View Full Version : Succesion game - Russia / Small / Monarch
Lovro Jan 14, 2002, 09:08 AM *** WE ARE LOOKING FOR 1 MORE PLAYER ***
Ok, here is a game I played and I found interesting (thus I won't participate). I failed to win so I would like to see how more advanced players will handle it.
I'm looking for 5 players for a somewhat-open game. Altough players sign up and once the game is started you cannot join the game, there is no fixed order in which the players take their turn. You may take a turn whenever you want if no other participant is playing at that time, provided at least two other players took their turn since you last played. That way we don't have to wait for one or two players who don't really have the time to play and we can keep the ball rolling. Also, be sure to post before you start playing so that no two players play the game at the same time.
Map size: Small
All other map options random
Civilization: Russia
Difficulty level: Monarch
Opponents: 5 random civs
Diplomatic and Space Race victory conditions disabled
Please don't automate workers or reload the game. A fancy log is preferable. So are screenshots. Turn length is 20 turns.
Current roster is: Toecheese3, Arathorn, i.Psychosis, DenC
Toecheese3 Jan 14, 2002, 09:44 PM Lovro -
Count me in!
I've been lurking on succession games for some time and would like to give it a try. I typically play on Monarch or Emperor level and the challenge sounds interesting! Nice starting city location too..
Lovro Jan 15, 2002, 01:07 PM Hi, Toecheese3 - you're in.
Waiting for other players... Anyone? :D
Toasty Jan 15, 2002, 02:00 PM Sure, I'll play.
Lovro Jan 16, 2002, 06:59 AM Ok, Toasty, welcome... :goodjob:
Just 3 more to go to get started...
OneInTen Jan 17, 2002, 06:07 AM I'm willing to give it a shot :)
Lovro Jan 17, 2002, 07:35 AM Great, OneInTen, we'll wait for one or two more players and start.
Arathorn Jan 17, 2002, 12:09 PM Oh, heck. Count me in. I don't know how much I'll really, really be able to play, but I've wanted to do a succession game for a while and I'm about to wrap up my first deity win....
I wouldn't have picked Russia as my first choice, though. Oh well.
Arathorn
Lovro Jan 17, 2002, 12:34 PM Sure, Arathorn, the rules have been bent so that you can play as you will and need not feel pressure to play.
About the Russia thing, it wasn't picked :D
ryebass Jan 17, 2002, 01:57 PM i would love to give this a try also...first timer
Ryan:crazyeyes
Lovro Jan 17, 2002, 02:56 PM We have 5 players and will now start the game.
Any of you 5 may start, so feel free to download and play, but remember to post before playing so that we know you're actually playing.
Look below for the save.
Let's get this going! :D
Lovro Jan 17, 2002, 05:20 PM And now, the game:
Toecheese3 Jan 17, 2002, 07:23 PM I got it!
Should post a reply sometime tonight - by midnight EST.
(or GMT -5, whatever)
Toecheese3 Jan 17, 2002, 09:59 PM Catherine ascends to the throne!
Err...waitaminit, we need a city first.
4000 B.C. The flag is planted - Moscow is founded! The settlers plant the torches on the outskirts of the village and begin to gather food and wood for survival. Our humble scouting party bravely ventures to the south - the surrounding woods are rich with several species of mammals. Worker parties marvel at the surrounding richness of the land to the northwest - they immediately dispatch to cultivate the land to maximize its use. Moscow is ordered to begin training warriors to tame the vast unknown wilderness - people begin to speak of developing a "warrior code"; all monies and gold gathered from the river are put toward this noble goal.
3950 B.C. Workers begin to dig a mine as the demand for raw materials increases. Scouting parties venture further west and report arid land to the south.
3900 B.C. Our scouts stumble into an unknown village - their sympathetic leader, Tarbin, insists that a band of his younger warriors accompany our scouts into the great unknown. With a hearty laugh and a gallon or six of grog, the warriors head north.
3850 B.C. The newest warrior party reports a coastline teaming with fish! With the location noted on the map, the warriors continue to head north.
3800 B.C. Scouts notice another village to the south.
3750 B.C. Moscow finishes training its first warrior party and they are immediately sent east to investigate an unknown village. More warriors are ordered to be trained - defense of the city is a priority! The scouting party has found another village - the Pheonicians. Word of the Russians warriors' prowess has spread - the fearful Pheonicians offer to teach the scouts about Ceremonial Burial. The secrets are dispatched quickly throughout the countryside.
3700 B.C. The newest warriors from Moscow enter the village brandishing their weapons and threatening the local populace. The Goths - eager to avoid conflict - provide the warriors with the secret of Mysticism. The people of Moscow marvel at this newest knowledge and thirst for more.
3650 B.C. Workers to the northwest have finished the mine - a road is needed to bring the materials to the city as quickly as possible. Scouts notice burned torches and what appears to another civilization to the southeast. Contact is made - it is the Americans! Their leader, Lincoln greets the noble scouts. An offer is made to Lincoln - Pottery and Bronze Working for Masonry? He accepts! Moscow masons begin forming bricks to build homes with.
3600 B.C. Warriors and scouts continue exploring but report nothing of interest. Workers continue to build a road into Moscow from the mine.
3550 B.C. Moscow completes another warrior party! The unit is given specific instructions to remain in the city and guard against any hostile aggression. Potters begin construction of a granary in the city - the granary is given top priority. The citizens move out to the woods - not rich in food but very rich in materials and gold. Not to mention - other surrounding land in the city would require more work than we can provide right now. The citizens are demanding raw materials and gold with which study the "arts".
3500 B.C. Our worker completes the road and is ordered to the plains with an eye on the fertile coastland nearby. Scouts are ordered to begin looking for other places to found a new city.
