View Full Version : UN Resolution Modification


TheFourGuardian
Nov 25, 2005, 09:37 PM
This mod changes the way the UN runs, in that it adds options to have any civic as a global civic.

This also means that if you vote two civics as global civics, they each become options.

You can have both state property and free market voted on, but no other options. And, if State property becomes annoying, you can revote and say no, and if it fails, state property is no longer an option.

Davyd
Nov 25, 2005, 09:49 PM
Simply amazing. Thank you for putting so much time into this. I'm sure a lot of people will enjoy it.

mazzz
Nov 25, 2005, 10:00 PM
thanks a lot! ive been playing with it, and will start a full game with it tonight
here a screen, i used the worldbuilder to build the UN at the start of the game:crazyeye:

TheFourGuardian
Nov 25, 2005, 10:04 PM
Heh, I was doing the same thing to test it out.

Year: 1000 B.C.

Global Civic: Police State passes! 28-1

I added enough cities to give myself a bit more than majority control.

Davyd
Nov 25, 2005, 10:06 PM
I could see Genghis Kahn want to adopt slavery, but Elizabeth? I'll never look at her the same again. :p

On a side note, I recreated the UN to be available at the start of the game as a World Wonder costing 100 hammers. That way it can be used through the entire game. It looks funny having the UN graphic among a bunch of huts and such but I just wanted to give it a try.

Ackillez
Nov 26, 2005, 05:51 AM
This is a must in any mod that includes the modern ages.

monkeyman90000
Nov 26, 2005, 08:03 AM
wait where do we put the mod in which folder

TheFourGuardian
Nov 26, 2005, 08:06 AM
FiraxisGames/(something similar to this, it's fairly long)CivIV/mods

monkeyman90000
Nov 26, 2005, 08:07 AM
thats it no specal folder for the nu thing do i have 2 load it like the other mods

Davyd
Nov 26, 2005, 08:16 AM
Place the folder "UN Modification" in Firaxis Games/Sid Meier's Civilization 4/_Civ4CustomMods

Once you get to the main menu of Civ 4 just load it like any other mod.

Innocence
Nov 26, 2005, 08:18 AM
Interresting. How does the AI handle this?

Rodman49
Nov 26, 2005, 08:20 AM
Does the AI use this to try and impose their own favored civics (as opposed to the free market kind of stuff)? Or does only the player do it?

Davyd
Nov 26, 2005, 08:33 AM
This is the first thing Washington put up to vote when I gave him the majority of votes and leadership of the UN.

Weird thing is Bureaucracy hadn't been discovered yet but everyone converted to it when the resolution passed.

Rodman49
Nov 26, 2005, 09:39 AM
Hmm, interesting . . . are you going to test out each leader and civic combo? (Like give make all the religious civics available for vote and then test with each leader to see if the leaders pick different religious civic options)?

niffweed17
Nov 26, 2005, 09:46 AM
aaaah. no more getting forced to switch to environmentalism. thank you.

palme
Nov 27, 2005, 07:17 AM
Very good mod, just something's wrong in the GameTextInfo file: you copied all languages but changed only the english. You better delete the other language tags, so it shows up the correct resolutions in other languages. (Instead just the same for every new resolution.)
I changes the file, and translated it also to german.

TheFourGuardian
Nov 27, 2005, 08:19 AM
Er, sorry about that, I just don't know the other languages well and didn't realize I could delete them. :crazyeye:

palme
Nov 27, 2005, 09:01 AM
Is it possible to integrate e.g. Embargos against some Zivs?

TheFourGuardian
Nov 27, 2005, 09:13 AM
I'm not certain on how to add anything into it. I've tried religion conversion, but that hasn't worked.

Someone with more python knowledge could do more than I can.

JakeCourtney
Nov 27, 2005, 12:50 PM
I look forward to these kinds of mods. Maybe even add more options, like declare war on a war mongering civ.

killbot
Nov 27, 2005, 09:05 PM
Vote for world religion? Is it possible?

killbot
Nov 27, 2005, 09:06 PM
Damn, I never read all the posts before I reply.
I think voting on a world religion would be neat.

