unit at war I rather reload the game :P Haven't experienced any graphical problems either...

Borgholio
Nov 24, 2005, 04:36 AM
Hmmm... I haven't experienced any serious problems with performance. I play 1280*1024 minimum graphics with 3200+ 512MB RAM 6600GT. I think if you go fo gameplay and not graphics it's ok to set everything to minimum. I can satisfy my eyes with Need for Speed: Most Wanted or Far Cry, this game is about the gameplay experience. No problems at late game either, I load my saved games every 2minutes or so, because if I lose a unit at war I rather reload the game :P Haven't experienced any graphical problems either...


Happens no matter what level I set my graphics on. It's a compliment to the art department when you can set graphics to their lowest and the game is still impressive. :)

Asterothe
Nov 24, 2005, 04:42 AM
I don't know if I'm the only one but now the game comes to the
point of no return faster than before. I can measure it with time.
I have 512MB of ram. Before patch eveything was better except
I coulnt get to see the resources right.

ANd definetly the movies are gone for good.



Dude, you've got to be making that up. For a start, how are you measuring the speed of the memory leak? And more importantly, why are you the only one experiencing this? I haven't noticed any memory problem with 1.09 on my computer. It runs perfectly, with 1GB of ram, for very long periods of play. It doesn't get slower over time. Closing and reopening the game does not effect how well it runs (a reasonable check again any serious memory leaks).
Describe the problems you are having in more detail, and tell them to Firaxis. But don't just make things up, like "memory leaks faster now". It is highly unlikely that they made the memory leak worse with the patch.

Aks K
Nov 24, 2005, 04:45 AM
I don't need to restart my PC to get the performance back...at least not usually. Simply waiting a few minutes and then re-loading the program works for me.Lucky lucky bastard ;). Now my loading times are 6+ min for a new game (after restarting civ4 without restarting my pc).

Aks K

Firebird
Nov 24, 2005, 04:53 AM
Well, no luck for me. My games still crash randomly to BSOD, so I have to reboot. No noticeable better performence. I hope this patch help others.

edit:
Oh, and movies are much more "choppier" now. I guess I'll have to hope for the next patch.

I should mention my specs:
AMD 2Ghz
1 Gb ram
FX5700LE 256 Mb Graphics card
Onboard sound
Windows XP SP2

I have updated windows, DX (to 9.0c with civ4) and all drivers. I shoot down every thing not importent and clear the cache before start of civ4

I have tried with different versions of the sound- and videodrivers, but without luck. It isn't a heatproblem either, 'cause I can start the PC, run civ4, load a game and crash after perhaps 30 secs. I reload, run for perhaps 45 minutes, and crash. Reload latest save, run for 30 secs or 30 min. then crash etc. etc, and it doesn't matter if I open the case and blow a hurricane (fans) through it.

And running everything on max graphic-detail, with sound and huge map isn't any worse than a small map without sound, and with all grapics on low. Allways random crashes.

I will try and reinstall everything from the start when I get the time. Sigh. For me civ4 is a frustrating and disapointing waste of time so far.
Game-time: 10% Problem-solving-time: 90%

Fobok
Nov 24, 2005, 04:56 AM
Haven't tried playing the big, late-game games to check turn lag, but my framerate is nice and smooth now and having no problems seeing the Wonder videos. Also played for hours and not had the memory problems I had before. Patch definitely fixed my problems. I can even play in Windowed mode now without a problem, which was laggy as anything before.

rube203
Nov 24, 2005, 05:08 AM
Just curious, does ANYONE have smooth playable movies in this patch? (Opening or Wonder)

Raggamuffin
Nov 24, 2005, 05:14 AM
Great. Now I can't even start the game. The splash comes up... and then nothing happens. ctrl+alt+del no civ.exe running.

The patch installed itself without a hassle btw...

*sigh*

Edit: Two reinstalls fixed it... (??)

Mazruk
Nov 24, 2005, 05:17 AM
I should mention my specs:
AMD 2Ghz
1 Gb ram
FX5700LE 256 Mb Graphics card
Onboard sound
Windows XP SP2


Onboard soundcards are notorious for causing problems. I've heard people report 10-15FPS improvements when disabling onboard sound (in other games, not CIV).

Might be worth a look?