3450 B.C. Our workers begin to irrigate the plains - scouts have run into another stranger - an elite Japanese warrior! The warriors carry battle cloths and their weapons are indicitive of well seasoned troops. We offer Mysticism to them, and they offer something called the Wheel, Warrior Code and a pouch of 10 gold! We accept their gracious offer and send them on their way. Wisemen begin to study Iron Working; a young child brought back a piece of the mysterious material from the surrounding hillsides.
3400 B.C. Our warrior up north is directed to scout the land to determine if the northern border is surrounded by water. Warriors notice a valley of wild horses to the northwest! Our scouts notice the outskirts of the Japanese civilization to our south.
3350 B.C. Our eastern most warrior notices the nice city of Washington. To the northeast lies the river inlet, a potential city site.
3300 B.C. Frustrated with the lack of progress on the granary in Moscow, Catherine orders half rations until the work is completed! Food? Nyet! Granary? Da! The subsequent hurrying of the granary costs the lives of several citizens. Catherine decrees that a new military unit, Spearmen, will be the primary protectors of Moscow. A secretive military camp on the outskirts begins their training. Catherine also orders that citizens begin to prepare to settle a new city! They will begin to form when the Spearmen are completely trained.
3250 B.C. Warriors and scouts continue to explore but report nothing remarkable.
3200 B.C. Scouts notice a Japanese settler found a new city (Osaka). Warrior near America notices huge amounts of incense in the deserts to the southeast. Contact is made with the Americans and Mysticism is offered. They only offer 11GP but it is accepted as the treasury in Moscow is slowly declining in size.
3150 B.C. Worker completes all work in the plains - moves to coast to mine materials and connect a road.
3100 B.C. Mine is begun.
3050 B.C. Scouts and warriors continue to explore - still no sign of a second American city. Catherine stands back to admire the progress of the mighty Russian civilization.
Discoveries (not including starting advances) in 20 turns
Warrior Code
Mysticism
Ceremonial Burial
Masonry
The Wheel
Thoughts
We really need to focus on staking our claim before America beats us to the punch. The proposed city site near the fish (with the red dot) is good in that it will effectively prevent the Japanese or Americans from developing our north shore (as long as we boot them out if they try to cross our ZOC).
Note: I had a bit of a problem with the attachment. See the first pic below to see what I'm talking about.
The downside to our starting locations are the lack of natural resources - we're going to need several workers (later) to develop the unusable land.
Toecheese3 Jan 17, 2002, 10:04 PM This pic shows two possible city sites we should think about before the one near the fish. Building on the desert will at least make some of the land usable but more importantly will force the Americans in a different direction. These are my thoughts only - if I'm completely off base please feel free to disagree! :)
Note: I had a problem with the attachement. See the second pic below
Toecheese3 Jan 17, 2002, 10:05 PM And here is the file -
(Reminder: Settler is queued up in Moscow)
Toecheese3 Jan 17, 2002, 10:20 PM Ugh - attachments.
This is the proposed city site near the fish.
Toecheese3 Jan 17, 2002, 10:22 PM And this is the pic of the two city sites I think we should concentrate on.
Lovro Jan 19, 2002, 01:08 AM Ok, toecheese, you got us off to a nice start. I think it's obvious that the next 1 or 2 players focus on expanding, due to the vincinity of two rival civilizations. I agree with toecheese's proposed city locations.
Toasty, OneInTen, Arathorn or ryebass, you may now take your turn.
Arathorn Jan 21, 2002, 03:48 PM OK. I've downloaded and will play soon, hopefully tonight. Full details then.
Aarathorn
Arathorn Jan 22, 2002, 08:56 AM Highlights: Iron working, one city founded, another nearly ready, exploration continued. Our starting island is probably a continent on a small map and has just us, America, and Japan. Pretty much all the borders have been fully explored.
(0) 3000 BC - Where did all our people go? One person in Moscow and no settlers? Only the one worker? AARGGHH!! I doubt rushing the granary was worth it. Oh well.
(1) 2950 BC - spearman completes in Moscow. Settler to be produced, without my doing anything. DON'T QUEUE in a Succession game! That's like automating workers or using go-to or using the governor. Please, no!
(2) 2900 BC - decreased science rate to lessen expenses
(3-9) 2850-2590 BC - explore the island more fully *yawn*
(10) 2550 BC - finally get our first settler. Arathorn frowns in disagreement with the suggestions of the late Toecheese and sends him east to lock up the silk there. As late as we're getting started on the land grab, getting a few things near America is probably more important than sealing off the north. The land I chose gives good access to oceans, too. Another settler is ordered, as the time to build it exactly equals the time to grow twice, with current food in the box.
(11) 2510 BC - yawn
(12) 2470 BC - Iron working discovered. This hard substance is much better than bronze for weapon-making, as well as many future uses. Horseback riding ordered next, so we can have fast units for coming wars. Both America and Japan are absolutely broke and have NOTHING to offer other than cities. They have 0 gold (each time I checked) and no techs we do not.
(13) 2430 BC - Iron found northeast of Moscow. It's not currently available but it shouldn't be hard to get. Both America and Japan look to have iron available soon as well.
(14) 2390 BC - Furs arive in Moscow
(15) 2350 BC - Minas Tirith formed in the east near the silk. A spearman is ordered, as a first line of defense. A nearby warrior ceases his exploration and protects the fledgling city.
(16) 2310 BC - yawn
(17) 2270 BC - another settler built in Moscow. A temple is ordered produced, as a tribute to Eru/Illuvitar.
(18-20) 2330 - 2150 BC - the settler moves alone west to seal off the passage north. Continued exploration. Road towards Minas Tirith continued (will help speed settlers in that direction, too).