QC-Souverain
Nov 29, 2005, 04:56 PM
I'v been reading the forum since CIV4 gone gold, and it's been very helpful so far. But a mod oportunity like this is incredible, just made me register :D

So much stuff could be added for votes! :eek:

Gonna try and see if I'm able to add some votes... altho I'v got no experience moding the CIV franshise... :p

FinrodFelagund
Dec 02, 2005, 04:28 AM
The mod doesn't seem to work well on my computer. I have a patched 1.09 version. The game runs normally, I can retake the votes but I cannot make anyone vote for, say, global slavery. There is no option for it.

Any ideas on how to fix this?

JamieCiv4Files
Dec 02, 2005, 06:54 AM
I've mirrored this at http://civilization4.filefront.com/ for you TheFourGuardian :)

TheFourGuardian
Dec 02, 2005, 01:27 PM
The mod doesn't seem to work well on my computer. I have a patched 1.09 version. The game runs normally, I can retake the votes but I cannot make anyone vote for, say, global slavery. There is no option for it.

Any ideas on how to fix this?

Strange. Are you using English? If not, download the patch to this mod someone made on another post.

winddbourne
Dec 04, 2005, 04:25 AM
one thing that might be added, if possible, is a check to see if the specified civic has been discovered by anyone yet. Because once it's a global civic it is available whether you researched for it or not. That way if someone did do an early rush to UN (and tech comes really easy in Civ IV) they still would be limited by the political ideas that are actually available in the world. Nobody has researched democracy? Oops sorry about that, representation is not available yet, nobody has bronze (unlikely) nope no slavery for you guys, etc . . .

Simetrical
Dec 04, 2005, 08:53 PM
It's impossible for any player to have Mass Media but not Bronze Working, I think. (I'm not quite sure, though. Has anyone figured out the prerequisite to advance ages? It seems like the only prerequisite for Mass Media is to be in the Modern Age.)

KraftFOR
Dec 08, 2005, 11:31 AM
Would be really neat to envoke peacekeeping missions. Where one nation is extremly agressive towords one of you're friendly nations, you can envoke a peacekeeping coalition with 1 or more nations to go to "war" against the agressor without beeing in a state of war.... that meaning you only have the power to retake cities that the victim nation has lost, and to defend remaining cities... good idea?

SuperSloth
Dec 08, 2005, 06:21 PM
Would be really neat to envoke peacekeeping missions. Where one nation is extremly agressive towords one of you're friendly nations, you can envoke a peacekeeping coalition with 1 or more nations to go to "war" against the agressor without beeing in a state of war.... that meaning you only have the power to retake cities that the victim nation has lost, and to defend remaining cities... good idea?
that would be awesome, but i think question will always be how will the ai handle the new options.

The Q-Meister
Jan 30, 2006, 05:48 AM
Excellent mod! Good work. I think it's silly the way the UN is set up now, though I do appreciate the options to put up resolutions as votes. I mean, Firaxis always says that they don't favor any one particular civic and all, but by making only the last civics available to be voted on are you not in effect endorsing those civics?

Besides, in the real world, no major power (and possibly not even a minor one) would agree to change their government on the whim of a toothless UN vote.

greenday_234
Apr 13, 2006, 10:09 PM
is this mod compatible with 1.61. I'm in the middle of a game with this mod and I hate to lose it if its not compatible.

Thiek_nutkin
Apr 17, 2006, 11:58 AM
This is an excellent start but would be really something if these suggestions were added. I was thinking that if someone declared war on another, there would be 2 new resolutions, one stopping all trade in and out of the civ and another forcing everyone into a war.
My other idea was allowing people to disobey the UN but at a costly price in terms of international relations. However, i have no idea of how modding works and i doubt that this would be possible...

Great stuff though, keep it up!