LeSphinx
Nov 24, 2005, 05:23 AM
Greats news!
LeSphinx

ranathari
Nov 24, 2005, 05:30 AM
When I try to install the patch (downloaded from CivFanatics) it runs up until the point where it is updating civ4.exe when it tells me that my copy of civ4.exe is invalid. I know this has nothing to do with warez because I'm using a legit copy of Civ4 (first person to get one from the Virgin Megastore in Tottenham Court Road) so it is very frustrating. I can't see a way around it so I'm going to reinstall Civ4 and then try patching again.

Roland Ehnström
Nov 24, 2005, 05:31 AM
During install, I got this:

http://www.ehnstrom.se/roland/diverse/huh.jpg

Then I got this:

http://www.ehnstrom.se/roland/diverse/wtf.jpg

BUT it would still let me finish the install and everything is working just fine! :confused:

Does anyone have any idea why I got these errors? I am running the English (European) version of civ. Legitimate boxed version bought in a store. I havn't had any problems with the game, and I didn't even need to use the temporary ATI-fix even though I have an ATI card. The only mods I have installed are CivBlueMarble and CivScale.

Anyway, after installing the patch, the map definately loads way faster, and the intro-movie seems to run smoother.

I can also confirm that the problem with "random" maps not always being random is still there: If I choose Continents, Standard, Temperate, I still get this map: http://forums.civfanatics.com/showthread.php?t=135551 (Yes, I know about the manual workaround, but I am surprised that this bug was not issued in the first patch.)

-- Roland

Roland Ehnström
Nov 24, 2005, 05:32 AM
When I try to install the patch (downloaded from CivFanatics) it runs up until the point where it is updating civ4.exe when it tells me that my copy of civ4.exe is invalid. I know this has nothing to do with warez because I'm using a legit copy of Civ4 (first person to get one from the Virgin Megastore in Tottenham Court Road) so it is very frustrating. I can't see a way around it so I'm going to reinstall Civ4 and then try patching again.

Same thing I got, as you see above. Sounds like it's a problem with the European version of Civ4. Did you try clicking "Ignore"? For me the patch is installed and working just fine even though I did get this error message, go figure.

-- Roland

ranathari
Nov 24, 2005, 05:34 AM
Same thing I got, as you see above. Sounds like it's a problem with the European version of Civ4. Did you try clicking "Ignore"? For me the patch is installed and working just fine even though I did get this error message, go figure.

Beat you to the post by a minute ;)

I'm redownloading the patch from another mirror first just in case it was the copy of the patch which was at fault. I'll try clicking ignore and then running Civ4 if this copy of the patch doesn't work.

Roland Ehnström
Nov 24, 2005, 05:34 AM
Just curious, does ANYONE have smooth playable movies in this patch? (Opening or Wonder)

Yes, I do. They were OK pre-patch too.

-- Roland

ranathari
Nov 24, 2005, 05:38 AM
The patch from rapidshare.de installs without the civ4.exe error message but with the missing source code message. Go figure.

Roland Ehnström
Nov 24, 2005, 05:39 AM
How odd. I downloaded mine from CivFanatics.

-- Roland

GrendelS
Nov 24, 2005, 05:44 AM
Is there a torrent for this patch? That would solve all of the downloading problems.

NOW you're talking! I wonder why nobody had this idea earlier ;-)

Shamier
Nov 24, 2005, 06:02 AM
Hello!

I also decided to dl this patch (I didn't get to finish my first game because of all the crashing...).

In my case the patch fixed laggy intro movie, and I did get a slight increase in the general performance as well (not as slow as it was earlier).
My game is on a huge map (not to mention that the entire map is revealed...) so the slowness is expected.

Only problem I seem to have is that the game STILL crashes. :cry:
Earlier it didn't say a thing when crashing to the desktop, now I get the message from Windows that "civ 4 has caused an unexpected error and must be closed" or somesuch. I did send the error log to Microsoft just in case I might eventually find an answer as to what happened.

My system atleast is inside the required specs needed to play (WinXP pro, AMD Athlon 64 3000+ with 1Gig of memory and Creative's Geforce5 FX 5600XT with 256mb of memory...).

Hopefully I find out eventually what's the reason of all this stupid crashing. Until then, I just have to play approx. 2 turns/session and save every turn :sad:

Firebird
Nov 24, 2005, 06:10 AM
Onboard soundcards are notorious for causing problems. I've heard people report 10-15FPS improvements when disabling onboard sound (in other games, not CIV).

Might be worth a look?

I have now tried it, but it didn't help. Crashed after 2 mins, then reboot+reload and crash after 5½ mins and last time reboot+reload and crash after about 5 secs. Thanks for the tip anyway.