Arathorn mysteriously dies before the settler can form a new city. He says the current location is wonderful and his successor should build there.
Arathorn Jan 22, 2002, 09:03 AM I guess it's my turn to make suggestions to the next ruler -- and his turn to possibly ignore them.
I would build with the last settler right where he is -- hill for defense and it should seal up the north with minimal overlap with Moscow.
I would build on black dot fairly soon, too, as that will get us gold and the horse in our borders, once they expand. Of course, building to the southeast to stop America is also probably a high priority. I would also love to lock up the ivory to the southwest, if we can at all manage it.
Building a boat to explore the island(s) to the north would probably be a good idea, too (take the scout who's down south verifying borders there).
Short/mid-term: We're going to need an ancient or early middle ages war. We should ally with one civ against the other. My personal preference would be to destroy the Japanese, as I despise fighting samurai. The Americans could make a good friend for a large part of the game, if we play our cards right.
For a while, though, I think we should concentrate on expansion, maybe try to get one wonder in Moscow before TOO long.
Arathorn
Toecheese3 Jan 22, 2002, 12:01 PM Apologies on the queuing - totally slipped my mind on a succession game. Toecheese:hammer:
Respectfully disagree about the granary not being worth it. Since there were no premium food sites (wheat, cattle, flood plain), I built the granary to speed settler production. 20 turns to start is a bit low to get going - didn't mean to cramp your style of play.
Agree about locking up resources (as I'm currently playing a game where I have had to build cities WAY far away for luxuries). Best we get them now.
Disagree about black dot (for what it's worth); I would rather have four cities rather than three in the north. See photo:
Toecheese (beyond the grave) proposals in yellow. I'm guessing at yours Arathorn (in black), so please correct me if I'm wrong. Personally, I'd rather have four medium cities than three large ones, but again, it's playing preference.
Arathorn Jan 22, 2002, 12:16 PM Well, we'll see about the granary. Isn't one of the purposes of playing a succession game to learn others' strategies and compare with your own? Not my style but certainly I'm nowhere near good enough a player to call anything anybody else does "wrong". My personae can complain, though. I retain that right! :)
Sorry for the poor quality of my picture -- especially the dot (any suggestions on good ways to do that? I have primitive paint as my converter... uck!) My suggestion was for the coast north of the river, so both horses and gold would be included once the border expanded. With all the jungle up there, even that might be hard-pressed to find 6-12 good spots.
Your map didn't get included (or I'm even blinder than I thought I was), so could you put it up with your suggestions? I'm curious.
As for the 4 medium vs. 3 large issue...<shrug> Especially on a small map, I like to maximize the productivity of my cities and try not to have quite so many of them. But that's me. I guess we'll see what OneinTen, Toasty, or rybass (whoever's next) has in mind....
Lovro Jan 22, 2002, 01:56 PM It seems to me pretty obvious that conquest is the only way out of the situation, so even though another city would produce a few more Swordsmen/Horsemen later on, it might be better to save ourselves the trouble of building another Settler and get our military up and going. My 2 cents.
Toecheese3 Jan 22, 2002, 03:31 PM Ugh - jpeg was too big, sorry.
Three or four cities - I guess it won't matter. I purposely try to maximize available land - even if it means some cities will grow VERY slowly until railroads. Having said that, I don't disagree with your choice on the gold/horses - in this case it might be the better bet.
Anyhow - here's the photo. Arathorn - I marked what I thought you might do in black.
Arathorn Jan 22, 2002, 03:36 PM Yeah, you got my cities right. I think I'd do the one by the horses fairly soon and the iron, too. But I'm worrying about getting some land in the middle of the island, too, so I dunno.
A couple different theories for the next player. Hopefully someone will take it and play soon!
Toecheese3 Jan 31, 2002, 03:45 PM :aargh3:
Where are the other players??
One of the three needs to post in the next day or we need new players.
i.Psychosis Jan 31, 2002, 04:58 PM I've been looking for a new succession to join. This looks like it's in the early stages. ;)
If you don't hear from the others, you can count me in.
Lovro Feb 01, 2002, 07:56 AM Sure, Psychosis, go ahead, download and play. I'll update the players list, dump the passive three and advertise two more free spots.
Toasty Feb 02, 2002, 11:27 AM Sorry guys. Guess I forgot I signed up for this one. I've signed up for so many others i don't really have time for this one :rolleyes:. If you could, take me off the roster. Thanks.
i.Psychosis Feb 02, 2002, 11:00 PM Report forthcoming.
i.Psychosis Feb 02, 2002, 11:57 PM 2110: St. Petersburg founded on hill, effectively blocking further northward expansion for our soon to be enemies. Road to Minas Tirith is continued.
2070-1910: Somewhere in here I raised our science to 70%, we were still netting +2 g/turn.
1870: Our wandering warrior was attacked by a barbarian force between Japan and America. He lost only one health, but did not get promoted.
1830: We master the art of Horseback Riding. We still as of yet, do not have horses? What were we riding? Nevermind, we begin our research into the Alphabet. The Japanese begin work on the Oracle.
1790: Our warrior discovers the camp the barbs attacked from and heads over to crush them.
1750: Temple finished in Moscow, work started on a settler to get the horses under our control. Arrgghh. We really need to get a wonder going. But when? News from the field our regular warrior was defeated by a conscript barb! His body will be brought home for a proper burial in the new temple in Moscow.
1725: Our scout notices Japan making their move for the ivory.
1700: The road to Minas Tirith is finally done. Damn, we need more workers!
1675: Worker begins work on a road to bring luxurious silks to Mother Russia. Japan founds Satsuma near the ivory.