Gaurav
Jun 22, 2006, 04:00 AM
Sorry, posted in wrong thread.

Judge Dee
Jun 27, 2006, 03:56 PM
I'll second the request to see this modified somehow to only offer civics that have been researched by the secretary general's nation. Does that work as a workaround?

Starting trade embargoes would be interesting, and might have two forms (three for a combined form)
- embargo against city trade route
- embargo against resource trading

I think with enough beefing up, the UN might emerge from this mod as a highly potent wonder & give some attraction to a diplomatic victory ...

greenday_234
Jun 27, 2006, 05:01 PM
Starting trade embargoes would be interesting, and might have two forms (three for a combined form)
- embargo against city trade route
- embargo against resource trading

I'll second that motion. I think the UN has a lot of great potential in this game and I'd love to see this happen.

Boom22
Jul 18, 2006, 03:34 PM
I've been wanting to do my own mod based on the UN, although I don't know what to change. Sorry if I sound like a Noob.

JakeCourtney
Jul 19, 2006, 04:44 PM
They really need to do a complete overhaul on the UN. It would be great to see it hold an actually importance.

The Q-Meister
Jul 26, 2006, 08:39 AM
Hear hear!

But I think asking a modder (who is remember, most likely not a programming expert. Not getting paid for this and doing this in his spare time out of the goodnees of his heart) is asking a bit much.

I am hoping see a UN overhaul with a whole host of new options in a 2nd Expansion that will focus more on diplomacy and domestic improvements to make a good counter to the recent one that was obviously focused on war and expansion.

How about having "Your UN vote for" as a diplomacy option for which certain shameless nations can sell and buy from others as a way of getting ahead diplomatically??

Nekkerbee
Nov 09, 2006, 11:35 AM
I want to tweak this mod to only allow voting for the 2 or 3 most advanced civics per category. Do I only have to delete the appropriate info from CIV4VoteInfo, or do I have to chop things out of GameTextInfos too?

Nekkerbee
Nov 09, 2006, 11:38 AM
Also, while perusing the XML files, there's a tag at the end of each entry: <ForceCivics/>. Has anyone played with it to determine if you can prevent the UN from forcing you to change civics?

TAfirehawk
Nov 09, 2006, 06:03 PM
I want to tweak this mod to only allow voting for the 2 or 3 most advanced civics per category. Do I only have to delete the appropriate info from CIV4VoteInfo, or do I have to chop things out of GameTextInfos too?

Having 'extra' info in the GameTextInfos shouldn't matter if they aren't used via the VoteInfo.xml

And of course the easiest thing to do with XML is try it and see what happens :)


Also, while perusing the XML files, there's a tag at the end of each entry: <ForceCivics/>. Has anyone played with it to determine if you can prevent the UN from forcing you to change civics?

Doesn't that defeat the purpose of the UN? Easier to just remove the UN from the BuildInfos file :lol:

thetoxicyears
Nov 17, 2006, 11:22 PM
Can this Mod be used in multiplayer in Warlords?

Mainiac
Jan 12, 2007, 11:21 PM
I could see Genghis Kahn want to adopt slavery, but Elizabeth? I'll never look at her the same again. :p

On a side note, I recreated the UN to be available at the start of the game as a World Wonder costing 100 hammers. That way it can be used through the entire game. It looks funny having the UN graphic among a bunch of huts and such but I just wanted to give it a try.

Actually, Gengis Khan was a pioneer of abolitionism. He spent an unknown part of his life as a slave (at least several months, possibly around a decade) and as a result was not a big fan of the practice. The popular image of Gengis Khan bears little resemblance to the truth.

rabottens
Jan 14, 2007, 06:43 AM
I have played a lot of mods and this one rox. I love the graphics I love the game play and I love being able to have such a selection of civs to pick from. It is challenging and fun and I rank it as one of the best mods I have ever played. ;)

Talkie_Toaster
Jan 19, 2007, 01:34 PM
Yay!! The UN is a little inaccurate in the original game, great mod =]