Cheezy the Wiz
Nov 25, 2005, 11:06 PM
I'm almost done with a really interesting mod for CIV III Conquests of CIV II. Its on Kal-El's 180x180 earth map. It uses stock CIV III graphics and such, but the rules have been modified to be completely accurate and loyal to CIV II. The tech tree is accurate, and no units and whatnot require resources, since they didnt in CIV II. The only problem I have is how to deal with the air units, since in CivIII the air units dont actually move. I thought about making them all land units, with the capability to bombard their range in CIV II. The other problem is that naval units donot attack land units. Here i think im just screwed. I would love some feedback/advice on this.
mrtn
Nov 26, 2005, 09:01 AM
Hi, all questions should go in the main Creation & Customization forum, this subforum is just for completed mods. I've reported this thread to the moderators, they should move it soon. :)
The Omega
Nov 26, 2005, 03:15 PM
What to do for the air units is to unhighlight the "Immobile" flag in the air units. Don't know about the naval units, though.
Oh, and this goes in teh Creation and Customization Forum.
Cheezy the Wiz
Nov 26, 2005, 09:51 PM
Well, thats what I did, but I still cant get the planes to fly over water, like in civ 2. One, last problem is that, you know how the cities would change how they look when you researched INdustrialization and automobile? Well, i see how t do it, but im not sure where to draw the line between 'eras,' since you can research ahead of theose advances on other tech paths. Any ideas?
Yea, i realize this goes somewhere else, too, my bad.
Cheezy the Wiz
Nov 30, 2005, 11:24 AM
Over a hundred people look at this and not one of you has anything to say?
Cheezy the Wiz
Apr 16, 2007, 11:44 PM
I still have this somewhere. I might post this in the next few days. What do you people think of this idea?
strategyonly
Apr 17, 2007, 03:37 AM
Why is this in the CIV4 area??
snipperrabbit!!
Apr 17, 2007, 07:16 AM
And why there is a bump after 15 months ?