1625: Settler done in Moscow, work begins on a worker. We need the iron, but can't afford another settler just yet. St. Petersburg needs a road still also. In Minas Tirith a regiment of spearmen are assigned to guard the city. Work begins on another worker. (The people of Minas Tirith have nowhere to grow to, we need to clear some jungle.)
1600: Changed my baby's diaper. Nothing really happened.
1575: Moscow finishes worker as 3 barbs approach. The settler (who was sent out alone) hides in the city with the worker, confident they will be safe. We now understand the alphabet, and begin research into how to write it.
1550: Barbs approach ever so close.
1525: They attack, spearman is promoted to Veteran status for his valor in protecting the settler and worker. I added a nice lawn to The Kremlin. (Er, hut of stones, I mean.)
1500: Another barb pounds his fists against our spearman and loses. There is another coming...
And with that the Mad One slips out the back door of the palace...
***********************************
What a mess we have here. Japan and America are both expanding towards the center of our little island. We really can't keep pumping out settlers or we'll always have size 2 cities! I say we crush Japan (Their land looks nice.) and make buddy-buddy with Lincoln and his cronies. Dunno. Big mess we got here.
Attached is a pic of Moscow getting attacked by the barbs. We have a worker and a settler there ready to go. There is a warrior between there and St. Petersburg to escort the settler. St. Petes will be done with its spearman soon.
i.Psychosis Feb 02, 2002, 11:58 PM Good luck. I'm counting on you guys.
:goodjob:
Toecheese3 Feb 03, 2002, 10:18 PM Got it!
Should post within the next hour or two.
Welcome to the game i.Psychosis! :cool:
i.Psychosis Feb 03, 2002, 10:30 PM Thanks. I hope to be of some assistance. :cooool:
Toecheese3 Feb 04, 2002, 12:14 AM Mess is right! Didn't think they would expand to the center of the island as much as they would - oh well. I agree about crushing the Japanese; the land around Kyoto would make an excellent Russian city. With that in mind, I proceeded to lay the groundwork and improve our infrastructure for a future assault.
1475 B.C. - Fortified spearmen at St. Peterburg and ordered up a worker. Production in St. P horribly skewed - rearranged tiles to produce worker in 3 turns (instead of 20). No food growth right now but that can wait. Wandering warrior sent to dispatch barbarians from north shore. Moscow orders up spearmen. Settlers ordered to head toward ivory to crowd out Japan.
1450 B.C - Our scout, who was serving no useful purpose, is sent to Minas and disbanded - worker there will be completed in two turns now. Other worker ordered to clear jungle at silks (in a half hearted 24 turns, erp). Oh well, we need some useable land there. Science bumped to 80%.
1425 B.C. - Minas completes worker - barracks ordered up. Worker heads toward jungle to assist other worker in clearing the land. Japan just built another city near ivory. Since there are no useable squares near there, settler and spearman are rerouted to the desert to stake a claim of some sort. A couple of grassland squares and a couple of flood plain squares will make this city OK.
1400 B.C. - Worker completed in St. P - another is ordered up.
1375 B.C. - Moscow completes Spearman, Settler ordered up. No growth issues in Moscow - every five turns for new population. Kiev founded - wealth ordered up for one turn, just enough to delay the worker production which will take place next year.
1350 B.C. - Our warrior heading north defeats a barbarian he encounters! No promotion.
1325 B.C. - Our warrior defeats a horseman barbarian! Still no promotion - perhaps they are slow learners.
1300 B.C. - Discovered writing, scientists (wisemen, sages, whatever) ordered to research map making. Notice the Egyptians across the sea to our west? We need to colonize the island to our north (and beat the Japanese into oblivion). Established embassy in America for 30GP. Decreased science rate to 70% to get +3GP per turn to pad the treasury a bit. Worker mining near St. P.
1275 B.C. - Worker completed in St. P - barracks ordered up. Warrior defeats another barbarian horseman and is still a regular. Perhaps the celebratory grog is affecting their combat skills.
1250 B.C. - Japan wants 20GP, we oblige. We are in no condition to even defend against them - yet. Moscow completes another settler, another is ordered up. Warrior defeats barbarian camp and is promoted, finally. Score +25GP for the good guys.
1225 B.C. - Warrior remains up north in case barbarians decide to spring up again. Palace is improved - we must be doing something right!
1200 B.C. - Workers finish mine near St. P. Ironvod founded - barracks ordered up. Embassy established with Japan - Oracle to be completed in 8 turns. Kyoto not very impressive except for population. Conscript warrior sent to Kiev in case of attack - better to be at front lines. America founds Seattle in an unflattering location.
1175 B.C. - Workers working on road to connect Moscow and St. P at the second furs.
1150 B.C. - Rearranged the sock drawer.
1125 B.C. - Settler finished in Moscow, heading toward the horses on the north coast - spearman ordered up. Workers finally clear jungle, ordered to mine the newly cleared land.
1100 B.C. - Worker completes road at iron - we are officially in the iron business! Kiev finishes worker - temple ordered.
1075 B.C. - Worker building road from Kiev to Moscow/St. P byway.
1050 B.C. - Mine completed near Minas - that helped immensely.
1025 B.C. - Japan started building Pyramids. Oracle completed in Kyoto. Minsk founded - temple ordered up. Traded world map and 7GP to America for Map Making. Literature ordered researched.
1000 B.C. - Finished organizing sock drawer.
I think we're in pretty good shape. Slow start no doubt, but we've got access to horses (soon), iron, and two luxuries. Infrastructure is starting to take shape and we'll soon be able to crank up the war machine. Attached is a grainy overview of the land to date. We could probably cram a city on the coast near the ivory, but it wouldn't be good for much (except ivory), or another to the northeast of Seattle. Also, we need to work on getting the island settled. Don't underuse Moscow for Settlers - the city recovers quickly with the granary in it! :cool:
Also - I sent the last Spearman from Moscow to defend the settler in route to Minsk. One is due to be completed next turn - and a barracks in Moscow wouldn't hurt for the future war.
Good luck to Arathorn! (or whomever is up)
Toecheese3 Feb 04, 2002, 12:25 AM Here's the game -
i.Psychosis Feb 04, 2002, 10:35 PM Who's next? Arathorn? If no one wants to play, I'll go again. Seems like a difficult one, and I like those. I will wait 24 hrs, just in case.
Lovro Feb 05, 2002, 02:15 AM Sure, Psychosis, you do that.
Arathorn Feb 05, 2002, 08:16 AM I'm here! I'm here! I tried to download yesterday, but either the forums or my connection was having some serious problems and I couldn't get it/post/anything.
I should be able to play tonight. Psychosis, if you can play and post in the next 6 hours, go for it and I'll go after you. Otherwise, I'd like you to wait until tomorrow.
Arathorn
i.Psychosis Feb 05, 2002, 09:26 PM I'm good... You go ahead. I'm off the next few days. Plenty of time. Good luck.
Arathorn Feb 06, 2002, 07:45 AM It looks like war with Japan is inevitable. I didn't start it, but I did everything but.... I don't know if America will join us or not.
Inherited turn -- change Moscow to barracks
1 (975) - whipped a granary (the despotic factory) in St. Petersburg
2-9 (950 - 775) - worker movement, other movement
10 (750) - produced scout in Moscow in an effort to block off Japan's access to iron (probably a bad move on my part)
11 (730) - whipped temple in Kiev
12 (710) - whipped sword in Minas Tirith (I would kind of prefer horsemen, but our horses aren't online yet). Discover Literature. Start Polytheism (it's good trade bait with the AI, which is why I decided on it).
13 (690) - Trade Literature to America for Math and 85 gold. Use the gold to upgrade 2 warriors to swordsmen. Both (plus the one from MT) are moving towards Japan.
14 (670) - Scout arrives near Japanese iron only to discover a worker building a road. I move it towards Japan's horse source.
15 (650) - Another swordsman in Moscow. Start another.
16 (630) - Too late to cut them off from horses, too. Scout explores Japanese road net a bit. Egypt has founded a city on the island west of the Japanese. No contact yet.
18-19 (610-590) - movement, workers, etc. Nothing optimal to whip.
20 (570) - Swordsmen move into Japanese territory. No war declared and we can always move back out.
That's it. Not very exciting. I probably should have built a settler in Moscow (I would advise the next leader to change to that ASAP) as it's growing large and at least one of Japan's cities will autoraze.
In a few turns, Moscow will not be happy, so luxuries or MP or a settler (pop decrease) are needed. I tried to connect the road network some, but it's slow going. I *think* we have enough forces to dent Japan, grow, and get peace safely. I'm 98% certain Tokugawa will demand we leave his territory during the off-turn. It's up to the next player (Psychosis, I believe) to decide whether to agree or not.
We're a little behind in most areas (tech, cities, pop, land area) but not so much that we shouldn't be able to pull it off. No demand for Forbidden Palace yet, but I think our next city will trigger that.
Good luck!
Arathorn
P.S. I just realized I can't count. I guess Psychosis gets 21 turns to make things even again. D'oh!
Arathorn Feb 08, 2002, 03:32 PM Bump, bump, bump.
This game still active? It seems to need constant attention....
Lovro Feb 08, 2002, 04:56 PM Yeah it sure does :)
Let's hope Psychosis or Toecheese picks up the game soon and perhaps some other players? :D
i.Psychosis Feb 08, 2002, 06:42 PM I respectfully ask that you guys skip me for this round. As I type this my fever is causing me to see everything in slow motion. I type, and the words appear about a second or two later. I am REAL sick. Going to get some water now.
Toecheese3 Feb 08, 2002, 10:01 PM I got it!
I was waiting for i.Psychosis (following the two other players play rule) but since he passed, I'll take it.
I won't be able to play (and give the game due attention) until tomorrow night - I should have a reply posted by midnight or so.
Toecheese3 Feb 09, 2002, 09:55 PM Apologize for not playing earlier today - my wife and I bought a house last week and spent about 12hrs. today hanging drywall (I'm exhausted). Therefore, I won't be detailing as much this time around.
On to the game -
I backed the swordsmen from Japan's territory. After surveying our situation, and where we were (militarily) I thought we needed another twenty turns to firm things up a bit. With that in mind, I set forth to solidfy our position.
(1-2) Traded a boatload of things (mostly gold and world maps) for contact with all civs, all world maps, and a handful of techs from Xerses (who at the time was smoking in the incense fields). This brought us up to snuff on the tech side.
(3) Persians complete the Pyramids.
(4) Nothing significant.
(5) Smolensk founded.
(6) Citizens want the Forbidden Palace. Suggest that Kyoto would be a good place for it (later)
(7-10) Nothing significant.
(11) Kyoto builds Great Library - Odessa founded.
(12-13) Nothing significant.
(14) Currency discovered - Monotheism "discovered" since we're Russian - Feudalism started.
(15) Japan offers WMap and 35GP for WMap - OK
(16-18) Nothing special.
(19) Started Colussus in Ironvod - no particular reason, just thought a wonder might help. Feel free to change this, next player.
(20) Road to horses nearly done.
Summary - there are a total of eight swordsmen stacked near the border and another in Kiev. There are also two settlers for the coming war - both near the front.
Next player - start the war but be careful about whipping the cities. I didn't whip any of them to try to settle them down. We need to beat the snot out of Japan before Samurai; I figure Japan has a solid twenty or thirty turns before that time - we should strike now.
Here's the file.
Arathorn Feb 10, 2002, 06:10 PM I got it, but I probably won't play until tomorrow night and won't post until Tuesday morning in all likelihood. Got a sick toddler and just not much gets done around here right now.
But I do hope to play before very long. And kick Japan's .... in the process.
Arathorn
i.Psychosis Feb 11, 2002, 10:27 AM I am feeling a bit better. I will be able to take my turn after Arathorn on Wed. (my day off). Claim Japan for Mother Russia!
Arathorn Feb 12, 2002, 03:42 PM I complain about the game going nowhere and then I go AWOL for a day plus. I had NO time to play any Civ3 yesterday. I'm think/hoping I should have time to play tonight. I'll try to get in my turns and post tomorrow.
Sorry for the delay.
Arathorn
Boy, having a wife, kid, and a job can really suck up a guy's computer playing time, ya know?
Arathorn Feb 13, 2002, 08:05 AM Whoops! I lost my summary of my turns. I'll give the executive summary, from what I can remember.
War with Japan began pretty much right away. It went pretty well. I captured three of their cities, then razed Kyoto (it really hurt to raze away the Great Library, the Oracle, and maybe the Great Wall, but culture flip was inevitable there). One city flipped back right at the end of my turns.
My biggest achievement was founding "Sevastopol was Kyoto" on Kyoto's old site and building the Forbidden Palace there. At 3 culture per turn, that should expand its borders ASAP and it should have no chance of culture flip.
We lost our source of iron by Ironvod when it depleted. We had one in old Japanese lands, but that was the city that flipped back to the Japs. I have some troops headed for that city, but it's gonna be a bit.
I diverted many of our cities from pure war production to pick up libraries. Research is slow and we need some culture, IMO. Then it was back to horsemen. A few cities are still building libraries, but I think that's a long-term gain. It does hurt our war effort a bit, as the resistance has stiffened going after Japan's new capital (and its associated incense).
Japan will give one city and the Republic for peace. Since we're still despotic, I see no need to do so right now. A few more turns and a little luck will return the iron-producing city to us and give us the incense. Peace at that point might be worthwhile.
The Americans are getting a bit uppity, too. I had to give in to their demands, since they were reasonable (territory map and 19 gold) and we do not want to be fighting them, if we can avoid it. Keep an eye on them, as they may attack and we're not really ready for it.
We researched Feudalism and started Theology. I haven't upgraded our spearmen to pikemen yet (why not, I wonder? That was a bit bone-headed of me). I love Sistine so much I went for Theology before Chivalry or the path to Military Tradition.
I lost a galley and a settler trying to cross some sea squares. The sea (not ocean) extends a fair bit NE of our land, so I chanced it. I lost. Sorry.
What else? What else? Horses are online and a few horsemen have been produced. Just got the one great leader. I was about 16-2 with veteran troops and about 4-3 with elites (one defending elite swordsmen killed a couple attacking archers before dying).
I would advise the next leader to take a couple more Japanese cities before suing for peace. Revamp the war machine, as America will need trimming at some point. We might want to try to completely kill Japan as samurai are a royal pain when they come around. Getting all of Japan's iron is a tall order and they don't need horses.
That's it off the top of my head. I hope I didn't forget anything too vital.
Arathorn
Lovro Feb 13, 2002, 09:41 AM Ok, some feedback from me :)
I'm glad the game didn't die and, altough I haven't posted for awhile, I've been keeping a close eye on the happenings. I'll try to get two more players to join us in the open spots thread.
On the Japanese subject, I think we should go for a complete wipeout, as Arathorn suggested in the end. More teritorry = more everything, especially since we have a Forbidden Palace in the area.
Toecheese3 Feb 14, 2002, 03:18 PM Still there i.Psychosis? You're up!
DenC Feb 15, 2002, 07:49 PM Hey,
I would join your game if you let me in !
My level is above Regent as I win on this level easy.
I'm Russian by nationality, so the game should fit me.
1. What patch to use 1.16 or 1.17?
2. Let me know when I could join the game and what time do I have to play.
My ICQ# 87215536
e-mail: denys@emg.ca (check it Mon-Fri only)
Lovro Feb 16, 2002, 02:03 AM DenC, welcome! I'll put you on the roster right away. Feel free to play at your convenience. If you glance at the rules in the first post, you'll see that you may play anytime when two players have played since your last turn.
On the patch: The game is currently v1.16f. I'll leave it up to the players, if you all agree to upgrade to v1.17f, I'm all for it.
Toecheese3 Feb 17, 2002, 08:56 AM Let's upgrade (if everyone else agrees)
Lovro Feb 17, 2002, 01:19 PM I took a few turns, will be posting the summary in a few minutes.
Lovro Feb 17, 2002, 01:33 PM 260 AD - Romans demand territory map and 18 gold, i comply - not in a mood for another war. Troops capture Satsuma and Osaka. Resistance in both cities.
270 AD - Resistance in Satsuma ends. Tired troops rest in Sevastopol.
280 AD - 1 resister quelled in Osaka. Another pending.
290 AD - Japanese swordsman spotted heading towards Sevastopol. 2 horsemen dispatched to intercept. Japan offers Republic, Monarchy, two workers and world map for peace. I reject, we should wipe out all they have on this continent. More cities -> more money.
300 AD - Osaka whips up a library after resistance ends. Killed a Japanese archer and the swordsman, advancing towards their cities.
310 AD - Whipped library in Tokyo, scout bumps into an archer in the hilly area near Tokyo. Horseman dispatched to defend the poor scout.
320 AD - Archer attacks swordsman, horseman leaves without a scratch. Scout lucky to be alive.
330 AD - Scientists discover Theology and sell it to Romans for Republic, Monarchy, world map and 4 gold. Not for the techs themselves, but for foreign affairs' sakes. Embassy established in Persepolis with the same goal. Not enough gold to establish one in Rome. Americans have Theology, Egyptians don't even have Monotheism or Feudalism. Oh yeah, swordsman captures Edo.
340 AD - One horseman lost in battle for Nara. One spearman killed in Nara to avenge the lost horseman. One spearman killed in Nagoya.
350 AD - Nagoya captured.
Ok, I step down, I recommend the next leader sets up an embassy in Rome. I turned all cities' production towards infrastructure. We have 7 swordsmen and 4 horsemen in the field, should be more than enough to finish off Japan. There are swordsmen in Tokyo, send them out to capture Nara. I didn't bother razing / settling Japanese cities, if any of them flip, just recapture them. Be sure to have one or two defensive units in each city before making peace so that we prevent peacetime flips.
I played the game with the new patch, thus the next player needs it to continue.
Toecheese3 Feb 18, 2002, 09:21 PM I would play except the civ3.com site is having download issues.
Just checking in - I'm still here.
Lovro Feb 19, 2002, 01:25 AM ToeCheese, if you are talking about the patch, CivFanatics has set up two download mirrors (fast ones, too) so try there. Go to the main page and scroll down for the links.
Arathorn Feb 22, 2002, 10:49 AM We'll try this again....BUMP BUMP BUMP!
Toecheese3, DenC...please update with the 1.17 patch (if you haven't already) and take your turns....
Arathorn
Toecheese3 Feb 22, 2002, 10:58 AM I got it!
I just finished downloading the patch - sorry for the delay. I'm in the process of moving.
Will post sometime this afternoon.
Arathorn Feb 22, 2002, 11:28 AM WOOHOO!
Toecheese3 Feb 22, 2002, 12:20 PM Pretty uneventful - not going to type much since I don't have too much time. Executive summary follows-
1 - Sent troops toward Nara. Rearranged the majority of cities from Temples to Libraries. Switched to Sistine in Ironvod.
2 - Nothing special.
3 - Established Ivory colony to help with happiness.
4 - Whipped Library in Edo.
5 to 8 - Yawn.
9 - Discovered Education - Started Music Theory.
10 - Yawn.
11 - Captured Nara with Elite Swordsmen. No great leaders though (damn)
12 - Sued Japan for peace. They gave us Izmo, Nagasaki. all their gold and maps - not bad. Kyoto (new capital) is too far away to mount an assault.
13 - Yawn.
14 - Troop maneuvering.
15 - Whipped Spearmen in the newest cities.
16 - Palace improved!! (our third improvement for the whole game??)
17 to 18 - Upgraded some spearmen to Pikemen along the front.
19 - Offered Silks to the US for WM, 3gp per turn, and 88gp.
20 - Palace improved again - Minsk finished galley, swordsman in route (if the next player wants to) to Nagasaki to help with defense there. Music Theory finished - Chivalry started. Moscow starts building JS Bach's Cathedral.
Suggestions for the next player - Cesspool (not Kyoto) is BOOMing with population. A Colloseum or Cathedral might be good next (after the Marketplace). Then, a wonder would be primo. I tried to bolster the military in all areas. Lots of troops near the southern border of America - they have been active near Minas (something to watch). I think beating up on America might not be a bad idea in another twenty or so turns. Just a thought.
Also - we need to get out of Despotism - our production really sucks.
And - Ironvod is never going to finish Sistine (at least for a Long time). I should have let Collosus finish but didn't.
Arathorn Feb 22, 2002, 12:45 PM It looks like our war against Japan was fully justified and quite successful.
With the cesspool of Sevastopol being another capital, we should be well-positioned to win this game. I've not looked at the map in weeks, but it seems to me, we should:
- start deciding on a victory condition (my vote is space or domination)
- eliminate all riff-raff from our island "continent" -- at some point (a.k.a. Bye-bye, Lincoln!)
- change govt. ASAP (I'd vote Republic and just stay there the rest of the game)
Also, Toecheese, we need the savefile!!! Please....
Arathorn
Toecheese3 Feb 22, 2002, 06:18 PM Sorry - forgot to attach the file and then the site went down.
Agree to changing to Republic for the rest of the game.
Agree on booting the rest of the riff raff from the island.
Would rather try a domination victory. Definitely challenging when several of the opposition are on another island.
Arathorn Feb 22, 2002, 09:38 PM Got it. Will play and post hopefully tonight.
Arathorn
Toecheese3 Feb 22, 2002, 10:34 PM I would rather play for a space race win.
I was thinking of "conquest" win - domination IMO is way too easy. Conquest would be more of a challenge, but since domination victory is enabled, obviously we'll never get there.
I vote for space race. :scan:
Arathorn Feb 22, 2002, 11:23 PM "Detailed" summary:
Inherited turn (550) Delay revolution just a bit to finish some projects and some whipping.
Kagoshima - whipped courthouse, started temple
Smolensk - whipped harbor, started library
Osaka - whipped temple, started marketplace
Satsuma - whipped temple, started harbor
Sevastopol was Kyoto - finishes marketplace, starts library
1 (560) - A bit more whipping before the revolution.
Nagoya - whipped barracks, started pikemen
Tokyo - whipped temple, started marketplace
We begin a revolution. My luck continues in its vein and we draw a full 8 turns of anarchy. LOVELY!!! All cities set to max food grow with no attention to anything else.
The Americans are moving all over the place in offense/defense pairings. It's a bit unnerving, but it looks like toecheese left me with good defense/offense over that way.
2 (570) - Galley lost at sea. 2 revolts in non-trade-network cities with loss of military police.
3 (580) - In a fit of boredom, the people gather at the palace. Begging for something to do gets them assigned the job of adding steps. They grudgingly comply.
4 (590) - We give ivory for engineering and 2 gpt from America. We can't afford Astronomy.
5 (600) - Desperate for something to do, Arathorn conceives Aragorn, as well as a few hundred bastard children that never get any press.
6 (610) - America graciously offers their territory map for our territory map and music theory. I graciously tell him to go home, fully expecting a war declaration. It's not forthcoming and I heave a huge sigh of relief.
7 (620) - Arathorn leads an expedition in search of orcs, which is ultimately unsuccessful. He's full of stories of the exploits, though.
8 (630) - Anarchy will end at the end of this turn and we get normal production, so I put all cities back to a better shield/arrow/food mix, hoping I don't get too many revolting cities. Russia is now a Republic!
9 (640) - Minas Tirith completes workers and begins university in a fruitless effort to push back the American front so our goods can continue to flow once we're at war.
10 (650) - Wow! Workers love not being in anarchy, as nearly all of them complete one job or another. Nagoya's culture expands. Sevastopol completes settler and begins library. (Apparently, I changed that at some point. Sorry I forget to mention when.)
11 (660) - Much scratching at the palace.
12 (670) - We learn chivalry and start banking, hoping to buy the other techs off other civs. Sevastopol completes its library and starts on Sun Tzu.
13 (680) - TRADE YEAR!
We buy Astronomy off of Egypt (the weakest civ over there) for 450 gold plus 8 gpt, hoping to start exporting luxuries. No go.
Establish an embassy in Rome and see they will complete Sun Tzu in 30 turns. Oh well.
Buy invention from Rome for 55 gold, giving Caesar a RoP in the process.
Give Egypt a RoP for 5 gpt and 50 gold.
Give Persia a RoP for 10 gold.
Do the wonder shuffle and put Ironvod on Copernicus, which it might actually finish. Sevastopol gets Sistine, as it's our best producer right now.
Science upped to 60%.
Rivendell founded west of Sevastopol (without an escort, stupid me -- as you'll see).
14 (690) - Persepolis completes Sun Tzu. No wonder cascade apparent. Why the heck not???
15 (700) - Persia demands Chivalry. I tell Xerxes to increase his medication. He tells me to prepare for war. I shrug, knowing he's at war with Rome and on another continent. I do mobilize just a bit and upgrade 3 spear to pike.
St. Pete finishes auqeduct and begins harbor.
16 (710) - Rivendell leveled. Aha! That's why Xerxes was so uppity. My bad. We'll have to refound over that way. He's got one spear on our island and I don't think it'll survive long. Horsemen found and activated.
17 (720) - Swap WM with Cleopatra. I don't care about her map, but Cleo.... Well, that's another story.
18 (730) - The lone Persian on our continent is dead. No Great Leader, a slight bummer. We discover Banking and start Gunpowder, noting it's EXTREMELY cheap. It must be discovered and brokered.
19 (740) - Continue unit shuffle for upgrades to pike and knights. We need more knights soon.
Rome trades us wine for furs and 8 gpt. I'm not fond of paying gpt, but the extra luxury is really nice.
Japan trades us gunpowder for iron and a RoP. We get invention from somewhere that I didn't note, because I'm getting tired. We have two sources of saltpeter, neither currently on our trade network. America's in the same boat, but both of theirs are near us. I put our scout on GOTO to one of them, hoping to block roads there. Another scout on the other might be a good plan.
We are set to discover Chemistry in ~7 turns.
Nagasaki, our lone city on the far continent, dies to a horde of immortals, surprising Arathorn not in the least. In retrospect, I should've given the city to Egypt or something. Oh well.
20 (750) - Apparently feeling his age, Arathorn does nothing exciting this turn.
Recommendations/notes:
1. I built approximately ZERO military units. That might be bad, as our swordsmen horde is getting outdated. Knights might rectify this a fair bit.
2. Hook up our saltpeter.
3. Put scouts on both of America's saltpeter sources unless they protest mightily (one will need to be built). Alternately, get a RoP and block those saltpeter sources off. Fighting pikemen with knights/cossacks is great fun.
4. We might get both Sistine and Bach, which would be nice. Let Ironvod finish something, so it can build a few city improvements.
5. Please found a city to the west of Sevastopol, to help fill in gaps and build road towards our city that way.
6. Nobody wants to pay much of anything for chivalry or music theory. Let 'em suffer without knights if they want. Makes killing 'em easier for us!
7. The war with Persia is phoney unless they start bringing shiploads over. We have a couple knights and elite horsemen, which might be enough, but I'd build a few more fairly soon.
Have fun! We're doing great. We can win pretty much however we choose, I think.
Arathorn
Edit: Since this is the last save posted, I'm going to leave it up, if anyone is interested.....
Toecheese3 Feb 25, 2002, 08:43 AM bump
Anyone else going to play or sohould I go?
This is getting ridiculous...
Arathorn Feb 28, 2002, 12:53 PM Bump bump. ANYONE? Else I'll just consider this a lost cause (and a win) and go on. We're in a good position, just needing a player or two.
Arathorn
P.S. Toecheese, deity? See http://forums.civfanatics.com/showthread.php?s=&threadid=17438
Lovro Feb 28, 2002, 01:45 PM I agree. Let's put an end to this :D
Toecheese3 Feb 28, 2002, 03:24 PM Let's put this one to bed -
Count me in Arathorn -
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